nicholasbroo
Knowledge maybe Power, but Respect matters.
Because this thread is dead. I'm going to leave this here for future research.
Please look into the blam: GetTagWithFastTags.
We made a tool for Halo Infinite on the flights that would work like assembly would and find pointers based on the ID's and the Tag_list's. I'm hoping this will give others a better aspect on how things work and make this thread come back alive.
To get an offset offhost:
I have constantly updated this since. It's about time, it gets more light shown on it. Cause, you can debug each id and get the offset, then Breakpoint with Kernel32.DebugBreak fixed and find the offset that will work off-host.
The Idea behind this:
The original idea was to have custom game / Campaign fun. To prevent multiplayer being destroyed. But, you can find things with these tools. I have since updated it to support TU8.
Shows Teleport menu (buggy, still working on it)
When the game is loaded and you load all tags.
To build and use this tool:
.NET Framework *
[64-bit]
SDK: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/sdk-5.0.405-windows-x64-installer *
Netcore: https://dotnet.microsoft.com/en-us/...untime-aspnetcore-5.0.14-windows-x64-binaries *
Runtime: https://dotnet.microsoft.com/en-us/.../runtime-desktop-5.0.14-windows-x64-installer *
Binaries: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-5.0.14-windows-x64-binaries *
Key:
* are required.
Github:
[Click here to view this link]
Please look into the blam: GetTagWithFastTags.
We made a tool for Halo Infinite on the flights that would work like assembly would and find pointers based on the ID's and the Tag_list's. I'm hoping this will give others a better aspect on how things work and make this thread come back alive.
To get an offset offhost:
I have constantly updated this since. It's about time, it gets more light shown on it. Cause, you can debug each id and get the offset, then Breakpoint with Kernel32.DebugBreak fixed and find the offset that will work off-host.
The Idea behind this:
The original idea was to have custom game / Campaign fun. To prevent multiplayer being destroyed. But, you can find things with these tools. I have since updated it to support TU8.
Shows Teleport menu (buggy, still working on it)
When the game is loaded and you load all tags.
To build and use this tool:
- You must have Dotnet 5.0 installed.
- You must compile as 64-bit. Otherwise, it will not work with the game or build correctly as the game is 64-bit instruction assembly built.
.NET Framework *
[64-bit]
SDK: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/sdk-5.0.405-windows-x64-installer *
Netcore: https://dotnet.microsoft.com/en-us/...untime-aspnetcore-5.0.14-windows-x64-binaries *
Runtime: https://dotnet.microsoft.com/en-us/.../runtime-desktop-5.0.14-windows-x64-installer *
Binaries: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-5.0.14-windows-x64-binaries *
Key:
* are required.
Github:
[Click here to view this link]