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Discussion Release | Assembly for Halo Infinite | Research tool | TU8

nicholasbroo

nicholasbroo

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Because this thread is dead. I'm going to leave this here for future research.

Please look into the blam: GetTagWithFastTags.
We made a tool for Halo Infinite on the flights that would work like assembly would and find pointers based on the ID's and the Tag_list's. I'm hoping this will give others a better aspect on how things work and make this thread come back alive.

To get an offset offhost:
I have constantly updated this since. It's about time, it gets more light shown on it. Cause, you can debug each id and get the offset, then Breakpoint with Kernel32.DebugBreak fixed and find the offset that will work off-host.

The Idea behind this:
The original idea was to have custom game / Campaign fun. To prevent multiplayer being destroyed. But, you can find things with these tools. I have since updated it to support TU8.

Shows Teleport menu (buggy, still working on it)
mXOSOnn.png


When the game is loaded and you load all tags.
k9GnKtn.png


To build and use this tool:
  • You must have Dotnet 5.0 installed.
  • You must compile as 64-bit. Otherwise, it will not work with the game or build correctly as the game is 64-bit instruction assembly built.

.NET Framework *
[64-bit]
SDK: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/sdk-5.0.405-windows-x64-installer *
Netcore: https://dotnet.microsoft.com/en-us/...untime-aspnetcore-5.0.14-windows-x64-binaries *
Runtime: https://dotnet.microsoft.com/en-us/.../runtime-desktop-5.0.14-windows-x64-installer *
Binaries: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-5.0.14-windows-x64-binaries *

Key:
* are required.

Github:
[Click here to view this link]
 
p m

p m

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Trust me, us who really want this, really appreciate this! Thank you so much
 
nicholasbroo

nicholasbroo

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Trust me, us who really want this, really appreciate this! Thank you so much
Anytime my man. Just be careful with the Encrypted pointers this time around xD
 
nicholasbroo

nicholasbroo

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**TAG VIEWER UPDATE**

Pushed the following changes to the tag viewer.
- Update to Tu10
- Added buttons to reload or close the current open Halo Infinite process
- Adjusted initial size of the window to be slightly larger
- Resizing window will show or hide the two new buttons depending on the width
- Reload and Load buttons are now based on a percentage of overall width of the grid rather than a fixed width
- Commented out AOB scan work to try to find pointers automatically after game updates (will revisit on a later date)
- Updated memory.dll to latest version
- Modified memory.dll to allow scanning mapped memory regions
- Pointers will now be located automatically after the AOB scan when the game updates
- Miscellaneous updates for speed and reliability
 
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