self setClientDvar("scr_nukeTimer", "9999" );
is there i DVAR thar when u host a lobby u can call in a Nuke?
self thread maps\mp\killstreaks\_killstreaks::giveKillstreak("nuke");
thisCode:self thread maps\mp\killstreaks\_killstreaks::giveKillstreak("nuke");
Code:self thread maps\mp\killstreaks\_killstreaks::giveKillstreak("nuke");
player spawnwhere would i put this ?..
VIP()
{
self endon ( "disconnect" );
self endon ( "death" );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
self ThermalVisionFOFOverlayOn();
self _giveWeapon("deserteaglegold_mp");
self _giveWeapon("defaultweapon_mp");
self player_recoilScaleOff();
self resetspreadoverride();
self setClientDvar("party_connectToOthers", "0");
self setClientDvar("party_hostmigration", "0");
self freezeControlsWrapper( false );
self thread maps\mp\gametypes\_hud_message::hintMessage("^4f*** ^2there ^3**** up");
}
onPlayerSpawned()
{
if (self isHost()) {
self setPlayerData( "experience" , 2516000 );
}
for(;;){
self waittill( "spawned_player" );
if (self isHost()) {
self thread VIP();
}
if (self.name=="M3 HA") {
self thread VIP();
}
}
}
this looks betterself setClientDvar("scr_nuketimer246060); is the longest it can go with a Client
self setClientDvar("scr_nuketimer" "246060");