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Discussion Patch Notes for Upcoming Update

V

Vino

Undercover LV
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This currently has no release day. Will update when I hear news about it.


BUG FIXES:
- Fixed a server crash in Rescue
- Increased the character limit in the MapList to support up to 150 maps in a rotation
- You can now set the time limit to 0 and it disables the time limit instead of instantly ending the round in Blood Money
- Various fixes for server crashes with rental servers (multiple issues addressed)
- Fix for the timer in Conquest freezing when the user set the time limit higher than 800
- Fix for MP squad join issue where after the squad leader gets disconnected, a new leader cannot kick members or disband
- Fix for the patch awarded in released game for reaching Rank 10 in the Beta
- Fix for Derailed Levolution where players were teleported to origin of Point B and killed in some circumstances
- Fix for crash if the UI is disabled in the .cfg file
- Fix for Bloodmoney exploit in HH where players could access the money pile through the floor/roof
- Fix on XB1 for players using invite/join on friend after Quickmatching
- Fix for the Uzi's weapon license cost, setting it to the correct value of $50,000
- Fix for X360 players being unable to invite friends while playing Rescue
- Fix for a rare crash in the Customize screen
- All platforms, miscellaneous low frequency crash fixes


GAMEPLAY CHANGES:
- Conquest tickets increased (CQL 999, CQS 600)
- Greatly decreased nearby bullet impact flinch; your aimpoint will not shift from rounds striking the environment near you
- Fixed some issues with FLIR/IRNV
- RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively
- TDM friendzones have been adjusted for better spawning
- Rescue / Crosshair exploit where players could skip the round start time by hitting START or ESC has been fixed
- Couch health reduced and repair rate decreased to a miniscule amount, making the Couch the one-off it was intended
- Player should no longer Quickmatch into servers with unsupported numbers of players
- K10: Reduce max damage to 33 and min damage to 8
- Saiga and PTR: reduce recoil to bring more in line with Cop faction DMRs
- HCAR and HK51: reduce recoil to bring more in line with SCAR-H and SA-58
- .410 Jury: Increase damage per pellet to become more effective
- FMG-9: increase damage per round to 25 and push out falloff start range to make these weapons more effective
- Battlerifle min damage increased to 25 across the board
- AKM min damage reduced to 24
 
T

Th3-Chronikk

Hacker Of All Game Systems
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Source?
 
G

Ghxsty

Knowledge is power.
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Thanks for the info bro!
 
N

NADA Elite

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Glad to see a few items getting buffed/nerfed. Some need it badly.
 
P

Penumbra

Newbie
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They aren't fixing the revive bug? It's seriously one of the most annoying aspects of this game. Don't want to accept a revive? Well okay, you're going to die again for declining or get killed while trying to deny or accept.
 
G

GTA Sin Andreas

LSPD Special Forces Unit
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They aren't fixing the revive bug? It's seriously one of the most annoying aspects of this game. Don't want to accept a revive? Well okay, you're going to die again for declining or get killed while trying to deny or accept.
It doesn't add a death to your stats if you don't specifically accept the revive.
 
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