News Patch Notes 1.28.0.1

Discussion in 'Overwatch' started by KnightWill2, Sep 12, 2018 with 0 replies and 226 views.

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  1. KnightWill2

    KnightWill2 Enthusiast

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    PATCH HIGHLIGHTS

    NEW MAP – BUSAN

    Travel to Busan, South Korea and battle for control across three distinct locales within one map: Sanctuary, Downtown, and MEKA Base.

    Explore the serene setting of the Sanctuary, surrounded by an ancient temple, beautiful gardens, and historic architecture. Clash in the bustling metropolis of Downtown, where players will fight across a busy PC bang, flashy karaoke bar, and central light rail station (just watch out for the train). Contest for position in MEKA Base—home of South Korea’s frontline defense against the gwishin omnic attacks: D.Va and the rest of the MEKA squad.

    GENERAL UPDATES

    General


    • Added visual outlines to make allies visible through walls

    HERO UPDATES

    General


    • Fixed a bug that would cause some weapons that fired multiple shots at once to inconsistently deal critical damage (e.g. Doomfist’s Hand Cannon, D.Va’s Fusion Cannons, Genji’s Shurikens, Reaper’s Hellfire Shotguns, Torbjörn’s Rivet Gun)

    1) Ana

    • Biotic Rifle: Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana


    2) Brigitte

    • Shield Bash: Now knocks down and gets knocked down by other charging targets (e.g Reinhardt and Doomfist)


    3) Reinhardt

    • Earthshatter
      • Now consistently hits enemies near walls
      • No longer hits enemies that enter the damage cone after the “wave” has passed that area
      • No longer damages enemies behind barriers blocking it, even if the barrier is later dropped or destroyed
      • Always travels up inclines and around the payload


    4) Widowmaker

    • Grappling Hook
      • Now retains momentum when used on environments or structures without a ledge (e.g. walls)
    • Widow's Kiss
      • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker


    COMPETITIVE PLAY UPDATES

    General

    • Grand Master players can now group with players within 350 Skill Rating, up from 250 Skill Rating


    GAME BROWSER AND CUSTOM GAMES

    General

    • Modified the Respawn Time Scalar custom game option to prevent respawn times longer than the default

    • FFA Deathmatch
      • Mercy now begins the match with her Caduceus Blaster equipped
      • Blizzard World is now available to play in Deathmatch and Team Deathmatch.
    • 1v1 Mystery Heroes
      • Mercy now begins the match with her Caduceus Blaster equipped

    MAP UPDATES

    Rialto


    • Payload travel speed has been slightly increased
    • Amount of time the payload pauses at checkpoints has been reduced

    BUG FIXES

    General

    • Fixed a bug that caused players to sometimes slip off railings
    • Fixed a bug that prevented Torbjörn Armor Packs Created statistic from updating if the ability landed directly on a friendly target

    Communication Wheel

    • Fixed a bug that caused a delay in selecting options on the Communication Wheel when cycling left using a mouse


    Heroes

    1)Brigitte

    • Fixed a bug that caused Brigitte’s Shield Bash movement to be interrupted when she impacted Symmetra’s turrets

    2)Doomfist

    • Fixed a bug that caused Doomfist’s Seismic Slam to cancel when using Symmetra’s Teleporter

    3) D.Va

    • Fixed a bug that allowed D.Va to escape the map if she used Call Mech while standing on Mei’s Ice Wall

    4) Hanzo

    • Fixed a bug that caused the Dragonstrike arrow's size to be larger than his other arrows.

    5) Mei

    • Fixed a bug that caused Mei’s Cryo-freeze to block the line of sight for Mei’s Blizzard.

    6) Mercy

    • Fixed a bug that allowed Mercy to gain ultimate charge from using her damage beam on attacks that cannot be damage boosted.

    7) Reaper

    • Fixed a bug that prevented Reaper’s Shadow Step from going on cooldown if he was interrupted.

    8) Roadhog

    • Fixed a bug that sometimes caused Roadhog’s Chain Hook to break after hitting an enemy while maintaining line of sight
    • Fixed a bug that prevented Roadhog’s alternate fire from calculating falloff damage correctly
    • Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from landing if he was launched into the air while activating it

    9) Reinhardt

    • Fixed a bug that allowed Reinhardt to pin targets that were behind him when using Charge
    • Fixed a bug that prevented Reinhardt from pinning some targets when he turned during Charge
    • Fixed a bug that allowed Reinhardt to use Earthshatter while standing on an enemy’s head
    • Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from hitting enemies standing on a payload
    • Fixed a bug that prevented Reinhardt’s Earthshatter from traveling up certain inclines


    10) Sombra

    • Fixed a bug that prevented Sombra from translocating to a moving platform
    • Fixed a bug that prevented Sombra from destroying her Translocator if she was stunned or hacked
    • Fixed a bug that prevented Sombra’s Translocator from accurately indicating where Sombra would arrive when the ability was used

    11) Symmetra

    • Fixed a bug that prevented Sombra’s Hack from canceling Symmetra’s Photon Barrier placement
    • Fixed a bug that caused Symmetra’s teleport UI to persist after being eliminated.

    12) Widowmaker

    • Fixed a bug that prevented Widowmaker’s Grappling Hook from connecting to some ledges
    • Fixed a bug that caused Widowmaker’s scoped shots on hero placed objects to count against her Scoped Weapon Accuracy statistic (e.g. Symmetra’s Teleporter, Torbjörn’s autocannon)

    13) Wrecking Ball

    • Fixed a bug that prevented Wrecking Ball’s Piledriver from dealing falloff damage
    • Fixed a bug that allowed Wrecking Ball’s Piledriver to deal damage twice if he slid off the environment during its duration
    • Fixed a bug that allowed Wrecking Ball’s primary fire to continue working even if it was disabled in custom game
     

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