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Re-sizing a common.ff file
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<blockquote data-quote="AgreedBog381" data-source="post: 11208025" data-attributes="member: 391341"><p> <ul> <li data-xf-list-type="ul"><em><span style="color: #0059b3"><strong>Apparently only a select few cod 5 coders on here know how to do this and I think everybody should know how if they are going to mod cod waw for xbox; so I am going to share this knowledge with you guys..</strong></span></em></li> </ul><p><strong><em><span style="color: #000000"><u>Programs You Will Need!</u></span></em></strong></p><p><strong><em><span style="color: #000000">- HxD Hex Editor (<a href="http://download.cnet.com/HxD-Hex-Editor/3000-2352_4-10891068.html" target="_blank">http://download.cnet.com/HxD-Hex-Editor/3000-2352_4-10891068.html</a>)</span></em></strong></p><p><strong><em><span style="color: #000000">- FF viewer (version 3.0) (<a href="https://www.codeleakers.com/showthread.php?49324-FF-Viewer-3-0" target="_blank">https://www.codeleakers.com/showthread.php?49324-FF-Viewer-3-0</a>)</span></em></strong></p><p><strong><em><span style="color: #000000">- hexadecimal to decimal calculator (<a href="http://www.binaryhexconverter.com/hex-to-decimal-converter" target="_blank">http://www.binaryhexconverter.com/hex-to-decimal-converter</a>)</span></em></strong></p><p><strong><em><span style="color: #000000"></span></em></strong></p><p><strong><u>Questions you "might" have:</u></strong></p><ol> <li data-xf-list-type="ol">What do you mean by <strong><span style="color: #b30000">re-sizing</span></strong>?</li> <li data-xf-list-type="ol">What is the benefit from this?</li> <li data-xf-list-type="ol">Any more you guys have...</li> </ol><p></p><p>1.) <span style="color: #ffff00"><strong>What do I mean by re-sizing?</strong></span></p><p><span style="color: #ffff00"></span></p><p><strong><span style="color: #ffff00"> - I mean taking a file in a common.ff whose memory limit is, lets say 50,000, and changing it to something like 350,000, which means bigger mod menus and less .gsc files used.</span></strong></p><ul> <li data-xf-list-type="ul"><span style="color: #000000"> - Everyone should be aware that the common.ff file consist of different folders that contain different and sometimes the same file extensions as other folders. The extensions include: .gsc, .atr, .cfg, etc...</span></li> <li data-xf-list-type="ul"><span style="color: rgb(179, 0, 0)"> - IT'S IMPORTANT TO REALIZE THAT EACH FOLDER CONTAINS ITS OWN MAX MEMORY LIMIT! ...I EXPLAIN THIS IN DETAIL IN THE VIDEO! </span><span style="color: rgb(0, 0, 0)">So, each folder has a max limit in memory on how big it can get. This means you CANNOT add your own files into any of the "folders" or it will exceed the limit that folder has and the game will not start up! (</span><span style="color: rgb(179, 0, 0)">THERE IS A WAY AROUND THIS BUT IT IS COMPLEX!</span><span style="color: rgb(0, 0, 0)">)</span></li> </ul><p><strong><span style="color: #000000"> </span><span style="color: #59b300">SOLUTION: </span><span style="color: #000000">You can however rename files that are of little to no use in the common, (</span><span style="color: #b30000">you wouldn't want to rename important files like utility.gsc because that is used in almost every game script file, and if it was renamed than all the files trying to include utility.gsc wouldn't be able to find it, and the game would give you and error when you try to play!</span><span style="color: #000000">)</span></strong></p><p><strong><span style="color: #000000"> which in theory would be creating a new gsc file, while not exceeding</span></strong></p><p><strong><span style="color: #000000"> the memory limit.</span></strong></p><p><strong><span style="color: #000000"></span></strong></p><p><strong><span style="color: #000000"> </span><span style="color: #59b300">EXAMPLE:</span></strong></p><ul> <li data-xf-list-type="ul"><span style="color: rgb(0, 0, 0)">Lets say you have a file in the common called ab.gsc</span></li> <li data-xf-list-type="ul"><span style="color: rgb(0, 0, 0)">If you wanted to rename it then you could call it ac.gsc; dd.gsc; pp.gsc; etc...</span></li> <li data-xf-list-type="ul"><span style="color: rgb(0, 0, 0)">YOU CANNOT NAME IT ANYTHING GREATER OR LESS THAN 2 LETTERS, LIKE abc.gsc or q.gsc....THE GAME WON'T START IF YOU DO....(</span><span style="color: #b30000"><strong>THERE IS A WAY AROUND THIS!</strong>)</span></li> </ul><p><span style="color: #b30000"> </span><span style="color: #000000">- Lets say you wanted to rename a file not equal to the file name length.</span></p><p><span style="color: #000000"> </span><strong><span style="color: #59b300">EXAMPLE:</span></strong></p><p><span style="color: #000000"> converting: </span><span style="color: rgb(0, 0, 0)">ab.gsc</span></p><p><span style="color: #000000"> to</span></p><p><span style="color: #000000"> myFirstRenamedFile.gsc</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"> (KEEP IN MIND ab.gsc and myFirstRenamedFile.gsc are going to be the same file)</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">SO, Know you need to compare the name lengths:</span></p><p><strong><span style="color: #b30000">I SHOW THIS IN THE VIDEO</span></strong></p><p><strong><span style="color: rgb(179, 0, 0)"> </span></strong><span style="color: #000000">2.)</span><strong><span style="color: rgb(255, 255, 0)"> What is the benefit from this?</span></strong></p><p><strong><span style="color: rgb(255, 255, 0)"></span></strong></p><p><strong><strong> <span style="color: #ffff00">- I answered this above but I'll say it again. You get<strong> bigger mod menus and less .gsc files used.</strong></span></strong></strong></p><p><strong><span style="color: #b30000"> [spoiler=Video] [MEDIA=youtube]YUTIUtZ0YQI[/MEDIA][/spoiler]</span></strong></p><p><strong></strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="AgreedBog381, post: 11208025, member: 391341"] [LIST] [*][I][COLOR=#0059b3][B]Apparently only a select few cod 5 coders on here know how to do this and I think everybody should know how if they are going to mod cod waw for xbox; so I am going to share this knowledge with you guys..[/B][/COLOR][/I] [/LIST] [B][I][COLOR=#000000][U]Programs You Will Need![/U] - HxD Hex Editor ([URL]http://download.cnet.com/HxD-Hex-Editor/3000-2352_4-10891068.html[/URL]) - FF viewer (version 3.0) ([URL]https://www.codeleakers.com/showthread.php?49324-FF-Viewer-3-0[/URL]) - hexadecimal to decimal calculator ([URL]http://www.binaryhexconverter.com/hex-to-decimal-converter[/URL]) [/COLOR][/I] [U]Questions you "might" have:[/U][/B] [LIST=1] [*]What do you mean by [B][COLOR=#b30000]re-sizing[/COLOR][/B]? [*]What is the benefit from this? [*]Any more you guys have... [/LIST] 1.) [COLOR=#ffff00][B]What do I mean by re-sizing?[/B] [/COLOR] [B][COLOR=#ffff00] - I mean taking a file in a common.ff whose memory limit is, lets say 50,000, and changing it to something like 350,000, which means bigger mod menus and less .gsc files used.[/COLOR][/B] [LIST] [*][COLOR=#000000] - Everyone should be aware that the common.ff file consist of different folders that contain different and sometimes the same file extensions as other folders. The extensions include: .gsc, .atr, .cfg, etc...[/COLOR] [*][COLOR=rgb(179, 0, 0)] - IT'S IMPORTANT TO REALIZE THAT EACH FOLDER CONTAINS ITS OWN MAX MEMORY LIMIT! ...I EXPLAIN THIS IN DETAIL IN THE VIDEO! [/COLOR][COLOR=rgb(0, 0, 0)]So, each folder has a max limit in memory on how big it can get. This means you CANNOT add your own files into any of the "folders" or it will exceed the limit that folder has and the game will not start up! ([/COLOR][COLOR=rgb(179, 0, 0)]THERE IS A WAY AROUND THIS BUT IT IS COMPLEX![/COLOR][COLOR=rgb(0, 0, 0)])[/COLOR] [/LIST] [B][COLOR=#000000] [/COLOR][COLOR=#59b300]SOLUTION: [/COLOR][COLOR=#000000]You can however rename files that are of little to no use in the common, ([/COLOR][COLOR=#b30000]you wouldn't want to rename important files like utility.gsc because that is used in almost every game script file, and if it was renamed than all the files trying to include utility.gsc wouldn't be able to find it, and the game would give you and error when you try to play![/COLOR][COLOR=#000000]) which in theory would be creating a new gsc file, while not exceeding the memory limit. [/COLOR][COLOR=#59b300]EXAMPLE:[/COLOR][/B] [LIST] [*][COLOR=rgb(0, 0, 0)]Lets say you have a file in the common called ab.gsc[/COLOR] [*][COLOR=rgb(0, 0, 0)]If you wanted to rename it then you could call it ac.gsc; dd.gsc; pp.gsc; etc...[/COLOR] [*][COLOR=rgb(0, 0, 0)]YOU CANNOT NAME IT ANYTHING GREATER OR LESS THAN 2 LETTERS, LIKE abc.gsc or q.gsc....THE GAME WON'T START IF YOU DO....([/COLOR][COLOR=#b30000][B]THERE IS A WAY AROUND THIS![/B])[/COLOR] [/LIST] [COLOR=#b30000] [/COLOR][COLOR=#000000]- Lets say you wanted to rename a file not equal to the file name length. [/COLOR][B][COLOR=#59b300]EXAMPLE:[/COLOR][/B] [COLOR=#000000] converting: [/COLOR][COLOR=rgb(0, 0, 0)]ab.gsc[/COLOR] [COLOR=#000000] to myFirstRenamedFile.gsc (KEEP IN MIND ab.gsc and myFirstRenamedFile.gsc are going to be the same file) SO, Know you need to compare the name lengths:[/COLOR] [B][COLOR=#b30000]I SHOW THIS IN THE VIDEO[/COLOR] [COLOR=rgb(179, 0, 0)] [/COLOR][/B][COLOR=#000000]2.)[/COLOR][B][COLOR=rgb(255, 255, 0)] What is the benefit from this? [/COLOR] [B] [COLOR=#ffff00]- I answered this above but I'll say it again. You get[B] bigger mod menus and less .gsc files used.[/B][/COLOR][/B] [COLOR=#b30000] [spoiler=Video] [MEDIA=youtube]YUTIUtZ0YQI[/MEDIA][/spoiler][/COLOR] [/B] [/QUOTE]
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Re-sizing a common.ff file
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