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Discussion Official Call of Duty: Black Ops 3 Patch Notes/Discussion

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Aghast

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Well ain't that some sh*t :tongue:
I will update this later when I find time.
 
Aghast

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New patch for Black Ops 3 Zombies (1.09) live on PS4

ZOMBIES:

General

  • Blocked an exploit that allowed the players to use the Death Machine indefinitely.
  • Resolved an exploit allowing players to access unintended areas.
  • Fixed a crash that could occur during a host migration while reviving teammates.
  • Fixed an exploit where players would be able to keep their perks after being revived.
  • Resolved an error that occurs when Prestiging in Zombies.
  • Addressed a bug where the Rocket Shield icon wouldn’t disappear after being destroyed.
  • Fixed a bug relating to certain attachments not working correctly with upgraded weapons.
  • Addressed stability issues regarding cross-mode play in split screen.
Shadows of Evil

  • Addressed an issue where players would rarely be killed while riding the train.
  • Fixed several bugs with the Undead Man Walking GobbleGum.
Der Eisendrache

  • Balance improvements for the Kreegakaleet lu Gosata’ahm and Kreeaho’ahm nal Ahmhogaroc bows.
  • Addressed a number of exploits that allow extended use of the Ragnarok DG-4.
  • Resolved a bug where the Ragnarok DG-4 would be put away before expiration.
  • Addressed a variety of exploits where Players were able to exit the playable area.
  • Fixed an issue where skulls would not appear after being collected during the bow upgrade quest.
DOA II

  • Fixed bug where COA’d enemy could persist past round exit and possibly kill player while screen was faded out.
  • Fixed bug where scoreboard on subsequent Redins Rally play through was not completely cleared out.
  • Increased weighting for karma points to determine winner in ROJ event.
  • Fixed bug where a player in last stand could pick items up.
  • Fixed bug where score multiplier got out of sync with multiplier increment bar on players fated with Fortune or Fortitude.
  • Added new reoccurring challenge, Eight before Fate.
  • Round no longer expires if a boss is still alive.
  • Added animations to the Siege Chicken.
This has been added.
 
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What do you like more: Original bo3 or the current version?
 
Kryptic Freaky

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Hello fellow Sinners!

Yesterday's update brings many fixes to multiplayer, specifically PS4's Eclipse DLC, music tracks, improved stability, and others. The update also brings Double Cryptokey Weekend, which starts today, May 6th, at 10AM PT/12PM CT/1PM ET and will last through Monday, May 9th. Below is the full list, as well as a fancy looking Double Cryptokey Weekend promo.


CoD_Black_Ops_3_2x_XP_May.jpg


Multiplayer

General

  • New “Music Tracks” option is available in the Option Menu. Players are now able to choose which music plays in the Multiplayer Frontend, or select to have no music at all.
  • Updated the “100 Percenter” Calling Card art and moved the challenge from Dark Ops to the main screen to reflect status as a “Challenge Master” reward.
  • Improved stability when accepting an invite without the title booted.
  • Leaderboards are now accessible after Maintenance messages are dismissed.
  • Fixed an error when returning to the lobby from a Custom Game match if the Hardcore game rule was enabled.
  • Improved lobby stability when playing Awakening and Zombie maps.
Specialists

  • Nomad
    • Rejack ability will now properly have a smoke effect if used while a Power Core Scorestreak is in effect.
Scorestreaks

  • Power Core
    • Resolved an issue where the Power Core was not destroying an enemy H.A.T.R.
Maps

-----------------------------------------------------------------------------------------------------------------
Playstation 4​
  • Verge
    • Fixed an issue where the Talon Scorestreak was able to navigate underneath the map in various locations.
    • The Hardpoint location next to the Southern bridge can no longer be captured from the outer side of the Northern walls.
    • Placed proper Player and Scorestreak collision on the back of the boat, in the river on the South end of the map.
    • Improved building appearance in the Northwest corner of the map.
    • Going behind the boulder on the street-side cliff is now considered out-of-bounds.
    • Improved bot pathing in the river during Custom Game matches.
    • Fixed an exploit where Players were able to stand on an unintended ledge.
    • Players are no longer able to mantle into some of the rocks.
    • Improved Player collision around Point B in the Domination game mode.
    • Players are no longer able to use Ruin’s Overdrive ability to run outside the boundaries in the Southeast corner of the map.
    • Fixed an exploit where Players were able to reach a particular metal beam in the center of the map.
  • Knockout
    • Addressed an issue where Players could stand on the gate next to the cliff path.
    • Fixed Player camera intersecting the edge of gate near one of the gongs.
    • Fixed issues where the Players were able to stand in unintended areas next to the white dragon banner and the red veranda.
    • Fixed spawn issues at the beginning of 8-Player Gun Game and Free-for-All matches.
    • The Talon Scorestreak is no longer able to navigate inside the mountainous area around the Eastern edge of the map.
  • Spire
    • Improved Player mantling across multiple objects in the map.
    • Fixed issues where the Talon Scorestreak was able to navigate to unintended areas beneath the outer catwalks.
  • Rift
    • Fixed an exploit where Players were able to shoot through the window into the train.
    • Improved map performance near the stairsteps of the East platform.
-----------------------------------------------------------------------------------------------------------------
  • Infection
    • Placed object in front of the barn’s woodpile, in order to close up the line of sight toward the wall run.
  • Hunted
    • Fixed an exploit where Players were able to mantle to an unintended area near the cave.
    • Addressed an issue where Players were able to reach an exploitable area next to the waterfall.
  • Breach
    • Addressed an exploit near the wall, North of the palace.
  • Splash
    • Players are no longer able to mantle into the ticket booth next to the starting area spawn.
Game Modes

  • Custom Games
    • Updated Official CWL Variants with new restricted items.
  • Arena
    • Additional item restrictions implemented in Arena.
      • Perks
        • Ghost
        • Sixth Sense
        • Tracker
      • Scorestreaks
        • Guardian
        • Hardened Sentry
      • Equipment
        • Trip Mine
        • Shock Charge
        • C4
    • New “Scrim Series” playlist introduced to Arena.
      • Play the official CWL game modes, maps, and rulesets.
      • No Protect & Ban, No Specialist Draft.
  • Hardcore
    • Resolved an issue where certain player-controlled Scorestreaks were not counting toward the teamkill kick limit.
Zombies

General

  • Fixed a bug causing loss of functionality when activating a GobbleGum machine.
  • Resolved a bug causing the wrong menu item to be highlighted when backing out of a Public Match Lobby as the client.
  • Resolved a bug causing the wrong menu item to be highlighted when first entering Zombies.
  • Resolved a freeze in Theater regarding the creation of clips that include the level shortcut event onShadows Of Evil.
  • Addressed an issue where players would still be targeted after activating the “In Plain Sight” GobbleGum.
  • Implemented various fixes for cases that caused a host migration to fail.
Shadows of Evil

  • Fixed a stability issue encountered while completing the Easter Egg.
  • Removed the depletion of Beast mode during a host migration.
  • Fixed an exploit allowing players to leave the playable space.
  • Fixed a bug causing the Margwa to still target players in Beast mode or while using the “In Plain Sight” GobbleGum.
The Giant

  • Resolved an XP exploit regarding the Fly Trap Easter Egg.
  • Added missing animations for Zombies that are affected by the “Pop Shocks” GobbleGum.
  • Fixed a rare crash loading The Giant.
Der Eisendrache

  • Resolved an issue causing unsmooth movement for clients navigating while in low gravity.
  • Fixed a rare bug regarding incorrect FX appearing on zombies while they are being consumed by the dragons.
  • Addressed an exploit that allowed use of the Ragnarok DG-4 to avoid death during a rocket test fire.
-----------------------------------------------------------------------------------------------------------------
Playstation 4​

Zetsubou No Shima

  • Resolved steaming issues on perk machines and spider web walls.
  • Resolved a bug that prevented muting of other players on the scoreboard.
  • Addressed several issues with spider pathing.
  • Fixed various death barriers around the level.
  • Fixed an exploit created by zombies getting caught on spider webs indefinitely.
  • Resolved issues with electricity effects being stuck on a player’s screen after charging their shield with lightning.
  • Resolved a crash that occurs when picking up the Skull of Nan Sapwe after a player had left a public game.
  • Balanced Skull of Nan Sapwe weapon depletion and recharge rates.
  • Fixed an issue causing the players to lose their weapons when picking up the KT-4 while using the Skull of Nan Sapwe.
  • Fixed an issue causing the Skull of Nan Sapwe energy to deplete immediately upon activation.
  • Resolved issue blocking players from buying perks after respawning from an imprint plant.
  • Fixed instances of player being unable to pick up the KT-4 underwater plant ingredient.
  • Removed exploit allowing players to jump on top of plants.
  • Resolved an entity limit crash in split screen.
  • Fixed an exploit allowing players to skip the Easter Egg boss battle and see the narrative in-game cutscene.
-----------------------------------------------------------------------------------------------------------------

DOA II

  • Added new Create Public Game option for DOA II in the lobby.
  • ROJ Guardian hitpoints clamped.
  • Silverback movement speed adjustments. Speed reduced 3%
  • Silverback more likely to use/chain special attacks.
  • Siegechicken vehicle time out reduced from 40 to 30.
  • Siegechicken vehicle added to Hangar bonus room.
  • Chicken eggs health boosted.
  • Fortitude now only gives Siege vehicles (SiegeBot and FIDO) a 1.75 time out multiplier, down from 2.0.
  • Nuke pickup added to bonus rooms.
  • Adjusted how enemy selects player targets.
  • Reduced the Spider’s melee range.
  • Reduced electric pole spawn count in a couple of arenas.
  • Made adjustments to how electrical poles are placed and how they spread out.


 
Kaution

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  • Resolved an exploit allowing players to access unintended areas.
No matter how many patches they do, there will always be glitches in Zombies that people will use to effectively get high on the leaderboards.
 
FL0CK

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Latest Patch, currently live on Xbox One.

C.O.D.E. Valor Calling Cards

  • The C.O.D.E. Valor Calling Cards are available for purchase in the In-Game Store.
  • The complete The Call of Duty™ Endowment (C.O.D.E.) Valor Calling Card Set includes three exclusive, animated calling cards each depicting epic scenes from military action across the sea, air and land to help honor those who have served in the armed forces. 100% of Gross proceeds received by Activision will be donated to the Call of Duty Endowment and will help Veterans find high quality jobs. Visit www.callofdutyendowment.org to learn more.
The Giant

  • The Giant is available for purchase in the In-Game Store.
  • Zombies returns in all of its undead glory with ‘The Giant,’ a research facility featuring the weapon-upgrading Pack-a-Punch Machine. Re-live the chaos of Treyarch’s classic ‘Der Riese’ Zombies map, picking up the Zombies story with Dempsey, Nikolai, Richtofen, and Takeo where Origins left off.

Introducing Blackjack

  • Our Black Market vendor sits on the sidelines no more – Blackjack is making his Multiplayer debut! Blackjack is now available for mercenary work.
  • Complete both Weekly Contracts and you will be rewarded with a Mercenary Contract that allows you to hire Blackjack for a limited time (60 minutes of game time).*
    • Earning, activating and using Blackjack’s Mercenary contract services is the exclusive domain of Public Matches. Blackjack is not available in Custom Games or Arena.
    • *When a 60 minute period expires during a game, players will be permitted to finish that game as Blackjack. This increment is a gameplay tunable and is subject to change, if needed for balancing purposes.
  • Blackjack’s control of the Black Market provides access to all Specialist Weapons and Abilities and he will utilize his unique talents as a mercenary to acquire them in-game.
  • Rogue
    • Playing as a Rogue, Blackjack trades kills for power and once powered up, will be able to use the Specialist weapons of his targets.
    • The Power Meter functions differently than other Specialists’ meters. Blackjack must get kills to fill the meter. On the kill that gains full power, Blackjack will gain access to the weapon of the Specialist that he killed, and that will become the active weapon in the power meter.
    • When Blackjack kills additional Specialists with different weapons, an option to “Flip” the coin to the new weapon will appear and will update with each new kill of a different Specialist, meaning that Blackjack can hunt for weapons. For example, if Blackjack puts down Seraph to earn Rogue, he will receive the Annihilator. If Blackjack then puts down Spectre next, the Ripper appears on the coin, and so on.
  • Gambler
    • Playing as Gambler, Blackjack overclocks his power systems to earn and activate a random Ability from his Specialist deck at an accelerated rate. Which Ability comes next is in the hands of fate.
    • Blackjack is willing to gamble. If you want to take your chances, you can press left on the D-pad to redraw another random ability.
    • In the even that you don’t activate Blackjack’s Mercenary Contract before completing your next Weekly Contract, don’t worry. You can stack Mercenary Contracts and activate them whenever you choose.
  • Side Bets
    • Once you’ve activated a Mercenary Contract, Blackjack will spice things up with a little side bet that challenges you to do your best with Rogue or Gambler. Complete the Side Bet challenge before the Mercenary Contract expires and you will earn a calling card from Blackjack’s hidden contraband.
Daily and Weekly Contracts

  • A Daily Contract consists of a single challenge that you must complete before the next day. Complete the Daily contract to get Cryptokey rewards. Daily contracts cycle every 24 hours at 10am Pacific Time.
  • A Weekly Contract cycles every 7 days (Monday-to-Monday at 10am Pacific Time) and consists of two separate challenges. Complete both Weekly Contracts during this window of time to reap the rewards – Cryptokeys and a special Mercenary Contract that can be activated to use Blackjack in-game.
Custom Leaderboards

  • Custom games leaderboards provide a way for players to track stats from Custom Games to see how they are doing over a number of games played. These stats are separate from all online stats and only reflect stats from Custom Games.
Codcaster

  • CoDCaster now supports 12 Custom Team Color Variants.
  • Updated X-Ray Shader for improved visibility and readability.
  • Fix for Custom team identities not appearing properly on the loading screen.
  • Updated the indicator for the current round for round-based game modes.
  • Capture The Flag, Hardpoint, and Uplink in-game FX now support Custom Team Color Variants.
  • Custom Colors currently being used by the other team now appear with a locked icon.
  • We now display all attachment info for weapons that have more than 3 attachments.
Groups Beta

  • Friends and Group Members are now differentiated in the Quick Join List by color.
  • Common Groups will display when highlighting a Player in the Quick Join.
    • Shared Primary Groups will be denoted by a badge and text.
  • Contextual Presence will now display whether a Player is a Friend or Group Member.
  • Individual’s joined Groups can now be viewed via inspecting their Player Details.
  • Primary Groups are now displayed in both the Player Details screen and Player Identity Screen in Friends/Recent Players
  • The Groups tab will now display appropriate messaging when UGC privacy settings restrict use of the feature.
  • When inspecting a Player’s Groups, the targeted Player’s Identity, Emblem and Calling Card will appear in the top right-hand corner.
  • Addressed an issue where individuals would appear multiple times in the Quick Join if multiple groups were shared between the Players.
  • Marking a Group as Primary will now update in the Player’s UI immediately.
  • Deleting a group Member will remove them immediately from the Quick Join list.
  • Banning members from a Group will now immediately be reflected in-game.
  • Addressed issue where Group Leaderboards would only display 101 or 102 players, even if the Group had more members.
  • Corrected issue where Groups Leaderboards would start at “2” as opposed to “1.”
  • Fixed issue where the success notification for editing a Group Leaderboard would appear blank for a short period of time.
  • Resolved a bug where banned players could not be re-invited to a Group.
  • Message is now shown when Groups are disabled due to content or chat restriction settings. Previously, the Groups Tab in the Social Menu would be hidden altogether.
  • Improved cursor functionality when highlighting ‘Ban Members’ or ‘Showcase Permissions’ under the ‘Admin Settings’ for Groups.
General

  • Eclipse maps added to Core, Hardcore, and Bonus Playlists.
  • Awakening Playlist replaced with Eclipse Playlist.
  • Eclipse maps are present in the Combat Record/Leaderboards.
  • Improved stability when returning to the lobby from a Custom Game.
  • Adjusted ordering of options in Player Details view.
  • Fix for Calling Cards stopping their animation after they’ve taken focus for a while in the Calling Card menu.
  • Implemented Invite Only setting for Party Privacy.
  • Music Tracks option in the Options Menu has been enabled.
  • Fix for users unable to go online when they had large Black Market inventories and 1,000+ members in a Group. This would result with users receiving an ‘Alphabet Soup’ error after pressing certain button combinations at the Sitting Bull screen.
    • Increase the Timeout period when pulling the fastfile/playlist/etc. to 60 seconds.
    • Reorder how Groups information is pulled when first logging into the game.
  • Localizations added for Custom Game – Hardcore game mode options.
  • Marking a Group as a primary will now update immediately.
  • Fixed an overlapping text issue in Portuguese after the user purchased the Season Pass.
General Gameplay

  • Addressed an issue where Challenges completed during a Double-XP promotion would not display the actual XP amount earned in-game and in the After-Action Report. The correct amount of XP was still being awarded to the end user, however.
  • Improved dedicated server performance and stability while in-game.
  • Locked-on missiles now damage the HATR Scorestreak properly.
  • Fixed an issue where EMP Grenades were unintentionally providing a hitmarker or damaging enemies with Hard Wiredequipped.
  • Search & Destroy and Demolition bombsite models adjusted to remove line of sight through middle of model.
  • Search & Destroy and Demolition bombsite models cover heights adjusted.
  • Resolved an issue where intermission camera between rounds would be located outside of the playspace.
Game Modes

  • Search & Destroy / Demolition
    • Cleaned-up the gameplay and engagements around the bombsite in Search & Destroy and Demolition via the following:
      • Closed the center gap between the bomb crates.
      • Slightly lowered the lid to help increase target recognition on players standing behind the lid. Note, players will still be safe/not visible when crouching behind the bombsite.
      • Increased the emissive lights on the bombsite to make it more visible.
  • Uplink
    • Further improvements to picking up a dropped Satellite Drone.
  • Custom Games
    • Improved pathing for Bots in Custom Games.
    • Official Hardcore Variants added to Custom Games.
Specialists

  • Nomad
    • Nomad’s Rejack ability will now properly have a smoke effect when used while a Power Core Scorestreak is in effect.
Create-A-Class

  • General
    • Fixed an exploit where Players were able to equip the incorrect perk type into a perk slot and/or could equip the Heat Wave specialist ability as a Secondary Weapon.
  • Pistols
    • Marshal 16
      • Reduced range.
  • Attachments
    • Optics & Grip
      • Fixed an issue where Optics and Grip did not stack recoil reduction properly.
      • Optics and Grip can now be stacked properly for increased recoil reduction.
      • Adjusted Optic recoil reduction values to compensate for this fix.
    • Acog
      • Reduced recoil reduction.
    • Varix
      • Reduced recoil reduction.
    • Thermal
      • Reduced recoil reduction.
  • Perks
    • Hard Wired
      • EMP grenades that detonate within range of an enemy with Hard Wired no longer produce a hit marker.
Maps

  • Banzai
    • Fixed an exploit where Ruin was able to use his Overdrive ability to access unintended areas of the map.
    • Players are no longer able to use the metal beams on the center bridge as exploitable spots.
    • Addressed Talon Scorestreak pathing over the river.
    • Improved visuals with the underwater pipe path, leading to the caves in the center of the map.
  • Verge
    • Fixed collision issues with the large central bridge.
    • Addressed an issue where Players were able to mantle outside of the intended gameplay area.
    • Improved spawn locations during Gun Game or Free-For-All matches.
    • Improved pathing for Bots in Custom Games, where they would get stuck in areas of the river/stream bank.
    • The Southern bridge Hardpoint objective can no longer be captured from the outer side of the Northern walls.
    • Fixed an exploit where Players were able to stand on the side of a building on the East section of the map.
    • Addressed an issue where Players were able to unintentionally position themselves in a rock pile under one of the bridges.
    • Fixed Player collision with the back of the boat, in the South end of the map.
    • Fixed Talon Scorestreak pathing in multiple areas of the map.
  • Rift
    • Fixed a collision issue with the window of the cargo train.
    • Updated bullet collision for mid-section model.
    • Improved visuals with the stairsteps on the East platform.
  • Spire
    • Fixed a collision issue with the bottom portion of the buildings near the Northern catwalk.
  • Knockout
    • Players are no longer able to go prone in the corner near the starting area spawn (next to the temple/water area).
  • Hunted
    • Fixed an issue where Players were able to reach an exploitable area on top of the waterfall.
    • Resolved an issue where Players were able to mantle to unintended areas near the cave.
  • Waterpark
    • Players are no longer able to mantle into the ticket booth near the starting spawn location.
  • Breach
    • Fixed an issue with Players being able to go over the wall just North of the Palace.
  • Skyjacked
    • Addressed a bug where if the User got a final Kill Cam with the bomb explosion on a match of Search and Destroyor Demolition, the Kill Cam screen would appear black until the explosion ended.
  • Rise
    • Adjusted Hardpoint objective markers and capture radius for 1st Hardpoint zone.
    • Spawn logic improvements.
  • Stronghold
    • Adjusted trees between the driveway and firepit to resolve an unintended line of sight.

General

  • Resolved a bug that prevented Public Matches from posting to the Maps Leaderboards.
  • Players are now able to earn weapon XP on permanently unlocked weapons.
  • Resolved a bug that blocked players from being able to purchase a fourth perk after being revived by the Phoenix Up GobbleGum.
  • The Music Tracks feature now functions in the Zombies menu.
  • Fixed a bug that blocked the player from earning weapon XP when using the Bowie Knife.
  • On the House GobbleGum is now capable of rewarding any perk found within the current map.
  • Fixed a stability issue using the skip forward functionality in Theater mode.
  • Added various stability fixes for host migration.
  • Danger Closest now protects the player against elemental zombies.
  • Addressed a loss of functionality that occurs when players acquire and activate a GobbleGum simultaneously.
  • Addressed an issue with the Widow’s Wine perk persisting after being revived.
  • Fixed a consistency issue with player identification colors after a player leaves an active game.
  • Resolved several player anim bugs with reviving and reloading.
  • Fixed several UI bugs in the zombies menu.
Zetsubou No Shima

  • Addressed an exploit where Players could become invulnerable if they dropped the lab cage on another Player.
  • Fixed an issue where spore effects would permanently stay on screen.
  • Addressed an issue where zombies could become invisible.
  • Fixed an issue where Players could break progression during the Takeo boss fight.
  • Balanced door/barricade costs when playing solo.
  • Fixed an issue causing the KT-4/Masamune to consume double the ammo when performing a 3-charge shot.
  • Fixed an issue where Players would lose their money and weapons after respawning from a clone plant.
  • Addressed an issue where Players could fall through the map if eaten by a Thrasher.
  • Balanced Thrasher health during higher rounds.
  • Fixed various issues with Spider Bait.
  • Fixed an issue where Players could fall out of the map while riding the elevator.
  • Fixed an issue where the Lab cage would get stuck when using the Lightning Shield bash.
  • Fixed an issue where spiders would get stuck in the trap plant during the Golden Bucket quest
  • Addressed exploits related to dropping down ladders with teammates.
  • Resolved an issue where spiders could potentially spawn in as a zombie.
  • Fixed an exploit where Players were able to significantly reduce the kill requirements needed to charge the Skull of Nan Sapwe.
  • Fixed various death barriers around the level.
  • Addressed several instances where Players could get outside of the map.
Der Eisendrache

  • Resolved an exploit allowing indefinite use of the Ragnarok DG-4.
  • Fixed a bug that prevented the electrical trap from dealing damage to the player under certain conditions.
  • Addressed a stability issue when activating a Der Wundersphere while getting downed simultaneously.
  • Resolved various exploits that allowed the player to exit the playable space.
The Giant

  • Fixed a bug that caused players to spawn inside the Pack-A-Punch chamber when using the Anywhere But Here GobbleGum.
  • Addressed an area where players could see outside of the map.
  • Resolved an issue with Zombies becoming stuck behind barricades throughout the map.
  • Resolved several issues with the DG-2.
Shadows of Evil

  • Fixed a bug causing players to be penalized for taking the Apothicon Servant while holding a sword.
  • Fixed a rare stability issue that occurs while completing rituals.
  • Resolved various exploits that allowed the player to exit the playable space.
  • Fixed a death barrier issue that would occasionally occur when entering the Junction.
  • The Margwa can now open multiple heads at once.

Safe House:

  • Animated Calling Cards will now appear correctly when viewed in the Data Vault.
 
Respite

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PATCH NOTES:
Multiplayer:

Introducing Blackjack

  • Our Black Market vendor sits on the sidelines no more – Blackjack is making his Multiplayer debut! Blackjack is now available for mercenary work.
  • Complete both Weekly Contracts and you will be rewarded with a Mercenary Contract that allows you to hire Blackjack for a limited time (60 minutes of game time).*
    • Earning, activating and using Blackjack’s Mercenary contract services is the exclusive domain of Public Matches. Blackjack is not available in Custom Games or Arena.
    • *When a 60 minute period expires during a game, players will be permitted to finish that game as Blackjack. This increment is a gameplay tunable and is subject to change, if needed for balancing purposes.
  • Blackjack’s control of the Black Market provides access to all Specialist Weapons and Abilities and he will utilize his unique talents as a mercenary to acquire them in-game.
  • Rogue
    • Playing as a Rogue, Blackjack trades kills for power and once powered up, will be able to use the Specialist weapons of his targets.
    • The Power Meter functions differently than other Specialists’ meters. Blackjack must get kills to fill the meter. On the kill that gains full power, Blackjack will gain access to the weapon of the Specialist that he killed, and that will become the active weapon in the power meter.
    • When Blackjack kills additional Specialists with different weapons, an option to “Flip” the coin to the new weapon will appear and will update with each new kill of a different Specialist, meaning that Blackjack can hunt for weapons. For example, if Blackjack puts down Seraph to earn Rogue, he will receive the Annihilator. If Blackjack then puts down Spectre next, the Ripper appears on the coin, and so on.
  • Gambler
    • Playing as Gambler, Blackjack overclocks his power systems to earn and activate a random Ability from his Specialist deck at an accelerated rate. Which Ability comes next is in the hands of fate.
    • Blackjack is willing to gamble. If you want to take your chances, you can press left on the D-pad to redraw another random ability.
    • In the even that you don’t activate Blackjack’s Mercenary Contract before completing your next Weekly Contract, don’t worry. You can stack Mercenary Contracts and activate them whenever you choose.
  • Side Bets
    • Once you’ve activated a Mercenary Contract, Blackjack will spice things up with a little side bet that challenges you to do your best with Rogue or Gambler. Complete the Side Bet challenge before the Mercenary Contract expires and you will earn a calling card from Blackjack’s hidden contraband.
Daily and Weekly Contracts

  • A Daily Contract consists of a single challenge that you must complete before the next day. Complete the Daily contract to get Cryptokey rewards. Daily contracts cycle every 24 hours at 10am Pacific Time.
  • A Weekly Contract cycles every 7 days (Monday-to-Monday at 10am Pacific Time) and consists of two separate challenges. Complete both Weekly Contracts during this window of time to reap the rewards – Cryptokeys and a special Mercenary Contract that can be activated to use Blackjack in-game.
Custom Leaderboards

  • Custom games leaderboards provide a way for players to track stats from Custom Games to see how they are doing over a number of games played. These stats are separate from all online stats and only reflect stats from Custom Games.
Codcaster

  • CoDCaster now supports 12 Custom Team Color Variants.
  • Updated X-Ray Shader for improved visibility and readability.
  • Fix for Custom team identities not appearing properly on the loading screen.
  • Updated the indicator for the current round for round-based game modes.
  • Capture The Flag, Hardpoint, and Uplink in-game FX now support Custom Team Color Variants.
  • Custom Colors currently being used by the other team now appear with a locked icon.
  • We now display all attachment info for weapons that have more than 3 attachments.
Groups Beta

  • Friends and Group Members are now differentiated in the Quick Join List by color.
  • Common Groups will display when highlighting a Player in the Quick Join.
    • Shared Primary Groups will be denoted by a badge and text.
  • Contextual Presence will now display whether a Player is a Friend or Group Member.
  • Individual’s joined Groups can now be viewed via inspecting their Player Details.
  • Primary Groups are now displayed in both the Player Details screen and Player Identity Screen in Friends/Recent Players
  • The Groups tab will now display appropriate messaging when UGC privacy settings restrict use of the feature.
  • When inspecting a Player’s Groups, the targeted Player’s Identity, Emblem and Calling Card will appear in the top right-hand corner.
  • Addressed an issue where individuals would appear multiple times in the Quick Join if multiple groups were shared between the Players.
  • Marking a Group as Primary will now update in the Player’s UI immediately.
  • Deleting a group Member will remove them immediately from the Quick Join list.
  • Banning members from a Group will now immediately be reflected in-game.
  • Addressed issue where Group Leaderboards would only display 101 or 102 players, even if the Group had more members.
  • Corrected issue where Groups Leaderboards would start at “2” as opposed to “1.”
  • Fixed issue where the success notification for editing a Group Leaderboard would appear blank for a short period of time.
  • Resolved a bug where banned players could not be re-invited to a Group.
  • Message is now shown when Groups are disabled due to content or chat restriction settings. Previously, the Groups Tab in the Social Menu would be hidden altogether.
  • Improved cursor functionality when highlighting ‘Ban Members’ or ‘Showcase Permissions’ under the ‘Admin Settings’ for Groups.
General

  • Eclipse maps added to Core, Hardcore, and Bonus Playlists.
  • Awakening Playlist replaced with Eclipse Playlist.
  • Eclipse maps are present in the Combat Record/Leaderboards.
  • Improved stability when returning to the lobby from a Custom Game.
  • Adjusted ordering of options in Player Details view.
  • Fix for Calling Cards stopping their animation after they’ve taken focus for a while in the Calling Card menu.
  • Implemented Invite Only setting for Party Privacy.
  • Music Tracks option in the Options Menu has been enabled.
  • Fix for users unable to go online when they had large Black Market inventories and 1,000+ members in a Group. This would result with users receiving an ‘Alphabet Soup’ error after pressing certain button combinations at the Sitting Bull screen.
    • Increase the Timeout period when pulling the fastfile/playlist/etc. to 60 seconds.
    • Reorder how Groups information is pulled when first logging into the game.
  • Localizations added for Custom Game – Hardcore game mode options.
  • Marking a Group as a primary will now update immediately.
  • Fixed an overlapping text issue in Portuguese after the user purchased the Season Pass.
  • Fixed map rotation for Domination in the Mercenary Moshpit Playlist.
  • Core Uplink Playlist will now include Eclipse maps, as originally intended.
General Gameplay

  • Addressed an issue where Challenges completed during a Double-XP promotion would not display the actual XP amount earned in-game and in the After-Action Report. The correct amount of XP was still being awarded to the end user, however.
  • Improved dedicated server performance and stability while in-game.
  • Locked-on missiles now damage the HATR Scorestreak properly.
  • Fixed an issue where EMP Grenades were unintentionally providing a hitmarker or damaging enemies with Hard Wiredequipped.
  • Search & Destroy and Demolition bombsite models adjusted to remove line of sight through middle of model.
  • Search & Destroy and Demolition bombsite models cover heights adjusted.
  • Resolved an issue where intermission camera between rounds would be located outside of the playspace.
Game Modes

  • Search & Destroy / Demolition
    • Cleaned-up the gameplay and engagements around the bombsite in Search & Destroy and Demolition via the following:
      • Closed the center gap between the bomb crates.
      • Slightly lowered the lid to help increase target recognition on players standing behind the lid. Note, players will still be safe/not visible when crouching behind the bombsite.
      • Increased the emissive lights on the bombsite to make it more visible.
  • Uplink
    • Further improvements to picking up a dropped Satellite Drone.
  • Custom Games
    • Improved pathing for Bots in Custom Games.
    • Official Hardcore Variants added to Custom Games.
Specialists

  • Nomad
    • Nomad’s Rejack ability will now properly have a smoke effect when used while a Power Core Scorestreak is in effect.
Create-A-Class

  • General
    • Fixed an exploit where Players were able to equip the incorrect perk type into a perk slot and/or could equip the Heat Wave specialist ability as a Secondary Weapon.
  • Pistols
    • Marshal 16
      • Reduced range.
  • Attachments
    • Optics & Grip
      • Fixed an issue where Optics and Grip did not stack recoil reduction properly.
      • Optics and Grip can now be stacked properly for increased recoil reduction.
      • Adjusted Optic recoil reduction values to compensate for this fix.
    • Acog
      • Reduced recoil reduction.
    • Varix
      • Reduced recoil reduction.
    • Thermal
      • Reduced recoil reduction.
  • Perks
    • Hard Wired
      • EMP grenades that detonate within range of an enemy with Hard Wired no longer produce a hit marker.
Maps

  • Banzai
    • Fixed an exploit where Ruin was able to use his Overdrive ability to access unintended areas of the map.
    • Players are no longer able to use the metal beams on the center bridge as exploitable spots.
    • Addressed Talon Scorestreak pathing over the river.
    • Improved visuals with the underwater pipe path, leading to the caves in the center of the map.
  • Verge
    • Fixed collision issues with the large central bridge.
    • Addressed an issue where Players were able to mantle outside of the intended gameplay area.
    • Improved spawn locations during Gun Game or Free-For-All matches.
    • Improved pathing for Bots in Custom Games, where they would get stuck in areas of the river/stream bank.
    • The Southern bridge Hardpoint objective can no longer be captured from the outer side of the Northern walls.
    • Fixed an exploit where Players were able to stand on the side of a building on the East section of the map.
    • Addressed an issue where Players were able to unintentionally position themselves in a rock pile under one of the bridges.
    • Fixed Player collision with the back of the boat, in the South end of the map.
    • Fixed Talon Scorestreak pathing in multiple areas of the map.
  • Rift
    • Fixed a collision issue with the window of the cargo train.
    • Updated bullet collision for mid-section model.
    • Improved visuals with the stairsteps on the East platform.
  • Spire
    • Fixed a collision issue with the bottom portion of the buildings near the Northern catwalk.
  • Knockout
    • Players are no longer able to go prone in the corner near the starting area spawn (next to the temple/water area).
  • Hunted
    • Fixed an issue where Players were able to reach an exploitable area on top of the waterfall.
    • Resolved an issue where Players were able to mantle to unintended areas near the cave.
  • Waterpark
    • Players are no longer able to mantle into the ticket booth near the starting spawn location.
  • Breach
    • Fixed an issue with Players being able to go over the wall just North of the Palace.
  • Skyjacked
    • Addressed a bug where if the User got a final Kill Cam with the bomb explosion on a match of Search and Destroyor Demolition, the Kill Cam screen would appear black until the explosion ended.
  • Rise
    • Adjusted Hardpoint objective markers and capture radius for 1st Hardpoint zone.
    • Spawn logic improvements.
  • Stronghold
    • Adjusted trees between the driveway and firepit to resolve an unintended line of sight.
Zombies:
General

  • Resolved a bug that prevented Public Matches from posting to the Maps Leaderboards.
  • Players are now able to earn weapon XP on permanently unlocked weapons.
  • Resolved a bug that blocked players from being able to purchase a fourth perk after being revived by the Phoenix Up GobbleGum.
  • The Music Tracks feature now functions in the Zombies menu.
  • Fixed a bug that blocked the player from earning weapon XP when using the Bowie Knife.
  • On the House GobbleGum is now capable of rewarding any perk found within the current map.
  • Fixed a stability issue using the skip forward functionality in Theater mode.
  • Added various stability fixes for host migration.
  • Danger Closest now protects the player against elemental zombies.
  • Addressed a loss of functionality that occurs when players acquire and activate a GobbleGum simultaneously.
  • Addressed an issue with the Widow’s Wine perk persisting after being revived.
  • Fixed a consistency issue with player identification colors after a player leaves an active game.
  • Resolved several player anim bugs with reviving and reloading.
  • Fixed several UI bugs in the zombies menu.
Zetsubou No Shima

  • Addressed an exploit where Players could become invulnerable if they dropped the lab cage on another Player.
  • Fixed an issue where spore effects would permanently stay on screen.
  • Addressed an issue where zombies could become invisible.
  • Fixed an issue where Players could break progression during the Takeo boss fight.
  • Balanced door/barricade costs when playing solo.
  • Fixed an issue causing the KT-4/Masamune to consume double the ammo when performing a 3-charge shot.
  • Fixed an issue where Players would lose their money and weapons after respawning from a clone plant.
  • Addressed an issue where Players could fall through the map if eaten by a Thrasher.
  • Balanced Thrasher health during higher rounds.
  • Fixed various issues with Spider Bait.
  • Fixed an issue where Players could fall out of the map while riding the elevator.
  • Fixed an issue where the Lab cage would get stuck when using the Lightning Shield bash.
  • Fixed an issue where spiders would get stuck in the trap plant during the Golden Bucket quest
  • Addressed exploits related to dropping down ladders with teammates.
  • Resolved an issue where spiders could potentially spawn in as a zombie.
  • Fixed an exploit where Players were able to significantly reduce the kill requirements needed to charge the Skull of Nan Sapwe.
  • Fixed various death barriers around the level.
  • Addressed several instances where Players could get outside of the map.
Der Eisendrache

  • Resolved an exploit allowing indefinite use of the Ragnarok DG-4.
  • Fixed a bug that prevented the electrical trap from dealing damage to the player under certain conditions.
  • Addressed a stability issue when activating a Der Wundersphere while getting downed simultaneously.
  • Resolved various exploits that allowed the player to exit the playable space.
The Giant

  • Fixed a bug that caused players to spawn inside the Pack-A-Punch chamber when using the Anywhere But Here GobbleGum.
  • Addressed an area where players could see outside of the map.
  • Resolved an issue with Zombies becoming stuck behind barricades throughout the map.
  • Resolved several issues with the DG-2.
Shadows of Evil

  • Fixed a bug causing players to be penalized for taking the Apothicon Servant while holding a sword.
  • Fixed a rare stability issue that occurs while completing rituals.
  • Resolved various exploits that allowed the player to exit the playable space.
  • Fixed a death barrier issue that would occasionally occur when entering the Junction.
  • The Margwa can now open multiple heads at once.
Safe House:

  • Animated Calling Cards will now appear correctly when viewed in the Data Vault.
source: http://charlieintel.com/2016/06/13/new-patch-black-ops-3-v-1-11-now-live-ps4/
 
Aghast

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PATCH NOTES:
Multiplayer:

Introducing Blackjack

  • Our Black Market vendor sits on the sidelines no more – Blackjack is making his Multiplayer debut! Blackjack is now available for mercenary work.
  • Complete both Weekly Contracts and you will be rewarded with a Mercenary Contract that allows you to hire Blackjack for a limited time (60 minutes of game time).*
    • Earning, activating and using Blackjack’s Mercenary contract services is the exclusive domain of Public Matches. Blackjack is not available in Custom Games or Arena.
    • *When a 60 minute period expires during a game, players will be permitted to finish that game as Blackjack. This increment is a gameplay tunable and is subject to change, if needed for balancing purposes.
  • Blackjack’s control of the Black Market provides access to all Specialist Weapons and Abilities and he will utilize his unique talents as a mercenary to acquire them in-game.
  • Rogue
    • Playing as a Rogue, Blackjack trades kills for power and once powered up, will be able to use the Specialist weapons of his targets.
    • The Power Meter functions differently than other Specialists’ meters. Blackjack must get kills to fill the meter. On the kill that gains full power, Blackjack will gain access to the weapon of the Specialist that he killed, and that will become the active weapon in the power meter.
    • When Blackjack kills additional Specialists with different weapons, an option to “Flip” the coin to the new weapon will appear and will update with each new kill of a different Specialist, meaning that Blackjack can hunt for weapons. For example, if Blackjack puts down Seraph to earn Rogue, he will receive the Annihilator. If Blackjack then puts down Spectre next, the Ripper appears on the coin, and so on.
  • Gambler
    • Playing as Gambler, Blackjack overclocks his power systems to earn and activate a random Ability from his Specialist deck at an accelerated rate. Which Ability comes next is in the hands of fate.
    • Blackjack is willing to gamble. If you want to take your chances, you can press left on the D-pad to redraw another random ability.
    • In the even that you don’t activate Blackjack’s Mercenary Contract before completing your next Weekly Contract, don’t worry. You can stack Mercenary Contracts and activate them whenever you choose.
  • Side Bets
    • Once you’ve activated a Mercenary Contract, Blackjack will spice things up with a little side bet that challenges you to do your best with Rogue or Gambler. Complete the Side Bet challenge before the Mercenary Contract expires and you will earn a calling card from Blackjack’s hidden contraband.
Daily and Weekly Contracts

  • A Daily Contract consists of a single challenge that you must complete before the next day. Complete the Daily contract to get Cryptokey rewards. Daily contracts cycle every 24 hours at 10am Pacific Time.
  • A Weekly Contract cycles every 7 days (Monday-to-Monday at 10am Pacific Time) and consists of two separate challenges. Complete both Weekly Contracts during this window of time to reap the rewards – Cryptokeys and a special Mercenary Contract that can be activated to use Blackjack in-game.
Custom Leaderboards

  • Custom games leaderboards provide a way for players to track stats from Custom Games to see how they are doing over a number of games played. These stats are separate from all online stats and only reflect stats from Custom Games.
Codcaster

  • CoDCaster now supports 12 Custom Team Color Variants.
  • Updated X-Ray Shader for improved visibility and readability.
  • Fix for Custom team identities not appearing properly on the loading screen.
  • Updated the indicator for the current round for round-based game modes.
  • Capture The Flag, Hardpoint, and Uplink in-game FX now support Custom Team Color Variants.
  • Custom Colors currently being used by the other team now appear with a locked icon.
  • We now display all attachment info for weapons that have more than 3 attachments.
Groups Beta

  • Friends and Group Members are now differentiated in the Quick Join List by color.
  • Common Groups will display when highlighting a Player in the Quick Join.
    • Shared Primary Groups will be denoted by a badge and text.
  • Contextual Presence will now display whether a Player is a Friend or Group Member.
  • Individual’s joined Groups can now be viewed via inspecting their Player Details.
  • Primary Groups are now displayed in both the Player Details screen and Player Identity Screen in Friends/Recent Players
  • The Groups tab will now display appropriate messaging when UGC privacy settings restrict use of the feature.
  • When inspecting a Player’s Groups, the targeted Player’s Identity, Emblem and Calling Card will appear in the top right-hand corner.
  • Addressed an issue where individuals would appear multiple times in the Quick Join if multiple groups were shared between the Players.
  • Marking a Group as Primary will now update in the Player’s UI immediately.
  • Deleting a group Member will remove them immediately from the Quick Join list.
  • Banning members from a Group will now immediately be reflected in-game.
  • Addressed issue where Group Leaderboards would only display 101 or 102 players, even if the Group had more members.
  • Corrected issue where Groups Leaderboards would start at “2” as opposed to “1.”
  • Fixed issue where the success notification for editing a Group Leaderboard would appear blank for a short period of time.
  • Resolved a bug where banned players could not be re-invited to a Group.
  • Message is now shown when Groups are disabled due to content or chat restriction settings. Previously, the Groups Tab in the Social Menu would be hidden altogether.
  • Improved cursor functionality when highlighting ‘Ban Members’ or ‘Showcase Permissions’ under the ‘Admin Settings’ for Groups.
General

  • Eclipse maps added to Core, Hardcore, and Bonus Playlists.
  • Awakening Playlist replaced with Eclipse Playlist.
  • Eclipse maps are present in the Combat Record/Leaderboards.
  • Improved stability when returning to the lobby from a Custom Game.
  • Adjusted ordering of options in Player Details view.
  • Fix for Calling Cards stopping their animation after they’ve taken focus for a while in the Calling Card menu.
  • Implemented Invite Only setting for Party Privacy.
  • Music Tracks option in the Options Menu has been enabled.
  • Fix for users unable to go online when they had large Black Market inventories and 1,000+ members in a Group. This would result with users receiving an ‘Alphabet Soup’ error after pressing certain button combinations at the Sitting Bull screen.
    • Increase the Timeout period when pulling the fastfile/playlist/etc. to 60 seconds.
    • Reorder how Groups information is pulled when first logging into the game.
  • Localizations added for Custom Game – Hardcore game mode options.
  • Marking a Group as a primary will now update immediately.
  • Fixed an overlapping text issue in Portuguese after the user purchased the Season Pass.
  • Fixed map rotation for Domination in the Mercenary Moshpit Playlist.
  • Core Uplink Playlist will now include Eclipse maps, as originally intended.
General Gameplay

  • Addressed an issue where Challenges completed during a Double-XP promotion would not display the actual XP amount earned in-game and in the After-Action Report. The correct amount of XP was still being awarded to the end user, however.
  • Improved dedicated server performance and stability while in-game.
  • Locked-on missiles now damage the HATR Scorestreak properly.
  • Fixed an issue where EMP Grenades were unintentionally providing a hitmarker or damaging enemies with Hard Wiredequipped.
  • Search & Destroy and Demolition bombsite models adjusted to remove line of sight through middle of model.
  • Search & Destroy and Demolition bombsite models cover heights adjusted.
  • Resolved an issue where intermission camera between rounds would be located outside of the playspace.
Game Modes

  • Search & Destroy / Demolition
    • Cleaned-up the gameplay and engagements around the bombsite in Search & Destroy and Demolition via the following:
      • Closed the center gap between the bomb crates.
      • Slightly lowered the lid to help increase target recognition on players standing behind the lid. Note, players will still be safe/not visible when crouching behind the bombsite.
      • Increased the emissive lights on the bombsite to make it more visible.
  • Uplink
    • Further improvements to picking up a dropped Satellite Drone.
  • Custom Games
    • Improved pathing for Bots in Custom Games.
    • Official Hardcore Variants added to Custom Games.
Specialists

  • Nomad
    • Nomad’s Rejack ability will now properly have a smoke effect when used while a Power Core Scorestreak is in effect.
Create-A-Class

  • General
    • Fixed an exploit where Players were able to equip the incorrect perk type into a perk slot and/or could equip the Heat Wave specialist ability as a Secondary Weapon.
  • Pistols
    • Marshal 16
      • Reduced range.
  • Attachments
    • Optics & Grip
      • Fixed an issue where Optics and Grip did not stack recoil reduction properly.
      • Optics and Grip can now be stacked properly for increased recoil reduction.
      • Adjusted Optic recoil reduction values to compensate for this fix.
    • Acog
      • Reduced recoil reduction.
    • Varix
      • Reduced recoil reduction.
    • Thermal
      • Reduced recoil reduction.
  • Perks
    • Hard Wired
      • EMP grenades that detonate within range of an enemy with Hard Wired no longer produce a hit marker.
Maps

  • Banzai
    • Fixed an exploit where Ruin was able to use his Overdrive ability to access unintended areas of the map.
    • Players are no longer able to use the metal beams on the center bridge as exploitable spots.
    • Addressed Talon Scorestreak pathing over the river.
    • Improved visuals with the underwater pipe path, leading to the caves in the center of the map.
  • Verge
    • Fixed collision issues with the large central bridge.
    • Addressed an issue where Players were able to mantle outside of the intended gameplay area.
    • Improved spawn locations during Gun Game or Free-For-All matches.
    • Improved pathing for Bots in Custom Games, where they would get stuck in areas of the river/stream bank.
    • The Southern bridge Hardpoint objective can no longer be captured from the outer side of the Northern walls.
    • Fixed an exploit where Players were able to stand on the side of a building on the East section of the map.
    • Addressed an issue where Players were able to unintentionally position themselves in a rock pile under one of the bridges.
    • Fixed Player collision with the back of the boat, in the South end of the map.
    • Fixed Talon Scorestreak pathing in multiple areas of the map.
  • Rift
    • Fixed a collision issue with the window of the cargo train.
    • Updated bullet collision for mid-section model.
    • Improved visuals with the stairsteps on the East platform.
  • Spire
    • Fixed a collision issue with the bottom portion of the buildings near the Northern catwalk.
  • Knockout
    • Players are no longer able to go prone in the corner near the starting area spawn (next to the temple/water area).
  • Hunted
    • Fixed an issue where Players were able to reach an exploitable area on top of the waterfall.
    • Resolved an issue where Players were able to mantle to unintended areas near the cave.
  • Waterpark
    • Players are no longer able to mantle into the ticket booth near the starting spawn location.
  • Breach
    • Fixed an issue with Players being able to go over the wall just North of the Palace.
  • Skyjacked
    • Addressed a bug where if the User got a final Kill Cam with the bomb explosion on a match of Search and Destroyor Demolition, the Kill Cam screen would appear black until the explosion ended.
  • Rise
    • Adjusted Hardpoint objective markers and capture radius for 1st Hardpoint zone.
    • Spawn logic improvements.
  • Stronghold
    • Adjusted trees between the driveway and firepit to resolve an unintended line of sight.
Zombies:
General

  • Resolved a bug that prevented Public Matches from posting to the Maps Leaderboards.
  • Players are now able to earn weapon XP on permanently unlocked weapons.
  • Resolved a bug that blocked players from being able to purchase a fourth perk after being revived by the Phoenix Up GobbleGum.
  • The Music Tracks feature now functions in the Zombies menu.
  • Fixed a bug that blocked the player from earning weapon XP when using the Bowie Knife.
  • On the House GobbleGum is now capable of rewarding any perk found within the current map.
  • Fixed a stability issue using the skip forward functionality in Theater mode.
  • Added various stability fixes for host migration.
  • Danger Closest now protects the player against elemental zombies.
  • Addressed a loss of functionality that occurs when players acquire and activate a GobbleGum simultaneously.
  • Addressed an issue with the Widow’s Wine perk persisting after being revived.
  • Fixed a consistency issue with player identification colors after a player leaves an active game.
  • Resolved several player anim bugs with reviving and reloading.
  • Fixed several UI bugs in the zombies menu.
Zetsubou No Shima

  • Addressed an exploit where Players could become invulnerable if they dropped the lab cage on another Player.
  • Fixed an issue where spore effects would permanently stay on screen.
  • Addressed an issue where zombies could become invisible.
  • Fixed an issue where Players could break progression during the Takeo boss fight.
  • Balanced door/barricade costs when playing solo.
  • Fixed an issue causing the KT-4/Masamune to consume double the ammo when performing a 3-charge shot.
  • Fixed an issue where Players would lose their money and weapons after respawning from a clone plant.
  • Addressed an issue where Players could fall through the map if eaten by a Thrasher.
  • Balanced Thrasher health during higher rounds.
  • Fixed various issues with Spider Bait.
  • Fixed an issue where Players could fall out of the map while riding the elevator.
  • Fixed an issue where the Lab cage would get stuck when using the Lightning Shield bash.
  • Fixed an issue where spiders would get stuck in the trap plant during the Golden Bucket quest
  • Addressed exploits related to dropping down ladders with teammates.
  • Resolved an issue where spiders could potentially spawn in as a zombie.
  • Fixed an exploit where Players were able to significantly reduce the kill requirements needed to charge the Skull of Nan Sapwe.
  • Fixed various death barriers around the level.
  • Addressed several instances where Players could get outside of the map.
Der Eisendrache

  • Resolved an exploit allowing indefinite use of the Ragnarok DG-4.
  • Fixed a bug that prevented the electrical trap from dealing damage to the player under certain conditions.
  • Addressed a stability issue when activating a Der Wundersphere while getting downed simultaneously.
  • Resolved various exploits that allowed the player to exit the playable space.
The Giant

  • Fixed a bug that caused players to spawn inside the Pack-A-Punch chamber when using the Anywhere But Here GobbleGum.
  • Addressed an area where players could see outside of the map.
  • Resolved an issue with Zombies becoming stuck behind barricades throughout the map.
  • Resolved several issues with the DG-2.
Shadows of Evil

  • Fixed a bug causing players to be penalized for taking the Apothicon Servant while holding a sword.
  • Fixed a rare stability issue that occurs while completing rituals.
  • Resolved various exploits that allowed the player to exit the playable space.
  • Fixed a death barrier issue that would occasionally occur when entering the Junction.
  • The Margwa can now open multiple heads at once.
Safe House:

  • Animated Calling Cards will now appear correctly when viewed in the Data Vault.
source: http://charlieintel.com/2016/06/13/new-patch-black-ops-3-v-1-11-now-live-ps4/
Latest Patch, currently live on Xbox One.

C.O.D.E. Valor Calling Cards

  • The C.O.D.E. Valor Calling Cards are available for purchase in the In-Game Store.
  • The complete The Call of Duty™ Endowment (C.O.D.E.) Valor Calling Card Set includes three exclusive, animated calling cards each depicting epic scenes from military action across the sea, air and land to help honor those who have served in the armed forces. 100% of Gross proceeds received by Activision will be donated to the Call of Duty Endowment and will help Veterans find high quality jobs. Visit www.callofdutyendowment.org to learn more.
The Giant

  • The Giant is available for purchase in the In-Game Store.
  • Zombies returns in all of its undead glory with ‘The Giant,’ a research facility featuring the weapon-upgrading Pack-a-Punch Machine. Re-live the chaos of Treyarch’s classic ‘Der Riese’ Zombies map, picking up the Zombies story with Dempsey, Nikolai, Richtofen, and Takeo where Origins left off.

Introducing Blackjack

  • Our Black Market vendor sits on the sidelines no more – Blackjack is making his Multiplayer debut! Blackjack is now available for mercenary work.
  • Complete both Weekly Contracts and you will be rewarded with a Mercenary Contract that allows you to hire Blackjack for a limited time (60 minutes of game time).*
    • Earning, activating and using Blackjack’s Mercenary contract services is the exclusive domain of Public Matches. Blackjack is not available in Custom Games or Arena.
    • *When a 60 minute period expires during a game, players will be permitted to finish that game as Blackjack. This increment is a gameplay tunable and is subject to change, if needed for balancing purposes.
  • Blackjack’s control of the Black Market provides access to all Specialist Weapons and Abilities and he will utilize his unique talents as a mercenary to acquire them in-game.
  • Rogue
    • Playing as a Rogue, Blackjack trades kills for power and once powered up, will be able to use the Specialist weapons of his targets.
    • The Power Meter functions differently than other Specialists’ meters. Blackjack must get kills to fill the meter. On the kill that gains full power, Blackjack will gain access to the weapon of the Specialist that he killed, and that will become the active weapon in the power meter.
    • When Blackjack kills additional Specialists with different weapons, an option to “Flip” the coin to the new weapon will appear and will update with each new kill of a different Specialist, meaning that Blackjack can hunt for weapons. For example, if Blackjack puts down Seraph to earn Rogue, he will receive the Annihilator. If Blackjack then puts down Spectre next, the Ripper appears on the coin, and so on.
  • Gambler
    • Playing as Gambler, Blackjack overclocks his power systems to earn and activate a random Ability from his Specialist deck at an accelerated rate. Which Ability comes next is in the hands of fate.
    • Blackjack is willing to gamble. If you want to take your chances, you can press left on the D-pad to redraw another random ability.
    • In the even that you don’t activate Blackjack’s Mercenary Contract before completing your next Weekly Contract, don’t worry. You can stack Mercenary Contracts and activate them whenever you choose.
  • Side Bets
    • Once you’ve activated a Mercenary Contract, Blackjack will spice things up with a little side bet that challenges you to do your best with Rogue or Gambler. Complete the Side Bet challenge before the Mercenary Contract expires and you will earn a calling card from Blackjack’s hidden contraband.
Daily and Weekly Contracts

  • A Daily Contract consists of a single challenge that you must complete before the next day. Complete the Daily contract to get Cryptokey rewards. Daily contracts cycle every 24 hours at 10am Pacific Time.
  • A Weekly Contract cycles every 7 days (Monday-to-Monday at 10am Pacific Time) and consists of two separate challenges. Complete both Weekly Contracts during this window of time to reap the rewards – Cryptokeys and a special Mercenary Contract that can be activated to use Blackjack in-game.
Custom Leaderboards

  • Custom games leaderboards provide a way for players to track stats from Custom Games to see how they are doing over a number of games played. These stats are separate from all online stats and only reflect stats from Custom Games.
Codcaster

  • CoDCaster now supports 12 Custom Team Color Variants.
  • Updated X-Ray Shader for improved visibility and readability.
  • Fix for Custom team identities not appearing properly on the loading screen.
  • Updated the indicator for the current round for round-based game modes.
  • Capture The Flag, Hardpoint, and Uplink in-game FX now support Custom Team Color Variants.
  • Custom Colors currently being used by the other team now appear with a locked icon.
  • We now display all attachment info for weapons that have more than 3 attachments.
Groups Beta

  • Friends and Group Members are now differentiated in the Quick Join List by color.
  • Common Groups will display when highlighting a Player in the Quick Join.
    • Shared Primary Groups will be denoted by a badge and text.
  • Contextual Presence will now display whether a Player is a Friend or Group Member.
  • Individual’s joined Groups can now be viewed via inspecting their Player Details.
  • Primary Groups are now displayed in both the Player Details screen and Player Identity Screen in Friends/Recent Players
  • The Groups tab will now display appropriate messaging when UGC privacy settings restrict use of the feature.
  • When inspecting a Player’s Groups, the targeted Player’s Identity, Emblem and Calling Card will appear in the top right-hand corner.
  • Addressed an issue where individuals would appear multiple times in the Quick Join if multiple groups were shared between the Players.
  • Marking a Group as Primary will now update in the Player’s UI immediately.
  • Deleting a group Member will remove them immediately from the Quick Join list.
  • Banning members from a Group will now immediately be reflected in-game.
  • Addressed issue where Group Leaderboards would only display 101 or 102 players, even if the Group had more members.
  • Corrected issue where Groups Leaderboards would start at “2” as opposed to “1.”
  • Fixed issue where the success notification for editing a Group Leaderboard would appear blank for a short period of time.
  • Resolved a bug where banned players could not be re-invited to a Group.
  • Message is now shown when Groups are disabled due to content or chat restriction settings. Previously, the Groups Tab in the Social Menu would be hidden altogether.
  • Improved cursor functionality when highlighting ‘Ban Members’ or ‘Showcase Permissions’ under the ‘Admin Settings’ for Groups.
General

  • Eclipse maps added to Core, Hardcore, and Bonus Playlists.
  • Awakening Playlist replaced with Eclipse Playlist.
  • Eclipse maps are present in the Combat Record/Leaderboards.
  • Improved stability when returning to the lobby from a Custom Game.
  • Adjusted ordering of options in Player Details view.
  • Fix for Calling Cards stopping their animation after they’ve taken focus for a while in the Calling Card menu.
  • Implemented Invite Only setting for Party Privacy.
  • Music Tracks option in the Options Menu has been enabled.
  • Fix for users unable to go online when they had large Black Market inventories and 1,000+ members in a Group. This would result with users receiving an ‘Alphabet Soup’ error after pressing certain button combinations at the Sitting Bull screen.
    • Increase the Timeout period when pulling the fastfile/playlist/etc. to 60 seconds.
    • Reorder how Groups information is pulled when first logging into the game.
  • Localizations added for Custom Game – Hardcore game mode options.
  • Marking a Group as a primary will now update immediately.
  • Fixed an overlapping text issue in Portuguese after the user purchased the Season Pass.
General Gameplay

  • Addressed an issue where Challenges completed during a Double-XP promotion would not display the actual XP amount earned in-game and in the After-Action Report. The correct amount of XP was still being awarded to the end user, however.
  • Improved dedicated server performance and stability while in-game.
  • Locked-on missiles now damage the HATR Scorestreak properly.
  • Fixed an issue where EMP Grenades were unintentionally providing a hitmarker or damaging enemies with Hard Wiredequipped.
  • Search & Destroy and Demolition bombsite models adjusted to remove line of sight through middle of model.
  • Search & Destroy and Demolition bombsite models cover heights adjusted.
  • Resolved an issue where intermission camera between rounds would be located outside of the playspace.
Game Modes

  • Search & Destroy / Demolition
    • Cleaned-up the gameplay and engagements around the bombsite in Search & Destroy and Demolition via the following:
      • Closed the center gap between the bomb crates.
      • Slightly lowered the lid to help increase target recognition on players standing behind the lid. Note, players will still be safe/not visible when crouching behind the bombsite.
      • Increased the emissive lights on the bombsite to make it more visible.
  • Uplink
    • Further improvements to picking up a dropped Satellite Drone.
  • Custom Games
    • Improved pathing for Bots in Custom Games.
    • Official Hardcore Variants added to Custom Games.
Specialists

  • Nomad
    • Nomad’s Rejack ability will now properly have a smoke effect when used while a Power Core Scorestreak is in effect.
Create-A-Class

  • General
    • Fixed an exploit where Players were able to equip the incorrect perk type into a perk slot and/or could equip the Heat Wave specialist ability as a Secondary Weapon.
  • Pistols
    • Marshal 16
      • Reduced range.
  • Attachments
    • Optics & Grip
      • Fixed an issue where Optics and Grip did not stack recoil reduction properly.
      • Optics and Grip can now be stacked properly for increased recoil reduction.
      • Adjusted Optic recoil reduction values to compensate for this fix.
    • Acog
      • Reduced recoil reduction.
    • Varix
      • Reduced recoil reduction.
    • Thermal
      • Reduced recoil reduction.
  • Perks
    • Hard Wired
      • EMP grenades that detonate within range of an enemy with Hard Wired no longer produce a hit marker.
Maps

  • Banzai
    • Fixed an exploit where Ruin was able to use his Overdrive ability to access unintended areas of the map.
    • Players are no longer able to use the metal beams on the center bridge as exploitable spots.
    • Addressed Talon Scorestreak pathing over the river.
    • Improved visuals with the underwater pipe path, leading to the caves in the center of the map.
  • Verge
    • Fixed collision issues with the large central bridge.
    • Addressed an issue where Players were able to mantle outside of the intended gameplay area.
    • Improved spawn locations during Gun Game or Free-For-All matches.
    • Improved pathing for Bots in Custom Games, where they would get stuck in areas of the river/stream bank.
    • The Southern bridge Hardpoint objective can no longer be captured from the outer side of the Northern walls.
    • Fixed an exploit where Players were able to stand on the side of a building on the East section of the map.
    • Addressed an issue where Players were able to unintentionally position themselves in a rock pile under one of the bridges.
    • Fixed Player collision with the back of the boat, in the South end of the map.
    • Fixed Talon Scorestreak pathing in multiple areas of the map.
  • Rift
    • Fixed a collision issue with the window of the cargo train.
    • Updated bullet collision for mid-section model.
    • Improved visuals with the stairsteps on the East platform.
  • Spire
    • Fixed a collision issue with the bottom portion of the buildings near the Northern catwalk.
  • Knockout
    • Players are no longer able to go prone in the corner near the starting area spawn (next to the temple/water area).
  • Hunted
    • Fixed an issue where Players were able to reach an exploitable area on top of the waterfall.
    • Resolved an issue where Players were able to mantle to unintended areas near the cave.
  • Waterpark
    • Players are no longer able to mantle into the ticket booth near the starting spawn location.
  • Breach
    • Fixed an issue with Players being able to go over the wall just North of the Palace.
  • Skyjacked
    • Addressed a bug where if the User got a final Kill Cam with the bomb explosion on a match of Search and Destroyor Demolition, the Kill Cam screen would appear black until the explosion ended.
  • Rise
    • Adjusted Hardpoint objective markers and capture radius for 1st Hardpoint zone.
    • Spawn logic improvements.
  • Stronghold
    • Adjusted trees between the driveway and firepit to resolve an unintended line of sight.

General

  • Resolved a bug that prevented Public Matches from posting to the Maps Leaderboards.
  • Players are now able to earn weapon XP on permanently unlocked weapons.
  • Resolved a bug that blocked players from being able to purchase a fourth perk after being revived by the Phoenix Up GobbleGum.
  • The Music Tracks feature now functions in the Zombies menu.
  • Fixed a bug that blocked the player from earning weapon XP when using the Bowie Knife.
  • On the House GobbleGum is now capable of rewarding any perk found within the current map.
  • Fixed a stability issue using the skip forward functionality in Theater mode.
  • Added various stability fixes for host migration.
  • Danger Closest now protects the player against elemental zombies.
  • Addressed a loss of functionality that occurs when players acquire and activate a GobbleGum simultaneously.
  • Addressed an issue with the Widow’s Wine perk persisting after being revived.
  • Fixed a consistency issue with player identification colors after a player leaves an active game.
  • Resolved several player anim bugs with reviving and reloading.
  • Fixed several UI bugs in the zombies menu.
Zetsubou No Shima

  • Addressed an exploit where Players could become invulnerable if they dropped the lab cage on another Player.
  • Fixed an issue where spore effects would permanently stay on screen.
  • Addressed an issue where zombies could become invisible.
  • Fixed an issue where Players could break progression during the Takeo boss fight.
  • Balanced door/barricade costs when playing solo.
  • Fixed an issue causing the KT-4/Masamune to consume double the ammo when performing a 3-charge shot.
  • Fixed an issue where Players would lose their money and weapons after respawning from a clone plant.
  • Addressed an issue where Players could fall through the map if eaten by a Thrasher.
  • Balanced Thrasher health during higher rounds.
  • Fixed various issues with Spider Bait.
  • Fixed an issue where Players could fall out of the map while riding the elevator.
  • Fixed an issue where the Lab cage would get stuck when using the Lightning Shield bash.
  • Fixed an issue where spiders would get stuck in the trap plant during the Golden Bucket quest
  • Addressed exploits related to dropping down ladders with teammates.
  • Resolved an issue where spiders could potentially spawn in as a zombie.
  • Fixed an exploit where Players were able to significantly reduce the kill requirements needed to charge the Skull of Nan Sapwe.
  • Fixed various death barriers around the level.
  • Addressed several instances where Players could get outside of the map.
Der Eisendrache

  • Resolved an exploit allowing indefinite use of the Ragnarok DG-4.
  • Fixed a bug that prevented the electrical trap from dealing damage to the player under certain conditions.
  • Addressed a stability issue when activating a Der Wundersphere while getting downed simultaneously.
  • Resolved various exploits that allowed the player to exit the playable space.
The Giant

  • Fixed a bug that caused players to spawn inside the Pack-A-Punch chamber when using the Anywhere But Here GobbleGum.
  • Addressed an area where players could see outside of the map.
  • Resolved an issue with Zombies becoming stuck behind barricades throughout the map.
  • Resolved several issues with the DG-2.
Shadows of Evil

  • Fixed a bug causing players to be penalized for taking the Apothicon Servant while holding a sword.
  • Fixed a rare stability issue that occurs while completing rituals.
  • Resolved various exploits that allowed the player to exit the playable space.
  • Fixed a death barrier issue that would occasionally occur when entering the Junction.
  • The Margwa can now open multiple heads at once.

Safe House:

  • Animated Calling Cards will now appear correctly when viewed in the Data Vault.
Will be added tonight :smile:
 
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Latest Patch notes for PS4:

Descent DLC 3 Map Pack Support

  • Cryogen
    • Located far off the coast in the Dead Sea, an isolated compound holds some of the world’s most dangerous criminals in frozen isolation. Sentry towers keep watch over the small map’s circular design, as frenetic combat is funneled around the prison’s cryogenic tubes which offer plenty of opportunities for wall running attacks.
  • Berserk
    • Ancient sentinels from a lost civilization guard the entrance to Berserk, a Viking village frozen in time. Fight through blizzards and control the center bridge as you navigate this medium-sized map’s wooden buildings and craggy rock outcroppings.
  • Rumble
    • Fight it out among mechanized warriors in Rumble, and arena where giant robots battle to the roar of the crowd. The small-to-medium-sized map funnels high-speed combat to the central pit with tight corners throughout the exterior of the stadium.
  • Empire
    • The fan favorite Call of Duty: Black Ops II Map, Raid, gets a fresh upgrade enhanced by the Black Ops III chained movement system. The classic medium-sized map features an authentic Roman villa recreated by a modern-day eccentric billionaire and mixed sight lines enable any style of gameplay.
  • Gorod Krovi
    • In the latest episode of the Zombies experience ‘Gorod Krovi’, the Origins characters are hurled into an alternate, war-torn Stalingrad where Element 115 has wreaked havoc over a battlefield littered with the remnants of a battle between mechanized soldiers and deadly dragons controlled by Group 935. Here, the Origins characters will face their most dangerous enemies yet.
Groups

  • Players can now invite Players to a Group by searching for their Player ID.
  • Added a “Republish to Group” button in Players’ Showcases to easily re-publish content to any Groups joined after the content was created.
  • Increased maximum Group membership to 100,000 players.
  • Updated Recent Public Groups and Friends Group to display whether or not the Group requires a Join Request (Public) or Group Invite (Private).
  • When searching through Friends’ Groups, Players will now be able to view which of their friends belong to the listed Groups.
PS4 Play Together

  • 1st party functionality to support the PSN Play together feature. Allows players in a PSN party to send an invite to all players in their party.
In-Game Store

  • COD Points are now available for purchase for the Japanese In-Game Store.

Fracture (New Game Mode, releasing July 15th)

  • Pick up core files dropped by fallen enemies and deliver them to the fracture site. Depositing the core files earns score for your team. The first team to reach the score limit or the team with the most deposited files at the end of the time limit wins the match.
Black Market

  • Fixed an issue where after completing a Daily Contract, if the user backed out of a match before it completed, they would receive a non-functional ‘Retry’ button in the Black Market. Users would not receive their Cryptokey reward until they completed another match.
  • Fixed an issue where if a user redeemed all of their Weapon Bribes from their Season Pass purchase, they were prompted with a Purchase button which required an incorrect Cryptokey amount.
CODCaster

  • Keyboard support implemented for CODCaster hotkeys.
  • Fixed an issue where the x-ray effect would disappear after spectating a player that used Vision Pulse.
  • Added a button to switch Team 1’s customization with Team 2’s.
  • Added White and Black as usable custom colors.
  • Team Identity now correctly disables Team logos only.
  • Addressed an issue where the Final Killcam would occasionally show the incorrect player.
  • Improved support to remove Team Icons from the start of rounds so they can be replaced by Caster Post Production Overlays.
  • Included a Lobby Host setting to auto assign new players who join mid-match to CODCaster.
  • Killfeed text for the darker Custom Colors, such as black, blue, and dark red, are now much more legible.
  • Adjusted the timing for the finalizing of the match record to help eliminate data loss.
  • Fixed an issue where CODcasters with Team Identity enabled would see “CDP/Black Ops Eliminated” when eliminating an enemy team on Search & Destroy matches.
  • Fixed an issue where the CODcaster x-ray effect would unintentionally carry over to the Thermal optic attachment.
Arena

  • Probation is no longer given to players who leave a match when outnumbered by 2 or more.
  • Players will no longer lose stars below Rank 5.
  • Players are now required to press “Find Match” in the Arena Post-Game Lobby to start matchmaking.
General

  • New breadcrumb support added to Playlists, when new content or promotions are active.
  • Fix for Energeon camos appearing in English in several languages.
  • Fix for Lobby Leaderboards filtering to Friends Only.
  • Fixed a couple issues with the After Action Report. One is the Cryptokey progress bar would not animate after a contract reward was earned, even if the Player earned additional Cryptokeys just from playing. The other issue was the appearance of negative Cryptokeys in the After Action Report.
General Gameplay

  • Fix for Players not getting awarded the correct Contract bonus and occasionally getting negative awards.
  • Resolved an issue where picking up dropped weapons or the Uplink Satellite Drone would cause the player’s camera to jitter.
Specialists

  • Prophet
    • Prophet’s Tempest will now only require 1 shot to kill an enemy with Kinetic Armor active.
    • Prophet’s Tempest will now only require 1 shot to kill an enemy with Uplink Drone Armor active.
Create-A-Class

  • General
    • Weapons customized in Gunsmith and assigned in Create-A-Class will no longer lose their camouflage after restarting the application.
  • Shotguns
    • Banshii:
      • Reduced the weapon’s damage against Scorestreaks.
Scorestreaks

  • G.I. Unit
    • Resolved an issue where the robot would self-destruct shortly after landing.
  • H.A.T.R.
    • Resolved an issue where lock-on launchers could lose horizontal speed and miss the H.A.T.R.
Game Modes

  • Uplink
    • Players can now move freely after the round time limit has ended if the satellite drone is still in the air.
  • Safeguard
    • Resolved an issue where the Safeguard robot’s walk animation would become corrupted at the start of a round.
Maps

  • Redwood
    • Fixed an issue where the bomb could be dropped out of the playable area during Search & Destroy, and wouldn’t return to its original position.

General

  • Fixed a bug that caused attachment variants to change when Pack-A-Punching weapons.
  • Added various alignment fixes for text notifications.
  • Removed an incorrect “Personalize” prompt from the Weapon Kits Menu.
  • Fixed a bug causing the revive icon to stick to the player’s HUD after a host migration.
Zetsubou No Shima

  • Fixed an issue where the Thrasher’s stomach model would remain visible in the level after a Player had died while inside the stomach.
  • Fix for Players repeatedly receiving the KT-4 from the Magic Box after losing the weapon.
  • Addressed an issue where Players could make their way into unintended areas when using a Phoenix Up while inside the Thrasher’s stomach.
  • Fixed an issue where Thrashers were unable to be killed at rounds higher than 150.
  • Addressed an issue where Cymbal Monkeys obtained from upgraded Major Cache Plants would not explode or attract zombies.
  • Fixed an issue where Players would unintentionally lose all their weapons if they attempted to pick-up the Masamune with a primary and secondary weapon equipped.
  • Addressed an issue where the Skull of Nan Sapwe would automatically swap out during use.
  • Fixed an uncommon issue where the Skull of Nan Sapwe would immediately swap out when switching to it.
  • Fixed an issue where Players would lose their equipped weapon if they picked up Cymbal Monkeys from an upgraded Major Cache Plant.
  • Addressed an issue where Players can get stuck in the coughing animation after being affected by spores in quick succession.
Der Eisendrache

  • Fixed a bug that would cause the user to be awarded a blank GobbleGum when completing an Easter Egg.
  • Addressed a bug that allowed player control during the game over screen if they had been using a Der Wundersphere when the game ended.
  • Resolved a split screen audio duplication bug.
Shadows of Evil

  • Fixed a stability issue when hot joining a match in split screen while a ritual is active.
  • Resolved a rare stability issue that occurs when activating rituals.
The Giant

  • Added a missing animation relating to reload of the Wunderwaffe DG2.
Dead Ops Arcade 2: Cyber's Avengening

  • Addressed an issue with leaderboard corruption.
  • Fixed an issue where skull/gem counts would display the incorrect amount in the in-game menu.
  • Addressed an issue where Players were able to join a match in progress and receive a Leaderboard entry.
  • Players will no longer get kicked from Dead Ops Arcade 2 matches with the “Game Settings have Changed” notification.

Latest Patch notes for Xbox One.

Descent DLC 3 Map Pack Support

  • Cryogen
    • Located far off the coast in the Dead Sea, an isolated compound holds some of the world’s most dangerous criminals in frozen isolation. Sentry towers keep watch over the small map’s circular design, as frenetic combat is funneled around the prison’s cryogenic tubes which offer plenty of opportunities for wall running attacks.
  • Berserk
    • Ancient sentinels from a lost civilization guard the entrance to Berserk, a Viking village frozen in time. Fight through blizzards and control the center bridge as you navigate this medium-sized map’s wooden buildings and craggy rock outcroppings.
  • Rumble
    • Fight it out among mechanized warriors in Rumble, and arena where giant robots battle to the roar of the crowd. The small-to-medium-sized map funnels high-speed combat to the central pit with tight corners throughout the exterior of the stadium.
  • Empire
    • The fan favorite Call of Duty: Black Ops II Map, Raid, gets a fresh upgrade enhanced by the Black Ops III chained movement system. The classic medium-sized map features an authentic Roman villa recreated by a modern-day eccentric billionaire and mixed sight lines enable any style of gameplay.
  • Gorod Krovi
    • In the latest episode of the Zombies experience ‘Gorod Krovi’, the Origins characters are hurled into an alternate, war-torn Stalingrad where Element 115 has wreaked havoc over a battlefield littered with the remnants of a battle between mechanized soldiers and deadly dragons controlled by Group 935. Here, the Origins characters will face their most dangerous enemies yet.
Groups

  • Players can now invite Players to a Group by searching for their Player ID.
  • Added a “Republish to Group” button in Players’ Showcases to easily re-publish content to any Groups joined after the content was created.
  • Increased maximum Group membership to 100,000 players.
  • Updated Recent Public Groups and Friends Group to display whether or not the Group requires a Join Request (Public) or Group Invite (Private).
  • When searching through Friends’ Groups, Players will now be able to view which of their friends belong to the listed Groups.
In-Game Store

  • COD Points are now available for purchase for the Japanese In-Game Store.
  • Complete Your Season Pass is now available in the In-Game Store.

Fracture (New Game Mode, releasing July 15th)

  • Pick up core files dropped by fallen enemies and deliver them to the fracture site. Depositing the core files earns score for your team. The first team to reach the score limit or the team with the most deposited files at the end of the time limit wins the match.
Black Market

  • Fixed an issue where after completing a Daily Contract, if the user backed out of a match before it completed, they would receive a non-functional ‘Retry’ button in the Black Market. Users would not receive their Cryptokey reward until they completed another match.
  • Fixed an issue where if a user redeemed all of their Weapon Bribes from their Season Pass purchase, they were prompted with a Purchase button which required an incorrect Cryptokey amount.
CODCaster

  • Keyboard support implemented for CODCaster hotkeys.
  • Fixed an issue where the x-ray effect would disappear after spectating a player that used Vision Pulse.
  • Added a button to switch Team 1’s customization with Team 2’s.
  • Added White and Black as usable custom colors.
  • Team Identity now correctly disables Team logos only.
  • Addressed an issue where the Final Killcam would occasionally show the incorrect player.
  • Improved support to remove Team Icons from the start of rounds so they can be replaced by Caster Post Production Overlays.
  • Included a Lobby Host setting to auto assign new players who join mid-match to CODCaster.
  • Killfeed text for the darker Custom Colors, such as black, blue, and dark red, are now much more legible.
  • Adjusted the timing for the finalizing of the match record to help eliminate data loss.
  • Fixed an issue where CODcasters with Team Identity enabled would see “CDP/Black Ops Eliminated” when eliminating an enemy team on Search & Destroy matches.
  • Fixed an issue where the CODcaster x-ray effect would unintentionally carry over to the Thermal optic attachment.
Arena

  • Probation is no longer given to players who leave a match when outnumbered by 2 or more.
  • Players will no longer lose stars below Rank 5.
  • Players are now required to press “Find Match” in the Arena Post-Game Lobby to start matchmaking.
General

  • New breadcrumb support added to Playlists, when new content or promotions are active.
  • Fix for Energeon camos appearing in English in several languages.
  • Fix for Lobby Leaderboards filtering to Friends Only.
  • Fixed a couple issues with the After Action Report. One is the Cryptokey progress bar would not animate after a contract reward was earned, even if the Player earned additional Cryptokeys just from playing. The other issue was the appearance of negative Cryptokeys in the After Action Report.
General Gameplay

  • Fix for Players not getting awarded the correct Contract bonus and occasionally getting negative awards.
  • Resolved an issue where picking up dropped weapons or the Uplink Satellite Drone would cause the player’s camera to jitter.
Specialists

  • Prophet
    • Prophet’s Tempest will now only require 1 shot to kill an enemy with Kinetic Armor active.
    • Prophet’s Tempest will now only require 1 shot to kill an enemy with Uplink Drone Armor active.
Create-A-Class

  • General
    • Weapons customized in Gunsmith and assigned in Create-A-Class will no longer lose their camouflage after restarting the application.
  • Shotguns
    • Banshii:
      • Reduced the weapon’s damage against Scorestreaks.
Scorestreaks

  • G.I. Unit
    • Resolved an issue where the robot would self-destruct shortly after landing.
  • H.A.T.R.
    • Resolved an issue where lock-on launchers could lose horizontal speed and miss the H.A.T.R.
Game Modes

  • Uplink
    • Players can now move freely after the round time limit has ended if the satellite drone is still in the air.
  • Safeguard
    • Resolved an issue where the Safeguard robot’s walk animation would become corrupted at the start of a round.
Maps

  • Redwood
    • Fixed an issue where the bomb could be dropped out of the playable area during Search & Destroy, and wouldn’t return to its original position.

General

  • Fixed a bug that caused attachment variants to change when Pack-A-Punching weapons.
  • Added various alignment fixes for text notifications.
  • Removed an incorrect “Personalize” prompt from the Weapon Kits Menu.
  • Fixed a bug causing the revive icon to stick to the player’s HUD after a host migration.
Zetsubou No Shima

  • Fixed an issue where the Thrasher’s stomach model would remain visible in the level after a Player had died while inside the stomach.
  • Fix for Players repeatedly receiving the KT-4 from the Magic Box after losing the weapon.
  • Addressed an issue where Players could make their way into unintended areas when using a Phoenix Up while inside the Thrasher’s stomach.
  • Fixed an issue where Thrashers were unable to be killed at rounds higher than 150.
  • Addressed an issue where Cymbal Monkeys obtained from upgraded Major Cache Plants would not explode or attract zombies.
  • Fixed an issue where Players would unintentionally lose all their weapons if they attempted to pick-up the Masamune with a primary and secondary weapon equipped.
  • Addressed an issue where the Skull of Nan Sapwe would automatically swap out during use.
  • Fixed an uncommon issue where the Skull of Nan Sapwe would immediately swap out when switching to it.
  • Fixed an issue where Players would lose their equipped weapon if they picked up Cymbal Monkeys from an upgraded Major Cache Plant.
  • Addressed an issue where Players can get stuck in the coughing animation after being affected by spores in quick succession.
Der Eisendrache

  • Fixed a bug that would cause the user to be awarded a blank GobbleGum when completing an Easter Egg.
  • Addressed a bug that allowed player control during the game over screen if they had been using a Der Wundersphere when the game ended.
  • Resolved a split screen audio duplication bug.
Shadows of Evil

  • Fixed a stability issue when hot joining a match in split screen while a ritual is active.
  • Resolved a rare stability issue that occurs when activating rituals.
The Giant

  • Added a missing animation relating to reload of the Wunderwaffe DG2.
Dead Ops Arcade 2: Cyber's Avengening

  • Addressed an issue with leaderboard corruption.
  • Fixed an issue where skull/gem counts would display the incorrect amount in the in-game menu.
  • Addressed an issue where Players were able to join a match in progress and receive a Leaderboard entry.
  • Players will no longer get kicked from Dead Ops Arcade 2 matches with the “Game Settings have Changed” notification.

Latest Patch notes for PC

General

  • Support for security updates.
 
Resonance

Resonance

The Sound Guy
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Messages
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Reaction score
975
Points
635
Sin$
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Call of Duty: Black Ops III Update Notes for PlayStation 4 – 07/27/2016

General

  • Mercenary playlist has been retired.
  • Dream Team no longer tagged by the profanity filter.
  • “Complete Your Season Pass” has been added to the In-Game Store.
CODCaster

  • Added support for Numpad number inputs.
  • Added support for arrow key navigation when the Player Loadout panel is up.
  • Added custom team colors to loading screen, competitive screens when viewed as a CODCaster, and End Game/Round Transition Screens.
  • Improvements to Player Card Readability
    • Increased the overall size of the Player's Name.
    • Increased the height/width of the widget to allow for larger font as needed.
    • Added custom team color to the background of the team name.
    • Added a transition effect when switching to a different player.
  • Updates to the Player List to display Team Colors
    • Added a custom team color gradient to the background of the team name on the Player List.
    • Added a visual indication on the team that is being switched to.
    • Removed the color when the team is no longer being spectated.
  • Visibility updates to the CODCaster Score Panel
    • Added Custom team color to background of team that is currently being spectated, on team switch the color will disappear.
    • Added Arrow indicator to team that is currently being spectated, on team switch the arrow will switch sides.
    • Added Additional Accent Color to top area of widget, on team switch the color will disappear.
    • Added a color bar to the bottom of the team currently being spectated, on team switch the bar will disappear.
    • On team switch, the team being switched to will scale slightly larger.
    • On team switch, the team being switched to will pulse from the standard grey background to a slightly brighter version of the custom team color then settle to the normal color gradient.
Black Market

  • Latest loot items will be marked with a banner when earned and when viewed in the Black Market’s recent Contraband list.
Specialists

  • Outrider
    • Sparrow
      • Increased speed to maximum arrow charge.
      • Increased rapid-fire rate.
  • Prophet
    • Tempest
      • Reduced beam size.
Create-A-Class

  • Submachine Guns
    • Kuda
      • Reduced 3-hit kill damage range.
      • Reduced 5-hit kill damage range.
    • VMP
      • Reduced recoil stability.
    • Vesper
      • Increased recoil stability.
  • Assault Rifles
    • Man-O-War
      • Reduced reload speed.
      • Reduced aim-down-sights speed.
  • Black Market Weapons
    • HG-40
      • Increased 3-hit kill damage range.
    • Garand
      • Increased reload speed.
      • Increased recoil stability.
      • Increased hip-fire accuracy.
    • FFAR
      • Increased recoil stability.
      • Increased hip-fire accuracy.
      • Increased Aim-down-sight speed.
Game Modes

  • Fracture
    • 4 new Medals added.
      • Break The Bank: Deposit 5 or more core files without leaving the fracture site.
      • Jackpot: Deposit 10 core files without leaving the fracture site.
      • All Gone: Rapidly deny 5 or more of your team’s dropped core files.
      • Tearjerker: Kill an enemy who is carrying 5 or more core files.
    • Resolved an issue where Fracture was not counting toward objective Contracts.
    • Resolved an issue where Combat Focus was not properly increasing score for Fracture score events.
Maps

  • Empire
    • Out of bounds triggers added around driveway and near pool to prevent players from leaving intended playspace.
    • Collision added near art gallery door to prevent players from using an exploit.
    • Fixed an exploit where Players were able to stand on a golden eagle relief statue in one of the rooms.
    • Players are no longer able to stand on one of the fences outside of the map boundaries.
  • Cryogen
    • Adjusted Free-For-All start spawns.
    • Kill triggers added to prevent an exploit that allowed players to leave the intended playspace.
  • Berserk
    • Adjusted Free-For-All start spawns.
    • Collision added around pit to prevent players from sitting on a wall to gain an unintended line of sight.
    • Out of bounds triggers added behind houses to prevent players from leaving intended playspace.
    • Collision added behind houses to prevent players from sitting on a wall.
    • Resolved an issue where players could unintentionally stand on a tree.
    • Resolved an issue where players could capture a Hardpoint outside of the intended capture zone.
  • Rumble
    • Resolved an issue where AI Scorestreaks would target enemies through the bunker in the arena.
    • Resolved an issue where players were able to plant C4 behind a screen in the VIP Room.

General

  • Addressed exploit issues for the Killing Time, Undead Man Walking, and Fear in Headlights GobbleGums.
  • Fixed issues that could cause players to lose weapons or get duplicate weapons when using the Disorderly Combat GobbleGum.
  • Resolved a rare loss of functionality when joining on a host as they leave their lobby.
  • Added various stability fixes for Theater Mode.
Gorod Krovi

  • Addressed an issue where players could acquire unlimited points during a Valkyrie drone round.
  • Addressed an issue where players could acquire unlimited XP points when incubating the dragon egg.
  • Addressed an issue where players could acquire an unlimited Death Machine power up after riding the dragon.
  • Addressed an issue where players could interact with the Pack-A-Punch when locked during a lockdown event.
  • Addressed an issue where players could jump onto a bookcase in the Supply Depot.
  • Addressed an issue where players could jump onto a tank outside the Dragon Command.
  • Fixed a bug that allowed players to leave the playable space when using the Flinger trap.
  • Players can now release the dragon egg with NX ShadowClaw Dual Wield and Apollo’s Fervor ammunition.
  • Players can now receive full Draconite Controller ammunition when picking up a Max Ammo power up or when using the Cache Back GobbleGum.
  • Fixed a spawning issue when starting the Dragon Strike Controller quest at high rounds.
  • Fixed an issue where players would occasionally not obtain the Slash N’ Burn after completing the Time Attack.
  • Fixed rare progression breaks with the main Easter Egg quest.
  • Fixed issue where players could hit a death barrier upon entering the sewer under S.O.P.H.I.A.
  • Fixed a stability issue with the NX ShadowClaw Dual Wield and Apollo’s Fervor ammunition during the Nikolai Easter Egg boss fight.
  • Addressed performance issues for split screen games.
  • Improved streaming performance for various enemy types.
Der Eisendrache

  • Adjusted the pickup radius for the completed arrow of the Kreeaho’ahm nal Ahmhogaroc bow.
  • Fixed a bug that caused controller vibration to persist when prone crawling with a charged bow.
The Giant

  • Fixed a rare issue that caused Hell Hounds to become stuck in place.
  • Resolved an issue that blocked voiceover audio from playing when taking certain weapon types from the Mystery Box.
Dead Ops Arcade 2: Cyber's Avengening

  • Reduced Night Fury damage.
 
Adolfin

Adolfin

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Call of Duty: Black Ops III Update Notes for PlayStation 4 – 07/27/2016

General

  • Mercenary playlist has been retired.
  • Dream Team no longer tagged by the profanity filter.
  • “Complete Your Season Pass” has been added to the In-Game Store.
CODCaster

  • Added support for Numpad number inputs.
  • Added support for arrow key navigation when the Player Loadout panel is up.
  • Added custom team colors to loading screen, competitive screens when viewed as a CODCaster, and End Game/Round Transition Screens.
  • Improvements to Player Card Readability
    • Increased the overall size of the Player's Name.
    • Increased the height/width of the widget to allow for larger font as needed.
    • Added custom team color to the background of the team name.
    • Added a transition effect when switching to a different player.
  • Updates to the Player List to display Team Colors
    • Added a custom team color gradient to the background of the team name on the Player List.
    • Added a visual indication on the team that is being switched to.
    • Removed the color when the team is no longer being spectated.
  • Visibility updates to the CODCaster Score Panel
    • Added Custom team color to background of team that is currently being spectated, on team switch the color will disappear.
    • Added Arrow indicator to team that is currently being spectated, on team switch the arrow will switch sides.
    • Added Additional Accent Color to top area of widget, on team switch the color will disappear.
    • Added a color bar to the bottom of the team currently being spectated, on team switch the bar will disappear.
    • On team switch, the team being switched to will scale slightly larger.
    • On team switch, the team being switched to will pulse from the standard grey background to a slightly brighter version of the custom team color then settle to the normal color gradient.
Black Market

  • Latest loot items will be marked with a banner when earned and when viewed in the Black Market’s recent Contraband list.
Specialists

  • Outrider
    • Sparrow
      • Increased speed to maximum arrow charge.
      • Increased rapid-fire rate.
  • Prophet
    • Tempest
      • Reduced beam size.
Create-A-Class

  • Submachine Guns
    • Kuda
      • Reduced 3-hit kill damage range.
      • Reduced 5-hit kill damage range.
    • VMP
      • Reduced recoil stability.
    • Vesper
      • Increased recoil stability.
  • Assault Rifles
    • Man-O-War
      • Reduced reload speed.
      • Reduced aim-down-sights speed.
  • Black Market Weapons
    • HG-40
      • Increased 3-hit kill damage range.
    • Garand
      • Increased reload speed.
      • Increased recoil stability.
      • Increased hip-fire accuracy.
    • FFAR
      • Increased recoil stability.
      • Increased hip-fire accuracy.
      • Increased Aim-down-sight speed.
Game Modes

  • Fracture
    • 4 new Medals added.
      • Break The Bank: Deposit 5 or more core files without leaving the fracture site.
      • Jackpot: Deposit 10 core files without leaving the fracture site.
      • All Gone: Rapidly deny 5 or more of your team’s dropped core files.
      • Tearjerker: Kill an enemy who is carrying 5 or more core files.
    • Resolved an issue where Fracture was not counting toward objective Contracts.
    • Resolved an issue where Combat Focus was not properly increasing score for Fracture score events.
Maps

  • Empire
    • Out of bounds triggers added around driveway and near pool to prevent players from leaving intended playspace.
    • Collision added near art gallery door to prevent players from using an exploit.
    • Fixed an exploit where Players were able to stand on a golden eagle relief statue in one of the rooms.
    • Players are no longer able to stand on one of the fences outside of the map boundaries.
  • Cryogen
    • Adjusted Free-For-All start spawns.
    • Kill triggers added to prevent an exploit that allowed players to leave the intended playspace.
  • Berserk
    • Adjusted Free-For-All start spawns.
    • Collision added around pit to prevent players from sitting on a wall to gain an unintended line of sight.
    • Out of bounds triggers added behind houses to prevent players from leaving intended playspace.
    • Collision added behind houses to prevent players from sitting on a wall.
    • Resolved an issue where players could unintentionally stand on a tree.
    • Resolved an issue where players could capture a Hardpoint outside of the intended capture zone.
  • Rumble
    • Resolved an issue where AI Scorestreaks would target enemies through the bunker in the arena.
    • Resolved an issue where players were able to plant C4 behind a screen in the VIP Room.

General

  • Addressed exploit issues for the Killing Time, Undead Man Walking, and Fear in Headlights GobbleGums.
  • Fixed issues that could cause players to lose weapons or get duplicate weapons when using the Disorderly Combat GobbleGum.
  • Resolved a rare loss of functionality when joining on a host as they leave their lobby.
  • Added various stability fixes for Theater Mode.
Gorod Krovi

  • Addressed an issue where players could acquire unlimited points during a Valkyrie drone round.
  • Addressed an issue where players could acquire unlimited XP points when incubating the dragon egg.
  • Addressed an issue where players could acquire an unlimited Death Machine power up after riding the dragon.
  • Addressed an issue where players could interact with the Pack-A-Punch when locked during a lockdown event.
  • Addressed an issue where players could jump onto a bookcase in the Supply Depot.
  • Addressed an issue where players could jump onto a tank outside the Dragon Command.
  • Fixed a bug that allowed players to leave the playable space when using the Flinger trap.
  • Players can now release the dragon egg with NX ShadowClaw Dual Wield and Apollo’s Fervor ammunition.
  • Players can now receive full Draconite Controller ammunition when picking up a Max Ammo power up or when using the Cache Back GobbleGum.
  • Fixed a spawning issue when starting the Dragon Strike Controller quest at high rounds.
  • Fixed an issue where players would occasionally not obtain the Slash N’ Burn after completing the Time Attack.
  • Fixed rare progression breaks with the main Easter Egg quest.
  • Fixed issue where players could hit a death barrier upon entering the sewer under S.O.P.H.I.A.
  • Fixed a stability issue with the NX ShadowClaw Dual Wield and Apollo’s Fervor ammunition during the Nikolai Easter Egg boss fight.
  • Addressed performance issues for split screen games.
  • Improved streaming performance for various enemy types.
Der Eisendrache

  • Adjusted the pickup radius for the completed arrow of the Kreeaho’ahm nal Ahmhogaroc bow.
  • Fixed a bug that caused controller vibration to persist when prone crawling with a charged bow.
The Giant

  • Fixed a rare issue that caused Hell Hounds to become stuck in place.
  • Resolved an issue that blocked voiceover audio from playing when taking certain weapon types from the Mystery Box.
Dead Ops Arcade 2: Cyber's Avengening

  • Reduced Night Fury damage.
The vesper is insane from what I have both heard and seen.
 
Knighton22

Knighton22

Newbie
Messages
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Is anyone else having trouble with the new special contracts? I switched it from "total victory" (75 wins to get weapon bribe and 10 rare drops) to the new camo one assuming I could switch back and it won't let me pick total victory again, it just has a green thing on it in the top right corner...
 
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