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Discussion Re-sizing a common.ff file

  • Thread starter AgreedBog381
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AgreedBog381

AgreedBog381

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  • Apparently only a select few cod 5 coders on here know how to do this and I think everybody should know how if they are going to mod cod waw for xbox; so I am going to share this knowledge with you guys..
Programs You Will Need!
- HxD Hex Editor (http://download.cnet.com/HxD-Hex-Editor/3000-2352_4-10891068.html)
- FF viewer (version 3.0) (https://www.codeleakers.com/showthread.php?49324-FF-Viewer-3-0)
- hexadecimal to decimal calculator (http://www.binaryhexconverter.com/hex-to-decimal-converter)

Questions you "might" have:

  1. What do you mean by re-sizing?
  2. What is the benefit from this?
  3. Any more you guys have...

1.) What do I mean by re-sizing?

- I mean taking a file in a common.ff whose memory limit is, lets say 50,000, and changing it to something like 350,000, which means bigger mod menus and less .gsc files used.
  • - Everyone should be aware that the common.ff file consist of different folders that contain different and sometimes the same file extensions as other folders. The extensions include: .gsc, .atr, .cfg, etc...
  • - IT'S IMPORTANT TO REALIZE THAT EACH FOLDER CONTAINS ITS OWN MAX MEMORY LIMIT! ...I EXPLAIN THIS IN DETAIL IN THE VIDEO! So, each folder has a max limit in memory on how big it can get. This means you CANNOT add your own files into any of the "folders" or it will exceed the limit that folder has and the game will not start up! (THERE IS A WAY AROUND THIS BUT IT IS COMPLEX!)
SOLUTION: You can however rename files that are of little to no use in the common, (you wouldn't want to rename important files like utility.gsc because that is used in almost every game script file, and if it was renamed than all the files trying to include utility.gsc wouldn't be able to find it, and the game would give you and error when you try to play!)
which in theory would be creating a new gsc file, while not exceeding
the memory limit.

EXAMPLE:

  • Lets say you have a file in the common called ab.gsc
  • If you wanted to rename it then you could call it ac.gsc; dd.gsc; pp.gsc; etc...
  • YOU CANNOT NAME IT ANYTHING GREATER OR LESS THAN 2 LETTERS, LIKE abc.gsc or q.gsc....THE GAME WON'T START IF YOU DO....(THERE IS A WAY AROUND THIS!)
- Lets say you wanted to rename a file not equal to the file name length.
EXAMPLE:
converting: ab.gsc
to
myFirstRenamedFile.gsc

(KEEP IN MIND ab.gsc and myFirstRenamedFile.gsc are going to be the same file)

SO, Know you need to compare the name lengths:

I SHOW THIS IN THE VIDEO
2.) What is the benefit from this?

- I answered this above but I'll say it again. You get bigger mod menus and less .gsc files used.


 
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Fingrbngkilr970

Fingrbngkilr970

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If you know how to convert PS3 patches to Xbox as well, you should make a tut on that too. I wanna learn how to do that <3 Good tut bro!
 
AgreedBog381

AgreedBog381

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If you know how to convert PS3 patches to Xbox as well, you should make a tut on that too. I wanna learn how to do that <3 Good tut bro!
Yeah when I get some more free time I will make a video about it. Like how to go fram xbox to ps3 and ps3 to xbox
 
Fingrbngkilr970

Fingrbngkilr970

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Yeah when I get some more free time I will make a video about it. Like how to go fram xbox to ps3 and ps3 to xbox
Mostly concentrate on Ps3 to Xbox. There is little to no support on how to do this. Thanks man. I cant wait to watch it, we gotta convert The Hidden Gold to Xbox like now! Lol :tongue: also, dont base it on Buc's patch converter because it doesnt work. I know its for mw2 but still :tongue:
 
Cellular Web

Cellular Web

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Great tutorial. Thinking about getting into making mod menus again.
 
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Photo

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Very nice tut thought after all these years people would know this but
i guest they don't hope people who don't know now get to make bigger
menu's and we will see more arise!
 
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