renegade770
Enthusiast
So here is my issue. No matter what i do, i cannot get the timescale dvar to work at all. no matter what values ive set it at, it never slows down or speeds up the game. Yes, i am using the self setClientDvar( "timescale", 0.5);
I am using and testing this in system link and splitscreen only, and i was wondering if this is why. Does the dvar only work in full online matches?
Other notes:
All the other dvars i am using work perfectly fine.
Here is my list of dvars in case you are wondering what they are.
Any help is greatly appreciated.
I am using and testing this in system link and splitscreen only, and i was wondering if this is why. Does the dvar only work in full online matches?
Other notes:
All the other dvars i am using work perfectly fine.
Here is my list of dvars in case you are wondering what they are.
doDvars()
{
setDvar( "jump_height", "999" );
setDvar( "bg_fallDamageMaxHeight", "9999" );
setDvar( "bg_fallDamageMinHeight", "9998" );
setDvar( "player_sprintSpeedScale", 5 );
setDvar( "player_sprintUnlimited", 1 );
//setDvar( "onlinegame", "1" );
//setDvar( "xblive_privatematch" , "1" );
self setClientDvar( "scr_game_forceuav", "1");
self setClientDvar( "scr_game_forceuav", "1");
self setClientDvar( "compassEnemyFootstepEnabled", "1");
self setClientDvar( "compassEnemyFootstepMaxRange", "99999");
self setClientDvar( "cg_drawShellshock", "0");
self setClientDvar( "compassEnemyFootstepMaxZ", "99999");
self setClientDvar( "compassEnemyFootstepMinSpeed", "0");
self setClientDvar( "compassRadarUpdateTime", "0.001");
self setClientDvar( "compassFastRadarUpdateTime", "2");
self setClientDvar( "cg_footsteps", "1");
self setClientDvar( "player_burstFireCooldown", "0" );
self setClientDvar( "perk_bulletPenetrationMultiplier", "30" );
self setClientDvar( "perk_fastSnipeScale", "9" );
self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
self setClientDvar( "aim_autoaim_enabled" , "1" );
self setClientDvar( "aim_autoaim_lerp" , "100" );
self setClientDvar( "aim_autoaim_region_height" , "120" );
self setClientDvar( "aim_autoaim_region_width" , "99999999" );
self setClientDvar( "aim_autoAimRangeScale" , "2" );
self setClientDvar( "aim_lockon_debug" , "1" );
self setClientDvar( "aim_lockon_enabled" , "1" );
self setClientDvar( "aim_lockon_region_height" , "0" );
self setClientDvar( "aim_lockon_region_width" , "1386" );
self setClientDvar( "aim_lockon_strength" , "1" );
self setClientDvar( "aim_lockon_deflection" , "0.05" );
self setClientDvar( "aim_input_graph_debug" , "0" );
self setClientDvar( "aim_input_graph_enabled" , "1" );
self setClientDvar( "perk_weapReloadMultiplier", "0.0001" );
self setClientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setClientDvar( "perk_sprintMultiplier", "20");
self setClientDvar( "perk_footstepVolumeAlly", "0.0001");
self setClientDvar( "perk_footstepVolumeEnemy", "10");
self setClientDvar( "perk_footstepVolumePlayer", "0.0001");
self setClientDvar( "perk_improvedExtraBreath", "60");
self setClientDvar( "perk_extendedMeleeRange", "999");
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "aim_automelee_range", "255" );
self setClientDvar( "aim_automelee_region_height", "999" );
self setClientDvar( "aim_automelee_region_width", "999" );
self setClientDvar( "laserForceOn", "1" );
self setClientDvar( "cg_drawFPS", "1" );
self setClientDvar( "scr_airdrop_ac130", "999" );
self setClientDvar( "scr_airdrop_helicopter_minigun", "999" );
self setClientDvar( "scr_airdrop_emp", "999");
self setClientDvar( "r_znear", "35" );
self setclientdvar( "clanName", "{@@}");
self setClientDvar( "scr_nukeTimer" , "350" );
self setClientDvar( "ui_allow_classchange", "1" );
self setClientDvar( "cg_crosshairEnemyColor", "2.55 0 0" );
self setClientDvar( "cg_enemyNameFadeOut" , "900000" );
self setClientDvar( "cg_enemyNameFadeIn" , "0.01" );
self setClientDvar( "cg_overheadNamesFarScale", "1.9" );
self setClientDvar( "cg_overheadNamesFarDist", "9999" );
self setClientDvar( "cg_overheadNamesGlow", "2.55 0 0 1" );
self setClientDvar( "cg_drawThroughWalls" , "1" );
self setClientDvar( "ui_gametype", "GTNW" );
self setClientDvar( "cg_footsteps", "1" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0"); //claymores and c4 stay after you die
self setClientDvar( "scr_maxPerPlayerExplosives", "999"); //999 claymores and c4
self setClientDvar( "compassRadarPingFadeTime", "999" );//Makes the orange dot not disappear
self setClientDvar( "compassSoundPingFadeTime", "999" );//Makes the orange dot not disappear
self setClientDvar("compassRadarUpdateTime", "0.001");//Always Updating
self setClientDvar("compassFastRadarUpdateTime", "0.001");//Always Updating
self setClientDvar( "compassRadarLineThickness", "0");//No Line of Radar
self setClientDvar( "compassMaxRange", "999" ); // Infinite Map Range
MakeDvarServerInfo( "compassRadarPingFadeTime", "999");
MakeDvarServerInfo( "compassSoundPingFadeTime", "999");
MakeDvarServerInfo("compassRadarUpdateTime", "0.001");
MakeDvarServerInfo("compassFastRadarUpdateTime", "0.001");
MakeDvarServerInfo( "compassRadarLineThickness", "0");
MakeDvarServerInfo( "compassMaxRange", "999");
self setClientDvar( "timescale", 0.5);
}
{
setDvar( "jump_height", "999" );
setDvar( "bg_fallDamageMaxHeight", "9999" );
setDvar( "bg_fallDamageMinHeight", "9998" );
setDvar( "player_sprintSpeedScale", 5 );
setDvar( "player_sprintUnlimited", 1 );
//setDvar( "onlinegame", "1" );
//setDvar( "xblive_privatematch" , "1" );
self setClientDvar( "scr_game_forceuav", "1");
self setClientDvar( "scr_game_forceuav", "1");
self setClientDvar( "compassEnemyFootstepEnabled", "1");
self setClientDvar( "compassEnemyFootstepMaxRange", "99999");
self setClientDvar( "cg_drawShellshock", "0");
self setClientDvar( "compassEnemyFootstepMaxZ", "99999");
self setClientDvar( "compassEnemyFootstepMinSpeed", "0");
self setClientDvar( "compassRadarUpdateTime", "0.001");
self setClientDvar( "compassFastRadarUpdateTime", "2");
self setClientDvar( "cg_footsteps", "1");
self setClientDvar( "player_burstFireCooldown", "0" );
self setClientDvar( "perk_bulletPenetrationMultiplier", "30" );
self setClientDvar( "perk_fastSnipeScale", "9" );
self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
self setClientDvar( "aim_autoaim_enabled" , "1" );
self setClientDvar( "aim_autoaim_lerp" , "100" );
self setClientDvar( "aim_autoaim_region_height" , "120" );
self setClientDvar( "aim_autoaim_region_width" , "99999999" );
self setClientDvar( "aim_autoAimRangeScale" , "2" );
self setClientDvar( "aim_lockon_debug" , "1" );
self setClientDvar( "aim_lockon_enabled" , "1" );
self setClientDvar( "aim_lockon_region_height" , "0" );
self setClientDvar( "aim_lockon_region_width" , "1386" );
self setClientDvar( "aim_lockon_strength" , "1" );
self setClientDvar( "aim_lockon_deflection" , "0.05" );
self setClientDvar( "aim_input_graph_debug" , "0" );
self setClientDvar( "aim_input_graph_enabled" , "1" );
self setClientDvar( "perk_weapReloadMultiplier", "0.0001" );
self setClientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setClientDvar( "perk_sprintMultiplier", "20");
self setClientDvar( "perk_footstepVolumeAlly", "0.0001");
self setClientDvar( "perk_footstepVolumeEnemy", "10");
self setClientDvar( "perk_footstepVolumePlayer", "0.0001");
self setClientDvar( "perk_improvedExtraBreath", "60");
self setClientDvar( "perk_extendedMeleeRange", "999");
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "aim_automelee_range", "255" );
self setClientDvar( "aim_automelee_region_height", "999" );
self setClientDvar( "aim_automelee_region_width", "999" );
self setClientDvar( "laserForceOn", "1" );
self setClientDvar( "cg_drawFPS", "1" );
self setClientDvar( "scr_airdrop_ac130", "999" );
self setClientDvar( "scr_airdrop_helicopter_minigun", "999" );
self setClientDvar( "scr_airdrop_emp", "999");
self setClientDvar( "r_znear", "35" );
self setclientdvar( "clanName", "{@@}");
self setClientDvar( "scr_nukeTimer" , "350" );
self setClientDvar( "ui_allow_classchange", "1" );
self setClientDvar( "cg_crosshairEnemyColor", "2.55 0 0" );
self setClientDvar( "cg_enemyNameFadeOut" , "900000" );
self setClientDvar( "cg_enemyNameFadeIn" , "0.01" );
self setClientDvar( "cg_overheadNamesFarScale", "1.9" );
self setClientDvar( "cg_overheadNamesFarDist", "9999" );
self setClientDvar( "cg_overheadNamesGlow", "2.55 0 0 1" );
self setClientDvar( "cg_drawThroughWalls" , "1" );
self setClientDvar( "ui_gametype", "GTNW" );
self setClientDvar( "cg_footsteps", "1" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0"); //claymores and c4 stay after you die
self setClientDvar( "scr_maxPerPlayerExplosives", "999"); //999 claymores and c4
self setClientDvar( "compassRadarPingFadeTime", "999" );//Makes the orange dot not disappear
self setClientDvar( "compassSoundPingFadeTime", "999" );//Makes the orange dot not disappear
self setClientDvar("compassRadarUpdateTime", "0.001");//Always Updating
self setClientDvar("compassFastRadarUpdateTime", "0.001");//Always Updating
self setClientDvar( "compassRadarLineThickness", "0");//No Line of Radar
self setClientDvar( "compassMaxRange", "999" ); // Infinite Map Range
MakeDvarServerInfo( "compassRadarPingFadeTime", "999");
MakeDvarServerInfo( "compassSoundPingFadeTime", "999");
MakeDvarServerInfo("compassRadarUpdateTime", "0.001");
MakeDvarServerInfo("compassFastRadarUpdateTime", "0.001");
MakeDvarServerInfo( "compassRadarLineThickness", "0");
MakeDvarServerInfo( "compassMaxRange", "999");
self setClientDvar( "timescale", 0.5);
}
Any help is greatly appreciated.