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Code MW3 Tu24 Offsets and Bytes with some codes

  • Thread starter GangsterEngine DEV
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GangsterEngine DEV

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Please share anything u have for TU24

Code:
BYTE noclipz[] = { 0x39, 0x60, 0, 1 };

BYTE noclipmw3[] = { 0x39, 0x60, 0, 2 };

BYTE noclipoffmw3[] = { 0x39, 0x60, 0, 3 };

BYTE unlimitedammomw3[] = { 0x60, 00, 00, 00 };

BYTE unlimitedammooff[] = { 125, 75, 24, 46 };

BYTE Augclass[] = { 1, 90, 0, 0x11, 0, 0, 0, 5 };

BYTE FullAUTOon[] = { 0x39, 60, 00, 00 };

BYTE FullAUTOoff[] = { 59, 64, 0, 1 };

BYTE wallhackon[] = { 66, 20, 0, 0 };

BYTE wallhackoff[] = { 64, 20, 0, 0 };

BYTE mw3uavon[] = { 0x3b, 0x80, 0, 1 };

BYTE mw3uavoff[] = { 0x55, 0x7c, 0x87, 0xfe };

BYTE norecoilon[] = { 0x60, 00, 00, 00 };

BYTE norecoiloff[] = { 75, 250, 3, 149 };

BYTE redboxeson[] = { 0x60, 0x9a, 0, 12 };

BYTE redboxesoff[] = { 0x41, 0x9a, 0, 12 };

void laserloop() {

    if (lasermw3)

    {

        *(byte*)0x82124BD3 = 7;

        lasermw3 = true;

    }

    else

    {

        *(byte*)0x82124BD3 = 0;//*(byte*)0x82000c04 = 0-9999f;

        lasermw3 = false;

    }

    if (unammo)

    {

        memcpy((BYTE*)0x820F63E0, unlimitedammomw3, 4);

        unammo = true;

    }

    else

    {

        memcpy((BYTE*)0x820F63E0, unlimitedammooff, 4);

        unammo = false;

    }

    if (noclipnew)

    {

        memcpy((BYTE*)0x820EA214, noclipmw3, 4);

        noclipnew = true;

        drawText("No-Clip Controls RT = up / LT = down / LS = Fly around", 800, 100, FONT_NORMAL, .6, White);//800 was 700

    }

    else

    {

        memcpy((BYTE*)0x820EA214, noclipoffmw3, 4);

        noclipnew = false;

    }//FullAUTOon

    if (fullauto)

    {

        memcpy((BYTE*)0x820F46DC, FullAUTOon, 4);

        fullauto = true;

    }

    else

    {

        memcpy((BYTE*)0x820F46DC, FullAUTOoff, 4);

    }

    if (nofall)

    {

        *(byte*)0x82000c04 = 0x60;

        nofall = true;

    }

    else

    {

        //*(byte*)0x82000c04 = 0 - 9999.f;

        nofall = false;

    }

    if (wallhack)

    {

        memcpy((BYTE*)0x82001b7c, wallhackon, 4);

        wallhack = true;

    }

    else

    {

        memcpy((BYTE*)0x82001b7c, wallhackoff, 4);

        wallhack = false;

    }

    if (uavmw3)

    {

        memcpy((BYTE*)0x8210e58c, mw3uavon, 4);

        uavmw3 = true;

    }

    else

    {

        memcpy((BYTE*)0x8210e58c, mw3uavoff, 4);

        mw3uav = false;

    }//0x822C9278 promod

    if (recoilnew)

    {

        memcpy((BYTE*)0x821614D4, norecoilon, 4);

        recoilnew = true;

    }

    else

    {

        memcpy((BYTE*)0x821614D4, norecoiloff, 4);

        recoilnew = false;

    }

    if (redboxes)

    {

        memcpy((BYTE*)0x821154a4, redboxeson, 4);

        redboxes = true;

    }

    else

    {

        memcpy((BYTE*)0x821154a4, redboxesoff, 4);

        redboxes = false;

    }

    if (noclipoff)

    {

        memcpy((BYTE*)0x820EA214, noclipz, 4);

        drawText("No-Clip Controls RT = up / LT = down / LS = Fly around", 800, 100, FONT_NORMAL, .6, White);//800 was 700

        noclipoff = true;

    }

    else

    {

        memcpy((BYTE*)0x820EA214, noclipoffmw3, 4);

        noclipoff = false;

    }//0x82262F88 fast restart

    if (fastrestart)

    {

        *(byte*)0x82263008 = 0x60;//could be tu23s offsets -> 0x82262F88

        fastrestart = true;

    }

    else

    {

        fastrestart = false;

    }

    if (hasThirdPersonmw3)

    {

        pointers::Cbuf_AddText(0, "cg_thirdPerson 1");

        hasThirdPersonmw3 = true;

    }

    else

    {

        pointers::Cbuf_AddText(0, "cg_thirdPerson 0");

        hasThirdPersonmw3 = false;

    }   

}



Mw3 Tu24 Offsets

MW3 Tu24 Offsets  and Tu24 Codes

[/hide]

Cbuf_Addtext: 0x8228DAC0

G_GivePlayerWeapon: 0x82272E08

Dvar_GetBool: 0x8232E2C8

SV_GameSendServerCommand: 0x822C2D90

Crosshairs: 0x82000B64

SetModel_: 0x8226EAA0

Laststand: 0x8222EF64

G_InitializeAmmo: 0x82231250

Add_Ammo: 0x8223F9C0

R_AddCmdDrawText_t: 0x8241F9E0

R_AddCmdDrawStretchPic_t: 0x8241F288

R_AddCmdDrawTextEff_t: 0x824203E8

CL_DrawText: 0x82174C78

G_LocalizedStringIndex: 0x8226E0A0

G_MaterialIndex: 0x8226E180

HudElem_Alloc: 0x8223D260

HudElem_ClearTypeSettings: 0x8223D148

HudElem_ClientDisconnect: 0x8223D3C8

HudElem_DestroyAll: 0x8223D428

HudElem_Free: 0x8214CCB8

HudElem_SetDefaults: 0x8223D198

Jump_Height: 0x82001D6C

Menu_PaintAllStub: 0x82309224

GScr_MapRestart: 0x82263008

0x82045F40 //cg_fovMin

0x82045F40 //cg_viewVehicleInfluence

0x82005F80 //motionTrackerSweepSpeed

0x82045F40 //r_fog_depthhack_scale

0x82006628 //r_blacklevel

0x82001B74 //r_gamma

0x820122C0 //bg_weaponBobLag

0x82004448 //bg_weaponBobMax

0x8200444C //bg_weaponBobAmplitudeRoll

0x820045B0 //bg_weaponBobAmplitudeDucked

0x82004640 //bg_weaponBobAmplitudeStanding

0x82004644 //bg_weaponBobAmplitudeSprinting

0x82001BA8 //bg_viewBobLag

0x82000B40 //laserLightEndOffset

0x820097FC //cg_TeamColor_Allies

0x820097C8 //cg_TeamColor_Axis

0x82001B8C //cg_TeamColor_MyTeam

0x820064F0 //cg_TeamColor_MyParty

0x82001BA8 //cg_TeamColor_EnemyTeam

0x82010600 //cg_waterSheeting_radius

0x82010638 //cg_waterSheeting_distortionScaleFactor

0x8200DCA4 //con_typewriterColorGlowUpdated

0x82001E38 //g_knockback

Please Share What ever U have Full codes please , i really need end game and change prestige
 
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