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AI War [Containment]
-NOW W/ RE-SPAWNS-
By: T Beezie
-NOW W/ RE-SPAWNS-
By: T Beezie
If they want war, we'll give em' war!
Preview
Patch: Download
Side note: The updated version of this mod can be found in the AI Remapped download.
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>> Updated re-spawn script version *dead* <<
^^^^^^^^^^^^^^^^^^^^^^^^^
Can't find the download for the script but this is what apparently was added.
Code:
So it will make ai respawn every 7 seconds
(script continuous respawner
(begin
(sleep 1000)
(sleep_until (<= (ai_living_count 0) 5))
(ai_place 0)
))
just compile this script...
also an ai squad spawner
(script continuous aisquad_respawn
(begin
(sleep_until (<= (ai_living_count aisquad) 0))
(sleep (* 5 30))
(ai_place aisquad)
)
)
Type: ___--Serenity/sppf
Base map: ___-.Containment
Map Information:
[ YES ] __System Link
[ YES ] __Skin
[ YES ] __Model Injections
[ YES ] __Biped Mods
[ YES ] __Vehicle Mods
[ YES ] __Weapon Mods
[ YES ] __AI Added
[ YES ] __Injected Scripts
[ YES ] __Lighting Mods
[ YES ] __Jmad Edits
[ YES ] __Physics Mods
Must be running the Yelo Trainer to enable AI
Story:
Containment, once a snowy wonderland, now shows it's true battle scars. As the snow melts away, you can behold its brutally beaten landscape. The never-ending fight between Humans and the Covenant wages on, in this forsaken valley.
Mods:
Map mods
- New sky
- Added fog
- Edited ltmp
- Skinned ground and cliff walls
- Added scen
Weapon mods
- SMG= Replaced w/ AR (thnx dec) [still fires SMG proj] edited firing effe
- frag nade= Fire bomb nade
- plasma nade= edited contrail
- Energy Sword= dual wieldable
- -All other weaps remain stock-
AI mods
- 2 Covie Turrets
- 1 Covie Ghost
- 4 Covie Banshees
- 1 Human Ghost
- 1 Human Pelican w/ gunner
- 25 vs. 25 Human/Covie --- Elites/Grunts vs. Marines/ODSTs [All bipds spawn w/ properly set pemutaions and proper health/shields]
- Yellow team=Human
- Green Team=Covie
Screenshots:
Bugs
Very minimal lag for the first 5 seconds or so, while all the AI initialize, then it plays smoothly
Pelican is real crappy, AI wouldn't fly a real pelican, but they'll fly a hog, lack of scripts, so I converted a flying hog into a pelican. So, it only has the collision of a hog
Random static sounds, only once at initial spawn, not sure what caused that.
snakejknight- for teaching me how to fix my bipds plus lots more
Trulife- for bringing the community together to achieve the once thought impossible
WastingBody- for all his AI smartness
dec1234- for the orsm AR model
Aequitas- for his Uberscreencap tools and Uberlightmap tools
xbox7887- for Yelo
Brok3n Halo- for Entity
haloplugins.com- for uber-plugins
Iron Forge - for Serenity
voodoo721 - for his ube-sweet post gen
Kornman - He FOUND the AI in MP in the Xbe.
Soldier of Lite - for his awsome script tools
Trulife- for bringing the community together to achieve the once thought impossible
WastingBody- for all his AI smartness
dec1234- for the orsm AR model
Aequitas- for his Uberscreencap tools and Uberlightmap tools
xbox7887- for Yelo
Brok3n Halo- for Entity
haloplugins.com- for uber-plugins
Iron Forge - for Serenity
voodoo721 - for his ube-sweet post gen
Kornman - He FOUND the AI in MP in the Xbe.
Soldier of Lite - for his awsome script tools
Last edited by a moderator: