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blockydoor6

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can anyone teach me how to code iso mod menus? i want to learn how but i only know very little like putting in god mode noclip and stuff but i want to learn how to code like a submenu within a submenu within another submenu so like having 5pages inside main mods. and having mutiple skybases and able to delete them. if anyone can help add me on skype :confused:ean.darkrai5 thanks
 
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jake000001111

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Submenu inside a submenu is easy as pie (+) the edible one of course.
so i'll give you example.
self addfunc( "Main", 0, "Main Mods", ::SubMenu, "MM" ); //so here is the menu im gonna use as an example
self addfunc( "Main", 1, "Toggles", ::SubMenu, "Tog" );
self addfunc( "Main", 2, "Admin", ::SubMenu, "AD" );

self addfunc( "MM", 0, "God Mode", ::god, "" );
self addfunc( "MM", 1, "Noclip", ::noclip, "" );
self addfunc( "MM", 2, "Main Mods 2", ::SubMenu, "MM2" );

self addfunc( "MM2", 0, "Supa Jump", ::jmp, "" );
self addfunc( "MM2", 1, "Low Gravity", ::lowg, "" );
self addfunc( "MM2", 2, "Main Mods 3", ::SubMenu, "MM3" );

self addfunc( "MM3", 0, "Main Menu", ::SubMenu, "Main" );
self addfunc( "MM3", 1, "Main Mods 1", ::SubMenu, "MM2" );
self addfunc( "MM3", 2, "Main Mods 2", ::SubMenu, "MM2" );

So the submenu function can execute any submenu no matter what menu you are in so in theory you could have infinite submenus inside submenus.

Your next problem to delete models such as a skybase just use the delete function.

Say you spawn a model called table to delete it you would just do table delete();
But if your using someones skybase code they most likely have more than one model so you would have to find either each model name or the math such as
for(i=0;i<30;i++)
{
skybasemodel delete();
}
or it would be like this
basefloor1 delete();
basefloor2 delete();
basefloor3 delete();
basefloor4 delete();
so on....

Want any more help add me on skype or ill add you when i get time
My skype jake000001111
 
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blockydoor6

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Submenu inside a submenu is easy as pie (+) the edible one of course.
so i'll give you example.
self addfunc( "Main", 0, "Main Mods", ::SubMenu, "MM" ); //so here is the menu im gonna use as an example
self addfunc( "Main", 1, "Toggles", ::SubMenu, "Tog" );
self addfunc( "Main", 2, "Admin", ::SubMenu, "AD" );

self addfunc( "MM", 0, "God Mode", ::god, "" );
self addfunc( "MM", 1, "Noclip", ::noclip, "" );
self addfunc( "MM", 2, "Main Mods 2", ::SubMenu, "MM2" );

self addfunc( "MM2", 0, "Supa Jump", ::jmp, "" );
self addfunc( "MM2", 1, "Low Gravity", ::lowg, "" );
self addfunc( "MM2", 2, "Main Mods 3", ::SubMenu, "MM3" );

self addfunc( "MM3", 0, "Main Menu", ::SubMenu, "Main" );
self addfunc( "MM3", 1, "Main Mods 1", ::SubMenu, "MM2" );
self addfunc( "MM3", 2, "Main Mods 2", ::SubMenu, "MM2" );

So the submenu function can execute any submenu no matter what menu you are in so in theory you could have infinite submenus inside submenus.

Your next problem to delete models such as a skybase just use the delete function.

Say you spawn a model called table to delete it you would just do table delete();
But if your using someones skybase code they most likely have more than one model so you would have to find either each model name or the math such as
for(i=0;i<30;i++)
{
skybasemodel delete();
}
or it would be like this
basefloor1 delete();
basefloor2 delete();
basefloor3 delete();
basefloor4 delete();
so on....

Want any more help add me on skype or ill add you when i get time
My skype jake000001111
 
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blockydoor6

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thanks so much :smile: and what about putting in the coding for example like
Godmode()
blah blah blah =true
Blah blah blah.... all the rest of the coding for it to work.

i know this all cant fit into one giant debug. so how do i incorporate the createcam.gsc createmenu.gsc and createdynents.gsc? right now i only have cheat.gsc and debug.gsc. i using aokmikey smart menu base just for now because its my first mod menu and i heard its easy to coden things in. 

thanks so much :smile: and what about putting in the coding for example like
Godmode()
blah blah blah =true
Blah blah blah.... all the rest of the coding for it to work.

i know this all cant fit into one giant debug. so how do i incorporate the createcam.gsc createmenu.gsc and createdynents.gsc? right now i only have cheat.gsc and debug.gsc. i using aokmikey smart menu base just for now because its my first mod menu and i heard its easy to coden things in.
 
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Zyroh

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Submenu inside a submenu is easy as pie (+) the edible one of course.
so i'll give you example.
self addfunc( "Main", 0, "Main Mods", ::SubMenu, "MM" ); //so here is the menu im gonna use as an example
self addfunc( "Main", 1, "Toggles", ::SubMenu, "Tog" );
self addfunc( "Main", 2, "Admin", ::SubMenu, "AD" );

self addfunc( "MM", 0, "God Mode", ::god, "" );
self addfunc( "MM", 1, "Noclip", ::noclip, "" );
self addfunc( "MM", 2, "Main Mods 2", ::SubMenu, "MM2" );

self addfunc( "MM2", 0, "Supa Jump", ::jmp, "" );
self addfunc( "MM2", 1, "Low Gravity", ::lowg, "" );
self addfunc( "MM2", 2, "Main Mods 3", ::SubMenu, "MM3" );

self addfunc( "MM3", 0, "Main Menu", ::SubMenu, "Main" );
self addfunc( "MM3", 1, "Main Mods 1", ::SubMenu, "MM2" );
self addfunc( "MM3", 2, "Main Mods 2", ::SubMenu, "MM2" );

So the submenu function can execute any submenu no matter what menu you are in so in theory you could have infinite submenus inside submenus.

Your next problem to delete models such as a skybase just use the delete function.

Say you spawn a model called table to delete it you would just do table delete();
But if your using someones skybase code they most likely have more than one model so you would have to find either each model name or the math such as
for(i=0;i<30;i++)
{
skybasemodel delete();
}
or it would be like this
basefloor1 delete();
basefloor2 delete();
basefloor3 delete();
basefloor4 delete();
so on....

Want any more help add me on skype or ill add you when i get time
My skype jake000001111

worse example xD
 
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coolbunnymodz

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Best way to learn is to just compare and contrast different menus and codes, and eventually you'll get the jist of how things work.
 
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Public Static Void

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can anyone teach me how to code iso mod menus? i want to learn how but i only know very little like putting in god mode noclip and stuff but i want to learn how to code like a submenu within a submenu within another submenu so like having 5pages inside main mods. and having mutiple skybases and able to delete them. if anyone can help add me on skype :confused:ean.darkrai5 thanks

Best way to learn is to just compare and contrast different menus and codes, and eventually you'll get the jist of how things work.

This right here..

KBrizzle had an amazing post that was stickied for quite sometime before they let it die out. Search for something along the lines of "GSC Basic Scripting Tutorial", it is honestly too much work to have someone teach it to you
 
Q

QM Haackz

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This right here..

KBrizzle had an amazing post that was stickied for quite sometime before they let it die out. Search for something along the lines of "GSC Basic Scripting Tutorial", it is honestly too much work to have someone teach it to you
Yeh i agree with this, but what i do is teach them the basics then let them try figure the rest out themselves and if they need any help or anything explaining to them then ill do that.
 
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