Erza
Kieran Lavigne
So, yh, I redid the base, and I'm just gonna port most of the stuff from the old version over and just change it to fit the base.
But, yh, I'm happy with how this base turned out. ^_^
So, yh, I redid the base, and I'm just gonna port most of the stuff from the old version over and just change it to fit the base. But, yh, I'm happy with how this base turned out. ^_^
I don't like it. :\ That's my opinion though.
I quite like this, its different to what I have seen before well done mate, will you be releasing this base?
i like this style, when i do cfg menus i do it like that
[Menu Left] <current> [Menu right]
its a really effective style but without the LB button for clients i find it a problem
OT - you should fix the menu close text and it looks really nice other that that one problem
you give your self molotovs then make a function that monitors grenadepullback for the molotovs but its slow and if done inccorectly it will be super buggythere's a way to use the LB button in GSC, just I can't remember it.
you give your self molotovs then make a function that monitors grenadepullback for the molotovs but its slow and if done inccorectly it will be super buggy
you give your self molotovs then make a function that monitors grenadepullback for the molotovs but its slow and if done inccorectly it will be super buggy
self buttonPressed("button_lshldr");
self buttonPressed("j"); //or any keyboard key.
yeh but thats host only and not client (i said that lb dont work for clients)It was something different to that, I'll check through some old scripts of mine and see if I can find it. :')
Code:self buttonPressed("button_lshldr");
Works on PC if you do:
Code:self buttonPressed("j"); //or any keyboard key.
yeh but thats host only and not client (i said that lb dont work for clients)
Sorry, my bad, never tested it with clients.
yep host only mate
i really like this menu base, only thing i don't like is the text animation
Which?
Or improvements?
yeah i should have been more clear haha the closing animation.