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KidInk4Real

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so im using Se7enSins JTAG's Menu Base....all the codes i try dont work or give me errors. if you could just add it into my menu source i could give you a Unshared KV for helping me....if you know how to do it please add me on skype or aim.

AIM: ChampionModding
Skype: Champion.Modding

Thanks
 
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ok so lets 1st delcare our variable

int HeartFX = 0;//put ontop of DWORD XamHook(DWORD r3 bla bla)

now in the xam hook do

switch(HeartFX++){
case200:ChangeFontScaleOverTime(your_elem_here,400,your_current_font);break;
case 200 *2:ChangeFontScaleOverTime(your_elem_here,400,2.0)break;
HeartFX = 0;

Do you not want to learn or are you lazy?
if your not going to help him don't comment
 
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Im Leroy

Im Leroy

I'm just Testing Stuff.
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ok so lets 1st delcare our variable

int HeartFX = 0;//put ontop of DWORD XamHook(DWORD r3 bla bla)

now in the xam hook do

switch(HeartFX++){
case200:ChangeFontScaleOverTime(your_elem_here,400,your_current_font);break;
case 200 *2:ChangeFontScaleOverTime(your_elem_here,400,2.0)break;
HeartFX = 0;


if your not going to help him don't comment
Am I here to help? All I did, was I ask him if he's lazy or not.
 
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rzsm

rzsm

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ok so lets 1st delcare our variable

int HeartFX = 0;//put ontop of DWORD XamHook(DWORD r3 bla bla)

now in the xam hook do

switch(HeartFX++){
case200:ChangeFontScaleOverTime(your_elem_here,400,your_current_font);break;
case 200 *2:ChangeFontScaleOverTime(your_elem_here,400,2.0)break;
HeartFX = 0;


if your not going to help him don't comment

What does it mean to "Hook" a function?
 
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Da Botch

Da Botch

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What does it mean to "Hook" a function?
Overriding a function within the game (or any program that you are reversing, for that matter). When a function is hooked you can do a variety of things, like make sure a specific part of a function doesn't execute, or add in your own code that runs as the function does.

Basically it allows you to interact with or change what is already happening in the function.
 
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Overriding a function within the game (or any program that you are reversing, for that matter). When a function is hooked you can do a variety of things, like make sure a specific part of a function doesn't execute, or add in your own code that runs as the function does.

Basically it allows you to interact with or change what is already happening in the function.
and you have to reverse the function as well
 
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