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Solved Pre made Map Mods via scripts

  • Thread starter nkjellman
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I want to make some map mods via scripts. So the few questions come.
1. When using scripts for a map, do you have to adjust the cords? If the placement is right on the SNT, is it right on the scripts?
2. Do negative hashes have to be fixed?
3. Can a SNT map be easily ported to scripts? (arrange each value so it fits the format)

I ask because there are a few good SNT map mods I want to port so everyone can drive on them. I also want to make a script version of RTH.
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