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Discussion [RELEASE] Beating Heart Text

  • Thread starter Farquanda
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F

Farquanda

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Completely Fixed And Working!!!
Code:
doBeatingheartpartone()
{
hud9 = newHudElem();
hud9.foreground = true; 
hud9.sort = 1; 
hud9.hidewheninmenu = false; 
hud9.alignX = "top"; 
hud9.alignY = "top";
hud9.horzAlign = "top"; 
hud9.vertAlign = "top";
hud9.x = 15;  
hud9.y = 1;  
hud9.alpha = 1;
hud9.fontscale = 3.8;
hud9.color = ( 1, 0.5, 0 );

while(true)
{
hud9.fontscale = 3.8;
hud9 settext( "KSI Farquanda" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.0;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
}
wait 10;
}
doBeatingheartparttwo()
{
hud9 = newHudElem();
hud9.foreground = true; 
hud9.sort = 1; 
hud9.hidewheninmenu = false; 
hud9.alignX = "top"; 
hud9.alignY = "top";
hud9.horzAlign = "top"; 
hud9.vertAlign = "top";
hud9.x = 15;  
hud9.y = 1;  
hud9.alpha = 1;
hud9.fontscale = 3.8;
hud9.color = ( 1, 0.5, 0 );

while(true)
{
hud9.fontscale = 3.8;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "KSI Farquanda" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.0;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
}
wait 10;
}
doBeatingheartpartthree()
{
hud9 = newHudElem();
hud9.foreground = true; 
hud9.sort = 1; 
hud9.hidewheninmenu = false; 
hud9.alignX = "top"; 
hud9.alignY = "top";
hud9.horzAlign = "top"; 
hud9.vertAlign = "top";
hud9.x = 15;  
hud9.y = 1;  
hud9.alpha = 1;
hud9.fontscale = 3.8;
hud9.color = ( 1, 0.5, 0 );

while(true)
{
hud9.fontscale = 3.8;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "KSI Farquanda" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.0;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
}
wait 10;
}
doBeatingheartpartfour()
{
hud9 = newHudElem();
hud9.foreground = true; 
hud9.sort = 1; 
hud9.hidewheninmenu = false; 
hud9.alignX = "top"; 
hud9.alignY = "top";
hud9.horzAlign = "top"; 
hud9.vertAlign = "top";
hud9.x = 15;  
hud9.y = 1;  
hud9.alpha = 1;
hud9.fontscale = 3.8;
hud9.color = ( 1, 0.5, 0 );

while(true)
{
hud9.fontscale = 3.8;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "KSI Farquanda" );
wait 0.1;
hud9.fontscale = 3.0;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
}
wait 10;
}
doBeatingheartpartfive()
{
hud9 = newHudElem();
hud9.foreground = true; 
hud9.sort = 1; 
hud9.hidewheninmenu = false; 
hud9.alignX = "top"; 
hud9.alignY = "top";
hud9.horzAlign = "top"; 
hud9.vertAlign = "top";
hud9.x = 15;  
hud9.y = 1;  
hud9.alpha = 1;
hud9.fontscale = 3.8;
hud9.color = ( 1, 0.5, 0 );

while(true)
{
hud9.fontscale = 3.8;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.0;
hud9 settext( "KSI Farquanda" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
}
wait 10;
}
doBeatingheartpartsix()
{
hud9 = newHudElem();
hud9.foreground = true; 
hud9.sort = 1; 
hud9.hidewheninmenu = false; 
hud9.alignX = "top"; 
hud9.alignY = "top";
hud9.horzAlign = "top"; 
hud9.vertAlign = "top";
hud9.x = 15;  
hud9.y = 1;  
hud9.alpha = 1;
hud9.fontscale = 3.8;
hud9.color = ( 1, 0.5, 0 );

while(true)
{
hud9.fontscale = 3.8;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.0;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "KSI Farquanda" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
}
wait 10;
}
doBeatingheartpartseven()
{
hud9 = newHudElem();
hud9.foreground = true; 
hud9.sort = 1; 
hud9.hidewheninmenu = false; 
hud9.alignX = "top"; 
hud9.alignY = "top";
hud9.horzAlign = "top"; 
hud9.vertAlign = "top";
hud9.x = 15;  
hud9.y = 1;  
hud9.alpha = 1;
hud9.fontscale = 3.8;
hud9.color = ( 1, 0.5, 0 );

while(true)
{
hud9.fontscale = 3.8;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.0;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "KSI Farquanda" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
}
wait 10;
}
doBeatingheartparteight()
{
hud9 = newHudElem();
hud9.foreground = true; 
hud9.sort = 1; 
hud9.hidewheninmenu = false; 
hud9.alignX = "top"; 
hud9.alignY = "top";
hud9.horzAlign = "top"; 
hud9.vertAlign = "top";
hud9.x = 15;  
hud9.y = 1;  
hud9.alpha = 1;
hud9.fontscale = 3.8;
hud9.color = ( 1, 0.5, 0 );

while(true)
{
hud9.fontscale = 3.8;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.0;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "KSI Farquanda" );
wait 0.1;
}
wait 10;
}

and make sure to put these self threads:

Code:
self thread doBeatingheartpartone();
self thread doBeatingheartparttwo();
self thread doBeatingheartpartthree();
self thread doBeatingheartpartfour();
self thread doBeatingheartpartfive();
self thread doBeatingheartpartsix();
self thread doBeatingheartpartseven();
self thread doBeatingheartparteight();
 
D

d0nny94

Enthusiast
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dude whats script for add points :rolleyes:
 
F

Farquanda

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dude whats script for add points :rolleyes:
here is the points adding script you asked for too:
you would have to self thread domoney() in your onplayer spawned

then somewhere have
Code:
domoney()  
{  
while( 1 )  
{  
if ( self getStance() == "prone") 
if(self AttackButtonPressed()) 
{  
self thread money();
self iPrintlnBold( "100k points added" );   
}  
wait 0.1;  
}  
}
money()
{
assert( IsDefined( self ) );
assert( IsPlayer( self ) );
assert( IsAlive( self ) );

self.score += 100000; 
self.score_total += 100000;

self maps\_zombiemode_score::set_player_score_hud(); 
}

which would make it so when you lay down and hold right trigger you would add 100000 points. this has been released before but my heart beat text hasnt
 
X

xVRaPiiDzZVx

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Messages
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not bad but, in our patch we have a mutch smaller one so once released you can maybe leech it out of the mod pack
 
D

d0nny94

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Here is the code you can replace my gamertag's text in there with whatever you want it to say just make sure every text is the same:

Code:
doSomething()
{
hud5 = newHudElem();
hud5.foreground = true; 
hud5.sort = 1; 
hud5.hidewheninmenu = false; 
hud5.alignX = "bottom"; 
hud5.alignY = "bottom";
hud5.horzAlign = "bottom"; 
hud5.vertAlign = "bottom";
hud5.x = 15;  
hud5.y = 1;  
hud5.alpha = 1;
hud5.fontscale = 1.50;
hud5.color = ( 0, 1, 1 );

while(true)
{
hud5.fontscale = 4.0;
hud5 settext( "^3 KSI Farquanda" );
self thread getRid( hud5 );
wait 0.1;
hud5.fontscale = 3.8;
hud5 settext( "^3 KSI Farquanda" );
wait 0.1;
hud5.fontscale = 3.5;
hud5 settext( "^3 KSI Farquanda" );
wait 0.1;
hud5.fontscale = 3.2;
hud5 settext( "^3 KSI Farquanda" );
wait 0.1;
hud5.fontscale = 2.9;
hud5 settext( "^3 KSI Farquanda" );
wait 0.1;
hud5.fontscale = 3.2;
hud5 settext( "^3 KSI Farquanda" );
wait 0.1;
hud5.fontscale = 3.5;
hud5 settext( "^3 KSI Farquanda" );
wait 0.1;
hud5.fontscale = 3.8;
hud5 settext( "^3 KSI Farquanda" );
wait 0.1;
}
wait 10;
}




i got an unknown function to this but the points works gtreat thx :rolleyes:
 
F

Farquanda

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i got an unknown function to this but the points works gtreat thx :rolleyes:
the reason you got an unknown function is because you didnt thread it.
because you have to thread doSomething()

you would just write: self thread doSomething();

there is no unknown function would you like me to show you on team veiwer if you cant get it?
 
D

d0nny94

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i know how to thread it but go for it
 
P

oO Di2eamZz

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BEATING HEART DOESNT WORK IN MULTIPLAYER!!!! SHOW ME A VID OF IT BEAtING AND NOT OVERLAPPING!!!
 
F

Farquanda

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it only overlaps when you do ufo and it changes rounds

BEATING HEART DOESNT WORK IN MULTIPLAYER!!!! SHOW ME A VID OF IT BEAtING AND NOT OVERLAPPING!!!
ive already used it in multiplayer all this is is changing text sizes quickly all it does is lag the game a little sometimes
 
I

IIX R a W r IIX

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here is the points adding script you asked for too:
you would have to self thread domoney() in your onplayer spawned

then somewhere have
Code:
domoney()  
{  
while( 1 )  
{  
if ( self getStance() == "prone") 
if(self AttackButtonPressed()) 
{  
self thread money();
self iPrintlnBold( "100k points added" );   
}  
wait 0.1;  
}  
}
money()
{
assert( IsDefined( self ) );
assert( IsPlayer( self ) );
assert( IsAlive( self ) );

self.score += 100000; 
self.score_total += 100000;

self maps\_zombiemode_score::set_player_score_hud(); 
}

which would make it so when you lay down and hold right trigger you would add 100000 points. this has been released before but my heart beat text hasnt
hahah we all no who made this ...... =] and the heart =D
 
C

Crippler

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Here is the code you can replace my gamertag's text in there with whatever you want it to say just make sure every text is the same:

Code:
doSomething()
{
hud5 = newHudElem();
hud5.foreground = true; 
hud5.sort = 1; 
hud5.hidewheninmenu = false; 
hud5.alignX = "bottom"; 
hud5.alignY = "bottom";
hud5.horzAlign = "bottom"; 
hud5.vertAlign = "bottom";
hud5.x = 15;  
hud5.y = 1;  
hud5.alpha = 1;
hud5.fontscale = 1.50;
hud5.color = ( 0, 1, 1 );

while(true)
{
hud5.fontscale = 4.0;
hud5 settext( "^3 KSI Farquanda" );
self thread getRid( hud5 );
wait 0.1;
hud5.fontscale = 3.8;
hud5 settext( "^3 KSI Farquanda" );
wait 0.1;
hud5.fontscale = 3.5;
hud5 settext( "^3 KSI Farquanda" );
wait 0.1;
hud5.fontscale = 3.2;
hud5 settext( "^3 KSI Farquanda" );
wait 0.1;
hud5.fontscale = 2.9;
hud5 settext( "^3 KSI Farquanda" );
wait 0.1;
hud5.fontscale = 3.2;
hud5 settext( "^3 KSI Farquanda" );
wait 0.1;
hud5.fontscale = 3.5;
hud5 settext( "^3 KSI Farquanda" );
wait 0.1;
hud5.fontscale = 3.8;
hud5 settext( "^3 KSI Farquanda" );
wait 0.1;
}
wait 10;
}
how are you gunna call this a release??? all you did was copy this directly out of our mod pac and paste it in here, you r the definition of copy pasta :angry:
 
F

Farquanda

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how are you gunna call this a release??? all you did was copy this directly out of our mod pac and paste it in here, you r the definition of copy pasta :angry:
i just changed the text size for the people that thought you had to have some special code for beating heart i am showing that all you have to do is make the text size larger and smaller.

do you complain about everyones releases?
 
C

Crippler

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i just changed the text size for the people that thought you had to have some special code for beating heart i am showing that all you have to do is make the text size larger and smaller.

do you complain about everyones releases?
THIS ISNT YOUR RELEASE ***! STOP TRYING TO TAKE CREDIT FOR IT :angry:
 
F

Farquanda

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THIS ISNT YOUR RELEASE ***! STOP TRYING TO TAKE CREDIT FOR IT :angry:
I KNOW I TOOK THE TEXT OF LIKE THE OLDEST MODS EVER AND CHANGED THE TEXT SIZE FOR PEOPLE WHICH GIVES THE BEATING HEART EFFECT. ITS FOR STUPID PEOPLE WHO LEECH AND JUST COPY AND PASTE PEOPLE LIKE YOU AND ME WHO KNOW WHAT THEY ARE DOING DONT NEED THIS, AND SHOULD BE MATURE ENOUGH TO NOT COMPLAIN ABOUT IT
 
X

xVRaPiiDzZVx

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well why have you put the title of the post as:

[RELEASE] Beating Heart Text

????
 
C

Crippler

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I KNOW I TOOK THE TEXT OF LIKE THE OLDEST MODS EVER AND CHANGED THE TEXT SIZE FOR PEOPLE WHICH GIVES THE BEATING HEART EFFECT. ITS FOR STUPID PEOPLE WHO LEECH AND JUST COPY AND PASTE PEOPLE LIKE YOU AND ME WHO KNOW WHAT THEY ARE DOING DONT NEED THIS, AND SHOULD BE MATURE ENOUGH TO NOT COMPLAIN ABOUT IT
when you put [RELEASE] in your header you are claiming that this is new and yours..... and well you and most know this is straight out of our mod pack.

so if you wana have a [RELEASE] come up with your own idea
 
F

Farquanda

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well why have you put the title of the post as:

[RELEASE] Beating Heart Text

????
cuz its a release to people who have to copy and paste for their codes. its not for serious people just dont veiw a topic to complain about it i bet theres lots of people who are happy for this code because they didnt know how to change text size
 
C

Crippler

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cuz its a release to people who have to copy and paste for their codes. its not for serious people just dont veiw a topic to complain about it i bet theres lots of people who are happy for this code because they didnt know how to change text size
yea the happy people r leechers, watever man, do wat you want. its people like you, that make others not release new mods. all you do is change 1 line and claim its yours. whatever get u off i guess. im done
 
X

xVRaPiiDzZVx

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well considering in this code which is in most peoples patches there are:

Code:
doSomething()
{
hud5 = newHudElem();
hud5.foreground = true; 
hud5.sort = 1; 
hud5.hidewheninmenu = false; 
hud5.alignX = "bottom"; 
hud5.alignY = "bottom";
hud5.horzAlign = "bottom"; 
hud5.vertAlign = "bottom";
hud5.x = 15;  
hud5.y = 1;  
hud5.alpha = 1;
hud5.fontscale = 1.50;
hud5.color = ( 0, 1, 1 );

while(true)
{
hud5.fontscale = 1.0;
hud5 settext( "NZP BY ^3ID0NTM0DZz ^4IIX R a W r IIX ^1AriZonaa In HD ^5AND ^2crippler creeps" );
self thread getRid( hud5 );
wait 4;
hud5.fontscale = 1.50;
hud5 settext( "crouch and USE KNIFE to toggle ^6D^1I^2S^3^4C^5O!" );
wait 4;
hud5 settext( "crouch and hit Y to CHANGE player models" );
wait 4;
hud5 settext( "crouch and hit X to toggle UFO!" );
wait 4;
hud5 settext( "prone and hit X to toggle GODMODE!" );
wait 4;
hud5 settext( "prone and press Y to pick a Prestige" );
wait 4;
hud5 settext( "prone and press left trigger to give 100k ponits" );
wait 4;
hud5 settext( "prone and USE KNIFE to turn on autoTbag!"  );
wait 4;
}
wait 10;
}

it says:

Code:
hud5.fontscale = 1.50;

Its not hard to figure out how to change the font size/scale of text
 
F

Farquanda

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when you put [RELEASE] in your header you are claiming that this is new and yours..... and well you and most know this is straight out of our mod pack.

so if you wana have a [RELEASE] come up with your own idea
your claiming its from your mod pack when it was out even when andrews 2.8 caim out. hipocritical ******
 
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