Teh1337Online_
Enthusiast
Sup guys, past few weeks I have been looking into RDR Considering there was not much research out there for the game, so I have decided to release all of mine Credit to SC-CL for the Invoker, all I did was update the addresses for the Native Table Address and the Modulator Address.
For hooking I used a function called "IS_BUTTON_DOWN", Address: 0x823BC538 (Uses r3 as a parameter)
Drawing:
For drawing, I used the native caller, There are natives such as _PRINT_SUBTITLE or _PRINT_HELP. I wont be spoon feeding you how to use all of it but here are the parameters for both: "text", 3, 1, 2, 1, 0, 0, 0.
Some natives within RDR such as GodMode and Getplayer need to be called everysecond, so its recommended to put **** like that inside of the hook
int actor = PLAYER::GET_PLAYER_ACTOR(0);
PLAYER::SET_ACTOR_INVULNERABILITY(actor, true);
Heres a few extras to set you off:
Unlimited ammo + All weapons( without structure)
BlazingGuns(Fire Ammo):
Teleport(Requires Raycast to Ground):
Infinite Horse Stamina
Infinite Dead Eye:
Hogtie Actor:
Free Hogtie
Clean Player
Kill Actor:
Set Actor Drunk:
Set Golden Guns(Needs to be called every second:
Delete actor entity
Enjoy.
Teh1337Online.
For hooking I used a function called "IS_BUTTON_DOWN", Address: 0x823BC538 (Uses r3 as a parameter)
Drawing:
For drawing, I used the native caller, There are natives such as _PRINT_SUBTITLE or _PRINT_HELP. I wont be spoon feeding you how to use all of it but here are the parameters for both: "text", 3, 1, 2, 1, 0, 0, 0.
Some natives within RDR such as GodMode and Getplayer need to be called everysecond, so its recommended to put **** like that inside of the hook
int actor = PLAYER::GET_PLAYER_ACTOR(0);
PLAYER::SET_ACTOR_INVULNERABILITY(actor, true);
Heres a few extras to set you off:
Unlimited ammo + All weapons( without structure)
Code:
for (int i = 0; i < 37; i++)
{
WEAPON::GIVE_WEAPON_TO_ACTOR(actor, i, 0, false, 0);
Sleep(10);
WEAPON::_SET_ACTOR_INFINITE_AMMO_FLAG(actor, i, true);
}
BlazingGuns(Fire Ammo):
Code:
WORLDFX::_CHEAT_BLAZING_GUNS(true);
Teleport(Requires Raycast to Ground):
Code:
PLAYER::TELEPORT_ACTOR_WITH_HEADING(actor, 1000.0f, 140.0f, 2000.0f, 450.0f, 1, 1, 1);
Infinite Horse Stamina
Code:
MOUNT::_CHEAT_INFINITE_HORSE_STAMINA(true);
Infinite Dead Eye:
Code:
PLAYER::SET_INFINITE_DEADEYE(actor, true);
Hogtie Actor:
Code:
LASSO::HOGTIE_ACTOR(actor);
Free Hogtie
Code:
LASSO::FREE_FROM_HOGTIE(actor);
Clean Player
Code:
DECAL::CLEAR_CHARACTER_BLOOD();
Kill Actor:
Code:
ACTORINFO::KILL_ACTOR(actor);
Set Actor Drunk:
Code:
ACTORINFO::SET_ACTOR_DRUNK(actor, true);
Set Golden Guns(Needs to be called every second:
Code:
for (int i = 0; i < 37; i++)
{
SET_WEAPON_GOLD(actor, i, 1)
}
Delete actor entity
Code:
LAYOUT::DESTROY_ACTOR(actor);
Enjoy.
Teh1337Online.
Last edited: