News New Maps + Hardpoint - Patch Notes 11/08/19

Discussion in 'Call of Duty: Modern Warfare' started by Skepta, Nov 8, 2019 with 7 replies and 214 views.

  1. Skepta

    Skepta Microphone Champion Super Moderators

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    • We’ve added Krovnik Farmland to Ground War and Shoot House to Multiplayer!
    • Hardpoint is now in rotation!
    • Shoot House 24/7! This includes a mixture of Team Deathmatch, Domination, Kill Confirmed, and Headquarters
    Patch notes:
    • Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.

    • Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.

    • Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam

    • Fix for the Semtex warning audio being heard at the same volume whether in a building or outside

    • In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.

    • Fix for various collision issues across maps

    • Added UI that shows when XP events are active in playlists menus

    • Sprint and Tactical Sprint speeds are now back to speeds in Beta

    • Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb

    • Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped

    • Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap.
    RIOT SHIELD: Fixed an issue where the throwing knife and Thermite weren’t causing the shield to go on the player’s back when thrown. We’ve also fixed the issue where explosive splash damage wasn’t working consistently. We’ll continue to tune the Riot Shield in future updates.

    CLAYMORES: Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.

    BATTLE CHATTER: Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.

    MOUNTING: Slight increase to recoil while mounting.

    PERKS: E.O.D. now clamps damage to a non-lethal amount, assuming the player is at full health

    LIGHTING: Continued updates to player visibility in dark windows and dark areas.

    FOOTSTEPS: We’ve increased the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter. Stay tuned!
    Daily Challenges and Active Missions are getting a full sweep of testing and fixes. We’ll have more updates to these systems in future updates.

    • Fix for a bug where the Infiltrator challenge was not tracking properly

    • Fix for launchers not giving XP when shooting down killstreaks

    • Fix for a bug where planting or defusing 5 bombs in Cyber Attack or SnD was not tracking properly

    • Camo challenge for “Kills After a Reload” didn’t give the player enough time to acquire a kill, so time has been increased

    • Fix for a bug where your XP require to reach the next rank was higher than the value needed
    • 725 Shotgun: Increase to ADS and Hip Spread, reduced damage range

    • M4A1 Assault Rifle: Reduced damage range, small recoil increase

    • Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles

    • SMGs: Increased move speed, increased ADS move speed, small reduction in sprint out time

    • UZI SMG: Increased damage range

    • MG34 LMG: Increased hip spread, damage range reduction, small ADS slow down

    • M91 LMG: Increased hip spread, small damage range reduction

    • PKM: Increased hip spread, medium damage range reduction

    • Pistols: Increased move speed, reduced sprint out time, increased damage range

    • Crouch and Prone no longer adjust recoil
    See more below

    Source -
     
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    Last edited: Nov 8, 2019
  2. CeratedSuperior

    CeratedSuperior No sympathy for the Devil; keep that in mind Premium

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    Soinds pretty good. I can't wait to see what shoot house is like and I like that they added a 24/7 map. If it's a decent map that will be sweet.
     
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  3. ThatFala

    ThatFala Newbie

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    Can we confirm if the spec ops glitch has been patched?
     
  4. OP
    Skepta

    Skepta Microphone Champion Super Moderators

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    Which spec ops glitch? Maybe better asking on the thread if there is one

    • Pick up Intel! – In the Operations, explore Verdansk to find additional backstory information of Verdansk and the Operators.

    • Fix for scoreboards displaying incorrect data

    • XP adjustments and general backend fixes

    • Various fixes for out of bounds and parachute exploits

    • Respawn timer no longer stays on screen after teammates are revived from bleedout

    • Fix for issue where the Munitions were not usable after respawning via Gunship

    • Fix for losing your weapons when picking up the core

    • Achievements can now be unlocked in CP

    • Fix for issue where players could spawn with their weapons in the downed state

    • Picked up Munitions no longer carry over from match to match. Only the Munitions you purchase with points will.

    • When respawning via the Gunship, you will no longer be given the Tank role

    • Selecting an Allegiance Operator or Allegiance as a favorite faction will now properly assign the voice of the correct operator

    • Operation Headhunter: Fix for a bug where players are not able to lock missiles onto the final boss helicopter

    • Operation Crosswind: Adjusted stealth for gameplay

    • Operation Paladin:
      • Fix for a bug where there was no UI or indicator of where to go or how to finish the objective after defending the 3rd arms crate

      • Fix for a bug where the default weapon was different than the weapon a player would hold if they were placed in Last Stand
     
  5. 3xTiNcT

    3xTiNcT Yuh Staff

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    Beat me to the post cause I was to busy playing the new update. Sadly I couldn't even find a match on the new map. Solid update though. We just need more maps and a few more tweaks now.
     
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  6. OP
    Skepta

    Skepta Microphone Champion Super Moderators

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    Is there not the shoothouse 24/7 gamemode? Or are you on about the ground war map.

    I'm currently at work so wish I was at home playing instead.
     
  7. 3xTiNcT

    3xTiNcT Yuh Staff

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    I didn't see it unless I was playing on an old playlist. Wouldn't be surprised if I was. I could care less for ground war though. I was at work but got off early in time for the update so it worked out for me.
     
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  8. Timotjee v6

    Timotjee v6 #1 Se7ensins PS3 Hoster!

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    They really upped the notch with this update. The game is much more smooth and stable, plus the map that has been added is a banger!
     

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