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PS4 | 1.76/4.05/4.55/5.05 | Game-Modding Offset Drop Thread

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DeathRGH

DeathRGH

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I have collected a few offsets for some games and wanted to share them all here.
The first line is always the process name you have to attach to.
Feel free to leave your offsets below and they will be added to op.

Code:
//default_mp.elf
#region Wold War II

    WW2_MP_1_11_clientIndex = 0x6180,
    WW2_MP_1_11_playerState = 0xC9C8318 - 0x400000,

    WW2_MP_1_11_client_freeze = WW2_MP_1_11_playerState + 0x03,
    WW2_MP_1_11_client_disableFriction = WW2_MP_1_11_playerState + 0x09, //0x01 || 0x00
    WW2_MP_1_11_client_disableLook = WW2_MP_1_11_playerState + 0x0A, //0x01 || 0x00
    WW2_MP_1_11_client_disableMovement = WW2_MP_1_11_playerState + 0x0C, //0x01 || 0x00
    WW2_MP_1_11_client_disableWeapon = WW2_MP_1_11_playerState + 0x0D, //0x01 || 0x00
    WW2_MP_1_11_client_weaponFlag = WW2_MP_1_11_playerState + 0x12, //(0x00 - default) || (0x01 - laser) || (0x20 - disable weapons)
    WW2_MP_1_11_client_fofFlag = WW2_MP_1_11_playerState + 0x14, //(0x02 - third person) || (0x10 - red boxes)
    WW2_MP_1_11_client_x = WW2_MP_1_11_playerState + 0x2C,
    WW2_MP_1_11_client_y = WW2_MP_1_11_playerState + 0x30,
    WW2_MP_1_11_client_z = WW2_MP_1_11_playerState + 0x34,
    WW2_MP_1_11_client_ammoRes1 = WW2_MP_1_11_playerState + 0x594,
    WW2_MP_1_11_client_ammoRes2 = WW2_MP_1_11_playerState + 0x5BC,
    WW2_MP_1_11_client_ammo1 = WW2_MP_1_11_playerState + 0x6C0,
    WW2_MP_1_11_client_ammo2 = WW2_MP_1_11_playerState + 0x6D8,
    WW2_MP_1_11_client_ammo3 = WW2_MP_1_11_playerState + 0x6F0,
    WW2_MP_1_11_client_fov = WW2_MP_1_11_playerState + 0x57BC,
    WW2_MP_1_11_client_teamFlag = WW2_MP_1_11_playerState + 0x595C,
    WW2_MP_1_11_client_name = WW2_MP_1_11_playerState + 0x59A6,
    WW2_MP_1_11_client_tracers = WW2_MP_1_11_playerState + 0x59D1, //0x01 || 0x00

    WW2_ZM_1_11_client_ammoRes1 = WW2_MP_1_11_playerState + 0x5A8,
    WW2_ZM_1_11_client_ammoRes2 = WW2_MP_1_11_playerState + 0x5E4,
    WW2_ZM_1_11_client_ammoRes3 = WW2_MP_1_11_playerState + 0x5F8,
    WW2_ZM_1_11_client_ammo1 = WW2_MP_1_11_playerState + 0x6C0,
    WW2_ZM_1_11_client_ammo2 = WW2_MP_1_11_playerState + 0x6D8,
    WW2_ZM_1_11_client_ammo3 = WW2_MP_1_11_playerState + 0x708,
    WW2_ZM_1_11_client_ammo4 = WW2_MP_1_11_playerState + 0x720,
    WW2_ZM_1_11_client_ammo5 = WW2_MP_1_11_playerState + 0x738,
    WW2_ZM_1_11_client_points = WW2_MP_1_11_playerState + 0x5A94,

    WW2_MP_1_11_entityIndex = 0x418,
    WW2_MP_1_11_gEntity = 0xC628A10 - 0x400000,
    
    WW2_MP_1_11_entityHealth = WW2_MP_1_11_gEntity + 0x2DC,

#endregion

Code:
//default.elf
 
0x3D3E540 //playerState
0x6CC8 //index
 
0x3D3E560 //client X, Y, Z
0x3D430FC //client name
0x3D431B4 //client radar flag (0x00 - scramble uav) || (0x02 - default)
0x3D3EDEC //client ammo primary reserve
0x3D3EE04 //client ammo secondary reserve
0x3D3EF54 //client ammo

Code:
1 WEAPON_DEFAULTWEAPON
2 Vesper
3 n/A
4 VMP
5 n/A
6 Bootlegger
7 Kuda
8 n/A
9 Pharo
10 n/A
11 Weevil
12 n/A
13 Razorback
14 n/A
15 Crocuta
16 n/A
17 Whispering Regurgitator
18 n/A
19 Infernus
20 WEAPON_SMG_LONGRANGE_UPGRADED
21 The Impaler
22 n/A
23 Barrage
24 n/A
25 Ein Sten
26 ICR-1
27 n/A
28 KN-44
29 n/A
30 M8A7
31 n/A
32 Sheiva
33 n/A
34 HVK-30
35 n/A
36 Man-O-War
37 n/A
38 Anointed Avenger
39 n/A
40 Illuminated Deanimator
41 n/A
42 High Velocity Kicker
43 n/A
44 Dread Armada
45 n/A
46 The Unspeakable
47 Cumulus Struggle
48 n/A
49 KRM-262
50 Argus
51 205 Brecci
52 Haymaker 12
53 Shoeshining 100
54 Ancient Messenger
55 Dragon's Glare
56 Stellar Screech
57 BRM
58 n/A
59 Dingo
60 n/A
61 48 Dredge
62 n/A
63 Gorgon
64 n/A
65 Dire Wolf
66 n/A
67 Trapezohedron Shard
68 n/A
69 Blight Oblivion
70 n/A
71 Athena's Spear
72 n/A
73 Locus
74 n/A
75 Drakon
76 n/A
77 SVG-100
78 n/A
79 Arrhythmic Dirge
80 n/A
81 Bahamut
82 n/A
83 Ikken Hissatsu
84 n/A
85 MR6
86 Bloodhound
87 RK5
88 L-CAR 9
89 Death & Taxes
90 n/A
91 Rex-Kalibur 115
92 Flux Collider 935
93 Meat Wagon
94 n/A
95 XM-53
96 Heliacal Incandescence
97 n/A
98 n/A
99 n/A
100 Rocket Gun
101 n/A
102 n/A
103 n/A
104 Blue Liquid Gun
105 n/A
106 n/A
107 n/A
108 n/A
109 n/A
110 n/A
111 n/A
112 n/A
113 n/A
114 n/A
115 n/A
116 n/A
117 n/A
118 n/A
119 n/A
120 n/A
121 Kor-Maroth
122 Mar-Astagua
123 Nar-Ullaqua
124 Lor-Zarozzor
125 Kor-Maroth Arbgwaoth
126 Mar-Astagua Arbgwaoth
127 Nar-Ullaqua Arbgwaoth
128 Lor-Zarozzor Arbgwaoth
129 WEAPON_INTERDIMENSIONAL_GUN
130 n/A
131 n/A
132 n/A
133 Lil Arnies
134 Porter's X2 Ray Gun
135 Ray Gun
136 n/A
137 Widows Wine Grenades
138 Semtex Grenades
139 n/A
140 Wunderwaffe DG-3 JZ
141 Wunderwaffe DG-2
142 n/A
143 n/A
144 Beast Arms
145 n/A
146 n/A
147 n/A
148 n/A
149 n/A
150 n/A
151 n/A
152 n/A
153 n/A
154 n/A
155 n/A
156 Insect Gun
157 ARK-7 Explosive Bullets
158 Anointed Avenger Explosive Bullets
Code:
0x21A8164 //playerState

BO3_ZM_client_weapon1 = BO3_playerstate + 0x3A4,
BO3_ZM_client_weapon2 = BO3_playerstate + 0x404,
BO3_ZM_client_weapon3 = BO3_playerstate + 0x434,
Code:
//eboot.bin
 
0x21A8164 //playerState
0x17010 //index
 
0x21A8167 //client freeze (0x01 - frozen) || (0x00 - unfrozen)
0x21A8180 //client flag (0x04 - default) || (0x05 - godmode) || (0x06 - spectate) || (0x07 - spectate w/ godmode)
0x21A8190 //client X, Y, Z
0x21A87AC //client killstreak 1
0x21A87B0 //client killstreak 2
0x21A87B4 //client killstreak 3
0x21A87B8 //client ammo primary reserve
0x21A87BC //client ammo secondary reserve
0x21A87F4 //client ammo 1
0x21A87F8 //client ammo 2
0x21A87FC //client ammo 3
0x21A8800 //client ammo 4
0x21A8804 //client ammo 5
0x21A8808 //client ammo 6
0x21A88E4 //client uav offset (0x00 - default) || (0x02 - scramble uav)
0x21A88E9 //client vision flag (0x00 - default) || (0x80 - thermal)
0x21A88F9 //client body state flag (0x00 - default) || (0x01 - cloak) || (0x02 - hologram)
0x21BED64 //client name
 
 
//zombies
0x21A87AC //client ammo primary reserve
0x21A87B4 //client ammo secondary reserve
0x21A87E8 //client ammo

Huge thanks to golden for labeling a lot in the pdb!
Code:
BG_Customization_SetDefaultCustomization 0x4061B0
BG_FindEquipmentSoundClothIndex 0x406AD0
G_FindConfigstringIndex 0x426470
G_MaterialIndex 0x426570
G_ModelIndex 0x4265B0
G_ModelName 0x426610
G_LocSelIndex 0x4266D0
G_ScriptMenuIndex 0x426710
G_VehicleDefIndex 0x4267C0
Sentient_GetMethod 0x426B30
Sentient_GetFunction 0x426BD0
G_LocalizedStringIndex 0x427E60
G_NameplateMaterialIndex 0x427F60
G_MinimapIconIndex 0x427FA0
G_SoundAliasIndex 0x427FE0
NetConstStrings_CallForAllVehicleStrings 0x4DFDD0
NetConstStrings_HasConfigStringIndex 0x4E0700
NetConstStrings_CL_GetConfigStringValue 0x4E0730
pre_main 0x4E0790
BG_CanItemBeGrabbed 0x4F09D0
BG_AISystemEnabled 0x4F3FE0
BG_GetPerkCodeIndexForName 0x4F4450
Perk_GetSlotIndexName 0x4F49C0
Perk_GetSlotIndex 0x4F4A20
Perk_GetIndex 0x4F4A80
PM_ExitAimDownSight 0x5073C0
BG_ClipForWeapon 0x511420
BG_SetClipAmmo 0x5123A0
BG_GetWeaponNameComplete 0x513320
BG_GetWeaponName 0x5138D0
BG_TakePlayerWeapon 0x515900
G_GetPlayerViewOrigin 0x5915E0
CL_GetConfigString 0x5A5420
DB_FindXAssetHeader 0x645F80
DB_IsXAssetDefault 0x6470B0
j_Scr_ErrorInternal 0x6A06D0
Sentient_Alloc 0x6A8F50
Sentient_Init 0x6A94F0
G_ClientDObjUpdate 0x6AE660
j_Scr_ErrorInternal_0 0x6AF960
ClientUserinfoChanged 0x6B07F0
PlayerCommon_GetMethod 0x6B1C50
PlayerCmd_giveWeapon 0x6B20A0
PlayerCmd_takeWeapon 0x6B2330
PlayerCmd_takeAllWeapons 0x6B2650
PlayerCmd_getCurrentWeapon 0x6B26E0
PlayerCmd_hasWeapon 0x6B2960
PlayerCmd_BeginLocationSelection 0x6B3EF0
PlayerCmd_EndLocationSelection 0x6B4020
PlayerCmd_DisableWeapons 0x6B4080
PlayerCmd_EnableWeapons 0x6B40D0
PlayerCmd_DisableOffhandWeapons 0x6B4120
PlayerCmd_EnableOffhandWeapons 0x6B4170
PlayerCmd_DisableWeaponSwitch 0x6B41C0
PlayerCmd_EnableWeaponSwitch 0x6B4210
PlayerCmd_OpenPopupMenu 0x6B4260
PlayerCmd_FreezeControls 0x6B46C0
PlayerCmd_DisableUsability 0x6B4770
PlayerCmd_EnableUsability 0x6B47F0
PlayerCmd_DeactivateChannelVolumes 0x6B4D40
ScrCmd_PlayLocalSound 0x6B4E10
ScrCmd_StopLocalSound 0x6B4F00
PlayerCmd_SetWeaponAmmoClip 0x6B4FE0
PlayerCmd_SetWeaponAmmoStock 0x6B5210
PlayerCmd_GetWeaponAmmoClip 0x6B5410
PlayerCmd_GetWeaponAmmoStock 0x6B5550
PlayerCmd_AnyAmmoForWeaponModes 0x6B56A0
PlayerCmd_SetClientOmnvar 0x6B57A0
PlayerCmd_SetClientDvar 0x6B5940
PlayerCmd_SetClientDvars 0x6B5A90
PlayerCmd_ClientSpawnSightTracePassed 0x6B5CF0
PlayerCmd_AllowADS 0x6B5E20
PlayerCmd_AllowJump 0x6B5EB0
PlayerCmd_AllowSprint 0x6B5F20
PlayerCmd_SetSpreadOverride 0x6B5F90
PlayerCmd_ResetSpreadOverride 0x6B6010
PlayerCmd_SetActionSlot 0x6B6110
PlayerCmd_IsMantling 0x6B6BC0
PlayerCmd_PlayFX 0x6B6C10
PlayerCmd_PlayerRecoilScaleOn 0x6B6D20
PlayerCmd_PlayerRecoilScaleOff 0x6B6D90
PlayerCmd_SetNameplateMaterial 0x6B7430
PlayerCmd_ShowHudSplash 0x6B7530
PlayerCmd_SetPerk 0x6B7630
PlayerCmd_HasPerk 0x6B77A0
PlayerCmd_ClearPerks 0x6B78C0
PlayerCmd_UnsetPerk 0x6B79A0
Player_GetMethod 0x6B85A0
HudElem_Alloc 0x6C04D0
GScr_NewHudElem 0x6C07B0
GScr_NewClientHudElem 0x6C07E0
GScr_NewTeamHudElem 0x6C0830
HudElem_GetMethod 0x6C08D0
HECmd_SetText 0x6C0D50
HECmd_SetMaterial 0x6C0E50
HECmd_SetTargetEnt 0x6C0F60
HECmd_ClearTargetEnt 0x6C0FB0
HECmd_SetTimerUp 0x6C1000
HECmd_SetTimerStatic 0x6C1010
HECmd_SetTenthsTimer 0x6C1020
HECmd_SetTenthsTimerUp 0x6C1030
Fill_Clip 0x6C27E0
Add_Ammo 0x6C2990
G_InitializeAmmo 0x6C2DE0
G_GetNeededStartAmmo 0x6C2EA0
Touch_Item 0x6C3180
G_SpawnItem 0x6C51C0
G_NewString 0x6C6C10
CalculateRanks 0x6C8820
G_LogPrintf 0x6C8A10
G_LocationalTracePassed 0x6CA8E0
G_LocationalTrace 0x6CA920
Scr_MissileCreateAttractorEnt 0x6CE700
Scr_MissileCreateAttractorOrigin 0x6CE7D0
Scr_VerifyWeapon 0x6DCCB0
Scr_SetFxAngles 0x6DD2E0
Scr_FxParamError 0x6DD440
Scr_PlayFXInternal 0x6DD4D0
Scr_GetWeaponArray 0x6DD910
j_Scr_ErrorInternal_1 0x6DE2E0
Common_GetFunction 0x6DE4B0
Common_GetMethod 0x6DE500
ScrCmd_attach 0x6DE550
ScrCmd_attachShieldModel 0x6DE5B0
ScrCmd_detach 0x6DE670
ScrCmd_SetModel 0x6E01B0
ScrCmd_SetClothType 0x6E5360
AttachCmd 0x6E70B0
j_Scr_GetNumParam 0x6E7170
j_Scr_GetNumParam_0 0x6E7180
GScr_PrecacheTurret 0x6E7200
GScr_SpawnTurret 0x6E7240
GScr_CanSpawnTurret 0x6E7330
assertexCmd 0x6E7350
assertexCmd_0 0x6E7370
j_Scr_ErrorInternal_2 0x6E7390
GScr_IsDefined 0x6E73A0
GScr_IsString 0x6E7420
GScr_SetDvar 0x6E7730
GScr_SetDynamicDvar 0x6E7830
GScr_SetDvarIfUninitialized 0x6E7930
GScr_Spawn 0x6E8670
Scr_BulletTracePassed 0x6E8AA0
Scr_BulletTrace 0x6E8B70
Scr_PrecacheModel 0x6EB560
Scr_PlayFX 0x6EB8C0
GScr_SpawnPlane 0x6F10A0
GScr_SpawnHelicopter 0x6F1240
GScr_IsAlive 0x6F1370
GScr_IsSpawner 0x6F13B0
GScr_IsPlayer 0x6F1480
GScr_IsPlayerNumber 0x6F14C0
Scr_GetFunction 0x6F3AB0
Scr_GetMethod 0x6F3B30
Scr_PlayerConnect 0x6F43A0
SP_script_brushmodel 0x6F7C80
SP_script_model 0x6F7D70
ScriptEntCmd_CloneBrushModelToScriptModel 0x6F9F10
ScriptEnt_GetMethod 0x6FA260
Objectives_GetFunction 0x6FAB40
G_CallSpawnEntity 0x6FB8D0
Scr_AddEntity 0x6FC020
Scr_GetEntity 0x6FC0D0
Scr_AddHudElem 0x6FC150
Scr_Notify 0x6FC1F0
G_CallSpawn 0x6FCA50
G_SetCachedModel 0x6FFAD0
G_HasCachedModel 0x6FFB00
G_DObjUpdate 0x6FFF90
G_DObjUpdate_Internal 0x6FFFF0
j_G_DObjUpdate_Internal 0x700350
G_SetModel 0x700360
G_EntAttach 0x700430
G_EntDetach 0x7005E0
G_DObjGetWorldBoneIndexPos 0x7012A0
G_Spawn 0x701650
G_FreeEntity 0x701860
G_TempEntity 0x701D80
G_SetOrigin 0x701E90
G_SetConstString 0x702740
G_GetWeaponForName 0x704B80
G_TakePlayerWeapon 0x705650
G_CanSpawnTurret 0x7119F0
G_SpawnTurret 0x711A20
Sys_EnterCriticalSection 0x714CB0
Sys_LeaveCriticalSection 0x714CD0
Sys_Error 0x71FCE0
Sys_Milliseconds 0x726F30
CM_BrushModelBounds 0x72A470
CM_BrushModelIsValid 0x72DC10
CM_ContentsOfBrushModel 0x72DC50
Cbuf_AddText 0x736800
Com_Error 0x746B30
Com_GetServerDObjForEnt 0x749D70
Com_GetFreeDObjIndex 0x749E40
Com_ServerDObjCreate 0x749F30
Com_SafeServerDObjFree 0x74A030
ScriptableSv_GetIndexForEntity 0x760850
Scr_RegisterFunction 0x763EE0
Scr_BeginLoadScripts 0x764630
MT_Reset 0x764BA0
SL_ConvertToString 0x767AE0
SL_FindString 0x767C80
FindStringOfSize 0x767CA0
SL_FindLowercaseString 0x767E80
SL_GetStringOfSize 0x767F80
SL_GetString 0x7683D0
Scr_SetString 0x768970
TempMemoryReset 0x769070
AddRefToObject 0x769AB0
Scr_KillThread 0x769DB0
RemoveRefToObject 0x76A320
AllocObject 0x76A5E0
Scr_AllocArray 0x76A770
AllocThread 0x76A810
RemoveRefToValue 0x76ACA0
Scr_GetEntityId 0x76E1E0
j_RemoveRefToObject 0x76F690
Scr_ErrorInternal 0x76FE00
Scr_ExecThreadInternal 0x770740
Scr_ResetTimeout 0x7707D0
VM_Execute 0x7707F0
Scr_ExecThread 0x770A80
j_RemoveRefToObject_0 0x770B90
Scr_GetInt 0x771000
Scr_GetFloat 0x771280
Scr_GetConstString 0x771330
Scr_GetString 0x771550
Scr_GetVector 0x771700
Scr_GetType 0x771CB0
Scr_GetPointerType 0x771DB0
Scr_GetNumParam 0x771E60
Scr_AddInt 0x771E70
Scr_AddInt_0 0x771F10
Scr_AddObject 0x7721A0
Scr_AddEntityNum 0x772250
Scr_AddStruct 0x772270
Scr_AddString 0x7722A0
Scr_MakeArray 0x772610
Scr_AddArray 0x7726C0
VM_Execute_0 0x7735B0
SV_IsAgentEntity 0x77AF70
SV_BotIsBotEnt 0x7817E0
j_G_GetWeaponForName 0x7AA770
SV_GetVoiceConnectivityBits 0x7AEA50
SV_GameSendServerCommand 0x7B1FF0
SV_SetBrushModel 0x7B2220
SV_DObjExists 0x7B2B40
SV_SetConfigstring 0x7B3210
SV_GetConfigstring 0x7B3370
SV_GetConfigstringConst 0x7B33B0
j_nullsub_102 0x7B5CC0
SV_SendServerCommand 0x7B6180
SV_UnlinkEntity 0x7C8590
SV_LinkEntity 0x7C85D0
SV_TracePassed 0x7C9C10
vectoangles 0x82D650
LargeLocalResetToMark 0x834CC0
LargeLocalReset 0x835060
StringTable_LookupRowNumForValue 0x8370A0
StringTable_GetAsset 0x837360
Dvar_IsValidName 0x83BE00
j_Dvar_FindMalleableVar 0x83BF50
Dvar_FindMalleableVar 0x83C720
Dvar_GetBool 0x83CB40
Dvar_RegisterString_0 0x83D390
Dvar_RegisterInt 0x83DE40
Dvar_RegisterString 0x83E060
Dvar_SetBoolByName 0x83EDB0
Dvar_SetFromStringByNameFromSource 0x83F4C0
Com_sprintf 0x845F80
I_itoa 0x8463A0
I_strncmp 0x846450
I_stricmp 0x846530
I_strncat 0x846750
I_CleanChar 0x846870
va 0x846AC0
Info_ValueForKey 0x846C90
IsParentClassname 0x849010
DObjCreate 0x84E790
DObjFree 0x84EFD0
ScriptableInst_GetDef 0x84FF90
DObjLock 0x8547A0
PhysVeh_Init 0x882010
Vehicle_LoadServerDefAssets 0x8ABDE0
Vehicle_GetServerDef 0x8ABF40
Vehicle_InitSystem 0x8ACFB0
Vehicle_SetupCollmap 0x8AD1A0
VEH_SetPosition 0x8ADEB0
Vehicle_InitBoneTags 0x8AFFE0
Vehicle_Create 0x8B0180
Helicopter_GetMethod 0x8C3AE0
G_SpawnHelicopter 0x8C3B10
VehPath_Init 0x8C44D0
VehPath_InitPathPos 0x8C4EF0
VehicleScript_GetMethod 0x8CB240
memset 0xB67890
error 0xB678A0
isalnum 0xB679A0
vsnprintf 0xB679D0
tolower 0xB67E60
setjmp 0xB67F70
snprintf 0xB68080
strncmp 0xB68090
Code:
//default_mp.elf
 
0x81B09A //fps || 80 78 10 01
0xBDEDE5 //fps string
 
0x1F0F29C //client name
 
0x1F0C26C //primary weapon
 
0x1F0C454 //clip ammo primary
0x1F0C3D4 //stock ammo primary
 
0x1F0C460 //clip ammo secondary
0x1F0C464 //clip ammo secondary (akimbo)
 
0x1F0C43C //ammo grenade
0x1F0C448 //ammo tactical
 
Last edited:
DeathRGH

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Updated op with Call of Duty: Ghosts 1.00 function adresses!
 
DeathRGH

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Updated op with Call of Duty: Black Ops 3 1.00 zombie weapon id's!
 
Acro

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I managed to grab a bunch off offsets for a few games the past couple of days. I'm still working on getting some more. I'll drop them here once i get a full list of them.
 
Everydaynine_

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Lol you guys still stuck in the JTAG era ..nothing but COD
 
S7_Kewizzle

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Far Cry 5 Pistol Ammo offset

Code:
0x20CB3AC0C
 
Hawk2023

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So the PS4 is jailbroke! Can you do mod menus and such like that yet for COD games?
 
S7_Kewizzle

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The far cry 5 game is dynamic, you need the pointer.


Yes, but it should be said that the loader for sprx menus isn't updated yet...


ahh yeah i figured it out yesterday, im going to fix this and update with the pointer tonight and im gonna also find some more .
 
S7_Kewizzle

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ahh yeah i figured it out yesterday, im going to fix this and update with the pointer tonight and im gonna also find some more .

lol i been trying to get the pointer ever since.. but PS4Cheater kept ****in up and since i cant save the search i kept having to restart and NetCheat doesn't like to work for me lol... soooo i give up on Far Cry 5 for now. I will be back.
 
AbeHD

AbeHD

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Sin$
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I know this post is very old now but I am just getting back into things. How did you extract all of this data?
Did you reverse it yourself?
 
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