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Discussion My skybase

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QM Haackz

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tell me what you think

credit:: exerted for the outer shell

 
EG x ScooBy_Doo

ScooBy_Doo_v2

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whats the code to break the sky base msg if ur willing to send code
 
EG x ScooBy_Doo

ScooBy_Doo_v2

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physicsLaunch();

ok thnx mikeeeyy nd like is that the only script i need for it or is there more to it nd mikeeeyy add me on skype need to talk to u
 
QM Haackz

vHaackz

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ok thnx mikeeeyy nd like is that the only script i need for it or is there more to it nd mikeeeyy add me on skype need to talk to u
i looped it to every model but thats just me
 
IELIITEMODZX

IELIITEMODZX

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credit:: exerted for the outer shell

lol DG x Unknown is in my clan haha :biggrin:

o and its ok but i dont like the physicsLaunch bit :frown:
 
IELIITEMODZX

IELIITEMODZX

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Still waiting for ur CoD 4 menu...
lol thats finished, im just adding my new gametpyes :biggrin: then its getting released "probably on sunday". it's mainly made for PS3 and PC users, because xbox cant host :frown:
 
QM Haackz

vHaackz

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lol DG x Unknown is in my clan haha :biggrin:

o and its ok but i dont like the physicsLaunch bit :frown:

i know he told me :biggrin:

i got the physicsLaunch idea from when mikeeey made his :3
 
IELIITEMODZX

IELIITEMODZX

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How do you script a skybase, if you could help me find a tut thanks :biggrin:
its just spawning models on origins over and over and over and over again, it's so boring lol, and i dont think there will be a tut because, every skybase is diferant in ways.
 
Ch3at

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its just spawning models on origins over and over and over and over again, it's so boring lol, and i dont think there will be a tut because, every skybase is diferant in ways.
I know that aha:wink:. So limme rephrase it... How do you/ what script do you use to spawn models so I can make them in to a base? :tongue:
 
Mikeeeyy

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A tutorial for yourself then ??:rolleyes:
It really isn't hard... E.g. spawn a random box at (50, -200, 416), then spawn another one <the width of the random box> away.
Pretend your looking at packapunch.
X = Left and right
Y = Forwards and backwards
Z = Up and down
 
IELIITEMODZX

IELIITEMODZX

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It really isn't hard... E.g. spawn a random box at (50, -200, 416), then spawn another one <the width of the random box> away.
Pretend your looking at packapunch.
X = Left and right
Y = Forwards and backwards
Z = Up and down
Yey Mikey congratz you can now spawn models, you want a cookie :biggrin: :tongue: JK get on skype.
 
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