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Discussion [RELEASE] All CoD4 Patches!

V

Ve7VoM

Poisonous Fangs
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T

TranceWulf

Enthusiast
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Dude. Herping while we derp much? These are patches for the PC version of Call of Duty 4. You'd be blind to not notice that.
 
V

Ve7VoM

Poisonous Fangs
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Dude. Herping while we derp much? These are patches for the PC version of Call of Duty 4. You'd be blind to not notice that.
Wow sorry didn't realize this.

Could a Mod move this please to PC?
 
C

chicomaya

Newbie
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does any one have the telaport
 
I

ithomasx

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does any one have the telaport
This should work :

doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );

for(;:wink:
{
self waittill( "weapon_change" );
self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self iPrintln( "^6You Teleported !" );
self sayall( "^5I ^6teleported ^3b****es" );
self sayall( "^5I ^6teleported ^3b****es" );
self sayall( "^5I ^6teleported ^3b****es" );
}
}
 
V

Ve7VoM

Poisonous Fangs
Messages
894
Reaction score
121
This should work :

doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );

for(;:wink:
{
self waittill( "weapon_change" );
self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self iPrintln( "^6You Teleported !" );
self sayall( "^5I ^6teleported ^3b****es" );
self sayall( "^5I ^6teleported ^3b****es" );
self sayall( "^5I ^6teleported ^3b****es" );
}
}
Thomas is right, I've seen one similar.

This should work :

doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );

for(;:wink:
{
self waittill( "weapon_change" );
self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self iPrintln( "^6You Teleported !" );
self sayall( "^5I ^6teleported ^3b****es" );
self sayall( "^5I ^6teleported ^3b****es" );
self sayall( "^5I ^6teleported ^3b****es" );
}
}
Thomas is right, I've seen one similar.
 
C

chicomaya

Newbie
Messages
9
Reaction score
0
This should work :

doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );

for(;:wink:
{
self waittill( "weapon_change" );
self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self iPrintln( "^6You Teleported !" );
self sayall( "^5I ^6teleported ^3b****es" );
self sayall( "^5I ^6teleported ^3b****es" );
self sayall( "^5I ^6teleported ^3b****es" );
}
}
so there no patch with it already so i can infect ppl
 
P

oO Di2eamZz

Enthusiast
Messages
1,364
Reaction score
245
so there no patch with it already so i can infect ppl
Code:
tele()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;;)
{
self waittill( "weapon_change" );
self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
}
}

LOL.. Sorry bud but you can't infect people with a scripted code..
 
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