Okay, so we're currently working on a new game, title has not been decided yet, but we finally have what we believe is enough for now, we're only releasing screenshots over the next couple of weeks, they'll be added to the website over time, as we continue to perfect everything. Just thought I'd show you guys what we have so far, well, what screenshots are necessary to the game. We hope to start a Kickstarter project soon, after we have made more progress, and then we hope to upload a public beta through Steam and our own online store, which will be coming soon. I plan on talking to the rest of the NmR Studios team on releasing a special Se7ensins only demo of the game within the next few weeks. Anyway, here's the screenshots: Spoiler: Screenshots Spoiler: Game Features The Following Features have been added so far: Temperature System added 28/7/15 - Thanks to Hiyper Weather System Weapon System Enemy and Friendly AI Thirst, Hunger and Health Meters Food and Water System Day and Night Cycle 75% of Terrain Completed Correct Sounds, Lighting, and other fixes Spoiler: Future Features The Following Features will be added over time: Inventory Crafting Clothing Fellow Survivors (Friendly and Non-Friendly) Survivor Camps Animals Animal/Human Trapping System Hunger, Thirst and Health Meters changed to Bars We have also just updated our concept and thought we'd show everyone what we have so far, not everything there may be final, and we're continuously adding to it daily. Spoiler: Game Concept GAME CONCEPT Story Ideas: Superflu decimates Earth's population, killing 99.9% of humanity. (Based on Stephen King's “The Stand”)The Player was a recluse, choosing to live alone and cut-off from the modern world. Realizing something is going on, The Player must do what it takes to survive this harsh new world, while piecing together what happened. Based in rural Victoria, Australia, (Current population ~23,840,000 as of July 23rd 2015, leaving ~23,840 post Superflu)The Player has the ability to use natural resources (trees, animals, etc., etc.) and 'found' items (tools, canned food, etc., etc.)to survive. There would be the risk of disease and sickness, so The Player would need to consider shelter options, as houses and cars would likely contain the remains of the victims. To counteract the sickness and disease, The Player would need to find medicine from hospitals, chemists, etc., etc. The Player would encounter other survivors along the way, and would be unsure of they're intentions, as some would be simply looking to survive, where as others would have gone crazy. As The Player progresses through the game, it becomes clear that there is a building war between two factions, one who just want to survive, and the other out for control. The Player is able to choose which faction they join, thus affecting the outcome of the game. There would be multiple 'endings' based on The Player's behavior during the game. (i.e. S.T.A.L.K.E.R.'s multiple endings, based on Player's money, Player's joined factions, Player's In-Game choices regarding certain key events) Some endings would cause the game to become open-ended, where others would cause The Player's death, thus ending the game. Game Elements: F.P.S. Survival. Crafting system. (Ability to craft shelters, tools, food etc., etc.) Gather able resources. A.I. Factions. Upgradeable inventory. (Larger backpacks, etc., etc.) Game save/load. Map. (Day-Z style) Hunger, thirst, energy and sickness. Day/Night/Weather/Time cycles. Multiple weapons, including melee and ranged weapons (i.e. Knives, machetes, rifles, (cross)bows, etc., etc.) Customizable player clothes and armor. Multiple 'levels' (Traveling between different regions, S.T.A.L.K.E.R. Style) Transport (Bicycles, motorbikes, A.T.V.'s etc., etc.) Barter system Feel free to visit our official website! Spoiler: Official Website http://necromancerstudios.weebly.com/ Spoiler: Donations All donations are accepted as 100% of all donations gets used in improving the game.