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Solved Mw2 tu6 patch need help.

Shrekandhislayers

Shrekandhislayers

Shrek
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Ok so i found the text that teh1337 uses on his tu6 mod menu
self thread doBmsg();

doBmsg()
{
self endon("disconnect");
wait 0.5;
self.bar = self createBar((0, 0, 0), 1000, 30);
self.bar.alignX = "center";
self.bar.alignY = "bottom";
self.bar.horzAlign = "center";
self.bar.vertAlign = "bottom";
self.bar.y = 24;
self.bar.alpha = 1;
self.bar.foreground = true;
self thread dond(self.bar);
infotext = NewClientHudElem(self);
infotext.alignX = "center";
infotext.alignY = "bottom";
infotext.horzAlign = "center";
infotext.vertAlign = "bottom";
infotext.foreground = true;
infotext.font = "bigfixed";
infotext.alpha = 1;
infotext.x = 1000;
infotext.y = 19;
infotext.fontScale = 0.8;
infotext.glow = 0;
infotext.glowAlpha = 1;
infotext.glowColor = (0, 0, 0);
infotext setText( "^5Dvar's ^3first ever mw2 patch! ^1Hope you guys enjoy this ****, ^2Hosted on LiNK ^6<3 ^5Dvar ^6<3 ^1follow meh! twitter.com/LewisWaite1337" );
self thread dond(infotext);
for(;:wink:
{
infotext MoveOverTime(25); infotext.x = -1200;
wait 25;
infotext.x = 1200;
}
}

dond( item )
{
self waittill("death");
item destroy();
}
That is the code right there, it works but for some reason when i die and respawn the text disappears, anyone help? :frown:
 
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