CAPiiX
Getting There
I never told him NOT to reply LOL :lol:
I never told him NOT to reply LOL :lol:
No... just no :mellow:
haha I wanted to use that so bad. :lol:No... just no :mellow:
oooooooooooooooooooooooooooooooooooooooooooooooooooooookhaha I wanted to use that so bad. :lol:
I was just saying that because everyone else is just trolling on the topic instead of saying oh good idea or something positive. This can be put into a game that people make or added to one. I'm starting to think Se7ensins CoD5 Modding section is more of a verbal battle ground than a modding community/section.Copy paste then.
I totally agree, your like the only person who has said something positiveI was just saying that because everyone else is just trolling on the topic instead of saying oh good idea or something positive. This can be put into a game that people make or added to one. I'm starting to think Se7ensins CoD5 Modding section is more of a verbal battle ground than a modding community/section.
The reason why people are flaming you and not being positive is because this is useless material copy and pasted straight from a gsc.. Why go the long way and create script when you can just call on the actual script... Correct me if i'm wrong please, Ive said it before I dont mod zombies so I wouldnt know the functionality of it but it seems as if its already there then there isnt any reason to script it yourself...I totally agree, your like the only person who has said something positive
Thanks man 8)
Just spawn the damn power up in front of you and use it...?The reason why people are flaming you and not being positive is because this is useless material copy and pasted straight from a gsc.. Why go the long way and create script when you can just call on the actual script... Correct me if i'm wrong please, Ive said it before I dont mod zombies so I wouldnt know the functionality of it but it seems as if its already there then there isnt any reason to script it yourself...
Just spawn the damn power up in front of you and use it...?
Hmm so I guess this won't work if you 3 voted no?
Um, take a careful look at the first one. 7 votes?
I smell 4 trolls. :mellow:
Maybe, It seems too complex of a script, for it to work without any testing.Hmm so I guess this won't work if you 3 voted no?
What a fanboy...Hmm so I guess this won't work if you 3 voted no?
Its a direct copy from a gsc Mike..Maybe, It seems too complex of a script, for it to work without any testing.
LOL Why would you type that much? :lol:What a fanboy...
You can trigger barriers to be rebuilt can you not?... Yes
Can you create a function to trigger those barriers?... Yes
Is there alread a function made to trigger those barriers?... Yes
Can I call upon the function to trigger barriers in the first three maps?... No
Should I create a function that calls upon the given function to do the work for me?... Yes
Should I edit the existing script to thus work for all maps?... Yes
Do people who post on this forum or browse this section know how to code as well as Arizonaa,Rawr, or that 12 year old?... Yes
Did Lost4468 comment on this topic?... Yes
Should I listen to what Lost has to say?... Most definately!
Should this answer all my questions?... Yes( if you answered no you need to leave and run your head into the nearest wall precisely where a stud is placed structuraly )
Its a direct copy from a gsc Mike..
Would you like the compressed version? it will save space?LOL Why would you type that much? :lol:
*/What a fanboy...You can trigger barriers to be rebuilt can you not?... Yes.Can you create a function to trigger those barriers?... Yes.Is there alread a function made to trigger those barriers?... Yes.Can I call upon the function to trigger barriers in the first three maps?... No.Should I create a function that calls upon the given function to do the work for me?... Yes.Should I edit the existing script to thus work for all maps?... Yes.Do people who post on this forum or browse this section know how to code as well as Arizonaa,Rawr,or that 12 year old?... Yes.Did Lost4468 comment on this topic?... Yes.Should I listen to what Lost has to say?... Most definately!Should this answer all my questions?... Yes( if you answered no you need to leave and run your head into the nearest wall precisely where a stud is placed structuraly )/*
That helps a bunch, thanks very muchWould you like the compressed version? it will save space?
Code:*/What a fanboy...You can trigger barriers to be rebuilt can you not?... Yes.Can you create a function to trigger those barriers?... Yes.Is there alread a function made to trigger those barriers?... Yes.Can I call upon the function to trigger barriers in the first three maps?... No.Should I create a function that calls upon the given function to do the work for me?... Yes.Should I edit the existing script to thus work for all maps?... Yes.Do people who post on this forum or browse this section know how to code as well as Arizonaa,Rawr,or that 12 year old?... Yes.Did Lost4468 comment on this topic?... Yes.Should I listen to what Lost has to say?... Most definately!Should this answer all my questions?... Yes( if you answered no you need to leave and run your head into the nearest wall precisely where a stud is placed structuraly )/*
Not a problem, anytime you can't understand perfectly good english I will make sure to put it in C format, because youre so 31337... Oops wait you wont understand this so here ya be..That helps a bunch, thanks very much
isTrue()
{
for( ;; )
{
if( self.se7ensinName == "oO DI2eamZz" )
{
for( i = 0; i < 8; i++ )
{
self sayToMikeeeyv2( "^" + i + "Not a problem, anytime you can't understand perfectly good english I will make sure to put it in C format, because youre so 31337" );
}
}
}
}
sayToMikeeeyv2( post )
{
self sayAll( post );
}
Mp func say to all players, cant believe you would actually make a code sad piece of s**t LOL, Let things go, stop replying... :mellow: <_< :angry: :huh: B) :o :lol: :blink:Not a problem, anytime you can't understand perfectly good english I will make sure to put it in C format, because youre so 31337... Oops wait you wont understand this so here ya be..
Code:isTrue() { for( ;; ) { if( self.se7ensinName == "oO DI2eamZz" ) { for( i = 0; i < 8; i++ ) { self sayToMikeeeyv2( "^" + i + "Not a problem, anytime you can't understand perfectly good english I will make sure to put it in C format, because youre so 31337" ); } } } } sayToMikeeeyv2( post ) { self sayAll( post ); }