PhantomRTM NET ReleaseI built PhantomRTM because my computer (for whatever reason) decided to no longer allow the Xbox 360 SDK to be on my computer so I could no longer use XDevkit (XRPC and JRPC run off of XDevkit (for the most part)).
Why should I start using PhantomRTM?
If you are not going to be performing calls then this is the best you got right now. This is the fastest memory editing lib for Xbox 360 around right now.
How would I implement this into my RTE?
Simple, I will show you.
// After downloading the .dll and adding it as a reference then add this to the top of your code... using XeClutch; // Add this to wherever you are storing you variables... PhantomRTM Jtag = new PhantomRTM(); // Establishing a connection to the console... Jtag.Connect(textBox1.Text); // Replace "textBox1.Text" with the IP Address of the console you are connecting to // Establishing a connection to the console and checking if the connection was a success... MessageBox.Show((Jtag.Connect(textBox1.Text) ? "Successfully connected to: " : "Unable to connect to: ") + textBox1.Text); // Replace "textBox1.Text" with the IP Address of the console you are connecting to
Is this open source?
Yep. If you want to contribute anything then just post your code below
Download: [Click here to view this link]
Virus Scan: https://www.virustotal.com/en/file/...341cc5b47c0462cfefdea9b4/analysis/1454698140/
Release Build February 5, 2016 - Redid Read_Byte (+1 overload) - Redid StringToByteArray Release Build February 4, 2016 - Added Search_Bool - Added Search_Byte (+1 overload) - Added Search_Char - Added Search_Double - Added Search_Float - Added Search_Int16 - Added Search_Int32 - Added Search_Int64 - Added Search_String - Added Search_SByte - Added Search_UInt16 - Added Search_UInt32 - Added Search_UInt64 - Added Search_Vector2 - Added Search_Vector3 Release Build March 4, 2015 - Added Command_Reboot - Fixed Connected - Redid Command_Shutdown - Redid Connect - Redid Disconnect Release Build March 4, 2015 - Added Connected - Added Disconnect - Added File_Delete - Added Get_DebugName - Added Get_ExecutionState - Added Get_HardwareInfo - Added Get_TitleAddress - Added Set_ConsoleColor - Added Set_DebugName - Redid Connect - Redid Get_ProcessID - Redid Read_Byte (+1 overload) - Redid Write_Byte (+1 overload) - Renamed Command_Launch to File_Launch - Renamed Command_Hook to Write_Hook - Renamed Command_OpenDVDDrive to Command_Eject - Renamed File_DumpMemory to Read_File - Renamed File_SaveMemory to Write_File - The handler now leaves the connection open so that you don't need to reconnect everytime you want to send a command, remember to disconnect at some point. Release Build December 16, 2014 - Added Read_Char - Added Read_Double - Added Read_Vector2 - Added Write_Char - Added Write_Double - Added Write_Vector2 - Fixed Command_Launch Release Build December 4, 2014 - Added Command_Hook Release Build October 29, 2014 - Added Command_Launch - Added File_SaveMemory - Added Read_Vector3 - Added Write_Vector3 - Optimized tons of code Release Build June 3, 2014 - Added Command_OpenDVDDrive - Added Command_SendText - Added Command_Shutdown - Added Debug_Freeze - Added Debug_UnFreeze - Added File_DumpMemory - Added Get_ConsoleID - Added Get_CPUKey - Added Get_ProcessID - Fixed all bugs Beta Build #3 April 6, 2014 - Added Read_Bool - Added Read_Byte (+1 overload) - Added Read_Float - Added Read_Int16 - Added Read_Int32 - Added Read_Int64 - Added Read_SByte - Added Read_String - Added Read_UInt16 - Added Read_UInt32 - Added Read_UInt64 - Added Write_Bool - Added Write_Float - Added Write_Int16 - Added Write_Int32 - Added Write_Int64 - Added Write_SByte - Added Write_UInt16 - Added Write_UInt32 - Added Write_UInt64 - Optimized Code - Redid Write_Byte (+1 overload) - Redid Write_NOP - Redid Write_String Beta Build #2 April 4, 2014 - Added Write_Byte (+1 overload) - Added Write_NOP - Changed name to PhantomRTM - Fixed Write_String Beta Build #1 April 3, 2014 - Initial Beta Release
Credits & Shoutouts:
X XeClutch - PhantomRTM
Xx jAmes t xX - Helping out (JRPC)
S S7 Pro - Helping out (XRPC)
nateleroux - XBDM for Retail (without XBDM, this wouldn't be possible)