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Solved Prestige emblem picture in-game?

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ds7630

DiGiTaL sPiTT

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You know the 10th Prestige Emblem picture that pops up in a lobby a MW2 when you are messing around in the mod-menu?

What if we had that in CoD 5? o_0

(preferably under the start message)

Cod%205%2010Th.png
 
CAPiiX

CAPiiX

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I don't see why everyone keeps saying it won't work. Arizona posted the code in his all shaders in waw post and he had it in the start message when we were testing last night.
 
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coolbunnymodz

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I don't see why everyone keeps saying it won't work. Arizona posted the code in his all shaders in waw post and he had it in the start message when we were testing last night.
It does work, and people are over complicating it.
 
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TOXiiC x PLAGUE

TOXiiC x PLAGUE

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tested and working for zombies below, so you can all stop guessing
Code:
doStartMsg()
{ 
notifyData = spawnStruct();
notifyData.iconName = "rank_prestige10";//dont forget to cache rank_prestige10
notifyData.titleText = "^5Hi "+self.playername+"^5!";  
notifyData.notifyText = "^2Welcome To ^3TOXiiC's ^2Modded Zombies!";
self maps\_hud_message::notifyMessage( notifyData );  
}


should be possible since you can also do a "checkerboard"background for the mod menu, which also is an "prestige" emblem :smile:
lol, no.

checkerboard comes up when you try to use a shder that dosent exist (either for the current map or just dosent exist at all)

i get where you are coming from though because a checkerboard comes up for 11th, this is only because it is trying to get the shader for 11th prestige, which dosent exist

This ^^

Try to precache the shader you want to use, but i can't guarantee it will work.
It does work as a matter of fact :tongue:

skip to about 1:16



:smile:
 
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