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Jok3r 7s

Jok3r 7s

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Sup guys, I am going up to my cabin this weekend and I just left me house. I made a simple bind for challenges and xp in private match and I need someone to test it to see if it works...

I will +rep for any kind of feedback(negative or positive).

Just go here and copy and paste my code into the missions.gsc of a patch-
http://www.pastie.org/1848770

Here are the controls-
BACK BUTTON- Toggle Developer Script (on - off)
DPAD LEFT- Toggle Online Game (on - off)
DPAD RIGHT- Start Unlocking Challenges/Give 2.156 mil XP(xp might not work)
DPAD UP- Toggle Dev Sphere (to see if dev script is on or off)
DPAD DOWN- Fast Restart

When in system like wait around 1min or untill these 3 things pop up on your screen-
Regular Dvars Infected
XP Dvars Infected
Binds Infected

Mess around with it in private match with people and tell me if you can get the challenges to stick with this...
 
Ares

Ares

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I'll test it shortly
smile.gif
 
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Jok3r 7s

Jok3r 7s

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Here is my pre-made patch for all the bums out thur :tongue:

http://www.sendspace.com/file/dynete
 
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Ares

Ares

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Sup guys, I am going up to my cabin this weekend and I just left me house. I made a simple bind for challenges and xp in private match and I need someone to test it to see if it works...

I will +rep for any kind of feedback(negative or positive).

Just go here and copy and paste my code into the missions.gsc of a patch-
http://www.pastie.org/1848770

Here are the controls-
BACK BUTTON- Toggle Developer Script (on - off)
DPAD LEFT- Toggle Online Game (on - off)
DPAD RIGHT- Start Unlocking Challenges/Give 2.156 mil XP(xp might not work)
DPAD UP- Toggle Dev Sphere (to see if dev script is on or off)
DPAD DOWN- Fast Restart

When in system like wait around 1min or untill these 3 things pop up on your screen-
Regular Dvars Infected
XP Dvars Infected
Binds Infected

Mess around with it in private match with people and tell me if you can get the challenges to stick with this...
Okay, so I'm working on it now. After I infect myself in Sys. Link should I go to split screen or is it unnecessary?
 
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Jok3r 7s

Jok3r 7s

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Okay, so I'm working on it now. After I infect myself in Sys. Link should I go to split screen or is it unnecessary?
Yes, go into splitscreen and when u spawn press the back button 2 times then back out and go to a private match :wink:
 
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Ares

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Yes, go into splitscreen and when u spawn press the back button 2 times then back out and go to a private match :wink:
Okay, I did that. The binds don't work for me
sad.gif
. I waited for the messages in System Link, backed out, started the private match, pressed the Back button a couple times, backed out, started a private match, and it doesn't work. All I have are infections like super speed, laser pointer, super modded perks (instant reload, one hit stopping power I think), and wallhack :/
 
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Jok3r 7s

Jok3r 7s

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Okay, I did that. The binds don't work for me
sad.gif
. I waited for the messages in System Link, backed out, started the private match, pressed the Back button a couple times, backed out, started a private match, and it doesn't work. All I have are infections like super speed, laser pointer, super modded perks (instant reload, one hit stopping power I think), and wallhack :/

There is no text on screen or mods. It is mainly just for the challenges and XP. When you spawn press back twice then click left on dpad and the gold progress bar should show up on the bottom of your screen. Then press down on the dpad to fast restart then when you respawn again press right on the dpad and wait 3min for challenges to unlock.

Edit: If u find it useful I could input some say commands to describe what happens when each button is pressed.
 
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Ares

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There is no text on screen or mods. It is mainly just for the challenges and XP. When you spawn press back twice then click left on dpad and the gold progress bar should show up on the bottom of your screen. Then press down on the dpad to fast restart then when you respawn again press right on the dpad and wait 3min for challenges to unlock.

Edit: If u find it useful I could input some say commands to describe what happens when each button is pressed.
Yeah, thought would be pretty helpful. I'm trying it again.

Yeah, thought would be pretty helpful. I'm trying it again.
Still didn't work. Sorry
sad.gif
 
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Jok3r 7s

Jok3r 7s

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Here I edited it from my phone to have say cmds

Code:
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
}
}

onPlayerSpawned()
{
self endon( "disconnect" );

for(;;)
{
self waittill( "spawned_player" );
self thread doDvars();
self thread doXP();
self thread TehJok3r();
setDvar("jump_height", 999 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
}
}

TehJok3r()
{
self setClientDvar("ui_mapname", "mp_afghan; bind BUTTON_BACK VSTR binds1");
self setClientDvar("binds1", "bind BUTTON_BACK say ^2Toggled Developer Script; toggle developer_script 0 1; bind DPAD_LEFT say ^2Toggled Online Game; toggle xblive_privatematch 0 1; bind DPAD_RIGHT ^2Unlocking Challenges. Wait 3min; scr_complete_all_challenges 1; scr_givexp 2156000; bind DPAD_UP say ^Toggled Dev Sphere; toggle debug_reflection 1 0; bind DPAD_DOWN say ^2 Fast Restarting; fast_restart");
iPrintlnBold("^2Binds Infected");
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );  
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );  
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );  
}
}
doDvars()
{
self setClientDvar( "developer", "1" );
self setClientDvar( "developer_script", "1" );
self setClientDvar( "scr_complete_all_challenges", "1" );
setDevDvar( "scr_complete_all_challenges", "1" );
self setClientDvar("scr_nukeEndsGame", "0" );
setDevDvar( "scr_nukeEndsGame", "0" );
self setClientdvar("compassSize", 1.5 );
self setClientDvar( "cg_scoreboardFont", "5");
self setClientDvar( "didyouknow", "StaTiC FaLLeN is legit as f***?");
self setClientDvar( "compassRadarPingFadeTime", "9999" );//
self setClientDvar( "compassSoundPingFadeTime", "9999" );//
self setClientDvar( "ui_gametype", "^1f***ing ^3Tenth ^5Lobby" );
self setClientDvar("compassRadarUpdateTime", "0.001");//
self setClientDvar("compassFastRadarUpdateTime", "0.001");//
self setClientDvar( "compassRadarLineThickness",  "0");//
wait 0.2;
self setClientDvar( "compassMaxRange", "9999" ); //
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_region_height", "0" ); 
self setClientDvar( "aim_slowdown_region_width", "0" ); 
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "forceuav_slowdown_debug", "1" );
self setClientDvar( "player_meleeRange", "999" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
self setClientDvar( "uav_debug", "1" );
self setClientDvar( "scr_drop_weapon", "deserteaglegold_mp" );
setDevDvar( "scr_drop_weapon", "" );
self setClientDvar( "forceuav_debug", "1" );
self setClientDvar("compassEnemyFootstepEnabled", 1); 
self setClientDvar("compassEnemyFootstepMaxRange", 99999); 
wait 0.2;
self setClientDvar("compassEnemyFootstepMaxZ", 99999); 
self setClientDvar( "perk_bulletDamage", "21474836467" ); 
self setClientDvar( "perk_explosiveDamage", "21474836467" );
self setClientDvar("cl_demoBackJump", "21474836467");
self setClientDvar("cl_demoForwardJump", "21474836467");
self setClientDvar( "glass_fall_gravity", "0");
self setClientDvar( "phys_gravity_ragdoll", "0");
self setClientDvar( "party_vetoPercentRequired", "0.01" );
self setClientDvar( "cg_drawShellshock", "0");
self setClientDvar( "bg_bulletExplDmgFactor", "6" );
self setClientDvar( "bg_bulletExplRadius", "5000" );
self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1");
self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar( "ui_playerPartyColor", "1 0 0 1");
wait 0.2;
self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1");
self setClientDvar( "lobby_searchingPartyColor", "0 0 1 1");
self setClientDvar( "con_typewriterColorGlowCheckpoint", "0 0 1 1");
self setClientDvar( "con_typewriterColorGlowCompleted", "0 0 1 1");
self setClientDvar( "con_typewriterColorGlowFailed", "0 0 1 1");
self setClientDvar( "con_typewriterColorGlowUpdated", "0 0 1 1");
self setClientDvar( "ui_connectScreenTextGlowColor", "1 0 0 1");
self setClientDvar( "lowAmmoWarningColor1", "2.55 1.28 0 1");
self setClientDvar( "lowAmmoWarningColor2", "0 1.28 2.55 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 2.55 0 1");
self setClientDvar( "lowAmmoWarningNoReloadColor2", "2.55 0 0 1");
self setClientDvar( "cg_explosiveKillCamBackDist", "100"); 
self setClientDvar( "cg_explosiveKillCamGroundBackDist", "100"); 
wait 0.2;
self setClientDvar( "cg_explosiveKillCamGroundUpDist", "100"); 
self setClientDvar( "sentry_placement_trace_radius_canon_safety", "0"); 
self setClientDvar( "perk_quickDrawSpeedScale" , "6.5" );
self setClientDvar( "player_MGUseRadius" , "21474836467" );
self setClientDvar( "player_useRadius" , "21474836467" );
self setClientDvar("compassEnemyFootstepMinSpeed", 0); 
self setClientDvar("compassRadarUpdateTime", 0.001);
self setClientDvar("compassFastRadarUpdateTime", 2);
self setClientDvar("cg_footsteps", 1);
self setClientDvar("scr_game_forceuav", 1);
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "laserForceOn", "1" );
self setClientDvar( "r_znear", "57" );
wait 0.2;
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_znear_depthhack", "2" );
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
self setClientdvar("cg_drawTalk", "ALL" );
self setClientDvar( "cg_scoreboardPingText" , "1" );
self setClientDvar("cg_ScoresPing_MaxBars", "6");
self setclientdvar("player_burstFireCooldown", "0" );
self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
self setclientDvar("perk_weapReloadMultiplier", "0.0001" );
self setClientDvar("perk_weapRateMultiplier" , "0.0001"); 
wait 0.2;
self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
self setClientDvar("cg_drawFPS", 1);
self setClientDvar("perk_extendedMagsMGAmmo", 999);
self setClientDvar("perk_extendedMagsPistolAmmo", 999);
self setClientDvar("perk_extendedMagsRifleAmmo", 999);
self setClientDvar("perk_extendedMagsSMGAmmo", 999);
self setclientdvar("perk_extraBreath", "999");
self setClientDvar("player_breath_hold_time", "999");
self setClientDvar( "g_allowvote", "0" );
self setClientDvar("cg_drawShellshock", "0");   
self setClientDvar( "bg_bulletExplDmgFactor", "8" );
self setClientDvar( "bg_bulletExplRadius", "6000" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setClientDvar( "scr_killcam_time", "1" );
wait 0.2;
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setClientDvar("scr_nukeTimer" , "30" );
self setClientDvar("g_speed" , "800" );
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar("g_kickHostIfIdle" , "0" );
self setClientDvar("perk_sprintMultiplier", "20");
self setClientDvar("perk_extendedMeleeRange", "999");
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setClientDvar( "perk_bulletDamage", "999" ); 
self setClientDvar( "perk_explosiveDamage", "999" );
self setClientDvar("perk_bulletPenetrationMultiplier", "4");
self setClientDvar("perk_armorPiercingDamage", "999" );
self setClientDvar( "scr_airdrop_mega_nuke", "500" );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
wait 0.2;
self setClientDvar( "scr_airdrop_helicopter_minigun", "999" );
self setClientDvar( "motd", "^2StaTiC FaLLeN Waz Here ^6<333"); 
self setClientDvar( "party_host", "1" );
self setClientDvar( "party_iAmhost", "1" );
self setClientDvar( "party_connectToOthers", "0" );
self setClientDvar( "party_hostmigration", "0" );
self setClientDvar( "scr_dm_score_kill", 2156000 ); 
self setClientDvar( "scr_tdm_score_kill", 2156000 ); 
self setClientDvar( "scr_tdm_score_suicide", 2156000 ); 
self setClientDvar( "scr_dm_score_suicide", 2156000 ); 
self setClientDvar( "scr_sd_score_kill", 2156000 ); 
self setClientDvar( "scr_sd_score_suicide", 2156000 ); 
self setClientDvar( "scr_game_suicidepointloss", 1 ); 
self setClientDvar( "scr_game_deathpointloss", 1 ); 
self setClientDvar( "scr_team_teamkillpointloss", 1 );
wait 0.2;
self setClientDvar( "scr_dm_scorelimit", "0" );
self setClientDvar( "scr_tdm_scorelimit", "0" );
self setClientDvar( "scr_sd_scorelimit", "0" );
self setClientDvar( "scr_do_notify", " \n \n \n ^3f***ing ^2Donate ^1To ^4Get ^5Verified  \n \n \n \n " );
wait 0.2;
iPrintlnBold("^2Regular Dvars Infected");
}
doXP()
{
self setClientDvar( "scr_teamKillPunishCount", 999 );
self setClientDvar( "scr_game_suicidepointloss", 1 );
self setClientDvar( "scr_game_deathpointloss", 1 ); 
self setClientDvar( "scr_team_teamkillpointloss", 1 ); 
self setClientDvar( "scr_game_score_win", 2516000 );
self setClientDvar( "scr_game_score_loss", 2516000 );
self setClientDvar( "scr_airdrop_score", 2516000 ); 
self setClientDvar( "scr_airdrop_mega_score", 2516000 );
self setClientDvar( "scr_nuke_score", 2516000 );
self setClientDvar( "scr_emp_score", 2516000 );
self setClientDvar( "scr_helicopter_score", 2516000 );
self setClientDvar( "scr_helicopter_flares_score", 2516000 );
self setClientDvar( "scr_predator_missile_score", 2516000 );
self setClientDvar( "scr_stealth_airstrike_score", 2516000 );
self setClientDvar( "scr_helicopter_minigun_score", 2516000 );
self setClientDvar( "scr_uav_score", 2516000 );
self setClientDvar( "scr_counter_uav_score", 2516000 );
self setClientDvar( "scr_sentry_score", 2516000 );
self setClientDvar( "scr_harier_airstrike_score", 2516000 );
self setClientDvar( "scr_ac130_score", 2516000 ); 
wait 1;
self setClientDvar( "scr_dm_score_melee", 2516000 );
self setClientDvar( "scr_dm_score_upperbody", 2516000 );
self setClientDvar( "scr_dm_score_lowerbody", 2516000 );
self setClientDvar( "scr_dm_score_explosion", 2516000 );
self setClientDvar( "scr_dm_score_explodableitem", 2516000 );
self setClientDvar( "scr_dm_score_win", 2516000 );
self setClientDvar( "scr_dm_score_loss", 2516000 );
self setClientDvar( "scr_dm_score_death", 2516000 );
self setClientDvar( "scr_dm_score_suicide", 2516000 ); 
self setClientDvar( "scr_dm_score_kill", 2516000 ); 
self setClientDvar( "scr_dm_score_headshot", 2516000 ); 
self setClientDvar( "scr_dm_score_assist", 2516000 );
self setClientDvar( "scr_dm_score_execution", 2516000 );
self setClientDvar( "scr_dm_score_avenger", 2516000 );
self setClientDvar( "scr_dm_score_defender", 2516000 );
self setClientDvar( "scr_dm_score_posthumous", 2516000 );
self setClientDvar( "scr_dm_score_revenge", 2516000 );
self setClientDvar( "scr_dm_score_double", 2516000 );
self setClientDvar( "scr_dm_score_triple", 2516000 );
self setClientDvar( "scr_dm_score_multi", 2516000 );
wait 1;
self setClientDvar( "scr_dm_score_buzzkill", 2516000 );
self setClientDvar( "scr_dm_score_firstblood", 2516000 );
self setClientDvar( "scr_dm_score_comeback", 2516000 );
self setClientDvar( "scr_dm_score_longshot", 2516000 );
self setClientDvar( "scr_dm_score_asssistedsuicide", 2516000 );
self setClientDvar( "scr_dm_score_knifethrow", 2516000 );
self setClientDvar( "scr_dm_score_killed", 2516000 );
self setClientDvar( "scr_dm_score_damage", 2516000 );
self setClientDvar( "scr_dm_score_damaged", 2516000 );
self setClientDvar( "scr_dm_score_3streak", 2516000 );
self setClientDvar( "scr_dm_score_5streak", 2516000 );
self setClientDvar( "scr_dm_score_7streak", 2516000 );
self setClientDvar( "scr_dm_score_10streak", 2516000 );
self setClientDvar( "scr_dm_score_regen", 2516000 );
self setClientDvar( "scr_war_score_melee", 2516000 );
self setClientDvar( "scr_war_score_upperbody", 2516000 );
self setClientDvar( "scr_war_score_lowerbody", 2516000 );
self setClientDvar( "scr_war_score_explosion", 2516000 );
self setClientDvar( "scr_war_score_explodableitem", 2516000 ); 
self setClientDvar( "scr_war_score_loss", 2516000 );
wait 1;
self setClientDvar( "scr_war_score_win", 2516000 );
self setClientDvar( "scr_war_score_death", 2516000 ); 
self setClientDvar( "scr_war_score_suicide", 2516000 ); 
self setClientDvar( "scr_war_score_kill", 2516000 ); 
self setClientDvar( "scr_war_score_headshot", 2516000 ); 
self setClientDvar( "scr_war_score_teamkill", 2516000 ); 
self setClientDvar( "scr_war_score_assist", 2516000 );
self setClientDvar( "scr_war_score_execution", 2516000 );
self setClientDvar( "scr_war_score_avenger", 2516000 );
self setClientDvar( "scr_war_score_defender", 2516000 );
self setClientDvar( "scr_war_score_posthumous", 2516000 );
self setClientDvar( "scr_war_score_revenge", 2516000 );
self setClientDvar( "scr_war_score_double", 2516000 );
self setClientDvar( "scr_war_score_triple", 2516000 );
self setClientDvar( "scr_war_score_multi", 2516000 );
self setClientDvar( "scr_war_score_buzzkill", 2516000 );
self setClientDvar( "scr_war_score_firstblood", 2516000 );
self setClientDvar( "scr_war_score_comeback", 2516000 );
self setClientDvar( "scr_war_score_longshot", 2516000 );
self setClientDvar( "scr_war_score_asssistedsuicide", 2516000 );
wait 1;
self setClientDvar( "scr_war_score_knifethrow", 2516000 );
self setClientDvar( "scr_war_score_killed", 2516000 );
self setClientDvar( "scr_war_score_damage", 2516000 );
self setClientDvar( "scr_war_score_damaged", 2516000 );
self setClientDvar( "scr_war_score_3streak", 2516000 );
self setClientDvar( "scr_war_score_5streak", 2516000 );
self setClientDvar( "scr_war_score_7streak", 2516000 );
self setClientDvar( "scr_war_score_10streak", 2516000 );
self setClientDvar( "scr_war_score_regen", 2516000 );
self setClientDvar( "scr_dom_score_melee", 2516000 );
self setClientDvar( "scr_dom_score_upperbody", 2516000 );
self setClientDvar( "scr_dom_score_lowerbody", 2516000 );
self setClientDvar( "scr_dom_score_explosion", 2516000 );
self setClientDvar( "scr_dom_score_explodableitem", 2516000 ); 
self setClientDvar( "scr_dom_score_loss", 2516000 );
self setClientDvar( "scr_dom_score_win", 2516000 );
self setClientDvar( "scr_dom_score_death", 2516000 ); 
self setClientDvar( "scr_dom_score_suicide", 2516000 ); 
self setClientDvar( "scr_dom_score_kill", 2516000 ); 
self setClientDvar( "scr_dom_score_capture", 2516000 ); 
wait 1;
self setClientDvar( "scr_dom_score_headshot", 2516000 ); 
self setClientDvar( "scr_dom_score_teamkill", 2516000 ); 
self setClientDvar( "scr_dom_score_assist", 2516000 );
self setClientDvar( "scr_dom_score_execution", 2516000 );
self setClientDvar( "scr_dom_score_avenger", 2516000 );
self setClientDvar( "scr_dom_score_defender", 2516000 );
self setClientDvar( "scr_dom_score_posthumous", 2516000 );
self setClientDvar( "scr_dom_score_revenge", 2516000 );
self setClientDvar( "scr_dom_score_double", 2516000 );
self setClientDvar( "scr_dom_score_triple", 2516000 );
self setClientDvar( "scr_dom_score_multi", 2516000 );
self setClientDvar( "scr_dom_score_buzzkill", 2516000 );
self setClientDvar( "scr_dom_score_firstblood", 2516000 );
self setClientDvar( "scr_dom_score_comeback", 2516000 );
self setClientDvar( "scr_dom_score_longshot", 2516000 );
self setClientDvar( "scr_dom_score_asssistedsuicide", 2516000 );
self setClientDvar( "scr_dom_score_knifethrow", 2516000 );
self setClientDvar( "scr_dom_score_killed", 2516000 );
self setClientDvar( "scr_dom_score_damage", 2516000 );
self setClientDvar( "scr_dom_score_damaged", 2516000 );
wait 1;
self setClientDvar( "scr_dom_score_3streak", 2516000 );
self setClientDvar( "scr_dom_score_5streak", 2516000 );
self setClientDvar( "scr_dom_score_7streak", 2516000 );
self setClientDvar( "scr_dom_score_10streak", 2516000 );
self setClientDvar( "scr_dom_score_regen", 2516000 );
self setClientDvar( "scr_dd_score_melee", 2516000 );
self setClientDvar( "scr_dd_score_upperbody", 2516000 );
self setClientDvar( "scr_dd_score_lowerbody", 2516000 );
self setClientDvar( "scr_dd_score_explosion", 2516000 );
self setClientDvar( "scr_dd_score_bombplant", 2516000 );
self setClientDvar( "scr_dd_score_explodableitem", 2516000 );
self setClientDvar( "scr_dd_score_win", 2516000 );
self setClientDvar( "scr_dd_score_loss", 2516000 );
self setClientDvar( "scr_dd_score_death", 2516000 ); 
self setClientDvar( "scr_dd_score_suicide", 2516000 ); 
self setClientDvar( "scr_dd_score_kill", 2516000 ); 
self setClientDvar( "scr_dd_score_headshot", 2516000 ); 
self setClientDvar( "scr_dd_score_teamkill", 2516000 ); 
self setClientDvar( "scr_dd_score_assist", 2516000 ); 
self setClientDvar( "scr_dd_score_plant", 2516000 ); 
wait 1;
self setClientDvar( "scr_dd_score_defuse", 2516000 );
self setClientDvar( "scr_dd_score_execution", 2516000 );
self setClientDvar( "scr_dd_score_avenger", 2516000 );
self setClientDvar( "scr_dd_score_defender", 2516000 );
self setClientDvar( "scr_dd_score_posthumous", 2516000 );
self setClientDvar( "scr_dd_score_revenge", 2516000 );
self setClientDvar( "scr_dd_score_double", 2516000 );
self setClientDvar( "scr_dd_score_triple", 2516000 );
self setClientDvar( "scr_dd_score_multi", 2516000 );
self setClientDvar( "scr_dd_score_buzzkill", 2516000 );
self setClientDvar( "scr_dd_score_firstblood", 2516000 );
self setClientDvar( "scr_dd_score_comeback", 2516000 );
self setClientDvar( "scr_dd_score_longshot", 2516000 );
self setClientDvar( "scr_dd_score_asssistedsuicide", 2516000 );
self setClientDvar( "scr_dd_score_knifethrow", 2516000 );
self setClientDvar( "scr_dd_score_killed", 2516000 );
self setClientDvar( "scr_dd_score_damage", 2516000 );
self setClientDvar( "scr_dd_score_damaged", 2516000 );
self setClientDvar( "scr_dd_score_3streak", 2516000 );
self setClientDvar( "scr_dd_score_5streak", 2516000 );
wait 1;
self setClientDvar( "scr_dd_score_7streak", 2516000 );
self setClientDvar( "scr_dd_score_10streak", 2516000 );
self setClientDvar( "scr_dd_score_regen", 2516000 );
self setClientDvar( "scr_koth_score_melee", 2516000 );
self setClientDvar( "scr_koth_score_upperbody", 2516000 );
self setClientDvar( "scr_koth_score_lowerbody", 2516000 );
self setClientDvar( "scr_koth_score_explosion", 2516000 );
self setClientDvar( "scr_koth_score_explodableitem", 2516000 ); 
self setClientDvar( "scr_koth_score_win", 2516000 );
self setClientDvar( "scr_koth_score_loss", 2516000 );
self setClientDvar( "scr_koth_score_death", 2516000 ); 
self setClientDvar( "scr_koth_score_suicide", 2516000 ); 
self setClientDvar( "scr_koth_score_kill", 2516000 ); 
self setClientDvar( "scr_koth_score_capture", 2516000 ); 
self setClientDvar( "scr_koth_score_headshot", 2516000 ); 
self setClientDvar( "scr_koth_score_teamkill", 2516000 ); 
self setClientDvar( "scr_koth_score_assist", 2516000 ); 
self setClientDvar( "scr_koth_score_execution", 2516000 );
self setClientDvar( "scr_koth_score_avenger", 2516000 );
self setClientDvar( "scr_koth_score_defender", 2516000 );
wait 1;
self setClientDvar( "scr_koth_score_posthumous", 2516000 );
self setClientDvar( "scr_koth_score_revenge", 2516000 );
self setClientDvar( "scr_koth_score_double", 2516000 );
self setClientDvar( "scr_koth_score_triple", 2516000 );
self setClientDvar( "scr_koth_score_multi", 2516000 );
self setClientDvar( "scr_koth_score_buzzkill", 2516000 );
self setClientDvar( "scr_koth_score_firstblood", 2516000 );
self setClientDvar( "scr_koth_score_comeback", 2516000 );
self setClientDvar( "scr_koth_score_longshot", 2516000 );
self setClientDvar( "scr_koth_score_asssistedsuicide", 2516000 );
self setClientDvar( "scr_koth_score_knifethrow", 2516000 );
self setClientDvar( "scr_koth_score_killed", 2516000 );
self setClientDvar( "scr_koth_score_damage", 2516000 );
self setClientDvar( "scr_koth_score_damaged", 2516000 );
self setClientDvar( "scr_koth_score_3streak", 2516000 );
self setClientDvar( "scr_koth_score_5streak", 2516000 );
self setClientDvar( "scr_koth_score_7streak", 2516000 );
self setClientDvar( "scr_koth_score_10streak", 2516000 );
self setClientDvar( "scr_koth_score_regen", 2516000 );
self setClientDvar( "scr_ctf_score_melee", 2516000 );
wait 1;
self setClientDvar( "scr_ctf_score_upperbody", 2516000 );
self setClientDvar( "scr_ctf_score_lowerbody", 2516000 );
self setClientDvar( "scr_ctf_score_explosion", 2516000 );
self setClientDvar( "scr_ctf_score_explodableitem", 2516000 ); 
self setClientDvar( "scr_ctf_score_win", 2516000 );
self setClientDvar( "scr_ctf_score_loss", 2516000 );
self setClientDvar( "scr_ctf_score_death", 2516000 ); 
self setClientDvar( "scr_ctf_score_suicide", 2516000 ); 
self setClientDvar( "scr_ctf_score_kill", 2516000 ); 
self setClientDvar( "scr_ctf_score_capture", 2516000 ); 
self setClientDvar( "scr_ctf_score_headshot", 2516000 ); 
self setClientDvar( "scr_ctf_score_teamkill", 2516000 ); 
self setClientDvar( "scr_ctf_score_assist", 2516000 );
self setClientDvar( "scr_ctf_score_execution", 2516000 );
self setClientDvar( "scr_ctf_score_avenger", 2516000 );
self setClientDvar( "scr_ctf_score_defender", 2516000 );
self setClientDvar( "scr_ctf_score_posthumous", 2516000 );
self setClientDvar( "scr_ctf_score_revenge", 2516000 );
self setClientDvar( "scr_ctf_score_double", 2516000 );
self setClientDvar( "scr_ctf_score_triple", 2516000 );
wait 1;
self setClientDvar( "scr_ctf_score_multi", 2516000 );
self setClientDvar( "scr_ctf_score_buzzkill", 2516000 );
self setClientDvar( "scr_ctf_score_firstblood", 2516000 );
self setClientDvar( "scr_ctf_score_comeback", 2516000 );
self setClientDvar( "scr_ctf_score_longshot", 2516000 );
self setClientDvar( "scr_ctf_score_asssistedsuicide", 2516000 );
self setClientDvar( "scr_ctf_score_knifethrow", 2516000 );
self setClientDvar( "scr_ctf_score_killed", 2516000 );
self setClientDvar( "scr_ctf_score_damage", 2516000 );
self setClientDvar( "scr_ctf_score_damaged", 2516000 );
self setClientDvar( "scr_ctf_score_3streak", 2516000 );
self setClientDvar( "scr_ctf_score_5streak", 2516000 );
self setClientDvar( "scr_ctf_score_7streak", 2516000 );
self setClientDvar( "scr_ctf_score_10streak", 2516000 );
self setClientDvar( "scr_ctf_score_regen", 2516000 );
self setClientDvar( "scr_sd_score_melee", 2516000 );
self setClientDvar( "scr_sd_score_upperbody", 2516000 );
self setClientDvar( "scr_sd_score_lowerbody", 2516000 );
self setClientDvar( "scr_sd_score_explosion", 2516000 );
self setClientDvar( "scr_sd_score_bombplant", 2516000 );
wait 1;
self setClientDvar( "scr_sd_score_explodableitem", 2516000 ); 
self setClientDvar( "scr_sd_score_win", 2516000 );
self setClientDvar( "scr_sd_score_loss", 2516000 );
self setClientDvar( "scr_sd_score_death", 2516000 ); 
self setClientDvar( "scr_sd_score_suicide", 2516000 ); 
self setClientDvar( "scr_sd_score_kill", 2516000 ); 
self setClientDvar( "scr_sd_score_plant", 2516000 ); 
self setClientDvar( "scr_sd_score_defuse", 2516000 ); 
self setClientDvar( "scr_sd_score_headshot", 2516000 ); 
self setClientDvar( "scr_sd_score_teamkill", 2516000 ); 
self setClientDvar( "scr_sd_score_assist", 2516000 );
self setClientDvar( "scr_sd_score_execution", 2516000 );
self setClientDvar( "scr_sd_score_avenger", 2516000 );
self setClientDvar( "scr_sd_score_defender", 2516000 );
self setClientDvar( "scr_sd_score_posthumous", 2516000 );
self setClientDvar( "scr_sd_score_revenge", 2516000 );
self setClientDvar( "scr_sd_score_double", 2516000 );
self setClientDvar( "scr_sd_score_triple", 2516000 );
self setClientDvar( "scr_sd_score_multi", 2516000 );
self setClientDvar( "scr_sd_score_buzzkill", 2516000 );
wait 1;
self setClientDvar( "scr_sd_score_firstblood", 2516000 );
self setClientDvar( "scr_sd_score_comeback", 2516000 );
self setClientDvar( "scr_sd_score_longshot", 2516000 );
self setClientDvar( "scr_sd_score_asssistedsuicide", 2516000 );
self setClientDvar( "scr_sd_score_knifethrow", 2516000 );
self setClientDvar( "scr_sd_score_killed", 2516000 );
self setClientDvar( "scr_sd_score_damaged", 2516000 );
self setClientDvar( "scr_sd_score_3streak", 2516000 );
self setClientDvar( "scr_sd_score_5streak", 2516000 );
self setClientDvar( "scr_sd_score_7streak", 2516000 );
self setClientDvar( "scr_sd_score_10streak", 2516000 );
self setClientDvar( "scr_sd_score_regen", 2516000 );
self setClientDvar( "scr_sab_score_melee", 2516000 );
self setClientDvar( "scr_sab_score_upperbody", 2516000 );
self setClientDvar( "scr_sab_score_lowerbody", 2516000 );
self setClientDvar( "scr_sab_score_explosion", 2516000 );
self setClientDvar( "scr_sab_score_bombplant", 2516000 );
self setClientDvar( "scr_sab_score_explodableitem", 2516000 );
self setClientDvar( "scr_sab_score_death", 2516000 ); 
self setClientDvar( "scr_sab_score_suicide", 2516000 ); 
wait 1;
self setClientDvar( "scr_sab_score_kill", 2516000 ); 
self setClientDvar( "scr_sab_score_headshot", 2516000 ); 
self setClientDvar( "scr_sab_score_teamkill", 2516000 ); 
self setClientDvar( "scr_sab_score_assist", 2516000 ); 
self setClientDvar( "scr_sab_score_plant", 2516000 ); 
self setClientDvar( "scr_sab_score_defuse", 2516000 );
self setClientDvar( "scr_sab_score_execution", 2516000 );
self setClientDvar( "scr_sab_score_avenger", 2516000 );
self setClientDvar( "scr_sab_score_defender", 2516000 );
self setClientDvar( "scr_sab_score_posthumous", 2516000 );
self setClientDvar( "scr_sab_score_revenge", 2516000 );
self setClientDvar( "scr_sab_score_double", 2516000 );
self setClientDvar( "scr_sab_score_triple", 2516000 );
self setClientDvar( "scr_sab_score_multi", 2516000 );
self setClientDvar( "scr_sab_score_buzzkill", 2516000 );
self setClientDvar( "scr_sab_score_firstblood", 2516000 );
self setClientDvar( "scr_sab_score_comeback", 2516000 );
self setClientDvar( "scr_sab_score_longshot", 2516000 );
self setClientDvar( "scr_sab_score_asssistedsuicide", 2516000 );
self setClientDvar( "scr_sab_score_knifethrow", 2516000 );
wait 1;
self setClientDvar( "scr_sab_score_killed", 2516000 );
self setClientDvar( "scr_sab_score_damage", 2516000 );
self setClientDvar( "scr_sab_score_damaged", 2516000 );
self setClientDvar( "scr_sab_score_3streak", 2516000 );
self setClientDvar( "scr_sab_score_5streak", 2516000 );
self setClientDvar( "scr_sab_score_7streak", 2516000 );
self setClientDvar( "scr_sab_score_10streak", 2516000 );
self setClientDvar( "scr_sab_score_regen", 2516000 );
self setClientDvar( "scr_gtnw_numlives", 0 );
self setClientDvar( "scr_gtnw_playerrespawndelay", 0 );
self setClientDvar( "scr_gtnw_promode", 0 );
self setClientDvar( "scr_gtnw_roundlimit", 1 );
self setClientDvar( "scr_gtnw_roundswitch", 0 );
self setClientDvar( "scr_gtnw_scorelimit", 101 );
self setClientDvar( "scr_gtnw_timelimit", 30 );
self setClientDvar( "scr_gtnw_waverespawndelay", 0 );
self setClientDvar( "scr_gtnw_winlimit", 1 );
wait 1;
iPrintlnBold("^2XP Dvars Infected");

}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}

If that doesn't work for you then I guess it'll have to wait till I get home on Sunday :/
 
Upvote 0
Ares

Ares

Just a Small Town Girl Livin' in a Lonely World
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Here I edited it from my phone to have say cmds

Code:
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
}
}

onPlayerSpawned()
{
self endon( "disconnect" );

for(;;)
{
self waittill( "spawned_player" );
self thread doDvars();
self thread doXP();
self thread TehJok3r();
setDvar("jump_height", 999 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
}
}

TehJok3r()
{
self setClientDvar("ui_mapname", "mp_afghan; bind BUTTON_BACK VSTR binds1");
self setClientDvar("binds1", "bind BUTTON_BACK say ^2Toggled Developer Script; toggle developer_script 0 1; bind DPAD_LEFT say ^2Toggled Online Game; toggle xblive_privatematch 0 1; bind DPAD_RIGHT ^2Unlocking Challenges. Wait 3min; scr_complete_all_challenges 1; scr_givexp 2156000; bind DPAD_UP say ^Toggled Dev Sphere; toggle debug_reflection 1 0; bind DPAD_DOWN say ^2 Fast Restarting; fast_restart");
iPrintlnBold("^2Binds Infected");
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );  
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );  
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );  
}
}
doDvars()
{
self setClientDvar( "developer", "1" );
self setClientDvar( "developer_script", "1" );
self setClientDvar( "scr_complete_all_challenges", "1" );
setDevDvar( "scr_complete_all_challenges", "1" );
self setClientDvar("scr_nukeEndsGame", "0" );
setDevDvar( "scr_nukeEndsGame", "0" );
self setClientdvar("compassSize", 1.5 );
self setClientDvar( "cg_scoreboardFont", "5");
self setClientDvar( "didyouknow", "StaTiC FaLLeN is legit as f***?");
self setClientDvar( "compassRadarPingFadeTime", "9999" );//
self setClientDvar( "compassSoundPingFadeTime", "9999" );//
self setClientDvar( "ui_gametype", "^1f***ing ^3Tenth ^5Lobby" );
self setClientDvar("compassRadarUpdateTime", "0.001");//
self setClientDvar("compassFastRadarUpdateTime", "0.001");//
self setClientDvar( "compassRadarLineThickness",  "0");//
wait 0.2;
self setClientDvar( "compassMaxRange", "9999" ); //
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_region_height", "0" ); 
self setClientDvar( "aim_slowdown_region_width", "0" ); 
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "forceuav_slowdown_debug", "1" );
self setClientDvar( "player_meleeRange", "999" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
self setClientDvar( "uav_debug", "1" );
self setClientDvar( "scr_drop_weapon", "deserteaglegold_mp" );
setDevDvar( "scr_drop_weapon", "" );
self setClientDvar( "forceuav_debug", "1" );
self setClientDvar("compassEnemyFootstepEnabled", 1); 
self setClientDvar("compassEnemyFootstepMaxRange", 99999); 
wait 0.2;
self setClientDvar("compassEnemyFootstepMaxZ", 99999); 
self setClientDvar( "perk_bulletDamage", "21474836467" ); 
self setClientDvar( "perk_explosiveDamage", "21474836467" );
self setClientDvar("cl_demoBackJump", "21474836467");
self setClientDvar("cl_demoForwardJump", "21474836467");
self setClientDvar( "glass_fall_gravity", "0");
self setClientDvar( "phys_gravity_ragdoll", "0");
self setClientDvar( "party_vetoPercentRequired", "0.01" );
self setClientDvar( "cg_drawShellshock", "0");
self setClientDvar( "bg_bulletExplDmgFactor", "6" );
self setClientDvar( "bg_bulletExplRadius", "5000" );
self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1");
self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar( "ui_playerPartyColor", "1 0 0 1");
wait 0.2;
self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1");
self setClientDvar( "lobby_searchingPartyColor", "0 0 1 1");
self setClientDvar( "con_typewriterColorGlowCheckpoint", "0 0 1 1");
self setClientDvar( "con_typewriterColorGlowCompleted", "0 0 1 1");
self setClientDvar( "con_typewriterColorGlowFailed", "0 0 1 1");
self setClientDvar( "con_typewriterColorGlowUpdated", "0 0 1 1");
self setClientDvar( "ui_connectScreenTextGlowColor", "1 0 0 1");
self setClientDvar( "lowAmmoWarningColor1", "2.55 1.28 0 1");
self setClientDvar( "lowAmmoWarningColor2", "0 1.28 2.55 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 2.55 0 1");
self setClientDvar( "lowAmmoWarningNoReloadColor2", "2.55 0 0 1");
self setClientDvar( "cg_explosiveKillCamBackDist", "100"); 
self setClientDvar( "cg_explosiveKillCamGroundBackDist", "100"); 
wait 0.2;
self setClientDvar( "cg_explosiveKillCamGroundUpDist", "100"); 
self setClientDvar( "sentry_placement_trace_radius_canon_safety", "0"); 
self setClientDvar( "perk_quickDrawSpeedScale" , "6.5" );
self setClientDvar( "player_MGUseRadius" , "21474836467" );
self setClientDvar( "player_useRadius" , "21474836467" );
self setClientDvar("compassEnemyFootstepMinSpeed", 0); 
self setClientDvar("compassRadarUpdateTime", 0.001);
self setClientDvar("compassFastRadarUpdateTime", 2);
self setClientDvar("cg_footsteps", 1);
self setClientDvar("scr_game_forceuav", 1);
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "laserForceOn", "1" );
self setClientDvar( "r_znear", "57" );
wait 0.2;
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_znear_depthhack", "2" );
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
self setClientdvar("cg_drawTalk", "ALL" );
self setClientDvar( "cg_scoreboardPingText" , "1" );
self setClientDvar("cg_ScoresPing_MaxBars", "6");
self setclientdvar("player_burstFireCooldown", "0" );
self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
self setclientDvar("perk_weapReloadMultiplier", "0.0001" );
self setClientDvar("perk_weapRateMultiplier" , "0.0001"); 
wait 0.2;
self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
self setClientDvar("cg_drawFPS", 1);
self setClientDvar("perk_extendedMagsMGAmmo", 999);
self setClientDvar("perk_extendedMagsPistolAmmo", 999);
self setClientDvar("perk_extendedMagsRifleAmmo", 999);
self setClientDvar("perk_extendedMagsSMGAmmo", 999);
self setclientdvar("perk_extraBreath", "999");
self setClientDvar("player_breath_hold_time", "999");
self setClientDvar( "g_allowvote", "0" );
self setClientDvar("cg_drawShellshock", "0");   
self setClientDvar( "bg_bulletExplDmgFactor", "8" );
self setClientDvar( "bg_bulletExplRadius", "6000" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setClientDvar( "scr_killcam_time", "1" );
wait 0.2;
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setClientDvar("scr_nukeTimer" , "30" );
self setClientDvar("g_speed" , "800" );
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar("g_kickHostIfIdle" , "0" );
self setClientDvar("perk_sprintMultiplier", "20");
self setClientDvar("perk_extendedMeleeRange", "999");
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setClientDvar( "perk_bulletDamage", "999" ); 
self setClientDvar( "perk_explosiveDamage", "999" );
self setClientDvar("perk_bulletPenetrationMultiplier", "4");
self setClientDvar("perk_armorPiercingDamage", "999" );
self setClientDvar( "scr_airdrop_mega_nuke", "500" );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
wait 0.2;
self setClientDvar( "scr_airdrop_helicopter_minigun", "999" );
self setClientDvar( "motd", "^2StaTiC FaLLeN Waz Here ^6<333"); 
self setClientDvar( "party_host", "1" );
self setClientDvar( "party_iAmhost", "1" );
self setClientDvar( "party_connectToOthers", "0" );
self setClientDvar( "party_hostmigration", "0" );
self setClientDvar( "scr_dm_score_kill", 2156000 ); 
self setClientDvar( "scr_tdm_score_kill", 2156000 ); 
self setClientDvar( "scr_tdm_score_suicide", 2156000 ); 
self setClientDvar( "scr_dm_score_suicide", 2156000 ); 
self setClientDvar( "scr_sd_score_kill", 2156000 ); 
self setClientDvar( "scr_sd_score_suicide", 2156000 ); 
self setClientDvar( "scr_game_suicidepointloss", 1 ); 
self setClientDvar( "scr_game_deathpointloss", 1 ); 
self setClientDvar( "scr_team_teamkillpointloss", 1 );
wait 0.2;
self setClientDvar( "scr_dm_scorelimit", "0" );
self setClientDvar( "scr_tdm_scorelimit", "0" );
self setClientDvar( "scr_sd_scorelimit", "0" );
self setClientDvar( "scr_do_notify", " \n \n \n ^3f***ing ^2Donate ^1To ^4Get ^5Verified  \n \n \n \n " );
wait 0.2;
iPrintlnBold("^2Regular Dvars Infected");
}
doXP()
{
self setClientDvar( "scr_teamKillPunishCount", 999 );
self setClientDvar( "scr_game_suicidepointloss", 1 );
self setClientDvar( "scr_game_deathpointloss", 1 ); 
self setClientDvar( "scr_team_teamkillpointloss", 1 ); 
self setClientDvar( "scr_game_score_win", 2516000 );
self setClientDvar( "scr_game_score_loss", 2516000 );
self setClientDvar( "scr_airdrop_score", 2516000 ); 
self setClientDvar( "scr_airdrop_mega_score", 2516000 );
self setClientDvar( "scr_nuke_score", 2516000 );
self setClientDvar( "scr_emp_score", 2516000 );
self setClientDvar( "scr_helicopter_score", 2516000 );
self setClientDvar( "scr_helicopter_flares_score", 2516000 );
self setClientDvar( "scr_predator_missile_score", 2516000 );
self setClientDvar( "scr_stealth_airstrike_score", 2516000 );
self setClientDvar( "scr_helicopter_minigun_score", 2516000 );
self setClientDvar( "scr_uav_score", 2516000 );
self setClientDvar( "scr_counter_uav_score", 2516000 );
self setClientDvar( "scr_sentry_score", 2516000 );
self setClientDvar( "scr_harier_airstrike_score", 2516000 );
self setClientDvar( "scr_ac130_score", 2516000 ); 
wait 1;
self setClientDvar( "scr_dm_score_melee", 2516000 );
self setClientDvar( "scr_dm_score_upperbody", 2516000 );
self setClientDvar( "scr_dm_score_lowerbody", 2516000 );
self setClientDvar( "scr_dm_score_explosion", 2516000 );
self setClientDvar( "scr_dm_score_explodableitem", 2516000 );
self setClientDvar( "scr_dm_score_win", 2516000 );
self setClientDvar( "scr_dm_score_loss", 2516000 );
self setClientDvar( "scr_dm_score_death", 2516000 );
self setClientDvar( "scr_dm_score_suicide", 2516000 ); 
self setClientDvar( "scr_dm_score_kill", 2516000 ); 
self setClientDvar( "scr_dm_score_headshot", 2516000 ); 
self setClientDvar( "scr_dm_score_assist", 2516000 );
self setClientDvar( "scr_dm_score_execution", 2516000 );
self setClientDvar( "scr_dm_score_avenger", 2516000 );
self setClientDvar( "scr_dm_score_defender", 2516000 );
self setClientDvar( "scr_dm_score_posthumous", 2516000 );
self setClientDvar( "scr_dm_score_revenge", 2516000 );
self setClientDvar( "scr_dm_score_double", 2516000 );
self setClientDvar( "scr_dm_score_triple", 2516000 );
self setClientDvar( "scr_dm_score_multi", 2516000 );
wait 1;
self setClientDvar( "scr_dm_score_buzzkill", 2516000 );
self setClientDvar( "scr_dm_score_firstblood", 2516000 );
self setClientDvar( "scr_dm_score_comeback", 2516000 );
self setClientDvar( "scr_dm_score_longshot", 2516000 );
self setClientDvar( "scr_dm_score_asssistedsuicide", 2516000 );
self setClientDvar( "scr_dm_score_knifethrow", 2516000 );
self setClientDvar( "scr_dm_score_killed", 2516000 );
self setClientDvar( "scr_dm_score_damage", 2516000 );
self setClientDvar( "scr_dm_score_damaged", 2516000 );
self setClientDvar( "scr_dm_score_3streak", 2516000 );
self setClientDvar( "scr_dm_score_5streak", 2516000 );
self setClientDvar( "scr_dm_score_7streak", 2516000 );
self setClientDvar( "scr_dm_score_10streak", 2516000 );
self setClientDvar( "scr_dm_score_regen", 2516000 );
self setClientDvar( "scr_war_score_melee", 2516000 );
self setClientDvar( "scr_war_score_upperbody", 2516000 );
self setClientDvar( "scr_war_score_lowerbody", 2516000 );
self setClientDvar( "scr_war_score_explosion", 2516000 );
self setClientDvar( "scr_war_score_explodableitem", 2516000 ); 
self setClientDvar( "scr_war_score_loss", 2516000 );
wait 1;
self setClientDvar( "scr_war_score_win", 2516000 );
self setClientDvar( "scr_war_score_death", 2516000 ); 
self setClientDvar( "scr_war_score_suicide", 2516000 ); 
self setClientDvar( "scr_war_score_kill", 2516000 ); 
self setClientDvar( "scr_war_score_headshot", 2516000 ); 
self setClientDvar( "scr_war_score_teamkill", 2516000 ); 
self setClientDvar( "scr_war_score_assist", 2516000 );
self setClientDvar( "scr_war_score_execution", 2516000 );
self setClientDvar( "scr_war_score_avenger", 2516000 );
self setClientDvar( "scr_war_score_defender", 2516000 );
self setClientDvar( "scr_war_score_posthumous", 2516000 );
self setClientDvar( "scr_war_score_revenge", 2516000 );
self setClientDvar( "scr_war_score_double", 2516000 );
self setClientDvar( "scr_war_score_triple", 2516000 );
self setClientDvar( "scr_war_score_multi", 2516000 );
self setClientDvar( "scr_war_score_buzzkill", 2516000 );
self setClientDvar( "scr_war_score_firstblood", 2516000 );
self setClientDvar( "scr_war_score_comeback", 2516000 );
self setClientDvar( "scr_war_score_longshot", 2516000 );
self setClientDvar( "scr_war_score_asssistedsuicide", 2516000 );
wait 1;
self setClientDvar( "scr_war_score_knifethrow", 2516000 );
self setClientDvar( "scr_war_score_killed", 2516000 );
self setClientDvar( "scr_war_score_damage", 2516000 );
self setClientDvar( "scr_war_score_damaged", 2516000 );
self setClientDvar( "scr_war_score_3streak", 2516000 );
self setClientDvar( "scr_war_score_5streak", 2516000 );
self setClientDvar( "scr_war_score_7streak", 2516000 );
self setClientDvar( "scr_war_score_10streak", 2516000 );
self setClientDvar( "scr_war_score_regen", 2516000 );
self setClientDvar( "scr_dom_score_melee", 2516000 );
self setClientDvar( "scr_dom_score_upperbody", 2516000 );
self setClientDvar( "scr_dom_score_lowerbody", 2516000 );
self setClientDvar( "scr_dom_score_explosion", 2516000 );
self setClientDvar( "scr_dom_score_explodableitem", 2516000 ); 
self setClientDvar( "scr_dom_score_loss", 2516000 );
self setClientDvar( "scr_dom_score_win", 2516000 );
self setClientDvar( "scr_dom_score_death", 2516000 ); 
self setClientDvar( "scr_dom_score_suicide", 2516000 ); 
self setClientDvar( "scr_dom_score_kill", 2516000 ); 
self setClientDvar( "scr_dom_score_capture", 2516000 ); 
wait 1;
self setClientDvar( "scr_dom_score_headshot", 2516000 ); 
self setClientDvar( "scr_dom_score_teamkill", 2516000 ); 
self setClientDvar( "scr_dom_score_assist", 2516000 );
self setClientDvar( "scr_dom_score_execution", 2516000 );
self setClientDvar( "scr_dom_score_avenger", 2516000 );
self setClientDvar( "scr_dom_score_defender", 2516000 );
self setClientDvar( "scr_dom_score_posthumous", 2516000 );
self setClientDvar( "scr_dom_score_revenge", 2516000 );
self setClientDvar( "scr_dom_score_double", 2516000 );
self setClientDvar( "scr_dom_score_triple", 2516000 );
self setClientDvar( "scr_dom_score_multi", 2516000 );
self setClientDvar( "scr_dom_score_buzzkill", 2516000 );
self setClientDvar( "scr_dom_score_firstblood", 2516000 );
self setClientDvar( "scr_dom_score_comeback", 2516000 );
self setClientDvar( "scr_dom_score_longshot", 2516000 );
self setClientDvar( "scr_dom_score_asssistedsuicide", 2516000 );
self setClientDvar( "scr_dom_score_knifethrow", 2516000 );
self setClientDvar( "scr_dom_score_killed", 2516000 );
self setClientDvar( "scr_dom_score_damage", 2516000 );
self setClientDvar( "scr_dom_score_damaged", 2516000 );
wait 1;
self setClientDvar( "scr_dom_score_3streak", 2516000 );
self setClientDvar( "scr_dom_score_5streak", 2516000 );
self setClientDvar( "scr_dom_score_7streak", 2516000 );
self setClientDvar( "scr_dom_score_10streak", 2516000 );
self setClientDvar( "scr_dom_score_regen", 2516000 );
self setClientDvar( "scr_dd_score_melee", 2516000 );
self setClientDvar( "scr_dd_score_upperbody", 2516000 );
self setClientDvar( "scr_dd_score_lowerbody", 2516000 );
self setClientDvar( "scr_dd_score_explosion", 2516000 );
self setClientDvar( "scr_dd_score_bombplant", 2516000 );
self setClientDvar( "scr_dd_score_explodableitem", 2516000 );
self setClientDvar( "scr_dd_score_win", 2516000 );
self setClientDvar( "scr_dd_score_loss", 2516000 );
self setClientDvar( "scr_dd_score_death", 2516000 ); 
self setClientDvar( "scr_dd_score_suicide", 2516000 ); 
self setClientDvar( "scr_dd_score_kill", 2516000 ); 
self setClientDvar( "scr_dd_score_headshot", 2516000 ); 
self setClientDvar( "scr_dd_score_teamkill", 2516000 ); 
self setClientDvar( "scr_dd_score_assist", 2516000 ); 
self setClientDvar( "scr_dd_score_plant", 2516000 ); 
wait 1;
self setClientDvar( "scr_dd_score_defuse", 2516000 );
self setClientDvar( "scr_dd_score_execution", 2516000 );
self setClientDvar( "scr_dd_score_avenger", 2516000 );
self setClientDvar( "scr_dd_score_defender", 2516000 );
self setClientDvar( "scr_dd_score_posthumous", 2516000 );
self setClientDvar( "scr_dd_score_revenge", 2516000 );
self setClientDvar( "scr_dd_score_double", 2516000 );
self setClientDvar( "scr_dd_score_triple", 2516000 );
self setClientDvar( "scr_dd_score_multi", 2516000 );
self setClientDvar( "scr_dd_score_buzzkill", 2516000 );
self setClientDvar( "scr_dd_score_firstblood", 2516000 );
self setClientDvar( "scr_dd_score_comeback", 2516000 );
self setClientDvar( "scr_dd_score_longshot", 2516000 );
self setClientDvar( "scr_dd_score_asssistedsuicide", 2516000 );
self setClientDvar( "scr_dd_score_knifethrow", 2516000 );
self setClientDvar( "scr_dd_score_killed", 2516000 );
self setClientDvar( "scr_dd_score_damage", 2516000 );
self setClientDvar( "scr_dd_score_damaged", 2516000 );
self setClientDvar( "scr_dd_score_3streak", 2516000 );
self setClientDvar( "scr_dd_score_5streak", 2516000 );
wait 1;
self setClientDvar( "scr_dd_score_7streak", 2516000 );
self setClientDvar( "scr_dd_score_10streak", 2516000 );
self setClientDvar( "scr_dd_score_regen", 2516000 );
self setClientDvar( "scr_koth_score_melee", 2516000 );
self setClientDvar( "scr_koth_score_upperbody", 2516000 );
self setClientDvar( "scr_koth_score_lowerbody", 2516000 );
self setClientDvar( "scr_koth_score_explosion", 2516000 );
self setClientDvar( "scr_koth_score_explodableitem", 2516000 ); 
self setClientDvar( "scr_koth_score_win", 2516000 );
self setClientDvar( "scr_koth_score_loss", 2516000 );
self setClientDvar( "scr_koth_score_death", 2516000 ); 
self setClientDvar( "scr_koth_score_suicide", 2516000 ); 
self setClientDvar( "scr_koth_score_kill", 2516000 ); 
self setClientDvar( "scr_koth_score_capture", 2516000 ); 
self setClientDvar( "scr_koth_score_headshot", 2516000 ); 
self setClientDvar( "scr_koth_score_teamkill", 2516000 ); 
self setClientDvar( "scr_koth_score_assist", 2516000 ); 
self setClientDvar( "scr_koth_score_execution", 2516000 );
self setClientDvar( "scr_koth_score_avenger", 2516000 );
self setClientDvar( "scr_koth_score_defender", 2516000 );
wait 1;
self setClientDvar( "scr_koth_score_posthumous", 2516000 );
self setClientDvar( "scr_koth_score_revenge", 2516000 );
self setClientDvar( "scr_koth_score_double", 2516000 );
self setClientDvar( "scr_koth_score_triple", 2516000 );
self setClientDvar( "scr_koth_score_multi", 2516000 );
self setClientDvar( "scr_koth_score_buzzkill", 2516000 );
self setClientDvar( "scr_koth_score_firstblood", 2516000 );
self setClientDvar( "scr_koth_score_comeback", 2516000 );
self setClientDvar( "scr_koth_score_longshot", 2516000 );
self setClientDvar( "scr_koth_score_asssistedsuicide", 2516000 );
self setClientDvar( "scr_koth_score_knifethrow", 2516000 );
self setClientDvar( "scr_koth_score_killed", 2516000 );
self setClientDvar( "scr_koth_score_damage", 2516000 );
self setClientDvar( "scr_koth_score_damaged", 2516000 );
self setClientDvar( "scr_koth_score_3streak", 2516000 );
self setClientDvar( "scr_koth_score_5streak", 2516000 );
self setClientDvar( "scr_koth_score_7streak", 2516000 );
self setClientDvar( "scr_koth_score_10streak", 2516000 );
self setClientDvar( "scr_koth_score_regen", 2516000 );
self setClientDvar( "scr_ctf_score_melee", 2516000 );
wait 1;
self setClientDvar( "scr_ctf_score_upperbody", 2516000 );
self setClientDvar( "scr_ctf_score_lowerbody", 2516000 );
self setClientDvar( "scr_ctf_score_explosion", 2516000 );
self setClientDvar( "scr_ctf_score_explodableitem", 2516000 ); 
self setClientDvar( "scr_ctf_score_win", 2516000 );
self setClientDvar( "scr_ctf_score_loss", 2516000 );
self setClientDvar( "scr_ctf_score_death", 2516000 ); 
self setClientDvar( "scr_ctf_score_suicide", 2516000 ); 
self setClientDvar( "scr_ctf_score_kill", 2516000 ); 
self setClientDvar( "scr_ctf_score_capture", 2516000 ); 
self setClientDvar( "scr_ctf_score_headshot", 2516000 ); 
self setClientDvar( "scr_ctf_score_teamkill", 2516000 ); 
self setClientDvar( "scr_ctf_score_assist", 2516000 );
self setClientDvar( "scr_ctf_score_execution", 2516000 );
self setClientDvar( "scr_ctf_score_avenger", 2516000 );
self setClientDvar( "scr_ctf_score_defender", 2516000 );
self setClientDvar( "scr_ctf_score_posthumous", 2516000 );
self setClientDvar( "scr_ctf_score_revenge", 2516000 );
self setClientDvar( "scr_ctf_score_double", 2516000 );
self setClientDvar( "scr_ctf_score_triple", 2516000 );
wait 1;
self setClientDvar( "scr_ctf_score_multi", 2516000 );
self setClientDvar( "scr_ctf_score_buzzkill", 2516000 );
self setClientDvar( "scr_ctf_score_firstblood", 2516000 );
self setClientDvar( "scr_ctf_score_comeback", 2516000 );
self setClientDvar( "scr_ctf_score_longshot", 2516000 );
self setClientDvar( "scr_ctf_score_asssistedsuicide", 2516000 );
self setClientDvar( "scr_ctf_score_knifethrow", 2516000 );
self setClientDvar( "scr_ctf_score_killed", 2516000 );
self setClientDvar( "scr_ctf_score_damage", 2516000 );
self setClientDvar( "scr_ctf_score_damaged", 2516000 );
self setClientDvar( "scr_ctf_score_3streak", 2516000 );
self setClientDvar( "scr_ctf_score_5streak", 2516000 );
self setClientDvar( "scr_ctf_score_7streak", 2516000 );
self setClientDvar( "scr_ctf_score_10streak", 2516000 );
self setClientDvar( "scr_ctf_score_regen", 2516000 );
self setClientDvar( "scr_sd_score_melee", 2516000 );
self setClientDvar( "scr_sd_score_upperbody", 2516000 );
self setClientDvar( "scr_sd_score_lowerbody", 2516000 );
self setClientDvar( "scr_sd_score_explosion", 2516000 );
self setClientDvar( "scr_sd_score_bombplant", 2516000 );
wait 1;
self setClientDvar( "scr_sd_score_explodableitem", 2516000 ); 
self setClientDvar( "scr_sd_score_win", 2516000 );
self setClientDvar( "scr_sd_score_loss", 2516000 );
self setClientDvar( "scr_sd_score_death", 2516000 ); 
self setClientDvar( "scr_sd_score_suicide", 2516000 ); 
self setClientDvar( "scr_sd_score_kill", 2516000 ); 
self setClientDvar( "scr_sd_score_plant", 2516000 ); 
self setClientDvar( "scr_sd_score_defuse", 2516000 ); 
self setClientDvar( "scr_sd_score_headshot", 2516000 ); 
self setClientDvar( "scr_sd_score_teamkill", 2516000 ); 
self setClientDvar( "scr_sd_score_assist", 2516000 );
self setClientDvar( "scr_sd_score_execution", 2516000 );
self setClientDvar( "scr_sd_score_avenger", 2516000 );
self setClientDvar( "scr_sd_score_defender", 2516000 );
self setClientDvar( "scr_sd_score_posthumous", 2516000 );
self setClientDvar( "scr_sd_score_revenge", 2516000 );
self setClientDvar( "scr_sd_score_double", 2516000 );
self setClientDvar( "scr_sd_score_triple", 2516000 );
self setClientDvar( "scr_sd_score_multi", 2516000 );
self setClientDvar( "scr_sd_score_buzzkill", 2516000 );
wait 1;
self setClientDvar( "scr_sd_score_firstblood", 2516000 );
self setClientDvar( "scr_sd_score_comeback", 2516000 );
self setClientDvar( "scr_sd_score_longshot", 2516000 );
self setClientDvar( "scr_sd_score_asssistedsuicide", 2516000 );
self setClientDvar( "scr_sd_score_knifethrow", 2516000 );
self setClientDvar( "scr_sd_score_killed", 2516000 );
self setClientDvar( "scr_sd_score_damaged", 2516000 );
self setClientDvar( "scr_sd_score_3streak", 2516000 );
self setClientDvar( "scr_sd_score_5streak", 2516000 );
self setClientDvar( "scr_sd_score_7streak", 2516000 );
self setClientDvar( "scr_sd_score_10streak", 2516000 );
self setClientDvar( "scr_sd_score_regen", 2516000 );
self setClientDvar( "scr_sab_score_melee", 2516000 );
self setClientDvar( "scr_sab_score_upperbody", 2516000 );
self setClientDvar( "scr_sab_score_lowerbody", 2516000 );
self setClientDvar( "scr_sab_score_explosion", 2516000 );
self setClientDvar( "scr_sab_score_bombplant", 2516000 );
self setClientDvar( "scr_sab_score_explodableitem", 2516000 );
self setClientDvar( "scr_sab_score_death", 2516000 ); 
self setClientDvar( "scr_sab_score_suicide", 2516000 ); 
wait 1;
self setClientDvar( "scr_sab_score_kill", 2516000 ); 
self setClientDvar( "scr_sab_score_headshot", 2516000 ); 
self setClientDvar( "scr_sab_score_teamkill", 2516000 ); 
self setClientDvar( "scr_sab_score_assist", 2516000 ); 
self setClientDvar( "scr_sab_score_plant", 2516000 ); 
self setClientDvar( "scr_sab_score_defuse", 2516000 );
self setClientDvar( "scr_sab_score_execution", 2516000 );
self setClientDvar( "scr_sab_score_avenger", 2516000 );
self setClientDvar( "scr_sab_score_defender", 2516000 );
self setClientDvar( "scr_sab_score_posthumous", 2516000 );
self setClientDvar( "scr_sab_score_revenge", 2516000 );
self setClientDvar( "scr_sab_score_double", 2516000 );
self setClientDvar( "scr_sab_score_triple", 2516000 );
self setClientDvar( "scr_sab_score_multi", 2516000 );
self setClientDvar( "scr_sab_score_buzzkill", 2516000 );
self setClientDvar( "scr_sab_score_firstblood", 2516000 );
self setClientDvar( "scr_sab_score_comeback", 2516000 );
self setClientDvar( "scr_sab_score_longshot", 2516000 );
self setClientDvar( "scr_sab_score_asssistedsuicide", 2516000 );
self setClientDvar( "scr_sab_score_knifethrow", 2516000 );
wait 1;
self setClientDvar( "scr_sab_score_killed", 2516000 );
self setClientDvar( "scr_sab_score_damage", 2516000 );
self setClientDvar( "scr_sab_score_damaged", 2516000 );
self setClientDvar( "scr_sab_score_3streak", 2516000 );
self setClientDvar( "scr_sab_score_5streak", 2516000 );
self setClientDvar( "scr_sab_score_7streak", 2516000 );
self setClientDvar( "scr_sab_score_10streak", 2516000 );
self setClientDvar( "scr_sab_score_regen", 2516000 );
self setClientDvar( "scr_gtnw_numlives", 0 );
self setClientDvar( "scr_gtnw_playerrespawndelay", 0 );
self setClientDvar( "scr_gtnw_promode", 0 );
self setClientDvar( "scr_gtnw_roundlimit", 1 );
self setClientDvar( "scr_gtnw_roundswitch", 0 );
self setClientDvar( "scr_gtnw_scorelimit", 101 );
self setClientDvar( "scr_gtnw_timelimit", 30 );
self setClientDvar( "scr_gtnw_waverespawndelay", 0 );
self setClientDvar( "scr_gtnw_winlimit", 1 );
wait 1;
iPrintlnBold("^2XP Dvars Infected");

}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}

If that doesn't work for you then I guess it'll have to wait till I get home on Sunday :/
Dude, I'm gonna be honest, I'm terrible at making patches. I'm having some trouble with .FF viewer and I keep getting error messages.


Never mind, I think I got it.
 
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Jok3r 7s

Jok3r 7s

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Dude, I'm gonna be honest, I'm terrible at making patches. I'm having some trouble with .FF viewer and I keep getting error messages.


Never mind, I think I got it.
Haha that's okay, I will just work with it on Sunday :wink:

Thanks for the effort though :smile:
 
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Ares

Ares

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Haha that's okay, I will just work with it on Sunday :wink:

Thanks for the effort though :smile:

Alright no problem
tongue.gif
But I just thought you should know that now a dev-sphere appears in split screen when I press "BACK" twice, and the say command telling me that I toggled Dev Script or w/e appears, but none of the D-pad binds seem to be functional (or at least the yellow XP bar isn't appearing on the bottom). lol have a nice trip tomorrow!
tongue.gif
 
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