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need help with a grenade launcher

  • Thread starter discgolfer72
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discgolfer72

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k so im building some new guns but have ran into a snagg with a grenade launcher

i can get the gun to spawn in game but it has huge lvl require (no duh its a hybrid)
but no matter what i do in willow tree it seems i cant get the gun to show up in hxd as
00000000000000FFFF
i have a but ton of guns and it makes manualy finding it a tedious task
any input would be great
gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
none
gd_weap_grenade_launcher.A_Weapon.WeaponType_grenade_launcher
gd_weap_grenade_launcher.Body.body4_Jakobs_Terror
none
gd_weap_rocket_launcher.mag.mag5
gd_weap_grenade_launcher.Barrel.barrel4_Atlas_Leviathan
None
gd_weap_grenade_launcher.Stock.stock1
None
gd_weap_grenade_launcher.acc.acc4_Mad
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Atlas_3
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
12
0
0
0
 
W

w0lfschild

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k so im building some new guns but have ran into a snagg with a grenade launcher

i can get the gun to spawn in game but it has huge lvl require (no duh its a hybrid)
but no matter what i do in willow tree it seems i cant get the gun to show up in hxd as
00000000000000FFFF
i have a but ton of guns and it makes manualy finding it a tedious task
any input would be great

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
none
gd_weap_grenade_launcher.A_Weapon.WeaponType_grenade_launcher
gd_weap_grenade_launcher.Body.body4_Jakobs_Terror
none
gd_weap_rocket_launcher.mag.mag5
gd_weap_grenade_launcher.Barrel.barrel4_Atlas_Leviathan
None
gd_weap_grenade_launcher.Stock.stock1
None
gd_weap_grenade_launcher.acc.acc4_Mad
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Atlas_3
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
12
0
0
0

Lol I love that thing but of corse I use jakobs material and a grip (the guns look soooo much better with a grip!) but your problem I think is the 12. Make it so your weapons attributes are
0
0(far left)
0
0(far left)
because those are what determines the numbers after the gun in hex. Also to manually find it you can just make the remaining ammo a ridiculous number 3274? for example and then search for that in hex I'm not 100% percent that would work because there might be multiple instances of that in hex throughout the save but there shouldn't be many if any in theory.

If you are really stuck I am always willing to Team-View/Msn chat
 
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TremerCrist

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To make it easy to find, dublicate it with willowtree. This will put it at the bottom of your gun list, above visited locations in hex editor.
 
D

discgolfer72

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Messages
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Lol I love that thing but of corse I use jakobs material and a grip (the guns look soooo much better with a grip!) but your problem I think is the 12. Make it so your weapons attributes are
0
0(far left)
0
0(far left)
because those are what determines the numbers after the gun in hex. Also to manually find it you can just make the remaining ammo a ridiculous number 3274? for example and then search for that in hex I'm not 100% percent that would work because there might be multiple instances of that in hex throughout the save but there shouldn't be many if any in theory.

If you are really stuck I am always willing to Team-View/Msn chat



thanks lol that was it i fingerd it out myself before checking back here

making it a scorpio really didnt change the damage a whole lot i was trying to stack on the damage multipliers back to the drawing board to see how high i can get it
 
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