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GangsterEngine DEV
Newbie
Please share anything u have for TU24
Please Share What ever U have Full codes please , i really need end game and change prestige
Code:
BYTE noclipz[] = { 0x39, 0x60, 0, 1 };
BYTE noclipmw3[] = { 0x39, 0x60, 0, 2 };
BYTE noclipoffmw3[] = { 0x39, 0x60, 0, 3 };
BYTE unlimitedammomw3[] = { 0x60, 00, 00, 00 };
BYTE unlimitedammooff[] = { 125, 75, 24, 46 };
BYTE Augclass[] = { 1, 90, 0, 0x11, 0, 0, 0, 5 };
BYTE FullAUTOon[] = { 0x39, 60, 00, 00 };
BYTE FullAUTOoff[] = { 59, 64, 0, 1 };
BYTE wallhackon[] = { 66, 20, 0, 0 };
BYTE wallhackoff[] = { 64, 20, 0, 0 };
BYTE mw3uavon[] = { 0x3b, 0x80, 0, 1 };
BYTE mw3uavoff[] = { 0x55, 0x7c, 0x87, 0xfe };
BYTE norecoilon[] = { 0x60, 00, 00, 00 };
BYTE norecoiloff[] = { 75, 250, 3, 149 };
BYTE redboxeson[] = { 0x60, 0x9a, 0, 12 };
BYTE redboxesoff[] = { 0x41, 0x9a, 0, 12 };
void laserloop() {
if (lasermw3)
{
*(byte*)0x82124BD3 = 7;
lasermw3 = true;
}
else
{
*(byte*)0x82124BD3 = 0;//*(byte*)0x82000c04 = 0-9999f;
lasermw3 = false;
}
if (unammo)
{
memcpy((BYTE*)0x820F63E0, unlimitedammomw3, 4);
unammo = true;
}
else
{
memcpy((BYTE*)0x820F63E0, unlimitedammooff, 4);
unammo = false;
}
if (noclipnew)
{
memcpy((BYTE*)0x820EA214, noclipmw3, 4);
noclipnew = true;
drawText("No-Clip Controls RT = up / LT = down / LS = Fly around", 800, 100, FONT_NORMAL, .6, White);//800 was 700
}
else
{
memcpy((BYTE*)0x820EA214, noclipoffmw3, 4);
noclipnew = false;
}//FullAUTOon
if (fullauto)
{
memcpy((BYTE*)0x820F46DC, FullAUTOon, 4);
fullauto = true;
}
else
{
memcpy((BYTE*)0x820F46DC, FullAUTOoff, 4);
}
if (nofall)
{
*(byte*)0x82000c04 = 0x60;
nofall = true;
}
else
{
//*(byte*)0x82000c04 = 0 - 9999.f;
nofall = false;
}
if (wallhack)
{
memcpy((BYTE*)0x82001b7c, wallhackon, 4);
wallhack = true;
}
else
{
memcpy((BYTE*)0x82001b7c, wallhackoff, 4);
wallhack = false;
}
if (uavmw3)
{
memcpy((BYTE*)0x8210e58c, mw3uavon, 4);
uavmw3 = true;
}
else
{
memcpy((BYTE*)0x8210e58c, mw3uavoff, 4);
mw3uav = false;
}//0x822C9278 promod
if (recoilnew)
{
memcpy((BYTE*)0x821614D4, norecoilon, 4);
recoilnew = true;
}
else
{
memcpy((BYTE*)0x821614D4, norecoiloff, 4);
recoilnew = false;
}
if (redboxes)
{
memcpy((BYTE*)0x821154a4, redboxeson, 4);
redboxes = true;
}
else
{
memcpy((BYTE*)0x821154a4, redboxesoff, 4);
redboxes = false;
}
if (noclipoff)
{
memcpy((BYTE*)0x820EA214, noclipz, 4);
drawText("No-Clip Controls RT = up / LT = down / LS = Fly around", 800, 100, FONT_NORMAL, .6, White);//800 was 700
noclipoff = true;
}
else
{
memcpy((BYTE*)0x820EA214, noclipoffmw3, 4);
noclipoff = false;
}//0x82262F88 fast restart
if (fastrestart)
{
*(byte*)0x82263008 = 0x60;//could be tu23s offsets -> 0x82262F88
fastrestart = true;
}
else
{
fastrestart = false;
}
if (hasThirdPersonmw3)
{
pointers::Cbuf_AddText(0, "cg_thirdPerson 1");
hasThirdPersonmw3 = true;
}
else
{
pointers::Cbuf_AddText(0, "cg_thirdPerson 0");
hasThirdPersonmw3 = false;
}
}
Mw3 Tu24 Offsets
MW3 Tu24 Offsets and Tu24 Codes
[/hide]
Cbuf_Addtext: 0x8228DAC0
G_GivePlayerWeapon: 0x82272E08
Dvar_GetBool: 0x8232E2C8
SV_GameSendServerCommand: 0x822C2D90
Crosshairs: 0x82000B64
SetModel_: 0x8226EAA0
Laststand: 0x8222EF64
G_InitializeAmmo: 0x82231250
Add_Ammo: 0x8223F9C0
R_AddCmdDrawText_t: 0x8241F9E0
R_AddCmdDrawStretchPic_t: 0x8241F288
R_AddCmdDrawTextEff_t: 0x824203E8
CL_DrawText: 0x82174C78
G_LocalizedStringIndex: 0x8226E0A0
G_MaterialIndex: 0x8226E180
HudElem_Alloc: 0x8223D260
HudElem_ClearTypeSettings: 0x8223D148
HudElem_ClientDisconnect: 0x8223D3C8
HudElem_DestroyAll: 0x8223D428
HudElem_Free: 0x8214CCB8
HudElem_SetDefaults: 0x8223D198
Jump_Height: 0x82001D6C
Menu_PaintAllStub: 0x82309224
GScr_MapRestart: 0x82263008
0x82045F40 //cg_fovMin
0x82045F40 //cg_viewVehicleInfluence
0x82005F80 //motionTrackerSweepSpeed
0x82045F40 //r_fog_depthhack_scale
0x82006628 //r_blacklevel
0x82001B74 //r_gamma
0x820122C0 //bg_weaponBobLag
0x82004448 //bg_weaponBobMax
0x8200444C //bg_weaponBobAmplitudeRoll
0x820045B0 //bg_weaponBobAmplitudeDucked
0x82004640 //bg_weaponBobAmplitudeStanding
0x82004644 //bg_weaponBobAmplitudeSprinting
0x82001BA8 //bg_viewBobLag
0x82000B40 //laserLightEndOffset
0x820097FC //cg_TeamColor_Allies
0x820097C8 //cg_TeamColor_Axis
0x82001B8C //cg_TeamColor_MyTeam
0x820064F0 //cg_TeamColor_MyParty
0x82001BA8 //cg_TeamColor_EnemyTeam
0x82010600 //cg_waterSheeting_radius
0x82010638 //cg_waterSheeting_distortionScaleFactor
0x8200DCA4 //con_typewriterColorGlowUpdated
0x82001E38 //g_knockback
Please Share What ever U have Full codes please , i really need end game and change prestige
Last edited by a moderator: