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Discussion Old School Jump Height Value?

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TroPPicZ xBoX

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The jump height is higher when old school is on. I think the usual value for jump_height is 39, but obviously this increases when old school is on. Does anybody know what the value is increased to?

Thanks in advance.
 
iCHEEEEEEEE ted

iCHEEEEEEEE ted

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The jump height is higher when old school is on. I think the usual value for jump_height is 39, but obviously this increases when old school is on. Does anybody know what the value is increased to?

Thanks in advance.

Code:
setDvar( "jump_height", 64 );
setDvar( "jump_slowdownEnable", 0 );
setDvar( "bg_fallDamageMinHeight", 256 );
setDvar( "bg_fallDamageMaxHeight", 512 );

look through your common_mp before you make a useless thread :tongue:
 
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TroPPicZ xBoX

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Code:
setDvar( "jump_height", 64 );
setDvar( "jump_slowdownEnable", 0 );
setDvar( "bg_fallDamageMinHeight", 256 );
setDvar( "bg_fallDamageMaxHeight", 512 );

look through your common_mp before you make a useless thread :tongue:

That's what I was doing just now actually and couldn't find it :x3: Which GSC was it in?
 
iCHEEEEEEEE ted

iCHEEEEEEEE ted

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That's what I was doing just now actually and couldn't find it :x3: Which GSC was it in?

_globallogic
Code:
	level.oldschool = ( getDvarInt( "scr_oldschool" ) == 1 );
if ( level.oldschool )
{
logString( "game mode: oldschool" );

setDvar( "jump_height", 64 );
setDvar( "jump_slowdownEnable", 0 );
setDvar( "bg_fallDamageMinHeight", 256 );
setDvar( "bg_fallDamageMaxHeight", 512 );
}

bind use
Code:
set scr_oldschool 1 //on
set scr_oldschool 0 //off

exec oldschool_settings.cfg //on
exec oldschool_disable.cfg //off
 
vocal

vocal

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wouldnt the game just reset what ever u set the height too when u join a Old School match?
 
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