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Code Mw2 Default_mp.xex Dump

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M a j o r

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Code:
Mw2 Default_mp.xex | Dumped by: Jay <3
"Data"
"01000000h"
"00400000h"
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"18010000h"
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"0000h"
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"0563h"
"00707A7Bh"
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"C14D6114h"
"C838684Ch"
"0000B14Ch"
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"2749D9B2h"
"628D61F7h"
"0000DAC3h"
"E53E1200h"
"68B11A6Ch"
"2FC7179Bh"
"\"iw4mp_ship.exe\""
"\"XAPILIB\""
"\"XONLINE\""
"\"XPARTY\""
"00299999"
"00001999"
"000c7777"
"E46B3B82h"
"\"!This program cannot be run in DOS mode.\r\r\n$\""
"00100000"
"\".rdata\""
"00003c0c"
"\".idata\""
"\"B.reloc\""
"\"aim_assist/view_input_%d.graph\""
"\"MAimAssist_GetTagPos: Cannot find tag [%s] on entity %i.\n\""
"\"game:\\dll_load.dll\""
"\"alculate target bounds for a sentient(actor or player)\""
"\"aim_target_sentient_radius\""
"\"AimTarget_GetTagPos: Cannot find tag [%s] on entity\n\""
"\"oevents\""
"\"statechanges\""
"\"canned_animations\""
"\"animations\""
"\"defines\""
"\"SCRIPTED\""
"\"FASTMANTLE\""
"\"PLAYERANIMTYPEPRIMARY\""
"\"RIOTSHIELDNEXT\""
"\"DIVEDIRECTION\""
"\"HITDIRECTION\""
"\"HITLOCATION\""
"\"DAMAGETYPE\""
"\"STRAFING\""
"\"WEAPON_POSITION\""
"\"FIRING\""
"\"CROUCHING\""
"\"MOVETYPE\""
"\"MOUNTED\""
"\"WEAPONCLASS\""
"\"PLAYERANIMTYPE\""
"\"SLOWMO_BREACH_PASSIVE\""
"\"SLOWMO_BREACH_ACTIVE\""
"\"FORWARDRIGHT\""
"\"BACKRIGHT\""
"\"BACKLEFT\""
"\"FORWARDLEFT\""
"\"FORWARD\""
"\"HIT_BACK\""
"\"HIT_RIGHT\""
"\"HIT_LEFT\""
"\"HIT_FRONT\""
"\"HIT_LEGS\""
"\"HIT_NECK\""
"\"HIT_HEAD\""
"\"HIT_TORSO\""
"\"DAMAGE_EXPLOSION\""
"\"DAMAGE_EXPLOSION_LIGHT\""
"\"DAMAGE_BULLET\""
"\"GRENADEDEATH\""
"\"RIGHT\""
"\"NON-PLAYER\""
"\"THROWINGKNIFE\""
"\"TURRET\""
"\"ROCKETLAUNCHER\""
"\"GRENADE\""
"\"PISTOL\""
"\"SPREAD\""
"\"SNIPER\""
"\"RIFLE\""
"\"STUNNED\""
"\"SHELLSHOCK\""
"\"KNIFE_MELEE_CHARGE\""
"\"KNIFE_MELEE\""
"\"MELEEATTACK\""
"\"PRONE_TO_STAND\""
"\"STAND_TO_PRONE\""
"\"CROUCH_TO_STAND\""
"\"STAND_TO_CROUCH\""
"\"PRONE_TO_CROUCH\""
"\"CROUCH_TO_PRONE\""
"\"RELOAD\""
"\"CLIMBDISMOUNT\""
"\"CLIMBMOUNT\""
"\"RAISEWEAPON\""
"\"DROPWEAPON\""
"\"FIREWEAPON\""
"\"DEATH\""
"\"CRAWLLASTSTANDBK\""
"\"CRAWLLASTSTAND\""
"\"IDLELASTSTAND\""
"\"JUMPDIVE_FORWARDRIGHT\""
"\"JUMPDIVE_RIGHT\""
"\"JUMPDIVE_BACKRIGHT\""
"\"JUMPDIVE_BACK\""
"\"JUMPDIVE_BACKLEFT\""
"\"JUMPDIVE_LEFT\""
"\"JUMPDIVE_FORWARDLEFT\""
"\"JUMPDIVE_FORWARD\""
"\"STUMBLE_SPRINT_FORWARD\""
"\"STUMBLE_CROUCH_BACKWARD\""
"\"STUMBLE_CROUCH_FORWARD\""
"\"STUMBLE_WALK_BACKWARD\""
"\"STUMBLE_WALK_FORWARD\""
"\"STUMBLE_BACKWARD\""
"\"STUMBLE_FORWARD\""
"\"FLINCH_RIGHT\""
"\"FLINCH_LEFT\""
"\"FLINCH_BACKWARD\""
"\"FLINCH_FORWARD\""
"\"MANTLE_OVER_LOW\""
"\"MANTLE_OVER_MID\""
"\"MANTLE_OVER_HIGH\""
"\"MANTLE_UP_21\""
"\"MANTLE_UP_27\""
"\"MANTLE_UP_33\""
"\"MANTLE_UP_39\""
"\"MANTLE_UP_45\""
"\"MANTLE_UP_51\""
"\"MANTLE_UP_57\""
"\"MANTLE_ROOT\""
"\"SPRINT\""
"\"CLIMBDOWN\""
"\"CLIMBUP\""
"\"TURNLEFTCR\""
"\"TURNRIGHTCR\""
"\"TURNLEFT\""
"\"TURNRIGHT\""
"\"WALKPRONEBK\""
"\"WALKPRONE\""
"\"IDLEPRONE\""
"\"IDLECR\""
"\"** UNUSED **\""
"\"COMBAT\""
"\"mp/playeranim.script\""
"\"%s: (%s\, line %i)\""
"\"multiplayer\""
"\"BG_AnimationIndexForString: unknown player animation '%s'\""
"\"BG_IndexForString: unknown token '%s'\""
"\"BG_CopyStringIntoBuffer: out of buffer space\""
"\"Player animation index %i out of 0 to %i range\""
"\"none\,\""
"\"MINUS\""
"\"BG_ParseConditionBits: unexpected end of condition\""
"\"BG_ParseConditionBits: unexpected '%s'\""
"\"BG_ParseConditions: no conditions found\""
"\"default\""
"\"BG_ParseConditions: expected condition value\, found end of line\""
"\"duration\""
"\"BG_ParseCommands: expected duration value\""
"\"turretanim\""
"\"BG_ParseCommands: Turret animations can only be played on the 'both' body part\""
"\"blendtime\""
"\"BG_ParseCommands: expected blendtime value\""
"\"BG_ParseCommands: unknown parameter '%s'\""
"\"BG_ParseCommands: exceeded maximum number of animations (%i)\""
"\"BG_ParseCommands: expected animation\""
"\"BG_AnimParseAnimScript: unexpected end of file: %s\""
"\"BG_AnimParseAnimScript: unexpected '%s'\""
"\"BG_AnimParseAnimScript: expected condition type string\""
"\"BG_AnimParseAnimScript: can not make a define of type '%s'\""
"\"BG_AnimParseAnimScript: exceeded maximum items per script (%i)\""
"\"BG_AnimParseAnimScript: expected 'state'\""
"\"BG_AnimParseAnimScript: expected condition define string\""
"\"state\""
"\"BG_AnimParseAnimScript: expected '='\, found end of line\""
"\"BG_AnimParseAnimScript: expected '='\, found '%s'\""
"\"BG_AnimParseAnimScript: exceeded maximum global items (%i)\""
"\"statechange\""
"\"BG_AnimParseAnimScript: expected 'statechange'\, got '%s'\""
"\"BG_AnimParseAnimScript: expected <state type>\""
"\"BG_AnimParseAnimScript: internal error\""
"\"BG_AnimParseAnimScript: expected state type\""
"\"BG_AnimParseAnimScript: expected '{'\""
"\"BG_AnimParseAnimScript\""
"\"Couldn't load player animation script %s\n\""
"\"BG_GetAnimationForIndex: index out of bounds\""
"\"\ndeath animation '%s' is looping\""
"\"Player animation index out of range (%i): %i\""
"\"turning\""
"\"Could not find animation tree '%s'\""
"\"unused\""
"\"mp_mantle_over_low_fr\""
"\"mp_mantle_over_mid_fr\""
"\"mp_mantle_over_high_fr\""
"\"mp_mantle_up_21_fr\""
"\"mp_mantle_up_27_fr\""
"\"mp_mantle_up_33_fr\""
"\"mp_mantle_up_39_fr\""
"\"mp_mantle_up_45_fr\""
"\"mp_mantle_up_51_fr\""
"\"mp_mantle_up_57_fr\""
"\"mp_mantle_over_low\""
"\"mp_mantle_over_mid\""
"\"mp_mantle_over_high\""
"\"mp_mantle_up_21\""
"\"mp_mantle_up_27\""
"\"mp_mantle_up_33\""
"\"mp_mantle_up_39\""
"\"mp_mantle_up_45\""
"\"mp_mantle_up_51\""
"\"mp_mantle_up_57\""
"\"mp_mantle_root\""
"\"The maximum allowed vertical velocity when finishing a mantle\""
"\"mantle_max_vertical_end_velocity\""
"\"mantle_view_yawcap\""
"\"The angle at which to restrict a sideways turn while mantling\""
"\"mantle_check_angle\""
"\"The minimum angle from the player to a mantle surface to allow a mantle\""
"\"The player radius to test against while mantling\""
"\"mantle_check_radius\""
"\"mantle_check_range\""
"\"The minimum distance from a player to a mantle surface to allow a mantle\""
"\"mantle_enable\""
"\"Enable player mantling\""
"\"PLAYER_MANTLE\""
"\"Mantle anim [%s] has X translation %f\, should be %f\n\""
"\"Mantle anim [%s] has Y translation %f\, should be %f\n\""
"\"Mantle anim [%s] has Z translation %f\, should be %f\n\""
"0000f841"
"000032c0"
"00003f40"
"\"psychotic\""
"\"drugged\""
"\"underwater\""
"\"sewerpipe\""
"\"parkinglot\""
"\"plain\""
"\"quarry\""
"\"mountains\""
"\"forest\""
"\"alley\""
"\"stonecorridor\""
"\"hallway\""
"\"carpetedhallway\""
"\"hangar\""
"\"arena\""
"\"concerthall\""
"\"auditorium\""
"\"stoneroom\""
"\"livingroom\""
"\"bathroom\""
"\"paddedcell\""
"\"generic\""
"\"flashed\""
"\"blurred\""
"\"bg_shock_movement\""
"\"bg_shock_lookControl_fadeTime\""
"\"bg_shock_lookControl_mousesensitivityscale\""
"\"bg_shock_lookControl_maxyawspeed\""
"\"bg_shock_lookControl_maxpitchspeed\""
"\"bg_shock_lookControl\""
"\"bg_shock_soundModEndDelay\""
"\"bg_shock_soundWetLevel\""
"\"bg_shock_soundDryLevel\""
"\"bg_shock_soundRoomType\""
"\"bg_shock_soundLoopEndDelay\""
"\"bg_shock_soundLoopFadeTime\""
"\"bg_shock_soundFadeOutTime\""
"\"bg_shock_soundFadeInTime\""
"\"bg_shock_sound\""
"\"bg_shock_soundEndAbort\""
"\"bg_shock_soundEnd\""
"\"bg_shock_soundLoopSilent\""
"\"bg_shock_soundLoop\""
"\"bg_shock_viewKickFadeTime\""
"\"bg_shock_viewKickRadius\""
"\"bg_shock_viewKickPeriod\""
"\"bg_shock_screenFlashShotFadeTime\""
"\"bg_shock_screenFlashWhiteFadeTime\""
"\"bg_shock_screenBlurBlendFadeTime\""
"\"bg_shock_screenBlurBlendTime\""
"\"bg_shock_screenType\""
"\"EV_MANTLE\""
"\"EV_LANDING_PAIN_SLUSH\""
"\"EV_LANDING_PAIN_RIOTSHIELD\""
"\"EV_LANDING_PAIN_PAINTEDMETAL\""
"\"EV_LANDING_PAIN_FRUIT\""
"\"EV_LANDING_PAIN_CUSHION\""
"\"EV_LANDING_PAIN_RUBBER\""
"\"EV_LANDING_PAIN_PLASTIC\""
"\"EV_LANDING_PAIN_CERAMIC\""
"\"EV_LANDING_PAIN_ASPHALT\""
"\"EV_LANDING_PAIN_WOOD\""
"\"EV_LANDING_PAIN_WATER\""
"\"EV_LANDING_PAIN_SNOW\""
"\"EV_LANDING_PAIN_SAND\""
"\"EV_LANDING_PAIN_ROCK\""
"\"EV_LANDING_PAIN_PLASTER\""
"\"EV_LANDING_PAIN_PAPER\""
"\"EV_LANDING_PAIN_MUD\""
"\"EV_LANDING_PAIN_METAL\""
"\"EV_LANDING_PAIN_ICE\""
"\"EV_LANDING_PAIN_GRAVEL\""
"\"EV_LANDING_PAIN_GRASS\""
"\"EV_LANDING_PAIN_GLASS\""
"\"EV_LANDING_PAIN_FOLIAGE\""
"\"EV_LANDING_PAIN_FLESH\""
"\"EV_LANDING_PAIN_DIRT\""
"\"EV_LANDING_PAIN_CONCRETE\""
"\"EV_LANDING_PAIN_CLOTH\""
"\"EV_LANDING_PAIN_CARPET\""
"\"EV_LANDING_PAIN_BRICK\""
"\"EV_LANDING_PAIN_BARK\""
"\"EV_LANDING_PAIN_DEFAULT\""
"\"EV_LANDING_SLUSH\""
"\"EV_LANDING_RIOTSHIELD\""
"\"EV_LANDING_PAINTEDMETAL\""
"\"EV_LANDING_FRUIT\""
"\"EV_LANDING_CUSHION\""
"\"EV_LANDING_RUBBER\""
"\"EV_LANDING_PLASTIC\""
"\"EV_LANDING_CERAMIC\""
"\"EV_LANDING_ASPHALT\""
"\"EV_LANDING_WOOD\""
"\"EV_LANDING_WATER\""
"\"EV_LANDING_SNOW\""
"\"EV_LANDING_SAND\""
"\"EV_LANDING_ROCK\""
"\"EV_LANDING_PLASTER\""
"\"EV_LANDING_PAPER\""
"\"EV_LANDING_MUD\""
"\"EV_LANDING_METAL\""
"\"EV_LANDING_ICE\""
"\"EV_LANDING_GRAVEL\""
"\"EV_LANDING_GRASS\""
"\"EV_LANDING_GLASS\""
"\"EV_LANDING_FOLIAGE\""
"\"EV_LANDING_FLESH\""
"\"EV_LANDING_DIRT\""
"\"EV_LANDING_CONCRETE\""
"\"EV_LANDING_CLOTH\""
"\"EV_LANDING_CARPET\""
"\"EV_LANDING_BRICK\""
"\"EV_LANDING_BARK\""
"\"EV_LANDING_DEFAULT\""
"\"EV_FOOTSTEP_PRONE\""
"\"EV_FOOTSTEP_WALK\""
"\"EV_FOOTSTEP_RUN\""
"\"EV_FOOTSTEP_SPRINT\""
"\"EV_VEHICLE_SUSPENSION_HARD\""
"\"EV_VEHICLE_SUSPENSION_SOFT\""
"\"EV_VEHICLE_COLLISION\""
"\"EV_LOCKON_REQUIRED_HINT\""
"\"EV_TARGET_NOT_ENOUGH_CLEARANCE_HINT\""
"\"EV_TARGET_TOO_CLOSE_HINT\""
"\"EV_NO_SECONDARY_GRENADE_HINT\""
"\"EV_NO_PRIMARY_GRENADE_HINT\""
"\"EV_OBITUARY\""
"\"EV_STOP_ALL_RUMBLES\""
"\"EV_STOP_RUMBLE\""
"\"EV_PLAY_RUMBLELOOP_ON_POS\""
"\"EV_PLAY_RUMBLELOOP_ON_ENT\""
"\"EV_PLAY_RUMBLE_ON_POS\""
"\"EV_PLAY_RUMBLE_ON_ENT\""
"\"EV_MISSILE_REMOTE_BOOST\""
"\"EV_NIGHTVISION_REMOVE\""
"\"EV_NIGHTVISION_WEAR\""
"\"EV_DETONATE\""
"\"EV_GRENADE_SUICIDE\""
"\"EV_EARTHQUAKE\""
"\"EV_PHYS_JITTER\""
"\"EV_RADIUSDAMAGE\""
"\"EV_PHYS_EXPLOSION_JOLT\""
"\"EV_PHYS_EXPLOSION_CYLINDER\""
"\"EV_PHYS_EXPLOSION_SPHERE\""
"\"EV_PLAY_FX_ON_TAG_FOR_CLIENTS\""
"\"EV_STOP_FX_ON_TAG\""
"\"EV_PLAY_FX_ON_TAG\""
"\"EV_PLAY_FX\""
"\"EV_BULLET\""
"\"EV_TROPHY_EXPLODE\""
"\"EV_DUD_IMPACT\""
"\"EV_DUD_EXPLODE\""
"\"EV_CHANGE_TO_DUD\""
"\"EV_CUSTOM_EXPLODE_NOMARKS\""
"\"EV_CUSTOM_EXPLODE\""
"\"EV_FLASHBANG_EXPLODE\""
"\"EV_ROCKET_EXPLODE_NOMARKS\""
"\"EV_ROCKET_EXPLODE\""
"\"EV_GRENADE_LETGO\""
"\"EV_GRENADE_PICKUP\""
"\"EV_GRENADE_EXPLODE\""
"\"EV_GRENADE_REST\""
"\"EV_GRENADE_STICK\""
"\"EV_GRENADE_BOUNCE\""
"\"EV_EXPLOSIVE_SPLASH_ON_SHIELD\""
"\"EV_EXPLOSIVE_IMPACT_ON_SHIELD\""
"\"EV_BULLET_HIT_CLIENT_SHIELD\""
"\"EV_BULLET_HIT_CLIENT_EXPLODE\""
"\"EV_BULLET_HIT_CLIENT_LARGE\""
"\"EV_BULLET_HIT_CLIENT_SMALL\""
"\"EV_BULLET_HIT_EXPLODE\""
"\"EV_BULLET_HIT_SHIELD\""
"\"EV_BULLET_HIT\""
"\"EV_FIRE_QUADBARREL_2\""
"\"EV_FIRE_QUADBARREL_1\""
"\"EV_FIRE_SENTRY\""
"\"EV_FIRE_TURRET\""
"\"EV_MELEE_BLOOD\""
"\"EV_MELEE_MISS\""
"\"EV_MELEE_HIT\""
"\"EV_SWITCH_OFFHAND\""
"\"EV_USE_OFFHAND\""
"\"EV_PREP_OFFHAND\""
"\"EV_FIRE_MELEE\""
"\"EV_MELEE_SWIPE\""
"\"EV_SV_FIRE_WEAPON_LASTSHOT_LEFT\""
"\"EV_SV_FIRE_WEAPON_LEFT\""
"\"EV_SV_FIRE_WEAPON_LASTSHOT\""
"\"EV_SV_FIRE_WEAPON\""
"\"EV_HITCLIENT_FIRE_WEAPON_LASTSHOT_LEFT\""
"\"EV_HITCLIENT_FIRE_WEAPON_LEFT\""
"\"EV_HITCLIENT_FIRE_WEAPON_LASTSHOT\""
"\"EV_HITCLIENT_FIRE_WEAPON\""
"\"EV_EJECT_BRASS_LEFT\""
"\"EV_FIRE_WEAPON_LASTSHOT_LEFT\""
"\"EV_FIRE_WEAPON_LEFT\""
"\"EV_EJECT_BRASS\""
"\"EV_RECHAMBER_WEAPON\""
"\"EV_FIRE_RICOCHET\""
"\"EV_FIRE_WEAPON_LASTSHOT\""
"\"EV_FIRE_WEAPON\""
"\"EV_PULLBACK_WEAPON\""
"\"EV_WEAPON_SWITCH_STARTED\""
"\"EV_WEAPON_ALT\""
"\"EV_PUTAWAY_WEAPON\""
"\"EV_FIRST_RAISE_WEAPON\""
"\"EV_RAISE_WEAPON\""
"\"EV_RELOAD_ADDAMMO\""
"\"EV_RELOAD_START_NOTIFY\""
"\"EV_RELOAD_END\""
"\"EV_RELOAD_START\""
"\"EV_RELOAD_FROM_EMPTY\""
"\"EV_RELOAD\""
"\"EV_RESET_ADS\""
"\"EV_OFFHAND_END_NOTIFY\""
"\"EV_EMPTY_OFFHAND_SECONDARY\""
"\"EV_EMPTY_OFFHAND_PRIMARY\""
"\"EV_EMPTYCLIP\""
"\"EV_NOAMMO\""
"\"EV_AMMO_PICKUP\""
"\"EV_ITEM_PICKUP\""
"\"EV_STANCE_INVALID\""
"\"EV_STANCE_FORCE_PRONE\""
"\"EV_STANCE_FORCE_CROUCH\""
"\"EV_STANCE_FORCE_STAND\""
"\"EV_STOPSOUNDS\""
"\"EV_SOUND_ALIAS_AS_MASTER\""
"\"EV_SOUND_ALIAS\""
"\"EV_STOP_WEAPON_SOUND\""
"\"EV_FOLIAGE_SOUND\""
"\"EV_NONE\""
"\"Vehicle spawner\""
"\"Vehicle corpse\""
"\"Vehicle collmap\""
"\"Vehicle\""
"\"Plane\""
"\"Helicopter\""
"\"Turret\""
"\"Primary Light\""
"\"Sound blend\""
"\"Scriptmover\""
"\"Invisible entity\""
"\"Missle\""
"\"Corpse\""
"\"Player\""
"\"General\""
"\"bg_shock_volume_%s\""
"\"Remote-controlled missile left/right steering speed.\""
"\"missileRemoteSteerYawRate\""
"\"missileRemoteSteerPitchRate\""
"\"Remote-controlled missile up/down steering speed.\""
"\"missileRemoteSteerPitchRange\""
"\"Remote-controlled missile allowed up/down range.  To keep players from steering missiles above the horizon.\""
"\"bg_shieldHitEncodeHeightVM\""
"\"The decoding range\, in height\, of a client's viewmodel shield.\""
"\"bg_shieldHitEncodeWidthVM\""
"\"The decoding range\, in width\, of a client's viewmodel shield.\""
"\"bg_shieldHitEncodeHeightWorld\""
"\"The encoding range\, in height\, of a client's world shield.  A hit in this range is encoded into one of 8 rows.\""
"\"The encoding range\, in width\, of a client's world shield.  A hit in this range is encoded into one of 16 collumns.\""
"\"bg_shieldHitEncodeWidthWorld\""
"\"turret_adsTime\""
"\"Time (msec) to transition to ADS\""
"\"turret_adsEnabled\""
"\"Enable/Disable ADS on turrets\""
"\"useTagFlashSilenced\""
"\"When true\, silenced weapons will use \\"tag_flash_silenced\\" instead of \\"tag_flash\\".\""
"\"When false\, disables bullet penetration completely.\""
"\"bullet_penetration_enabled\""
"\"bullet_ricochetBaseChance\""
"\"The base chance a bullet has of ricocheting off of a riot shield.\""
"\"?s33bullet_penetrationMinFxDist\""
"\"Min distance a penetrated bullet must travel before it'll trigger the effects\""
"\"player_meleeHeight\""
"\"The height of the player's melee attack\""
"\"player_meleeWidth\""
"\"The width of the player's melee attack\""
"\"The maximum range of the player's mellee attack\""
"\"player_meleeRange\""
"\"Affect player's movement speed duringi shellshock\""
"\"The time for the shellshock player control to fade in seconds\""
"\"Sensitivity scale to apply to a shellshocked player\""
"\"Maximum yaw movement rate while shell shocked in degrees per second\""
"\"Maximum pitch movement rate while shellshocked in degrees per second\""
"\"Alter player control during shellshock\""
"\"The delay from the end of the shell shock to the end of the sound modification\""
"\"Shell shock sound wet level\""
"\"Shell shock sound dry level\""
"\"Shell shock sound room type\""
"\"Sound loop end offset time from the end of the shellshock in seconds\""
"\"Shell shock sound loop fade time in seconds\""
"\"Shell shock sound fade out time in seconds\""
"\"Shell shock sound fade in time in seconds\""
"\"Play shell shock sound\""
"\"The time for the shellshock kick effect to fade\""
"\"Shell shock kick radius\""
"\"The period of the shellshock view kick effect\""
"\"In seconds\, how soon from the end of the effect to start blending out the screengrab layer.\""
"\"In seconds\, how soon from the end of the effect to start blending out the whiteout layer.\""
"\"The amount of time in seconds for the shellshock effect to fade\""
"\"The amount of time in seconds for the shellshock effect to blend\""
"\"Shell shock screen effect type\""
"\"shellshock_end_abort\""
"\"Shellshock aborted end sound alias\""
"\"shellshock_end\""
"\"Shellshock end sound alias\""
"\"shellshock_loop_silent\""
"\"The sound that gets blended with the shellshock loop alias\""
"\"shellshock_loop\""
"\"Shellshock loop alias\""
"\"Maximum time to play flinch animations\""
"\"player_dmgtimer_flinchTime\""
"\"player_dmgtimer_stumbleTime\""
"\"Maximum time to play stumble animations\""
"\"player_dmgtimer_minScale\""
"\"The minimum scale value to slow the player by when damaged\""
"\"player_dmgtimer_maxTime\""
"\"The maximum time that the player is slowed due to damage\""
"\"The time in milliseconds that the player is slowed down per point of damage\""
"\"player_dmgtimer_timePerPoint\""
"\"player_turnAnims\""
"\"Use animations to turn a player's model in multiplayer\""
"\"player_lastStandCrawlSpeedScale\""
"\"The scale applied to the player speed when crawling in last stand.\""
"\"player_lastStandDebug\""
"\"Forces players into last stand for debugging purposes.\""
"\"player_sprintCameraBob\""
"\"The speed the camera bobs while you sprint\""
"\"player_sprintStrafeSpeedScale\""
"\"The speed at which you can strafe while sprinting\""
"\"player_sprintRechargePause\""
"\"The length of time the meter will pause before starting to recharge after a player sprints\""
"\"player_sprintMinTime\""
"\"The minimum sprint time needed in order to start sprinting\""
"\"player_sprintTime\""
"\"The base length of time a player can sprint\""
"\"player_sprintUnlimited\""
"\"Whether players can sprint forever or not\""
"\"player_sprintSpeedScale\""
"\"The scale applied to the player speed when sprinting\""
"\"The minimum forward deflection required to maintain a sprint\""
"\"player_sprintForwardMinimum\""
"\"player_spectateSpeedScale\""
"\"The scale applied to the player speed when spectating\""
"\"player_strafeAnimCosAngle\""
"\"Cosine of the angle which player starts using strafe animations\""
"\"player_backSpeedScale\""
"\"The scale applied to the player speed when moving backwards\""
"\"player_strafeSpeedScale\""
"\"The scale applied to the player speed when strafing\""
"\"player_footstepsThreshhold\""
"\"The minimum speed at which the player makes loud footstep noises\""
"\"player_moveThreshhold\""
"\"The speed at which the player is considered to be moving for the purposes of \nview model bob and multiplayer model movement\""
"\"wThe speed threshold before a player is considered to be sprinting\""
"\"player_sprintThreshhold\""
"\"player_runbkThreshhold\""
"\"The speed threshold before a player is considered to be running backwards\""
"\"The speed threshold before a player is considered to be running forwards\""
"\"player_runThreshhold\""
"\"Firing weapon will not decrease clip ammo.\""
"\"player_sustainAmmo\""
"\"player_debugHealth\""
"\"Turn on debugging info for player health\""
"\"player_move_factor_on_torso\""
"\"The contribution movement direction has on player torso direction(multi-player only)\""
"\"Delay before exiting aim down sight\""
"\"player_adsExitDelay\""
"\"player_scopeExitOnDamage\""
"\"Exit the scope if the player takes damage\""
"\"The delay before playing the breathe in sound\""
"\"player_breath_snd_delay\""
"\"player_breath_snd_lerp\""
"\"The interpolation rate for the player hold breath sound\""
"\"player_breath_gasp_lerp\""
"\"The interpolation rate for the target waver amplitude when gasping\""
"\"player_breath_hold_lerp\""
"\"The interpolation rate for the target waver amplitude when holding breath\""
"\"player_breath_gasp_scale\""
"\"Scale value to apply to the target waver during a gasp\""
"\"player_breath_fire_delay\""
"\"The amount of time subtracted from the player remaining breath time when a weapon is fired\""
"\"player_breath_gasp_time\""
"\"The amount of time a player will gasp once they can breath again\""
"\"The maximum time a player can hold his breath\""
"\"player_breath_hold_time\""
"\"bg_maxGrenadeIndicatorSpeed\""
"\"Maximum speed of grenade that will show up in indicator and can be thrown back.\""
"\"bg_aimSpreadMoveSpeedThreshold\""
"\"When player is moving faster than this speed\, the aim spread will increase\""
"\"The radius of the bullet splash damage\, where the damage gradually falls off to 0.\""
"\"bg_bulletExplRadius\""
"\"bg_bulletExplDmgFactor\""
"\"Weapon damage multiplier that will be applied at the center of the slash damage area.\""
"\"bg_forceExplosiveBullets\""
"\"When set\, all bullet weapons will fire explosive rounds (Simulates Perk)\""
"\"bg_weaponBobLag\""
"\"The lag that will be applied the weapon bob cycle\""
"\"bg_weaponBobMax\""
"\"The maximum allowed weapon/viewmodel bob amplitude\""
"\"bg_weaponBobAmplitudeRoll\""
"\"The amplitude applied to the roll for weapon bobbing\""
"\"bg_weaponBobAmplitudeProne\""
"\"The multiplier to apply to the players's speed to get the weapon/viewmodel bob amplitude while prone\""
"\"bg_weaponBobAmplitudeDucked\""
"\"The multiplier to apply to the players's speed to get the weapon/viewmodel bob amplitude while ducking\""
"\"bg_weaponBobAmplitudeStanding\""
"\"The multiplier to apply to the players's speed to get the weapon/viewmodel bob amplitude while standing\""
"\"bg_weaponBobAmplitudeSprinting\""
"\"The multiplier to apply to the players's speed to get the weapon/viewmodel bob amplitude while sprinting\""
"\"The base speed-based weapon bob amplitude\""
"\"bg_weaponBobAmplitudeBase\""
"\"bg_viewBobLag\""
"\"The lag that will be applied the view bob cycle\""
"\"The maximum allowed bob amplitude\""
"\"bg_viewBobMax\""
"\"bg_viewBobAmplitudeRoll\""
"\"The amplitude applied to the roll for view bobbing\""
"\"bg_viewBobAmplitudeProne\""
"\"The multiplier to apply to the player's speed to get the view bob amplitude while prone\""
"\"\nbg_viewBobAmplitudeDuckedAds\""
"\"The multiplier to apply to the player's speed to get the view bob amplitude while ducking ADS\""
"\"The multiplier to apply to the player's speed to get the view bob amplitude while ducking\""
"\"bg_viewBobAmplitudeDucked\""
"\"bg_viewBobAmplitudeStandingAds\""
"\"The multiplier to apply to the player's speed to get the view bob amplitude while standing and ADS\""
"\"The multiplier to apply to the player's speed to get the view bob amplitude while standing\""
"\"bg_viewBobAmplitudeStanding\""
"\"`Bbg_viewBobAmplitudeSprinting\""
"\"The multiplier to apply to the player's speed to get the view bob amplitude while sprinting\""
"\"\n<e`Bbg_viewBobAmplitudeBase\""
"\"The base speed-based view bob amplitude\""
"\"\nThe amount the player's leg yaw can differ from his torso before moving ta match\""
"\"bg_legYawTolerance\""
"\"bg_swingSpeed\""
"\"The rate at which the player's legs swing around when strafing(multi-player only)\""
"\"bg_foliagesnd_resetinterval\""
"\"The time interval before foliage sounds are reset after the player has stopped moving\""
"\"bg_foliagesnd_fastinterval\""
"\"The time between each foliage sound when moving quickly\""
"\"bg_foliagesnd_slowinterval\""
"\"The time between each foliage sound when moving slowly\""
"\"The speed that a player must be going to make maximum noise while moving through foliage\""
"\"bg_foliagesnd_maxspeed\""
"\"bg_foliagesnd_minspeed\""
"\"The speed that a player must be going to make minimum noise while moving through foliage\""
"\"The maximum angle that a player can look around quickly while prone\""
"\"bg_prone_yawcap\""
"\"bg_ladder_yawcap\""
"\"The maximum angle that a player can look around while on a ladder\""
"\"player_lean_rotate_crouch_right\""
"\"Amount to rotate the player 3rd person model when crouch leaning right\""
"\"player_lean_rotate_crouch_left\""
"\"Amount to rotate the player 3rd person model when crouch leaning left\""
"\"player_lean_rotate_right\""
"\"Amount to rotate the player 3rd person model when leaning right\""
"\"player_lean_rotate_left\""
"\"Amount to rotate the player 3rd person model when leaning left\""
"\"player_lean_shift_crouch_right\""
"\"Amount to shift the player 3rd person model when crouch leaning right\""
"\"Amount to shift the player 3rd person model when crouch leaning left\""
"\"player_lean_shift_crouch_left\""
"\"player_lean_shift_right\""
"\"Amount to shift the player 3rd person model when leaning right\""
"\"player_lean_shift_left\""
"\"Amount to shift the player 3rd person model when leaning left\""
"\"player_view_pitch_down\""
"\"Maximum angle that the player can look down\""
"\"player_view_pitch_up\""
"\"Maximum angle that the player can look up\""
"\"33camera_thirdPersonCrosshairOffset\""
"\"Amount to vertically offset the crosshair from the center when in third person mode\""
"\"camera_thirdPersonAdsTransScale\""
"\"Scale applied to ADS transition time when in third person mode\""
"\"camera_thirdPersonFovScale\""
"\"Scale applied to the field of view when in global third person view\""
"\"?fffThe ADS offset of the camera from the player when on a turret in global third person view\""
"\"camera_thirdPersonOffsetTurretAds\""
"\"camera_thirdPersonOffsetAds\""
"\"The ADS offset of the camera from the player in global third person view\""
"\"camera_thirdPersonOffset\""
"\"The offset of the camera from the player in global third person view\""
"\"camera_thirdPerson\""
"\"Use third person view globally\""
"\"bg_forceDualWield\""
"\"Force akimbo for all possible weapons\""
"\"bg_viewKickRandom\""
"\"The random direction scale view kick\""
"\"The minimum view kick\""
"\"bg_viewKickMin\""
"\"bg_viewKickMax\""
"\"The maximum view kick\""
"\"The scale to apply to the damage done to calculate damage view kick\""
"\"bg_viewKickScale\""
"\"Event %s (%i)\""
"\"BG_EvaluateTrajectory: unknown trType: %i\""
"\"BG_EvaluateTrajectoryDelta: unknown trType: %i\""
"\"shock/default.shock\""
"\"shock/%s.shock\""
"\"mp/perktable.csv\""
"\"specialty_extendedmelee\""
"\"specialty_fastsprintrecovery\""
"\"specialty_automantle\""
"\"specialty_spygame\""
"\"specialty_improvedholdbreath\""
"\"specialty_fastsnipe\""
"\"specialty_selectivehearing\""
"\"specialty_heartbreaker\""
"\"specialty_coldblooded\""
"\"specialty_quickdraw\""
"\"specialty_marathon\""
"\"specialty_lightweight\""
"\"specialty_extendedmags\""
"\"specialty_scavenger\""
"\"specialty_explosivebullets\""
"\"specialty_jumpdive\""
"\"specialty_fastmantle\""
"\"specialty_specialgrenade\""
"\"specialty_fraggrenade\""
"\"specialty_armorvest\""
"\"specialty_twoprimaries\""
"\"specialty_extraammo\""
"\"specialty_bulletdamage\""
"\"specialty_exposeenemy\""
"\"specialty_detectexplosive\""
"\"specialty_longersprint\""
"\"specialty_parabolic\""
"\"specialty_quieter\""
"\"specialty_pistoldeath\""
"\"specialty_grenadepulldeath\""
"\"specialty_bulletpenetration\""
"\"specialty_holdbreath\""
"\"specialty_rof\""
"\"specialty_fastreload\""
"\"specialty_bulletaccuracy\""
"\"specialty_gpsjammer\""
"\"perk_footstepVolumeEnemy\""
"\"perk_footstepVolumeAlly\""
"\"perk_footstepVolumePlayer\""
"\"perk_sprintRecoveryMultiplierVisual\""
"\"perk_sprintRecoveryMultiplierActual\""
"\"Percent of sprint recovery time to use.\""
"\"perk_fastSnipeScale\""
"\"Scales the recovery speed of the view kick when using a sniper.\""
"\"perk_quickDrawSpeedScale\""
"\"Scales the 'Hip to ADS' transition speed.\""
"\"perk_lightWeightViewBobScale\""
"\"Scale for first person view movement while lightweight.\""
"\"Number of extra bullets per clip for pistol weapons with the extended mags perk.\""
"\"perk_extendedMagsPistolAmmo\""
"\"perk_extendedMagsSpreadAmmo\""
"\"Number of extra bullets per clip for spread weapons with the extended mags perk.\""
"\"perk_extendedMagsSMGAmmo\""
"\"Number of extra bullets per clip for sub machine gun weapons with the extended mags perk.\""
"\"perk_extendedMagsMGAmmo\""
"\"Number of extra bullets per clip for machine gun weapons with the extended mags perk.\""
"\"Number of extra bullets per clip for sniper rifle weapons with the extended mags perk.\""
"\"Number of extra bullets per clip for rifle weapons with the extended mags perk.\""
"\"perk_extendedMagsRifleAmmo\""
"\"perk_diveGravityScale\""
"\"Scale for gravity while diving\""
"\"perk_diveViewRollResetSpeed\""
"\"Rate at which view rotates after the dive is finished\""
"\"perk_diveViewRollSpeed\""
"\"Rate at which view rotates\""
"\"perk_diveViewRollTarget\""
"\"Max angle to rotate view by when diving\""
"\"perk_diveDistanceCheck\""
"\"Length of required empty space to allow diving\""
"\"Horizontal velocity when diving\""
"\"perk_diveVelocity\""
"\"perk_sprintMultiplier\""
"\"Multiplier for player_sprinttime\""
"\"perk_parabolicIcon\""
"\"Eavesdrop icon to use when displaying eavesdropped voice chats\""
"\"perk_parabolicAngle\""
"\"Eavesdrop perk's effective FOV angle\""
"\"perk_parabolicRadius\""
"\"Eavesdrop perk's effective radius\""
"\"frag_grenade_short_mp\""
"\"Name of the grenade weapon to drop\""
"\"perk_grenadeDeath\""
"\"perk_bulletPenetrationMultiplier\""
"\"Multiplier for extra bullet penetration\""
"\"Number of extra seconds a player can hold his breath on top of the base perk\""
"\"perk_improvedExtraBreath\""
"\"perk_extraBreath\""
"\"Number of extra seconds a player can hold his breath\""
"\"Percentage of weapon firing rate to use\""
"\"perk_weapRateMultiplier\""
"\"perk_weapReloadMultiplier\""
"\"Percentage of weapon reload time to use\""
"\"Percentage of weapon spread to use\""
"\"perk_weapSpreadMultiplier\""
"\"upgrade1\""
"\"upgrade2\""
"\"upgrade3\""
"\"equipment\""
"\"[unknown perk]\""
"000080bf"
"0000803f"
"0000803f"
"0000803f"
"000080bf"
"0000803f"
"000080bf"
"000080bf"
"0000803f"
"000080bf"
"\"[%s] No offhand class set\n\""
"\"[%s] Only grenades are currently supported for off hand use\n\""
"\"large\""
"\"medium\""
"\"small\""
"\"Double Barrel\""
"\"4-Round Burst\""
"\"3-Round Burst\""
"\"2-Round Burst\""
"\"Single Shot\""
"\"Full Auto\""
"\"scavenger\""
"\"exclusive\""
"\"altmode\""
"\"offhand\""
"\"primary\""
"\"non-player\""
"\"throwingknife\""
"\"turret\""
"\"rocketlauncher\""
"\"pistol\""
"\"spread\""
"\"sniper\""
"\"rifle\""
"\"riotshield\""
"\"projectile\""
"\"grenade\""
"\"bullet\""
"\"Player anim type array size exceeded\""
"\"Couldn't load file '%s'\""
"\"mp/playeranimtypes.txt\""
"\"Error parsing bullet penetration table [%s].\n\""
"\"Bullet penetration table param name [%s_%s] is to long.\n\""
"\"info/bullet_penetration_mp\""
"\"bullet penetration table\""
"\"BULLET_PEN_TABLE\""
"\"Shared ammo cap mismatch for \\"%s\\" shared ammo cap: '%s\\" set it to %i\, but \\"%s\\" already set it to %i.\n\""
"\"could not find altWeapon '%s' for weapon '%s'\""
"\"lowAmmoWarningColor2\, but when no ammo.\""
"\"lowAmmoWarningNoAmmoColor2\""
"\"lowAmmoWarningNoAmmoColor1\""
"\"Like lowAmmoWarningColor1\, but when no ammo.\""
"\"lowAmmoWarningColor2\, but when no ammo to reload with.\""
"\"lowAmmoWarningNoReloadColor2\""
"\"lowAmmoWarningNoReloadColor1\""
"\"Like lowAmmoWarningColor1\, but when no ammo to reload with.\""
"\"lowAmmoWarningPulseMin\""
"\"Max of oscilation range: 0 is color1 and 1.0 is color2.  Can be > 1.0\, and the wave will clip at 1.0.\""
"\"lowAmmoWarningPulseMax\""
"\"Min of oscilation range: 0 is color1 and 1.0 is color2.  Can be < 0\, and the wave will clip at 0.\""
"\"Frequency of the pulse (oscilation between the 2 colors)\""
"\"lowAmmoWarningPulseFreq\""
"\"33lowAmmoWarningColor2\""
"\"Color 2 of 2 to oscilate between\""
"\"lowAmmoWarningColor1\""
"\"Color 1 of 2 to oscilate between\""
"\"actionSlotsHide\""
"\"Hide the actionslots.\""
"\"ammoCounterHide\""
"\"Hide the Ammo Counter\""
"\"low ammo warning\""
"\".PLATFORM_LOW_AMMO_NO_RELOAD\""
"\"WEAPON_NO_AMMO\""
"\"PLATFORM_RELOAD\""
"\"ent.v[ \\"soundalias\\" ] = \""
"\"ent.v[ \\"angles\\" ] = (\""
"\"ent.v[ \\"origin\\" ] = (\""
"\"ent = createLoopSound();\""
"\"ent.v[ \\"delay\\" ] = \""
"\"ent = createOneshotEffect( \""
"\"#include common_scripts\\_createfx;\""
"\"#include common_scripts\\utility;\""
"\"//_createfx generated. Do not touch!!\""
"\"level._effect[\""
"\"maps/createfx/%s_fx.gsc\""
"\"maps/mp/%s_fx.gsc\""
"\"mapname\""
"\"clientSideEffects\""
"\"Enable loading _fx.gsc files on the client\""
"\"cg_hudMapBorderWidth\""
"\"The size of the full map's border\, filled by the CG_PLAYER_FULLMAP_BORDER ownerdraw\""
"\"cg_hudMapPlayerHeight\""
"\"cg_hudMapPlayerWidth\""
"\"The size of the player's icon on the full map\""
"\"cg_hudMapFriendlyHeight\""
"\"cg_hudMapFriendlyWidth\""
"\"The size of the friendly icon on the full map\""
"\"cg_hudMapRadarLineThickness\""
"\"Thickness\, relative to the map width\, of the radar texture that sweeps across the full screen map\""
"\"Hellfires on the compass show the spot that they're pointed at\, instead of showing their own position.\""
"\"compassHellfireTargetSpot\""
"\"compassHideSansObjectivePointer\""
"\"Hide the compass\, but leave the obective pointer visible.\""
"\"compassHideVehicles\""
"\"When enabled\, disables the CG_PLAYER_COMPASS_VEHICLES ownerdraw.\""
"\"compassObjectiveMaxHeight\""
"\"The maximum height that an objective is considered to be on this level\""
"\"compassObjectiveMinHeight\""
"\"The minimum height that an objective is considered to be on this level\""
"\"compassObjectiveDetailDist\""
"\"When an objective is closer than this distance (in meters)\, the icon will not be drawn on the tickertape.\""
"\"compassObjectiveMinDistRange\""
"\"The distance that objective transition effects play over\, centered on compassObjectiveNearbyDist.\""
"\"compassObjectiveNearbyDist\""
"\"When an objective is closer than this distance (in meters)\, an \\"Objective Nearby\\" type of indicator is shown.\""
"\"compassObjectiveIconHeight\""
"\"compassObjectiveIconWidth\""
"\"The size of the objective on the full map\""
"\"compassObjectiveDrawLines\""
"\"Draw horizontal and vertical lines to the active target\, if it is within the minimap boundries\""
"\"compassObjectiveTextHeight\""
"\"Objective text height\""
"\"Scale to apply to hud objectives\""
"\"compassObjectiveTextScale\""
"\"compassObjectiveRingSize\""
"\"The maximum objective ring sige when a new objective appears on the compass\""
"\"compassObjectiveRingTime\""
"\"The amount of time between each ring when an objective appears\""
"\"compassObjectiveNumRings\""
"\"The number of rings when a new objective appears\""
"\"compassObjectiveMinAlpha\""
"\"The minimum alpha for an objective at the edge of the compass\""
"\"compassObjectiveMaxRange\""
"\"The maximum range at which an objective is visible on the compass\""
"\"Distance from the corner of the compass map at which the objective arrow rotates to 45 degrees\""
"\"compassObjectiveArrowRotateDist\""
"\"compassObjectiveArrowOffset\""
"\"The offset of the objective arrow inward from the edge of the compass map\""
"\"compassObjectiveArrowHeight\""
"\"compassObjectiveArrowWidth\""
"\"The size of the objective arrow on the compass\""
"\"compassObjectiveHeight\""
"\"compassObjectiveWidth\""
"\"The size of the objective on the compass\""
"\"compassRadarLineThickness\""
"\"Thickness\, relative to the compass size\, of the radar texture that sweeps across the map\""
"\"compassFastRadarUpdateTime\""
"\"Time between radar updates for the fast radar mode\""
"\"compassRadarUpdateTime\""
"\"Time between radar updates for the normal radar mode\""
"\"How long an enemy is visible on the compass after it is detected by radar\""
"\"compassRadarPingFadeTime\""
"\"compassTickertapeStretch\""
"\"How far the tickertape should stretch from its center.\""
"\"compassRotation\""
"\"Style of compass\""
"\"compassECoordCutoff\""
"\"Left cutoff for the scrolling east-west coords\""
"\"compassCoords\""
"\"x = North-South coord base value\, \ny = East-West coord base value\, \nz = scale (game units per coord unit)\""
"\"compassPlayerHeight\""
"\"compassPlayerWidth\""
"\"The size of the player's icon on the compass\""
"\"compassFriendlyHeight\""
"\"compassFriendlyWidth\""
"\"The size of the friendly icon on the compass\""
"\"compassClampIcons\""
"\"If true\, friendlies and enemy pings clamp to the edge of the radar.  If false\, they disappear off the edge.\""
"\"compassSoundPingFadeTime\""
"\"The time in seconds for the sound overlay on the compass to fade\""
"\"compassMinRadius\""
"\"The minimum radius from the center of the compass that objects will appear.\""
"\"compassMinRange\""
"\"The minimum range from the player in world space that objects will appear on the compass\""
"\"The maximum range from the player in world space that objects will be shown on the compass\""
"\"compassMaxRange\""
"\"compassSize\""
"\"Scale the compass\""
"\"compass\""
"\"Display Compass\""
"\"Compass ownerdraw had width or height of 0\""
"\"g_compassShowEnemies\""
"\"Center Print\""
"\"g_TeamColor\""
"\"Health_mp\""
"\"Health\""
"\"weaponinfo_mp\""
"\"weaponinfo_lowdef\""
"\"weaponinfo\""
"\"Compass_mp\""
"\"Compass\""
"\"stance_mp\""
"\"stance\""
"\"sprintMeter_mp\""
"\"sprintMeter\""
"\"offhandinfo_mp\""
"\"offhandinfo\""
"\"objectiveinfo\""
"\"voiceMenu\""
"\"net_disconnect\""
"\"UUCGAME_CONNECTIONINTERUPTED\""
"\"g_TeamColor_EnemyTeam\""
"\"g_TeamColor_MyTeam\""
"\"%s_Allies\""
"\"%s_Axis\""
"\"%s_Free\""
"\"%s_Spectator\""
"\"%s_MyTeam\""
"\"%s_MyParty\""
"\"%s_EnemyTeam\""
"\"anim_gunhand = \\"left\\"\""
"\"anim_gunhand = \\"right\\"\""
"\"CGAME_TEAMMATE\""
"\"CG_Obituary: target out of range\""
"\"killiconcrush\""
"\"killiconfalling\""
"\"killiconsuicide\""
"\"killiconheadshot\""
"\"killiconimpact\""
"\"killiconmelee\""
"\"killicondied\""
"\"Unknown event: '%s'\""
"\"gear_rattle_mantle\""
"\"gear_rattle_plr_mantle\""
"\"Invalid eventParm2 value of '%i' for event '%s'. Possible corrupt network tempEntity.\n\""
"\"Bad glass piece index (%i) in glass state\""
"\"objectiveHide\""
"\"When enabled\, objectives will not show.\""
"\"objectiveFadeTimeWaitOff\""
"\"Onscreen Objective Pointer - How long to wait before turning off\, when appropriate.\""
"\"Onscreen Objective Pointer - How long to wait before turning back on\, when appropriate.\""
"\"objectiveFadeTimeWaitOn\""
"\"objectiveFadeTimeGoingOff\""
"\"Onscreen Objective Pointer - How long to take to fade out.\""
"\"objectiveFadeTimeGoingOn\""
"\"Onscreen Objective Pointer - How long to take to fade back in.\""
"\"objectiveFadeTooClose\""
"\"Onscreen Objective Pointer - Will not fade back in if target ent is closer than this.\""
"\"objectiveFadeTooFar\""
"\"Onscreen Objective Pointer - Will not fade out if target ent is farther than this.\""
"\"objectiveTextOffsetY\""
"\"Onscreen Objective Pointer - Offset of the icon's text.\""
"\"\\objectiveFontSize\""
"\"Onscreen Objective Pointer - Fontsize of the icon's text.\""
"\"waypointPlayerOffsetStand\""
"\"For waypoints pointing to players\, how high to offset off of their origin when they are standing.\""
"\"waypointPlayerOffsetCrouch\""
"\"For waypoints pointing to players\, how high to offset off of their origin when they are crouching.\""
"\"waypointPlayerOffsetProne\""
"\"For waypoints pointing to players\, how high to offset off of their origin when they are prone.\""
"\"hudElemPausedBrightness\""
"\"Brightness of the hudelems when the game is paused.\""
"\"waypointTweakY\""
"\"Scale applied to waypoint icons in splitscreen views.\""
"\"waypointSplitscreenScale\""
"\"waypointDistScaleSmallest\""
"\"Smallest scale that the distance effect uses.\""
"\"waypointDistScaleRangeMax\""
"\"Distance from player that icon distance scaling ends.\""
"\"waypointDistScaleRangeMin\""
"\"Distance from player that icon distance scaling starts.\""
"\"waypointOffscreenScaleSmallest\""
"\"Smallest scale that the offscreen effect uses.\""
"\"waypointOffscreenScaleLength\""
"\"How far the offscreen icon scale travels from full to smallest scale.\""
"\"waypointOffscreenCornerRadius\""
"\"Size of the rounded corners.\""
"\"Off-screen icons take rounded corners when true.  90-degree corners when false.\""
"\"waypointOffscreenRoundedCorners\""
"\"waypointOffscreenPadBottom\""
"\"waypointOffscreenPadTop\""
"\"waypointOffscreenPadRight\""
"\"waypointOffscreenPadLeft\""
"\"Offset from the edge.\""
"\"waypointOffscreenDistanceThresholdAlpha\""
"\"Distance from the threshold over which offscreen objective icons lerp their alpha.\""
"\"Distance from the center of the offscreen objective icon to the center its arrow.\""
"\"waypointOffscreenPointerDistance\""
"\"waypointOffscreenPointerHeight\""
"\"waypointOffscreenPointerWidth\""
"\"waypointIconHeight\""
"\"Height of the offscreen pointer.\""
"\"waypointIconWidth\""
"\"Width of the offscreen pointer.\""
"\"waypointDebugDraw\""
"\"hudelem string\""
"\"needle\""
"\"CGAME_WAITINGFORSERVERLOAD\""
"\"laserFlarePct_alt\""
"\"laserLightRadius_alt\""
"\"laserRadius_alt\""
"\"laserRange_alt\""
"\"laserDebug\""
"\"Enables the display of various debug info.\""
"\"laserFlarePct\""
"\"Percentage laser widens over distance from viewer.\""
"\"How far from the point of collision the end of the beam is.\""
"\"laserEndOffset\""
"\"laserLightEndOffset\""
"\"How far from the true end of the beam the light at the end is.\""
"\"laserLightBeginOffset\""
"\"How far from the true beginning of the beam the light at the beginning is.\""
"\"laserLightRadius\""
"\"The radius of the light at the far end of a laser beam\""
"\"laserLightBodyTweak\""
"\"Amount to add to length of beam for light when laser hits a body (for hitboxes).\""
"\"laserLightWithoutNightvision\""
"\"Whether to draw the light emitted from a laser (not the laser itself) when nightvision is off. Player always gets light.\""
"\"laserLight\""
"\"Whether to draw the light emitted from a laser (not the laser itself)\""
"\"laserRadius\""
"\"The size (radius) of a laser beam\""
"\"laserRangePlayer\""
"\"The maximum range of the player's laser beam\""
"\"laserRange\""
"\"The maximum range of a laser beam\""
"\"CG_FreeLocalEntity: not active\""
"\"ui_mp/hud_splitscreen_720.txt\""
"\"ui_mp/hud_splitscreen_720_halfw.txt\""
"\"ui_mp/hud_splitscreen_480.txt\""
"\"ui_mp/hud_splitscreen_480_halfw.txt\""
"\"MASK_PLAYERSOLID\""
"\"MASK_SHOT\""
"\"CONTENTS_SOLID\""
"\"Fixed\""
"\"Verbose+Viewpos\""
"\"Verbose\""
"\"SimpleRanges\""
"\"Simple\""
"\"Stream\""
"\"cg_weaponVisInterval\""
"\"Do weapon vis checks once per this many frames\, per centity\""
"\"Whether enemies are visible on the compass at all times\""
"\"Whether to use relative team colors.\""
"\"useRelativeTeamColors\""
"\"cg_weapHitCullEnable\""
"\"When true\, cull back facing weapon hit fx.\""
"\"cg_weapHitCullAngle\""
"\"Angle of cone within which to cull back facing weapon hit effects\""
"\"overrideNVGModelWithKnife\""
"\"When true\, nightvision animations will attach the weapDef's knife model instead of the night vision goggles.\""
"\"cg_viewZSmoothingTime\""
"\"Amount of time to spread the smoothing over\""
"\"Threshhold for the maximum smoothing distance we'll do\""
"\"cg_viewZSmoothingMax\""
"\"cg_viewZSmoothingMin\""
"\"Threshhold for the minimum smoothing distance it must move to smooth\""
"\"Blink rate of an invalid command hint\""
"\"cg_invalidCmdHintBlinkInterval\""
"\"cg_invalidCmdHintDuration\""
"\"Duration of an invalid command hint\""
"\"Show Blood\""
"\"cg_blood\""
"\"thermal_playerModel\""
"\"Model to draw for players when in thermal vision mode\""
"\"cg_flashbangNameFadeOut\""
"\"Time in milliseconds to fade out friendly names when flash banged\""
"\"cg_flashbangNameFadeIn\""
"\"Time in milliseconds to fade in friendly names after a flashbang\""
"\"cg_friendlyNameFadeOut\""
"\"Time in milliseconds to fade out friendly names\""
"\"Time in milliseconds to fade in friendly names\""
"\"cg_friendlyNameFadeIn\""
"\"cg_drawFriendlyNames\""
"\"Whether to show friendly names in game\""
"\"cg_overheadTitlesFont\""
"\"Font for overhead titles ( see menudefinition.h )\""
"\"cg_overheadNamesFont\""
"\"Font for overhead names ( see menudefinition.h )\""
"\"cg_overheadNamesGlow\""
"\"Glow color for overhead names\""
"\"The size to show title text\""
"\"cg_overheadTitleSize\""
"\"cg_overheadRankSize\""
"\"The size to show rank text\""
"\"cg_overheadNamesFarScale\""
"\"The amount to scale overhead name sizes at cg_overheadNamesFarDist\""
"\"cg_overheadIconSize\""
"\"The maximum size to show overhead icons like 'rank'\""
"\"cg_overheadNamesSize\""
"\"The maximum size to show overhead names\""
"\"cg_overheadNamesFarDist\""
"\"The far distance at which name sizes are scaled by cg_overheadNamesFarScale\""
"\"cg_overheadNamesNearDist\""
"\"The near distance at which names are full size\""
"\"The maximum distance for showing friendly player names\""
"\"cg_overheadNamesMaxDist\""
"\"cg_headIconMinScreenRadius\""
"\"The minumum radius of a head icon on the screen\""
"\"cg_constantSizeHeadIcons\""
"\"Head icons are the same size regardless of distance from the player\""
"\"cg_voiceIconSize\""
"\"Size of the 'voice' icon\""
"\"cg_connectionIconSize\""
"\"Size of the connection icon\""
"\"cg_scriptIconSize\""
"\"Size of Icons defined by script\""
"\"cg_killCamTurretLerpTime\""
"\"Time used to lerp to a killcam entity of the TURRET type.\""
"\"Default time used to lerp between killcam entities.\""
"\"cg_killCamDefaultLerpTime\""
"\"cg_youInKillCamSize\""
"\"Size of the 'you' Icon in the kill cam\""
"\"Draw descriptive spectator messages\""
"\"cg_descriptiveText\""
"\"cg_everyoneHearsEveryone\""
"\"If true\, all players can all chat together\, regardless of team or death\""
"\"cg_deadChatWithDead\""
"\"If true\, dead players can all chat together\, regardless of team\""
"\"cg_deadHearAllLiving\""
"\"If true\, dead players can hear all living players talk\""
"\"cg_deadHearTeamLiving\""
"\"If true\, dead players can hear living players on their team talk\""
"\"If true\, dead players can talk to living players on their team\""
"\"cg_deadChatWithTeam\""
"\"cg_gameBoldMessageWidth\""
"\"The maximum character width of the bold game messages\""
"\"cg_gameMessageWidth\""
"\"The maximum character width of the game messages\""
"\"The width of the subtitle on a wide-screen\""
"\"cg_subtitleWidthWidescreen\""
"\"cg_subtitleWidthStandard\""
"\"The width of the subtitles on a non wide-screen\""
"\"cg_subtitleMinTime\""
"\"The minimum time that the subtitles are displayed on screen in seconds\""
"\"developer\""
"\"Enable development options\""
"\"g_synchronousClients\""
"\"Client is synchronized to the server - allows smooth demos\""
"\"cg_drawpaused\""
"\"Draw paused screen\""
"\"Pause the game\""
"\"cl_paused\""
"\"cg_teamChatsOnly\""
"\"Allow chatting only on the same team\""
"\"cg_predictItemsDuration\""
"\"The amount of time to wait after an item pickup prediction to show the item again if it failed.\""
"\"cg_predictItems\""
"\"Turn on client side prediction for item pickup\""
"\"cg_chatHeight\""
"\"The font height of a chat message\""
"\"cg_chatTime\""
"\"The amount of time that a chat message is visible\""
"\"Use third person view in spectator mode\""
"\"cg_thirdPersonSpectator\""
"\"cg_thirdPersonMode\""
"\"How the camera behaves in third person\""
"\"cg_thirdPerson\""
"\"Use third person view\""
"\"The angle of the camera from the player in third person view\""
"\"cg_thirdPersonAngle\""
"\"The range of the camera from the player in third person view\""
"\"cg_thirdPersonRange\""
"\"tracer_stoppingPowerWidth\""
"\"The width of a bullet tracer when using StoppingPower bullets\""
"\"tracer_stoppingPowerColor6\""
"\"The 6th color of a bullet tracer when using StoppingPower bullets\""
"\"tracer_stoppingPowerColor5\""
"\"The 5th color of a bullet tracer when using StoppingPower bullets\""
"\"tracer_stoppingPowerColor4\""
"\"The 4th color of a bullet tracer when using StoppingPower bullets\""
"\"tracer_stoppingPowerColor3\""
"\"The 3rd color of a bullet tracer when using StoppingPower bullets\""
"\"tracer_stoppingPowerColor2\""
"\"The 2nd color of a bullet tracer when using StoppingPower bullets\""
"\"tracer_stoppingPowerColor1\""
"\"The 1st color of a bullet tracer when using StoppingPower bullets\""
"\"tracer_stoppingPowerOverride\""
"\"When turned on\, will apply an override to the tracer settings when the stopping power perk is active.\""
"\"tracer_explosiveWidth\""
"\"The width of a bullet tracer when using explosive bullets\""
"\"tracer_explosiveColor6\""
"\"The 6th color of a bullet tracer when using explosive bullets\""
"\"tracer_explosiveColor5\""
"\"The 5th color of a bullet tracer when using explosive bullets\""
"\"tracer_explosiveColor4\""
"\"The 4th color of a bullet tracer when using explosive bullets\""
"\"tracer_explosiveColor3\""
"\"The 3rd color of a bullet tracer when using explosive bullets\""
"\"tracer_explosiveColor2\""
"\"The 2nd color of a bullet tracer when using explosive bullets\""
"\"tracer_explosiveColor1\""
"\"The 1st color of a bullet tracer when using explosive bullets\""
"\"When turned on\, will apply an override to the tracer settings when shooting explosive bullets.\""
"\"tracer_explosiveOverride\""
"\"The maximum width our OWN tracers can be when looking through our ADS\""
"\"tracer_firstPersonMaxWidth\""
"\"tracer_thermalWidthMult\""
"\"The multiplier applied to the base width when viewed in thermal vision\""
"\"cg_marks_ents_player_only\""
"\"Marks on entities from players' bullets only.\""
"\"cg_footsteps\""
"\"Play footstep sounds\""
"\"cg_showmiss\""
"\"Show prediction errors\""
"\"cg_nopredict\""
"\"Don't do client side prediction\""
"\"cg_errordecay\""
"\"Decay for predicted error\""
"\"The time for a center printed message to fade\""
"\"cg_centertime\""
"\"Weapons eject brass\""
"\"cg_brass\""
"\"cg_crosshairEnemyColor\""
"\"The crosshair color when over an enemy\""
"\"cg_crosshairDynamic\""
"\"Crosshair is Dynamic\""
"\"The minimum alpha value of the crosshair when it fades in\""
"\"cg_crosshairAlphaMin\""
"\"cg_crosshairAlpha\""
"\"The alpha value of the crosshair\""
"\"cg_weaponCycleDelay\""
"\"The delay after cycling to a new weapon to prevent holding down the cycle weapon button from cycling too fast\""
"\"cg_splitscreenSpectatorScaleIncrease\""
"\"Scale value to apply to the spectator message in splitscreen\""
"\"cg_hudSplitscreenBannerScoreboardScale\""
"\"Scale value to apply to the splitscreen banner scoreboard\""
"\"Scale value to apply to the scoreboard in splitscreen\""
"\"cg_hudSplitscreenScoreboardScale\""
"\"cg_hudSplitscreenStanceScale\""
"\"Scale value to apply to the stance HUD element in splitscreen\""
"\"cg_hudSplitscreenCompassElementScale\""
"\"Scale value to apply to compass elements in splitscreen\""
"\"cg_hudSplitscreenCompassScale\""
"\"Scale value to apply to the compass in splitscreen\""
"\"Speed of the cursor when selecting a location on the map\""
"\"cg_mapLocationSelectionCursorSpeed\""
"\"cg_hudProneY\""
"\"Virtual screen y coordinate of the prone blocked message\""
"\"drawKillcamDataSize\""
"\"How big to draw the killcam data graph\""
"\"drawKillcamDataPos\""
"\"Where to draw the server killcam graph\""
"\"drawKillcamData\""
"\"Enable drawing server killcam data\""
"\"drawServerBandwidthPos\""
"\"Where to draw the server bandwidth graph\""
"\"drawServerBandwidth\""
"\"Enable drawing server bandwidth\""
"\"drawEntityCountSize\""
"\"How big to draw the entity count graph\""
"\"Where to draw the entity count graph\""
"\"drawEntityCountPos\""
"\"drawEntityCount\""
"\"Enable entity count drawing\""
"\"drawLagometer\""
"\"Enable the 'lagometer'\""
"\"cg_hudVotePosition\""
"\"Position of the HUD vote box\""
"\"cg_hudSayPosition\""
"\"Position of the HUD say box\""
"\"cg_hudChatIntermissionPosition\""
"\"Position of the HUD chat box during intermission\""
"\"cg_hudChatPosition\""
"\"Position of the HUD chat box\""
"\"The minimum alpha of the grenade indicator pulse. Values lower than 0 will cause the indicator to remain at full transparency for longer\""
"\"cg_hudGrenadePointerPulseMin\""
"\"cg_hudGrenadePointerPulseMax\""
"\"The maximum alpha of the grenade indicator pulse. Values higher than 1 will cause the indicator to remain at full brightness for longer\""
"\"cg_hudGrenadePointerPulseFreq\""
"\"The number of times per second that the grenade indicator flashes in Hertz\""
"\"cg_hudGrenadePointerPivot\""
"\"The pivot point of th grenade indicator pointer\""
"\"cg_hudGrenadePointerWidth\""
"\"The width of the grenade indicator pointer\""
"\"The height of the grenade indicator pointer\""
"\"cg_hudGrenadePointerHeight\""
"\"cg_hudGrenadeIconEnabledFlash\""
"\"Show the grenade indicator for flash grenades\""
"\"The width of the grenade indicator icon\""
"\"cg_hudGrenadeIconWidth\""
"\"cg_hudGrenadeIconHeight\""
"\"The height of the grenade indicator icon\""
"\"The offset from the center of the screen for a grenade icon\""
"\"cg_hudGrenadeIconOffset\""
"\"cg_hudGrenadeIconInScope\""
"\"Show the grenade indicator when aiming down the sight of a scoped weapon\""
"\"The minimum height difference between a player and a grenade for the grenade to be shown on the grenade indicator\""
"\"cg_hudGrenadeIconMaxHeight\""
"\"cg_hudGrenadeIconMaxRangeFlash\""
"\"The minimum distance that a flashbang has to be from a player in order to be shown on the grenade indicator\""
"\"cg_hudGrenadeIconMaxRangeFrag\""
"\"The minimum distance that a grenade has to be from a player in order to be shown on the grenade indicator\""
"\"cg_hudDamageIconInScope\""
"\"Draw damage icons when aiming down the sight of a scoped weapon\""
"\"cg_hudDamageIconTime\""
"\"The amount of time for the damage icon to stay on screen after damage is taken\""
"\"cg_hudDamageIconOffset\""
"\"The offset from the center of the damage icon\""
"\"cg_hudDamageIconHeight\""
"\"The height of the damage icon\""
"\"cg_hudDamageIconWidth\""
"\"The width of the damage icon\""
"\"cg_hudStanceHintPrints\""
"\"Draw helpful text to say how to change stances\""
"\"cg_hudStanceFlash\""
"\"The background color of the flash when the stance changes\""
"\"painReverbWetLevel\""
"\"Pain reverb wet level.\""
"\"Pain reverb dry level.\""
"\"painReverbDryLevel\""
"\"painReverbRoomType\""
"\"Pain reverb room type.\""
"\"painVisionLerpOutRate\""
"\"Rate at which pain vision effect lerps out\""
"\"painVisionTriggerHealth\""
"\"Health (0 to 1) that will trigger the pain vision effect\""
"\"Show tracking on screen when on-screen guy shoots you.\""
"\"cg_splatterTrackOntoScreen\""
"\"cg_splatterTrackFadeOutTime\""
"\"Ratio of time spent fading tracking indicator out\""
"\"cg_splatterTrackFullInTime\""
"\"Ratio of time spent with tracking indicator at full alpha\""
"\"cg_splatterTrackFadeInTime\""
"\"Ratio of time spent fading tracking indicator in\""
"\"cg_splatterTrackOuterRadius\""
"\"Distance from center (0 to 1) at which splatter tracking indicator is at full alpha\""
"\"Distance from center (0 to 1) at which splatter tracking indicator is at zero alpha\""
"\"cg_splatterTrackInnerRadius\""
"\"cg_splatterTrackOuterAngle\""
"\"Angle from hit direction at which splatter tracking indicator is at zero alpha\""
"\"Angle from hit direction at which splatter tracking indicator is at full alpha\""
"\"cg_splatterTrackInnerAngle\""
"\"cg_splatterTrackAlpha\""
"\"Alpha to add for each splatter tracking indicator\""
"\"cg_splatterTrackIndependent\""
"\"Background portion of hit effect tracks independently of splatter portion.\""
"\"cg_splatterHitOntoScreen\""
"\"Show blood on screen when on-screen guy shoots you.\""
"\"cg_splatterHitFadeOutTime\""
"\"Ratio of time spent fading hit indicator out\""
"\"cg_splatterHitFullInTime\""
"\"Ratio of time spent with hit indicator at full alpha\""
"\"cg_splatterHitFadeInTime\""
"\"Ratio of time spent fading hit indicator in\""
"\"Distance from center (0 to 1) at which splatter hit indicator is at full alpha\""
"\"cg_splatterHitOuterRadius\""
"\"cg_splatterHitInnerRadius\""
"\"Distance from center (0 to 1) at which splatter hit indicator is at zero alpha\""
"\"Angle from hit direction at which splatter hit indicator is at zero alpha\""
"\"cg_splatterHitOuterAngle\""
"\"cg_splatterHitInnerAngle\""
"\"Angle from hit direction at which splatter hit indicator is at full alpha\""
"\"cg_splatterHitAlpha\""
"\"Alpha to add for each splatter hit indicator\""
"\"cg_drawSplatterTest\""
"\"Test out on-camera splatter effects.\""
"\"cg_drawSplatter\""
"\"Draw on-camera splatter effects.\""
"\"Draw hit direction arrow.\""
"\"cg_drawDamageDirection\""
"\"cg_drawDamageFlash\""
"\"Draw flash when hit.\""
"\"cg_drawShellshock\""
"\"Draw shellshock & flashbang screen effects.\""
"\"cg_drawCrosshairNamesPosY\""
"\"cg_drawCrosshairNamesPosX\""
"\"Virtual screen space position of the crosshair name\""
"\"cg_drawCrosshairNames\""
"\"Draw the name of an enemy under the crosshair\""
"\"cg_drawTurretCrosshair\""
"\"Draw a cross hair when using a turret\""
"\"cg_drawCrosshair\""
"\"Turn on weapon crosshair\""
"\"Draw debugging information for snapshots\""
"\"cg_drawSnapshot\""
"\"cg_drawMaterial\""
"\"Draw debugging information for materials\""
"\"cg_drawScriptUsage\""
"\"Draw debugging information for scripts\""
"\"Draw debugging information for sounds\""
"\"snd_drawInfo\""
"\"cg_drawFPSLabels\""
"\"Draw FPS Info Labels\""
"\"Draw viewpos\""
"\"cg_drawViewpos\""
"\"Draw frames per second\""
"\"Draw stats source\""
"\"cg_drawStatsSource\""
"\"cg_drawMantleHint\""
"\"Draw a 'press key to mantle' hint\""
"\"cg_drawBreathHint\""
"\"Draw a 'hold breath to steady' hint\""
"\"cg_drawHealth\""
"\"Draw health bar\""
"\"Draw 2D screen elements\""
"\"cg_viewVehicleInfluence\""
"\"The influence on the view angles from being in a vehicle\""
"\"cg_fovMin\""
"\"The minimum possible field of view\""
"\"cg_fovScale\""
"\"Scale applied to the field of view\""
"\"The field of view angle in degrees\""
"\"Time in milliseconds for the cursor hint to fade\""
"\"cg_hintFadeTime\""
"\"cg_weaponHintsCoD1Style\""
"\"Draw weapon hints in CoD1 style: with the weapon name\, and with the icon below\""
"\"Draw cursor hints where:\n 0: no hints\n\t1:\tsin size pulse\n\t2:\tone way size pulse\n\t3:\talpha pulse\n\t4:\tstatic image\""
"\"cg_cursorHints\""
"\"cg_drawGun\""
"\"Draw the view model\""
"\"mp/splashTable.csv\""
"\"code/glass_shatter_32x32\""
"\"code/glass_shatter_64x64\""
"\"code/glass_shatter_piece\""
"\"fire/fire_smoke_trail_L\""
"\"smoke/smoke_trail_black_heli\""
"\"smoke/smoke_trail_white_heli\""
"\"treadfx/heli_water\""
"\"treadfx/heli_dust_default\""
"\"impacts/blood_on_riotshield\""
"\"impacts/riotshield_viewmodel_hit\""
"\"code/trophy_flash\""
"\"code/trophy_explosion\""
"\"impacts/flesh_hit_knife_noblood\""
"\"impacts/flesh_hit_knife\""
"\"impacts/flesh_hit_noblood\""
"\"Error reading CSV files in the fx directory to identify impact effects\""
"\"Couldn't find shock file [hold_breath.shock]\n\""
"\"hold_breath\""
"\"couldn't register shell shock '%s' -- see console\n\""
"\"props/american_smoke_grenade_mp\""
"\"headicontalkballoon\""
"\"hudcolorbar\""
"\"hud_offscreenobjectivepointer\""
"\"hud_grenadepointer\""
"\"hud_grenadethrowback\""
"\"hud_flashbangicon\""
"\"hud_grenadeicon\""
"\"compassping_sentry_enemyfiring\""
"\"compassping_sentry_enemy\""
"\"compassping_sentry_friendlyfiring\""
"\"compassping_sentry_friendly\""
"\"compass_radarline\""
"\"compassping_explosion\""
"\"compassping_grenade\""
"\"compassping_enemyyelling\""
"\"compassping_enemyfiring\""
"\"compassping_enemy\""
"\"compassping_friendlyyelling_party_mp\""
"\"compassping_friendlyfiring_party_mp\""
"\"compassping_friendlyyelling_mp\""
"\"compassping_friendlyfiring_mp\""
"\"hint_mantle\""
"\"hit_direction_stun\""
"\"hit_direction\""
"\"objective_friendly_party_chat\""
"\"compassping_friendly_party_mp\""
"\"objective_friendly_chat\""
"\"compassping_friendly_mp\""
"\"objective\""
"\"stance_flash\""
"\"stance_prone\""
"\"stance_crouch\""
"\"stance_stand\""
"\"hint_friendly\""
"\"hint_health\""
"\"gfx_laser_light\""
"\"gfx_laser\""
"\"gfx_tracer_thermal\""
"\"defaulttracer\""
"\"headiconyouinkillcam\""
"\"splatter\""
"\"lagometer\""
"\"bh_rotors\""
"\"helicopter\""
"\"MP_MAPDIFFERSFROMSERVER\""
"\"Client/Server game mismatch: %s/%s\""
"\"remotemissile_target_hostile\""
"\"remotemissile_target_friendly\""
"\"hud_fofbox_self\""
"\"hud_fofbox_hostile_vehicle\""
"\"hud_fofbox_hostile\""
"\"map_location_selector_arrow\""
"\"ammo_counter_shotgunshell_mp\""
"\"ammo_counter_rocket_mp\""
"\"ammo_counter_riflebullet_mp\""
"\"ammo_counter_beltbullet_mp\""
"\"ammo_counter_bullet_mp\""
"\"hud_dpad_arrow\""
"\"hud_icon_nvg\""
"\"nightvision_overlay_goggles\""
"\"fonts/bigDevFont\""
"\"fonts/smallDevFont\""
"\"white\""
"\"bad allocation\""
"\"motionTrackerPingPitchAddPerEnemy\""
"\"The added percentage of pitch for each additional enemy that is detected (final pitch = base pitch * (1 + enemy count * this))\""
"\"motionTrackerPingPitchNearby\""
"\"The pitch of the motion tracker sound for a nearby enemy\""
"\"The pitch of the motion tracker sound for a distant enemy\""
"\"motionTrackerPingPitchBase\""
"\"motionTrackerCenterY\""
"\"motionTrackerCenterX\""
"\"The fractional position of the player on the motion tracker\""
"\"motionTrackerPingSize\""
"\"The width and height of the motion tracker's enemy indicators as a percentage of motion tracker scale\""
"\"motionTrackerBlurDuration\""
"\"The motion blur duration for motion tracker dots\""
"\"motionTrackerSweepAngle\""
"\"The maximum angle from straight forward that the motion tracker detects enemies\""
"\"motionTrackerSweepSpeed\""
"\"The speed\, in world units per second\, of the motion tracker sweep\""
"\"The time between motion tracker sweeps\""
"\"motionTrackerSweepInterval\""
"\"motionTrackerRange\""
"\"The range\, in world units\, that the motion tracker displays\""
"\"How long an enemy is visible on the motion tracker after being detected\""
"\"motionTrackerPingFadeTime\""
"\"motiontracker3d_ping_friendly_mp\""
"\"motiontracker3d_ping_enemy_mp\""
"\"misc/light_motion_tracker\""
"\"motiontracker3d_sweep\""
"\"motiontracker3d_bg\""
"\"motiontracker_pong\""
"\"motiontracker_ping\""
"\"FRIENDLY\""
"\"Controls which icons CG_TALKER ownerdraw draws\""
"\"cg_drawTalk\""
"\"cg_sprintMeterDisabledColor\""
"\"The color of the sprint meter when the sprint meter is disabled\""
"\"cg_sprintMeterEmptyColor\""
"\"The color of the sprint meter when the sprint meter is empty\""
"\"cg_sprintMeterFullColor\""
"\"The color of the sprint meter when the sprint meter is full\""
"\"Rate at which blood overlay fades out\""
"\"hud_bloodOverlayLerpRate\""
"\"hud_deathQuoteFadeTime\""
"\"The time for the death quote to fade\""
"\"hud_health_pulserate_critical\""
"\"The pulse rate of the 'critical' pulse effect\""
"\"hud_health_pulserate_injured\""
"\"The pulse rate of the 'injured' pulse effect\""
"\"hud_health_startpulse_critical\""
"\"The health level at which to start the 'critical' pulse effect\""
"\"hud_health_startpulse_injured\""
"\"The health level at which to start the 'injured' pulse effect\""
"\"hud_fade_sprint\""
"\"The time for the sprint meter to fade in seconds\""
"\"hud_fade_offhand\""
"\"The time for the offhand weapons to fade in seconds\""
"\"The time for the stance to fade in seconds\""
"\"hud_fade_stance\""
"\"hud_fade_compass\""
"\"The time for the compass to fade in seconds\""
"\"The time for the health bar to fade in seconds\""
"\"hud_fade_healthbar\""
"\"hud_fade_ammodisplay\""
"\"The time for the ammo display to fade in seconds\""
"\"The speed that the HUD will fade at\""
"\"hud_fadeout_speed\""
"\"PLATFORM_STANCEHINT_PRONE\""
"\"PLATFORM_STANCEHINT_CROUCH\""
"\"PLATFORM_STANCEHINT_STAND\""
"\"lowerstance\""
"\"raisestance\""
"\"PLATFORM_THROWBACKGRENADE\""
"\"PLATFORM_SWAPWEAPONS\""
"\"PLATFORM_PICKUPNEWWEAPON\""
"\"+activate\""
"\"Hint String\""
"\"KEY_USE\""
"\"PLATFORM_PICKUPHEALTH\""
"\"KEY_UNBOUND\""
"\"PLATFORM_SCOREBOARD\""
"\"togglescores\""
"\"PLATFORM_FOLLOWSTART\""
"\"PLATFORM_THIRDPERSON\""
"\"PLATFORM_FIRSTPERSON\""
"\"PLATFORM_FOLLOWSTOP\""
"\"PLATFORM_FOLLOWPREVPLAYER\""
"\"PLATFORM_FOLLOWNEXTPLAYER\""
"\"PLATFORM_MP_OPEN_MENU\""
"\"togglemenu\""
"\"spectator follow string\""
"\"PLATFORM_HOLD_BREATH\""
"\"+breath_sprint\""
"\"+melee_breath\""
"\"+holdbreath\""
"\"PLATFORM_MANTLE\""
"\"+gostand\""
"\"WEAPON_LOCKON_REQUIRED\""
"\"WEAPON_TARGET_NOT_ENOUGH_CLEARANCE\""
"\"WEAPON_TARGET_TOO_CLOSE\""
"\"CGAME_PRONE_BLOCKED\""
"\"CGAME_PRONE_BLOCKED_WEAPON\""
"\"GAME_CROUCH_BLOCKED\""
"\"GAME_CROUCH_BLOCKED_WEAPON\""
"\"GAME_STAND_BLOCKED\""
"\"GAME_STAND_BLOCKED_WEAPON\""
"\"WEAPON_NO_SPECIAL_GRENADE\""
"\"WEAPON_NO_WEAPON_AMMO_MP\""
"\"voice_on\""
"\"Player anim '%s' has no children\""
"\"TEAM_SPECTATOR\""
"\"TEAM_ALLIES\""
"\"TEAM_AXIS\""
"\"TEAM_FREE\""
"\"voice\""
"\"weapon\""
"\"effects2\""
"\"effects1\""
"\"reload\""
"\"vehiclelimited\""
"\"vehicle\""
"\"element\""
"\"explosiveimpact\""
"\"autodog\""
"\"ambdist2\""
"\"ambdist1\""
"\"physics\""
"\"broadcast\""
"\"fadeWithDistance\""
"\"range\""
"\"\\"%s\\" has negative graph knots\""
"\"\\"%s\\" has too many graph knots\""
"\"\\"%s\\" Error in parsing a rumble graph file\""
"\"rumble graph file\""
"\"RUMBLEGRAPHFILE\""
"\"rumble/%s\""
"\"No more room to allocate anymore rumble graphs\""
"\"Rumble info file [%s] cannot have broadcast set to true and range set to 0\n\""
"\"lowRumbleFile\""
"\"highRumbleFile\""
"\"rumble info file\""
"\"RUMBLE\""
"\"couldn't register rumble '%s' -- see console\n\""
"\"Could not play rumble '%s' because it was not registered and loaded.  Make sure to \\"precacheRumble\\" before playing from script.\""
"\"Could not play rumble asset '%s' because it was not registered and loaded.\""
"\"CGAME_SB_PING\""
"\"CGAME_SB_DEATHS\""
"\"CGAME_SB_ASSISTS\""
"\"CGAME_SB_KILLS\""
"\"CGAME_SB_SCORE\""
"\"PLATFORM_PLAYER_TOGGLE_MUTE_BTN\""
"\"XBOXLIVE_GAMERCARD\""
"\"game objective display\""
"\"g_TeamIcon_Free\""
"\"g_TeamIcon_Axis\""
"\"g_TeamIcon_Allies\""
"\"g_TeamIcon_EnemyAxis\""
"\"g_TeamIcon_MyAxis\""
"\"g_TeamIcon_EnemyAllies\""
"\"g_TeamIcon_MyAllies\""
"\"g_TeamIcon_Spectator\""
"\"g_TeamName_Axis\""
"\"g_TeamName_Allies\""
"\"CGAME_SPECTATORS\""
"\"scoreboard team name\""
"\"voice_off\""
"\"g_ScoresColor\""
"\"hudscoreboardscroll_downarrow\""
"\"hudscoreboardscroll_uparrow\""
"\"black\""
"\"cg_scoreboard_externalmute_notice_duration\""
"\"Total duration of the score board mute notice\, including fade time\""
"\"cg_scoreboard_externalmute_notice_fadeout\""
"\"Fade out time for the score board external mute notice\""
"\"cg_scoreboard_externalmute_notice_fadein\""
"\"Fade in time for the score board external mute notice\""
"\"cg_scoreboardPingGraph\""
"\"Whether to show graphical ping\""
"\"cg_scoreboardPingText\""
"\"Whether to show numeric ping value\""
"\"cg_scoreboardHeaderFontScale\""
"\"Scoreboard header font scale\""
"\"cg_scoreboardFont\""
"\"Scoreboard font enum ( see menudefinition.h )\""
"\"cg_scoreboardRankFontScale\""
"\"Scale of rank font\""
"\"cg_scoreboardTextOffset\""
"\"Scoreboard text offset\""
"\"The local player's font color when shown in scoreboard\""
"\"cg_scoreboardMyColor\""
"\"cg_scoreboardHeight\""
"\"Height of the scoreboard\""
"\"cg_scoreboardWidth\""
"\"Width of the scoreboard\""
"\"Height of the ping graph as a % of the scoreboard row height\""
"\"cg_scoreboardPingHeight\""
"\"cg_scoreboardPingWidth\""
"\"Width of the ping graph as a % of the scoreboard\""
"\"Item height of each item\""
"\"cg_scoreboardItemHeight\""
"\"cg_scoreboardBannerHeight\""
"\"Banner height of the scoreboard\""
"\"cg_scoreboardScrollStep\""
"\"Scroll step amount for the scoreboard\""
"\"cg_ScoresPing_BgColor\""
"\"Background color of ping\""
"\"Color for low ping\""
"\"cg_ScoresPing_LowColor\""
"\"cg_ScoresPing_MedColor\""
"\"Color for medium ping\""
"\"Color for high ping\""
"\"cg_ScoresPing_HighColor\""
"\"Number of milliseconds each bar represents\""
"\"cg_ScoresPing_Interval\""
"\"cg_ScoresPing_MaxBars\""
"\"Number of bars to show in ping graph\""
"\"hudscoreboardscroll_downkey\""
"\"hudscoreboardscroll_upkey\""
"\"sv_privateClientsForClients\""
"\"sv_maxclients\""
"\"g_gametype\""
"\"g_hardcore\""
"\"sv_hostname\""
"\"Could not load script menu file '%s'\n\""
"\"cmd mr %i bad\n\""
"\"cmd mr %i noop\n\""
"\"g_scriptMainMenu\""
"\"hud_drawHud\""
"\"cg_objectiveText\""
"\"BAD_STATS_FROM_HOST \\"%s\\" %s\""
"\"BAD_STATS_SESSION_NOT_VALID\""
"\"Security Problem on Host - Disconnecting for Safety.\n\""
"\"Received invalid stats delta: byte values %s are invalid (see console)\n\""
"\"Received invalid stats delta: byte index %d is out of range (see console)\n\""
"\"losses\""
"\"Received invalid stats delta: even number of arguments (see console)\n\""
"\"bold game message\""
"\"game message\""
"\"announcement message\""
"\"tag_weapon_left\""
"\"CG_ProcessSnapshots: Server time went backwards\""
"\"CG_ProcessSnapshots: n < cgameGlob->latestSnapshotNum\""
"\"%s_default\""
"\"collision_default\""
"\"glass_pane_breakout\""
"\"glass_pane_blowout\""
"\"glass_pane_shatter\""
"\"weap_offhand_select\""
"\"weap_sniper_breathgasp\""
"\"weap_sniper_breathout\""
"\"weap_sniper_breathin\""
"\"weap_sniper_heartbeat\""
"\"item_nightvision_off\""
"\"item_nightvision_on\""
"\"melee_knife_hit_shield\""
"\"melee_knife_hit_other\""
"\"melee_knife_hit_body\""
"\"melee_hit_other\""
"\"melee_hit\""
"\"movement_foliage\""
"\"qgear_rattle_plr_walk\""
"\"qgear_rattle_walk\""
"\"qgear_rattle_plr_run\""
"\"qgear_rattle_run\""
"\"qgear_rattle_plr_sprint\""
"\"qgear_rattle_sprint\""
"\"qland_plr\""
"\"qstep_prone_plr\""
"\"qstep_prone\""
"\"qstep_walk_plr\""
"\"qstep_walk\""
"\"qstep_run_plr\""
"\"qstep_run\""
"\"qstep_sprint_plr\""
"\"qstep_sprint\""
"\"gear_rattle_plr_walk\""
"\"gear_rattle_walk\""
"\"gear_rattle_plr_run\""
"\"gear_rattle_run\""
"\"gear_rattle_plr_sprint\""
"\"gear_rattle_sprint\""
"\"land_plr\""
"\"step_prone_plr\""
"\"step_prone\""
"\"step_walk_plr\""
"\"step_walk\""
"\"step_run_plr\""
"\"step_run\""
"\"step_sprint_plr\""
"\"step_sprint\""
"\"bulletspray_small_exit\""
"\"bullet_ap_exit\""
"\"bullet_large_exit\""
"\"bullet_small_exit\""
"\"bulletspray_small\""
"\"bullet_ap\""
"\"bullet_large\""
"\"bullet_small\""
"\"trophy_explode\""
"\"bullet_explode\""
"\"rocket_explode\""
"\"grenade_explode\""
"\"land_damage\""
"\"heli_barrelSlowdown\""
"\"heli_barrelMaxVelocity\""
"\"How much to rotate the turret barrel when a helicopter fires\""
"\"heli_barrelRotation\""
"\"Remote missile-cam\, FOV to use.\""
"\"missileRemoteFOV\""
"\"Remote helicopter gunner cam\, range of missile speed to scale the shaking.\""
"\"cameraShakeRemoteHelo_SpeedRange\""
"\"cameraShakeRemoteHelo_Freqs\""
"\"Remote helicopter gunner cam\, how fast to shake.\""
"\"Remote helicopter gunner cam\, range to shake the view.\""
"\"cameraShakeRemoteHelo_Angles\""
"\"Remote missile-cam\, range of missile speed to scale the shaking.\""
"\"cameraShakeRemoteMissile_SpeedRange\""
"\"cameraShakeRemoteMissile_Freqs\""
"\"Remote missile-cam\, how fast to shake.\""
"\"cameraShakeRemoteMissile_Angles\""
"\"Remote missile-cam\, range to shake the view.\""
"\"Turret has no bone: tag_player\""
"\"viewposNow\""
"\"cg_waterSheeting_fadeDuration\""
"\"Sets fade duration in seconds\""
"\"cg_waterSheeting_lightTint\""
"\"Tweak dev var; film color light tint color\""
"\"/cg_waterSheeting_darkTint\""
"\"Tweak dev var; film color dark tint color\""
"\"cg_waterSheeting_desaturation\""
"\"Tweak dev var; Desaturation applied after all 3D drawing\""
"\"cg_waterSheeting_brightness\""
"\"Tweak dev var; film color brightness\""
"\"cg_waterSheeting_contrast\""
"\"Tweak dev var; film color contrast\""
"\"Tweak dev var; Glow radius in pixels at 640x480\""
"\"cg_waterSheeting_radius\""
"\"cg_waterSheeting_magnitude\""
"\"Distortion magnitude\""
"\"95cg_waterSheeting_distortionScaleFactor\""
"\"Distortion uv scales (Default to 1)\""
"\"Enable the water sheeting effect\""
"\"cg_waterSheeting_enable\""
"\"cg_watersheeting\""
"\"Enables/disables the watersheeting fullscreen effect\""
"\"turret_adsFov\""
"\"FOV when using a turret in ADS\""
"\"turret_fov\""
"\"FOV when using a turret\""
"\"Amount of blur to use when drawing blur that is NOT through a weapon's thermal scope.\""
"\"thermalBlurFactorNoScope\""
"\"thermalBlurFactorScope\""
"\"Amount of blur to use when drawing blur through a weapon's thermal scope.\""
"\"radarjamSinCurve\""
"\"radarjamDistMax\""
"\"radarjamDistMin\""
"\"RemoteCameraSounds_WetLevel\""
"\"RemoteCameraSounds_DryLevel\""
"\"RemoteCameraSounds_RoomType\""
"\"cg_levelReverbWetLevel\""
"\"Level reverb wet level.\""
"\"Level reverb dry level.\""
"\"cg_levelReverbDryLevel\""
"\"cg_levelReverbRoomType\""
"\"Level reverb room type.\""
"\"Enables level reverb.\""
"\"cg_levelReverbEnabled\""
"\"Amount to vertically offset the crosshair from the center.\""
"\"cg_crosshairVerticalOffset\""
"\"cg_javelinKillCamLookLerpDist\""
"\"Javelin kill camera: distance over which to lerp to look at player during descent.  A value of zero means don't lerp at all.\""
"\"Javelin kill camera: distance to follow during descent.\""
"\"cg_javelinKillCamDownDist\""
"\"cg_javelinKillCamUpDist\""
"\"Javelin kill camera: distance to follow during ascent.\""
"\"cg_javelinKillCamPassDist\""
"\"Javelin kill camera: distance away when passing.\""
"\"Javelin kill camera: fov\""
"\"cg_javelinKillCamFov\""
"\"cg_javelinKillCamPassTime\""
"\"Javelin kill camera: time in seconds to pass javelin on the way up\""
"\"cg_javelinKillCamCloseZDist\""
"\"Javelin kill camera: closest distance above the target.\""
"\"Turret kill camera field of view.\""
"\"cg_turretKillCamFov\""
"\"cg_turretKillCamBackDist\""
"\"Turret kill camera: distance of camera backwards from Turret.\""
"\"cg_turretKillCamUpDist\""
"\"Turret kill camera: distance of camera vertically from Turret.\""
"\"cg_explosiveKillCamStopDecelDist\""
"\"Rocket and Grenade Launcher kill camera: distance over which to decelerate when coming to rest\""
"\"Rocket and Grenade Launcher kill camera: distance from player to begin coming to rest\""
"\"cg_explosiveKillCamStopDist\""
"\"cg_remoteMissileKillCamBackDist\""
"\"Remote missile kill camera: distance of camera backwards from rocket.\""
"\"cg_remoteMissileKillCamUpDist\""
"\"Remote missile kill camera: distance of camera vertically from rocket.\""
"\"Rocket kill camera: distance of camera backwards from rocket.\""
"\"cg_rocketKillCamBackDist\""
"\"cg_rocketKillCamUpDist\""
"\"Rocket kill camera: distance of camera vertically from rocket.\""
"\"cg_explosiveKillCamGroundBackDist\""
"\"Explosive kill camera when stuck to ground: distance of camera backwards from explosive.\""
"\"cg_explosiveKillCamGroundUpDist\""
"\"Explosive kill camera when stuck to ground: distance of camera vertically from explosive.\""
"\"Explosive kill camera when stuck to wall: distance of camera along wall from explosive.\""
"\"cg_explosiveKillCamWallSideDist\""
"\"cg_explosiveKillCamWallOutDist\""
"\"Explosive kill camera when stuck to wall: distance of camera out from wall.\""
"\"cg_explosiveKillCamBackDist\""
"\"Explosive kill camera: distance of camera backwards from explosive.\""
"\"cg_explosiveKillCamUpDist\""
"\"Explosive kill camera: distance of camera vertically from explosive.\""
"\"cg_airstrikeKillCamNearBlurEnd\""
"\"cg_airstrikeKillCamNearBlurStart\""
"\"cg_airstrikeKillCamFarBlurDist\""
"\"cg_airstrikeKillCamFarBlurStart\""
"\"Airstrike kill camera distance above the airplane.\""
"\"cg_airstrikeKillCamFarBlur\""
"\"cg_airstrikeKillCamNearBlur\""
"\"cg_airstrikeKillCamCloseZDist\""
"\"Airstrike kill camera closest distance above the target.\""
"\"cg_airstrikeKillCamCloseXYDist\""
"\"Airstrike kill camera closest distance in front of the bomb.\""
"\"cg_airstrikeKillCamFov\""
"\"Airstrike kill camera field of view.\""
"\"cg_heliKillCamNearBlurEnd\""
"\"cg_heliKillCamNearBlurStart\""
"\"cg_heliKillCamFarBlurDist\""
"\"cg_heliKillCamFarBlurStart\""
"\"Helicopter kill camera distance above the helicopter.\""
"\"cg_heliKillCamFarBlur\""
"\"cg_heliKillCamNearBlur\""
"\"Sets the radius of the gaussian blur used by depth of field\, in pixels at 640x480\""
"\"cg_heliKillCamFov\""
"\"Helicopter kill camera field of view.\""
"\"mp_paused\""
"\"If true ignore server time advancing.  Handy for taking hi-res screen shots.\""
"\"r_primaryLightTweakSpecularStrength\""
"\"r_primaryLightTweakDiffuseStrength\""
"\"r_primaryLightUseTweaks\""
"\"r_filmDarkTint\""
"\"r_filmMediumTint\""
"\"r_filmLightTint\""
"\"r_filmInvert\""
"\"r_filmDesaturationDark\""
"\"r_filmDesaturation\""
"\"r_filmContrast\""
"\"r_filmBrightness\""
"\"r_filmEnable\""
"\"r_glowSkyBleedIntensity1\""
"\"r_glowSkyBleedIntensity0\""
"\"r_glowRadius1\""
"\"r_glowRadius0\""
"\"r_glowBloomIntensity1\""
"\"r_glowBloomIntensity0\""
"\"r_glowBloomDesaturation\""
"\"r_glowBloomCutoff\""
"\"r_glow\""
"\"nightVisionDisableEffects\""
"\"nightVisionPowerOnTime\""
"\"How long the black-to-nightvision fade lasts when turning on the goggles.\""
"\"How long the fade to/from black lasts when putting on or removing night vision goggles.\""
"\"nightVisionFadeInOutTime\""
"\" vision/%s.vision\""
"\"r_glowTweakBloomDesaturation\""
"\"r_glowTweakBloomCutoff\""
"\"r_glowTweakBloomIntensity1\""
"\"r_glowTweakBloomIntensity0\""
"\"r_glowTweakSkyBleedIntensity1\""
"\"r_glowTweakSkyBleedIntensity0\""
"\"r_glowTweakRadius1\""
"\"r_glowTweakRadius0\""
"\"r_glowTweakEnable\""
"\"r_filmTweakDarkTint\""
"\"r_filmTweakMediumTint\""
"\"r_filmTweakLightTint\""
"\"r_filmTweakInvert\""
"\"r_filmTweakDesaturationDark\""
"\"r_filmTweakDesaturation\""
"\"r_filmTweakBrightness\""
"\"r_filmTweakContrast\""
"\"r_filmTweakEnable\""
"\"FoFIconSpawnTimeFade\""
"\"Length of the Friend-or-Foe icons' fade-ins.\""
"\"FoFIconSpawnTimeDelay\""
"\"How long to wait\, after spawning\, before showing the Friend-or-Foe icon on a player.\""
"\"FoFIconMaxSize\""
"\"Maximum size a Friend-or-Foe icon should ever grow to.\""
"\"FoFIconMinSize\""
"\"Minimum size a Friend-or-Foe icon should ever shrink to.\""
"\"Base scale of Friend-or-Foe icons.\""
"\"FoFIconScale\""
"\"Cull bullet trajectories that don't fall within this fov\""
"\"cg_cullBulletAngle\""
"\"cg_minCullBulletDist\""
"\"Don't cull bullet trajectories that are within this distance to you.\""
"\"cg_cullBullets\""
"\"Whether to cull bullet fire prediction if trajectory doesn't pass your view or anywhere near you\""
"\"viewModelDebugNotetracks\""
"\"Enable display of viewmodel notetrack debug info.\""
"\"viewModelHacks\""
"\"Enabled depth hack and remove viewmodel from shadows.\""
"\"Up position of the viewmodel\""
"\"Right position of the viewmodel\""
"\"Forward position of the viewmodel\""
"\"shieldImpactExplosionThreshold\""
"\"Pre-shield splash damage that is above this will be 'strong'.\""
"\"shieldImpactExplosionHighShakeDuration\""
"\"Viewmodel shake duration for strong splash damage.\""
"\"shieldImpactExplosionHighShakeScale\""
"\"Viewmodel shake scale for strong splash damage.\""
"\"shieldImpactExplosionLowShakeDuration\""
"\"Viewmodel shake duration for weak splash damage.\""
"\"Viewmodel shake scale for weak splash damage.\""
"\"shieldImpactExplosionLowShakeScale\""
"\"shieldImpactMissileShakeDuration\""
"\"Viewmodel shake duration for direct missile impacts.\""
"\"Viewmodel shake scale for direct missile impacts.\""
"\"shieldImpactMissileShakeScale\""
"\"shieldImpactBulletShakeDuration\""
"\"Viewmodel shake duration for bullet impacts.\""
"\"Viewmodel shake scale for bullet impacts.\""
"\"shieldImpactBulletShakeScale\""
"\"CG_RegisterWeapon: ADS anim [%s] cannot be looping\""
"\"VIEWMODEL\""
"\"CG_RegisterWeapon: No idle anim specified for [%s]\""
"\"Weapon %s: Could not translate AI overlay description \\"%s\\"\""
"\"Weapon %s: Could not translate mode name \\"%s\\"\""
"\"Weapon %s: Could not translate display name \\"%s\\"\""
"\"CG_GetPlayerViewOrigin: Couldn't find [tag_player] on turret\n\""
"\"CG_GetPlayerViewOrigin: Unable to get DObj for turret entity %i\""
"\"right\""
"\"no viewmodel set for player %d for '%s' in '%s' hand. Set viewmodel hands in script or weapon settings\""
"\"CG_EjectWeaponBrass: ent->weapon >= BG_GetNumWeapons()\""
"\"riotshield_impact\""
"\"Weapon index mismatch for '%s'\""
"\"%i %i %i %X\n\""
"\"%.0f %.0f %.0f\n%.0f : %.0f\n%i %i [%i]\n\""
"\"CG_FireWeapon: weapon >= BG_GetNumWeapons()\""
"\"WEAPON_FLASHGRENADE\""
"\"WEAPON_SMOKEGRENADE\""
"\"WEAPON_FRAGGRENADE\""
"\"hud_flash_period_offhand\""
"\"Offhand weapons flash period on changing weapon\""
"\"Offhand weapons flash duration on changing weapon\""
"\"hud_flash_time_offhand\""
"0000803f"
"0000803f"
"0000803f"
"0000803f"
"\"CL_GetUserCmd: %i >= %i\""
"\"code_warning_snapshotents\""
"\"CL_GetSnapshot: snapshotNumber > cl->snapshot.messageNum\""
"\"ERROR: CL_SKEL_MEMORY_SIZE exceeded - not calculating skeleton\n\""
"\"^1UNLOCALIZED(^7%s^1)^7\""
"\"Could not translate subtitle text: \\"%s\\"\""
"\"ui_gametype\""
"\"ui_mapname\""
"\"com_errorMessage\""
"\"cl->snap.serverTime < cl->oldFrameServerTime\""
"\"localhost\""
"\"CL_SetCGameTime: !cl->snap.valid\""
"\"MAX_GAMESTATE_CHARS exceeded\""
"\"configstring > MAX_CONFIGSTRINGS\""
"\"EXE_SERVER_DISCONNECTED\""
"\"EXE_ERR_NOT_RECEIVED\""
"\"EXE_ERR_RELIABLE_CYCLED_OUT\""
"\"cinematic %s\n\""
"\"video/cin_playlist.txt\""
"\"con_gameMsgWindow%dMsgTime\""
"\"On screen time for game messages in seconds in game message window %d\""
"\"con_gameMsgWindow%dLineCount\""
"\"Maximum number of lines of text visible at once in game message window %d\""
"\"con_gameMsgWindow%dScrollTime\""
"\"Time to scroll messages when the oldest message is removed in game message window %d\""
"\"con_gameMsgWindow%dFadeInTime\""
"\"Time to fade in new messages in game message window %d\""
"\"con_gameMsgWindow%dFadeOutTime\""
"\"Time to fade out old messages in game message window %d\""
"\"con_gameMsgWindow%dSplitscreenScale\""
"\"Scaling of game message window %d in splitscreen\""
"\"cl_deathMessageWidth\""
"\"Pixel width of the obituary area\""
"\"con_matchPrefixOnly\""
"\"Only match the prefix when listing matching Dvars\""
"\"monkeytoy\""
"\"Restrict console access\""
"\"con_typewriterColorGlowCheckpoint\""
"\"con_typewriterColorGlowFailed\""
"\"con_typewriterColorGlowCompleted\""
"\"con_typewriterColorGlowUpdated\""
"\"Color of typewritten objective text.\""
"\"con_typewriterColorBase\""
"\"Base color of typewritten objective text.\""
"\"con_typewriterDecayDuration\""
"\"Time (in milliseconds) to spend disolving the line away.\""
"\"con_typewriterDecayStartTime\""
"\"Time (in milliseconds) to spend between the build and disolve phases.\""
"\"Time (in milliseconds) to print each letter in the line.\""
"\"con_typewriterPrintSpeed\""
"\"con_MiniConSplitscreenScale\""
"\"Splitscreen scale value for the mini console\""
"\"con_miniconlines\""
"\"Number of lines in the minicon message window\""
"\"Onscreen time for minicon messages in seconds\""
"\"con_minicontime\""
"\"con_errormessagetime\""
"\"Onscreen time for error messages in seconds\""
"\"con_outputWindowColor\""
"\"Color of the console output\""
"\"con_outputSliderColor\""
"\"Color of the console slider\""
"\"con_outputBarColor\""
"\"Color of the console output slider bar\""
"\"con_inputHintBoxColor\""
"\"Color of the console input hint box\""
"\"con_inputBoxColor\""
"\"Color of the console input box\""
"\"ui_pulse_text_type\""
"\"ui_pulse_text_delete\""
"\"MAP_SQUARED\""
"\"MAP_LINEAR\""
"\"VA_ATTACK\""
"\"VA_PITCH\""
"\"VA_FORWARD\""
"\"VA_SIDE\""
"\"A_LTRIGGER\""
"\"A_RTRIGGER\""
"\"A_LSTICK_Y\""
"\"A_LSTICK_X\""
"\"A_RSTICK_Y\""
"\"A_RSTICK_X\""
"\"bindaxis %s %s %s\n\""
"\"unbindallaxis\n\""
"\"gpad_menu_scroll_delay_rest\""
"\"gpad_menu_scroll_delay_first\""
"\"unbindallaxis\""
"\"bindaxis\""
"\"CL_GamepadEvent: bad axis %i\""
"\"a?5UUOverflow compressed msg buf in CL_WritePacket()\""
"\"pause\""
"\"weapnext\""
"\"-gostand\""
"\"-stance\""
"\"+stance\""
"\"-actionslot 4\""
"\"+actionslot 4\""
"\"-actionslot 3\""
"\"+actionslot 3\""
"\"-actionslot 2\""
"\"+actionslot 2\""
"\"-actionslot 1\""
"\"+actionslot 1\""
"\"-speed_throw\""
"\"+speed_throw\""
"\"-usereload\""
"\"+usereload\""
"\"-breath_sprint\""
"\"-melee\""
"\"-attack\""
"\"+attack\""
"\"KEY_COMMAND\""
"\"KEY_SEMICOLON\""
"\"KEY_PAUSE\""
"\"KEY_KP_EQUALS\""
"\"KEY_KP_STAR\""
"\"KEY_KP_NUMLOCK\""
"\"KEY_KP_PLUS\""
"\"KEY_KP_MINUS\""
"\"KEY_KP_SLASH\""
"\"KEY_KP_DEL\""
"\"KEY_KP_INS\""
"\"KEY_KP_ENTER\""
"\"KEY_KP_DOWNARROW\""
"\"KEY_KP_END\""
"\"KEY_KP_RIGHTARROW\""
"\"KEY_KP_LEFTARROW\""
"\"KEY_KP_UPARROW\""
"\"KEY_KP_HOME\""
"\"KEY_APAD_RIGHT\""
"\"KEY_APAD_LEFT\""
"\"KEY_APAD_DOWN\""
"\"KEY_APAD_UP\""
"\"KEY_DPAD_RIGHT\""
"\"KEY_DPAD_LEFT\""
"\"KEY_DPAD_DOWN\""
"\"KEY_DPAD_UP\""
"\"KEY_BUTTON_LTRIG\""
"\"KEY_BUTTON_RTRIG\""
"\"KEY_BUTTON_RSTICK\""
"\"KEY_BUTTON_LSTICK\""
"\"KEY_BUTTON_BACK\""
"\"KEY_BUTTON_START\""
"\"KEY_BUTTON_RSHLDR\""
"\"KEY_BUTTON_LSHLDR\""
"\"KEY_BUTTON_Y\""
"\"KEY_BUTTON_X\""
"\"KEY_BUTTON_B\""
"\"KEY_BUTTON_A\""
"\"KEY_MWHEELDOWN\""
"\"KEY_MWHEELUP\""
"\"KEY_MOUSE5\""
"\"KEY_MOUSE4\""
"\"KEY_MOUSE3\""
"\"KEY_MOUSE2\""
"\"KEY_MOUSE1\""
"\"KEY_END\""
"\"KEY_HOME\""
"\"KEY_DEL\""
"\"KEY_INS\""
"\"KEY_CAPSLOCK\""
"\"KEY_SHIFT\""
"\"KEY_CTRL\""
"\"KEY_RIGHTARROW\""
"\"KEY_LEFTARROW\""
"\"KEY_DOWNARROW\""
"\"KEY_UPARROW\""
"\"KEY_BACKSPACE\""
"\"KEY_SPACE\""
"\"KEY_ESCAPE\""
"\"KEY_ENTER\""
"\"COMMAND\""
"\"SEMICOLON\""
"\"PAUSE\""
"\"KP_EQUALS\""
"\"KP_STAR\""
"\"KP_NUMLOCK\""
"\"KP_PLUS\""
"\"KP_MINUS\""
"\"KP_SLASH\""
"\"KP_ENTER\""
"\"KP_DOWNARROW\""
"\"KP_RIGHTARROW\""
"\"KP_LEFTARROW\""
"\"KP_UPARROW\""
"\"APAD_RIGHT\""
"\"APAD_LEFT\""
"\"APAD_DOWN\""
"\"APAD_UP\""
"\"DPAD_RIGHT\""
"\"DPAD_LEFT\""
"\"DPAD_DOWN\""
"\"BUTTON_LTRIG\""
"\"BUTTON_RTRIG\""
"\"BUTTON_RSTICK\""
"\"BUTTON_LSTICK\""
"\"BUTTON_BACK\""
"\"BUTTON_START\""
"\"BUTTON_RSHLDR\""
"\"BUTTON_LSHLDR\""
"\"BUTTON_Y\""
"\"BUTTON_X\""
"\"BUTTON_B\""
"\"BUTTON_A\""
"\"MWHEELDOWN\""
"\"MWHEELUP\""
"\"MOUSE3\""
"\"MOUSE2\""
"\"MOUSE1\""
"\"CAPSLOCK\""
"\"SHIFT\""
"\"RIGHTARROW\""
"\"LEFTARROW\""
"\"DOWNARROW\""
"\"UPARROW\""
"\"BACKSPACE\""
"\"SPACE\""
"\"ESCAPE\""
"\"ENTER\""
"\"<OUT OF RANGE>\""
"\"<KEY NOT FOUND>\""
"\"unbindall\""
"\"unbind\""
"\"$perLocalClient\""
"\"EXE_ERR_CLIENT_CMD_OVERFLOW\""
"\"xsigninlive;\""
"\"updategamerprofile\n\""
"\"disconnect\""
"\"PLATFORM_DISCONNECTED_FROM_SERVER\""
"\"%s_load\""
"\"EXE_HOSTUNREACH\""
"\"getchallenge 0 \\"%s\\"\""
"\"connect %s \\"%s\\"\""
"\"migrating\""
"\"onlineStats\""
"\"invited\""
"\"statver\""
"\"challenge\""
"\"checksum\""
"\"protocol\""
"\"EXE_DISCONNECTED\""
"\"stats\""
"\"CL_CheckForResend: bad connstate\""
"\"XBOXLIVE_SIGNINCHANGED\""
"\"roundsdone\""
"\"EXE_SERVERDISCONNECTREASON\""
"\"EXE_PLAYERKICKED\""
"\"hostquit\""
"\"EXE_MIGRATION_IN_PROGRESS\""
"\"EXE_MIGRATIONABORTED\""
"\"EXE_SERVERQUIT\""
"\"EXE_MATCHENDED\""
"\"EXE_ERR_SERVER_TIMEOUT\""
"\"userinfo \\"%s\\"\""
"\"error_popmenu\""
"\"fonts/consoleFont\""
"\"console\""
"\"default.xex\""
"\"default_mp.xex\""
"\"xsignin;\""
"\"xcheckezpatchversion\""
"\"xcheckezpatch\""
"\"xrequiresignin\""
"\"xrequirelivesignin\""
"\"xsignin\""
"\"xsigninlive\""
"\"xshowfriendslist\""
"\"downloadplaylist\""
"\"selectStringTableEntryInDvar\""
"\"xpartydisbandafterround\""
"\"xupdatepartystate\""
"\"xpartyveto\""
"\"xpartygo\""
"\"ui_enumeratesaved\""
"\"editclanname\""
"\"closemenu\""
"\"resetViewport\""
"\"startSingleplayer\""
"\"connect\""
"\"cinematic\""
"\"autocinematic\""
"\"xstopparty\""
"\"xstartprivatematch\""
"\"xstopprivateparty\""
"\"xstartprivateparty\""
"\"xstartlobby\""
"\"iwnet_sessions\""
"\"Whether to give IWNet info about our session\""
"\"iwnet_searching\""
"\"Whether to use IW matchmaking\""
"\"PLATFORM_NOMOTD_MP\""
"\"Show blood\""
"\"nextdemo\""
"\"The next demo to play\""
"\"password\""
"\"Snapshot rate\""
"\"Player's preferred network rate\""
"\"Unknown Soldier\""
"\"Player name\""
"\"cl_maxPing\""
"\"Maximum ping for the client\""
"\"cl_ingame\""
"\"True if the game is active\""
"\"cl_motdString\""
"\"Message of the day\""
"\"m_filter\""
"\"Allow mouse movement smoothing\""
"\"m_side\""
"\"Sideways motion in units per second\""
"\"m_forward\""
"\"Forward speed in units per second\""
"\"Default yaw\""
"\"m_pitch\""
"\"Default pitch\""
"\"9Xcl_bypassMouseInput\""
"\"Bypass UI mouse input and send directly to the game\""
"\"Time in milliseconds to resend a server status message\""
"\"cl_serverStatusResendTime\""
"\"r_inGameVideo\""
"\"Allow in game cinematics\""
"\"Print mouse rate debugging information to the console\""
"\"cl_showmouserate\""
"\"cl_freelook\""
"\"Enable looking with mouse\""
"\"cl_mouseAccel\""
"\"Mouse acceleration\""
"\"Mouse sensitivity\""
"\"sensitivity\""
"\"cl_packetdup\""
"\"Enable packet duplication\""
"\"Maximum number of packets sent per frame\""
"\"cl_maxpackets\""
"\"cl_dirSelConvergenceTime\""
"\"Time to converge to the new direction when selecting a direction on the map.\""
"\"Multiplier for max angle speed for game pad and keyboard\""
"\"cl_anglespeedkey\""
"\"cl_pitchspeed\""
"\"Max pitch speed in degrees for game pad\""
"\"Max yaw speed in degrees for game pad and keyboard\""
"\"cl_yawspeed\""
"\"cl_connectionAttempts\""
"\"Maximum number of connection attempts before aborting\""
"\"cl_connectTimeout\""
"\"Timeout time in seconds while connecting to a server\""
"\"cl_timeout\""
"\"Seconds with no received packets until a timeout occurs\""
"\"Should the HUD draw when the UI is up?\""
"\"cl_hudDrawsBehindUI\""
"\"useonlinestats\""
"\"Whether to use online stats when in offline modes\""
"\"splitscreen\""
"\"Current game is a splitscreen game\""
"\"Current game is a system link game\""
"\"systemlink\""
"\"onlineunrankedgameandhost\""
"\"true only if this is an xbox live RANKED game AND we're the host\, otherwise false\""
"\"onlinegame\""
"\"Current game is an online game with stats\, custom classes\, unlocks\""
"\"playlist\""
"\"The playlist number\""
"\"cl_noprint\""
"\"Print nothing to the console\""
"\"ui_keyboard\""
"\"stoprecord\""
"\"record\""
"\"recursive CL_ShutdownOnceForAllClients\n\""
"\"recursive shutdown\n\""
"\"getinfo xxx\""
"\"clanName\""
"\"Too many active clients.  You may be missing a \\"nosplitscreen\\" in a menu.\""
"\"coopConnect\""
"\"startSingleplayer\n\""
"\"fastrestart\""
"\"loadingnewmap\""
"\"error\""
"\"print\""
"\"keyAuthorize\""
"\"statusResponse\""
"\"infoResponse\""
"\"statResponse\""
"\"connectResponse\""
"\"challengeResponse\""
"\"relay\""
"\"voicefail\""
"\"Remote Xbox 360\""
"\"XBOXLIVE_MUSTLOGIN\""
"\"maxping\""
"\"minping\""
"\"nettype\""
"\"gametype\""
"\"hostname\""
"\"clients\""
"\"xtogprivateslots\""
"\"confirminvite\""
"\"xsessionupdate\""
"\"updatedvarsfromprofile\""
"\"updategamerprofile\""
"\"xplaylistchoosegame\""
"\"xshowmarketplace\""
"\"nonce\""
"\"prused\""
"\"prslots\""
"\"pused\""
"\"pslots\""
"\"debug_protocol\""
"\"mstate\""
"\"mhead\""
"\"pinga\""
"\"mdata\""
"\"mstart\""
"\"MP_CONNECTING_NEW_HOST\""
"\"MP_WAITING_NEW_HOST\""
"\"MP_PICKING_NEW_HOST\""
"\"MP_MIGRATING_SESSION\""
"\"MP_MIGRATION_SENDING\""
"\"MP_MIGRATION_EVALUATING\""
"\"mrate\""
"\"CL_ParsePacketEntities: end of message\""
"\"CL_ParsePacketClients: end of message\""
"\"EXE_CONFIGSTRINGMISMATCH\""
"\"matchdatadone\""
"\"Server message overflow\""
"\"mp/rankTable.csv\""
"\"mp/rankIconTable.csv\""
"\"maxrank\""
"\"SCR_DrawScreenField: bad clcState\""
"\"env/%s%s.tga\""
"\"fresnel\""
"\"lighting\""
"\"%s %s %s %i %i %s\""
"\"error_popmenu_party\""
"\"MENU_INVALIDCHARS\""
"\"%iihear %i\""
"\"icanthear\""
"\"%icanthear %i\""
"\"relay %i %i\""
"\"gamenotify obituary\""
"\"network\""
"\"script\""
"\"parserscript\""
"\"leaderboards\""
"\"playerweap\""
"\"system\""
"\"server\""
"\"client\""
"\"profile\""
"\"files\""
"\"sound\""
"\"console_only\""
"\"logfile_only\""
"\"obituary\""
"\"subtitle\""
"\"boldgame\""
"\"gamenotify\""
"\"dontfilter\""
"\"con_gameMsgWindow%dFilter\""
"\"Space-separated list of console channels that should be displayed in game message window %d\""
"\"Channel name too long in specified list: \\"%s\\"\n\""
"\"GAME_ERR_SAVEGAME_BAD\""
"\"thumbstick_legacysouthpaw\""
"\"thumbstick_legacy\""
"\"thumbstick_southpaw\""
"\"thumbstick_default\""
"\"buttons_nomad_alt\""
"\"buttons_legacy_alt\""
"\"buttons_lefty_alt\""
"\"buttons_tactical_alt\""
"\"buttons_default_alt\""
"\"buttons_nomad\""
"\"buttons_legacy\""
"\"buttons_lefty\""
"\"buttons_tactical\""
"\"buttons_default\""
"\"clanname\""
"\"hasEverPlayed_MP\""
"\"hasEverPlayed_SO\""
"\"hasEverPlayed_SP\""
"\"hasEverPlayed_MainMenu\""
"\"safeareaVertical\""
"\"safeareaHorizontal\""
"\"canSkipOffensiveMissions\""
"\"rumble\""
"\"gpadSticksConfig\""
"\"gpadButtonsConfig\""
"\"viewSensitivity\""
"\"invertedPitch\""
"\"percentcompleteso\""
"\"percentcompletemp\""
"\"percentcompletesp\""
"\"BADCONFIG: \\"%s\\"\""
"\"exec %s\n\""
"\"profileMenuOption_safeAreaVert\""
"\"profileMenuOption_safeAreaHorz\""
"\"profileMenuOption_volume\""
"\"profileMenuOption_blacklevel\""
"\"profileMenuOption_gamma\""
"\"profile_toggleRumble\""
"\"profile_toggleCanSkipOffensiveMissions\""
"\"profile_setVolume\""
"\"profile_SetHasEverPlayed_MainMenu\""
"\"profile_toggleAutoAim\""
"\"profile_setSticksConfig\""
"\"profile_setButtonsConfig\""
"\"profile_setViewSensitivity\""
"\"profile_toggleInvertedPitch\""
"\"profile_menuDvarsFinish\""
"\"profile_menuDvarsSetup\""
"\"exec viewSensitivity_med\""
"\"exec viewSensitivity_low\""
"\"exec viewSensitivity_high\""
"\"GAMERTAG\""
"\"FRIEND\""
"\"PRESENCE\""
"\"This is the default feed: [MOTD]\""
"\"news/mp_newsfeed%d.news\""
"\"newsFeed_updateInterval\""
"\"how often to update news feed data in seconds\""
"\"notpresent\""
"\"partystate\""
"\"kickedFromParty\""
"\"endparty\""
"\"rejoin\""
"\"newlobbyinfo\""
"\"partyaccept\""
"\"partyend_reason\""
"\"menu_xboxlive_lobby\""
"\"menu_leaderboard\""
"\"menu_xboxlive_privatelobby\""
"\"menu_xboxlive_barracks\""
"\"menu_xboxlive_findgame\""
"\"XBOXLIVE_CANTJOINSESSION\""
"\"menu_xboxlive_lobbyended\""
"\"popup_reconnectingtoparty\""
"\"leavepartywarning\""
"\"leavelobbyandpartywarning\""
"\"leavelobbywarning\""
"\"%idis\""
"\"@XBOXLIVE_PARTYENDED\""
"\"%imemberJoin %s %s %s\""
"\"%irank %i %i\""
"\"%iplayercard %i %i %i\""
"\"%imappacks %i\""
"\"%iident\""
"\"Unable to migrate hosts\""
"\"@EXE_TRANSMITERROR\""
"\"%ipsack %i\""
"\"@PLATFORM_KICKEDFROMPARTY\""
"\"popup_acceptinginvite\""
"\"@MP_ENDED_GAME_MIGRATION_FAILED\""
"\"menu_xboxlive\""
"\"match_countdown_tick\""
"\"playlistIsNew\""
"\"playlistIsOld\""
"\"partyEnding\""
"\"partyFull\""
"\"partyJoinFailed\""
"\"mp_player_join\""
"\"mp_player_leave\""
"\"%iveto %i\""
"\"%iheadset %i\""
"\"%iclan %s\""
"\"MENU_MAPVETOSTATUSPLURAL\""
"\"MENU_MAPVETOSTATUS\""
"\"MENU_MAPVOTEPASSED\""
"\"party_currentSearchTier\""
"\"Current search tier we want when joining a game\""
"\"Default search tier we want when joining a game\""
"\"party_defaultSearchTier\""
"\"party_maxSearchTier\""
"\"Max possible search tier we want when joining a game\""
"\"ms per search tier\""
"\"party_msPerTier\""
"\"party_statusString\""
"\"Party Status (localized )\""
"\"party_searchRandomDelay\""
"\"Time period over which the search timers will get randomly delayed.\""
"\"party_searchPauseTime\""
"\"Minimum amount of time to pause between searches\""
"\"Minimum amount of time that has to pass before we'll search again for matches\""
"\"party_searchResultsMin\""
"\"Time at which we consider the search results stale\""
"\"party_searchResultsLifetime\""
"\"lobby_partySearchWaitTime\""
"\"How long to wait for party members to join the lobby before we start searching for games\""
"\"party_membersMissingMapPack\""
"\"Whether any party member is missing one of the enabled map packs. Only valid after running partyUpdateMissingMapPackDvar\""
"\"party_maxPrivatePartyPlayers\""
"\"Max number of players allowed in a private party.\""
"\"party_firstSubpartyIndex\""
"\"Determines sort order and coloring of parties in lobbies.  Randomly set by code.  Dvar provided for debugging.\""
"\"party_selectedIndexChangedTime\""
"\"Time stamp in milliseconds when the selected index last changed.\""
"\"party_selectedIndex\""
"\"Current selected player index in the feeder.\""
"\"party_IAmSelected\""
"\"True if selected player is you.  Only valid when used with party feeders.\""
"\"party_playervisible\""
"\"Whether selected player in party is showing true info or not.  Only valid when used with party feeders.\""
"\"party_connectTimeout\""
"\"Connect timeout\""
"\"party_minLobbyTime\""
"\"Minimum time (in seconds) for a lobby to be open before auto starting a match\""
"\"party_maxTeamDiff\""
"\"Maximum difference allowed between teams before starting a match\""
"\"party_autoteams\""
"\"Enables/Disables auto team functionality\""
"\"party_matchedPlayerCount\""
"\"Number of matched players before revealing their true names\""
"\"True if the current playlist is team based\""
"\"party_teambased\""
"\"party_hostname\""
"\"The name of the host player\""
"\"party_partyPlayerCount\""
"\"Number of players currently in the party/lobby in party format (x players in y's party)\""
"\"party_lobbyPlayerCount\""
"\"Number of players currently in the party/lobby in lobby format (x/y players)\""
"\"party_kickplayerquestion\""
"\"String to store the question about kicking the selected player\""
"\"party_mapname\""
"\"Current map name\""
"\"party_gamesize\""
"\"Current maximum game size\""
"\"party_gametype\""
"\"Current gametype\""
"\"party_debug\""
"\"Debug party functionality\""
"\"party_vetoDelayTime\""
"\"Delay time in seconds for a successful map vote to execute\""
"\"party_vetoPercentRequired\""
"\"The fraction of the waiting players who need to veto for a map to be skipped\""
"\"party_vetoPassed\""
"\"Did the veto pass?\""
"\"party_vetoStatus\""
"\"Veto progress (localized )\""
"\"party_vetoButtonVisible\""
"\"The party veto button is visible in the UI\""
"\"party_timer\""
"\"Time until game begins in seconds\, for UI display\""
"\"teams are visible in UI\""
"\"party_teamsVisible\""
"\"party_pregameStartTimerLength\""
"\"Time in seconds before showing and starting the game start timer\""
"\"party_gameStartTimerLength\""
"\"Time in seconds before a game start once enough party members are ready\""
"\"Maximum number of players in a party\""
"\"party_maxplayers\""
"\"party_minplayers\""
"\"Minimum number of players in a party\""
"\"%inewlobbyinfo %s\""
"\"%iendparty %s\""
"\"@MP_NOGOODHOST\""
"\"%ijoinParty %i %i %i %i %i %s\""
"\"MP_MIGRATINGHOSTS\""
"\"MENU_MATCH_WILL_BEGIN\""
"\"MENU_MATCH_BEGINNING_IN\""
"\"MENU_GAME_BEGINNING\""
"\"MENU_INTERMISSION\""
"\"Unknown lobby state\""
"\"MENU_WAITING\""
"\"MENU_WAITING_FOR_MORE_PLAYERS_TEAMS\""
"\"MENU_WAITING_FOR_MORE_PLAYERS\""
"\"MENU_WAITING_FOR_1_MORE_PLAYER\""
"\"MENU_SEARCHING_FOR_OPPONENTS\""
"\"MENU_MAKING_TEAMS\""
"\"MENU_WAITING_FOR_HOST\""
"\"MP_WAITINGFORPARTYHOST\""
"\"MP_HOST_CHANGING_SETTINGS\""
"\"MENU_MERGINGLOBBIES\""
"\"MENU_MERGEDLOBBIES\""
"\"MENU_JOININGLOBBY\""
"\"MENU_TESTINGBANDWIDTH\""
"\"XBOXLIVE_PLAYLISTISOLD\""
"\"XBOXLIVE_PLAYLISTISNEW\""
"\"EXE_SERVERISFULL\""
"\"EXE_GAMEISENDING\""
"\"menu_xboxlive_teams\""
"\"%s:  %d\""
"\"canthear\""
"\"ident\""
"\"mappacks\""
"\"playercard\""
"\"headset\""
"\"memberJoin\""
"\"joinParty\""
"\"psack\""
"\"%ikickedFromParty\""
"\"%igo %i %i %i %s %s\""
"\"%ipartystate\""
"\"%irejoin\""
"\"exec default_xboxlive.cfg\""
"\"XBOXLIVE_NOGUESTACCOUNTS\""
"\"popup_gettingdata\""
"\"%ivoicefail %i\""
"\"XBOXLIVE_SIGNEDOUT\""
"\"EXE_TIMEDOUT\""
"\"@EXE_SERVERISFULL\""
"\"xplaylistchoosegame\n\""
"\"veto success for %s / %s (playlist %i\, entry %i)\""
"\"%ipartyaccept %s %i\""
"\"%ipartyFull\""
"\"%ipartyEnding\""
"\"Started a lobby and we didn't have enough free slots to add the %i players from our party\""
"\"%inotpresent\""
"\"%iplaylistIsNew\""
"\"%iplaylistIsOld\""
"\"%ipartyJoinFailed\""
"\"sessinfo\""
"\"nomigrate\""
"\"migrateto\""
"\"nominee\""
"\"findbest\""
"\"%inominee %i %i %s %i %i %i\""
"\"%imigrateto %i %i %s\""
"\"%inomigrate %i\""
"\"%isessinfo\""
"\"%ifindbest\""
"\"MP_MATCHEDPLAYER\""
"\"MENU_PARTYPLAYERCOUNT\""
"\"MENU_LOBBYPLAYERCOUNT\""
"\"menu_xboxlive_partyended\""
"\"error message\""
"\"Use splitscreen scaling for element offsets\""
"\"cg_hudSplitscreenOffsetsUseScale\""
"\"Screen scale for hud elements in splitscreen\""
"\"cg_hudLegacySplitscreenScale\""
"\"safeArea_adjusted_vertical\""
"\"User-adjustable vertical safe area as a fraction of the screen height\""
"\"safeArea_adjusted_horizontal\""
"\"User-adjustable horizontal safe area as a fraction of the screen width\""
"\"safeArea_vertical\""
"\"Vertical safe area as a fraction of the screen height\""
"\"Horizontal safe area as a fraction of the screen width\""
"\"safeArea_horizontal\""
"\"Not enough players to start split screen. Use the sign in screen or launch the game with the <autosignin> command.\""
"\"XBOXLIVE_PLAYER%i\""
"\"allusersinactive\""
"\"playername%i\""
"\"leavegame%i_vis\""
"\"joingame%i_vis\""
"\"waiting%i_vis\""
"\"startgame%i_vis\""
"\"signin%i_vis\""
"\"changeusers%i_vis\""
"\"menu_gamesetup_splitscreen\""
"\"menu_splitscreensignin\""
"\"savegame_error_mp\""
"\"endsplitscreensignin; closemenu menu_splitscreensignin\n\""
"\"endsplitscreensignin\""
"\"startsplitscreensignin\""
"\"resetsplitscreensignin\""
"\"splitscreencontrols\""
"\"nosplitscreen\""
"\"Allocation of %d overflows %d memory for buffer\n\""
"\"Out of temporary buffer space while copying asset\""
"\"addon_map_ents\""
"\"tracer\""
"\"structureddatadef\""
"\"leaderboarddef\""
"\"stringtable\""
"\"rawfile\""
"\"xmodelalias\""
"\"character\""
"\"mptype\""
"\"aitype\""
"\"impactfx\""
"\"snddriverglobals\""
"\"localize\""
"\"menufile\""
"\"lightdef\""
"\"map_ents\""
"\"game_map_mp\""
"\"game_map_sp\""
"\"com_map\""
"\"col_map_mp\""
"\"col_map_sp\""
"\"loaded_sound\""
"\"sndcurve\""
"\"image\""
"\"techset\""
"\"pixelshader\""
"\"material\""
"\"xmodel\""
"\"xmodelsurfs\""
"\"phys_collmap\""
"\"physpreset\""
"\"Language mismatch on download content.\""
"\"Fastfile for zone '%s' is newer than client executable (version %d\, expecting %d)\""
"\"Fastfile for zone '%s' is out of date (version %d\, expecting %d)\""
"\"Read error of file '%s'\""
"\"Fastfile for zone '%s' is empty.\""
"\"callback\""
"\"virtual\""
"\"runtime\""
"\"physical\""
"\"defaultvehicle\""
"\"mp/defaultStructuredData.def\""
"\"DEFAULT_LB\""
"\"mp/defaultStringTable.csv\""
"\"codescripts/$default\""
"\"misc/missing_fx\""
"\"defaultweapon_mp\""
"\"CGAME_UNKNOWN\""
"\"default_menu\""
"\"ui/default.menu\""
"\"fonts/consolefont\""
"\"light_dynamic\""
"\"$white\""
"\"null.hlsl\""
"\"$default\""
"\"set scr_diehard \t\t\t\t0\r\n\""
"\"set scr_diehard \t\t\t\t1\r\n\""
"\"profile_setViewSensitivity 4\""
"\"profile_setViewSensitivity 1\""
"\"profile_setViewSensitivity 0.6\""
"\"profile_setViewSensitivity 1.8\""
"\"// place holder to use same zone source for PC. Not needed for console.\r\n\""
"\"Exceeded limit of %d '%s' assets.\n\""
"\"Could not allocate asset - increase XASSET_ENTRY_POOL_SIZE\""
"\"g_copyInfo exceeded\""
"\"Couldn't find the bsp for this map.  Please build the fast file associated with %s and try again.\""
"\"Could not load default asset '%s' for asset type '%s'.\nTried to load asset '%s'.\""
"\"Attempting to override asset '%s' from zone '%s' with zone '%s'\""
"\"Max zone count exceeded\""
"\"Could not load default asset for asset type '%s'\""
"\"me_pictureframes\""
"\"ERROR: Could not find zone '%s'\n\""
"\"patch\""
"\"Failed to create database thread\""
"\"rawfile '%s' exceeded max size for len %d\""
"\"imagefile%d\""
"\"ERROR: Could not find file '%s'\n\""
"\"headicon\""
"\"Scales damage applied to destructible dynents\""
"\"dynEnt_damageScale\""
"\"dynEnt_explodingBulletMaxEnts\""
"\"The maximum number of dynents that can be awakened by one explosive bullet\""
"\"dynEnt_explodingBulletMinForce\""
"\"Force below which dynents won't even bother waking up when hit by explosive bullets\""
"\"Scale of the random offset from the center of mass for bullet explosion forces.\""
"\"dynEnt_explodingBulletSpinScale\""
"\"dynEnt_explodingBulletUpbias\""
"\"Upward bias applied to force directions from bullet explosion hits\""
"\"dynEnt_explodingBulletForce\""
"\"Force applied from bullet explosion hit\""
"\"The maximum number of dynents that can be awakened by one explosion\""
"\"dynEnt_explodeMaxEnts\""
"\"dynEnt_explodeMinForce\""
"\"Force below which dynents won't even bother waking up\""
"\"dynEnt_explodeSpinScale\""
"\"Scale of the random offset from the center of mass for explosion forces.\""
"\"Upward bias applied to force directions from explosion hits\""
"\"dynEnt_explodeUpbias\""
"\"dynEnt_explodeForce\""
"\"Force applied from explosion hit\""
"\"Force applied from bullet hit\""
"\"dynEnt_bulletForce\""
"\"destruct\""
"\"clutter\""
"\"invalid\""
"\"It looks like you probably changed an effect to not use physics\, ran mychanges and replay_back.  This is not supported; instead\, restart map when making a major change like this.  If this is not the case\, then bug this error.\""
"\"It looks like you probably changed an effect to use physics\, ran mychanges and replay_back.  This is not supported; instead\, restart map when making a major change like this.  If this is not the case\, then bug this error.\""
"\"Invalid save file (FX_SYSTEM_BUFFERS_VERSION mismatch)\""
"\"Invalid save file\""
"\"Invalid save file (FX_SYSTEM_VERSION mismatch)\""
"\"glass_shattered_scale\""
"\"The scale of the shattered glass material\""
"\"glass_physics_maxdist\""
"\"The maximum distance of a glass piece from the player to do physics\""
"\"The chance for a given shard of glass to use physics\""
"\"glass_physics_chance\""
"\"glass_trace_interval\""
"\"The length of time\, in milliseconds\, between glass piece traces\""
"\"The maximum portion of the original piece of glass that is allowed to remain after the glass shatters\""
"\"glass_fringe_maxcoverage\""
"\"glass_fringe_maxsize\""
"\"The maximum area for an edge piece of glass when shattering. Pieces larger than this will be broken into smaller ones\""
"\"The maximum area for a flying piece of glass when shattering. Pieces larger than this will be broken into smaller ones\""
"\"glass_shard_maxsize\""
"\"glass_max_shatter_fx_per_frame\""
"\"Maximum number of shatter effects to play in one frame This is a guideline and not a hard limit.\""
"\"Maximum number of pieces to create in one frame. This is a guideline and not a hard limit.\""
"\"glass_max_pieces_per_frame\""
"\"glass_hinge_friction\""
"\"Friction used by moving glass pieces when joined like a hinge to a frame\""
"\"Chance to play an effect on a small piece of glass when it hits the ground\""
"\"glass_fx_chance\""
"\"glass_fall_gravity\""
"\"Gravity for falling pieces of glass\""
"\"glass_fall_delay\""
"\"Sets how long a heavy piece supported by a single edge waits before falling\, based on glass_fall_ratio\""
"\"Ratio of piece area to supporting edge length squared.  Below the min\, the piece never falls.\""
"\"glass_fall_ratio\""
"\"glass_edge_angle\""
"\"Sets the range of angle deflections used by new glass pieces on a supported edge\""
"\"glass_angular_vel\""
"\"Sets the range of angular velocities used by new glass pieces\""
"\"glass_linear_vel\""
"\"Sets the range of linear velocities used by new glass pieces\""
"\"glass_break\""
"\"Toggle whether or not glass breaks when shot\""
"\"fx_drawClouds\""
"\"Toggles the drawing of particle clouds\""
"\"fx_mark_profile\""
"\"Turn on FX profiling for marks (specify which local client\, with '1' being the first.)\""
"\"fx_profile\""
"\"Turn on FX profiling (specify which local client\, with '1' being the first.)\""
"\"fx_profileFilter\""
"\"Only show effects with this as a substring in FX profile\""
"\"fx_profileSkip\""
"\"Skip the first n lines in FX profile (to see ones off bottom of screen)\""
"\"fx_profileSort\""
"\"Choose sort criteria for FX profiling\""
"\"fx_visMinTraceDist\""
"\"Minimum visibility trace size\""
"\"fx_count\""
"\"Debug effects count\""
"\"fx_debugBolt\""
"\"Debug effects bolt\""
"\"fx_freeze\""
"\"Freeze effects\""
"\"fx_marks_ents\""
"\"Toggles whether bullet hits leave marks on entities\""
"\"fx_marks_smodels\""
"\"Toggles whether bullet hits leave marks on static models\""
"\"Toggles whether bullet hits leave marks\""
"\"fx_marks\""
"\"fx_cull_elem_draw\""
"\"Culls effect elems for drawing\""
"\"fx_cull_elem_spawn\""
"\"Culls effect elems for spawning\""
"\"Toggles drawing of effects after processing\""
"\"fx_enable\""
"\"Toggles all effects processing\""
"0000803a"
"00000840"
"00002040"
"\"PostLight\""
"\"unknown\""
"\"glass\""
"\"wmodel\""
"\"ebrush\""
"\"emodel\""
"\"%s%5i %s %i (%i pts\, %i tris)\""
"\"world\""
"\"%4i Ent Model\""
"\"%4i Ent Brush Marks\""
"\"%4i Glass Marks\""
"\"%4i World Model Marks\""
"\"%4i World Brush Marks\""
"\"%4i of %4i pointGroups in use (%4i wasted)\""
"\"%4i of %4i triGroups in use (%4i wasted)\""
"\"%4i of %4i marks in use (%i alloced\, %i freed)\""
"\"%4i  %4i (%4i/%4i)  %4i  %4i  %4i (%4i/%4i)  %4i  %4i  %s\""
"\"SKIPPING %i ROWS (fx_profileSkip)\""
"\"FILTERING; SHOWING ONLY EFFECTS WITH '%s' IN NAME (fx_profileFilter)\""
"\"------------------------------------------------------------------------------------\""
"\"%4s  %4s (%4s/%4s)  %4s  %4s  %4s (%4s/%4s)  %4s  %4s  %s\""
"\"effectname\""
"\"Effects\, sorted by %s (fx_profileSort)\""
"\"%4i of %4i fountain clusters (%.0f%%; %i free)\""
"\"UU%4i of %4i spark fountains   (%.0f%%; %i free)\""
"\"%4i of %4i spark clouds      (%.0f%%; %i free)\""
"\"%4i of %4i cloud elements    (%.0f%%; %i free)\""
"\"%4i of %4i trail elements    (%.0f%%; %i free)\""
"\"%4i of %4i effect elements   (%.0f%%; %i free)\""
"\"%4i of %4i spot lights       (%.0f%%; %i free)\""
"\"%4i of %4i trails            (%.0f%%; %i free)\""
"\"%4i of %4i bolts             (%.0f%%; %i free)\""
"\"%4i of %4i effect objects    (%.0f%%; %i free)\""
"\"Explosive bullets are not supported for entities of type '%s'.\""
"\"ENT_HANDLE_COUNT exceeded - increase size\""
"\"a%c \\"GAME_INACTIVEDROPWARNING\\"\""
"\"GAME_DROPPEDFORINACTIVITY\""
"\"psoffsettime\""
"\"archivetime\""
"\"killcamentitylookat\""
"\"killcamentity\""
"\"forcespectatorclient\""
"\"radarmode\""
"\"isradarblocked\""
"\"hasradar\""
"\"assists\""
"\"kills\""
"\"headiconteam\""
"\"statusicon\""
"\"deaths\""
"\"score\""
"\"maxhealth\""
"\"sessionstate\""
"\"sessionteam\""
"\"G_GetPlayerViewOrigin(): Couldn't find [tag_player] on turret\n\""
"\"G_GetPlayerViewOrigin(): Couldn't find \\"tag_player\\" on player's view-link parent.\n\""
"\"UnnamedPlayer\""
"\"clanAbbrev\""
"\"\\name\\badinfo\""
"\"GAME_INVALIDSERVER\""
"\"GAME_INVALIDPASSWORD\""
"\"Weapon '%s' has an alt chain that either never ends or never loops back to the start.  Last alternate weapon '%s'\n\""
"\"Client Dvar Value\""
"\"%c %i \\"%s\\" %g %g %g\""
"\"%c %i %i %g\""
"\"nightvision\""
"\"%c %i %f %i %i\""
"\"%c %i %i %i\""
"\"%c %i %i %i %i%s\""
"\" %i %i %i %i %i %i %i\""
"\"Cmd_FollowCycle_f: bad dir %i\""
"\"shield\""
"\"left_foot\""
"\"right_foot\""
"\"left_leg_lower\""
"\"right_leg_lower\""
"\"left_leg_upper\""
"\"right_leg_upper\""
"\"left_hand\""
"\"right_hand\""
"\"left_arm_lower\""
"\"right_arm_lower\""
"\"left_arm_upper\""
"\"right_arm_upper\""
"\"torso_lower\""
"\"torso_upper\""
"\"helmet\""
"\"Error parsing hitloc damage table %s\n\""
"\"hitloc damage table\""
"\"LOCDMGTABLE\""
"\"info/mp_lochit_dmgtable\""
"\"glass_radiusDamageMultiplier\""
"\"The amount to scale damage to glass from grenades and other explosions\""
"\"glass_meleeDamage\""
"\"The amount of damage melee attacks do to glass\""
"\"glass_damageToDestroy\""
"\"The amount of damage a piece of glass must take to be completely destroyed\""
"\"glass_damageToWeaken\""
"\"The amount of damage a piece of glass must take to look damaged\""
"\"waypoint\""
"\"clock up\""
"\"clock down\""
"\"timer static tenths\""
"\"timer up tenths\""
"\"timer down tenths\""
"\"timer static\""
"\"timer up\""
"\"timer down\""
"\"playername\""
"\"value\""
"\"spectator\""
"\"allies\""
"\"bottom_adjustable\""
"\"middle_adjustable\""
"\"top_adjustable\""
"\"subtop\""
"\"right_adjustable\""
"\"center_adjustable\""
"\"left_adjustable\""
"\"center_safearea\""
"\"noscale\""
"\"fullscreen\""
"\"subleft\""
"\"bottom\""
"\"middle\""
"\"center\""
"\"hudsmall\""
"\"smallfixed\""
"\"bigfixed\""
"\"archived\""
"\"glowalpha\""
"\"glowcolor\""
"\"hidewheninmenu\""
"\"hidewhendead\""
"\"lowresbackground\""
"\"foreground\""
"\"label\""
"\"alpha\""
"\"color\""
"\"vertalign\""
"\"horzalign\""
"\"fontscale\""
"\"H\\"%s\\" is not a valid value for hudelem field \\"%s\\"\nShould be one of:\""
"\"Hud Elem String\""
"\"weapon_%s\""
"\"No world model loaded for entity %i with item index %i\, weap index %i\, model %i (%s)\""
"\"defaultweapon\""
"\"Too many different hintstring values on weapons. Max allowed is %i different strings\""
"\"G_AddSpawnVarToken: MAX_SPAWN_VARS\""
"\"G_ParseSpawnVars: EOF without closing brace\""
"\"G_ParseSpawnVars: closing brace without data\""
"\"G_ParseSpawnVars: MAX_SPAWN_VARS\""
"\"G_ParseSpawnVars: found %s when expecting {\""
"\"g_giveAll\""
"\"Give all weapons\""
"\"player_stunWhiteFlash\""
"\"If enabled\, player's screens will flash white when they are stunned.\""
"\"How much protection a shield has against an explosion.  0.0 is none\, 1.0 is full.  For explosions within a 180-degree arc of the shield.\""
"\"shieldBlastDamageProtection_180\""
"\"shieldBlastDamageProtection_120\""
"\"How much protection a shield has against an explosion.  0.0 is none\, 1.0 is full.  For explosions within a 120-degree arc of the shield.\""
"\"shieldBlastDamageProtection_60\""
"\"How much protection a shield has against an explosion.  0.0 is none\, 1.0 is full.  For explosions within a 60-degree arc of the shield.\""
"\"shieldBlastDamageProtection_30\""
"\"How much protection a shield has against an explosion.  0.0 is none\, 1.0 is full.  For explosions within a 30-degree arc of the shield.\""
"\"scr_game_allowkillcam\""
"\"script allow killcam\""
"\"scr_team_fftype\""
"\"script team friendly fire type\""
"\"Time that the client think is delayed after mantling\""
"\"g_mantleBlockTimeBuffer\""
"\"g_earthquakeEnable\""
"\"Enable camera shake\""
"\"The maximum radius damage radius for non-client and non-actor entities\""
"\"g_radiusDamageMax\""
"\"g_redCrosshairs\""
"\"Whether red crosshairs are enabled\""
"\"Time in milliseconds that the player is unable to 'use' after spawning\""
"\"g_useholdspawndelay\""
"\"g_useholdtime\""
"\"Time to hold the 'use' button to activate use\""
"\"g_minGrenadeDamageSpeed\""
"\"Minimum speed at which getting hit be a grenade will do damage (not the grenade explosion damage)\""
"\"player_MGUseRadius\""
"\"The radius within which a player can mount a machine gun\""
"\"player_useRadius\""
"\"The radius within which a player can use things\""
"\"player_throwbackOuterRadius\""
"\"The radius player is allow to throwback a grenade once the player has been in the inner radius\""
"\"player_throwbackInnerRadius\""
"\"The radius to a live grenade player must be within initially to do a throwback\""
"\"g_friendlyNameDist\""
"\"Maximum range for seeing a friendly's name\""
"\"g_friendlyfireDist\""
"\"Maximum range for disabling fire at a friendly\""
"\"g_no_script_spam\""
"\"Turn off script debugging info\""
"\"g_smoothClients\""
"\"Enable extrapolation between client states\""
"\"g_TeamTitleColor_Spectator\""
"\"Spectator team color for titles\""
"\"g_TeamTitleColor_EnemyTeam\""
"\"Enemy team color for titles\""
"\"Player team color for titles\""
"\"g_TeamTitleColor_MyTeam\""
"\"g_TeamColor_Free\""
"\"Free Team color\""
"\"g_TeamColor_Spectator\""
"\"Spectator team color\""
"\"Enemy team color\""
"\"g_TeamColor_MyParty\""
"\"Player team color when in the same party\""
"\"Player team color\""
"\"g_TeamColor_Axis\""
"\"Axis team color\""
"\"g_TeamColor_Allies\""
"\"Allies team color\""
"\"\nGAME_AXIS\""
"\"Axis team name\""
"\"GAME_ALLIES\""
"\"Allied team name\""
"\"Axis team color on scoreboard\""
"\"g_ScoresColor_Axis\""
"\"g_ScoresColor_Allies\""
"\"Allies team color on scoreboard\""
"\"g_ScoresColor_Free\""
"\"Free Team color on scoreboard\""
"\"g_ScoresColor_Spectator\""
"\"Spectator team color on scoreboard\""
"\"g_ScoresColor_EnemyTeam\""
"\"Enemy team color on scoreboard\""
"\"g_ScoresColor_MyParty\""
"\"Player team color on scoreboard when in the same party\""
"\"Player team color on scoreboard\""
"\"g_ScoresColor_MyTeam\""
"\"faction_128_arab_red\""
"\"Icon name for the axis scores banner when you're on allies.\""
"\"faction_128_usmc_red\""
"\"Icon name for the allied scores banner when you're on axis.\""
"\"faction_128_arab_blue\""
"\"Icon name for the axis scores banner when you're on axis.\""
"\"faction_128_usmc_blue\""
"\"Icon name for the allied scores banner when you're on allies.\""
"\"Icon name for the scores of players who are spectators\""
"\"Icon name for the scores of players with no team\""
"\"faction_128_arab\""
"\"Icon name for the axis scores banner\""
"\"faction_128_usmc\""
"\"Icon name for the allied scores banner\""
"\"Time after the last talk packet was received that the player is considered by the\nserver to still be talking in milliseconds\""
"\"g_voiceChatTalkingDuration\""
"\"g_deadChat\""
"\"Allow dead players to chat with living players\""
"\"g_listEntity\""
"\"List the entities\""
"\"g_allowVote\""
"\"Enable voting on this server\""
"\"g_clonePlayerMaxVelocity\""
"\"Maximum velocity in each axis of a cloned player\n(for death animations)\""
"\"g_dropHorzSpeedRand\""
"\"Random component of the initial horizontal speed of a dropped item\""
"\"g_dropUpSpeedRand\""
"\"Random component of the initial vertical speed of a dropped item\""
"\"g_dropUpSpeedBase\""
"\"Base component of the initial vertical speed of a dropped item\""
"\"Forward speed of a dropped item\""
"\"g_dropForwardSpeed\""
"\"g_playerCollisionEjectSpeed\""
"\"Speed at which to push intersecting players away from each other\""
"\"The message of the day\""
"\"Time delay before player is kicked for inactivity\""
"\"g_inactivity\""
"\"g_maxDroppedWeapons\""
"\"Maximum number of dropped weapons\""
"\"g_knockback\""
"\"Maximum knockback\""
"\"g_banIPs\""
"\"IP addresses to ban from playing\""
"\"g_password\""
"\"Password\""
"\"Call 'client think' exactly once for each server frame to make smooth demos\""
"\"The maximum number of clients that can connect to a server\""
"\"Hardcore?\""
"\"The current game mode\""
"\"Distance scale in the sun fog direction that was set in the most recent call to \\"setexpfog\\"\""
"\"g_sunFogScaleReadOnly\""
"\"g_sunFogEndFadeAngleReadOnly\""
"\"Angle from the sun direction to end fade away from the sun fog color that was set in the most recent call to \\"setexpfog\\"\""
"\"g_sunFogBeginFadeAngleReadOnly\""
"\"Angle from the sun direction to start fade away from the sun fog color that was set in the most recent call to \\"setexpfog\\"\""
"\"g_sunFogDirReadOnly\""
"\"Sun fog direction that was set in the most recent call to \\"setexpfog\\"\""
"\"Sun fog color that was set in the most recent call to \\"setexpfog\\"\""
"\"g_sunFogColorReadOnly\""
"\"g_sunFogEnabledReadOnly\""
"\"Sun fog was enabled in the most recent call to \\"setexpfog\\"\""
"\"Fog max opacity that was set in the most recent call to \\"setexpfog\\"\""
"\"g_fogMaxOpacityReadOnly\""
"\"g_fogHalfDistReadOnly\""
"\"g_fogStartDistReadOnly\""
"\"Fog start distance that was set in the most recent call to \\"setexpfog\\"\""
"\"g_fogColorReadOnly\""
"\"Fog color that was set in the most recent call to \\"setexpfog\\"\""
"\"pickupPrints\""
"\"Print a message to the game window when picking up ammo\, etc.\""
"\"radius_damage_debug\""
"\"Turn on debug lines for radius damage traces\""
"\"melee_debug\""
"\"Turn on debug lines for melee traces\""
"\"Enable synchronous logging\""
"\"g_logSync\""
"\"games_mp.log\""
"\"Log file name\""
"\"script round limit\""
"\"scr_%s_roundlimit\""
"\"script score limit\""
"\"scr_%s_scorelimit\""
"\"NULL ent->think\""
"\"winner\""
"\"Save game saved with different script files\""
"\"grenadeBounceRestitutionMax\""
"\"Cap to keep code from increasing bounce restitution too high.\""
"\"Largest rolling curvature (will be random between +/- this value)\""
"\"grenadeCurveMax\""
"\"grenadeWobbleSideDamp\""
"\"The rate at which the amount of side-to-side wobbling decreases as overall grenade speed increases\""
"\"grenadeWobbleSideMag\""
"\"The distance to wobble left and right\""
"\"grenadeWobbleFwdMag\""
"\"The forward rolling speed will oscillate +/- this amount\""
"\"grenadeWobbleFreq\""
"\"Wobble cycles per inch of rolling distance (approx)\""
"\"\ngrenadeBumpMax\""
"\"Maximum upward speed of a bump (inches/sec)\""
"\"grenadeBumpMag\""
"\"Size of bumps (as a fraction of the grenade's current speed)\""
"\"grenadeBumpFreq\""
"\"How likely (per server frame) a bump will occur\""
"\"grenadeFrictionMaxThresh\""
"\"The speed threshold that determines whether to use grenadeFrictionLow/High\""
"\"grenadeFrictionHigh\""
"\"The amount of friction (0 to 1) for fast-moving grenades\""
"\"grenadeFrictionLow\""
"\"The amount of friction (0 to 1) for slower/rolling grenades\""
"\"grenadeRollingEnabled\""
"\"Enables the new \\"rolling\\" grenade behavior\""
"\"grenadeRestThreshold\""
"\"The speed threshold below which grenades will come to rest\""
"\"missileMacross\""
"\"Swarmy goodness.\""
"\"missileExplosionLiftDistance\""
"\"Distance to lift the explosion off the surface for \\"big explosion\\" weapons\""
"\"Remote-controlled missile slowdown-factor.\""
"\"missileRemoteSpeedDown\""
"\"missileRemoteSpeedUp\""
"\"Remote-controlled missile speedup-factor.\""
"\"Remote-controlled missile speeds.\""
"\"missileRemoteSpeedTargetRange\""
"\"missileWaterMaxDepth\""
"\"If a missile explodes deeper under water than this\, they explosion effect/sound will not play.\""
"\"missileJavDuds\""
"\"If true\, javelins that impact before their booster ignites will not explode\, they will play their dud effects instead.\""
"\"missileJavClimbToOwner\""
"\"missileJavTurnDecel\""
"\"missileJavSpeedLimitDescend\""
"\"Rocket's speed limit when descending towards target.\""
"\"missileJavSpeedLimitClimb\""
"\"Rocket's speed limit when climbing.\""
"\"missileJavAccelDescend\""
"\"Rocket acceleration when descending towards target.\""
"\"missileJavAccelClimb\""
"\"Rocket acceleration when climbing.\""
"\"missileJavTurnRateTop\""
"\"In top-fire mode\, how sharp the rocket can turn\, in angles/sec.\""
"\"missileJavTurnRateDirect\""
"\"In direct-fire mode\, how sharp the rocket can turn\, in angles/sec.\""
"\"missileJavClimbCeilingTop\""
"\"In top-fire mode\, how high the missile needs to reach before it descends.\""
"\"missileJavClimbCeilingDirect\""
"\"In direct-fire mode\, how high the missile needs to reach before it descends.\""
"\"missileJavClimbAngleTop\""
"\"In top-fire mode\, the minimum angle between the rocket and target until the rocket stops climbing.  Smaller angles make for higher climbs.\""
"\"missileJavClimbAngleDirect\""
"\"In direct-fire mode\, the minimum angle between the rocket and target until the rocket stops climbing.  Smaller angles make for higher climbs.\""
"\"missileJavClimbHeightTop\""
"\"In top-fire mode\, how far above the target the rocket will aim for when climbing.\""
"\"missileJavClimbHeightDirect\""
"\"In direct-fire mode\, how far above the target the rocket will aim for when climbing.\""
"\"missileHellfireUpAccel\""
"\"The rate at which the hellfire missile curves upward\""
"\"missileHellfireMaxSlope\""
"\"This limits how steeply the hellfire missile can turn upward when climbing\""
"\"Velocity needed by a grenade or missile to shatter glass instead of bouncing off.\""
"\"missileGlassShatterVel\""
"\"The save file has become corrupted.\n\""
"\"SV_LoadHistoryState: entnum out of range: %i\n\""
"\"SV_LoadHistoryState: DObj expected for entnum %i\n\""
"\"SV_LoadHistoryState: clientnum out of range\""
"\"SV_LoadHistoryState: entitynum out of range (%i\, MAX = %i)\""
"\"SV_LoadHistoryState: objectivenum out of range (%i\, MAX = %i)\""
"\"G_PreLoadGame: savegame has wrong checksum (%i\, should be %i)\n%s\""
"\"G_PreLoadGame: savegame has wrong network protocol version (%i.%i\, should be %i.%i)\n%s\""
"\"G_PreLoadGame: savegame is wrong version (%i\, should be %i)\n%s\""
"\"Dvar Value\""
"\"pitch\""
"\"HINT_INHERIT\""
"\"couldn't find shell shock '%s' -- see console\n\""
"\"not successfully loaded\""
"\"playFx called with (0 0 0) up direction\""
"\"playFx called with (0 0 0) forward direction\""
"\"%g %g %g %g %g %g %.0f 0\""
"\"%g %g %g %g %g %g %.0f 1 %g %g %g %g %g %g %g %g %g\""
"\"\\"%s\\" %f %f %f %f\""
"\"maps/mp/gametypes/%s\""
"\"maps/mp/%s\""
"\"The current map name\""
"\"non-localized %s strings are not allowed to have letters in them: \\"%s\\"\""
"\"Game Message\""
"\"mp anim\""
"\"Announcement\""
"\"[unhandled type %s]\""
"\"In call to %s( \""
"\"GetMatchData\""
"\"GetPlayerData\""
"\"mp/playerdata.def\""
"\"SetClientMatchData\""
"\"SetMatchData\""
"\"SetPlayerData\""
"\"skills\""
"\"mp/unlocktable.csv\""
"\"xstartparty\n\""
"\"xstopparty\n\""
"\"xstopprivateparty\n\""
"\"xstartprivateparty\n\""
"\"xstartpartyhost\n\""
"\"xpartydisbandafterround\n\""
"\"maps/mp/gametypes/%s.txt\""
"\"maps/mp/gametypes/_gametypes.txt\""
"\"badMOD\""
"\"spawnFx called with (0 0 0) forward direction\""
"\"spawnFx called with (0 0 0) up direction\""
"\"playLoopedFx called with repeat < 0.001 seconds\""
"\"playLoopedFx called with (0 0 0) forward direction\""
"\"playLoopedFx called with (0 0 0) up direction\""
"\"script_vehicle_collmap\""
"\"script_origin\""
"\"script_model\""
"\"trigger_radius\""
"\"info_notnull\""
"\"script_vehicle\""
"\"script_struct\""
"\"script_brushmodel\""
"\"misc_turret\""
"\"light_omni\""
"\"light_spot\""
"\"light\""
"\"trigger_damage\""
"\"trigger_once\""
"\"trigger_hurt\""
"\"trigger_disk\""
"\"trigger_multiple\""
"\"trigger_use\""
"\"trigger_use_touch\""
"\"slidevelocity\""
"\"script_linkname\""
"\"birthtime\""
"\"angles\""
"\"health\""
"\"count\""
"\"targetname\""
"\"target\""
"\"spawnflags\""
"\"model\""
"\"origin\""
"\"classname\""
"\"code_classname\""
"\"weapon_\""
"\"radiant\""
"\"northyaw\""
"\"message\""
"\"ambienttrack_ac130\""
"\"ambienttrack\""
"\"SP_worldspawn: The first entity isn't 'worldspawn'\""
"\"worldspawn\""
"\"info_vehicle_node\""
"\"SpawnEntities: no entities\""
"\"g_banIPs\n\""
"\"listip\""
"\"removeip\""
"\"addip\""
"\"HINT_FRIENDLY\""
"\"HINT_HEALTH\""
"\"HINT_ACTIVATE\""
"\"HINT_NOICON\""
"\"height not specified for trigger_radius at (%g %g %g)\""
"\"height\""
"\"radius not specified for trigger_radius at (%g %g %g)\""
"\"radius\""
"\"threshold\""
"\"accumulate\""
"\"Too many different hintstring key values on trigger_use entities. Max allowed is %i different strings\""
"\"hintstring\""
"\"cursorhint\""
"\"ET_VEHICLE_SPAWNER\""
"\"ET_VEHICLE_CORPSE\""
"\"ET_VEHICLE_COLLMAP\""
"\"ET_VEHICLE\""
"\"ET_PLANE\""
"\"ET_HELICOPTER\""
"\"ET_TURRET\""
"\"ET_PRIMARY_LIGHT\""
"\"ET_LOOP_FX\""
"\"ET_SOUND_BLEND\""
"\"ET_SCRIPTMOVER\""
"\"ET_INVISIBLE\""
"\"ET_MISSILE\""
"\"ET_ITEM\""
"\"ET_PLAYER_CORPSE\""
"\"ET_PLAYER\""
"\"ET_GENERAL\""
"\"G_FindConfigstringIndex: overflow (%d): '%s'\""
"\"localized string\""
"\"G_ModelIndex: overflow\""
"\"Missing tag [%s] on entity [%d]\n\""
"\"Missing tag [%s] on entity [%d] (%s)\n\""
"\"G_Spawn: no free entities\""
"\"Unknown weapon type %i for %s\n\""
"\"PLATFORM_UNABLE_TO_READ_FROM_DEVICE\""
"\"PLATFORM_ERR_SAVEGAME_BAD\""
"\"save/%s.svg\""
"\"G_LoadGame: the bsp file has changed since the game was saved\n%s\n\""
"\"G_LoadGame: savegame '%s' has wrong network protocol version (%i.%i\, should be %i.%i)\n%s\""
"\"G_LoadGame: savegame '%s' is larger (%d bytes) than the maximum allowed loadable save file ( %d bytes)\""
"\"G_LoadGame: savegame '%s' is wrong version (%i\, should be %i)\n%s\""
"\"G_LoadGame: bad read\n\""
"\"G_LoadGame: savegame '%s' not found\""
"\"savegame.svg\""
"\"GAME_SAVE_DESCRIPTION\""
"\"autosave\""
"\"WriteField1: unknown field type\""
"\"WriteField1: turret out of range (%i)\""
"\"WriteField1: vehicle out of range (%i)\""
"\"WriteField1: client out of range (%i)\""
"\"WriteField1: entity out of range (%i)\""
"\"ReadField: unknown field type\""
"\"ReadField: turret out of range (%i)\""
"\"ReadField: vehicle out of range (%i)\""
"\"ReadField: client out of range (%i)\""
"\"ReadField: entity out of range (%i)\""
"\"slowmo_passive\""
"\"slowmo_active\""
"\"tag_engine_right\""
"\"tag_engine_left\""
"\"host_sucks_end_game\""
"\"fast_radar\""
"\"normal_radar\""
"\"sprint_end\""
"\"sprint_begin\""
"\"spectating_cycle\""
"\"playing\""
"\"plane_waypoint\""
"\"menuresponse\""
"\"manual_change\""
"\"j_mainroot\""
"\"intermission\""
"\"freelook\""
"\"call_vote\""
"\"begin\""
"\"auto_change\""
"\"pelvis\""
"\"back_up\""
"\"back_mid\""
"\"back_low\""
"\"actionslot4\""
"\"actionslot3\""
"\"actionslot2\""
"\"actionslot1\""
"\"secondaryoffhand\""
"\"primaryoffhand\""
"\"thermal\""
"\"follow\""
"\"constrained\""
"\"vehicle_dismount\""
"\"vehicle_mount\""
"\"veh_landed\""
"\"veh_leftground\""
"\"veh_predictedcollision\""
"\"veh_collision\""
"\"veh_boatbounce\""
"\"middle_right\""
"\"middle_left\""
"\"back_right\""
"\"back_left\""
"\"front_right\""
"\"front_left\""
"\"tag_barrel\""
"\"tag_turret_base\""
"\"tag_turret\""
"\"tag_body\""
"\"tag_popout\""
"\"tag_detach\""
"\"tag_wheel_middle_right\""
"\"tag_wheel_middle_left\""
"\"tag_wheel_back_right\""
"\"tag_wheel_back_left\""
"\"tag_wheel_front_right\""
"\"tag_wheel_front_left\""
"\"near_goal\""
"\"reached_wait_speed\""
"\"reached_wait_node\""
"\"reached_end_node\""
"\"turretownerchange\""
"\"turretstatechange\""
"\"turret_yaw_clamped\""
"\"turret_rotate_stopped\""
"\"turret_pitch_clamped\""
"\"turret_on_vistarget\""
"\"turret_on_target\""
"\"turret_not_on_target\""
"\"turret_no_vis\""
"\"turret_fire\""
"\"turret_deactivate\""
"\"script_vehicle_corpse\""
"\"script_vehicle_collision\""
"\"MOD_IMPACT\""
"\"MOD_EXPLOSIVE\""
"\"MOD_TRIGGER_HURT\""
"\"MOD_SUICIDE\""
"\"MOD_FALLING\""
"\"MOD_CRUSH\""
"\"MOD_HEAD_SHOT\""
"\"MOD_MELEE\""
"\"MOD_PROJECTILE_SPLASH\""
"\"MOD_PROJECTILE\""
"\"MOD_GRENADE_SPLASH\""
"\"MOD_GRENADE\""
"\"MOD_EXPLOSIVE_BULLET\""
"\"MOD_RIFLE_BULLET\""
"\"MOD_PISTOL_BULLET\""
"\"MOD_UNKNOWN\""
"\"night_vision_off\""
"\"night_vision_on\""
"\"flash\""
"\"flashbang\""
"\"weapon_dropped\""
"\"weapon_taken\""
"\"weapon_switch_started\""
"\"weapon_fired\""
"\"weapon_change\""
"\"truck_cam\""
"\"trigger\""
"\"touch\""
"\"third_person\""
"\"target_script_trigger\""
"\"tag_eotech_reticle\""
"\"tag_reticle_thermal_scope\""
"\"tag_reticle_tavor_scope\""
"\"tag_reticle_red_dot\""
"\"tag_reticle_acog\""
"\"tag_motion_tracker_fx\""
"\"tag_screen_br\""
"\"tag_screen_bl\""
"\"tag_screen_tl\""
"\"tag_sync\""
"\"tag_gasmask2\""
"\"tag_gasmask\""
"\"tag_stowed_back\""
"\"tag_weapon_right\""
"\"tag_weapon_chest\""
"\"tag_camera\""
"\"tag_player\""
"\"tag_weapon\""
"\"tag_origin\""
"\"tag_laser\""
"\"tag_knife_fx\""
"\"tag_inhand\""
"\"tag_flash_3\""
"\"tag_flash_22\""
"\"tag_flash_2\""
"\"tag_flash_11\""
"\"tag_flash_silenced\""
"\"tag_flash\""
"\"tag_clip\""
"\"tag_butt\""
"\"tag_brass\""
"\"tag_aim_pivot\""
"\"tag_aim_animated\""
"\"surfacetype\""
"\"suppression_end\""
"\"suppression\""
"\"stand\""
"\"spawned\""
"\"snd_channelvolprio_shellshock\""
"\"snd_channelvolprio_pain\""
"\"snd_channelvolprio_holdbreath\""
"\"snd_enveffectsprio_shellshock\""
"\"snd_enveffectsprio_level\""
"\"sentry_offline\""
"\"sentry\""
"\"rotatedone\""
"\"rocket\""
"\"reverse\""
"\"result\""
"\"reload_start\""
"\"prone\""
"\"projectile_impact\""
"\"position\""
"\"physics_finished\""
"\"player\""
"\"other\""
"\"normal\""
"\"movedone\""
"\"manual_ai\""
"\"manual\""
"\"killanimscript\""
"\"invisible\""
"\"missile_stuck\""
"\"grenade_pullback\""
"\"missile_fire\""
"\"glass_destroyed\""
"\"grenade_fire\""
"\"grenade danger\""
"\"goal_changed\""
"\"fraction\""
"\"forward\""
"\"first_person\""
"\"failed\""
"\"explode\""
"\"entity\""
"\"end_firing_left\""
"\"end_firing\""
"\"offhand_end\""
"\"empty_offhand\""
"\"empty\""
"\"dlight\""
"\"direct\""
"\"detonate\""
"\"deathshield\""
"\"death\""
"\"damage\""
"\"current\""
"\"crouch\""
"\"confirm_location\""
"\"chest\""
"\"cancel_location\""
"\"begin_firing_left\""
"\"begin_firing\""
"\"bad_path\""
"\"auto_nonai\""
"\"j_helmet\""
"\"active\""
"\"Couldn't find tag \\"%s\\" on turret (entity %d\, classname '%s').\n\""
"\"playerSpread\""
"\"maxrange\""
"\"pitchconvergencetime\""
"\"convergencetime\""
"\"yawconvergencetime\""
"\"bottomarc\""
"\"toparc\""
"\"leftarc\""
"\"rightarc\""
"\"Bad weaponinfo \\"%s\\" specified for turret.  It likely needs to be precached in script.\""
"\"G_SpawnTurret: max number of turrets (%d) exceeded\""
"\"no weaponinfo specified for turret\""
"\"%d %s\""
"\"Tue Feb 08 16:52:00 2011\""
"\"CM_LoadMap: NULL name\""
"\"maps/%s.mapents\""
"\"Microsoft error %llx while trying to download %s\""
"\"XBOXLIVE_LIVEERROR\""
"\"Microsoft error %i building storage path to the file called %s\""
"\"Microsoft error: Insufficient space for file\""
"\"File [%s] is not a %s file\n\""
"\"Could not load %s file [%s]\n\""
"\"File [%s] is not a valid %s\n\""
"\"motd-%s.txt\""
"\"blue_tiger\""
"\"red_tiger\""
"\"digital\""
"\"woodland\""
"\"desert\""
"\"silencer\""
"\"reflex\""
"\"ch_survivalist\""
"\"ch_invincible\""
"\"ch_countermvp\""
"\"ch_fearless\""
"\"ch_airsuperiority\""
"\"ch_afterburner\""
"\"ch_nosecrets\""
"\"ch_dominos\""
"\"ch_howthe\""
"\"ch_starplayer\""
"\"ch_fastswap\""
"\"ch_extremecruelty\""
"\"ch_hardlanding\""
"\"ch_tangodown\""
"\"ch_flawless\""
"\"ch_theedge_1\""
"\"ch_collateraldamage\""
"\"ch_thebrink\""
"\"ch_blindfire\""
"\"ch_returntosender\""
"\"ch_thinkfastflash\""
"\"ch_thinkfastconcussion\""
"\"ch_thinkfast\""
"\"ch_cruelty\""
"\"ch_rival\""
"\"ch_ouch_1\""
"\"ch_miserylovescompany_1\""
"\"ch_flashbangvet_1\""
"\"ch_slowbutsure\""
"\"ch_backstabber\""
"\"ch_carbomb\""
"\"ch_hotpotato_1\""
"\"ch_multic4\""
"\"ch_slasher\""
"\"ch_mgmaster\""
"\"ch_carpetbomb\""
"\"ch_multifrag\""
"\"ch_airborne\""
"\"ch_counterc4_1\""
"\"ch_counterclaymore_1\""
"\"ch_invisible_1\""
"\"ch_stealth_1\""
"\"ch_multiclaymore\""
"\"ch_martyrdomvet_1\""
"\"ch_multirpg\""
"\"ch_concussionvet_1\""
"\"ch_choppervet_1\""
"\"ch_airstrikevet_1\""
"\"ch_masterchef_1\""
"\"ch_laststandvet_1\""
"\"ch_expert_lmg_1\""
"\"ch_expert_smg_1\""
"\"ch_expert_assault_1\""
"\"ch_claymoreshot\""
"\"ch_lastmanstanding\""
"\"ch_hero\""
"\"ch_bombplanter\""
"\"ch_bombdefender\""
"\"ch_bombdown\""
"\"ch_victor_sab_1\""
"\"ch_teamplayer_hc_1\""
"\"ch_victor_sd_1\""
"\"ch_teamplayer_1\""
"\"ch_victor_dm_1\""
"\"ch_knifevet_1\""
"\"ch_backdraft_1\""
"\"ch_exposed_1\""
"\"ch_vandalism_1\""
"\"ch_xrayvision_1\""
"\"ch_assists_1\""
"\"ch_grenadekill_1\""
"\"ch_proneshot_1\""
"\"ch_crouchshot_1\""
"\"ch_basejump\""
"\"ch_goodbye\""
"\"ch_marathon\""
"\"ch_flyswatter\""
"\"ch_chopper\""
"\"ch_airstrike\""
"\"ch_expert_barrett_1\""
"\"ch_marksman_barrett\""
"\"ch_expert_remington700_1\""
"\"ch_marksman_remington700\""
"\"ch_expert_dragunov_1\""
"\"ch_marksman_dragunov\""
"\"ch_expert_m21_1\""
"\"ch_marksman_m21\""
"\"ch_expert_m40a3_1\""
"\"ch_marksman_m40a3\""
"\"ch_expert_m1014_1\""
"\"ch_marksman_m1014_1\""
"\"ch_expert_winchester1200_1\""
"\"ch_marksman_winchester1200_1\""
"\"ch_expert_m60e4_1\""
"\"ch_marksman_m60e4_1\""
"\"ch_expert_rpd_1\""
"\"ch_marksman_rpd_1\""
"\"ch_expert_saw_1\""
"\"ch_marksman_saw_1\""
"\"ch_expert_p90_1\""
"\"ch_marksman_p90_1\""
"\"ch_expert_ak74u_1\""
"\"ch_marksman_ak74u_1\""
"\"ch_expert_uzi_1\""
"\"ch_marksman_uzi_1\""
"\"ch_expert_skorpion_1\""
"\"ch_marksman_skorpion_1\""
"\"ch_expert_mp5_1\""
"\"ch_marksman_mp5_1\""
"\"ch_expert_mp44_1\""
"\"ch_expert_g36c_1\""
"\"ch_marksman_g36c_1\""
"\"ch_expert_m14_1\""
"\"ch_marksman_m14_1\""
"\"ch_expert_m4_1\""
"\"ch_marksman_m4_1\""
"\"ch_expert_g3_1\""
"\"ch_marksman_g3_1\""
"\"ch_expert_ak47_1\""
"\"ch_marksman_ak47_1\""
"\"ch_expert_m16_1\""
"\"ch_marksman_m16_1\""
"\"clantag\""
"\"oldschool\""
"\"hardcore\""
"\"challenges\""
"\"demolitions\""
"\"specialty_null_attachment\""
"\"specialty_null_grip\""
"\"specialty_null_gl\""
"\"specialty_null\""
"\"claymore_mp\""
"\"specialty_explosivedamage\""
"\"concussion_grenade\""
"\"smoke_grenade\""
"\"flash_grenade\""
"\"frag_grenade\""
"\"claymore\""
"\"winchester1200\""
"\"remington700\""
"\"barrett\""
"\"dragunov\""
"\"skorpion\""
"\"deserteaglegold\""
"\"deserteagle\""
"\"beretta\""
"\"weaponNewTemp\""
"\"secondaryWeaponTemp\""
"\"primaryWeaponTemp\""
"\"level\""
"\"prestige\""
"\"accuracy\""
"\"totalShots\""
"\"misses\""
"\"winLossRatio\""
"\"currentWinStreak\""
"\"winStreak\""
"\"kdRatio\""
"\"timePlayedTotal\""
"\"timePlayedOther\""
"\"timePlayedOpfor\""
"\"timePlayedAllies\""
"\"suicides\""
"\"teamkills\""
"\"headshots\""
"\"deathStreak\""
"\"killStreak\""
"\"experience\""
"\"predator_missile\""
"\"airdrop\""
"\"killstreaks\""
"\"MENU_RESETCUSTOMCLASSES\""
"\"menu_resetstats_warning\""
"\"splitscreencontrols\n\""
"\"playerdataread\""
"\"nosplitscreen\n\""
"\"Create-a-class item %d is not the expected type for this slot (0x%x & 0x%x) == 0.\n\n\""
"\"Create-a-class item %d is too high level (%d < %d).\n\""
"\"No create-a-class item found at index %d\n\""
"\"false\""
"\"Trying to set persistent player data while connected to a server (%s\, clcState = %i)!\""
"\"Error setting persistent data: %s; see console\n\""
"\"Error setting persistent data: incorrect number of arguments; see console\n\""
"\"Error setting persistent data: see console\n\""
"\"Error getting persistent data: see console\n\""
"\"Error getting persistent data: result type was a %i\, expected string; see console\n\""
"\"Error getting persistent data: result type was a string\, expected int; see console\n\""
"\"challengeProgress\""
"\"challengeState\""
"\"challengeTierNew\""
"\"Stat index %d cannot be retrieved\n\""
"\"specialGrenade\""
"\"attachment\""
"\"weaponSetups\""
"\"inUse\""
"\"customClasses\""
"\"featureNew\""
"\"featureUnlocked\""
"\"perkNew\""
"\"camoNew\""
"\"camoUnlocked\""
"\"attachmentNew\""
"\"attachmentUnlocked\""
"\"weaponNew\""
"\"Stat index %d cannot be set\n\""
"\"(stat value %d is not a valid camo)\""
"\"(stat value %d is not a valid perk)\""
"\"(stat value %d is not a valid attachment)\""
"\"(stat value %d is not a valid weapon)\""
"\"lastPlayedTime\""
"\"Trying to set client stat number %i while connected to a server (clcState = %i)!\""
"\"Unable to read offline stats because we are connected to a server\n\""
"\"LiveStorage_DataSetCmd\""
"\"Cannot set data \\"%s\\" to %i: we don't have stats yet\n\""
"\"LiveStorage_SetStat\, %d = %d\""
"\"LiveStorage_CheckPersistentDataVersion\""
"\"LiveStorage_SetPersistentDataVersion\""
"\"CLASS_SLOT%i\""
"\"custom class name\""
"\"trying to set invalid create-a-class stat.  You can't set stat %d.\n\""
"\"Trying to set a server-only stat %d.\n\""
"\"mp/prestigedata.def\""
"\"statsdownloadcancel\""
"\"defaultStatsInit\""
"\"prestigeReset\""
"\"Stats version number\""
"\"stat_version\""
"\"readStats\""
"\"uploadStats\""
"\"LiveStorage_Init\""
"\"MENU_STATS_WRONG_VERSION_WARNING\""
"\"MENU_CORRUPT_STATS_WARNING_ONLINE\""
"\"MENU_CORRUPT_STATS_WARNING_OFFLINE\""
"\"endsplitscreensignin\n\""
"\"LiveStorage_ResetActiveStats\""
"\"Microsoft error %llx while trying to download player stats\""
"\"Microsoft error %i building storage path to the user's stats file\""
"\"Microsoft error: Insufficient space for stats\""
"\"mpdata\""
"\"Microsoft error %llx while trying to upload stats\""
"\"Microsoft error %i building storage path to the stats file\""
"\"popup_writingdata\""
"\"TaskManager_ConstructTaskSet: MAX_TASK_SETS exceeded.\""
"\"COOP_END_GAME_NO_NOTICE\""
"\"PLATFORM_SAVE_DEVICE_LOST\""
"\"XBOXLIVE_NETCONNECTION\""
"\"XBOXLIVE_VOICECHATRESTRICTED\""
"\"XBOXLIVE_LOGGEDOFF\""
"\"XBOXLIVE_MPNOTALLOWED\""
"\"XBOXLIVE_SIGNEDOUTOFLIVE\""
"\"com_errorTitle\""
"\"Title of the most recent error message\""
"\"Most recent error message\""
"\"MENU_NOTICE\""
"\"MENU_ERROR\""
"\"Fatal error: %s\""
"\"18 player bandwidth req'd\""
"\"band_18players\""
"\"band_12players\""
"\"12 player bandwidth req'd\""
"\"8 player bandwidth req'd\""
"\"band_8players\""
"\"band_4players\""
"\"4 player bandwidth req'd\""
"\"band_2players\""
"\"2 player bandwidth req'd\""
"\"playlistFilename\""
"\"Playlist filename\""
"\"playlists.patch2\""
"\"com_errorResolveCommand\""
"\"Command to run when they close the error box\""
"\"Set by script. True if cinematic ends with a white screen.\""
"\"com_cinematicEndInWhite\""
"\"wideScreen\""
"\"True if the game video is running in 16x9 aspect\, false if 4x3.\""
"\"hiDef\""
"\"True if the game video is running in high-def.\""
"\"com_animCheck\""
"\"Check anim tree\""
"\"intro\""
"\"Intro movie should play\""
"\"Use console filters for filtering output.\""
"\"com_filter_output\""
"\"sv_running\""
"\"Server is running\""
"\"Whether to start loading the map before starting the server\""
"\"useSvMapPreloading\""
"\"useMapPreloading\""
"\"Whether to start loading the map before connecting to server\""
"\"Pause the client\""
"\"Pause the server\""
"\"sv_paused\""
"\"com_maxFrameTime\""
"\"Time slows down if a frame takes longer than this many milliseconds\""
"\"fixedtime\""
"\"Use a fixed time rate for each frame\""
"\"timescale\""
"\"com_timescale\""
"\"Scale time of each frame\""
"\"com_statmon\""
"\"Draw stats monitor\""
"\"logfile\""
"\"Write to log file - 0 = disabled\, 1 = async file write\, 2 = Sync every write\""
"\"developer_script\""
"\"Enable developer script comments\""
"\"xenonGame\""
"\"True if running on XBox 360\""
"\"True if running on a console\""
"\"consoleGame\""
"\"com_maxfps\""
"\"Cap frames per second\""
"\"exec default_mp.cfg\n\""
"\"common_mp\""
"\"patch_mp\""
"\"code_post_gfx_mp\""
"\"// generated by Call of Duty\, do not modify\n\""
"\"main_text\""
"\"main_lockout\""
"\"code_warning_fps\""
"\"code_warning_file\""
"\"nextmap\""
"\"EXE_DISCONNECTEDFROMOWNLISTENSERVER\""
"\"--- error end\n\""
"\"error start: ---\n\""
"\"too many recursive errors at error: %s\""
"\"Com_EventLoop: bad event type %i\""
"\"Testing fatal error\""
"\"Testing drop error\""
"\"auth1.xbox.iw4.iwnet.infinityward.com\""
"\"match1.xbox.iw4.iwnet.infinityward.com\""
"\"blob1.xbox.iw4.iwnet.infinityward.com\""
"\"team1.xbox.iw4.iwnet.infinityward.com\""
"\"ip1.xbox.iw4.iwnet.infinityward.com\""
"\"log1.xbox.iw4.iwnet.infinityward.com\""
"\"Whether to check for illegal script dvar changes.\""
"\"migration_dvarErrors\""
"\"shortversion\""
"\"Short game version\""
"\"Game version\""
"\"version\""
"\"xenon\""
"\"%s %s build %s %s\""
"\"assert\""
"\"freeze\""
"\"crash\""
"\"com_attractmodeduration\""
"\"Time when controller is unused before attract mode is enabled\""
"\"com_attractmode\""
"\"Run attract mode\""
"\"Failed init after: %s\""
"\"Error during initialization:\n%s\n\""
"\"splitscreencontrols;\""
"\"menu_systemlink\""
"\"popup_connecting\""
"\"No free DObjs\""
"\"set %s \\"%s\\"\n\""
"\"natType\""
"\"reset\""
"\"togglep\""
"\"toggle\""
"\"GraphFloat_ParseBuffer: Error parsing graph file [%s]\""
"\"GraphFloat_ParseBuffer: File [%s] has too many knots.  Max is [%d]\n\""
"\"graph\""
"\"GRAPH_FLOAT_FILE\""
"\"super\""
"\"killstreak\""
"\"feature\""
"\"lottery\""
"\"money\""
"\"Expected \\"%s\\" to be an array of bools in playerdata.def\""
"\"Could not look up \\"%s\\" entry of \\"%s\\" array in playerdata.def: %s\""
"\"iconUnlocked\""
"\"titleUnlocked\""
"\"title\""
"\"mp/unlocktable.csv contains %i entries\, but only %i are allowed\""
"\"Could not set element of \\"%s\\" playerdata array to true: %s\""
"\"Expected \\"%s\\" to be an array of an array of bools in playerdata.def\""
"\"Could not look up \\"%s\\" \\"%s\\" entry of \\"%s\\" array in playerdata.def: %s\""
"\"Could not determine challenge tier for challenge \\"%s\\"\n\""
"\"mp/challengeTable.csv\""
"\"Expected \\"challengeTierNew\\" to be an array of bools in playerdata.def\""
"\"Could not set element of \\"challengeTierNew\\" playerdata array to true: %s\""
"\"Could not look up entry %i of \\"challengeTierNew\\" array in playerdata.def: %s\""
"\"iconNew\""
"\"titleNew\""
"\"Entry %i of \\"mail\\" array in playerdata.def was not a struct\""
"\"Could not look up entry %i of \\"mail\\" array in playerdata.def: %s\""
"\"Expected \\"mail\\" to be an array of mail in playerdata.def\""
"\"\\"%s\\" mail property in playerdata.def was not a string\""
"\"\\"%s\\" mail property in playerdata.def was not a bool\""
"\"\\"%s\\" mail property in playerdata.def was not an int\""
"\"Could not look up \\"%s\\" mail property in playerdata.def: %s\""
"\"arrivalTime\""
"\"\\"mail\\" array in playerdata.def must have a non-zero size\""
"\"\\"mail\\" array in playerdata.def must not be larger than %i\""
"\"DECEMBER\""
"\"NOVEMBER\""
"\"OCTOBER\""
"\"SEPTEMBER\""
"\"APRIL\""
"\"AUGUST\""
"\"MARCH\""
"\"FEBRUARY\""
"\"JANUARY\""
"\"loot_unlock\""
"\"ranLottery\""
"\"followupTime\""
"\"loopback\""
"\"net_lanauthorize\""
"\"Authorise CD keys when using a LAN\""
"\"%08x%08x%08x%08x\""
"\"%08x%08x%08x%08x%08x%08x%08x%08x%08x\""
"\"Netchan_Transmit: length = %i\""
"\"fromAlignOrg\""
"\"fromAlignScreen\""
"\"fromY\""
"\"moveTime\""
"\"moveStartTime\""
"\"fxDecayDuration\""
"\"fxDecayStartTime\""
"\"fxLetterTime\""
"\"soundID\""
"\"fxBirthTime\""
"\"glowColor.rgba\""
"\"fromWidth\""
"\"fromHeight\""
"\"scaleTime\""
"\"scaleStartTime\""
"\"fromFontScale\""
"\"fontScaleTime\""
"\"fontScaleStartTime\""
"\"fontScale\""
"\"alignOrg\""
"\"flags\""
"\"fadeTime\""
"\"fromColor.rgba\""
"\"alignScreen\""
"\"fadeStartTime\""
"\"targetEntNum\""
"\"width\""
"\"materialIndex\""
"\"color.rgba\""
"\"teamNum\""
"\"entNum\""
"\"weapCommon.adsDelayTime\""
"\"animScriptedType\""
"\"dofViewmodelEnd\""
"\"dofViewmodelStart\""
"\"dofNearStart\""
"\"actionSlotParam[1]\""
"\"weapCommon.weapLockedPos[2]\""
"\"weapCommon.weapLockedPos[1]\""
"\"weapCommon.weapLockedPos[0]\""
"\"weapCommon.weapLockedEntnum\""
"\"weapCommon.weapLockFlags\""
"\"weapCommon.spreadOverrideState\""
"\"weapCommon.spreadOverride\""
"\"delta_angles[2]\""
"\"weapState[1].weaponRestrictKickTime\""
"\"weapState[0].weaponRestrictKickTime\""
"\"vLadderVec[2]\""
"\"actionSlotType[1]\""
"\"weaponHudIconOverrides[5]\""
"\"weaponHudIconOverrides[4]\""
"\"weaponHudIconOverrides[3]\""
"\"weaponHudIconOverrides[2]\""
"\"weaponHudIconOverrides[1]\""
"\"weaponHudIconOverrides[0]\""
"\"iCompassPlayerInfo\""
"\"vLadderVec[1]\""
"\"viewlocked\""
"\"foliageSoundTime\""
"\"actionSlotType[3]\""
"\"actionSlotParam[3]\""
"\"holdBreathTimer\""
"\"radarMode\""
"\"recoilScale\""
"\"remoteControlEnt\""
"\"remoteEyesTagname\""
"\"remoteEyesEnt\""
"\"stunTime\""
"\"diveDirection\""
"\"linkWeaponAngles[2]\""
"\"linkAngles[2]\""
"\"linkAngles[0]\""
"\"weapState[1].weapHandFlags\""
"\"weapState[1].weaponTime\""
"\"vLadderVec[0]\""
"\"damageFlags\""
"\"linkWeaponAngles[1]\""
"\"linkWeaponAngles[0]\""
"\"linkFlags\""
"\"linkAngles[1]\""
"\"meleeChargeDist\""
"\"meleeChargeYaw\""
"\"proneDirectionPitch\""
"\"proneTorsoPitch\""
"\"meleeChargeTime\""
"\"dofFarEnd\""
"\"dofFarStart\""
"\"dofNearEnd\""
"\"actionSlotParam[0]\""
"\"locationSelectionInfo\""
"\"deltaTime\""
"\"actionSlotParam[2]\""
"\"weapState[1].weaponShotCount\""
"\"actionSlotType[0]\""
"\"killCamClientNum\""
"\"killCamLookAtEntity\""
"\"killCamEntity\""
"\"perkSlots[2]\""
"\"perkSlots[0]\""
"\"weapState[0].weapHandFlags\""
"\"viewAngleClampRange[0]\""
"\"viewAngleClampRange[1]\""
"\"throwbackWeaponIndex\""
"\"throwbackGrenadeTimeLeft\""
"\"mantleState.yaw\""
"\"jumpOriginZ\""
"\"mantleState.transIndex\""
"\"weapCommon.offhandSecondary\""
"\"weapCommon.offhandPrimary\""
"\"mantleState.timer\""
"\"weapState[1].weaponDelay\""
"\"weapCommon.lastWeaponHand\""
"\"shellshockIndex\""
"\"shellshockDuration\""
"\"shellshockTime\""
"\"jumpTime\""
"\"sprintState.sprintButtonUpRequired\""
"\"actionSlotType[2]\""
"\"mantleState.flags\""
"\"cursorHintDualWield\""
"\"proneDirection\""
"\"sprintState.sprintDelay\""
"\"viewHeightLerpTime\""
"\"viewAngleClampBase[1]\""
"\"viewAngleClampBase[0]\""
"\"viewHeightLerpDown\""
"\"perkSlots[1]\""
"\"unpredictableEventParms[3]\""
"\"weapState[0].weaponShotCount\""
"\"radarBlocked\""
"\"radarEnabled\""
"\"unpredictableEventParms[2]\""
"\"corpseIndex\""
"\"pm_type\""
"\"viewHeightLerpTarget\""
"\"unpredictableEventParms[1]\""
"\"cursorHintString\""
"\"grenadeTimeLeft\""
"\"cursorHintEntIndex\""
"\"unpredictableEventParms[0]\""
"\"weapCommon.weapFlags\""
"\"flinchYawAnim\""
"\"damageDuration\""
"\"damageCount\""
"\"damagePitch\""
"\"perkSlots[7]\""
"\"perkSlots[6]\""
"\"perkSlots[5]\""
"\"perkSlots[4]\""
"\"perkSlots[3]\""
"\"delta_angles[0]\""
"\"linkWeaponEnt\""
"\"cursorHint\""
"\"damageEvent\""
"\"dofFarBlur\""
"\"dofNearBlur\""
"\"gravity\""
"\"weapState[1].weaponState\""
"\"viewlocked_entNum\""
"\"speed\""
"\"moveSpeedScaleMultiplier\""
"\"throwbackGrenadeOwner\""
"\"viewmodelIndex\""
"\"damageYaw\""
"\"otherFlags\""
"\"weapCommon.offHandIndex\""
"\"pm_time\""
"\"weapState[1].weapAnim\""
"\"unpredictableEvents[3]\""
"\"unpredictableEvents[2]\""
"\"unpredictableEvents[1]\""
"\"unpredictableEvents[0]\""
"\"delta_angles[1]\""
"\"weapState[0].weaponDelay\""
"\"sprintState.sprintStartMaxLength\""
"\"damageTimer\""
"\"weapCommon.fWeaponPosFrac\""
"\"weapCommon.primaryWeaponForAltMode\""
"\"weapCommon.weapon\""
"\"viewHeightTarget\""
"\"sprintState.lastSprintEnd\""
"\"sprintState.lastSprintStart\""
"\"viewHeightCurrent\""
"\"legsTimer\""
"\"holdBreathScale\""
"\"viewangles[2]\""
"\"eFlags\""
"\"unpredictableEventSequenceOld\""
"\"unpredictableEventSequence\""
"\"viewangles[1]\""
"\"viewangles[0]\""
"\"weapCommon.aimSpreadScale\""
"\"velocity[2]\""
"\"movementDir\""
"\"velocity[1]\""
"\"velocity[0]\""
"\"bobCycle\""
"\"weapState[0].weaponState\""
"\"pm_flags\""
"\"torsoTimer\""
"\"weapState[0].weapAnim\""
"\"origin[0]\""
"\"weapCommon.weaponIdleTime\""
"\"weapState[0].weaponTime\""
"\"oldEventSequence\""
"\"commandTime\""
"\"attachTagIndex[4]\""
"\"attachTagIndex[0]\""
"\"attachTagIndex[5]\""
"\"clanAbbrev[4]\""
"\"maxSprintTimeMultiplier\""
"\"playerCardNameplate\""
"\"playerCardTitle\""
"\"playerCardIcon\""
"\"clanAbbrev[0]\""
"\"riotShieldNext\""
"\"diveState\""
"\"attachTagIndex[3]\""
"\"attachTagIndex[2]\""
"\"attachTagIndex[1]\""
"\"attachModelIndex[5]\""
"\"attachModelIndex[4]\""
"\"attachModelIndex[3]\""
"\"dualWielding\""
"\"modelindex\""
"\"attachModelIndex[2]\""
"\"attachModelIndex[1]\""
"\"attachModelIndex[0]\""
"\"voiceConnectivityBits\""
"\"clientMask[0]\""
"\"absBox.midPoint[2]\""
"\"absBox.halfSize[2]\""
"\"absBox.halfSize[1]\""
"\"absBox.midPoint[1]\""
"\"absBox.halfSize[0]\""
"\"absBox.midPoint[0]\""
"\"lerp.u.missile.launchTime\""
"\"lerp.u.missile.flightMode\""
"\"lerp.u.loopFx.period\""
"\"lerp.u.loopFx.cullDist\""
"\"lerp.u.soundBlend.lerp\""
"\"lerp.u.scriptMover.animTime\""
"\"lerp.u.scriptMover.animIndex\""
"\"lerp.u.scriptMover.entToTakeMarksFrom\""
"\"lerp.u.scriptMover.xModelIndex\""
"\"index.item\""
"\"lerp.u.turret.gunAngles[2]\""
"\"lerp.u.turret.lastHeatChangeLevel\""
"\"lerp.u.turret.lastHeatChangeTime\""
"\"lerp.u.turret.lastBarrelRotChangeRate\""
"\"lerp.u.turret.lastBarrelRotChangeTime\""
"\"lerp.u.turret.gunAngles[1]\""
"\"lerp.u.turret.gunAngles[0]\""
"\"lerp.u.plane.friendIcon\""
"\"lerp.u.plane.enemyIcon\""
"\"lerp.u.plane.ownerNum\""
"\"lerp.u.vehicle.pad\""
"\"lerp.u.vehicle.playerIndex\""
"\"lerp.u.vehicle.flags\""
"\"lerp.u.vehicle.indices\""
"\"lerp.u.vehicle.steerYaw\""
"\"lerp.u.vehicle.bodyRoll\""
"\"lerp.u.vehicle.bodyPitch\""
"\"lerp.u.vehicle.gunPitch\""
"\"lerp.u.vehicle.gunYaw\""
"\"lerp.u.player.leanf\""
"\"lerp.u.player.offhandWeapon\""
"\"lerp.u.player.lastSpawnTime\""
"\"lerp.u.player.torsoPitch\""
"\"lerp.u.player.waistPitch\""
"\"lerp.u.player.movementDir\""
"\"partBits[5]\""
"\"partBits[4]\""
"\"partBits[3]\""
"\"partBits[2]\""
"\"partBits[1]\""
"\"partBits[0]\""
"\"lerp.u.anonymous.data[8]\""
"\"lerp.u.anonymous.data[7]\""
"\"lerp.u.anonymous.data[6]\""
"\"lerp.u.anonymous.data[5]\""
"\"lerp.u.anonymous.data[4]\""
"\"lerp.u.anonymous.data[3]\""
"\"lerp.u.anonymous.data[2]\""
"\"lerp.u.anonymous.data[1]\""
"\"otherEntityNum\""
"\"loopSound\""
"\"torsoAnim\""
"\"legsAnim\""
"\"lerp.apos.trDuration\""
"\"iHeadIconTeam\""
"\"iHeadIcon\""
"\"attackerEntityNum\""
"\"lerp.pos.trDuration\""
"\"eventParms[3]\""
"\"lerp.apos.trDelta[2]\""
"\"lerp.apos.trDelta[1]\""
"\"lerp.apos.trDelta[0]\""
"\"lerp.apos.trTime\""
"\"lerp.apos.trBase[2]\""
"\"events[3]\""
"\"lerp.apos.trType\""
"\"eventParm\""
"\"lerp.pos.trTime\""
"\"lerp.pos.trType\""
"\"eventParms[2]\""
"\"eventParms[1]\""
"\"events[2]\""
"\"events[1]\""
"\"lerp.pos.trDelta[2]\""
"\"lerp.pos.trDelta[0]\""
"\"lerp.pos.trDelta[1]\""
"\"clientNum\""
"\"clientLinkInfo\""
"\"lerp.apos.trBase[1]\""
"\"lerp.apos.trBase[0]\""
"\"groundEntityNum\""
"\"solid\""
"\"index\""
"\"lerp.u.anonymous.data[0]\""
"\"surfType\""
"\"eventParms[0]\""
"\"eventSequence\""
"\"events[0]\""
"\"lerp.pos.trBase[2]\""
"\"lerp.pos.trBase[0]\""
"\"lerp.pos.trBase[1]\""
"\"lerp.eFlags\""
"\"eType\""
"\">StatsWrite\""
"\"StreamPacket\""
"\"Database\""
"\"Cinematic\""
"\"Server\""
"\"Worker2\""
"\"Worker1\""
"\"Worker0\""
"\"Backend\""
"\"duplicate animation '%s' in 'animtrees/%s.atr'\""
"\"animation '%s' not defined in anim tree '%s'\""
"\"SCR_FUNC_TABLE_SIZE exceeded\""
"\"failed memory allocation for script usage\""
"\"%s: failed allocation of %d bytes for script usage\""
"\"MT_GetSize: max allocation exceeded\""
"\"MT_AllocIndex\""
"\"exceeded maximum number of script strings\n\""
"\"exceeded maximum number of script strings (increase STRINGLIST_SIZE)\n\""
"\"max string length exceeded: \\"%s\\"\""
"\"Filename '%s' exceeds maximum length of %d\""
"\"removed thread\""
"\"array\""
"\"removed entity\""
"\"struct\""
"\"thread\""
"\"pre animation\""
"\"developer codepos\""
"\"animation\""
"\"stack\""
"\"builtin method\""
"\"builtin function\""
"\"function\""
"\"precodepos\""
"\"codepos\""
"\"float\""
"\"vector\""
"\"string\""
"\"object\""
"\"undefined\""
"\"fxentity\""
"\"vehicletracksegment\""
"\"vehiclenode\""
"\"pathnode\""
"\"hudelem\""
"\"exceeded maximum number of parent script variables\""
"\"exceeded maximum number of child0 script variables\""
"\"exceeded maximum number of child1 script variables\""
"\"size cannot be applied to %s\""
"\"loading_sre_fatal\""
"\"Loading errors prevent level from loading.\""
"\"Internal script stack overflow\""
"\"script stack overflow (too many embedded function calls)\""
"\"svsHeader.nextCachedSnapshotFrames wrapped\""
"\"svsHeader.nextCachedSnapshotEntities wrapped\""
"\"svsHeader.nextCachedSnapshotClients wrapped\""
"\"%c \\"EXE_CANNOTKICKHOSTPLAYER\\"\""
"\"hostmigration_start\""
"\"force_select_save_device\""
"\"mdone\""
"\"userinfo\""
"\"challengeResponse %i\""
"\"statResponse %i\""
"\"voicefail %i\""
"\"disconnect %s\""
"\"EXE_LEFTGAME\""
"\"Invalid line in the config string csv - config string indices must only go up\, but it went down and is now %i (line %i) - check the bottom of the file to see if it's corrupt\""
"\"EXE_TRANSMITERROR\""
"\"EXE_NEEDSTATS\""
"\"%s %s %s %s\""
"\"New XUID claiming client num\""
"\"EXE_LOSTRELIABLECOMMANDS\""
"\"Too many stats changed at once\""
"\"0123456789ABCDEF\""
"\"error\nEXE_SERVERISFULL\""
"\"error\nEXE_BAD_CHALLENGE\""
"\"Stat format checksum %u does not match server format checksum %u\n\""
"\"Stat version %i does not match server stat version %i\n\""
"\"Couldn't connect to server because the data is incompatible.\n\""
"\"error\nEXE_MIGRATION_IN_PROGRESS\""
"\"connect bot%d \\"\\cg_predictItems\\1\\cl_anonymous\\0\\color\\4\\head\\default\\model\\multi\\snaps\\20\\rate\\5000\\name\\bot%d\\xuid\\%s\\xnaddr\\%s\\natType\\2\\protocol\\%d\\checksum\\%d\\statver\\%d %u\\"\""
"\"Hunk_Alloc can only be called in G_InitGame and the first few frames of G_RunFrame\n\""
"\"Hunk_AllocAlign can only be called in G_InitGame and the first few frames of G_RunFrame\n\""
"\"Game Type\""
"\"gameMode\""
"\"Current gameMode\""
"\"SV_SetUserinfo: bad index %i\n\""
"\"SV_GetUserinfo: bad index %i\n\""
"\"SV_GetUserinfo: bufferSize == %i\""
"\"Maximum amount of clients on the server\""
"\"g_serverHunkUser\""
"\"How long to wait before building a new snapshot after a 'huge' snapshot is sent\""
"\"sv_hugeSnapshotDelay\""
"\"sv_hugeSnapshotSize\""
"\"Size of a snapshot to be considered 'huge'\""
"\"sv_clientArchive\""
"\"Have the clients archive data to save bandwidth on the server\""
"\"sv_network_fps\""
"\"Number of times per second the server checks for net messages\""
"\"Next map to play\""
"\"sv_kickBanTime\""
"\"Time in seconds for a player to be banned from the server after being kicked\""
"\"sv_showAverageBPS\""
"\"Show average bytes per second for net debugging\""
"\"sv_packet_info\""
"\"Enable packet info debugging information\""
"\"sv_allowedClan2\""
"\"sv_allowedClan1\""
"\"Allow this clan to join the server\""
"\"add nop bytes to messages\""
"\"sv_padPackets\""
"\"sv_reconnectlimit\""
"\"minimum seconds between connect messages\""
"\"sv_zombietime\""
"\"seconds to sync messages after disconnect\""
"\"sv_connectTimeout\""
"\"seconds without any message when a client is loading\""
"\"seconds without any message\""
"\"sv_timeout\""
"\"sv_floodProtect\""
"\"Prevent malicious lagging by flooding the server with commands\""
"\"CoD4Host\""
"\"Host name of the server\""
"\"The # of private clients (we send this to clients)\""
"\"Maximum number of clients on the server\""
"\"sv_privateClients\""
"\"Maximum number of private clients allowed on the server\""
"\"crc of the map file\""
"\"Protocol version\""
"\"Current game type\""
"\"%c %i %s\""
"\"max config string length exceeded for %s\""
"\"SV_SetConfigstring: bad index %i\n\""
"\"SV_SetConfigValueForKey: overflow\""
"\"map_restart\""
"\"loadingnewmap\n%s\n%s\""
"\"Testclients will not press buttons during killcam.\""
"\"testClients_watchKillcam\""
"\"testClients_doCrouch\""
"\"Testclients will use the crouch button.\""
"\"testClients_doReload\""
"\"Testclients will use the reload button.\""
"\"testClients_doMove\""
"\"Testclients will use the movement.\""
"\"testClients_doAttack\""
"\"Testclients will use the attack button.\""
"\"%c \\"EXE_SERVERCOMMANDOVERFLOW\\"\""
"\"EXE_SERVERCOMMANDOVERFLOW\""
"\"statusResponse\n%s\n%s\""
"\"infoResponse\n\""
"\"getchallenge\""
"\"getstatus\""
"\"getinfo\""
"\"hostmigration_start\n\""
"\"I suck as host\""
"\"Failed to create server thread\""
"\"numSnapshotClients\""
"\"nextCachedSnapshotFrames\""
"\"nextArchivedSnapshotFrames\""
"\"nextCachedSnapshotClients\""
"\"nextCachedSnapshotEntities\""
"\"EXE_SERVERSHUTDOWNMISC\""
"\"numSnapshotEntities\""
"\"EXE_SERVERSHUTDOWNTIMEWRAP\""
"\"EXE_MIGRATIONLIMIT\""
"\"EXE_SERVERKILLED\""
"\"migration\""
"\"** Too many entities %d > %d to cache snapshot data. ***\n\""
"\"svs.nextCachedSnapshotFrames wrapped\""
"\"svs.nextCachedSnapshotEntities wrapped\""
"\"svs.nextCachedSnapshotClients wrapped\""
"\"SV_GetCachedSnapshot: end of message\""
"\"%s: Delta request from out of date clients - delta against client %i\, oldest is %i\, current is %i.  Their old snapshot had %i clients in it\n\""
"\"%s: Delta request from out of date entities - delta against entity %i\, oldest is %i\, current is %i.  Their old snapshot had %i entities in it\n\""
"\"EXE_SERVERMESSAGEOVERFLOW\""
"\"svs.nextArchivedSnapshotFrames wrapped\""
"\"chinese\""
"\"japanese\""
"\"taiwanese\""
"\"korean\""
"\"polish\""
"\"russian\""
"\"british\""
"\"spanish\""
"\"italian\""
"\"german\""
"\"french\""
"\"english\""
"\"Throw an error for any unlocalized string\""
"\"loc_warningsAsErrors\""
"\"loc_warningsUI\""
"\"Enable localization warnings for UI\""
"\"loc_warnings\""
"\"Enable localization warnings\""
"\"Enable translations\""
"\"loc_translate\""
"\"loc_forceEnglish\""
"\"Force english localized strings\""
"\"loc_language\""
"\"Language\""
"\"^1UNLOCALIZED(^7\""
"\"Could not translate exe string \\"%s\\"\""
"\"Could not translate part of %s: \\"%s\\"\""
"\"%s too long when translated: \\"%s\\"\""
"\"number\""
"\"smokeAmmo\""
"\"fragAmmo\""
"\"stockAmmo\""
"\"clipAmmo_left\""
"\"clipAmmo\""
"\"otherteamname\""
"\"teamname\""
"\"partyteams\""
"\"rounds\""
"\"XBOXLIVE_PARTYENDED\""
"\"%i:%02d:%02d:%02d:%02d\""
"\"total\""
"\"mp/statstable.csv\""
"\"scoreboard\""
"\"stuckwarning\""
"\"weaponName\""
"\"%id %ih %im\""
"\"Error: %s\""
"\"Illegal localized string reference: %s must contain only alpha-numeric characters and underscores\""
"\"Illegal localized string reference: %s must start with a '@'.\""
"\"ui string\""
"\"Error: %s is too long. Max length is %i\n\""
"\"Non-localized UI strings are not allowed to have letters in them: \\"%s\\"\""
"\"%s: %i\""
"\"MENU_SEARCHING_FOR_LOBBY\""
"\"PATCH_SEARCHINGFORGAMES_NMS\""
"\"MENU_SEARCHRESULTCOUNT\""
"\"MENU_NOSEARCHRESULTS\""
"\"MENU_POPUP_ACCEPTINVITE\""
"\"%s %s\""
"\"MENU_POPUP_COMPLETE\""
"\"MENU_POPUP_CONNECTION\""
"\"MENU_POPUP_STATS\""
"\"MENU_POPUP_PLAYLISTS\""
"\"NETWORK_OPEN\""
"\"NETWORK_MODERATE\""
"\"NETWORK_STRICT\""
"\"Unknown NAT\""
"\"dowehavemappack\""
"\"allsplitscreenprofilesaresignedin\""
"\"allsplitscreenprofilescansave\""
"\"offlineprofilecansave\""
"\"connectioninfo\""
"\"getadjustedsafeareavertical\""
"\"getadjustedsafeareahorizontal\""
"\"getlocalizednattype\""
"\"getnattype\""
"\"getwaitpopupstatus\""
"\"isprofilesignedin\""
"\"getprofiledata\""
"\"getcharbyindex\""
"\"isselectedplayerfriend\""
"\"gettimeplayed\""
"\"getsearchparams\""
"\"getpartystatus\""
"\"iscoop\""
"\"coopplayer\""
"\"isofflineprofileselected\""
"\"getplayercardinfo\""
"\"getmigrationstatus\""
"\"getmapcustom\""
"\"getmapimage\""
"\"getmapname\""
"\"getclientmatchdatadef\""
"\"getclientmatchdata\""
"\"scoreboardexternalmutenotice\""
"\"getitemheight\""
"\"getitemwidth\""
"\"getitemy\""
"\"getitemx\""
"\"getfocuseditemheight\""
"\"getfocuseditemwidth\""
"\"getfocuseditemy\""
"\"getfocuseditemx\""
"\"getfocuseditemname\""
"\"splashrownum\""
"\"splashhasicon\""
"\"getsplashmaterial\""
"\"getsplashdescription\""
"\"getsplashtext\""
"\"weaponheatoverheated\""
"\"weaponheatvalue\""
"\"weaponheatactive\""
"\"playerads\""
"\"isempjammed\""
"\"radarisenabled\""
"\"radarjamintensity\""
"\"radarisjammed\""
"\"lotterylootlocalized\""
"\"mailranlottery\""
"\"mailloottype\""
"\"mailtimetofollowup\""
"\"anynewmail\""
"\"mailgivesloot\""
"\"maillootlocalized\""
"\"mailbody\""
"\"mailreceived\""
"\"mailfrom\""
"\"mailsubject\""
"\"unlockeditemsplitscreen\""
"\"unlockeditem\""
"\"unlockeditemcountsplitscreen\""
"\"unlockeditemcount\""
"\"savegameavailable\""
"\"isreloading\""
"\"weaponname\""
"\"weaponclassnew\""
"\"getplayerdataanybooltrue\""
"\"debugprint\""
"\"isitemunlockedsplitscreen\""
"\"isitemunlocked\""
"\"levelforexperience\""
"\"experienceforlevel\""
"\"getplayerdatasplitscreen\""
"\"getplayerdata\""
"\"splitscreenplayercount\""
"\"issplitscreenonlinepossible\""
"\"attachedcontrollercount\""
"\"partystatusstring\""
"\"amiselected\""
"\"anynewmappacks\""
"\"partymissingmappackerror\""
"\"partyismissingmappack\""
"\"gamehost\""
"\"isintermission\""
"\"acceptinginvite\""
"\"maxrecommendedplayers\""
"\"actionslotusable\""
"\"keybinding\""
"\"statrangeanybitsset\""
"\"spectatingfree\""
"\"spectatingclient\""
"\"friendsonline\""
"\"scoreatrank\""
"\"gametypedescription\""
"\"gametypename\""
"\"gamemsgwndactive\""
"\"secondsascountdown\""
"\"timeleft\""
"\"localvarstring\""
"\"localvarfloat\""
"\"localvarbool\""
"\"localvarint\""
"\"locstring\""
"\"tablegetrownum\""
"\"tablelookupbyrow\""
"\"tablelookup\""
"\"secondsastime\""
"\"weaplockscreenposy\""
"\"weaplockscreenposx\""
"\"weaplocktooclose\""
"\"weaplocked\""
"\"weaplocking\""
"\"weapattackdirect\""
"\"weapattacktop\""
"\"weaplockblink\""
"\"adsjavelin\""
"\"aloneinparty\""
"\"privatepartyhostinlobby\""
"\"privatepartyhost\""
"\"inprivateparty\""
"\"inlobby\""
"\"writingdata\""
"\"menuisopen\""
"\"opforfield\""
"\"marinesfield\""
"\"otherteam\""
"\"selecting_direction\""
"\"selecting_location\""
"\"getperk\""
"\"inkillcamnpc\""
"\"inkillcam\""
"\"scoreboard_visible\""
"\"scopedthermal\""
"\"scoped\""
"\"missilecam\""
"\"usingvehicle\""
"\"flashbanged\""
"\"ui_active\""
"\"dvarstring\""
"\"dvarfloat\""
"\"dvarbool\""
"\"dvarint\""
"\"milliseconds\""
"\"ARENA_BUFFER_SIZE exceeded\""
"\"mp/basemaps.arena\""
"\"longname\""
"\"description\""
"\"mapimage\""
"\".arena files : %s\""
"\"EXE_MONTH_ABV_DECEMBER\""
"\"EXE_MONTH_ABV_NOVEMBER\""
"\"EXE_MONTH_ABV_OCTOBER\""
"\"EXE_MONTH_ABV_SEPTEMBER\""
"\"EXE_MONTH_ABV_AUGUST\""
"\"EXE_MONTH_ABV_JULY\""
"\"EXE_MONTH_ABV_JUN\""
"\"EXE_MONTH_ABV_MAY\""
"\"EXE_MONTH_ABV_APRIL\""
"\"EXE_MONTH_ABV_MARCH\""
"\"EXE_MONTH_ABV_FEBRUARY\""
"\"EXE_MONTH_ABV_JANUARY\""
"\"ui_sliderSteps\""
"\"The number of steps for a slider itemdef\""
"\"ui_textScrollFadeTime\""
"\"Text scrolling takes this long (seconds) to fade out at the end before restarting\""
"\"ui_textScrollPauseEnd\""
"\"Text scrolling waits this long (seconds) at the end before restarting\""
"\"ui_textScrollPauseStart\""
"\"Text scrolling waits this long (seconds) before starting\""
"\"ui_textScrollSpeed\""
"\"Speed at which text scrolls vertically\""
"\"ui_allow_teamchange\""
"\"Whether the UI should allow changing team\""
"\"ui_allow_classchange\""
"\"Whether the UI should allow changing class\""
"\"Whether the HUD should be suppressed for hardcore mode\""
"\"ui_hud_hardcore\""
"\"ui_debugMode\""
"\"Draw ui debug info on the screen.\""
"\"ui_drawCrosshair\""
"\"Whether to draw crosshairs.\""
"\"ui_connectScreenTextGlowColor\""
"\"Glow color applied to the mode and map name strings on the connect screen.\""
"\"ui_cinematicsTimestamp\""
"\"Shows cinematics timestamp on subtitle UI elements.\""
"\"Scales the border color for the lowlight color on certain UI borders\""
"\"ui_borderLowLightScale\""
"\"lobby_animationTilesHigh\""
"\"How many animation tiles high is the searching_for_player texture\""
"\"lobby_animationTilesWide\""
"\"How many animation tiles wide is the searching_for_player texture\""
"\"How long each frame of the animation should draw\, in milliseconds\""
"\"lobby_animationSpeed\""
"\"lobby_numAnimationFrames\""
"\"How many animation tiles are in the searching_for_player texture\""
"\"True if the current party is full.\""
"\"ui_partyFull\""
"\"The color to show that we're searching for that slot when shown in lobbies\""
"\"lobby_searchingPartyColor\""
"\"The local player's font color when shown in lobbies and parties\""
"\"ui_playerPartyColor\""
"\"If set\, only menus using this name will draw.\""
"\"ui_showMenuOnly\""
"\"ui_showList\""
"\"Show onscreen list of currently visible menus\""
"\"ui_buildSize\""
"\"Font size to use for the build number\""
"\"ui_buildLocation\""
"\"Where to draw the build number\""
"\"Time in milliseconds before a server status request times out\""
"\"ui_serverStatusTimeOut\""
"\"ui_currentFeederMapIndex\""
"\"Currently selected map\""
"\"ui_currentMap\""
"\"Current map index\""
"\"ui_extraBigFont\""
"\"Extra big font scale\""
"\"ui_bigFont\""
"\"Big font scale\""
"\"ui_smallFont\""
"\"Small font scale\""
"\"The network source where:\n  0:Local\n  1:Internet\n  2:Favourites\""
"\"ui_netSource\""
"\"server16\""
"\"server15\""
"\"server14\""
"\"server13\""
"\"server12\""
"\"server11\""
"\"server10\""
"\"server9\""
"\"server8\""
"\"server7\""
"\"server6\""
"\"server5\""
"\"server4\""
"\"server3\""
"\"server2\""
"\"server1\""
"\"Server display\""
"\"g_allowvote\""
"\"ui_customClassName\""
"\"Custom Class name\""
"\"Name to give the currently edited custom game mode when editing is complete\""
"\"ui_customModeEditName\""
"\"ui_customModeName\""
"\"Custom game mode name\""
"\"fonts/hudsmallfont\""
"\"fonts/hudbigfont\""
"\"fonts/objectivefont\""
"\"fonts/extrabigfont\""
"\"fonts/normalfont\""
"\"fonts/boldfont\""
"\"fonts/smallfont\""
"\"fonts/bigfont\""
"\"decode_characters_glow\""
"\"decode_characters\""
"\"ui_sliderbutt_1\""
"\"ui_slider2\""
"\"ui_scrollbar_thumb\""
"\"ui_scrollbar_arrow_right\""
"\"ui_scrollbar_arrow_left\""
"\"ui_scrollbar_arrow_up_a\""
"\"ui_scrollbar_arrow_dwn_a\""
"\"ui_scrollbar\""
"\"ui_mp/scriptmenus/\""
"\"ui_mp/ingame.txt\""
"\"ui_languagechanged\""
"\"ui_language\""
"\"openMenuOnDvar\""
"\"closeMenuOnDvar\""
"\"No game type scripts found in maps/mp/gametypes folder\""
"\"ui_mp/CustomMode.txt\""
"\"Could not save custom mode to buffer: buffer was too small\n\""
"\"ui_gametype_text\""
"\"CustomMode\""
"\"menu prompt\""
"\"settings_gametype\""
"\"de-de\""
"\"CLANS_CLANNAME\""
"\"Couldn't load custom game mode \\"%s\\": %s\""
"\"Couldn't open custom game mode \\"%s\\": %s\""
"\"GAME_CUSTOM_GAMEMODE\""
"\"Couldn't find custom game mode \\"%s\\"\""
"\"ui_mp/patch_mp_menus.txt\""
"\"ui_mp/menus.txt\""
"\"ui_mp/code.txt\""
"\"stringtable_debug\""
"\"spam debug info for stringtable lookups\""
"\"uiscript_debug\""
"\"spam debug info for the ui script\""
"\"True if the game is multiplayer\""
"\"ui_multiplayer\""
"\"ui_mousePitch\""
"\"talkingicon\""
"\"nottalkingicon\""
"\"ingame_migration\""
"\"pregame_loaderror_mp\""
"\"set systemlink 0; set splitscreen 0; set onlinegame 1\""
"\"error_popmenu_lobby\""
"\"set systemlink 0; set splitscreen 0; set onlinegame 1; exec default_xboxlive.cfg\""
"\"system_link\""
"\"error_popmenu_submenu\""
"\"quickmessage\""
"\"acceptinvite_warning\""
"\"Could not translate string \\"%s\\"\""
"\"UI_SafeLocalizeTextMessage\""
"\"UIMENU_WM_QUICKMESSAGE\""
"\"readingsavedevice\""
"\"PLATFORM_MISSINGMAP\""
"\"EXE_KEYCHANGE\""
"\"EXE_KEYWAIT\""
"\"XBOXLIVE_NOTSIGNEDIN\""
"\"MPUI_UNLOCKXP\""
"\"000.000.000.000\""
"\"%s - %s\""
"\"EXE_COD_MULTIPLAYER\""
"\"ui_custommodeName\""
"\"CLANS_OFFENSIVENAME\""
"\"MP_IWNOTALLOWED\""
"\"Clan tags may not be changed when not online.\""
"\"%s %i\, %i   %i:%02i\""
"\"ui_lastServerRefresh_%i\""
"\"XBOXLIVE_SIGNEDINAS\""
"\"DLC_PLAYLIST_MAPS_NOT_ENABLED\""
"\"DLC_NOTEVERYONEHASREQUIREDDLC\""
"\"MPUI_MINPARTYSIZE\""
"\"MPUI_MAXPARTYSIZE\""
"\"PLATFORM_PLAYLIST_REQUIRES_DLC\""
"\"playlist_name\""
"\"playlist_totalonline\""
"\"XBOXLIVE_TOTALUSERCOUNT\""
"\"playlist_population\""
"\"XBOXLIVE_PLAYLISTUSERCOUNT\""
"\"clearClientMatchData\""
"\"OpenLeaderboard\""
"\"ViewGamerCard\""
"\"RefreshLeaderboards\""
"\"BuildGameModesList\""
"\"clearLoadErrorsSummary\""
"\"closeMenuOnDvarNot\""
"\"openMenuOnDvarNot\""
"\"verifyLanguage\""
"\"getLanguage\""
"\"update\""
"\"callvote tempBanUser \\"%s\\"\n\""
"\"voteTempBan\""
"\"callvote kick \\"%s\\"\n\""
"\"voteKick\""
"\"closeingame\""
"\"ServerSort\""
"\"disconnect\n\""
"\"Leave\""
"\"setup_menu2\""
"\"Controls\""
"\"connect %s\n\""
"\"JoinServer\""
"\"UpdateFilter\""
"\"RefreshFilter\""
"\"RefreshServers\""
"\"clearError\""
"\"StartServer\""
"\"specialty_new\""
"\"mappack_checkbox_unchecked\""
"\"mappack_checkbox_checked\""
"\"searching_for_player\""
"\"MP_SEARCHING_FOR_PLAYER\""
"\"%s (%s)\""
"\"EXE_AWAITINGHOST\""
"\"EXE_UPLOADINGSTATS\""
"\"EXE_AWAITINGGAMESTATE\""
"\"EXE_AWAITINGCHALLENGE\""
"\"EXE_AWAITINGCONNECTION\""
"\"minparty\""
"\"teambased\""
"\"numrounds\""
"\"lootgroup\""
"\"ranked\""
"\"nolooping\""
"\"unlockxp\""
"\"maxparty\""
"\"playlists\""
"\"Invalid selectedWeight of %i for playlist %i\, total weight for this playlist is %i\""
"\"Playlist complete\n\""
"\"Playlist %s has no entries\n\""
"\"loot_playlistLootGroup\""
"\"xblive_rankedmatch\""
"\"resolveError\""
"\"togglePlayerMute\""
"\"makehost\""
"\"getHostMigrateQuestion\""
"\"partyUpdateMissingMapPackDvar\""
"\"getKickPlayerQuestion\""
"\"kickPlayer\""
"\"statclearbitmask\""
"\"statsetusingtable\""
"\"statclearperknew\""
"\"closeforgametype\""
"\"openforgametype\""
"\"showGamerCard\""
"\"feederBottom\""
"\"feederTop\""
"\"setLocalVarString\""
"\"setLocalVarFloat\""
"\"setLocalVarInt\""
"\"setLocalVarBool\""
"\"setGameMode\""
"\"resetStatsCancel\""
"\"resetStatsConfirm\""
"\"doMailLottery\""
"\"deleteMail\""
"\"openMail\""
"\"updateMail\""
"\"setPlayerDataSplitScreen\""
"\"setPlayerData\""
"\"scriptMenuRespondOnDvarFloatValue\""
"\"scriptMenuRespondOnDvarIntValue\""
"\"scriptMenuRespondOnDvarStringValue\""
"\"scriptmenuresponse\""
"\"execNowOnDvarFloatValue\""
"\"execNowOnDvarIntValue\""
"\"execNowOnDvarStringValue\""
"\"execOnDvarFloatValue\""
"\"execOnDvarIntValue\""
"\"execOnDvarStringValue\""
"\"execnow\""
"\"setfocusbydvar\""
"\"setfocus\""
"\"focusfirst\""
"\"setitemcolor\""
"\"setbackground\""
"\"ingameclose\""
"\"ingameopen\""
"\"closeForAllPlayers\""
"\"close\""
"\"setcolor\""
"\"hideMenu\""
"\"showMenu\""
"\"fadeout\""
"\"fadein\""
"\" Could not translate menu string reference %s\""
"\"bordercolor\""
"\"forecolor\""
"\"backcolor\""
"\"Too many menus opened\""
"\"statsetusingtable should only be used for create-a-class.  You can't set stat %d\n\""
"\"statClearPerkNew: Invalid perk index %d for %s\n\""
"\"statClearPerkNew: perk %s[%d] isn't unlocked.\n\""
"\"SetGameMode: Must specify game mode\n\""
"\"cmd mr %i %i %s\n\""
"\"SetPlayerData: Error at argument %d: no closing parenthesi found after localvar\n\""
"\"SetPlayerData: Error at argument %d: \\"%s\\" is not the name of a localvar\n\""
"\"SetPlayerData: Error at argument %d: no opening parenthesi found after \\"localvar\\"\n\""
"\"keyboard\""
"\"SetPlayerData: Error setting string from keyboard: %s\n\""
"\"SetPlayerData: Error at argument %d: expected float\, found \\"%s\\"\n\""
"\"SetPlayerData: Error at argument %d: expected int\, found \\"%s\\"\n\""
"\"SetPlayerData: Error at argument %d: expected bool\, found \\"%s\\"\n\""
"\"SetPlayerData: Error at argument %d: may only use keyboard() to set strings\n\""
"\"SetPlayerData: no closing paren found\n\""
"\"SetPlayerData: Error at argument %d: %s\n\""
"\"SetPlayerData: no comma found after argument %d\n\""
"\"SetPlayerData: no opening parenthesi found\n\""
"\"SetPlayerDataSplitScreen: %i is not a valid split screen player index\""
"\"SetPlayerDataSplitScreen\""
"\"SetPlayerDataSplitScreen: no comma found after split screen player index\n\""
"\"SetPlayerDataSplitScreen: no opening parenthesi found\n\""
"\"uiscript\""
"\"Couldn't create local var for %s.\""
"\"Unexpected event handler type %d\""
"\"<dvarStrList or dvarFloatList not set>\""
"\"<not an enum dvar>\""
"\"<dvarEnumList not set>\""
"\"%d:%d:%d\""
"\"+reload\""
"\"%s %s %s\""
"\"Game message window mode %d is not valid.\""
"\"Game message window index %d is not valid. Must be in [0\, %d).\""
"\"ui_showlist: \""
"\"com_isNotice\""
"\"FAKE_INTRO_TIME\""
"\"FAKE_INTRO_SECONDS\""
"\"NOT USING CINEMATIC_SUBTITLES\""
"\"@MENU_BIND_KEY_PENDING\""
"\"UI_AddMenu: MAX_MENUS exceeded\""
"\"Script_SetFocusByDvar: Item's dvarTest field is empty.\""
"\"kickwarning\""
"\"XBOXLIVE_KICKPLAYER\""
"\"hostchangewarning\""
"\"party_makehostquestion\""
"\"PATCH_MAKEHOSTQUESTION\""
"\"playerUnmutable\""
"\"screenshot\n\""
"\"scale\""
"\"mp/configStrings/configStrings_360_%s_%s.csv\""
"\"FS_BuildOSPath: os path length exceeded\n\""
"\"FS_ReadFile with empty name\n\""
"\"FSH_FOpenFile: bad mode\""
"\"Can't find base map for '%s'\n\""
"\"maps/mp/%s.d3dbsp\""
"\".\\universal\\com_memory.cpp\""
"\"Z_VirtualAllocInternal\""
"\"Hunk_AllocAlign failed on %i bytes (total %i MB\, low %i MB\, high %i MB)\""
"\"Hunk_AllocateTempMemoryHigh: failed on %i bytes (total %i MB\, low %i MB\, high %i MB)\""
"\"Hunk_AllocLowAlign failed on %i bytes (total %i MB\, low %i MB\, high %i MB)\""
"\"Hunk_AllocateTempMemory: failed on %i bytes (total %i MB\, low %i MB\, high %i MB)\, needs %i more hunk bytes\""
"\"Hunk_FreeTempMemory: bad magic\""
"\"FIXED_HUNK_USER_COUNT exceeded for '%s'\""
"\"Hunk_UserAlloc: out of memory for '%s'\""
"\"Hunk_UserDestroy cannot be called on '%s'\""
"\"UNKNOWN ERROR\""
"\"WSANO_DATA\""
"\"WSANO_RECOVERY\""
"\"WSATRY_AGAIN\""
"\"WSAHOST_NOT_FOUND\""
"\"WSAEDISCON\""
"\"WSAEHOSTUNREACHABLE\""
"\"WSANOTINITIALISED\""
"\"WSAVERNOTSUPPORTED\""
"\"WSASYSNOTREADY\""
"\"WSAEHOSTDOWN\""
"\"WSAENAMETOOLONG\""
"\"WSAELOOP\""
"\"WSAECONNREFUSED\""
"\"WSAETIMEDOUT\""
"\"WSAETOOMANYREFS\""
"\"WSAESHUTDOWN\""
"\"WSAENOTCONN\""
"\"WSAEISCONN\""
"\"WSAENOBUFS\""
"\"WSAECONNRESET\""
"\"WSWSAECONNABORTEDAEINTR\""
"\"WSAENETRESET\""
"\"WSAENETUNREACH\""
"\"WSAENETDOWN\""
"\"WSAEADDRNOTAVAIL\""
"\"WSAEADDRINUSE\""
"\"WSAEAFNOSUPPORT\""
"\"WSAEPFNOSUPPORT\""
"\"WSAEOPNOTSUPP\""
"\"WSAESOCKTNOSUPPORT\""
"\"WSAEPROTONOSUPPORT\""
"\"WSAENOPROTOOPT\""
"\"WSAEPROTOTYPE\""
"\"WSAEMSGSIZE\""
"\"WSAEDESTADDRREQ\""
"\"WSAENOTSOCK\""
"\"WSAEALREADY\""
"\"WSAEINPROGRESS\""
"\"WSAEWOULDBLOCK\""
"\"WSAEMFILE\""
"\"WSAEINVAL\""
"\"WSAEFAULT\""
"\"WSAEACCES\""
"\"WSAEINTR\""
"\"mp_invasion\""
"\"mp_highrise\""
"\"mp_checkpoint\""
"\"mp_nightshift\""
"\"mp_favela\""
"\"mp_quarry\""
"\"mp_brecourt\""
"\"mp_derail\""
"\"mp_subbase\""
"\"mp_underpass\""
"\"mp_estate\""
"\"mp_rundown\""
"\"mp_boneyard\""
"\"mp_afghan\""
"\"mp_terminal\""
"\"mp_rust\""
"\"mp_complex\""
"\"mp_compact\""
"\"mp_storm\""
"\"mp_crash\""
"\"mp_overgrown\""
"\"mp_trailerpark\""
"\"mp_abandon\""
"\"mp_vacant\""
"\"mp_strike\""
"\"oneflag\""
"\"arena\""
"\"$oneflag\""
"\"%arena\""
"\"SND_GetAliasWithOffset: could not find sound alias '%s' with offset %d\""
"\"voice data\""
"\"Unable to compare against column number %i - there are only %i columns\""
"\"String is too long\""
"\"Given int value is too large to fit in a byte\""
"\"Value set\, no change\""
"\"Value changed\""
"\"String is not an entry of the required enum\""
"\"Name is not a property of the current struct\""
"\"Index is outside array bounds\""
"\"Incorrect data type\""
"\"Structured data (%s) requires %d bytes but only %d are available.\""
"\"mp/playerprogressdata.def\""
"\"mp/playerconstantdata.def\""
"\"totalContentPackCount\""
"\"mp/mappack.info\""
"\"DLC_UNKNOWN\""
"\"Xbox 360 Error %llx while trying to call XContentCreate()\""
"\"Couldn't get free content pack index\""
"\"Microsoft Error finding content - error %x\n\""
"\"Xbox 360 Error %llx while trying to enumerate content\""
"\"Xbox 360 Error %llx while trying to create content enumerator\""
"\"Xbox 360 Error %llx while trying to enumerate saved content\""
"\"Restarting to load map packs\""
"\"MP_ORIGINAL_MAPS\""
"\"Content_Init\""
"\"never\""
"\"null name in generateHashValue\""
"\"Domain is any %iD vector\""
"\"Domain is any %iD vector with components %g or smaller\""
"\"Domain is any %iD vector with components %g or bigger\""
"\"Domain is any %iD vector with components from %g to %g\""
"\"Domain is any 4-component color\, in RGBA format\""
"\"Domain is one of the following:\""
"\"Domain is any text\""
"\"Domain is any number\""
"\"Domain is any number %g or smaller\""
"\"Domain is any number %g or bigger\""
"\"Domain is any number from %g to %g\""
"\"Domain is any integer\""
"\"Domain is any integer %i or smaller\""
"\"Domain is any integer %i or bigger\""
"\"Domain is any integer from %i to %i\""
"\"Domain is 0 or 1\""
"\"Can't create dvar '%s': %i dvars already exist\""
"\"SAVE_STRING_MAX_SIZE exceeded in save game\""
"\"sndStreamPacketCallback\""
"\"database\""
"\"backend\""
"\"debugService\""
"\"unknown (see memfile.cpp)\""
"\"deflating\""
"\"inflating\""
"\"MemFile_EndSegment: Out of memory\""
"\"Trying to read corrupted file\""
"\"Corrupt Savegame - Expected sentinel sequence\, but found: { 0x%x\, 0x%x\, 0x%x\, 0x%x\, 0x%x}\""
"\"MemFile_StartSegment: Out of memory\""
"\".\\universal\\physicalmemory.cpp\""
"\"Com_BeginParseSession: session overflow trying to parse %s\n\""
"\"Com_EndParseSession: session underflow\""
"\"%sFile %s\, line %i: %s\""
"\"UngetToken called twice\""
"\"MatchToken: got '%s'\, expected '%s'\n\""
"0000803f"
"0000803f"
"0000803f"
"0000403f"
"0000803f"
"0000803e"
"0000403f"
"\"filepath '%s%s%s' is longer than %i characters\""
"\"I_strncat: already overflowed\""
"\"Attempted to overrun string in call to va()\""
"\"Info_ValueForKey: oversize key %d\""
"\"Info_RemoveKey: oversize infostring\""
"\"Info_RemoveKey_Big: oversize infostring\""
"\"Bad field type %i\n\""
"\"actor_\""
"\"script_veh\""
"\"node_\""
"\"reliableTimeoutTime\""
"\"Amount of time (in ms) to wait before timing out a client for not ack'ing a message\""
"\"reliableResendTime\""
"\"Amount of time (in ms) to wait before resending an unack'd reliable message\""
"\"<PACKED FILE>\""
"\"update:\\%s\""
"\"imagefile\""
"\"packfile\""
"\"nodlight\""
"\"nolightmap\""
"\"nodraw\""
"\"nosteps\""
"\"stairs\""
"\"mantleOver\""
"\"mantleOn\""
"\"nodamage\""
"\"ladder\""
"\"nopenetrate\""
"\"nomarks\""
"\"noimpact\""
"\"slick\""
"\"outdoorBounds\""
"\"lightPortal\""
"\"physicsGeom\""
"\"nocastshadow\""
"\"canshootclip\""
"\"portal\""
"\"structural\""
"\"detail\""
"\"nonsolid\""
"\"nodrop\""
"\"itemclip\""
"\"vehicleclip\""
"\"aiclipallowdeath\""
"\"monsterclip\""
"\"playerclip\""
"\"clipshot\""
"\"ai_nosight\""
"\"clipmissile\""
"\"opaqueglass\""
"\"slush\""
"\"paintedmetal\""
"\"fruit\""
"\"cushion\""
"\"rubber\""
"\"plastic\""
"\"ceramic\""
"\"asphalt\""
"\"water\""
"\"plaster\""
"\"paper\""
"\"metal\""
"\"gravel\""
"\"grass\""
"\"foliage\""
"\"flesh\""
"\"concrete\""
"\"cloth\""
"\"carpet\""
"\"brick\""
"\"dobj for xmodel '%s' has more than %d bones (see console for details)\""
"\"Do not nest additives\""
"\"exceeded maximum number of anim info\""
"\"duplicate specification of animation sync\, %d nodes above '%s'\""
"\"animation cannot be sync looping and sync nonlooping\""
"\"%s%s: (weight) %.3f -> %.3f\n\""
"\"%s%s: (weight) %.3f -> %.3f\, (time) %.3f -> %.3f\n\""
"\"%s%s: (weight) %.3f -> %.3f\, '%s'\n\""
"\"%s%s: (weight) %.3f -> %.3f\, (time) %.3f -> %.3f\, '%s'\n\""
"\"%s%s: (weight) %.3f -> %.3f\, (time) %.3f -> %.3f\, (realtimedelta) %.3f\n\""
"\"%s%s: (weight) %.3f -> %.3f\, (time) %.3f -> %.3f\, (realtimedelta) %.3f\, '%s'\n\""
"\"%sNO TREE\n\""
"\"%sNO DOBJ\n\""
"\"singleton\""
"\"Percentage of sound volume that is 'directionless'\""
"\"snd_omnidirectionalPercentage\""
"\"\,LHUnknown session task type %i\n\""
"\"Friends_Init\""
"\"XBOXLIVE_ONLINE\""
"\"XBOXLIVE_BUSY\""
"\"XBOXLIVE_AWAY\""
"\"gpad_dpadDebounceTime\""
"\"Menu scroll key-repeat delay\, for repeats after the first\, in milliseconds\""
"\"Menu scroll key-repeat delay\, for the first repeat\, in milliseconds\""
"\"gpad_stick_pressed_hysteresis\""
"\"Game pad stick pressed no-change-zone around gpad_stick_pressed to prevent bouncing\""
"\"Game pad stick pressed threshhold\""
"\"gpad_stick_pressed\""
"\"gpad_stick_deadzone_max\""
"\"Game pad maximum stick deadzone\""
"\"Game pad minimum stick deadzone\""
"\"gpad_stick_deadzone_min\""
"\"gpad_button_deadzone\""
"\"Game pad button deadzone threshhold\""
"\"gpad_debug\""
"\"coder use only\""
"\"\,xXpopup_gettinglb\""
"\"xblive_playEvenIfDown\""
"\"Allow people to play online even if Live is down\""
"\"xblive_ec_lastupdatems\""
"\"MS since last update required to early out qos\""
"\"xblive_ec_firstupdatems\""
"\"MS to wait before deciding to early out qos\""
"\"xblive_ec_minpercent\""
"\"Minimum percentage of probe results required before early outing qos\""
"\"Minimum probe results required before early outing qos\""
"\"xblive_ec_minprobes\""
"\"Your clan abbreviation\""
"\"party_simulateLongQoS\""
"\"simulate a real QoS which takes around 30 seconds\""
"\"xblive_mappacks\""
"\"0 = original maps only\, 1 = new maps only\, 2 = both original and new\""
"\"true only if we're in a party and not the host\""
"\"xblive_privatepartyclient\""
"\"xblive_hostingprivateparty\""
"\"true only if we're hosting a party\""
"\"xblive_privatematch\""
"\"Current game is a private match\""
"\"Current game is a ranked match\""
"\"partyChatDisconnectTimer\""
"\"Time to wait after user responds to Party Chat dialog before kicking (msec)\""
"\"Whether to disallow Xbox Live Party Chat\""
"\"partyChatDisallowed\""
"\"session_nonblocking\""
"\"Non-blocking Session code\""
"\"xenon_maxVoicePacketsPerSecForServer\""
"\"Max voice packets per second the server will send\""
"\"Max voice packets per second a client will send\""
"\"xenon_maxVoicePacketsPerSec\""
"\"xenon_voiceDegrade\""
"\"Degrade voice quality\""
"\"xenon_voiceDebug\""
"\"Debug voice communication\""
"\"xblive_loggedin\""
"\"User is logged into xbox live\""
"\"Failed to create Xbox Live notification listener.\n\""
"\"Live_Init\""
"\"Failed to start Xbox Live\n\""
"\"cardIcon\""
"\"cardTitle\""
"\"cardNameplate\""
"\"page_unlocks_emblems\""
"\"page_unlocks_titles\""
"\"page_unlocks_weapons\""
"\"page_unlocks_perks\""
"\"page_unlocks\""
"\"page_summary\""
"\"popup_summary\""
"\"downloadingplaylist\""
"\"menu_cac_assault\""
"\"o@XBOXLIVE_MPNOTALLOWED\""
"\"@MP_BETACLOSED\""
"\"@MP_BUILDEXPIRED\""
"\"@MP_BANNED\""
"\"@XBOXLIVE_SIGNEDOUTOFLIVE\""
"\"@XBOXLIVE_NOGUESTACCOUNTS\""
"\"@XBOXLIVE_MUSTLOGIN\""
"\"MP_BETACLOSED\""
"\"MP_BUILDEXPIRED\""
"\"MP_BANNED\""
"\"Failed to show friends list!\n\""
"\"Failed to show the Marketplace UI!\""
"\"ui_skipMainLockout\""
"\"PLATFORM_PARTYCHATNOTALLOWED\""
"\"EXE_LOSTCONNECTION\""
"\"malloc: out of memory\""
"\"Code error: free called\""
"\"Out of memory\""
"\"GAME_SAVE_UNABLE_TO_READ_FROM_DEVICE\""
"\"GAME_SAVE_INSUFFICIENT_FREE_DISK\""
"\"GAME_SAVE_UNABLE_TO_ACCESS_DEVICE\""
"\"Memcard_InitializeSystem\""
"\"save game description\""
"\"downloaded content\""
"\"Failed to recvfrom() socket\, error %s.\n\""
"\"Attempted to receive on an invalid socket.\n\""
"\"Unable to get our Xbox Live address information\n\""
"\"Unable to find an XNADDR.\n\""
"\"Sys_SendVoiceDataPacket: bad address type\""
"\"Sys_SendPacket: bad address type %i\""
"\"Failed to set socket to nonblocking\, error %d\n\""
"\"Failed to bind socket\, error %d.\n\""
"\"WARNING: Couldn't allocate IP port\n\""
"\"Failed to set socket to broadcast-capable\, error %d\n\""
"\"Network port\""
"\"net_port\""
"\"net_ip\""
"\"Network IP address\""
"\"Failed\tto get proper version of Winsock\, got %d.%d.\n\""
"\"WSAStartup\tfailed\,\terror %d.\n\""
"\"XNetStartup failed.\n\""
"\"Hardcore \""
"\"Unknown context %i\n\""
"\"Unknown stats view %i\n\""
"\"Playlist %i (ranked match)\""
"\"Playlist %i\""
"\"mpdata_%s\""
"\"IWNet_Storage_Go failed during writing match data\""
"\"%016llx_match\""
"\"Couldn't allocate task for writing match data.\""
"\"Failed to create sound thread\""
"\" deflate 1.1.4 Copyright 1995-2002 Jean-loup Gailly \""
"\"invalid bit length repeat\""
"\"too many length or distance symbols\""
"\"invalid stored block lengths\""
"\"invalid block type\""
"\"invalid distance code\""
"\"invalid literal/length code\""
"\"need dictionary\""
"\"unknown compression method\""
"\"invalid window size\""
"\"incorrect header check\""
"\" inflate 1.1.4 Copyright 1995-2002 Mark Adler \""
"\"\rincomplete dynamic bit lengths tree\""
"\"oversubscribed dynamic bit lengths tree\""
"\"incomplete literal/length tree\""
"\"oversubscribed literal/length tree\""
"\"empty distance tree with lengths\""
"\"incomplete distance tree\""
"\"oversubscribed distance tree\""
"\"incompatible version\""
"\"buffer error\""
"\"insufficient memory\""
"\"data error\""
"\"stream error\""
"\"file error\""
"\"stream end\""
"\"phys_stop\""
"\"9Invalid physics body count (%i) for world %i. Max: %i.  Savegame is invalid.\""
"\"Physics body not found for index %i\, (lastindex %i) Number of bodies the world thinks it has: %i\""
"\"Phys obj index out of range (%i).  Does not index %i.\""
"\"Set to 1 to make a vehicle jump.\""
"\"physVeh_jump\""
"\"physVeh_collideWithClipOnly\""
"\"Physics vehicles will only collide with vehicle clip when true\""
"\"physVeh_pathConstraintErp\""
"\"physVeh_pathConstraintCfm\""
"\"The constraint cfm for path-constrained vehicles\""
"\"physVeh_explodeSpinScale\""
"\"The max (random) offset from the center of mass at which splash damage applies its force\""
"\"physVeh_explodeForce\""
"\"The force applied to physics vehicles due to explosions\""
"\"physVeh_slideReductionForHighSpeed\""
"\"A larger value makes it harder to slip when moving faster than the max speed\""
"\"physVeh_minImpactMomentum\""
"\"The minimum collision momentum needed to register an impact\""
"\"physVeh_StepsPerFrame\""
"\"The number of physics timesteps that the server frame will be divided into.\""
"\"phys_jointPullThreshold\""
"\"If joints are farther apart than sqrt(this distance)\, they will be pulled together.\""
"\"phys_narrowObjMaxLength\""
"\"If a geom has a dimension less than this\, then extra work will be done to prevent it from falling into cracks (like between the wall and the floor)\""
"\"phys_gravityChangeWakeupRadius\""
"\"The radius around the player within which objects get awakened when gravity changes\""
"\"phys_jitterMaxMass\""
"\"Maximum mass to jitter - jitter will fall off up to this mass\""
"\"The minimum momentum required to trigger impact sounds\""
"\"phys_minImpactMomentum\""
"\"phys_dragAngular\""
"\"The amount of angular drag\, applied globally\""
"\"The amount of linear drag\, applied globally\""
"\"phys_dragLinear\""
"\"phys_frictionScale\""
"\"Scales the amount of physics friction globally.\""
"\"Physics error reduction magic parameter for joints at their limits.\""
"\"phys_joint_stop_erp\""
"\"phys_joint_stop_cfm\""
"\"Physics constraint force mixing magic parameter for joints at their limits.\""
"\"phys_joint_cfm\""
"\"Physics constraint force mixing magic parameter for joints.\""
"\"phys_contact_erp_vehicleSoft\""
"\"phys_contact_cfm_vehicleSoft\""
"\"phys_contact_erp_vehicle\""
"\"phys_contact_cfm_vehicle\""
"\"phys_contact_erp_ragdoll\""
"\"phys_contact_cfm_ragdoll\""
"\"phys_contact_erp\""
"\"Physics error reduction magic parameter for contacts.\""
"\"phys_contact_cfm\""
"\"Physics constraint force mixing magic parameter for contacts.\""
"\"phys_autoDisableFastTime\""
"\"phys_autoDisableFastAngular\""
"\"Auto disable settings that make bodies go to sleep faster (i.e.\, they don't have to slow down as much first).  (deg/sec)\""
"\"phys_autoDisableFastLinear\""
"\"Auto disable settings that make bodies go to sleep faster (i.e.\, they don't have to slow down as much first).\""
"\"phys_autoDisableTime\""
"\"The amount of time a body must be idle for it to go to sleep.\""
"\"A body must have angular velocity less than this to be considered idle. (deg/sec)\""
"\"phys_autoDisableAngular\""
"\"phys_autoDisableLinear\""
"\"A body must have linear velocity less than this to be considered idle.\""
"\"phys_collUseEntities\""
"\"Disable to turn off testing for collision against entities\""
"\"phys_noIslands\""
"\"Make all contacts joints between an object and the world: no object-object contacts\""
"\"ODE solver reorder constraints\""
"\"phys_reorderConst\""
"\"Number of iterations that QuickStep performs per step.\""
"\"phys_bulletSpinScale\""
"\"Scale of the effective offset from the center of mass for the bullet impacts.\""
"\"phys_bulletUpBias\""
"\"Up Bias for the direction of the bullet impact.\""
"\"Physics gravity used by ragdolls in units/sec^2.\""
"\"phys_gravity_ragdoll\""
"\"phys_gravity\""
"\"Physics gravity in units/sec^2.\""
"\"Physics contact surface level magic parameter.\""
"\"phys_mcv_vehicle\""
"\"Physics maximum correcting velocity magic parameter (for vehicles).\""
"\"phys_mcv_ragdoll\""
"\"Physics maximum correcting velocity magic parameter (for ragdoll).\""
"\"Physics maximum correcting velocity magic parameter.\""
"\"phys_erp\""
"\"Physics error reduction magic parameter.\""
"\"Physics constraint force mixing magic parameter.\""
"\"/Vehicle xmodel is lacking a phys collmap\""
"\"ragdoll_idle_min_velsq\""
"\"Minimum squared speed a ragdoll body needs to be moving before it will shut down due to time\""
"\"Iterations to run the alternate limb solver\""
"\"ragdoll_stretch_iters\""
"\"ragdoll_max_stretch_pct\""
"\"Force ragdoll limbs to not stretch more than this percentage in one frame\""
"\"ragdoll_dump_anims\""
"\"Dump animation data when ragdoll fails\""
"\"ragdoll_self_collision_scale\""
"\"Scale the size of the collision capsules used to prevent ragdoll limbs from interpenetrating\""
"\"Scale up or down the effect of physics jitter on ragdolls\""
"\"ragdoll_jitter_scale\""
"\"ragdoll_rotvel_scale\""
"\"Ragdoll rotational velocity estimate scale\""
"\"ragdoll_jointlerp_time\""
"\"Default time taken to lerp down ragdoll joint friction\""
"\"ragdoll_baselerp_time\""
"\"Default time ragdoll baselerp bones take to reach the base pose\""
"\"Upward bias applied to ragdoll bullet effects\""
"\"ragdoll_bullet_upbias\""
"\"ragdoll_bullet_force\""
"\"Bullet force applied to ragdolls\""
"\"ragdoll_exploding_bullet_upbias\""
"\"Upwards bias applied to ragdoll from explosive bullets\""
"\"ragdoll_exploding_bullet_force\""
"\"Force applied to ragdolls from explosive bullets\""
"\"ragdoll_explode_upbias\""
"\"Upwards bias applied to ragdoll explosion effects\""
"\"Explosive force applied to ragdolls\""
"\"ragdoll_explode_force\""
"\"ragdoll_max_simulating\""
"\"Max number of simultaneous active ragdolls\""
"\"ragdoll_max_life\""
"\"Max lifetime of a ragdoll system in msec\""
"\"ragdoll_fps\""
"\"Ragdoll update frames per second\""
"\"Draw ragdoll debug info (bitflags)\""
"\"ragdoll_debug\""
"\"ragdoll_enable\""
"\"Turn on ragdoll death animations\""
"\"exec ragdoll.cfg\""
"\"swivel\""
"\"hinge\""
"\"brush\""
"\"brushmodel\""
"\"ragdoll_hitloc_mapping\""
"\"ragdoll_selfpair\""
"\"ragdoll_limit\""
"\"ragdoll_joint\""
"\"ragdoll_baselerp_bone\""
"\"ragdoll_bone\""
"\"ragdoll_clear\""
"\"snowmobile\""
"\"artillery\""
"\"plane\""
"\"4 wheel\""
"000080bf"
"0000803f"
"0000803f"
"0000803f"
"000080bf"
"0000803f"
"000080bf"
"000080bf"
"0000803f"
"000080bf"
"\"vehicle/%s\""
"\"VehicleDef\""
"\"vehHelicopterTiltMomentum\""
"\"The amount of rotational momentum the helicopter has with regards to tilting.\""
"\"If set\, the turret will not fire through the crosshairs\, but straight ahead of the vehicle\, when the player is not freelooking.\""
"\"vehHelicopterHeadSwayDontSwayTheTurret\""
"\"vehHelicopterJitterJerkyness\""
"\"Specifies how jerky the tilt jitter should be\""
"\"vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt\""
"\"The forward speed (as a fraction of top speed) at which the tilt due to yaw reaches is maximum value.\""
"\"vehHelicopterTiltFromFwdAndYaw\""
"\"The amount of roll caused by yawing while moving forward.\""
"\"vehHelicopterTiltFromControllerAxes\""
"\"The amount of tilt caused by the desired velocity (i.e.\, the amount of controller stick deflection)\""
"\"The amount of tilt caused by the current velocity\""
"\"vehHelicopterTiltFromVelocity\""
"\"vehHelicopterTiltFromDeceleration\""
"\"The amount of tilt caused by deceleration\""
"\"vehHelicopterTiltFromAcceleration\""
"\"The amount of tilt caused by acceleration\""
"\"vehHelicopterTiltSpeed\""
"\"The rate at which the player helicopter's tilt responds\""
"\"vehHelicopterYawOnLeftStick\""
"\"The yaw speed created by the left stick when pushing the stick diagonally (e.g.\, moving forward and strafing slightly).\""
"\"vehHelicopterInvertUpDown\""
"\"Invert the altitude control on the player helicopter.\""
"\"vehHelicopterDecelerationSide\""
"\"Set the side-to-side deceleration of the player helicopter (as a fraction of acceleration).  So 1.0 makes it equal to the acceleration.\""
"\"Set the deceleration of the player helicopter (as a fraction of acceleration) in the direction the chopper is facing.  So 1.0 makes it equal to the acceleration.\""
"\"vehHelicopterDecelerationFwd\""
"\"Player helicopters have soft collisions (slow down before they collide).\""
"\"vehHelicopterSoftCollisions\""
"\"vehHelicopterScaleMovement\""
"\"Scales down the smaller of the left stick axes.\""
"\"vehHelicopterStrafeDeadzone\""
"\"Dead-zone so that you can fly straight forward easily without accidentally strafing (and thus rolling).\""
"\"Dead-zone for the axes of the right thumbstick.  This helps to better control the two axes separately.\""
"\"vehHelicopterRightStickDeadzone\""
"\"vehHelicopterHoverSpeedThreshold\""
"\"The speed below which the player helicopter begins to jitter the tilt\, for hovering\""
"\"How far ahead (in seconds) the player helicopter looks ahead\, to avoid hard collisions.  (Like driving down the highway\, you should keep 2 seconds distance between you and the vehicle in front of you)\""
"\"vehHelicopterLookaheadTime\""
"\"vehHelicopterMaxRoll\""
"\"Maximum roll of the player helicopter\""
"\"Maximum pitch of the player helicopter\""
"\"vehHelicopterMaxPitch\""
"\"vehHelicopterMaxYawAccel\""
"\"Maximum yaw acceleration of the player helicopter\""
"\"vehHelicopterMaxYawRate\""
"\"Maximum yaw speed of the player helicopter\""
"\"vehHelicopterMaxAccelVertical\""
"\"Maximum vertical acceleration of the player helicopter (in MPH per second)\""
"\"Maximum horizontal acceleration of the player helicopter (in MPH per second)\""
"\"vehHelicopterMaxAccel\""
"\"vehHelicopterMaxSpeedVertical\""
"\"Maximum vertical speed of the player helicopter (in MPH)\""
"\"Maximum horizontal speed of the player helicopter (in MPH)\""
"\"vehHelicopterMaxSpeed\""
"\"veh_aiOverSteerScale\""
"\"Scaler used to cause ai vehicles to over steer\""
"\"veh_thirdPersonCam\""
"\"Enable 3rd person switching\""
"\"Script vehicle [%s] needs [%s]\n\""
"\"ERROR: default vehicle is missing a required tag!\""
"\"vehicle (entnum %i) (of type %s) has front wheels not sufficiently in front of back wheels\""
"\"Unable to create physics vehicle\""
"\"Cannot create a physics vehicle using a model without a phys collmap (model: %s)\""
"\"Cannot create a physics vehicle for a vehicle without a physPreset (vehicle: %s)\""
"\"Player vehicle has no tag_barrel\n\""
"\"Player vehicle has no %s\n\""
"\"VEH_LinkCommonChecks: Trying to use vehicle without a bone [tag_player]\n\""
"\"VEH_LinkCommonChecks: Vehicle already has an owner\n\""
"\"VEH_LinkCommonChecks: Player already has an owner\n\""
"\"VEH_LinkCommonChecks: Player is already using a vehicle\n\""
"\"VEH_LinkPlayer: Cannot link to vehicle bone [tag_player]\n\""
"\"VEH_UnlinkPlayer: Vehicle is not player's owner\n\""
"\"VEH_UnlinkPlayer: Player doesn't has an owner\n\""
"\"VEH_UnlinkPlayer: Player is not using a vehicle\n\""
"\"Hit max vehicle count [%d]\n\""
"\"Can't allocate hint string [%s] for vehicle. Max different hint strings allowed is [%i]\""
"\"vehicletype\""
"\"Seconds it takes for spawned vehicles to reach full volume.\""
"\"vehAudio_spawnVolumeTime\""
"\"vehAudio_inAirPitchDownLerp\""
"\"Rate at which the pitch lerps down\""
"\"Rate at which the pitch lerps up\""
"\"vehAudio_inAirPitchUpLerp\""
"\"World\""
"\"vehCam_zOffsetMode\""
"\"Camera offset mode for Z axis\""
"\"vehCam_yawClamp\""
"\"Yaw clamp for user adjustment\""
"\"Yaw turn rate for user adjustment\""
"\"vehCam_yawTurnRate\""
"\"vehCam_pitchClamp\""
"\"Pitch clamp for user adjustment\""
"\"vehCam_pitchTurnRate\""
"\"Pitch turn rate for user adjustment\""
"\"vehCam_speedInfluence\""
"\"Controls how much the vehicle's speed effects the camera.\""
"\"vehCam_radius\""
"\"Camera radius from vehicle\""
"\"vehCam_offset\""
"\"Focus offset from vehicle origin\""
"\"Camera angles from vehicle\""
"\"vehCam_angles\""
"\"vehCam_editMode\""
"\"Enables camera edit mode via dvars\""
"\"vehCam_freeLook\""
"\"Enables free look mode\""
"\"Distance at which bone controllers are not updated.\""
"\"veh_boneControllerLodDist\""
"\"Invalid vehicle type.  Can't spawn a helicopter of vehicletype [%s]\n\""
"\"lookahead\""
"\"script_noteworthy\""
"\"Vehicle path node at( %f\, %f\, %f ) has negative speed\n\""
"\"Vehicle path node( %f\, %f\, %f ) found with no name\n\""
"\"info_vehicle_node_notify\""
"\"info_vehicle_node_rotate\""
"\"Hit max vehicle path node count [%d]\n\""
"\"veh_throttle\""
"\"veh_brake\""
"\"veh_topspeed\""
"\"veh_pathtype\""
"\"veh_pathdir\""
"\"veh_transmission\""
"\"veh_pathspeed\""
"\"veh_speed\""
"\"friends\""
"\"Maximum number of rows to fetch\""
"\"lb_maxrows\""
"\"lb_filter\""
"\"Filter applied to the leaderboard display: ('none'\,'friends')\""
"\"Minimum time (in seconds) between leaderboard fetches\""
"\"lb_minrefresh\""
"\"LB_Init\""
"\"%id %02ih %02im\""
"\"XBOXLIVE_NOTREGISTEREDWITHARBITRATION\""
"\"Microsoft error modifying session - error %x\n\""
"\"session_advertiseFailedSearchCount\""
"\"Failed search count at which we list ourselves with matchmaking\""
"\"ping_default_min\""
"\"Minimum ping for the initial set of searches\""
"\"Number of milliseconds to increase min ping after each set of searches\""
"\"ping_increment\""
"\"ping_searches_per\""
"\"Number of searches at each min ping value\""
"\"Unknown session task\""
"\"Calculating session TrueSkill\""
"\"Modifying session TrueSkill\""
"\"Modifying session\""
"\"Searching for games\""
"\"Deleting session\""
"\"Removing a player from a session\""
"\"SessionStart()\""
"\"Adding player to session\""
"\"Creating session (host)\""
"\"Whether to immediately delete sessions with 1 user\""
"\"session_immediateDeleteTinySessions\""
"\"iwnet_sessionHeartbeat\""
"\"How often to send a heartbeat msg\""
"\"matchmaking_debug\""
"\"Enable matchmaking debugging information\""
"\"searchSession\""
"\"party presence session\""
"\"partySession\""
"\"gameSession\""
"\"Session_Init\""
"\"Microsoft error %x when calling XSessionArbitrationRegister()\n\""
"\"Registration with arbitration came too late (after game already started)\""
"\"sentry_placement_trace_min_normal\""
"\"Minimum normal to accept a sentry position\""
"\"sentry_placement_trace_pitch\""
"\"Pitch used for the trace axis\""
"\"sentry_placement_trace_dist\""
"\"Distance along the trace axis where the sentry will attempt to position itself\""
"\"Extra radius used in the forward direction to compensate for the canon length\""
"\"sentry_placement_trace_radius_canon_safety\""
"\"sentry_placement_trace_radius\""
"\"Radius of the bound used for the placement trace\""
"\"Max distance for a foot to be considered touching the ground\""
"\"sentry_placement_feet_trace_dist_z\""
"\"sentry_placement_feet_offset\""
"\"Position of the feet from the center axis.\""
"\"sentry_placement_debug\""
"\"Enables sentry placement debug lines\""
"\"iwnet_debug\""
"\"turn on iwnet debugging\""
"\"maximum resend time for iwnet commands\""
"\"iwnet_maxResendTime\""
"\"iwnet_minResendTime\""
"\"minimum resend time for iwnet commands\""
"\"iwnet_allclientsauthed\""
"\"True if all local clients are authed and playable\""
"\"Invalid IWNet command %i\""
"\"IWNET_CANTCREATESESSION\""
"\"Cancelling task %i because we're killing all the sessions tasks\n\""
"\"IWNET_INVALIDVERSION\""
"\"<UNKNOWN IWNET_STORAGE_ERROR>\""
"\"IWNET_STORAGE_ERROR_CANCELLED\""
"\"IWNET_STORAGE_ERROR_NETWORK\""
"\"IWNET_STORAGE_ERROR_GENERAL\""
"\"IWNET_STORAGE_ERROR_NOT_FOUND\""
"\"IWNET_STORAGE_ERROR_OK\""
"\"no map yet\""
"\"Xbox 360 Error %llx while trying to enumerate lsp title servers\""
"\"lsp_debug\""
"\"Whether to print lsp debug info\""
"\"LSP_Init\""
"\"HELLO: LSPXUID %llx - GT \\"%s\\" - MID %llx - HD \\"%s\\" - WS \\"%s\\" - BTN \\"%s\\" - STK \\"%s\\"\""
"\"Not signed in\""
"\"mp/cardTitleTable.csv\""
"\"mp/cardIconTable.csv\""
"\"mp/cardNameplateTable.csv\""
"\"Names\""
"\"Targets\""
"\"painvision\""
"\"remotecamera\""
"\"shellshock\""
"\"attempted to play spatialized alias '%s' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level.\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but one or both has a secondary alias.\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they are looping and at least one of them has a random volume\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they are looping and at least one of them has a random pitch\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they do not have the same start delay.\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they do not have the same slave percentages.\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they don't use the same nowetlevel setting\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they don't use the same fulldrylevel setting\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but only one of them is a 'slave' alias\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but only one of them is a 'master' alias\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they don't use the same channel\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they are not both loaded or both streamed\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they do not have the same looping status\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they do not have the same speaker map\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they do not have the same volume falloff curve\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they do not have the same velocity min.\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they don't use the same sound file\n\""
"\"alias %s sound %s played as an ambient / music track is not streamed; type must be 'streamed'\n\""
"\"alias %s sound %s played as an ambient / music track uses a 3D channel type; should probably be channel 'local'\n\""
"\"channel name too long (max chars %d): %s in file [%s].\n\""
"\"unrestricted\""
"\"restricted\""
"\"nopause\""
"\"channel definition file exceeded max number of channels (%d).\n\""
"\"soundaliases/channels.def\""
"\"unable to load entity channel file [%s].\n\""
"\"snd_cinematicVolumeScale\""
"\"Scales the volume of Bink videos.\""
"\"snd_levelFadeTime\""
"\"The amout of time in milliseconds for all audio to fade in at the start of a level\""
"\"Draw the position and info of world sounds\""
"\"snd_enableEq\""
"\"Enable equalization filter\""
"\"Enable sound reverberation\""
"\"snd_enableReverb\""
"\"snd_enableStream\""
"\"Enable streamed sounds\""
"\"snd_enable3D\""
"\"Enable 3D sounds\""
"\"snd_enable2D\""
"\"Enable 2D sounds\""
"\"snd_slaveFadeTime\""
"\"The amount of time in milliseconds for a 'slave' sound\nto fade its volumes when a master sound starts or stops\""
"\"snd_volume\""
"\"Game sound master volume\""
"\"snd_errorOnMissing\""
"\"Cause a Com_Error if a sound file is missing.\""
"\"SND_RESTORE_BUFFER_SIZE exceeded\, 0x%x out of 0x%x\""
"\"code_warning_soundcpu\""
"\"highshelf\""
"\"lowshelf\""
"\"highpass\""
"\"lowpass\""
"\"XLNI_DASH_ARCADE\""
"\"XLNI_DET_MEDIA\""
"\"[XAPI RETURN VALUE] %d\n\""
"\"DirectX error\""
"\"9Cannot unload bsp while it is in use\""
"\"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890\""
"\"watersheeting_color_distort_blur\""
"\"thermalbody_default\""
"\"pixel_cost_color_code\""
"\"pixel_cost_add_nodepthwrite\""
"\"pixel_cost_add_depthwrite\""
"\"pixel_cost_add_depth_less\""
"\"pixel_cost_add_depth_equal\""
"\"pixel_cost_add_depth_disable\""
"\"pixel_cost_add_depth_always\""
"\"filter_symmetric_8_lin\""
"\"filter_symmetric_7_lin\""
"\"filter_symmetric_6_lin\""
"\"filter_symmetric_5_lin\""
"\"filter_symmetric_4_lin\""
"\"filter_symmetric_3_lin\""
"\"filter_symmetric_2_lin\""
"\"filter_symmetric_1_lin\""
"\"filter_symmetric_8\""
"\"filter_symmetric_7\""
"\"filter_symmetric_6\""
"\"filter_symmetric_5\""
"\"filter_symmetric_4\""
"\"filter_symmetric_3\""
"\"filter_symmetric_2\""
"\"filter_symmetric_1\""
"\"glow_apply_bloom\""
"\"glow_consistent_setup_color2\""
"\"glow_consistent_setup\""
"\"postfx_color2\""
"\"postfx_color\""
"\"postfx_dof_color2\""
"\"postfx_dof_color\""
"\"postfx_dof\""
"\"small_blur\""
"\"dof_near_coc\""
"\"dof_downsample\""
"\"particle_zdownsample\""
"\"particle_blend\""
"\"feedbackreplace\""
"\"blur_apply_film_color2\""
"\"blur_apply_film\""
"\"blur_apply\""
"\"frame_alpha_debug\""
"\"frame_color_debug\""
"\"color_channel_mixer\""
"\"shellshock_flashed\""
"\"floatz_display\""
"\"stencildisplay\""
"\"stencilshadow\""
"\"shadowoverlay\""
"\"m/shadowcaster\""
"\"w/shadowcaster\""
"\"shadowclear\""
"\"depthprepass\""
"\"$line_nodepth\""
"\"$line\""
"\"$point\""
"\"$glare_blind\""
"\"$additive\""
"\"Could not find material '%s'\""
"\"rendercmds\""
"\"R_InitDynamicMesh\""
"\"Failed to create render thread\""
"\"emissive\""
"\"lit trans\""
"\"lit opaque\""
"\"depth hack\""
"\"light map opaque\""
"0000803f"
"000080bf"
"0000803f"
"0000803f"
"\"More than %i queued portals\""
"\"more than %i queued portals\""
"\"More than %i points on a clipped portal's convex hull\n\""
"\"R_InitSceneBuffers\""
"\"default\""
"\"CinematicHunk_Alloc failed for size %d bytes\""
"\"R_Cinematic_MakeBinkTexture\""
"\"Read was short (wanted %i got %i)\""
"\"GetFileSize failed (%i)\""
"\"Zero file size\""
"\"Open failed\""
"\"BinkOpen: %s\""
"0000803f"
"000080bf"
"0000803f"
"000080bf"
"0000803f"
"\"fog color\""
"\"steady\""
"\"blink\""
"\"dev-only blink\""
"\"lowest\""
"\"basisNormal\""
"\"basisBinormal\""
"\"basisTangent\""
"\"Force Mipmaps Off\""
"\"Force Bilinear\""
"\"Force Trilinear\""
"\"Feedback\""
"\"Screen\""
"\"Hidden\""
"\"White\""
"\"Unchanged\""
"\"Black\""
"\"aggressive\""
"\"adaptive\""
"\"ignore depth\""
"\"use depth\""
"\"timing\""
"\"Enable worker thread\""
"\"r_atlasAnimFPS\""
"\"Speed to animate atlased 2d materials\""
"\"r_sun_from_dvars\""
"\"Set sun flare values from dvars rather than the level\""
"\"Outdoor z-feathering value\""
"\"r_outdoorFeather\""
"\"r_pixelShaderGPRReallocation\""
"\"Number of general purpose registers to the pixel shader\""
"\"r_dof_bias\""
"\"Depth of field bias as a power function (like gamma); less than 1 is sharper\""
"\"r_dof_farEnd\""
"\"Depth of field far end distance\, in inches\""
"\"r_dof_farStart\""
"\"Depth of field far start distance\, in inches\""
"\"r_dof_nearEnd\""
"\"Depth of field near end distance\, in inches\""
"\"r_dof_nearStart\""
"\"Depth of field near start distance\, in inches\""
"\"r_dof_viewModelEnd\""
"\"Depth of field viewmodel end distance\, in inches\""
"\"r_dof_viewModelStart\""
"\"Depth of field viewmodel start distance\, in inches\""
"\"r_dof_farBlur\""
"\"r_dof_nearBlur\""
"\"r_dof_tweak\""
"\"Use dvars to set the depth of field effect; overrides r_dof_enable\""
"\"r_dof_enable\""
"\"Enable the depth of field effect\""
"\"Tweak dev var; film color medium tint color\""
"\"Tweak dev var; enable inverted video\""
"\"Tweak dev var; Additional desaturation applied after all 3D drawing to dark areas\""
"\"Tweak dev var; Desaturation applied after all 3D drawing to light areas\""
"\"r_desaturation\""
"\"Desaturation adjustment\""
"\"Brightness adjustment\""
"\"r_brightness\""
"\"r_contrast\""
"\"Contrast adjustment\""
"\"Tweak dev var; enable film color effects\""
"\"Use alternate shader (with middle tint and dark desat) for film color.\""
"\"r_filmAltShader\""
"\"r_filmUseTweaks\""
"\"Overide film effects with tweak dvar values.\""
"\"Tweak dev var; Glow bloom desaturation\""
"\"Tweak dev var; Glow bloom cut off fraction\""
"\"Tweak dev var; Glow bloom intensity\""
"\"Tweak dev var; Enable glow\""
"\"r_glowUseTweaks\""
"\"Overide glow with tweak dvar values.\""
"\"Enable glow.\""
"\"r_glow_allowed_script_forced\""
"\"Force 'allow glow' to be treated as true\, by script.\""
"\"Allow glow.\""
"\"r_glow_allowed\""
"\"r_distortion\""
"\"Enable distortion\""
"\"Dev tweak to blur the screen\""
"\"0 force off\, 1 force on\, 2 use script controlled.\""
"\"r_halfParticles\""
"\"r_screenFilterQuads\""
"\"If non-zero\, uses this many quads instead of two triangles for full screen effects\""
"\"sm_qualitySpotShadow\""
"\"Fast spot shadow\""
"\"sm_fastSunShadow\""
"\"Fast sun shadow\""
"\"Distance cull spot shadows\""
"\"sm_spotDistCull\""
"\"sm_strictCull\""
"\"Strict shadow map cull\""
"\"sm_sunShadowScale\""
"\"Sun shadow scale optimization\""
"\"sm_sunShadowCenter\""
"\"Sun shadow center\, 0 0 0 means don't override\""
"\"sm_sunSampleSizeNear\""
"\"Shadow sample size\""
"\"sm_polygonOffsetBias\""
"\"Shadow map offset bias\""
"\"sm_polygonOffsetScale\""
"\"Shadow map offset scale\""
"\"sm_lightScore_spotProjectFrac\""
"\"When picking shadows for primary lights\, measure distance to a point this fraction of the light's radius along it's shadow direction.\""
"\"sm_lightScore_eyeProjectDist\""
"\"When picking shadows for primary lights\, measure distance from a point this far in front of the camera.\""
"\"sm_spotShadowFadeTime\""
"\"How many seconds it takes for a primary light shadow map to fade in or out\""
"\"sm_minSpotLightScore\""
"\"Minimum score (based on intensity\, radius\, and position relative to the camera) for a spot light to have shadow maps.\""
"\"sm_maxLights\""
"\"Limits how many primary lights can have shadow maps\""
"\"sm_spotLimit\""
"\"Limit number of spot shadows from script\""
"\"sm_spotEnable\""
"\"Enable spot shadow mapping from script\""
"\"sm_sunEnable\""
"\"Enable sun shadow mapping from script\""
"\"sm_enable\""
"\"Enable shadow mapping\""
"\"r_forceLod\""
"\"Force all level of detail to this level\""
"\"r_lowestLodDist\""
"\"Distance for lowest level of detail\""
"\"r_lowLodDist\""
"\"Distance for low level of detail\""
"\"r_mediumLodDist\""
"\"Distance for medium level of detail\""
"\"Distance for high level of detail\""
"\"r_highLodDist\""
"\"r_showFloatZDebug\""
"\"Show float z buffer used to eliminate hard edges on particles near geometry\""
"\"Show front buffer color debugging information\""
"\"r_showFbColorDebug\""
"\"r_portalMinRecurseDepth\""
"\"Ignore r_portalMinClipArea for portals with fewer than this many parent portals.\""
"\"r_portalMinClipArea\""
"\"Don't clip child portals by a parent portal smaller than this fraction of the screen area.\""
"\"r_portalWalkLimit\""
"\"Stop portal recursion after this many iterations.  Useful for debugging portal errors.\""
"\"r_singleCell\""
"\"Only draw things in the same cell as the camera.  Most useful for seeing how big the current cell is.\""
"\"r_portalBevelsOnly\""
"\"Use screen-space bounding box of portals rather than the actual shape of the portal projected onto the screen\""
"\"r_portalBevels\""
"\"Helps cull geometry by angles of portals that are acute when projected onto the screen\, value is the cosine of the angle\""
"\"Skipt the determination of what is in the potentially visible set (disables most drawing)\""
"\"r_lockPvs\""
"\"Lock the viewpoint used for determining what is visible to the current position and direction\""
"\"r_drawWater\""
"\"Enable water animation\""
"\"r_spotLightExponent\""
"\"Exponent for spot light to control falloff away from the center\""
"\"r_spotLightMaxLength\""
"\"Maximum length of the spot light used to light geo.  The will limit the length set in the effect.\""
"\"r_spotLightBrightness\""
"\"Brightness scale for spot light to get overbrightness from the 0-1 particle color range.\""
"\"Enable entity shadows for spot lights.\""
"\"r_spotLightEntityShadows\""
"\"r_spotLightSModelShadows\""
"\"Enable static model shadows for spot lights.\""
"\"r_spotLightShadows\""
"\"Enable shadows for spot lights.\""
"\"Radius of the circle at the end of the spot light in inches.\""
"\"r_spotLightEndRadius\""
"\"r_spotLightStartRadius\""
"\"Radius of the circle at the start of the spot light in inches.\""
"\"r_spotLightFovInnerFraction\""
"\"Relative Inner FOV angle for the dynamic spot light. 0 is full fade 0.99 is almost no fade.\""
"\"r_dlightLimit\""
"\"Maximum number of dynamic lights drawn simultaneously\""
"\"r_dpvsFilterDebug\""
"\"Filter all entities to all cells (debug)\""
"\"r_clearColor2\""
"\"Color to clear every second frame to (for use during development)\""
"\"r_clearColor\""
"\"Color to clear the screen to when clearing the frame buffer\""
"\"r_clear\""
"\"Controls how the color buffer is cleared\""
"\"Enable v-sync before drawing the next frame to avoid 'tearing' artifacts.\""
"\"r_cmdbuf_worker\""
"\"Process command buffer in a separate thread\""
"\"r_smp_worker_thread2\""
"\"r_smp_worker_thread1\""
"\"r_smp_worker_thread0\""
"\"r_smp_worker\""
"\"Process renderer front end in a separate thread\""
"\"r_smp_backend\""
"\"Process renderer back end in a separate thread\""
"\"r_scaleViewport\""
"\"Scale 3D viewports by this fraction.  Use this to see if framerate is pixel shader bound.\""
"\"r_envMapSunIntensity\""
"\"Max sun specular intensity intensity with env map materials.\""
"\"r_envMapExponent\""
"\"Reflection exponent.\""
"\"r_envMapMaxIntensity\""
"\"Max reflection intensity based on glancing angle.\""
"\"r_envMapMinIntensity\""
"\"r_envMapOverride\""
"\"Min reflection intensity based on glancing angle.\""
"\"r_lightCacheLessFrequentMaxDistance\""
"\"Adjust the distance fx models (and models tagged as less-frequently-lit by script) move before immediately being relit\""
"\"Adjust how frequently fx models (and models tagged as less-frequently-lit by script) get relit on average (1 is every frame\, 8 is every 8th frame)\""
"\"r_lightCacheLessFrequentPeriod\""
"\"r_heroLighting\""
"\"Enable hero-only lighting\""
"\"r_lightGridContrast\""
"\"Adjust the contrast of light color from the light grid\""
"\"r_lightGridIntensity\""
"\"Adjust the intensity of light color from the light grid\""
"\"Use tweaked values instead of default\""
"\"r_lightGridUseTweakedValues\""
"\"r_lightGridEnableTweaks\""
"\"Enable tweaks of the light color from the light grid\""
"\"r_cacheModelLighting\""
"\"Speed up model lighting by caching previous results\""
"\"r_cacheSModelLighting\""
"\"Speed up static model lighting by caching previous results\""
"\"r_showMissingLightGrid\""
"\"Use rainbow colors for entities that are outside the light grid\""
"\"r_showLightGrid\""
"\"Show light grid debugging information (2: detailed\, 3: detailed for this box only)\""
"\"r_vc_showlog\""
"\"Show this many rows of light grid points for the vis cache\""
"\"r_vc_makelog\""
"\"Enable logging of light grid points for the vis cache.  1 starts from scratch\, 2 appends.\""
"\"Width of server side debug lines\""
"\"r_debugLineWidth\""
"\"r_resampleScene\""
"\"Upscale the frame buffer with sharpen filter and color correction.\""
"\"Tweak the specular intensity for primary lights\""
"\"Tweak the diffuse intensity for primary lights\""
"\"Use primary light intensity tweaks\""
"\"r_diffuseColorScale\""
"\"Globally scale the diffuse color of all point lights\""
"\"r_specularColorScale\""
"\"Set greater than 1 to brighten specular highlights\""
"\"r_specularMap\""
"\"Replace all specular maps with pure black (off) or pure white (super shiny)\""
"\"r_normalMap\""
"\"Replace all normal maps with a flat normal map\""
"\"r_detailMap\""
"\"Replace all detail maps with an image that effectively disables them\""
"\"Replace all color maps with pure black or pure white\""
"\"r_colorMap\""
"\"r_lightMap\""
"\"Replace all lightmaps with pure black or pure white\""
"\"r_polygonOffsetBias\""
"\"Offset bias for decal polygons; bigger values z-fight less but poke through walls more\""
"\"Offset scale for decal polygons; bigger values z-fight less but poke through walls more\""
"\"r_polygonOffsetScale\""
"\"Set to 0 to disable fog\""
"\"Change the distance at which culling fog reaches 100% opacity; 0 is off\""
"\"r_znear_depthhack\""
"\"Viewmodel near clip plane\""
"\"Things closer than this aren't drawn.  Reducing this increases z-fighting in the distance.\""
"\"r_subwindow\""
"\"subwindow to draw: left\, right\, top\, bottom\""
"\"Enable shader debugging information\""
"\"r_debugShader\""
"\"r_fullbright\""
"\"Toggles rendering without lighting\""
"\"r_texFilterMipBias\""
"\"Change the mipmap bias\""
"\"\nr_texFilterMipMode\""
"\"Forces all mipmaps to use a particular blend between levels (or disables mipping.)\""
"\"r_texFilterAnisoMin\""
"\"Minimum anisotropy to use for texture filtering (overridden by max)\""
"\"r_texFilterDisable\""
"\"Disables all texture filtering (uses nearest only.)\""
"\"r_texFilterAnisoMax\""
"\"Maximum anisotropy to use for texture filtering\""
"\"r_blacklevel\""
"\"Black level (negative brightens output)\""
"\"r_ignorehwgamma\""
"\"Ignore hardware gamma\""
"\"Gamma value\""
"\"r_gamma\""
"\"r_fullscreen\""
"\"Display game full screen\""
"\"r_ignore\""
"\"used for debugging anything\""
"\"Out of memory for images\""
"\"cinematicA\""
"\"cinematicCr\""
"\"cinematicY\""
"\"halfParticleColorSampler\""
"\"attenuationSampler\""
"\"postEffect1\""
"\"colorManipulationSampler\""
"\"postEffect0\""
"\"feedbackSampler\""
"\"cinematicCb\""
"\"shadowmapSamplerSpot\""
"\"shadowmapSamplerSun\""
"\"fonts/smalldevfont\""
"\"Physical buffer allocation failed on %i bytes\""
"\"Particle Spark Cloud Indices\""
"\"Particle Cloud Indices\""
"\"LDynamic Index Buffer\""
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"\"Can't extend techset name '%s' with '%s'; would exceed %i chars\""
"\"$model_lighting\""
"\"$savedscreen\""
"\"$half_resampled_scene\""
"\"$resolved_scene\""
"\"$post_effect_1\""
"\"$post_effect_0\""
"\"$half_particles_z\""
"\"$half_particles\""
"\"$shadowmap_small\""
"\"$shadowmap_large\""
"\"$colormanipulation\""
"\"$identitynormalmap\""
"\"stream tabulation\""
"\"fx physics\""
"\"skin model\""
"\"fx verts\""
"\"dyn mark verts\""
"\"mark verts\""
"\"glass verts\""
"\"glass light\""
"\"cell glass\""
"\"add scene ent\""
"\"add staticmodel sun\""
"\"add bsp sun\""
"\"add staticmodel\""
"\"add bsp\""
"\"cell static\""
"\"fx remaining\""
"\"fx non dependent\""
"\"spot shadow ent\""
"\"bound ent\""
"\"dpvs ent\""
"\"cell scene ent\""
"\"cell dyn model\""
"\"cell dyn brush\""
"\"physics step\""
"\"Failed to create thread\""
"\"<model lighting>\""
"\".grid\""
"\"light grid log filename '%s.grid' is too long\n\""
"\"dyn light\""
"\"R_RENDERTARGET_HALF_RESAMPLED_SCENE\""
"\"R_RENDERTARGET_SHADOWMAP_SMALL\""
"\"R_RENDERTARGET_SHADOWMAP_LARGE\""
"\"R_RENDERTARGET_POST_EFFECT_1\""
"\"R_RENDERTARGET_POST_EFFECT_0\""
"\"R_RENDERTARGET_HALF_PARTICLES_Z\""
"\"R_RENDERTARGET_HALF_PARTICLES\""
"\"R_RENDERTARGET_FLOAT_Z\""
"\"R_RENDERTARGET_RESOLVED_SCENE\""
"\"R_RENDERTARGET_RESOLVED_POST_SUN\""
"\"R_RENDERTARGET_SCENE_GAMMA\""
"\"R_RENDERTARGET_SCENE\""
"\"R_RENDERTARGET_FRAME_BUFFER\""
"\"R_RENDERTARGET_SAVED_SCREEN\""
"\"Couldn't create a %i x %i depth-stencil surface: %s\n\""
"\"r_savesun\""
"\"r_loadsun\""
"\"reloadmaterialtextures\""
"\"imagelist\""
"\"r_applyPicmip\""
"\"Tried to use '%s' when it isn't valid\n\""
"\"^3nonsolid^7\""
"\"trans\""
"\"lightmap2\""
"\"lightmap1\""
"\"lightmap\""
"\"opaque\""
"\"trans prepass\""
"\"light map opaque2 prepass\""
"\"light map opaque1 prepass\""
"\"light map opaque prepass\""
"\"opaque prepass\""
"\"r_sun_fx_position\""
"\"r_sunglare_fadeout\""
"\"r_sunglare_fadein\""
"\"r_sunglare_max_lighten\""
"\"r_sunglare_max_angle\""
"\"r_sunglare_min_angle\""
"\"r_sunblind_fadeout\""
"\"r_sunblind_fadein\""
"\"r_sunblind_max_darken\""
"\"r_sunblind_max_angle\""
"\"r_sunblind_min_angle\""
"\"r_sunflare_fadeout\""
"\"r_sunflare_fadein\""
"\"r_sunflare_max_alpha\""
"\"r_sunflare_max_angle\""
"\"r_sunflare_max_size\""
"\"r_sunflare_min_angle\""
"\"r_sunflare_min_size\""
"\"r_sunflare_shader\""
"\"r_sunsprite_size\""
"\"r_sunsprite_shader\""
"\"Position in degrees of the sun effect\""
"\"time in seconds to fade glare from 100% to 0%\""
"\"time in seconds to fade glare from 0% to 100%\""
"\"0-1 fraction for how white the world is at max glare\""
"\"angle from sun in degrees inside which glare is minimum\""
"\"angle from sun in degrees inside which glare is maximum\""
"\"time in seconds to fade blind from 100% to 0%\""
"\"time in seconds to fade blind from 0% to 100%\""
"\"0-1 fraction for how black the world is at max blind\""
"\"angle from sun in degrees inside which blinding is max\""
"\"angle from sun in degrees outside which blinding is 0\""
"\"time in seconds to fade alpha from 100% to 0%\""
"\"time in seconds to fade alpha from 0% to 100%\""
"\"0-1 vertex color and alpha of sun at max effect\""
"\"angle from sun in degrees inside which effect is max\""
"\"largest size of flare effect in pixels at 640x480\""
"\"angle from sun in degrees outside which effect is 0\""
"\"smallest size of flare effect in pixels at 640x480\""
"\"sun_flare\""
"\"name for flare effect; can be any material\""
"\"diameter in pixels at 640x480 and 80 fov\""
"\"name for static sprite; can be any material\""
"\"sun shadow\""
"\"spot shadow\""
"\"Vertex type %i doesn't have the information used by shader %s in material %s\n\""
"\"Missing decl '%s' techset '%s' tech '%s' shader '%s'.\""
"\"spot shadow map\""
"\"pos_tex\""
"\"packed\""
"\"sun shadow map\""
"00004043"
"00001000"
"001074bc"
"0030863c"
"0000b03f"
"00006040"
"\"SunMonTueWedThuFriSat\""
"\"JanFebMarAprMayJunJulAugSepOctNovDec\""
"\"runtime error \""
"\"TLOSS error\n\""
"\"SING error\n\""
"\"DOMAIN error\n\""
"\"R6034\nAn application has made an attempt to load the C runtime library incorrectly.\nPlease contact the application's support team for more information.\n\""
"\"R6033\n- Attempt to use MSIL code from this assembly during native code initialization\nThis indicates a bug in your application. It is most likely the result of calling an MSIL-compiled (/clr) function from a native constructor or from DllMain.\n\""
"\"R6032\n- not enough space for locale information\n\""
"\"R6031\n- Attempt to initialize the CRT more than once.\nThis indicates a bug in your application.\n\""
"\"R6030\n- CRT not initialized\n\""
"\"R6028\n- unable to initialize heap\n\""
"\"R6027\n- not enough space for lowio initialization\n\""
"\"R6026\n- not enough space for stdio initialization\n\""
"\"R6025\n- pure virtual function call\n\""
"\"R6024\n- not enough space for _onexit/atexit table\n\""
"\"R6019\n- unable to open console device\n\""
"\"R6018\n- unexpected heap error\n\""
"\"R6017\n- unexpected multithread lock error\n\""
"\"R6016\n- not enough space for thread data\n\""
"\"\nThis application has requested the Runtime to terminate it in an unusual way.\nPlease contact the application's support team for more information.\n\""
"\"R6009\n- not enough space for environment\n\""
"\"R6008\n- not enough space for arguments\n\""
"\"R6002\n- floating point support not loaded\n\""
"\"_nextafter\""
"\"floor\""
"\"dddd\, MMMM dd\, yyyy\""
"\"December\""
"\"November\""
"\"October\""
"\"September\""
"\"August\""
"\"April\""
"\"March\""
"\"February\""
"\"January\""
"\"Saturday\""
"\"Friday\""
"\"Thursday\""
"\"Wednesday\""
"\"Tuesday\""
"\"Monday\""
"\"Sunday\""
"\"\nERROR!! You are passing a write combined memory address to Bink!\nPlayback will be *extremely* slow!  You must pass in read-write\ncached memory for the Bink texture pointers - see BinkTextures.cpp\nfor an example.\n\n\""
"\"The file has a corrupt header.\""
"\"Error reading Bink header.\""
"\"Out of memory.\""
"\"This file has bad frame size data.\""
"\"The file doesn't contain any compressed frames yet.\""
"\"Not a Bink file.\""
"\"Error opening file.\""
"00220000"
"00000fc8"
"00200000"
"00001084"
"000010c0"
"00001040"
"0000f041"
"0000f03d"
"\"LibTomMath\""
"\"VGT_DEBUG\""
"\"PA_SU_DEBUG\""
"\"PA_SC_DEBUG\""
"\"RBBM DEBUG\""
"\"CP DEBUG\""
"\"PTR_BUFF_STATUS 0xAc24\""
"\"PIX_TB_STATUS 0x9c24\""
"\"VTX_TB_STATUS 0x8C24\""
"\"RB_DEBUG_0\""
"\"TPC_CNTL_STATUS\""
"\"TP3_CNTL_STATUS\""
"\"TP2_CNTL_STATUS\""
"\"TP1_CNTL_STATUS\""
"\"TP0_CNTL_STATUS\""
"\"TC_CNTL_STATUS\""
"\"PA_SU_CNTL_STATUS\""
"\"PA_SC_CNTL_STATUS\""
"\"PA_CL_CNTL_STATUS\""
"\"VC_CNTL_STATUS\""
"\"VGT_CNTL_STATUS\""
"\"CP_MEQ_STAT\""
"\"CP_MEQ_AVAIL\""
"\"CP_CSQ_IB2_STAT\""
"\"CP_CSQ_IB1_STAT\""
"\"CP_CSQ_RB_STAT\""
"\"CP_CSQ_AVAIL\""
"\"CP_DEBUG\""
"\"CP_STAT\""
"\"CP_IB2_BUFSZ\""
"\"CP_IB2_BASE\""
"\"CP_IB1_BUFSZ\""
"\"CP_IB1_BASE\""
"\"CP_RB_BASE\""
"\"RBBM_STATUS\""
"\"   %25s: 0x%08x (\""
"\"CPU Synchronization\""
"\"RB_SIDEBAND_DATA[0]\""
"\"   %25s: 0x%08x\n\""
"\"%s 0x%02x: \""
"\"\n  o The GPU appears to have hung while executing the command buffer\n    represented by the D3DCommandBuffer structure at address 0x%x.\n\""
"\"    It was a growable command buffer with its D3DALLOCATECALLBACK routine\n    at address 0x%x and a callback context of 0x%x.\n\""
"\"    Could the contents have become corrupted?  The list of indirect\n    buffer physical addresses and dword counts are as follows:\n\""
"\"        0x%x 0x%x\n\""
"\"\n    A likely potential reason for the hang is a bad growable command\n    allocator.  To rule out that possibility\, try creating all growable\n\""
"\"    command buffers with the D3DCREATECB_DEBUG_ALLOCATOR flag set and\n    build using instrumented or debug versions of the D3D library.\n\""
"\"ERR[D3D]: The GPU is hung!\n\n\""
"\"D3D version %i.%i %s\, kernel %i\, frame %i\,\n\""
"\"Device 0x%x\, Snooped 0x%x\, NonSnooped 0x%x\,\n\""
"\"CPU fence 0x%x\, GPU fence 0x%x\n\n\""
"\"It appears that a callback routine invoked by InsertCallback never\nreturned.  The callback routine is at address 0x%x and was passed\na context value of 0x%x.\n\n\""
"\"It appears that there is a deadlock on an asynchronous resources block.\nThe D3DASYNCBLOCK involved (0x%016I64x) hasn't been signaled via the\nSignalAsyncResources API.\n\n\""
"\"It appears that there is a deadlock on an asynchronous resources block.\nThe D3DASYNCBLOCK involved hasn't been signaled via the\nSignalAsyncResources API.\n\n\""
"\"\nNOTE: The hang may have occurred because a partial primitive was\n    rendered.  A partial primitive occurs when the vertex count\n\""
"\"    on a draw call doesn't properly match the primitive type (e.g.\,\n    by calling DrawVertices using D3DPT_TRILIST with a vertex\n    count of 4).\n\""
"\"\nNOTE: The hang may have occurred because of a known hardware bug\n    in the clipper.  The bug is timing dependent and very rare.\n\""
"\"    If you hit this hang more than once we recommend using\n    D3DCREATE_CLIPPER_MODE_1 to implement a safe workaround which\n    comes at a slight clipper performance cost.\n\""
"\"\nNOTE: The GPU appears to be running fine so the hang most likely occurred\n    because of a software problem.  Some possible causes are that a\n\""
"\"    non-debug build is being used and a resource is being locked while\n    in a tiling\, Z-pass or XPS bracket.  Since this is likely a software hang\,\n\""
"\"    a stack trace may point to the culprit.\n\""
"\"\nNOTE: The hang may have occurred because multiple texture constants had\n   unique MipAddress fields\, but shared a common BaseAddress field (usually 0).\n\""
"\"   If you are setting a texture's BaseAddress to 0 because you have not yet\n   loaded the base level of the texture\, you can work around this in two ways:\n\""
"\"   1) allocate memory for the base level\, and point BaseAddress to it\, or\n   2) set BaseAddress equal to MipAddress\, until you have allocated memory\n   for the base texture level.\n\""
"\"\nIf your hang didn't occur for the above reason\, please send a repro\nscenario to [email protected] so that we can supply a workaround.\n\""
"\"\nThe GPU state doesn't match any recognized hangs.  Please send a repro\nscenario to [email protected] so that we can supply a workaround.\n\""
"\"crashdump.pix2\""
"\"+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\n\""
"\"\nERR[D3D]: Try reproducing the hang with the debug or instrumented\n          versions of D3D (D3D9D.LIB or D3D9I.LIB) to capture a\n          crash-dump PIX file that can be sent to Xbox developer\n          support.\n\n\""
"\"Breaking into the debugger.  The GPU is hung and can't be recovered\nwithout doing a cold boot.\n\""
"\"{Connect}\""
"\"{Disconnect}\""
"\"{Version}\""
"\"{LimitCaptureSize}\""
"\"{BeginCaptureFileCreation}\""
"\"{EndCaptureFileCreation}\""
"\"{BeginCapture}\""
"\"{EndCapture}\""
"\"PIX!{CaptureEnded}\""
"\"PIX!{CaptureFileCreationEnded}\""
"\"%s 0x%08X\""
"\"e:\\xbperfview.cap\""
"\"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz+/\""
"\"c:\\trees\\iw4\\game\\xenon\\default_mp.pdb\""
"\"tag_door_upper\""
"\"tag_bounce\""
"\"mp_afghan\""
"\"frag_grenade_short_mp\""
"\"tag_origin\""
"\"tag_player\""
"\"tag_weapon\""
"\"scr_patientZero\""
"\"scr_RequiredMapAspectratio\""
"\"scr_tispawndelay\""
"\"scr_riotShieldXPBullets\""
"\"scr_game_perks\""
"\"tag_flash\""
"\"scr_game_graceperiod\""
"\"multiplayer\""
"\"turning\""
"\"scr_game_onlyheadshots\""
"\"scr_game_deathpointloss\""
"\"scr_game_suicidepointloss\""
"\"scr_team_teamkillpointloss\""
"\"scr_game_spectatetype\""
"\"scr_game_forceuav\""
"\"scr_game_hardpoints\""
"\"scr_nukeTimer\""
"\"scr_nukeCancelMode\""
"\"perk_scavengerMode\""
"\"perk_blastShield\""
"\"delete\""
"\"perk_armorPiercingDamage\""
"\"scr_game_killstreakdelay\""
"\"scr_hardpoint_allowartillery\""
"\"scr_hardpoint_allowuav\""
"\"scr_hardpoint_allowhelicopter\""
"\"scr_team_teamkillspawndelay\""
"\"scr_player_maxhealth\""
"\"scr_player_healthregentime\""
"\"scr_player_forcerespawn\""
"\"scr_explBulletMod\""
"\"scr_maxPerPlayerExplosives\""
"\"scr_restxp_enable\""
"\"scr_restxp_cap\""
"\"scr_restxp_minRestTime\""
"\"scr_restxp_levelsPerDay\""
"\"scr_restxp_restedAwardScale\""
"\"scr_diehard\""
"\"ui_hud_showobjicons\""
"\"koth_autodestroytime\""
"\"koth_spawntime\""
"\"koth_kothmode\""
"\"koth_delayPlayer\""
"\"koth_spawnDelay\""
"\"koth_extraDelay\""
"\"koth_proMode\""
"\"scr_xpscale\""
"\"scr_ctf_returntime\""
"\"scr_airdrop_ammo\""
"\"scr_airdrop_uav\""
"\"scr_airdrop_sentry\""
"\"scr_airdrop_counter_uav\""
"\"scr_airdrop_predator_missile\""
"\"scr_airdrop_precision_airstrike\""
"\"scr_airdrop_harrier_airstrike\""
"\"scr_airdrop_helicopter\""
"\"scr_airdrop_helicopter_flares\""
"\"scr_airdrop_stealth_airstrike\""
"\"scr_airdrop_helicopter_minigun\""
"\"scr_airdrop_ac130\""
"\"scr_airdrop_emp\""
"\"scr_airdrop_nuke\""
"\"scr_airdrop_mega_ammo\""
"\"scr_airdrop_mega_uav\""
"\"scr_airdrop_mega_counter_uav\""
"\"scr_airdrop_mega_sentry\""
"\"scr_airdrop_mega_predator_missile\""
"\"scr_airdrop_mega_precision_airstrike\""
"\"scr_airdrop_mega_harrier_airstrike\""
"\"scr_airdrop_mega_helicopter\""
"\"scr_airdrop_mega_helicopter_flares\""
"\"scr_airdrop_mega_stealth_airstrike\""
"\"scr_airdrop_mega_helicopter_minigun\""
"\"scr_airdrop_mega_ac130\""
"\"scr_airdrop_mega_emp\""
"\"scr_airdrop_mega_nuke\""
"\"tag_weapon_left\""
"\"tag_stow_back_mid_attach\""
"\"tag_fire_fx\""
"\"tag_inhand\""
"\"start_ragdoll\""
"\"melee\""
"\"tag_body\""
"\"right_wheel_01_jnt\""
"\"right_wheel_02_jnt\""
"\"left_wheel_01_jnt\""
"\"left_wheel_02_jnt\""
"\"body_animate_jnt\""
"\"tag_death_fx\""
"\"front_wheel\""
"\"rear_wheel\""
"\"tag_swing_fx\""
"\"tag_swing_r_far\""
"\"tag_swing_center_fx\""
"\"tag_swing_center_fx_far\""
"\"tag_panel_back01\""
"\"tag_panel_back02\""
"\"tag_panel_back03\""
"\"tag_panel_front01\""
"\"tag_panel_front02\""
"\"tag_panel_front03\""
"\"tag_engine_left\""
"\"tag_engine_right\""
"\"tag_turret\""
"\"tail_rotor_jnt\""
"\"tag_deathfx\""
"\"tag_ground\""
"\"tag_light_belly\""
"\"tag_light_cockpit01\""
"\"tag_light_tail\""
"\"tag_store_r_2\""
"\"tag_light_tail2\""
"\"tag_window_back\""
"\"tag_left_alamo_missile\""
"\"tag_left_archer_missile\""
"\"tag_left_wingtip\""
"\"tag_right_wingtip\""
"\"tag_right_alamo_missile\""
"\"tag_right_archer_missile\""
"\"tag_engine_left2\""
"\"tag_engine_right2\""
"\"tag_flash_flares\""
"\"tag_light_top\""
"\"tag_gunner_left\""
"\"tag_gunner_right\""
"\"flare_left_bot\""
"\"flare_left_top\""
"\"flare_right_bot\""
"\"flare_right_top\""
"\"ui_opensummary\""
"\"tv_shot_burst\""
"\"tag_cap\""
"\"tag_door_left_back\""
"\"tag_door_left_front\""
"\"tag_door_right_back\""
"\"tag_glass_back\""
"\"tag_door_right_front\""
"\"tag_glass_back_fx\""
"\"tag_glass_front\""
"\"tag_glass_front_fx\""
"\"tag_hood\""
"\"tag_glass_left_back_02\""
"\"tag_glass_left_back_02_fx\""
"\"tag_glass_right_back_02\""
"\"tag_glass_right_back_02_fx\""
"\"tag_hood_fx\""
"\"tag_light_left_front\""
"\"tag_light_right_front\""
"\"tag_glass_left_back\""
"\"tag_mirror_left\""
"\"tag_glass_left_back_fx\""
"\"tag_glass_left_front\""
"\"tag_glass_left_front_fx\""
"\"tag_glass_right_back\""
"\"tag_glass_right_back_fx\""
"\"tag_glass_right_front\""
"\"tag_glass_right_front_fx\""
"\"tag_mirror_right\""
"\"tag_sparks\""
"\"tag_lid\""
"\"tag_stowed_hip_rear\""
"\"tag_shield_back\""
"\"tag_stowed_back\""
"\"tag_cab_fire\""
"\"active\""
"\"allies\""
"\"angles\""
"\"auto_nonai\""
"\"begin_firing\""
"\"cancel_location\""
"\"crouch\""
"\"confirm_location\""
"\"damage\""
"\"death\""
"\"detonate\""
"\"empty_offhand\""
"\"offhand_end\""
"\"entity\""
"\"explode\""
"\"forward\""
"\"fraction\""
"\"grenade\""
"\"grenade_fire\""
"\"missile_fire\""
"\"grenade_pullback\""
"\"missile_stuck\""
"\"invisible\""
"\"light\""
"\"movedone\""
"\"normal\""
"\"origin\""
"\"other\""
"\"player\""
"\"prone\""
"\"physics_finished\""
"\"position\""
"\"projectile_impact\""
"\"right\""
"\"reload\""
"\"reload_start\""
"\"result\""
"\"reverse\""
"\"sentry\""
"\"script_brushmodel\""
"\"script_model\""
"\"script_origin\""
"\"sentry_offline\""
"\"spawned\""
"\"stand\""
"\"surfacetype\""
"\"trigger\""
"\"flash\""
"\"trigger_use\""
"\"trigger_use_touch\""
"\"trigger_damage\""
"\"weapon_change\""
"\"weapon_fired\""
"\"weapon_switch_started\""
"\"worldspawn\""
"\"flashbang\""
"\"throwingknife\""
"\"MOD_UNKNOWN\""
"\"MOD_PISTOL_BULLET\""
"\"MOD_RIFLE_BULLET\""
"\"MOD_GRENADE\""
"\"MOD_EXPLOSIVE_BULLET\""
"\"MOD_GRENADE_SPLASH\""
"\"MOD_PROJECTILE\""
"\"MOD_PROJECTILE_SPLASH\""
"\"MOD_MELEE\""
"\"MOD_HEAD_SHOT\""
"\"MOD_CRUSH\""
"\"MOD_FALLING\""
"\"MOD_SUICIDE\""
"\"MOD_TRIGGER_HURT\""
"\"MOD_EXPLOSIVE\""
"\"MOD_IMPACT\""
"\"script_vehicle\""
"\"turret_deactivate\""
"\"turret_fire\""
"\"turret_on_target\""
"\"turret_pitch_clamped\""
"\"turretstatechange\""
"\"near_goal\""
"\"thermal\""
"\"primary\""
"\"offhand\""
"\"altmode\""
"\"exclusive\""
"\"scavenger\""
"\"primaryoffhand\""
"\"begin\""
"\"auto_change\""
"\"freelook\""
"\"intermission\""
"\"manual_change\""
"\"menuresponse\""
"\"pistol\""
"\"playing\""
"\"spectator\""
"\"spectating_cycle\""
"\"dialog\""
"\"sprint_begin\""
"\"sprint_end\""
"\"normal_radar\""
"\"fast_radar\""
"\"standsawgunner_aim\""
"\"pb_stand_alert\""
"\"pb_stand_bombplant\""
"\"pb_stand_remotecontroller\""
"\"pb_stand_alert_shield\""
"\"pb_hold_idle\""
"\"pb_stand_ads_pistol\""
"\"pb_stand_alert_akimbo\""
"\"pb_stand_alert_pistol\""
"\"freeforall\""
"\"pb_stand_ads_mg\""
"\"gametype\""
"\"pb_stand_alert_mg\""
"\"pb_stand_ads_rpg\""
"\"pb_stand_alert_rpg\""
"\"pb_stand_ads\""
"\"g_hardcore\""
"\"pb_shield_grenade_pullpin\""
"\"pb_stand_grenade_pullpin\""
"\"pb_shield_knife_pullout\""
"\"pb_stand_pullout_knife\""
"\"crouchsawgunner_aim\""
"\"pb_crouch_bombplant\""
"\"pb_crouch_hold_idle\""
"\"camera_thirdPerson\""
"\"_promode\""
"\"pb_crouch_ads_rpg\""
"\"OBJECTIVES_DM\""
"\"pb_crouch_remotecontroller\""
"\"pb_crouch_alert_rpg\""
"\"OBJECTIVES_DM_SCORE\""
"\"OBJECTIVES_DM_HINT\""
"\"mp_dm_spawn\""
"\"pb_crouch_alert_shield\""
"\"pb_crouch_alert_akimbo\""
"\"pb_crouch_ads_pistol\""
"\"pb_crouch_alert_pistol\""
"\"pb_crouch_ads\""
"\"pb_crouch_grenade_pullpin\""
"\"pb_crouch_alert\""
"\"headshot\""
"\"pronesawgunner_aim\""
"\"pb_prone_bombplant\""
"\"pb_prone_remotecontroller\""
"\"pb_prone_hold\""
"\"assist\""
"\"suicide\""
"\"teamkill\""
"\"pb_prone_aim_akimbo\""
"\"pb_prone_aim_pistol\""
"\"pb_prone_aim_rpg\""
"\"pb_prone_aim_sniper\""
"\"pb_prone_aim_grenade\""
"\"pb_prone_pullout_knife\""
"\"pb_prone_aim\""
"\"pb_deadhands_idle\""
"\"pb_laststand_idle_rpg\""
"\"pb_laststand_idle_shield\""
"\"timer\""
"\"pb_laststand_idle\""
"\"pt_flinch_forward\""
"\"start\""
"\"pb_laststand_idle_akimbo\""
"\"pt_flinch_pistol_forward\""
"\"pt_flinch_grenade_forward\""
"\"pt_flinch_pistol_back\""
"\"pt_flinch_grenade_back\""
"\"pt_flinch_back\""
"\"pt_flinch_pistol_left\""
"\"pt_flinch_grenade_left\""
"\"pt_flinch_left\""
"\"pt_flinch_right\""
"\"pt_flinch_pistol_right\""
"\"pt_flinch_grenade_right\""
"\"sound\""
"\"pb_stumble_left\""
"\"pb_stumble_pistol_left\""
"\"pb_stumble_right\""
"\"classname\""
"\"pb_stumble_forward\""
"\"players\""
"\"pb_stumble_pistol_right\""
"\"pb_stumble_grenade_left\""
"\"pb_stumble_grenade_right\""
"\"pb_stumble_back\""
"\"pb_walk_left_shield\""
"\"pb_stumble_pistol_forward\""
"\"pb_stumble_grenade_forward\""
"\"addtime\""
"\"pb_hold_run\""
"\"pb_stumble_pistol_back\""
"\"pb_stumble_grenade_back\""
"\"pb_stumble_pistol_walk_left\""
"\"pb_stumble_pistol_walk_right\""
"\"pb_stumble_pistol_walk_forward\""
"\"pb_stumble_walk_left\""
"\"pb_stumble_walk_right\""
"\"pb_stumble_walk_forward\""
"\"pb_stumble_pistol_walk_back\""
"\"pb_stumble_walk_back\""
"\"pb_combatwalk_forward_loop_pistol\""
"\"pb_walk_right_shield\""
"\"pb_walk_forward_shield\""
"\"pb_walk_left_rpg_ads\""
"\"pb_walk_right_rpg_ads\""
"\"pb_walk_forward_rpg_ads\""
"\"pb_walk_left_akimbo\""
"\"pb_walk_forward_mg\""
"\"soundalias\""
"\"pb_walk_back_shield\""
"\"pb_hold_run_back\""
"\"pb_walk_right_akimbo\""
"\"pb_walk_back_akimbo\""
"\"value\""
"\"pb_walk_forward_akimbo\""
"\"pb_combatwalk_left_loop_pistol\""
"\"pb_combatwalk_right_loop_pistol\""
"\"pb_combatrun_left_loop_grenade\""
"\"pb_combatrun_right_loop_grenade\""
"\"pb_combatrun_forward_loop_stickgrenade\""
"\"weapon\""
"\"pb_crouch_hold_run\""
"\"pb_stand_shoot_walk_left\""
"\"pb_prone_crawl_left\""
"\"turret_minigun_mp\""
"\"pb_stand_shoot_walk_right\""
"\"pb_stand_shoot_walk_forward\""
"\"pb_combatwalk_back_loop_pistol\""
"\"pb_walk_back_rpg_ads\""
"\"pb_combatrun_back_loop_grenade\""
"\"pb_stand_shoot_walk_back\""
"\"pb_crouch_walk_forward_unarmed\""
"\"pb_crouch_walk_left_shield\""
"\"pb_crouch_walk_right_shield\""
"\"pb_crouch_walk_forward_shield\""
"\"stats\""
"\"pb_prone_crawl_hold\""
"\"ratio\""
"\"pb_prone_crawl\""
"\"pb_crouch_hold_run_left\""
"\"pb_crouch_hold_run_right\""
"\"pb_crouch_walk_left_rpg\""
"\"pb_crouch_walk_right_rpg\""
"\"pb_crouch_walk_forward_rpg\""
"\"pb_prone_crawl_back\""
"\"pb_crouch_walk_left_pistol\""
"\"pb_crouch_walk_right_pistol\""
"\"pb_crouch_walk_forward_pistol\""
"\"pb_crouch_shoot_run_left\""
"\"pb_crouch_shoot_run_right\""
"\"pb_crouch_shoot_run_forward\""
"\"pb_crouch_walk_back_shield\""
"\"pb_crouch_hold_run_back\""
"\"pb_crouch_walk_back_rpg\""
"\"pb_crouch_walk_back_pistol\""
"\"pb_crouch_shoot_run_back\""
"\"playLeaderDialogOnPlayer\""
"\"pb_prone_crawl_left_akimbo\""
"\"pb_prone_crawl_right_akimbo\""
"\"disconnect\""
"\"pb_laststand_crawl\""
"\"pb_prone_crawl_right\""
"\"pb_prone_grenade_crawl_left\""
"\"pb_prone_crawl_left_hold\""
"\"pb_prone_crawl_right_hold\""
"\"pb_prone_grenade_crawl_right\""
"\"voice\""
"\"strings\""
"\"objective_score_\""
"\"pb_pistol_run_fast\""
"\"g_scriptMainMenu\""
"\"pb_prone_crawl_akimbo\""
"\"pb_hold_run_left\""
"\"menu_team\""
"\"menu_class_\""
"\"pb_hold_run_right\""
"\"cg_objectiveText\""
"\"scorelimit\""
"\"pb_prone_grenade_crawl\""
"\"pb_prone_crawl_back_hold\""
"\"objective_\""
"\"objective_hint_\""
"\"pb_prone_crawl_back_akimbo\""
"\"pb_sprint\""
"\"roundswitch\""
"\"pb_prone_grenade_crawl_back\""
"\"pb_laststand_crawl_left_rpg\""
"\"pb_laststand_crawl_left_shield\""
"\"pb_deadhands_crawl_left\""
"\"pb_sprint_shield\""
"\"pb_laststand_crawl_left_akimbo\""
"\"class\""
"\"pb_sprint_hold\""
"\"pb_laststand_crawl_left\""
"\"pb_laststand_crawl_right_rpg\""
"\"pb_laststand_crawl_right_shield\""
"\"pb_deadhands_crawl_right\""
"\"pb_laststand_crawl_right_akimbo\""
"\"pb_laststand_crawl_right\""
"\"pb_sprint_akimbo\""
"\"pb_laststand_crawl_rpg\""
"\"pb_laststand_crawl_shield\""
"\"pb_sprint_pistol\""
"\"_roundswitch\""
"\"roundlimit\""
"\"pb_sprint_rpg\""
"\"pb_deadhands_crawl_forward\""
"\"pb_laststand_crawl_akimbo\""
"\"pb_laststand_crawl_back_rpg\""
"\"winlimit\""
"\"timelimit\""
"\"ui_timelimit\""
"\"pb_sprint_mg\""
"\"pb_laststand_crawl_back_shield\""
"\"halftime\""
"\"pb_crouch_run_left\""
"\"ui_halftime\""
"\"numlives\""
"\"pb_crouch_run_right\""
"\"overtimeTimeLimit\""
"\"pb_deadhands_crawl_back\""
"\"pb_laststand_crawl_back_akimbo\""
"\"pb_combatrun_left_shield\""
"\"pb_combatrun_right_shield\""
"\"pb_combatrun_forward_shield\""
"\"pb_combatrun_left_akimbo\""
"\"pb_combatrun_right_akimbo\""
"\"pb_combatrun_forward_akimbo\""
"\"pb_combatrun_left_rpg\""
"\"pb_crouch_run_back\""
"\"pb_climbup\""
"\"tempR\""
"\"weapons\""
"\"pb_climbdown\""
"\"pb_combatrun_right_rpg\""
"\"pb_combatrun_forward_rpg\""
"\"pb_combatrun_left_loop_pistol\""
"\"pb_combatrun_right_loop_pistol\""
"\"pb_combatrun_left_mg\""
"\"pb_combatrun_right_mg\""
"\"mp/camoTable.csv\""
"\"mp_mantle_up_57_fr\""
"\"pb_combatrun_forward_mg\""
"\"pb_combatrun_left_loop\""
"\"pb_combatrun_right_loop\""
"\"pb_combatrun_forward_loop\""
"\"pb_combatrun_back_shield\""
"\"pb_combatrun_back_akimbo\""
"\"pb_combatrun_back_loop_pistol\""
"\"pb_combatrun_back_rpg\""
"\"mp_mantle_up_57\""
"\"pb_combatrun_back_mg\""
"\"pb_combatrun_back_loop\""
"\"pb_crouch_run_forward_grenade\""
"\"mp_mantle_up_51_fr\""
"\"update_\""
"\"pb_crouch_run_left_rpg\""
"\"pb_crouch_run_right_rpg\""
"\"pb_crouch_run_forward_rpg\""
"\"pb_crouch_walk_left_akimbo\""
"\"float\""
"\"mp_mantle_up_51\""
"\"string\""
"\"state\""
"\"mp_mantle_up_45_fr\""
"\"pb_crouch_run_left_pistol\""
"\"pb_crouch_walk_right_akimbo\""
"\"pb_crouch_walk_forward_akimbo\""
"\"pb_crouch_run_right_pistol\""
"\"pb_crouch_run_left_grenade\""
"\"pb_crouch_run_right_grenade\""
"\"roundsPlayed\""
"\"roundsWon\""
"\"pb_crouch_run_forward_pistol\""
"\"pb_crouch_run_forward\""
"\"pb_crouch_run_back_grenade\""
"\"teamScores\""
"\"score\""
"\"pb_crouch_run_back_rpg\""
"\"mp_mantle_up_45\""
"\"inNukeOvertime\""
"\"pb_crouch_walk_back_akimbo\""
"\"mp_mantle_up_39_fr\""
"\"status\""
"\"mp_mantle_up_39\""
"\"overtime\""
"\"pb_crouch_run_back_pistol\""
"\"pl_crouchturn_90right\""
"\"pl_crouchturn_90left\""
"\"mp_mantle_up_33_fr\""
"\"mp_mantle_up_33\""
"\"mp_mantle_up_27_fr\""
"\"mp_mantle_up_27\""
"\"mp_mantle_up_21_fr\""
"\"mp_mantle_up_21\""
"\"mp_mantle_over_high\""
"\"using_remote\""
"\"mp_mantle_over_high_fr\""
"\"mp_mantle_over_mid_fr\""
"\"mp_mantle_over_mid\""
"\"mp_mantle_over_low\""
"\"mp_mantle_over_low_fr\""
"\"pt_laststand_fire_rpg\""
"\"pt_laststand_fire_akimbo\""
"\"pt_laststand_fire\""
"\"pt_hold_prone_throw\""
"\"pt_hold_throw\""
"\"pt_prone_shoot_auto\""
"\"pt_prone_grenade_throw\""
"\"stopped_using_remote\""
"\"pt_shield_grenade_throw\""
"\"pt_crouch_grenade_throw\""
"\"pb_stand_grenade_throw\""
"\"pt_stand_grenade_throw\""
"\"pt_prone_shoot_akimbo\""
"\"pt_crouch_shoot_akimbo\""
"\"pt_stand_shoot_akimbo\""
"\"pt_stand_shoot_mg\""
"\"pt_prone_shoot_pistol\""
"\"pt_crouch_shoot_ads_pistol\""
"\"pt_crouch_shoot_pistol\""
"\"pb_stand__shoot_ads_pistol\""
"\"pt_stand_shoot_pistol\""
"\"pt_crouch_shoot_auto_ads\""
"\"pt_stand_shoot_auto\""
"\"frag_grenade_mp\""
"\"pt_crouch_shoot_auto\""
"\"pt_stand_shoot_ads_mg\""
"\"pt_stand_shoot_auto_ads\""
"\"pt_crouch_shoot_ads\""
"\"pt_prone_shoot_rpg\""
"\"pt_stand_shoot_rpg\""
"\"pt_crouch_shoot\""
"\"generic_death_russian_\""
"\"generic_death_american_\""
"\"pt_shield_knife_throw\""
"\"xblive_privatematch\""
"\"onlinegame\""
"\"pt_stand_throw_knife\""
"\"pt_prone_throw_knife\""
"\"pt_rifle_fire_ads\""
"\"pt_rifle_fire\""
"\"pt_stand_shoot_ads\""
"\"altscene\""
"\"end_altScene\""
"\"pt_stand_shoot\""
"\"pb_prone2crouch_shield\""
"\"pb_prone2crouchrun\""
"\"pb_prone2crouch\""
"\"pb_crouch2prone\""
"\"pt_melee_shield\""
"\"ui_adrenaline\""
"\"pt_melee_prone_pistol\""
"\"pt_melee_prone\""
"\"pt_laststand_melee\""
"\"pt_melee_right2left\""
"\"duration\""
"\"pt_melee_crouch_left2left\""
"\"pt_melee_left2right\""
"\"status_update\""
"\"pt_melee_crouch_left2right\""
"\"pt_melee_crouch_right2left\""
"\"pt_melee_pistol_1\""
"\"destructible_car\""
"\"killstreak\""
"\"airdrop_marker_mp\""
"\"airdrop_sentry_marker_mp\""
"\"airdrop_mega_marker_mp\""
"\"cobra_player_minigun_mp\""
"\"artillery_mp\""
"\"stealth_bomb_mp\""
"\"pavelow_minigun_mp\""
"\"sentry_minigun_mp\""
"\"harrier_20mm_mp\""
"\"remotemissile_projectile_mp\""
"\"cobra_20mm_mp\""
"\"mp/statstable.csv\""
"\"pt_melee_pistol_2\""
"\"weapon_mg\""
"\"pt_laststand_reload\""
"\"deathstreak\""
"\"pt_reload_prone_rpg\""
"\"pt_melee_right2right_1\""
"\"pt_reload_stand_rpg\""
"\"c4death_mp\""
"\"pt_melee_right2right_2\""
"\"pt_melee_left2left_1\""
"\"pt_reload_stand_mg\""
"\"nearest\""
"\"pb_runjump_takeoff\""
"\"floor\""
"\"pb_runjump_land\""
"\"pb_standjump_land\""
"\"clientid\""
"\"restXPGoal\""
"\"pb_stand_shellshock\""
"\"experience\""
"\"pb_laststand_death\""
"\"pt_stand_pullout_shield\""
"\"pt_prone_pullout_pose\""
"\"owner\""
"\"pb_death_run_back\""
"\"pt_stand_putaway_shield\""
"\"pt_crouch_pullout_pose\""
"\"pb_death_run_left\""
"\"joined_team\""
"\"pt_laststand_pullout_pose\""
"\"flags\""
"\"lifeCount\""
"\"pt_stand_core_pullout\""
"\"pt_laststand_reload_rpg\""
"\"pt_laststand_reload_akimbo\""
"\"pt_reload_crouch_akimbo\""
"\"pt_reload_crouch_pistol\""
"\"pt_reload_crouchwalk_pistol\""
"\"pt_reload_prone_akimbo\""
"\"pt_reload_prone_pistol\""
"\"pt_reload_stand_akimbo\""
"\"pt_reload_stand_pistol\""
"\"pt_reload_prone_auto\""
"\"MOD_GRENADE MOD_GRENADE_SPLASH MOD_PROJECTILE MOD_PROJECTILE_SPLASH MOD_EXPLOSIVE mod_explosive\""
"\"pt_reload_stand_auto_mp40\""
"\"pt_reload_crouchwalk\""
"\"pt_reload_crouch_rifle\""
"\"pt_reload_stand_auto\""
"\"pt_reload_stand_rifle\""
"\"pb_standjump_takeoff_pistol\""
"\"pb_standjump_takeoff\""
"\"pb_standjump_land_pistol\""
"\"pt_akimbo_shellshock\""
"\"pb_prone_death_quickdeath\""
"\"splash\""
"\"health\""
"\"pb_death_run_right\""
"\"pb_crouch_death_headshot_front\""
"\"MOD_RIFLE_BULLET MOD_PISTOL_BULLET MOD_HEADSHOT\""
"\"weapon_projectile\""
"\"weapon_smg\""
"\"pb_crouch_death_clutchchest\""
"\"pb_crouch_death_flip\""
"\"pb_crouch_death_fetal\""
"\"pb_crouch_death_falltohands\""
"\"weapon_assault\""
"\"weapon_riot\""
"\"weapon_sniper\""
"\"weapon_lmg\""
"\"pb_stand_death_legs\""
"\"weapon_pistol\""
"\"pb_shotgun_death_back2\""
"\"weapon_machine_pistol\""
"\"weapon_shotgun\""
"\"pb_stand_death_leg\""
"\"pb_shotgun_death_spinl\""
"\"pb_shotgun_death_spinr\""
"\"pb_explosion_death_f1\""
"\"pb_shotgun_death_legs\""
"\"pb_stand_death_chest_blowback\""
"\"radius\""
"\"pb_shotgun_death_front\""
"\"maxhealth\""
"\"pb_crouchrun_death_drop\""
"\"pb_crouchrun_death_crumple\""
"\"trigger_hurt\""
"\"pb_death_run_forward_crumple\""
"\"pb_death_run_onfront\""
"\"pb_death_run_stumble\""
"\"radiation\""
"\"targetname\""
"\"pb_stand_death_neckdeath\""
"\"pb_stand_death_neckdeath_thrash\""
"\"trigger_radius\""
"\"pb_stand_death_head_straight_back\""
"\"pb_stand_death_head_collapse\""
"\"pb_stand_death_tumbleback\""
"\"pb_stand_death_leg_kickup\""
"\"pb_stand_death_headshot_slowfall\""
"\"pb_stand_death_lowerback\""
"\"pb_stand_death_nervedeath\""
"\"pb_stand_death_headchest_topple\""
"\"pb_stand_death_chest_spin\""
"\"pb_stand_death_frontspin\""
"\"pb_stand_death_shoulder_stumble\""
"\"pb_stand_death_kickup\""
"\"pb_stand_death_stumbleforward\""
"\"pb_stand_death_shoulderback\""
"\"returned\""
"\"pb_prone_paina_holdchest\""
"\"pb_prone_painb_holdhead\""
"\"delay\""
"\"timeout\""
"\"pb_crouch_pain_holdstomach\""
"\"generic\""
"\"process\""
"\"target\""
"\"painter_mp\""
"\"script_noteworthy\""
"\"script_linkname\""
"\"createfx_saving\""
"\"createfx\""
"\"trigger_multiple\""
"\"createfx_map\""
"\"location\""
"\"black\""
"\"painter\""
"\"center\""
"\"middle\""
"\"marker\""
"\"escape\""
"\"mouse1\""
"\"mapname\""
"\"newpath\""
"\"distance\""
"\"colors\""
"\"default\""
"\"BUTTON_LSHLDR\""
"\"BUTTON_RSHLDR\""
"\"selected\""
"\"GAMEPRINTSTARTFILE:\""
"\"LAUNCHER_PRINT_FAIL\""
"\"LAUNCHER_PRINT_SUCCESS\""
"\"GAMEPRINTENDFILE:GAMEPRINTP4ENABLED:\""
"\"GAMEPRINTENDFILE:\""
"\"LAUNCHER_PRINT_FAIL:( TIMEOUT ): launcherconflict? restart launcher and try again? \""
"\"LAUNCHER_PRINT_FAIL:( \""
"\" ): launcherconflict? restart launcher and try again? \""
"\"LAUNCHER_CLIP:\""
"\"highlighted\""
"\"loopsound\""
"\"earthquake\""
"\"rumble\""
"\"model\""
"\"exploder_type\""
"\"exploder\""
"\"exploderchunk\""
"\"exploderchunk visible\""
"\"exploded\""
"\"physics\""
"\"delay_post\""
"\"magnitude\""
"\"delay_min\""
"\"delay_max\""
"\"damage_radius\""
"\"sounddone\""
"\"repeat\""
"\"ender\""
"\"firefxtimeout\""
"\"firefxsound\""
"\"createfx_effectStopper\""
"\"firefxdelay\""
"\"exploding_\""
"\"oneshotfx\""
"\"count\""
"\"stop sound\""
"\"shift\""
"\"BUTTON_A\""
"\"BUTTON_X\""
"\"scr_createfx_dump\""
"\"space\""
"\"BUTTON_LSTICK\""
"\"BUTTON_RSTICK\""
"\"enter\""
"\"new_ent_selection\""
"\"createfx_exploder_reset\""
"\"createfx_drawdist\""
"\"stop_loop\""
"\"creation\""
"\"1. One Shot fx\""
"\"2. Looping fx\""
"\"Pick effect type to create:\""
"\"3. Looping sound\""
"\"4. Exploder\""
"\"(c) Cancel\""
"\"(x) Exit\""
"\"Insert          Insert entity\""
"\"Delete          Kill the selected entities\""
"\"L               Drop selected entities to the ground\""
"\"A               Add option to the selected entities\""
"\"P               Reset the rotation of the selected entities\""
"\"V               Copy the angles from the most recently selected fx onto all selected fx.\""
"\"ESCAPE          Cancel out of option-modify-mode\, must have console open\""
"\"Ctrl-C          Copy\""
"\"Ctrl-V          Paste\""
"\"F2              Toggle createfx dot and text drawing\""
"\"F5              SAVES your work\""
"\"X button        Toggle entity rotation mode\""
"\"Dpad            Move selected entitise on X/Y or rotate pitch/yaw\""
"\"A button        Toggle the selection of the current entity\""
"\"Y button        Move selected entites up or rotate roll\""
"\"B button        Move selected entites down or rotate roll\""
"\"R Shoulder      Move selected entities to the cursor\""
"\"L Shoulder      Hold to select multiple entites\""
"\"L JoyClick      Copy\""
"\"R JoyClick      Paste\""
"\"T               Toggle Timescale FAST\""
"\"Y               Toggle Timescale SLOW\""
"\"[               Toggle FX Visibility\""
"\"]               Toggle ShowTris\""
"\"F11             Toggle FX Profile\""
"\"highlight change\""
"\"createfx_scaleid\""
"\"new_createfx_centerprint\""
"\"kp_uparrow\""
"\"kp_downarrow\""
"\"DPAD_DOWN\""
"\"kp_rightarrow\""
"\"DPAD_RIGHT\""
"\"kp_leftarrow\""
"\"DPAD_LEFT\""
"\"BUTTON_Y\""
"\"BUTTON_B\""
"\"locked\""
"\"backup.gsc\""
"\"/share/raw/maps/createfx/\""
"\"debug\""
"\"create_triggerfx\""
"\"create_loopsound\""
"\"create_oneshot\""
"\"create_loopfx\""
"\"create_exploder\""
"\"change_fxid\""
"\"exploderfx\""
"\"stopable\""
"\"start fx\""
"\"effect id changed\""
"\"effect org changed\""
"\"effect delay changed\""
"\"effect deleted\""
"\"stop all gunfireloopfx\""
"\"toilet\""
"\"Rumble\""
"\"OneShotfx\""
"\"verify_effects_assignment_print\""
"\"add_options\""
"\"fire_range\""
"\"Repeat rate/start delay\""
"\"Fire damage range\""
"\"2nd FX id\""
"\"2nd FX id repeat rate\""
"\"2nd FX timeout\""
"\"2nd FX soundalias\""
"\"Radius damage\""
"\"Exploder\""
"\"Radius of radius damage\""
"\"Minimimum time between repeats\""
"\"Maximum time between repeats\""
"\"Number of times to repeat\""
"\"Earthquake\""
"\"Soundalias\""
"\"Level notify for ending 2nd FX\""
"\"Loopsound\""
"\"stoppable\""
"\"Can be stopped from script\""
"\"To change \""
"\"description\""
"\" on selected entities\, type /fx newvalue\""
"\"Name: \""
"\"Type: \""
"\"Origin: \""
"\"Angles: \""
"\"(m) More >\""
"\"(a) Add >\""
"\"(x) Exit >\""
"\"Pick an effect:\""
"\"TOPLEFT\""
"\"BOTTOM\""
"\"bottom\""
"\"RIGHT\""
"\"center_adjustable\""
"\"top_adjustable\""
"\"bottom_adjustable\""
"\"left_adjustable\""
"\"right_adjustable\""
"\"_adjustable\""
"\"misses\""
"\"totalShots\""
"\"CENTER\""
"\"progress_bar_fill\""
"\"progress_bar_bg\""
"\"bar_shader\""
"\"destroy\""
"\"label\""
"\"round\""
"\"accuracy\""
"\"timePlayedAllies\""
"\"timePlayedOpfor\""
"\"timePlayedOther\""
"\"timePlayedTotal\""
"\"timePlayed\""
"\"class1\""
"\"class2\""
"\"class10\""
"\"class12\""
"\"custom1\""
"\"custom2\""
"\"custom3\""
"\"custom4\""
"\"custom8\""
"\"copycat\""
"\"custom10\""
"\"CLASS_ASSAULT\""
"\"mp/classTable.csv\""
"\"specialty_pistoldeath\""
"\"specialty_finalstand\""
"\"attachment\""
"\"standsawgunner_aim_15down\""
"\"choseclass: \""
"\"pb_saw_gunner_aim_down_right45\""
"\" weapon: \""
"\" special: \""
"\"customClasses\""
"\"pb_saw_gunner_aim_down_right30\""
"\"weaponSetups\""
"\"loadoutDeathstreak\""
"\"pb_saw_gunner_aim_down_right15\""
"\"pb_saw_gunner_aim_down_center\""
"\"pb_saw_gunner_aim_down_left15\""
"\"killstreaks\""
"\"pb_saw_gunner_aim_down_left30\""
"\"specialGrenade\""
"\"loadoutPrimary\""
"\"loadoutSecondary\""
"\"loadoutPrimaryCamo\""
"\"pb_saw_gunner_aim_down_left45\""
"\"loadoutPrimaryAttachment\""
"\"loadoutPrimaryAttachment2\""
"\"loadoutSecondaryAttachment\""
"\"loadoutSecondaryAttachment2\""
"\"standsawgunner_aim_level\""
"\"loadoutSecondaryCamo\""
"\"loadoutEquipment\""
"\"loadoutPerk\""
"\"loadoutOffhand\""
"\"giveLoadout\""
"\"custom\""
"\"inUse\""
"\"pb_saw_gunner_aim_level_right45\""
"\"pb_saw_gunner_aim_level_right30\""
"\"pb_saw_gunner_aim_level_right15\""
"\"pb_saw_gunner_aim_level_center\""
"\"pb_saw_gunner_aim_level_left15\""
"\"pb_saw_gunner_aim_level_left30\""
"\"pb_saw_gunner_aim_level_left45\""
"\"standsawgunner_aim_15up\""
"\"pb_saw_gunner_aim_up_right45\""
"\"pb_saw_gunner_aim_up_right30\""
"\"pb_saw_gunner_aim_up_right15\""
"\"loadoutPerk1\""
"\"loadoutPerk2\""
"\"loadoutPerk3\""
"\"pb_saw_gunner_aim_up_center\""
"\"pb_saw_gunner_aim_up_left15\""
"\"copyCatLoadout\""
"\"pb_saw_gunner_aim_up_left30\""
"\"specialty_copycat\""
"\"specialty_bling\""
"\"pb_saw_gunner_aim_up_left45\""
"\"pronesawgunner_aim_15down\""
"\"pb_saw_gunner_prone_aim_down_left40\""
"\"pb_saw_gunner_prone_aim_down_left20\""
"\"pb_saw_gunner_prone_aim_down_center\""
"\"onemanarmy\""
"\"specialty_onemanarmy\""
"\"altMode\""
"\"sniper\""
"\"pb_saw_gunner_prone_aim_down_right20\""
"\"pb_saw_gunner_prone_aim_down_right40\""
"\"specialty_null\""
"\"pronesawgunner_aim_level\""
"\"pb_saw_gunner_prone_aim_level_left40\""
"\"pb_saw_gunner_prone_aim_level_left20\""
"\"mp/perkTable.csv\""
"\"pb_saw_gunner_prone_aim_level_center\""
"\"specialty_rollover\""
"\"cur_death_streak\""
"\"pb_saw_gunner_prone_aim_level_right20\""
"\"pb_saw_gunner_prone_aim_level_right40\""
"\"specialty_extraammo\""
"\"riotshield_mp\""
"\"primaryWeapon\""
"\"flash_grenade\""
"\"smoke_grenade\""
"\"concussion_grenade\""
"\"pronesawgunner_aim_15up\""
"\"pb_saw_gunner_prone_aim_up_left40\""
"\"pb_saw_gunner_prone_aim_up_left20\""
"\"changed_kit\""
"\"pb_saw_gunner_prone_aim_up_center\""
"\"pb_saw_gunner_prone_aim_up_right20\""
"\"pb_saw_gunner_prone_aim_up_right40\""
"\"crouchsawgunner_aim_15down\""
"\"mp/perktable.csv\""
"\"pb_saw_gunner_lowwall_aim_down_left45\""
"\"pb_saw_gunner_lowwall_aim_down_left30\""
"\"weapon_riot_shield_mp\""
"\"pb_saw_gunner_lowwall_aim_down_left15\""
"\"pb_saw_gunner_lowwall_aim_down_center\""
"\"pb_saw_gunner_lowwall_aim_down_right15\""
"\"pb_saw_gunner_lowwall_aim_down_right30\""
"\"pb_saw_gunner_lowwall_aim_down_right45\""
"\"crouchsawgunner_aim_level\""
"\"pb_saw_gunner_lowwall_aim_level_left45\""
"\"pb_saw_gunner_lowwall_aim_level_left30\""
"\"pb_saw_gunner_lowwall_aim_level_left15\""
"\"pb_saw_gunner_lowwall_aim_level_center\""
"\"pb_saw_gunner_lowwall_aim_level_right15\""
"\"pb_saw_gunner_lowwall_aim_level_right30\""
"\"pb_saw_gunner_lowwall_aim_level_right45\""
"\"beretta_mp\""
"\"attachments\""
"\"crouchsawgunner_aim_15up\""
"\"pb_saw_gunner_lowwall_aim_up_left45\""
"\"pb_saw_gunner_lowwall_aim_up_left30\""
"\"specialty_hardline\""
"\"pb_saw_gunner_lowwall_aim_up_left15\""
"\"mp/killstreakTable.csv\""
"\"-rollover\""
"\"pb_saw_gunner_lowwall_aim_up_center\""
"\"claymore_mp\""
"\"claymore_detonator_mp\""
"\"secondary\""
"\"pb_saw_gunner_lowwall_aim_up_right15\""
"\"connected\""
"\"pb_saw_gunner_lowwall_aim_up_right30\""
"\"pb_saw_gunner_lowwall_aim_up_right45\""
"\"riotshield\""
"\"masada\""
"\"famas\""
"\"tavor\""
"\"kriss\""
"\"barrett\""
"\"beretta\""
"\"glock\""
"\"deserteagle\""
"\"coltanaconda\""
"\"beretta393\""
"\"stinger\""
"\"javelin\""
"\"ranger\""
"\"striker\""
"\"specialty_painkiller\""
"\"reflex\""
"\"silencer\""
"\"heartbeat\""
"\"eotech\""
"\"desert\""
"\"tactical\""
"\"viewmodel_riot_shield_mp\""
"\"woodland\""
"\"arctic\""
"\"digital\""
"\"red_urban\""
"\"red_tiger\""
"\"blue_tiger\""
"\"orange_fall\""
"\"combathigh_overlay\""
"\"semtex_mp\""
"\"throwingknife_mp\""
"\"specialty_tacticalinsertion\""
"\"specialty_blastshield\""
"\"MPUI_CHANGING_KIT\""
"\"friendly\""
"\"specialty_marathon\""
"\"specialty_scavenger\""
"\"specialty_fastreload\""
"\"mil_emergency_flare_mp\""
"\"specialty_bulletdamage\""
"\"specialty_lightweight\""
"\"specialty_coldblooded\""
"\"specialty_explosivedamage\""
"\"misc/flare_ambient\""
"\"specialty_extendedmelee\""
"\"specialty_bulletaccuracy\""
"\"specialty_localjammer\""
"\"specialty_heartbreaker\""
"\"specialty_detectexplosive\""
"\"misc/flare_ambient_green\""
"\"specialty_combathigh\""
"\"specialty_grenadepulldeath\""
"\"props/barrelexp\""
"\"explosions/oxygen_tank_explosion\""
"\"MP_DESTROY_TI\""
"\"ricochet\""
"\"specialty_akimbo\""
"\"impacts/large_metalhit_1\""
"\"specialty_siege\""
"\"_specialty_blastshield\""
"\"specialty_falldamage\""
"\"specialty_fmj\""
"\"specialty_shield\""
"\"specialty_feigndeath\""
"\"specialty_shellshock\""
"\"specialty_delaymine\""
"\"specialty_thermal\""
"\"specialty_blackbox\""
"\"specialty_saboteur\""
"\"specialty_steelnerves\""
"\"specialty_flashgrenade\""
"\"specialty_smokegrenade\""
"\"specialty_concussiongrenade\""
"\"specialty_challenger\""
"\"specialty_endgame\""
"\"specialty_rearview\""
"\"specialty_ac130\""
"\"specialty_tank\""
"\"specialty_sentry_minigun\""
"\"specialty_predator_missile\""
"\"specialty_helicopter_minigun\""
"\"specialty_precision_airstrike\""
"\"specialty_carepackage\""
"\"specialty_littlebird_support\""
"\"specialty_primarydeath\""
"\"specialty_secondarybling\""
"\"specialty_c4death\""
"\"_specialty_rearview\""
"\"specialty_laststandoffhand\""
"\"specialty_dangerclose\""
"\"specialty_extraspecialduration\""
"\"specialty_armorpiercing\""
"\"specialty_omaquickchange\""
"\"specialty_fastmeleerecovery\""
"\"_specialty_onemanarmy\""
"\"specialty_weapon_\""
"\"equipment\""
"\"spawned_player\""
"\"attacker\""
"\"specialty_armorvest\""
"\"scrip_vehicle\""
"\"combathigh_survived\""
"\"perk_bulletDamage\""
"\"perk_hollowPointDamage\""
"\"perk_armorVest\""
"\"perk_riotShield\""
"\"perk_explosiveDamage\""
"\"perk_dangerClose\""
"\"game_ended\""
"\"prematch_done\""
"\"gambit_on\""
"\"end_tankThink\""
"\"endgame\""
"\"end_perkUseTracker\""
"\"end_game\""
"\"stopEndGame\""
"\"unset_combathigh\""
"\"fullscreen\""
"\"hudsmall\""
"\"stop_trackSiege\""
"\"gambit_off\""
"\"scr_game_playerwaittime\""
"\"adjustedStance\""
"\"+stance\""
"\"jumped\""
"\"+goStand\""
"\"specialty_holdbreath\""
"\"airdrop\""
"\"end_ac130Think\""
"\"endCarePackageThink\""
"\"airdrop_sentry_minigun\""
"\"end_sentry_minigunThink\""
"\"attach\""
"\"precision_airstrike\""
"\"helicopter_minigun\""
"\"predator_missile\""
"\"end_precision_airstrike\""
"\"end_predator_missileThink\""
"\"onemanarmy_mp\""
"\"killed_enemy\""
"\"end_helicopter_minigunThink\""
"\"cur_kill_streak\""
"\"flare_mp\""
"\"menu_onemanarmy\""
"\"stop_oneManArmyTracker\""
"\"menu_onemanarmy_defaults_splitscreen\""
"\"menu_onemanarmy_custom_splitscreen\""
"\"foly_onemanarmy_bag3_plr\""
"\"foly_onemanarmy_bag3_npc\""
"\"foly_onemanarmy_bag6_plr\""
"\"foly_onemanarmy_bag6_npc\""
"\"black_bw\""
"\"end_monitorTIUse\""
"\"item_blast_shield_on\""
"\"item_blast_shield_off\""
"\"joined_spectators\""
"\"weapon_light_stick_tactical_bombsquad\""
"\"emt_road_flare_burn\""
"\"player_spawned\""
"\"destroyed_insertion\""
"\"destroyed_explosive\""
"\"ti_destroyed\""
"\"HINT_NOICON\""
"\"MP_PICKUP_TI\""
"\"chemlight_pu\""
"\"littlebird_support\""
"\"end_littlebird_support_think\""
"\"hardpoint\""
"\"graceperiod\""
"\"playerwaittime\""
"\"matchstarttime\""
"\"scr_game_matchstarttime\""
"\"onlyheadshots\""
"\"allowkillcam\""
"\"scr_game_allowkillcam\""
"\"spectatetype\""
"\"deathpointloss\""
"\"suicidepointloss\""
"\"teamkillpointloss\""
"\"fftype\""
"\"scr_team_fftype\""
"\"teamkillspawndelay\""
"\"healthregentime\""
"\"forcerespawn\""
"\"allowfrag\""
"\"scr_weapon_allowfrags\""
"\"allowsmoke\""
"\"allowflash\""
"\"scr_weapon_allowsmoke\""
"\"scr_weapon_allowflash\""
"\"scr_weapon_allowc4\""
"\"allowclaymores\""
"\"scr_weapon_allowclaymores\""
"\"allowmines\""
"\"scr_weapon_allowrpgs\""
"\"scr_weapon_allowmines\""
"\"allowartillery\""
"\"allowuav\""
"\"allowsupply\""
"\"allowhelicopter\""
"\"scr_hardpoint_allowsupply\""
"\"showobjicons\""
"\"mp/attachmentTable.csv\""
"\"mp/statsTable.csv\""
"\"weapon_\""
"\"flashbang_mp\""
"\"mp/statStable.csv\""
"\"mp/attachmentCombos.csv\""
"\"scavenger_bag_mp\""
"\"concussion_grenade_mp\""
"\"disconnected\""
"\"explosions/aerial_explosion_large\""
"\"weapon_stow_\""
"\"weapon_claymore_bombsquad\""
"\"weapon_c4_bombsquad\""
"\"projectile_m67fraggrenade_bombsquad\""
"\"projectile_semtex_grenade_bombsquad\""
"\"misc_turret\""
"\"flash_rumble_loop\""
"\"total\""
"\"damage_heavy\""
"\"stop_monitoring_flash\""
"\"flash_hit\""
"\"GHILLIE\""
"\"urban\""
"\"forest\""
"\"_model\""
"\"SNIPER\""
"\"entity_headicon_allies\""
"\"destroyIconsOnDeath\""
"\"entity_headicon_axis\""
"\"radar_mp\""
"\"airstrike_mp\""
"\"helicopter_mp\""
"\"briefcase_bomb_mp\""
"\"entity_headicon_\""
"\"tag_stowed_hip\""
"\"ASSAULT\""
"\"scavenger_pickup\""
"\"scavenger_pack_pickup\""
"\"kill_entity_headicon_thread\""
"\"smoke_grenade_mp\""
"\"flash_grenade_mp\""
"\"updateMagShots_\""
"\"autobalance\""
"\"scr_deleteexplosivesonspawn\""
"\"activated\""
"\"taskforce\""
"\"stinger_mp\""
"\"stinger_fired\""
"\"javelin_mp\""
"\"end_explode\""
"\"sentry_placement_finished\""
"\"emp_damage\""
"\"enabled\""
"\"throwbacks\""
"\"sentry_explode_mp\""
"\"disabled\""
"\"emp_update\""
"\"claymore\""
"\"scr_claymoredebug\""
"\"viewhands_udt\""
"\"claymore_activated\""
"\"detonated\""
"\"head_seal_udt_a\""
"\"alt_detonate\""
"\"scr_damage_debug\""
"\"end_detection\""
"\"waypoint_bombsquad\""
"\"turret\""
"\"destructibles\""
"\"destructible\""
"\"destructable\""
"\"sentry_minigun\""
"\"weapon_cobra_mk19_mp\""
"\".undefined\""
"\"rifle\""
"\"mod_explosive\""
"\"stun_hit\""
"\"spread\""
"\"rocketlauncher\""
"\"killed_player\""
"\"MP_AUTOBALANCE_NOW\""
"\"semtex_stuck\""
"\"mp_body_ally_sniper_ghillie_desert\""
"\"stuck_semtex\""
"\"ch_bullseye\""
"\"scr_teambalance\""
"\"MP_AUTOBALANCE_NEXT_ROUND\""
"\"head_allies_sniper_ghillie_desert\""
"\"viewhands_ghillie_desert\""
"\"mp_body_op_sniper_ghillie_desert\""
"\"head_op_sniper_ghillie_desert\""
"\"mp_body_ally_sniper_ghillie_arctic\""
"\"head_allies_sniper_ghillie_arctic\""
"\"viewhands_ghillie_arctic\""
"\"MP_AUTOBALANCE_SECONDS\""
"\"sv_maxclients\""
"\"thermal_beacon\""
"\"misc/thermal_beacon_inverted\""
"\"head_seal_udt_c\""
"\"g_TeamName_Allies\""
"\"g_TeamIcon_Allies\""
"\"g_TeamIcon_MyAllies\""
"\"g_TeamIcon_EnemyAllies\""
"\"g_TeamName_Axis\""
"\"g_TeamIcon_Axis\""
"\"g_ScoresColor_Allies\""
"\"g_TeamIcon_MyAxis\""
"\"g_ScoresColor_Axis\""
"\"g_TeamIcon_EnemyAxis\""
"\"g_ScoresColor_Spectator\""
"\"g_ScoresColor_Free\""
"\"g_teamColor_MyTeam\""
"\"g_teamColor_EnemyTeam\""
"\"g_teamTitleColor_MyTeam\""
"\"g_teamTitleColor_EnemyTeam\""
"\"teamTime\""
"\"postgame\""
"\"head_seal_udt_d\""
"\"head_seal_udt_e\""
"\"restarting\""
"\"BalanceTeamsNextRound\""
"\"environment\""
"\"allies_model\""
"\"axis_model\""
"\"seals_udt\""
"\"us_army\""
"\"opforce_composite\""
"\"opforce_arctic\""
"\"opforce_airborne\""
"\"militia\""
"\"socom_141\""
"\"socom_141_desert\""
"\"socom_141_forest\""
"\"socom_141_arctic\""
"\"mp_body_op_sniper_ghillie_arctic\""
"\"head_op_sniper_ghillie_arctic\""
"\"russian\""
"\"mp_body_ally_sniper_ghillie_urban\""
"\"ghillie_\""
"\"head_allies_sniper_ghillie_urban\""
"\"viewhands_ghillie_urban\""
"\"mp/factionTable.csv\""
"\"mp_body_op_sniper_ghillie_urban\""
"\"head_op_sniper_ghillie_urban\""
"\"mp_body_ally_sniper_ghillie_forest\""
"\"head_allies_sniper_ghillie_forest\""
"\"viewhands_ghillie_forest\""
"\"mp_body_op_sniper_ghillie_forest\""
"\"head_op_sniper_ghillie_forest\""
"\"mp_body_seal_udt_sniper\""
"\"head_allies_seal_udt_sniper\""
"\"viewhands_sniper_udt\""
"\"mp_body_seal_udt_lmg\""
"\"g_useGear\""
"\"alias_seal_udt_heads\""
"\"gunHand\""
"\"gunInHand\""
"\"hatModel\""
"\"mp_body_riot_udt\""
"\"mp_body_seal_udt_assault_a\""
"\"head_riot_udt\""
"\"modelIndex\""
"\"mp_body_seal_udt_assault_b\""
"\"mp_body_seal_udt_smg\""
"\"grouped\""
"\"mp_body_army_sniper\""
"\"american\""
"\"head_allies_us_army_sniper\""
"\"viewhands_sniper_us_army\""
"\"mp_body_us_army_lmg\""
"\"alias_us_army_heads\""
"\"head_us_army_a\""
"\"head_us_army_b\""
"\"head_us_army_c\""
"\"head_us_army_d\""
"\"viewhands_us_army\""
"\"head_us_army_f\""
"\"mp_body_us_army_lmg_b\""
"\"mp_body_us_army_lmg_c\""
"\"mp_body_us_army_assault_a\""
"\"mp_body_us_army_assault_b\""
"\"mp_body_us_army_assault_c\""
"\"mp_body_us_army_shotgun\""
"\"mp_body_us_army_shotgun_b\""
"\"mp_body_us_army_shotgun_c\""
"\"mp_body_us_army_smg\""
"\"alias_us_army_riot\""
"\"mp_body_us_army_smg_b\""
"\"mp_body_us_army_smg_c\""
"\"mp_body_us_army_riot\""
"\"head_us_army_e\""
"\"viewhands_militia\""
"\"mp_body_opforce_arab_assault_a\""
"\"head_opforce_arab_a\""
"\"head_opforce_arab_b\""
"\"alias_opforce_arab_heads\""
"\"head_opforce_arab_c\""
"\"head_opforce_arab_e\""
"\"head_opforce_arab_d_hat\""
"\"mp_body_opforce_arab_lmg_a\""
"\"mp_body_opforce_arab_shotgun_a\""
"\"mp_body_opforce_arab_smg_a\""
"\"mp_body_op_arab_sniper\""
"\"head_op_arab_sniper\""
"\"head_riot_op_arab\""
"\"viewhands_sniper_op_arab\""
"\"mp_body_riot_op_arab\""
"\"mp_body_opforce_arctic_assault_a\""
"\"head_opforce_arctic_a\""
"\"alias_opforce_arctic_heads\""
"\"head_opforce_arctic_b\""
"\"viewhands_arctic_opforce\""
"\"head_opforce_arctic_c\""
"\"head_opforce_arctic_d\""
"\"mp_body_opforce_arctic_assault_b\""
"\"mp_body_opforce_arctic_assault_c\""
"\"mp_body_opforce_arctic_lmg\""
"\"mp_body_opforce_arctic_lmg_b\""
"\"mp_body_opforce_arctic_lmg_c\""
"\"mp_body_opforce_arctic_shotgun\""
"\"mp_body_opforce_arctic_shotgun_b\""
"\"mp_body_opforce_arctic_shotgun_c\""
"\"mp_body_opforce_arctic_smg\""
"\"mp_body_opforce_arctic_smg_b\""
"\"mp_body_opforce_arctic_smg_c\""
"\"mp_body_op_arctic_sniper\""
"\"head_op_arctic_sniper\""
"\"viewhands_sniper_op_arctic\""
"\"mp_body_riot_op_arctic\""
"\"head_riot_op_arctic\""
"\"head_airborne_a\""
"\"mp_body_airborne_assault_a\""
"\"head_airborne_b\""
"\"head_airborne_c\""
"\"alias_airborne_heads\""
"\"head_airborne_d\""
"\"head_airborne_e\""
"\"viewhands_russian_airborne\""
"\"mp_body_airborne_assault_b\""
"\"mp_body_airborne_assault_c\""
"\"mp_body_airborne_lmg\""
"\"mp_body_airborne_lmg_b\""
"\"mp_body_airborne_lmg_c\""
"\"mp_body_airborne_shotgun\""
"\"mp_body_airborne_shotgun_b\""
"\"mp_body_airborne_shotgun_c\""
"\"mp_body_airborne_smg\""
"\"mp_body_airborne_smg_b\""
"\"mp_body_airborne_smg_c\""
"\"mp_body_op_airborne_sniper\""
"\"head_op_airborne_sniper\""
"\"viewhands_sniper_op_airborne\""
"\"mp_body_riot_op_airborne\""
"\"head_riot_op_airborne\""
"\"mp_body_militia_assault_aa_blk\""
"\"head_militia_ba_blk\""
"\"head_militia_bc_blk\""
"\"alias_opforce_militia_heads_blk\""
"\"head_militia_bb_blk_hat\""
"\"portuguese\""
"\"head_militia_bd_blk\""
"\"mp_body_militia_assault_aa_wht\""
"\"mp_body_militia_assault_ab_blk\""
"\"alias_opforce_militia_heads_wht\""
"\"head_militia_a_wht\""
"\"head_seal_soccom_a\""
"\"mp_body_militia_assault_ac_blk\""
"\"mp_body_militia_lmg_aa_blk\""
"\"mp_body_militia_lmg_ab_blk\""
"\"mp_body_militia_lmg_ac_blk\""
"\"mp_body_militia_smg_aa_blk\""
"\"mp_body_militia_smg_aa_wht\""
"\"mp_body_militia_smg_ab_blk\""
"\"mp_body_militia_smg_ac_blk\""
"\"mp_body_op_miltia_sniper\""
"\"head_op_militia_sniper\""
"\"mp_body_riot_op_militia\""
"\"head_riot_op_militia\""
"\"mp_body_seal_soccom_assault_a\""
"\"head_seal_soccom_ba\""
"\"head_seal_soccom_ca\""
"\"alias_seal_soccom_heads_mp\""
"\"mp_body_seal_soccom_assault_b\""
"\"mp_body_seal_soccom_assault_b_blk\""
"\"head_seal_soccom_da\""
"\"viewhands_tf141\""
"\"alias_seal_soccom_heads_mp_blk\""
"\"mp_body_seal_soccom_assault_c\""
"\"mp_body_seal_soccom_assault_d\""
"\"mp_body_seal_soccom_assault_c_blk\""
"\"mp_body_desert_tf141_assault_a\""
"\"head_tf141_desert_a\""
"\"head_tf141_desert_b\""
"\"alias_tf141_heads_desert\""
"\"head_tf141_desert_c\""
"\"head_tf141_desert_d\""
"\"mp_body_desert_tf141_assault_b\""
"\"mp_body_desert_tf141_lmg\""
"\"mp_body_desert_tf141_smg\""
"\"mp_body_desert_tf141_shotgun\""
"\"mp_body_tf141_desert_sniper\""
"\"head_allies_tf141_desert_sniper\""
"\"viewhands_sniper_tf141_desert\""
"\"mp_body_riot_tf141_desert\""
"\"head_riot_tf141_desert\""
"\"mp_body_forest_tf141_assault_a\""
"\"head_tf141_forest_a\""
"\"head_tf141_forest_b\""
"\"alias_tf141_heads_forest\""
"\"head_tf141_forest_c\""
"\"head_tf141_forest_d\""
"\"mp_body_forest_tf141_assault_b\""
"\"mp_body_forest_tf141_lmg\""
"\"mp_body_forest_tf141_smg\""
"\"mp_body_forest_tf141_shotgun\""
"\"mp_body_tf141_forest_sniper\""
"\"head_allies_tf141_forest_sniper\""
"\"viewhands_sniper_tf141_forest\""
"\"mp_body_riot_tf141_forest\""
"\"head_riot_tf141_forest\""
"\"mp_body_tf141_assault_a\""
"\"head_tf141_arctic_a\""
"\"head_tf141_arctic_b\""
"\"alias_tf141_heads_arctic\""
"\"head_tf141_arctic_c\""
"\"head_tf141_arctic_d\""
"\"mp_body_tf141_assault_b\""
"\"mp_body_tf141_lmg\""
"\"mp_body_tf141_smg\""
"\"mp_body_tf141_shotgun\""
"\"mp_body_tf141_arctic_sniper\""
"\"head_allies_tf141_arctic_sniper\""
"\"viewhands_sniper_tf141_arctic\""
"\"mp_body_riot_tf141_arctic\""
"\"head_riot_tf141_arctic\""
"\"viewhands_arctic\""
"\"stop_javelin_locking_feedback\""
"\"stop_javelin_locked_feedback\""
"\"ResetStingerLockingOnDeath\""
"\"front\""
"\"missile_locking\""
"\"stinger_locking\""
"\"ac130_25mm_fire\""
"\"stinger_locked\""
"\"damage_feedback\""
"\"damage_feedback_j\""
"\"harrier\""
"\"littlebird\""
"\"vehicle_av8b_harrier_jet_mp\""
"\"vehicle_little_bird_armed\""
"\"damage_feedback_endgame\""
"\"stop_lockon_sound\""
"\"javelin_clu_lock\""
"\"javelin_clu_aquiring_lock\""
"\"missileDebugDraw\""
"\"missileDebugText\""
"\"hitBodyArmor\""
"\"cg_crosshairVerticalOffset\""
"\"MP_hit_alert\""
"\"hitEndGame\""
"\"playerKilled\""
"\"MP_FIRSTPLACE_NAME\""
"\"MP_SECONDPLACE_NAME\""
"\"MP_THIRDPLACE_NAME\""
"\"MP_MATCH_BONUS_IS\""
"\"perk_display\""
"\"perk_hide\""
"\"killedby_card_hide\""
"\"menu_endgameupdate\""
"\"MP_CHALLENGE_COMPLETED\""
"\"playerHardpoint\""
"\"playerAssist\""
"\"ch_assists\""
"\"roundEnd\""
"\"vehicleKilled\""
"\"endgameupdate\""
"\"denied\""
"\"specialty_stoppingpower\""
"\"specialty_quieter\""
"\"specialty_scrambler\""
"\"specialty_deadsilence\""
"\"specialty_sleightofhand\""
"\"specialty_laststand\""
"\"challengeProgress\""
"\"challengeState\""
"\"ch_scavenger_pro\""
"\"postGameChallenges\""
"\"ch_infected\""
"\"ch_plague\""
"\"cardTitle\""
"\"cardtitle_infected\""
"\"cardtitle_plague\""
"\"survived_explosion\""
"\"ch_hardline_pro\""
"\"received_earned_killstreak\""
"\"lastBulletKillTime\""
"\"ch_masterblaster\""
"\"ch_darkbringer\""
"\"mosttacprevented\""
"\"revive\""
"\"_splitscreen\""
"\"round_draw\""
"\"ch_livingdead\""
"\"ch_thenumb\""
"\"bulletStreak\""
"\"ch_nosecrets\""
"\"counter_uav\""
"\"ch_counter_uav\""
"\"ch_sunblock\""
"\"ch_airstrikes\""
"\"ch_precision_airstrike\""
"\"ch_afterburner\""
"\"stealth_airstrike\""
"\"ch_stealth_airstrike\""
"\"harrier_airstrike\""
"\"ch_harrier_strike\""
"\"helicopter\""
"\"ch_helicopter\""
"\"ch_helicopters\""
"\"ch_airsuperiority\""
"\"helicopter_flares\""
"\"ch_airdrop\""
"\"ch_helicopter_flares\""
"\"ch_helicopter_minigun\""
"\"ch_airdrops\""
"\"ch_sentry\""
"\"airdrop_mega\""
"\"ch_airdrop_mega\""
"\"ch_predator_missile\""
"\"MP_ROUND_DRAW\""
"\"round_win\""
"\"_streak\""
"\"ch_cobracommander\""
"\"ch_hidef\""
"\"finalkill\""
"\"ch_carpetbomber\""
"\"ch_carpetbomb\""
"\"ch_finishingtouch\""
"\"ch_thespirit\""
"\"ch_redcarpet\""
"\"ch_technokiller\""
"\"ch_jollygreengiant\""
"\"ch_transformer\""
"\"ch_looknohands\""
"\"ch_absentee\""
"\"ch_yourefired\""
"\"ch_truelies\""
"\"ch_spectre\""
"\"ch_deathfromabove\""
"\"ch_predator\""
"\"ch_reaper\""
"\"ch_dronekiller\""
"\"ch_choppervet\""
"\"MGStreak\""
"\"ch_radiationsickness\""
"\"clearing_expID_\""
"\"ch_mgmaster\""
"\"countermvp_streak\""
"\"killedotherteamonelife\""
"\"ch_thebiggertheyare\""
"\"ch_countermvp\""
"\"ch_thehardertheyfall\""
"\"ch_fearless\""
"\"ch_tangodown\""
"\"MP_ROUND_WIN\""
"\"killedotherteam\""
"\"ch_extremecruelty\""
"\"ch_rival\""
"\"ch_cruelty\""
"\"modifiers\""
"\"longshot\""
"\"ch_crabmeat\""
"\"ch_renaissance\""
"\"ch_omnicide\""
"\"ch_sidekick\""
"\"ch_enemyofthestate\""
"\"avenger\""
"\"cooking\""
"\"ch_avenger\""
"\"ch_thedenier\""
"\"jackintheboxkill\""
"\"ch_jackinthebox\""
"\"clonekill\""
"\"ch_identitytheft\""
"\"revenge\""
"\"ch_theedge\""
"\"ch_moneyshot\""
"\"ch_lastresort\""
"\"ch_thebrink\""
"\"ch_marksman_\""
"\"pr_marksman_\""
"\"ch_dangerclose_pro\""
"\"frag_grenade_short\""
"\"throwbackKill\""
"\"ch_martyr\""
"\"damageTime\""
"\"damageId\""
"\"pr_expert_\""
"\"ch_bling_pro\""
"\"stickKill\""
"\"ch_overdraft\""
"\"ch_stickman\""
"\"ch_grouphug\""
"\"stickFriendlyKill\""
"\"ch_resourceful\""
"\"ch_multifrag\""
"\"ch_bangforbuck\""
"\"ch_grenadekill\""
"\"cookedKill\""
"\"ch_masterchef\""
"\"suicideGrenadeKill\""
"\"ch_hotpotato\""
"\"ch_miserylovescompany\""
"\"ch_timeismoney\""
"\"ch_iamrich\""
"\"ch_multic4\""
"\"returnToSender\""
"\"ch_returntosender\""
"\"counterKill\""
"\"ch_counterc4\""
"\"bulletPenetrationKill\""
"\"ch_howthe\""
"\"chainKill\""
"\"ch_dominos\""
"\"ch_c4shot\""
"\"ch_clickclickboom\""
"\"claymore_\""
"\"ch_breakbank\""
"\"ch_claymoreshot\""
"\"ch_multiclaymore\""
"\"ch_counterclaymore\""
"\"explodable_barrel\""
"\"ch_carbomb\""
"\"ch_multirpg\""
"\"ch_knifevet\""
"\"meleeKillStreak\""
"\"ch_slasher\""
"\"ch_deadsilence_pro\""
"\"ch_extendedmelee_pro\""
"\"ch_backstabber\""
"\"attackers\""
"\"ch_neverforget\""
"\"ch_survivor\""
"\"ch_shieldvet\""
"\"shieldKillStreak\""
"\"ch_smasher\""
"\"ch_owned\""
"\"ch_backsmasher\""
"\"ch_thinkfast\""
"\"concussion_\""
"\"ch_ouch\""
"\"ch_thinkfastconcussion\""
"\"ch_thinkfastflash\""
"\"deaths\""
"\"ch_didyouseethat\""
"\"ch_unbelievable\""
"\"ch_carnie\""
"\"ch_its_personal\""
"\"ch_expert_smg\""
"\"ch_expert_lmg\""
"\"ch_expert_assault\""
"\"ch_colorofmoney\""
"\"ch_expert_\""
"\"ch_bulletaccuracy_pro\""
"\"ch_scrambler_pro\""
"\"ch_robinhood\""
"\"ch_sleightofhand_pro\""
"\"ch_stoppingpower_pro\""
"\"ch_laststand_pro\""
"\"ch_onemanarmy_pro\""
"\"ch_bombplanter\""
"\"ch_bombdefender\""
"\"ch_bombdown\""
"\"kills\""
"\"ch_tacticaldeletion\""
"\"kdratio\""
"\"winner\""
"\"ch_hardlanding\""
"\"midairStreak\""
"\"ch_airborne\""
"\"ch_flashbangvet\""
"\"ch_blindfire\""
"\"ch_concussionvet\""
"\"ch_slowbutsure\""
"\"ch_allpro\""
"\"ch_collateraldamage\""
"\"ch_fastswap\""
"\"ch_bothbarrels\""
"\"ch_xrayvision\""
"\"ch_laststandvet\""
"\"ch_crouchshot\""
"\"ch_proneshot\""
"\"ch_invisible\""
"\"oneshotkill\""
"\"ch_ghillie\""
"\"_silencer_\""
"\"ch_stealth\""
"\"ch_starplayer\""
"\"ch_flawless\""
"\"ch_victor_dm\""
"\"ch_teamplayer_hc\""
"\"ch_teamplayer\""
"\"ch_victor_sab\""
"\"ch_victor_sd\""
"\"vehicle\""
"\"playerDamaged\""
"\"playerKilledChallengesProcessed\""
"\"roundBegin\""
"\"roundend\""
"\"ch_marathon_pro\""
"\"disable_challenges\""
"\"ch_survivalist\""
"\"ch_lightweight_pro\""
"\"sprinttime\""
"\"ch_basejump\""
"\"ch_goodbye\""
"\"ch_lastmanstanding\""
"\"bomb_planted\""
"\"bomb_defused\""
"\"ch_saboteur\""
"\"ch_hero\""
"\"reward\""
"\"mp/unlockTable.csv\""
"\"airstrikeStreak\""
"\"begin_airstrike\""
"\"destroyed_car\""
"\"used_uav\""
"\"destroyed_helicopter\""
"\"used_counter_uav\""
"\"used_airdrop\""
"\"used_emp\""
"\"used_nuke\""
"\"crushed_enemy\""
"\"ch_backdraft\""
"\"ch_detectexplosives_pro\""
"\"ch_flyswatter\""
"\"ch_vandalism\""
"\"ch_heads_up\""
"\"ch_droppincrates\""
"\"ch_invincible\""
"\"targetval\""
"\"challenge\""
"\"_mastery\""
"\"mp/allChallengesTable.csv\""
"\"defcon\""
"\"challenges\""
"\"requirement\""
"\"MP_DRAW\""
"\"mp/allchallengesTable.csv\""
"\"round_loss\""
"\"killedby_card_display\""
"\"mp/challengeTable.csv\""
"\"game_end\""
"\"youkilled_card_display\""
"\"hijacker_airdrop_mega\""
"\"MP_ROUND_LOSS\""
"\"victory\""
"\"defeat\""
"\"MP_VICTORY\""
"\"MP_DEFEAT\""
"\"MP_HALFTIME\""
"\"MP_OVERTIME\""
"\"MP_ROUNDEND\""
"\"MP_INTERMISSION\""
"\"side_switch\""
"\"MP_SWITCHING_SIDES\""
"\"got_killstreak\""
"\"ch_theloner\""
"\"ch_coldblooded_pro\""
"\"destroyed_killstreak\""
"\"ch_marksman_stinger\""
"\"pr_marksman_stinger\""
"\"hijacker_airdrop\""
"\"ch_smoothcriminal\""
"\"ch_poolshark\""
"\"wargasm\""
"\"white\""
"\"ch_wargasm\""
"\"ch_surgical_assault\""
"\"ch_surgical_smg\""
"\"ch_surgical_lmg\""
"\"ch_surgical_sniper\""
"\"shield_damage\""
"\"ch_shield_damage\""
"\"shield_bullet_hits\""
"\"ch_shield_bullet\""
"\"ch_shield_explosive\""
"\"shield_explosive_hits\""
"\"match_bonus\""
"\"promotion\""
"\"objective\""
"\"killstreak_earned\""
"\"ui_promotion\""
"\"mp_level_up\""
"\"notifyMessageDone\""
"\"icons\""
"\"MP_NUKE_ALREADY_INBOUND\""
"\"marathon\""
"\"lightweight\""
"\"mp/splashTable.csv\""
"\"actionNotifyMessage\""
"\"ui_challenge_\""
"\"resetOnCancel\""
"\"MP_KILLSTREAK_N\""
"\"cancel_notify\""
"\"MP_HELI_IN_QUEUE\""
"\"bigfixed\""
"\"reset_outcome\""
"\"useRelativeTeamColors\""
"\"MP_UNAVILABLE_IN_LASTSTAND\""
"\"update_outcome\""
"\"MP_UNAVAILABLE_WHEN_EMP\""
"\"MP_UNAVAILABLE_USING_TURRET\""
"\"MP_UNAVAILABLE_WHEN_INCAP\""
"\"waitForChangeTeam\""
"\"AC130_HUD_THERMAL_WHOT\""
"\"allies_friendly_\""
"\"_inbound\""
"\"allies_enemy_\""
"\"axis_friendly_\""
"\"axis_enemy_\""
"\"killstreak_\""
"\"AC130_HUD_THERMAL_BHOT\""
"\"kIDs_valid\""
"\"thermal_vision\""
"\"helicopter_mk19\""
"\"sentry_gl\""
"\"MP_UNAVAILABLE_FOR_N\""
"\"weap_c4detpack_trigger_plr\""
"\"_friendly_\""
"\"finish_death\""
"\"lastEarnedStreak\""
"\"ui_ac130usetime\""
"\"ac130timer\""
"\"gave_killstreak\""
"\"success\""
"\"MP_CIVILIAN_AIR_TRAFFIC\""
"\"vehicle_ac130_coop\""
"\"beacon\""
"\"compass_objpoint_ac130_friendly\""
"\"compass_objpoint_ac130_enemy\""
"\"misc/ac130_cloud\""
"\"misc/ir_beacon_coop\""
"\"ac130_explode\""
"\"ac130_flare\""
"\"explosions/aerial_explosion_ac130_coop\""
"\"misc/flares_cobra\""
"\"ac130_light_red\""
"\"misc/aircraft_light_wingtip_red\""
"\"ac130_light_white_blink\""
"\"misc/aircraft_light_white_blink\""
"\"ac130_light_red_blink\""
"\"misc/aircraft_light_red_blink\""
"\"ac130_engineeffect\""
"\"fire/jet_engine_ac130\""
"\"coop_muzzleflash_105mm\""
"\"muzzleflashes/ac130_105mm\""
"\"coop_muzzleflash_40mm\""
"\"muzzleflashes/ac130_40mm\""
"\"rotate\""
"\"minimap_corner\""
"\"allow_context_sensative_dialog\""
"\"c130_zoomrig\""
"\"ambient_ac130_int1\""
"\"MP_AIR_SPACE_TOO_CROWDED\""
"\"in_sight\""
"\"ac130_fco_moreenemy\""
"\"ac130_fco_getthatguy\""
"\"ac130_fco_guymovin\""
"\"ac130_fco_getperson\""
"\"ac130_fco_guyrunnin\""
"\"ac130_fco_lightemup\""
"\"ac130_fco_gotarunner\""
"\"ac130_fco_backonthose\""
"\"ac130_fco_gonnagethim\""
"\"ac130_fco_personnelthere\""
"\"ac130_fco_nailthoseguys\""
"\"ac130_fco_takehimout\""
"\"ac130_plt_yeahcleared\""
"\"ac130_plt_copysmoke\""
"\"ac130_fco_tracking\""
"\"ac130_fco_rightthere\""
"\"wounded_crawl\""
"\"wounded_pain\""
"\"ac130_fco_movingagain\""
"\"ac130_fco_doveonground\""
"\"ac130_fco_knockedwind\""
"\"ac130_fco_downstillmoving\""
"\"ac130_fco_gettinbackup\""
"\"ac130_fco_yepstillmoving\""
"\"ac130_fco_stillmoving\""
"\"105mm_ready\""
"\"ac130_gnr_gunready1\""
"\"105mm_fired\""
"\"ac130_gnr_shot1\""
"\"plane\""
"\"single\""
"\"rolling_in\""
"\"ac130_plt_rollinin\""
"\"explosion\""
"\"ac130_nav_secondaries1\""
"\"ac130_tvo_directsecondary1\""
"\"ac130_tvo_directsecondary2\""
"\"ac130_plt_gottahurt\""
"\"ac130_fco_goodkill\""
"\"ac130_fco_iseepieces\""
"\"ac130_fco_oopsiedaisy\""
"\"ac130_fco_yougothim\""
"\"ac130_fco_thatsahit\""
"\"ac130_fco_yougothim2\""
"\"ac130_fco_directhit\""
"\"small_group\""
"\"ac130_fco_rightontarget\""
"\"ac130_fco_okyougothim\""
"\"ac130_fco_within2feet\""
"\"ac130_fco_nice\""
"\"action\""
"\"ac130_fco_directhits\""
"\"ac130_plt_scanrange\""
"\"ac130_plt_cleanup\""
"\"ac130_plt_targetreset\""
"\"ac130_plt_azimuthsweep\""
"\"timeoutDuration\""
"\"lastPlayed\""
"\"game_cleanup\""
"\"veh_ac130_ext_dist\""
"\"ac130player_removed\""
"\"toggle\""
"\"crashing\""
"\"thermal_mode\""
"\"missile_incoming\""
"\"veh_ac130_ext_dist_fade\""
"\"callout_destroyed_ac130\""
"\"ac130_hud_text_thermal\""
"\"coordinate_long\""
"\"coordinate_lat\""
"\"coordinate_agl\""
"\"post_effects_disabled\""
"\"stop_rotatePlane_thread\""
"\"change_weapon\""
"\"ac130_weapon_switch\""
"\"gun_fired_and_ready_105mm\""
"\"switch thermal\""
"\"ac130_thermal_enabled\""
"\"+usereload\""
"\"missilecam\""
"\"darkScreenOverlay\""
"\"ac130_ragdoll_deaths\""
"\"player_destroyed_car\""
"\"ai_crawling\""
"\"ai_pain\""
"\"ai_killed\""
"\"enemy_killed\""
"\"context_dialog_car\""
"\"truck\""
"\"context_dialog_truck\""
"\"context_dialog_building\""
"\"building\""
"\"context_dialog_wall\""
"\"field\""
"\"context_dialog_road\""
"\"context_dialog_field\""
"\"church\""
"\"ditch\""
"\"context_dialog_church\""
"\"context_dialog_ditch\""
"\"context_location\""
"\"incoming\""
"\"radio_not_in_use\""
"\"eternity\""
"\"ac130_angel_flares01\""
"\"fasten_seatbelts\""
"\"ac130_angel_flares0\""
"\"ac130_flare_burst\""
"\"angel_flare_rig\""
"\"angel_flare_swirl\""
"\"ac130_angel_flares02\""
"\"ac130_angel_flares03\""
"\"angel_flare_geotrail\""
"\"smoke/angel_flare_geotrail\""
"\"smoke/angel_flare_swirl_runner\""
"\"mp_tdm_spawn_allies_start\""
"\"mp_tdm_spawn_axis_start\""
"\"care_package\""
"\"r_reflectionProbeGenerate\""
"\"g_gametype\""
"\"lead_taken\""
"\"losses\""
"\"abort_forfeit\""
"\"RANK_PLAYER_WAS_PROMOTED_N\""
"\"RANK_PLAYER_WAS_PROMOTED\""
"\"mp/rankIconTable.csv\""
"\"updating_scores\""
"\"forfeit_warning\""
"\"lead_lost\""
"\"opponent_forfeiting_in\""
"\"players_forfeited\""
"\"allies_forfeited\""
"\"axis_forfeited\""
"0000000000000000h"
"\"forfeit\, win: \""
"\"\, allies: \""
"\"scr_spawnpointweaponpenalty\""
"\"\, opfor: \""
"\"allies_eliminated\""
"\"scr_spawnpoint_forceindex\""
"\"axis_eliminated\""
"\"tie\, allies: \""
"00000000h"
"00000000h"
"00000000h"
"00000000h"
"00000000h"
"00000000h"
"00000000h"
"00000000h"
"00000000h"
"00000000h"
"00000000h"
"00000000h"
"00000000h"
"00000000h"
"00000000h"
"01000026h"
"\"team eliminated\, win: opfor\, allies: \""
"00000000h"
"00000000h"
"00000000h"
"00000000h"
"00000000h"
"00000000h"
"\"scr_spawn_enemyavoiddist\""
"\"scr_spawnpointlospenalty\""
"\"time limit\, win: \""
"\"team eliminated\, win: allies\, allies: \""
"\"updating_dm_scores\""
"\"last one alive\, win: \""
"\"time limit\, tie\""
"\"MP_ENEMIES_ELIMINATED\""
"\"time_limit_reached\""
"\"MP_ENDED_GAME\""
"\"host ended game\, win: \""
"\"host ended game\, tie\""
"\"MP_HOST_ENDED_GAME\""
"\"score_limit_reached\""
"\"scorelimit\, win: \""
"\"scorelimit\, tie\""
"\"ui_mp_timer_countdown\""
"\"match_starting_in\""
"\"scr_objectiveText\""
"\"grace_period_ending\""
"\"graceperiod_done\""
"\"hud_status_dead\""
"\"winLossRatio\""
"\"currentWinStreak\""
"\"winStreak\""
"\"timePassed\""
"\"roundMillisecondsAlreadyPassed\""
"\"participation\""
"\"mpIntro\""
"\"match_ending_soon\""
"\"give_match_bonus\""
"\"waiting_for_teams\""
"\"match_start_timer_beginning\""
"\"switchedsides\""
"\"defenders\""
"\"perks_hidden\""
"\"SAS_WIN\""
"\"round_end_finished\""
"\"round_over\""
"\"game_over\""
"\"block_notifies\""
"\"cg_thirdPersonAngle\""
"\"scr_gameended\""
"\"gamestarted\""
"\"allieschar\""
"\"axischar\""
"\"MPUI_REVIVING\""
"\"No attackers or defenders team defined in level .gsc.\""
"\"hud_status_connecting\""
"\"MPUI_BEING_REVIVED\""
"\"press_to_spawn\""
"\"match_resuming_in\""
"\"PLATFORM_PRESS_TO_SPAWN\""
"\"MP_WAITING_FOR_TEAMS\""
"\"MP_OPPONENT_FORFEITING_IN\""
"\"MP_WAITING_FOR_MORE_PLAYERS\""
"\"MP_MATCH_STARTING_IN\""
"\"MP_MATCH_RESUMING_IN\""
"\"waiting_for_players\""
"\"spawn_next_round\""
"\"MP_WAITING_FOR_PLAYERS\""
"\"MP_SPAWN_NEXT_ROUND\""
"\"waiting_to_spawn\""
"\"MP_WAITING_TO_SPAWN\""
"\"match_starting\""
"\"waiting_to_safespawn\""
"\"MP_WAITING_TO_SAFESPAWN\""
"\"MP_MATCH_STARTING\""
"\"change_class\""
"\"MP_CHANGE_CLASS_NEXT_SPAWN\""
"\"last_stand\""
"\"MPUI_LAST_STAND\""
"\"final_stand\""
"\"MPUI_FINAL_STAND\""
"\"c4_death\""
"\"MPUI_C4_DEATH\""
"\"cowards_way\""
"\"MP_MATCH_TIE\""
"\"PLATFORM_COWARDS_WAY_OUT\""
"\"grabbed_flag\""
"\"enemies_eliminated\""
"\"MP_GRABBED_FLAG_FIRST\""
"\"MP_SCORE_LIMIT_REACHED\""
"\"round_limit_reached\""
"\"S.A.S Win\""
"\"MP_ROUND_LIMIT_REACHED\""
"\"MP_TIME_LIMIT_REACHED\""
"\"MP_PLAYERS_FORFEITED\""
"\"Spetsnaz Win\""
"\"SPETSNAZ_WIN\""
"\"green\""
"\"yellow\""
"\"orange\""
"\"allies_name\""
"\"axis_name\""
"\"ui_overtime\""
"\"game mode: hardcore\""
"\"game mode: diehard\""
"\"RANK_PROMOTED\""
"\"RANK_ROMANI\""
"\"RANK_ROMANII\""
"\"shield_assist\""
"\"RANK_ROMANIII\""
"\"mp/rankTable.csv\""
"\"mp/ranktable.csv\""
"\"maxprestige\""
"\"progress_bar_fg\""
"\"fontPulse\""
"\"prestige\""
"\"ui_challenge_1_ref\""
"\"ui_challenge_2_ref\""
"\"ui_challenge_3_ref\""
"\"ui_challenge_4_ref\""
"\"ui_challenge_5_ref\""
"\"ui_challenge_6_ref\""
"\"ui_scorelimit\""
"\"ui_allow_teamchange\""
"\"ui_allow_classchange\""
"\"g_deadChat\""
"\"_waverespawndelay\""
"\"ui_challenge_7_ref\""
"\"player_summary_xp\""
"\"update_scorelimit\""
"\"player_summary_score\""
"\"cg_fovScale\""
"\"update_winlimit\""
"\"stop_ticking\""
"\"bombtimer\""
"\"ui_mp_suitcasebomb_timer\""
"\"player_summary_challenge\""
"\"match_ending_very_soon\""
"\"prematch_over\""
"\"player_summary_match\""
"\"wave_respawn_allies\""
"\"wave_respawn_axis\""
"\"host idled out\""
"\"game_win\""
"\"round_switch\""
"\"cg_everyoneHearsEveryone\""
"\"cg_drawSpectatorMessages\""
"\"g_compassShowEnemies\""
"\"player_summary_misc\""
"\"mpOutro\""
"\"clientMatchDataDef\""
"\"exitLevel_called\""
"\"mp/clientmatchdata.def\""
"\"spawning_intermission\""
"\"assists\""
"\"last_alive\""
"\"callout_lastteammemberalive\""
"\"callout_lastenemyalive\""
"\"MP_PLUS\""
"\"capture\""
"\"defend\""
"\"mp_rust\""
"\"maxrank\""
"\"_score_\""
"\"summary\""
"\"match\""
"\"return\""
"\"pickup\""
"\"assault\""
"\"plant\""
"\"defuse\""
"\"rested_done\""
"\"update_rank\""
"\"precacheMpAnim\""
"\"invert\""
"\"scorePopup\""
"\"scriptModelPlayAnim\""
"\"scriptModelClearAnim\""
"\"thermal_snowlevel_mp\""
"\"thermalbody_snowlevel\""
"\"thermal_mp\""
"\"default_night_mp\""
"\"minefield\""
"\"lantern_glowFX_origin\""
"\"mine_explosion\""
"\"explosions/grenadeExp_dirt\""
"\"trigger_once\""
"\"trigger_lookat\""
"\"damagefeedback\""
"\"minefield_click\""
"\"setTeamHeadIcon\""
"\"sm_sunShadowScale\""
"\"explo_mine\""
"\"r_diffusecolorscale\""
"\"r_specularcolorscale\""
"\"r_lightGridEnableTweaks\""
"\"r_lightGridIntensity\""
"\"r_lightGridContrast\""
"\"killexplodertridgers\""
"\"lantern_light\""
"\"item_health\""
"\"mp_radiation_low\""
"\"SCRIPT_RADIATION_DEATH\""
"\"props/glow_latern\""
"\"mp_radiation_med\""
"\"mp_radiation_high\""
"\"scr_destructables\""
"\"shutter_left\""
"\"leftTrigger\""
"\"item_geigercouner_level2\""
"\"item_geigercouner_level3\""
"\"item_geigercouner_level4\""
"\"com_wall_fan_blade_rotate\""
"\"shutter_right_open\""
"\"shutter_left_closed\""
"\"shutter_right\""
"\"shutter_left_open\""
"\"wind blows\""
"\"shutter_right_closed\""
"\"com_wall_fan_blade_rotate_fast\""
"\"trigger_multiple_dyn_metal_detector\""
"\"trigger_multiple_dyn_creaky_board\""
"\"trigger_multiple_dyn_photo_copier\""
"\"trigger_multiple_dyn_copier_no_light\""
"\"trigger_radius_motion_light\""
"\"trigger_radius_dyn_motion_dlight\""
"\"trigger_multiple_dog_bark\""
"\"trigger_radius_bird_startle\""
"\"trigger_multiple_dyn_motion_light\""
"\"trigger_multiple_dyn_door\""
"\"vending_machine\""
"\"civilian_jet_origin\""
"\"connecting\""
"\"start_flyby\""
"\"flyby_done\""
"\"civilian_jet_flyto\""
"\"engine_fx\""
"\"flash_fx\""
"\"fire/jet_afterburner\""
"\"misc/aircraft_light_wingtip_green\""
"\"threshold\""
"\"blink\""
"\"jet_flyby_timer\""
"\"mp_tdm_spawn\""
"\"veh_mig29_dist_loop\""
"\"veh_mig29_close_loop\""
"\"veh_mig29_sonic_boom\""
"\"HINT_ACTIVATE\""
"\"elevator_group\""
"\"scr_elevator_disabled\""
"\"ELEVATOR_CALL_HINT\""
"\"ELEVATOR_USE_HINT\""
"\"ELEVATOR_FLOOR_SELECT_HINT\""
"\"elevator_floor_selector\""
"\"vending_machine_hum\""
"\"vending_machine_button_press\""
"\"mod_grenade mod_projectile mod_explosive mod_grenade_splash mod_projectile_splash splash\""
"\"explosions/tv_explosion\""
"\"vending_machine_soda_drop\""
"\"trigger_enter\""
"\"freefall_death\""
"\"scr_elevator_callbutton_link_v\""
"\"scr_elevator_callbutton_link_h\""
"\"elevator_call\""
"\"weapon_claymore\""
"\"weapon_c4\""
"\"dmg_triggered\""
"\"props/metal_detector_light\""
"\"touch_triggered\""
"\"weapon_triggered\""
"\"alarm_metal_detector\""
"\"mod_melee melee mod_grenade mod_projectile mod_explosive mod_impact\""
"\"trigger_leave\""
"\"step_walk_plr_woodcreak_on\""
"\"step_walk_plr_woodcreak_off\""
"\"com_two_light_fixture_off\""
"\"scr_elevator_accel\""
"\"scr_elevator_decel\""
"\"com_two_light_fixture_on\""
"\"switch_auto_lights_on\""
"\"motion_light_timeout\""
"\"switch_auto_lights_off\""
"\"misc/outdoor_motion_light\""
"\"dyn_anml_dog_bark\""
"\"scr_elevator_music\""
"\"scr_elevator_speed\""
"\"scr_elevator_innerdoorspeed\""
"\"scr_elevator_outterdoorspeed\""
"\"trigger_empty\""
"\"door_generic_house_open\""
"\"door_generic_house_close\""
"\"scr_elevator_return\""
"\"debug_elevator\""
"\"scr_elevator_waittime\""
"\"destructible_toy\""
"\"toy_copier\""
"\"FX_State_Change0\""
"\"mach_copier_run\""
"\"scr_elevator_aggressive_call\""
"\"bar_goes\""
"\"light_on\""
"\"stop soundveh_mig29_close_loop\""
"\"stop soundveh_mig29_dist_loop\""
"\"scr_elevator_motion_detection\""
"\"floor_override\""
"\"elevator_moving\""
"\"elevator_called\""
"\"closed_inner_doors\""
"\"interrupted\""
"\"opened_floor_\""
"\"_outer_doors\""
"\"elevator_moved\""
"\"elev_bell_ding\""
"\"inside_trigger\""
"\"interrupt_watch\""
"\"mainframe\""
"\"player_current_floor\""
"\"elevator_interior_button_pressed\""
"\"current_floor\""
"\"elev_musak_loop\""
"\"closing_inner_doors\""
"\"opening_inner_doors\""
"\"opened_inner_doors\""
"\"closing_floor_\""
"\"opening_floor_\""
"\"closed_floor_\""
"\"closing_\""
"\"elev_door_close\""
"\"opening_\""
"\"elev_door_open\""
"\"elev_run_start\""
"\"elev_run_loop\""
"\"elev_door_interupt\""
"\"elev_run_end\""
"\"outer_doorset\""
"\"trigger_\""
"\"left_door\""
"\"right_door\""
"\"elevator_doors_opening\""
"\"elevator_housing\""
"\"elevator_doorset\""
"\"toy_tv_flatscreen_01\""
"\"toy_tv_flatscreen_02\""
"\"toy_tv_flatscreen_wallmount_01\""
"\"toy_tv_flatscreen_wallmount_02\""
"\"toy_transformer_ratnest01\""
"\"housing\""
"\"left_door_opened_pos\""
"\"door_closed_pos\""
"\"right_door_opened_pos\""
"\"door_trigger\""
"\"closed_for_lighting\""
"\"initial_floor\""
"\"toy_transformer_small01\""
"\"toy_propane_tank02_small\""
"\"disable_trigger\""
"\"toy_newspaper_stand_red\""
"\"play_musak\""
"\"_destroy\""
"\"highrise_test\""
"\"car_alarm\""
"\"car_alarm_off\""
"\"toy_glass120x110\""
"\"toy_glass\""
"\"toy_glass120x44\""
"\"delete_on_load\""
"\"toy_glass74x110\""
"\"toy_glass74x44\""
"\"toy_dt_mirror\""
"\"toy_dt_mirror_large\""
"\"toy_tubetv_tv1\""
"\"vehicles\""
"\"toy_tubetv_\""
"\"toy_tubetv_tv2\""
"\"wallmount_\""
"\"toy_generator\""
"\"toy_generator_on\""
"\"toy_oxygen_tank_01\""
"\"toy_oxygen_tank_02\""
"\"toy_electricbox2\""
"\"toy_electricbox4\""
"\"toy_airconditioner\""
"\"toy_ceiling_fan\""
"\"toy_wall_fan\""
"\"toy_propane_tank02\""
"\"toy_firehydrant\""
"\"toy_parkingmeter\""
"\"toy_mailbox\""
"\"toy_mailbox2_black\""
"\"destructible_vehicle\""
"\"toy_mailbox2_green\""
"\"toy_mailbox2_yellow\""
"\"toy_filecabinet\""
"\"toy_newspaper_stand_blue\""
"\"toy_trashbin_01\""
"\"toy_trashbin_02\""
"\"toy_recyclebin_01\""
"\"toy_water_collector\""
"\"toy_trashcan_metal_closed\""
"\"toy_foliage_tree_oak_1\""
"\"toy_usa_gas_station_trash_bin_01\""
"\"toy_usa_gas_station_trash_bin_02\""
"\"toy_locker_double\""
"\"currentState\""
"\"random_dynamic_attachment_1\""
"\"random_dynamic_attachment_tag\""
"\"random_dynamic_attachment_2\""
"\"clipToRemove\""
"\"modelName\""
"\"tagName\""
"\"validAttackers\""
"\"validDamageZone\""
"\"validDamageCause\""
"\"godModeAllowed\""
"\"rotateTo\""
"\"vehicle_exclude_anim\""
"\"fx_filename\""
"\"fx_valid_damagetype\""
"\"fx_cost\""
"\"fx_useTagAngles\""
"\"loopfx_filename\""
"\"loopfx_tag\""
"\"loopfx_rate\""
"\"loopfx_cost\""
"\"healthdrain_amount\""
"\"badplace_radius\""
"\"healthdrain_interval\""
"\"badplace_team\""
"\"soundCause\""
"\"loopsoundCause\""
"\"animTree\""
"\"animType\""
"\"groupNum\""
"\"mpAnim\""
"\"maxStartDelay\""
"\"animRateMin\""
"\"animRateMax\""
"\"animation\""
"\"spotlight_tag\""
"\"spotlight_fx\""
"\"randomly_flip\""
"\"toy_light_ceiling_round\""
"\"toy_light_ceiling_fluorescent\""
"\"spotlight_brightness\""
"\"r_spotlightendradius\""
"\"r_spotlightstartradius\""
"\"toy_light_ceiling_fluorescent_spotlight\""
"\"triggerCarAlarm\""
"\"break_nearby_lights\""
"\"physics_tagName\""
"\"physics_velocity\""
"\"splash_damage_scaler\""
"\"bullet\""
"\"impact\""
"\"explode_range\""
"\"explode_force_min\""
"\"explode_force_max\""
"\"explode_mindamage\""
"\"explode_maxdamage\""
"\"continueDamage\""
"\"originOffset\""
"\"earthQuakeScale\""
"\"earthQuakeRadius\""
"\"alsoDamageParent\""
"\"physicsOnExplosion\""
"\"grenadeImpactDeath\""
"\"splashRotation\""
"\"receiveDamageFromParent\""
"\"stop_taking_damage\""
"\"toy_chicken\""
"\"soft_landing\""
"\"toy_chicken_white\""
"\"toy_light_ceiling_fluorescent_single\""
"\"_black_white\""
"\"stateIndex\""
"\"partIndex\""
"\"queue_processed\""
"\"exploding\""
"\"FX_State_Change\""
"\"Health_Drain_State_Change\""
"\"splash melee bullet splash impact unknown\""
"\"ai_only\""
"\"no_player\""
"\"player_only\""
"\"no_melee\""
"\"unknown\""
"\"mod_melee\""
"\"toy_bookstore_bookstand4_books\""
"\"toy_chicken_black_white\""
"\"vehicle_bus_destructible\""
"\"vehicle_80s_sedan1_green\""
"\"mod_crush\""
"\"mod_pistol_bullet\""
"\"mod_rifle_bullet\""
"\"mod_grenade\""
"\"mod_grenade_splash\""
"\"mod_projectile\""
"\"mod_projectile_splash\""
"\"mod_impact\""
"\"stop_damage_mirror\""
"\"destroyed\""
"\"delete_destructible\""
"\"putout_fires\""
"\"_large\""
"\"remove_badplace\""
"\"stop_car_alarm\""
"\"destructible_exploded\""
"\"set_disable_friendlyfire_value_delayed\""
"\"specialops\""
"\"_white\""
"\"vehicle_80s_sedan1_red\""
"\"light_destructible\""
"\"setsaveddvar\""
"\"toy_light_ceiling_fluorescent_single_spotlight\""
"\"vehicle_80s_sedan1_silv\""
"\"vehicle_80s_sedan1_tan\""
"\"new_destructible_spotlight\""
"\"r_spotlightbrightness\""
"\"startignoringspotLight\""
"\"useanimtree\""
"\"vehicle_80s_sedan1_yel\""
"\"vehicle_80s_sedan1_brn\""
"\"setanim\""
"\"setanimknob\""
"\"clearanim\""
"\"vehicle_80s_hatch1_green\""
"\"vehicle_80s_hatch1_red\""
"\"handle_destructible_frame_queue\""
"\"vehicle_80s_hatch1_silv\""
"\"vehicle_80s_hatch1_tan\""
"\"vehicle_80s_hatch1_yel\""
"\"vehicle_80s_hatch1_brn\""
"\"vehicle_80s_hatch2_green\""
"\"vehicle_80s_hatch2_red\""
"\"vehicle_80s_hatch2_silv\""
"\"vehicle_80s_hatch2_tan\""
"\"vehicle_80s_hatch2_yel\""
"\"vehicle_80s_hatch2_brn\""
"\"vehicle_80s_wagon1_green\""
"\"vehicle_80s_wagon1_red\""
"\"vehicle_80s_wagon1_silv\""
"\"vehicle_80s_wagon1_tan\""
"\"vehicle_80s_wagon1_yel\""
"\"vehicle_80s_wagon1_brn\""
"\"vehicle_small_hatch_blue\""
"\"_gray\""
"\"vehicle_small_hatch_green\""
"\"vehicle_small_hatch_turq\""
"\"vehicle_small_hatch_white\""
"\"vehicle_pickup\""
"\"vehicle_hummer\""
"\"vehicle_moving_truck\""
"\"vehicle_bm21_mobile_bed\""
"\"vehicle_bm21_cover\""
"\"vehicle_bm21_mobile_bed_dstry\""
"\"vehicle_bm21_mobile_cover_dstry\""
"\"vehicle_luxurysedan_2008\""
"\"vehicle_uaz_winter\""
"\"vehicle_luxurysedan_2008_gray\""
"\"vehicle_luxurysedan_2008_white\""
"\"vehicle_uaz_fabric\""
"\"vehicle_uaz_hardtop\""
"\"vehicle_uaz_open\""
"\"vehicle_policecar\""
"\"vehicle_policecar_russia\""
"\"vehicle_taxi\""
"\"vehicle_mig29_landed\""
"\"vehicle_mack_truck_short_snow\""
"\"vehicle_mack_truck_short_green\""
"\"vehicle_mack_truck_short_white\""
"\"vehicle_motorcycle_01\""
"\"vehicle_motorcycle_02\""
"\"vehicle_subcompact_black\""
"\"vehicle_subcompact_blue\""
"\"vehicle_subcompact_dark_gray\""
"\"dark_gray\""
"\"deep_blue\""
"\"vehicle_subcompact_deep_blue\""
"\"vehicle_subcompact_gold\""
"\"vehicle_subcompact_gray\""
"\"slate\""
"\"vehicle_subcompact_green\""
"\"vehicle_subcompact_mica\""
"\"vehicle_subcompact_slate\""
"\"vehicle_subcompact_tan\""
"\"vehicle_subcompact_white\""
"\"vehicle_coupe_black\""
"\"vehicle_coupe_blue\""
"\"vehicle_coupe_gold\""
"\"vehicle_coupe_dark_gray\""
"\"vehicle_coupe_deep_blue\""
"\"vehicle_coupe_gray\""
"\"vehicle_coupe_green\""
"\"vehicle_coupe_mica\""
"\"vehicle_coupe_slate\""
"\"vehicle_coupe_tan\""
"\"vehicle_coupe_white\""
"\"vehicle_van_black\""
"\"vehicle_van_blue\""
"\"vehicle_van_gold\""
"\"vehicle_van_dark_gray\""
"\"vehicle_van_deep_blue\""
"\"vehicle_van_gray\""
"\"vehicle_van_green\""
"\"vehicle_van_mica\""
"\"vehicle_van_slate\""
"\"vehicle_van_tan\""
"\"vehicle_van_white\""
"\"vehicle_suburban\""
"\"vehicle_suburban_beige\""
"\"vehicle_suburban_dull\""
"\"vehicle_suburban_red\""
"\"vehicle_snowmobile\""
"\"destructible_gaspump\""
"\"destructible_electrical_transformer_large\""
"\"building_glass_shatter\""
"\"tag_glass\""
"\"props/highrise_glass_\""
"\"building_glass_blowout\""
"\"props/mirror_shatter\""
"\"mirror_shatter\""
"\"dt_mirror\""
"\"_broken\""
"\"props/mirror_dt_panel\""
"\"toy_tv_flatscreen_\""
"\"explosions/tv_flatscreen_explosion\""
"\"ma_flatscreen_tv_\""
"\"broken_\""
"\"smoke/car_damage_whitesmoke\""
"\"smoke/car_damage_blacksmoke\""
"\"explosions/transformer_spark_runner\""
"\"transformer_spark_loop\""
"\"fire/transformer_blacksmoke_fire\""
"\"transformer01_flareup_med\""
"\"explosions/transformer_explosion\""
"\"fire/firelp_small_pm\""
"\"transformer01_explode\""
"\"utility_transformer_ratnest01_dest\""
"\"fire/transformer_small_blacksmoke_fire\""
"\"utility_transformer_small01_dest\""
"\"smoke/generator_damage_whitesmoke\""
"\"smoke/generator_damage_blacksmoke\""
"\"explosions/generator_spark_runner\""
"\"generator_spark_loop\""
"\"explosions/generator_explosion\""
"\"fire/generator_des_fire\""
"\"generator01_explode\""
"\"generator_explode\""
"\"generator_vibration\""
"\"machinery_generator_des\""
"\"smoke/generator_exhaust\""
"\"generator_running\""
"\"machinery_generator\""
"\"generator_damage_loop\""
"\"generator_explode_02\""
"\"generator_explode_03\""
"\"toy_oxygen_tank_\""
"\"props/oxygen_tank\""
"\"oxygen_tank_leak_loop\""
"\"distortion/oxygen_tank_leak\""
"\"machinery_oxygen_tank\""
"\"explosions/oxygen_tank\""
"\"_explosion\""
"\"oxygen_tank_explode\""
"\"props/electricbox4_explode\""
"\"exp_fusebox_sparks\""
"\"me_fanceil1_spin\""
"\"me_electricbox2_dest\""
"\"me_electricbox2_door\""
"\"me_electricbox2_door_upper\""
"\"me_electricbox4_dest\""
"\"me_electricbox4_door\""
"\"ex_airconditioner_fan\""
"\"airconditioner_running_loop\""
"\"com_ex_airconditioner\""
"\"explosions/airconditioner_ex_explode\""
"\"airconditioner_burst\""
"\"com_ex_airconditioner_dam\""
"\"com_ex_airconditioner_fan\""
"\"me_fanceil1\""
"\"ceiling_fan_sparks\""
"\"me_fanceil1_spin_stop\""
"\"explosions/ceiling_fan_explosion\""
"\"me_fanceil1_des\""
"\"tag_swivel\""
"\"wall_fan_rotate\""
"\"wall_fan_fanning\""
"\"tag_wobble\""
"\"cs_wallfan1\""
"\"wall_fan_stop\""
"\"wall_fan_wobble\""
"\"explosions/wallfan_explosion_dmg\""
"\"wall_fan_sparks\""
"\"wall_fan_break\""
"\"explosions/wallfan_explosion_des\""
"\"cs_wallfan1_dmg\""
"\"tag_valve\""
"\"propanetank02_gas_leak_loop\""
"\"distortion/propane_cap_distortion\""
"\"fire/propane_capfire_leak\""
"\"propanetank02_flareup_med\""
"\"propanetank02_fire_med\""
"\"fire/propane_capfire\""
"\"fire/propane_valvefire_flareup\""
"\"fire/propane_capfire_flareup\""
"\"fire/propane_valvefire\""
"\"propanetank02_flareup2_med\""
"\"fire/propane_small_fire\""
"\"explosions/propane_large_exp_fireball\""
"\"explosions/propane_large_exp\""
"\"propanetank02_explode\""
"\"propanetank02_fire_blown_med\""
"\"com_propane_tank02_DES\""
"\"com_propane_tank02_valve\""
"\"com_propane_tank02_cap\""
"\"com_propane_tank02_small_DES\""
"\"com_propane_tank02_small_valve\""
"\"com_propane_tank02_small_cap\""
"\"tag_left_feeder\""
"\"copier_spark_loop\""
"\"props/photocopier_sparks\""
"\"props/photocopier_exp\""
"\"props/photocopier_fire\""
"\"copier_exp\""
"\"copier_fire_loop\""
"\"prop_photocopier_destroyed\""
"\"prop_photocopier_destroyed_left_feeder\""
"\"tag_right_shelf\""
"\"tag_top\""
"\"prop_photocopier_destroyed_right_shelf\""
"\"prop_photocopier_destroyed_top\""
"\"props/firehydrant_leak\""
"\"firehydrant_spray_loop\""
"\"props/firehydrant_exp\""
"\"props/firehydrant_spray_10sec\""
"\"firehydrant_burst\""
"\"com_firehydrant_dam\""
"\"com_firehydrant_dest\""
"\"com_firehydrant_cap\""
"\"tag_meter\""
"\"props/parking_meter_coins\""
"\"props/parking_meter_coins_exploded\""
"\"exp_parking_meter_sweet\""
"\"com_parkingmeter_damaged\""
"\"com_parkingmeter_destroyed\""
"\"com_parkingmeter_cap\""
"\"props/mail_box_explode\""
"\"exp_mailbox_sweet\""
"\"com_mailbox_dam\""
"\"tag_door\""
"\"com_mailbox_door\""
"\"tag_flag\""
"\"com_mailbox_flag\""
"\"toy_mailbox2_\""
"\"mailbox_\""
"\"mailbox_black_dest\""
"\"mailbox_black_flag\""
"\"props/news_stand_paper_spill\""
"\"exp_newspaper_box\""
"\"tag_drawer_lower\""
"\"com_newspaperbox_red_dam\""
"\"props/news_stand_explosion\""
"\"com_newspaperbox_red_des\""
"\"com_newspaperbox_red_door\""
"\"props/news_stand_paper_spill_shatter\""
"\"com_newspaperbox_blue_dam\""
"\"com_newspaperbox_blue_des\""
"\"com_newspaperbox_blue_door\""
"\"props/filecabinet_dam\""
"\"exp_filecabinet\""
"\"tag_drawer_upper\""
"\"com_filecabinetblackclosed_dam\""
"\"props/filecabinet_des\""
"\"com_filecabinetblackclosed_des\""
"\"com_filecabinetblackclosed_drawer\""
"\"props/garbage_spew_des\""
"\"props/garbage_spew\""
"\"exp_trashcan_sweet\""
"\"com_trashbin01_dmg\""
"\"com_trashbin01_lid\""
"\"com_trashbin02_dmg\""
"\"com_trashbin02_lid\""
"\"com_recyclebin01_dmg\""
"\"com_recyclebin01_lid\""
"\"com_trashcan_metal_with_trash\""
"\"com_trashcan_metalLID\""
"\"explosions/water_collector_explosion\""
"\"water_collector_splash\""
"\"utility_water_collector_base_dest\""
"\"explosions/tree_trunk_explosion_oak_1\""
"\"large_oak_tree_impact\""
"\"large_oak_tree_fall\""
"\"tag_fx_high\""
"\"foliage_tree_oak_1_destroyed_trunk\""
"\"usa_gas_station_trash_bin_01_base\""
"\"usa_gas_station_trash_bin_01_lid\""
"\"usa_gas_station_trash_bin_02_base\""
"\"usa_gas_station_trash_bin_02_lid\""
"\"misc/light_blowout_runner\""
"\"com_light_ceiling_round_off\""
"\"misc/light_fluorescent_blowout_runner\""
"\"misc/light_blowout_swinging_runner\""
"\"light_fluorescent_swing\""
"\"fluorescent_light_fall\""
"\"fluorescent_light_bulb\""
"\"light_fluorescent_swing_02\""
"\"light_fluorescent_null\""
"\"me_lightfluohang_double_destroyed\""
"\"light_fluorescent_single_swing\""
"\"misc/light_fluorescent_single_blowout_runner\""
"\"light_fluorescent_single_swing_02\""
"\"fluorescent_light_hinge\""
"\"light_fluorescent_single_swing_03\""
"\"light_fluorescent_single_null\""
"\"me_lightfluohang_single_destroyed\""
"\"props/bookshelf4_dmg\""
"\"bookstore_bookstand4\""
"\"props/bookshelf4_des\""
"\"bookstore_bookstand4_null\""
"\"locker_broken_both_doors_1\""
"\"props/locker_double_des_02_right\""
"\"lockers_fast\""
"\"lockers_double\""
"\"locker_broken_both_doors_2\""
"\"props/locker_double_des_01_left\""
"\"locker_broken_both_doors_4\""
"\"props/locker_double_des_03_both\""
"\"locker_broken_door1_fast\""
"\"locker_broken_door2_fast\""
"\"locker_broken_both_doors_3\""
"\"misc/no_effect\""
"\"lockers_minor\""
"\"locker_broken_door1_slow\""
"\"locker_broken_door2_slow\""
"\"com_locker_double_destroyed\""
"\"chicken_cage_loop_01\""
"\"chicken_cage_loop_02\""
"\"animal_chicken_idle_loop\""
"\"chicken\""
"\"props/chicken_exp\""
"\"chicken_cage_death\""
"\"tag_window_driver\""
"\"chicken_cage_death_02\""
"\"animal_chicken_death\""
"\"tag_window_front_left\""
"\"props/car_glass_large\""
"\"veh_glass_break_large\""
"\"tag_window_front_right\""
"\"tag_window_side_1\""
"\"tag_window_side_2\""
"\"tag_window_side_3\""
"\"tag_window_side_4\""
"\"tag_window_side_5\""
"\"tag_window_side_6\""
"\"tag_window_side_7\""
"\"tag_window_side_8\""
"\"tag_window_side_9\""
"\"tag_window_side_10\""
"\"tag_window_side_11\""
"\"vehicle_80s_sedan1_\""
"\"smoke/car_damage_blacksmoke_fire\""
"\"fire_vehicle_flareup_med\""
"\"fire_vehicle_med\""
"\"car_explode\""
"\"explosions/small_vehicle_explosion\""
"\"vehicle_80s_sedan1_destroy\""
"\"_destroyed\""
"\"tag_trunk\""
"\"_trunk\""
"\"veh_tire_deflate\""
"\"_wheel_LF\""
"\"vehicle_80s_sedan1_flattire_lf\""
"\"vehicle_80s_sedan1_flattire_lb\""
"\"props/car_glass_med\""
"\"vehicle_80s_sedan1_flattire_rf\""
"\"vehicle_80s_sedan1_flattire_rb\""
"\"props/car_glass_headlight\""
"\"veh_glass_break_small\""
"\"tag_light_left_back\""
"\"tag_bumper_front\""
"\"props/car_glass_brakelight\""
"\"tag_light_right_back\""
"\"_bumper_F\""
"\"tag_bumper_back\""
"\"_bumper_B\""
"\"_mirror_L\""
"\"_mirror_R\""
"\"vehicle_80s_hatch1_\""
"\"vehicle_80s_hatch2_\""
"\"vehicle_80s_wagon1_\""
"\"tag_glass_left_back2\""
"\"tag_glass_left_back2_fx\""
"\"tag_glass_right_back2\""
"\"tag_glass_right_back2_fx\""
"\"vehicle_small_hatch_\""
"\"vehicle_pickup_hood\""
"\"vehicle_pickup_destroyed\""
"\"vehicle_pickup_door_LF\""
"\"vehicle_pickup_door_RF\""
"\"vehicle_pickup_mirror_L\""
"\"vehicle_pickup_mirror_R\""
"\"explosions/vehicle_explosion_hummer\""
"\"vehicle_hummer_destroyed\""
"\"explosions/vehicle_explosion_medium\""
"\"vehicle_moving_truck_dst\""
"\"TAG_ORIGIN\""
"\"TAG_front_fire\""
"\"TAG_rear_fire\""
"\"TAG_COCKPIT\""
"\"smoke/airplane_damage_blacksmoke_fire\""
"\"explosions/vehicle_explosion_mig29\""
"\"vehicle_mig29_destroy\""
"\"vehicle_mig29_v2_dest\""
"\"vehicle_mig29_dest_cockpit\""
"\"vehicle_mack_truck_short_\""
"\"smoke/mack_truck_damage_blacksmoke_fire\""
"\"tag_gastank\""
"\"mack_truck_fire_med\""
"\"smoke/motorcycle_damage_blacksmoke_fire\""
"\"mack_truck_flareup_med\""
"\"fire/firelp_med_pm\""
"\"mack_truck_explode\""
"\"fire_metal_large\""
"\"_wheel_lf\""
"\"left_wheel_03_jnt\""
"\"mack_truck_glass_break_large\""
"\"mack_truck_glass_break_small\""
"\"vehicle_motorcycle_destroy_\""
"\"vehicle_motorcycle_\""
"\"vehicle_subcompact_\""
"\"vehicle_motorcycle_01_front_wheel_d\""
"\"vehicle_motorcycle_01_rear_wheel_d\""
"\"vehicle_subcompact_wheel_lf\""
"\"vehicle_van_\""
"\"tag_center_glass\""
"\"vehicle_van_wheel_lf\""
"\"vehicle_suburban_destroyed\""
"\"vehicle_suburban_wheel_rf\""
"\"vehicle_suburban_door_lb\""
"\"smoke/snowmobile_damage_blacksmoke_fire\""
"\"vehicle_snowmobile_destroy_01\""
"\"vehicle_snowmobile_destroyed\""
"\"vehicle_snowmobile_ski_right\""
"\"TAG_BAG_CENTER\""
"\"TAG_BAG_LEFT\""
"\"vehicle_snowmobile_bag_center\""
"\"vehicle_snowmobile_bag_left\""
"\"TAG_BAG_RIGHT\""
"\"gaspump01_fire_med\""
"\"vehicle_snowmobile_bag_right\""
"\"fire/gas_pump_fire_damage\""
"\"gaspump01_flareup_med\""
"\"fire/gas_pump_fire_handle\""
"\"gaspump01_hose\""
"\"gaspump01_explode\""
"\"explosions/gas_pump_exp\""
"\"furniture_gaspump01_destroyed\""
"\"furniture_gaspump01_panel01\""
"\"furniture_gaspump01_panel02\""
"\"furniture_gaspump01_panel03\""
"\"exp_gaspump_sparks\""
"\"tag_fx_junction\""
"\"electrical_transformer_sparks\""
"\"explosions/electrical_transformer_spark_runner\""
"\"explosions/generator_sparks_c\""
"\"fire/electrical_transformer_blacksmoke_fire\""
"\"tag_fx_valve\""
"\"tag_door1\""
"\"explosions/electrical_transformer_explosion\""
"\"electrical_transformer01_explode\""
"\"com_electrical_transformer_large_des\""
"\"com_electrical_transformer_large_dam_door1\""
"\"electrical_transformer01_explode_detail\""
"\"tag_door2\""
"\"tag_door3\""
"\"com_electrical_transformer_large_dam_door2\""
"\"com_electrical_transformer_large_dam_door3\""
"\"tag_door4\""
"\"com_electrical_transformer_large_dam_door4\""
"\"com_electrical_transformer_large_dam_door5\""
"\"tag_door6\""
"\"tag_door7\""
"\"com_electrical_transformer_large_dam_door6\""
"\"com_electrical_transformer_large_dam_door7\""
"\"vehicle_coupe_\""
"\"tag_spoiler\""
"\"\\share\\raw\\maps\\createart\\\""
"\"mtl_steam_pipe_hiss_loop\""
"\"vehicle_coupe_wheel_lf\""
"\"_spoiler\""
"\"car_explode_police\""
"\"vehicle_uaz_winter_destroy\""
"\"vehicle_uaz_wheel_LF_d\""
"\"vehicle_uaz_wheel_RF_d\""
"\"vehicle_uaz_winter_mirror_L\""
"\"vehicle_uaz_winter_mirror_R\""
"\"vehicle_uaz_fabric_dsr\""
"\"vehicle_uaz_mirror_L\""
"\"vehicle_uaz_mirror_R\""
"\"vehicle_uaz_hardtop_dsr\""
"\"vehicle_uaz_open_dsr\""
"\"vehicle_policecar_lapd_destroy\""
"\"vehicle_policecar_lapd_wheel_LF\""
"\"vehicle_policecar_lapd_door_LF\""
"\"vehicle_policecar_lapd_door_RF\""
"\"vehicle_policecar_lapd_door_LB\""
"\"TAG_CENTER_GLASS_FX\""
"\"vehicle_policecar_lapd_mirror_L\""
"\"vehicle_policecar_lapd_mirror_R\""
"\"vehicle_policecar_russia_destroy\""
"\"vehicle_policecar_russia_wheel_LF\""
"\"vehicle_policecar_russia_door_LF\""
"\"vehicle_policecar_russia_door_RF\""
"\"vehicle_policecar_russia_door_LB\""
"\"vehicle_policecar_russia_mirror_L\""
"\"vehicle_policecar_russia_mirror_R\""
"\"vehicle_taxi_rooftop_ad_base\""
"\"vehicle_taxi_rooftop_ad_1\""
"\"vehicle_taxi_rooftop_ad_2\""
"\"vehicle_taxi_rooftop_ad_3\""
"\"vehicle_taxi_rooftop_ad_4\""
"\"vehicle_taxi_toplight\""
"\"taxi_ad_clip\""
"\"\\share\\raw\\vision\\\""
"\"vehicle_taxi_yellow_destroy\""
"\"vehicle_taxi_wheel_LF\""
"\"vehicle_taxi_mirror_L\""
"\"vehicle_taxi_mirror_R\""
"\"pipe_shootable\""
"\"steam\""
"\"water\""
"\"impacts/pipe_steam\""
"\"steam_hit\""
"\"mtl_steam_pipe_hit\""
"\"steam_loop\""
"\"steam_end\""
"\"impacts/pipe_fire\""
"\"mtl_steam_pipe_hiss_loop_end\""
"\"fire_hit\""
"\"mtl_gas_pipe_hit\""
"\"fire_loop\""
"\"fire_end\""
"\"mtl_gas_pipe_flame_loop\""
"\"mtl_gas_pipe_flame_end\""
"\".vision\""
"\"\tsetDevDvar( \\"scr_fog_disable\\"\, \\"\""
"\"painter_setup\""
"\"scr_fog_nearplane\""
"\"scr_fog_color\""
"\"scr_fog_exp_halfplane\""
"\"scr_fog_max_opacity\""
"\"scr_sunFogEnabled\""
"\"scr_sunFogColor\""
"\"scr_sunFogDir\""
"\"scr_sunFogBeginFadeAngle\""
"\"scr_sunFogEndFadeAngle\""
"\"scr_sunFogScale\""
"\"forever\""
"\"scr_fog_disable\""
"\"\t//* Fog section * \""
"\"use_prefab_model\""
"\"\tsetExpFog( \""
"\"user_alive\""
"\"team_marinesopfor\""
"\"autoassign\""
"\"changeclass_offline\""
"\"offline_class1_mp\, 0\""
"\"user_hud_active\""
"\"^5Placed Models: \""
"\"helpdensity\""
"\"^5Spacing: \""
"\"helpradius\""
"\"^5Radius: \""
"\"^8L^7 / R Stick: \""
"\"^8L^7 / R Shoulder: \""
"\"_modeldump.map\""
"\"^8F: ^7( dump ) ^3map_source/\""
"\"^8Remove ^7 / Place\""
"\"^4Select Set Up ^7 / ^3Down\""
"\"^2Spacing Down ^7 / ^1up \""
"\"^8Radius Down ^7 / Up\""
"\"^8zOffset Clear ^7 / Set\""
"\"^8Rotation Clear ^7 / Set\""
"\"^2Height Down ^7 / ^1Up \""
"\"^2RotateOther Up ^7 / ^1Down \""
"\"clear_previews\""
"\"crosshair_fadetopoint\""
"\"lives\""
"\"mp_global_intermission\""
"\"teamkills\""
"\"_playerrespawndelay\""
"\"teamKillPunish\""
"\"attempted_spawn\""
"\"friendly_fire\""
"\"MP_FRIENDLY_FIRE_WILL_NOT\""
"\"spawn_info\""
"\"end_respawn\""
"\"force_spawn\""
"\"stop_wait_safe_spawn_button\""
"\"rested\""
"\"double\""
"\"revived\""
"\"triple\""
"\"used_predicted_spawnpoint\""
"\"predicting_about_to_spawn_player\""
"\"execution\""
"\"defender\""
"\"posthumous\""
"\"multi\""
"\"damaged\""
"\"firstblood\""
"\"comeback\""
"\"assistedsuicide\""
"\"knifethrow\""
"\"killed\""
"\"3streak\""
"\"backstab\""
"\"5streak\""
"\"7streak\""
"\"10streak\""
"\"regen\""
"\"money\""
"\"crosshair_red\""
"\"props/cash_player_drop\""
"\"arkills\""
"\"rescues\""
"\"tactical_spawn\""
"\"cg_thirdPerson\""
"\"_name\""
"\"mp/matchdata.def\""
"\"overtime_hint\""
"\"buildVersion\""
"\"buildNumber\""
"\"one_shot_kill\""
"\"mp_last_stand\""
"\"scr_showperksonspawn\""
"\"dateTime\""
"\"mp_challenge_complete\""
"\"MP_CONNECTED\""
"\"cg_drawTalk\""
"\"cg_drawCrosshair\""
"\"cg_drawCrosshairNames\""
"\"cg_hudGrenadeIconMaxRangeFrag\""
"\"cg_scoreboardPingGraph\""
"\"cg_hudGrenadeIconHeight\""
"\"cg_hudGrenadeIconWidth\""
"\"cg_hudGrenadeIconOffset\""
"\"cg_hudGrenadePointerHeight\""
"\"cg_fovscale\""
"\"cg_hudGrenadePointerWidth\""
"\"cg_hudGrenadePointerPivot\""
"\"cg_deadChatWithDead\""
"\"cg_deadChatWithTeam\""
"\"cg_deadHearTeamLiving\""
"\"cg_deadHearAllLiving\""
"\"cg_everyonehearseveryone\""
"\"ui_altscene\""
"\"scr_hitloc_debug\""
"\"ui_hitloc_\""
"\"EXE_PLAYERKICKED_INACTIVE\""
"\"heroic\""
"\"playerCount\""
"\"killedsameplayer\""
"\"killStreak\""
"\"bulletpenkills\""
"\"higherrankkills\""
"\"lowerrankkills\""
"\"laststandkills\""
"\"laststanderkills\""
"\"hostmigration_enoughplayers\""
"\"otherweaponkills\""
"\"thumperkills\""
"\"reviver\""
"\" (hit cap)\""
"\"shortestlife\""
"\"longestlife\""
"\"weapon_grenade\""
"\"weapon_explosive\""
"\"CLASS_CUSTOM1\""
"\"scr_kick_time\""
"\"scr_kick_mintime\""
"\"suicides\""
"\"headshots\""
"\"longestStreak\""
"\"scoreboardType\""
"\"hijacked_emergency_airdrop\""
"\"pistolkills\""
"\"pistolheadshots\""
"\"smgkills\""
"\"smgheadshots\""
"\"arheadshots\""
"\"rocketkills\""
"\"sniperkills\""
"\"sniperheadshots\""
"\"shotgunkills\""
"\"shotgunheadshots\""
"\"shotgundeaths\""
"\"lmgheadshots\""
"\"adskills\""
"\"scopedkills\""
"\"thermalkills\""
"\"hipfirekills\""
"\"fragkills\""
"\"grenadekills\""
"\"semtexkills\""
"\"claymorekills\""
"\"throwingknifekills\""
"\"equipmentkills\""
"\"mostcamperkills\""
"\"longshots\""
"\"events\""
"\"revengekills\""
"\"avengekills\""
"\"updateRecentKills\""
"\"doublekill\""
"\"triplekill\""
"\"callout_3xkill\""
"\"multikill\""
"\"callout_3xpluskill\""
"\"mostmultikills\""
"\"callout_firstblood\""
"\"comebacks\""
"\"hijacker\""
"\"hijacked_sentry\""
"\"ch_hijacker\""
"\"emergency_airdrop\""
"\"ch_newjack\""
"\"hijacked_airdrop\""
"\"captured\""
"\"talkingicon\""
"\"menu_class_allies\""
"\"class_marines\""
"\"killstreakCount\""
"\"eventType\""
"\"eventTime\""
"\"eventPos\""
"\"eventCount\""
"\"spawnPos\""
"\"spawnTime\""
"\"wasTacticalInsertion\""
"\"menu_changeclass_allies\""
"\"primaryAttachments\""
"\"secondaryWeapon\""
"\"secondaryAttachments\""
"\"offhandWeapon\""
"\"changeclass_marines\""
"\"menu_initteam_allies\""
"\"initteam_marines\""
"\"menu_class_axis\""
"\"class_opfor\""
"\"changeclass_opfor\""
"\"menu_changeclass_axis\""
"\"menu_initteam_axis\""
"\"initteam_opfor\""
"\"menu_class\""
"\"menu_changeclass\""
"\"changeclass\""
"\"menu_callvote\""
"\"attackerPos\""
"\"callvote\""
"\"menu_muteplayer\""
"\"dotOfDeath\""
"\"deathPos\""
"\"deathAngles\""
"\"gameLength\""
"\"muteplayer\""
"\"menu_controls\""
"\"ingame_controls\""
"\"menu_leavegame\""
"\"popup_leavegame\""
"\"menu_changeclass_defaults_splitscreen\""
"\"changeclass_defaults_splitscreen\""
"\"menu_changeclass_custom_splitscreen\""
"\"changeclass_custom_splitscreen\""
"\"onemanarmy_defaults_splitscreen\""
"\"onemanarmy_custom_splitscreen\""
"\"scoreboard\""
"\"MP_HOST_ENDGAME_RESPONSE\""
"\"changeteam\""
"\"changeclass_marines_splitscreen\""
"\"changeclass_opfor_splitscreen\""
"\"QUICKMESSAGE_FOLLOW_ME\""
"\"endround\""
"\"menu_quickcommands\""
"\"QUICKMESSAGE_MOVE_IN\""
"\"quickcommands\""
"\"quickstatements\""
"\"menu_quickstatements\""
"\"menu_quickresponses\""
"\"quickresponses\""
"\"QUICKMESSAGE_FALL_BACK\""
"\"menu_changeclass_\""
"\"QUICKMESSAGE_SUPPRESSING_FIRE\""
"\"demolitions_mp\,0\""
"\"featureNew\""
"\"demolitions\""
"\"sniper_mp\,0\""
"\"restricted\""
"\"QUICKMESSAGE_ATTACK_LEFT_FLANK\""
"\"QUICKMESSAGE_ATTACK_RIGHT_FLANK\""
"\"QUICKMESSAGE_SNIPER\""
"\"QUICKMESSAGE_HOLD_THIS_POSITION\""
"\"QUICKMESSAGE_REGROUP\""
"\"QUICKMESSAGE_ENEMY_SPOTTED\""
"\"QUICKMESSAGE_ENEMIES_SPOTTED\""
"\"QUICKMESSAGE_IM_IN_POSITION\""
"\"QUICKMESSAGE_AREA_SECURE\""
"\"QUICKMESSAGE_GRENADE\""
"\"QUICKMESSAGE_NEED_REINFORCEMENTS\""
"\"QUICKMESSAGE_HOLD_YOUR_FIRE\""
"\"QUICKMESSAGE_YES_SIR\""
"\"QUICKMESSAGE_NO_SIR\""
"\"QUICKMESSAGE_SORRY\""
"\"QUICKMESSAGE_IM_ON_MY_WAY\""
"\"QUICKMESSAGE_GREAT_SHOT\""
"\"QUICKMESSAGE_TOOK_LONG_ENOUGH\""
"\"QUICKMESSAGE_ARE_YOU_CRAZY\""
"\"QUICKMESSAGE_WATCH_SIX\""
"\"QUICKMESSAGE_COME_ON\""
"\"mp_cmd_followme\""
"\"mp_cmd_movein\""
"\"mp_cmd_fallback\""
"\"mp_cmd_suppressfire\""
"\"mp_cmd_holdposition\""
"\"mp_cmd_attackleftflank\""
"\"mp_cmd_attackrightflank\""
"\"mp_cmd_regroup\""
"\"mp_stm_enemyspotted\""
"\"mp_stm_iminposition\""
"\"mp_stm_enemiesspotted\""
"\"mp_stm_areasecure\""
"\"mp_stm_watchsix\""
"\"mp_stm_sniper\""
"\"mp_rsp_yessir\""
"\"mp_stm_needreinforcements\""
"\"mp_rsp_nosir\""
"\"mp_rsp_onmyway\""
"\"mp_rsp_sorry\""
"\"mp_rsp_greatshot\""
"\"mp_rsp_comeon\""
"\"CoDHost\""
"\"kc_info\""
"\"global_barrel_fire\""
"\"fire_barrel_small\""
"\"barrel_fireFX_origin\""
"\"host_migration_begin\""
"\"fire/firelp_barrel_pm\""
"\"host_migration_end\""
"\"ch_streetlight_02_FX_origin\""
"\"misc/lighthaze\""
"\"nuke_death\""
"\"ch_streetlight_02_FX\""
"\"me_streetlight_01_FX_origin\""
"\"me_streetlight_01_FX\""
"\"misc/lighthaze_bog_a\""
"\"ch_street_light_01_on\""
"\"lamp_glow_FX\""
"\"lamp_post_globe_on\""
"\"misc/light_glow_white\""
"\"highway_lamp_post\""
"\"me_dumpster_fire_FX\""
"\"misc/lighthaze_villassault\""
"\"cs_cargoship_spotlight_on_FX_origin\""
"\"cs_cargoship_spotlight_on_FX\""
"\"me_dumpster_fire_FX_origin\""
"\"fire_dumpster_medium\""
"\"com_tires_burning01_FX_origin\""
"\"com_tires_burning01_FX\""
"\"fire/tire_fire_med\""
"\"icbm_mainframe_FX\""
"\"icbm_powerlinetower_FX_origin\""
"\"icbm_powerlinetower_FX\""
"\"misc/power_tower_light_red_blink\""
"\"icbm_mainframe_FX_origin\""
"\"props/icbm_mainframe_lightblink\""
"\"light_pulse_red_FX_origin\""
"\"light_pulse_red_FX\""
"\"light_red_blink\""
"\"misc/light_glow_red_generic_pulse\""
"\"light_pulse_orange_FX_origin\""
"\"light_pulse_orange_FX\""
"\"misc/light_glow_orange_generic_pulse\""
"\"light_red_blink_FX_origin\""
"\"lighthaze_oilrig_FX_origin\""
"\"lighthaze_oilrig\""
"\"lighthaze_white\""
"\"misc/lighthaze_oilrig\""
"\"lighthaze_white_FX_origin\""
"\"misc/lighthaze_white\""
"\"light_glow_walllight_white_FX_origin\""
"\"light_glow_walllight_white\""
"\"misc/light_glow_walllight_white\""
"\"fluorescent_glow_FX_origin\""
"\"fluorescent_glow\""
"\"light_red_steady\""
"\"misc/fluorescent_glow\""
"\"light_glow_industrial_FX_origin\""
"\"light_glow_industrial\""
"\"misc/light_glow_industrial\""
"\"light_red_steady_FX_origin\""
"\"misc/tower_light_red_steady\""
"\"light_blue_steady_FX_origin\""
"\"light_blue_steady\""
"\"light_orange_steady\""
"\"misc/tower_light_blue_steady\""
"\"light_orange_steady_FX_origin\""
"\"misc/tower_light_orange_steady\""
"\"glow_stick_pile_FX_origin\""
"\"glow_stick_pile\""
"\"flare_ambient_FX\""
"\"misc/glow_stick_glow_pile\""
"\"glow_stick_orange_pile_FX_origin\""
"\"glow_stick_pile_orange\""
"\"misc/glow_stick_glow_pile_orange\""
"\"highrise_blinky_tower\""
"\"highrise_blinky_tower_FX\""
"\"misc/power_tower_light_red_blink_large\""
"\"flare_ambient_FX_origin\""
"\"light_glow_white_bulb_FX_origin\""
"\"light_glow_white_bulb_FX\""
"\"misc/light_glow_white_bulb\""
"\"light_glow_white_lamp_FX_origin\""
"\"light_glow_white_lamp_FX\""
"\"misc/light_glow_white_lamp\""
"\"animated_props\""
"\"animated_model\""
"\"sv_hostname\""
"\"g_allowvote\""
"\"ui_allowvote\""
"\"ui_friendlyfire\""
"\"PLATFORM_PRESS_TO_SKIP\""
"\"PLATFORM_PRESS_TO_RESPAWN\""
"\"PLATFORM_PRESS_TO_COPYCAT\""
"\"headicon_dead\""
"\"scr_killcam_time\""
"\"remotemissile_\""
"\"scr_killcam_posttime\""
"\"begin_killcam\""
"\"damage_mp\""
"\"artillery_rumble\""
"\"grenade_rumble\""
"\"dirt_effect_center\""
"\"killcam_ended\""
"\"dirt_effect_left\""
"\"dirt_effect_right\""
"\"copied\""
"\"killcamtimewatched\""
"\"showing_final_killcam\""
"\"killcamskipped\""
"\"abort_killcam\""
"\"death_delay_finished\""
"\"use_copycat\""
"\"weapnext\""
"\"copycat_steal_class\""
"\"small\""
"\"center_safearea\""
"\"ui_hud_showdeathicons\""
"\"helmet\""
"\"kdRatio\""
"\"breathing_better\""
"\"breathing_hurt\""
"\"bullet_impact_headshot_2\""
"\"frag_out\""
"\"inform_reloading_generic\""
"\"flankkills\""
"\"flankdeaths\""
"\"flash_out\""
"\"inform_attack_grenade\""
"\"player_got_killstreak_\""
"\"inform_attack_flashbang\""
"\"smoke_out\""
"\"inform_attack_smoke\""
"\"non-player\""
"\"shield\""
"\"frag_grenade\""
"\"conc_out\""
"\"inform_attack_stun\""
"\"c4_plant\""
"\"inform_attack_thwc4\""
"\"claymore_plant\""
"\"casualty\""
"\"shieldkills\""
"\"shielddeaths\""
"\"knifekills\""
"\"inform_plant_claymore\""
"\"inform_killfirm_infantry\""
"\"giveRecentShieldXP\""
"\"inform_casualty_generic\""
"\"killsteals\""
"\"bombzone\""
"\"ui_hitloc_damage_\""
"\"shield_blocked\""
"\"detpack_explo_default\""
"\"vehicle_\""
"\"standard\""
"\"awardCount\""
"\"g_debugDamage\""
"\"world\""
"\"scr_csmode\""
"\"player_last_stand\""
"\"PLATFORM_REVIVE\""
"\"waypoint_revive\""
"\"stop_maxHealthOverlay\""
"\"torso_upper\""
"\"right_arm_upper\""
"\"left_arm_upper\""
"\"right_arm_lower\""
"\"left_arm_lower\""
"\"right_hand\""
"\"left_hand\""
"\"torso_lower\""
"\"right_leg_upper\""
"\"left_leg_upper\""
"\"right_leg_lower\""
"\"left_leg_lower\""
"\"right_foot\""
"\"left_foot\""
"\"ignore_ragdoll\""
"\"MP_OBITUARY_NEUTRAL\""
"\"MP_OBITUARY_ENEMY\""
"\"award\""
"\"MP_OBITUARY_FRIENDLY\""
"\"awards\""
"\"nodeaths\""
"\"nokills\""
"\"highlander\""
"\"kdratio10\""
"\"punisher\""
"\"overkill\""
"\"closertoenemies\""
"\"helicopters\""
"\"airstrikes\""
"\"explosionssurvived\""
"\"mostweaponsused\""
"\"distancetraveled\""
"\"mostreloads\""
"\"mostswaps\""
"\"noflankdeaths\""
"\"stunhits\""
"\"shieldblocks\""
"\"mostclasseschanged\""
"\"crouchtime\""
"\"pronetime\""
"\"mostshotsfired\""
"\"timeinspot\""
"\"greatestavgalt\""
"\"leastavgalt\""
"\"participant\""
"\"noawards\""
"\"derived\""
"\"bests\""
"\"airdrop_pallet\""
"\"highlightCount\""
"\"highlights\""
"\"clientId\""
"\"mp/awardTable.csv\""
"\"double_uav\""
"\"airstrike\""
"\"super_airstrike\""
"\"helicopter_blackbox\""
"\"briefcase_bomb_defuse_mp\""
"\"prop_suitcase_bomb\""
"\"carryObject\""
"\"proximity\""
"\"objpoint_allies_\""
"\"objpoint_axis_\""
"\"neutral\""
"\"pickup_object\""
"\"deleted\""
"\"BOTTOM RIGHT\""
"\"dropped\""
"\"reset\""
"\"carrier_cleared\""
"\"stop_pickup_timeout\""
"\"drop_object\""
"\"useObject\""
"\"finished_use\""
"\"music\""
"\"specialty_gpsjammer\""
"\"done_using\""
"\"use_hold\""
"\"objpoint_\""
"\"stop_flashing_thread\""
"\"radar_status_change\""
"\"changing_solidness\""
"\"objpoint_default\""
"\"spawn_allies\""
"\"spawn_music\""
"\"defeat_allies\""
"\"defeat_music\""
"\"victory_allies\""
"\"victory_music\""
"\"winning_allies\""
"\"winning_music\""
"\"losing_allies\""
"\"losing_music\""
"\"spawn_axis\""
"\"defeat_axis\""
"\"victory_axis\""
"\"winning_axis\""
"\"losing_axis\""
"\"mp_defeat\""
"\"victory_spectator\""
"\"winning_time\""
"\"losing_time\""
"\"mp_time_running_out_winning\""
"\"mp_time_running_out_losing\""
"\"winning_score\""
"\"losing_score\""
"\"victory_tie\""
"\"suspense\""
"\"mp_suspense_01\""
"\"mp_suspense_02\""
"\"mp_suspense_03\""
"\"mp_suspense_04\""
"\"mp_suspense_05\""
"\"mp_suspense_06\""
"\"mission_success\""
"\"mission_failure\""
"\"mission_fail\""
"\"mission_draw\""
"\"round_success\""
"\"encourage_win\""
"\"round_failure\""
"\"encourage_lost\""
"\"timesup\""
"\"winning\""
"\"losing\""
"\"winning_fight\""
"\"losing_fight\""
"\"lead_tied\""
"\"lastalive\""
"\"boost\""
"\"lostobj\""
"\"offense_obj\""
"\"defense_obj\""
"\"hardcore\""
"\"highspeed\""
"\"challengecomplete\""
"\"bomb_taken\""
"\"acheive_bomb\""
"\"bomb_lost\""
"\"obj_taken\""
"\"securedobj\""
"\"obj_lost\""
"\"obj_defend\""
"\"obj_destroy\""
"\"obj_capture\""
"\"capture_obj\""
"\"objs_capture\""
"\"capture_objs\""
"\"hq_located\""
"\"hq_enemy_captured\""
"\"hq_captured\""
"\"hq_enemy_destroyed\""
"\"hq_destroyed\""
"\"hq_secured\""
"\"hq_offline\""
"\"hq_online\""
"\"move_to_new\""
"\"new_positions\""
"\"push_forward\""
"\"pushforward\""
"\"attack\""
"\"offense\""
"\"defense\""
"\"ourflag\""
"\"switching\""
"\"flag_taken\""
"\"flag_dropped\""
"\"ourflag_drop\""
"\"flag_returned\""
"\"ourflag_return\""
"\"flag_captured\""
"\"ourflag_capt\""
"\"flag_getback\""
"\"getback_ourflag\""
"\"enemy_flag_bringhome\""
"\"enemyflag_tobase\""
"\"enemy_flag_taken\""
"\"enemyflag\""
"\"enemy_flag_dropped\""
"\"enemyflag_drop\""
"\"enemy_flag_returned\""
"\"enemyflag_return\""
"\"enemy_flag_captured\""
"\"enemyflag_capt\""
"\"capturing_a\""
"\"capturing_b\""
"\"capturing_c\""
"\"captured_a\""
"\"capture_a\""
"\"captured_b\""
"\"capture_c\""
"\"captured_c\""
"\"capture_b\""
"\"securing_a\""
"\"securing_b\""
"\"securing_c\""
"\"secured_a\""
"\"secure_a\""
"\"secured_b\""
"\"secure_b\""
"\"secured_c\""
"\"secure_c\""
"\"losing_a\""
"\"losing_b\""
"\"losing_c\""
"\"lost_b\""
"\"lost_c\""
"\"ti_gone\""
"\"enemy_taking_a\""
"\"enemy_take_a\""
"\"enemy_taking_b\""
"\"enemy_take_b\""
"\"enemy_taking_c\""
"\"enemy_take_c\""
"\"enemy_has_a\""
"\"enemy_has_b\""
"\"enemy_has_c\""
"\"lost_all\""
"\"take_positions\""
"\"secure_all\""
"\"positions_lock\""
"\"destroy_sentry\""
"\"dest_sentrygun\""
"\"nuke_music\""
"\"sentry_gone\""
"\"sentry_destroyed\""
"\"ti_cancelled\""
"\"ti_blocked\""
"\"defeat_\""
"\"allies_gametype\""
"\"axis_gametype\""
"\"introboost\""
"\"victory_\""
"\"losing_\""
"\"winning_\""
"\"scr_defcon\""
"\"trigger_multiple_softlanding\""
"\"headicon_allies\""
"\"harrier_missile_mp\""
"\"headicon_axis\""
"\"defcon_killstreak\""
"\"scr_drawfriend\""
"\"changed_defcon\""
"\"two_from_defcon\""
"\"one_from_defcon\""
"\"caused_defcon\""
"\"weapon_minigun\""
"\"scoreboardPlayerCount\""
"\"vehicle_b2_bomber\""
"\"faction\""
"\"map_artillery_selector\""
"\"MP_WAR_AIRSTRIKE_INBOUND_NEAR_YOUR_POSITION\""
"\"MP_WAR_AIRSTRIKE_INBOUND\""
"\"vehicle_av8b_harrier_jet_opfor_mp\""
"\"scoreboards\""
"\"harrier_mp\""
"\"harrier_FFAR_mp\""
"\"compass_objpoint_airstrike_friendly\""
"\"compass_objpoint_airstrike_busy\""
"\"compass_objpoint_b2_airstrike_friendly\""
"\"compass_objpoint_b2_airstrike_enemy\""
"\"hud_minimap_harrier_green\""
"\"hud_minimap_harrier_red\""
"\"fire/fire_smoke_trail_L\""
"\"explosions/clusterbomb\""
"\"explosions/artilleryExp_dirt_brown\""
"\"explosions/wall_explosion_pm_a\""
"\"explosions/stealth_bomb_mp\""
"\"fire/jet_afterburner_harrier_damaged\""
"\"smoke/jet_contrail\""
"\"explosions/aerial_explosion_harrier\""
"\"fire/jet_afterburner_harrier\""
"\"stealth\""
"\"super\""
"\"precision\""
"\"leaving\""
"\"danger\""
"\"airstrikeDamageEntsThread\""
"\"veh_b2_dist_loop\""
"\"start_bombing\""
"\"veh_b2_sonic_boom\""
"\"stop_bombing\""
"\"exp_airstrike_bomb\""
"\"vehicle_mig29_desert\""
"\"projectile_cbu97_clusterbomb\""
"\"airstrikeheight\""
"\"used_stealth_airstrike\""
"\"engageGround\""
"\"stop_location_selection\""
"\"acquiringTarget\""
"\"stopRand\""
"\"harrier_fly_away\""
"\"harrier_gone\""
"\"randomHarrierMovement\""
"\"randMove\""
"\"watchTargetDeath\""
"\"belly\""
"\"tag_light_L_wing\""
"\"tag_light_R_wing\""
"\"stopfiring\""
"\"weap_cobra_20mm_fire_npc\""
"\"newTarget\""
"\"harrierGetTargets\""
"\"acquiringVehTarget\""
"\"medium\""
"\"heavy_smoke\""
"\"harrier_jet_crash\""
"\"callout_destroyed_harrier\""
"\"mp_suburbia\""
"\"mp_mainstreet\""
"\"drop_crate\""
"\"ac130_overlay_grain\""
"\"remotemissile\""
"\"remote\""
"\"remoteMissileSpawn\""
"\"littlebird_mp\""
"\"MP_WAR_RADAR_ACQUIRED\""
"\"PLATFORM_RESUPPLY\""
"\"MP_WAR_RADAR_ACQUIRED_ENEMY\""
"\"MP_WAR_RADAR_EXPIRED\""
"\"MP_WAR_RADAR_EXPIRED_ENEMY\""
"\"MP_WAR_COUNTER_RADAR_ACQUIRED\""
"\"MP_WAR_COUNTER_RADAR_ACQUIRED_ENEMY\""
"\"MP_WAR_COUNTER_RADAR_EXPIRED\""
"\"MP_WAR_COUNTER_RADAR_EXPIRED_ENEMY\""
"\"vehicle_uav_static_mp\""
"\"explosions/helicopter_explosion_cobra_low\""
"\"uav_update\""
"\"com_plasticcase_friendly\""
"\"callout_destroyed_counter_uav\""
"\"callout_destroyed_uav\""
"\"com_plasticcase_enemy\""
"\"vehicle_ac130_low_mp\""
"\"blockPlayerUAV\""
"\"usePlayerUAV\""
"\"PLATFORM_GET_RANDOM\""
"\"killstreak_destroyed\""
"\"PLATFORM_CALL_NUKE\""
"\"sentry_minigun_folded\""
"\"PLATFORM_GET_KILLSTREAK\""
"\"MP_CAPTURING_CRATE\""
"\"ammo_hint\""
"\"waypoint_ammo_friendly\""
"\"compass_objpoint_ammo_friendly\""
"\"compass_objpoint_ammo_enemy\""
"\"compass_objpoint_c130_friendly\""
"\"compass_objpoint_c130_enemy\""
"\"MP_AMMO_PICKUP\""
"\"uav_hint\""
"\"MP_UAV_PICKUP\""
"\"counter_uav_hint\""
"\"MP_COUNTER_UAV_PICKUP\""
"\"sentry_hint\""
"\"MP_SENTRY_PICKUP\""
"\"predator_missile_hint\""
"\"MP_PREDATOR_MISSILE_PICKUP\""
"\"airstrike_hint\""
"\"MP_AIRSTRIKE_PICKUP\""
"\"precision_airstrike_hint\""
"\"MP_PRECISION_AIRSTRIKE_PICKUP\""
"\"harrier_airstrike_hint\""
"\"MP_HARRIER_AIRSTRIKE_PICKUP\""
"\"helicopter_hint\""
"\"ac130_hint\""
"\"MP_HELICOPTER_PICKUP\""
"\"helicopter_flares_hint\""
"\"MP_HELICOPTER_FLARES_PICKUP\""
"\"stealth_airstrike_hint\""
"\"MP_STEALTH_AIRSTRIKE_PICKUP\""
"\"helicopter_minigun_hint\""
"\"MP_HELICOPTER_MINIGUN_PICKUP\""
"\"MP_AC130_PICKUP\""
"\"emp_hint\""
"\"MP_EMP_PICKUP\""
"\"nuke_hint\""
"\"MP_NUKE_PICKUP\""
"\"airdrop_crate\""
"\"nuke_drop\""
"\"airdrop_predator_missile\""
"\"watchAirDropMarker\""
"\"markerDetermined\""
"\"used_airdrop_mega\""
"\"watchAirDropMarkerUsage\""
"\"stopWatchingAirDropMarker\""
"\"beginAirDropMarkerTracking\""
"\"airDropMarkerActivate\""
"\"cobra\""
"\"nukeDrop\""
"\"nukeLanded\""
"\"sentry_minigun_obj\""
"\"heli_start\""
"\"helicopter_gone\""
"\"veh_ac130_dist_loop\""
"\"veh_ac130_sonic_boom\""
"\"_hint\""
"\"trail\""
"\"+attack\""
"\"heli_loop_start\""
"\"cobra_helicopter_crash\""
"\"killstreak_giveaway\""
"\"sharepackage\""
"\"sentry_overheat_mp\""
"\"sentry_minigun_obj_red\""
"\"ammo_crate_use\""
"\"nukeCaptured\""
"\"airdrop_sentry\""
"\"giveaway_sentry\""
"\"sentry_smoke_mp\""
"\"sentry_minigun_destroyed\""
"\"smoke/sentry_turret_overheat_smoke\""
"\"explosions/sentry_gun_explosion\""
"\"sentry_gun\""
"\"place_sentry\""
"\"cancel_sentry\""
"\"+actionslot 4\""
"\"sentry_handleOwner\""
"\"sentry_explode\""
"\"vehicle_mi-28_mp\""
"\"vehicle_cobra_helicopter_fly_low\""
"\"vehicle_mi24p_hind_mp\""
"\"vehicle_apache_mp\""
"\"vehicle_pavelow\""
"\"vehicle_pavelow_opfor\""
"\"SENTRY_PLACE\""
"\"sentry_explode_smoke\""
"\"cobra_FFAR_mp\""
"\"heli_remote_mp\""
"\"cobra_mp\""
"\"cobra_minigun_mp\""
"\"pavelow_mp\""
"\"sentry_gun_plant\""
"\"placed\""
"\"carried\""
"\"apache\""
"\"pavelow\""
"\"cooled\""
"\"heli_leave\""
"\"SENTRY_CANNOT_PLACE\""
"\"SENTRY_PICKUP\""
"\"sentry_gun_beep\""
"\"stop_shooting\""
"\"Armor support unavailable.\""
"\"not_overheated\""
"\"heli_crash_start\""
"\"large\""
"\"on_fire\""
"\"explosions/helicopter_explosion_secondary_small\""
"\"explosions/aerial_explosion\""
"\"smoke/smoke_trail_white_heli\""
"\"fire/fire_smoke_trail_L_emitter\""
"\"light_smoke\""
"\"smoke/smoke_trail_white_heli_emitter\""
"\"smoke/smoke_trail_black_heli_emitter\""
"\"treadfx/heli_dust_default\""
"\"treadfx/heli_water\""
"\"tracking\""
"\"explosions/aerial_explosion_cobra_low_mp\""
"\"explosions/helicopter_explosion_pavelow\""
"\"explosions/aerial_explosion_pavelow_mp\""
"\"explosions/helicopter_explosion_mi28_flying\""
"\"explosions/aerial_explosion_mi28_flying_mp\""
"\"explosions/helicopter_explosion_hind_chernobyl\""
"\"explosions/aerial_explosion_hind_chernobyl_mp\""
"\"explosions/helicopter_explosion_apache\""
"\"explosions/aerial_explosion_apache_mp\""
"\"explosions/aerial_explosion_littlebird_mp\""
"\"blackbox\""
"\"flares\""
"\"air_death\""
"\"tag_light_L_wing1\""
"\"tag_light_R_wing1\""
"\"minigun\""
"\"helicopter_\""
"\"startnode\""
"\"cobra_Hellfire\""
"\"explosions/tanker_explosion\""
"\"projectile_hellfire_missile\""
"\"crash\""
"\"cobra_helicopter_hit\""
"\"hitsecondary\""
"\"spinloop\""
"\"cobra_helicopter_secondary_exp\""
"\"cobra_helicopter_damaged\""
"\"cobra_helicopter_dying_loop\""
"\"spinstart\""
"\"missilefire\""
"\"cobra_helicopter_dying_layer\""
"\"weap_cobra_missile_fire\""
"\"heliPlayer_removed\""
"\"helicopter_done\""
"\"used_helicopter_minigun\""
"\"heli_attack_area\""
"\"used_helicopter_flares\""
"\"primary acquired\""
"\"secondary acquired\""
"\"light smoke\""
"\"vehicle_bradley\""
"\"callout_destroyed_helicopter_flares\""
"\"callout_destroyed_helicopter_minigun\""
"\"callout_destroyed_helicopter\""
"\"vehicle_bmp\""
"\"info_vehicle_node\""
"\"heavy smoke\""
"\"Tank is currently not supported in this level\, bug your friendly neighborhood LD.\""
"\"waitnode\""
"\"missile ready\""
"\"Missile sight: \""
"\"missile fired\""
"\"flying\""
"\"abrams_minigun_mp\""
"\"TAG_FLARE\""
"\"emp_flash\""
"\"rear_side\""
"\"path_abandoned\""
"\"engage\""
"\"evade\""
"\"tankDestroyed\""
"\"tank changing direction at \""
"\"tank done changing direction\""
"\"hitHelicopter\""
"\"explosions/emp_flash_mp\""
"\"bmp_fire\""
"\"abandoned\""
"\"front_side\""
"\"onTargOrTimeOut\""
"\"vehicle_m1a1_abrams_d_static\""
"\"abandonedTarget\""
"\"EMP_JamTeam\""
"\"emp_activate\""
"\"coup_sunblind\""
"\"killedTarget\""
"\"targetRemoved\""
"\"lostLOS\""
"\"smart\""
"\"EMP_JamPlayers\""
"\"emp_ended\""
"\"acquiringMiniTarget\""
"\"abandonedMiniTarget\""
"\"killedMiniTarget\""
"\"tankDebug\""
"\"map_nuke_selector\""
"\"MP_TACTICAL_NUKE\""
"\"branchnode\""
"\"end_tankPathHandling\""
"\"TRANS\""
"\"tank starting path at join node: \""
"\"... sending notify.\""
"\"tank missed node: reversing direction\""
"\"tank missed node: forcing notify in one frame...\""
"\"endpath\""
"\"MP_TACTICAL_NUKE_CALLED\""
"\"MP_FRIENDLY_TACTICAL_NUKE\""
"\"nuke_player\""
"\"nuke_flash\""
"\"explosions/player_death_nuke\""
"\"explosions/player_death_nuke_flash\""
"\"nuke_aftermath\""
"\"nuclear_strike\""
"\"dust/nuke_aftermath_mp\""
"\"xenonGame\""
"\"nuke_cancelled\""
"\"ui_bomb_timer\""
"\"cardIcon\""
"\"cardNameplate\""
"\"ui_mp_nukebomb_timer\""
"\"nuke_incoming\""
"\"nuke_explosion\""
"\"nuke_wave\""
"\"mpnuke_aftermath\""
"\"mp_background\""
"\"tm_death\""
"\"MP_FIRST_BLOOD\""
"\"LB_KILLS LB_WINS LB_TOTALXP LB_ACCURACY\""
"\"domination\""
"\"ui_danger_team\""
"\"OBJECTIVES_WAR\""
"\"_start\""
"\"OBJECTIVES_WAR_SCORE\""
"\"OBJECTIVES_WAR_HINT\""
"\"forfeit\""
"\"fakelag_target\""
"\"mp_tdm_spawn_\""
"\"waypoint_captureneutral\""
"\"waypoint_capture\""
"\"waypoint_defend\""
"\"waypoint_captureneutral_a\""
"\"waypoint_capture_a\""
"\"waypoint_defend_a\""
"\"waypoint_captureneutral_b\""
"\"waypoint_capture_b\""
"\"waypoint_defend_b\""
"\"waypoint_captureneutral_c\""
"\"waypoint_capture_c\""
"\"waypoint_defend_c\""
"\"OBJECTIVES_DOM\""
"\"OBJECTIVES_DOM_HINT\""
"\"OBJECTIVES_DOM_SCORE\""
"\"mp_dom_spawn_allies_start\""
"\"mp_dom_spawn_axis_start\""
"\"mp_dom_spawn\""
"\"defend_assist\""
"\"bomb_recovered_sound\""
"\"MP_EXPLOSIVES_RECOVERED_BY\""
"\"assault_assist\""
"\"flagmodels\""
"\"prop_flag_neutral\""
"\"flag_primary\""
"\"MP_SECURING_POSITION\""
"\"flag_secondary\""
"\"searchdestroy\""
"\"bomb_dropped_sound\""
"\"waypoint_bomb\""
"\"hud_suitcase_bomb\""
"\"waypoint_target\""
"\"secured\""
"\"waypoint_target_a\""
"\"waypoint_target_b\""
"\"waypoint_defuse\""
"\"securing\""
"\"waypoint_defuse_a\""
"\"waypoint_defuse_b\""
"\"enemy_has\""
"\"mp_war_objective_taken\""
"\"mp_war_objective_lost\""
"\"pointscaptured\""
"\"waypoint_escort\""
"\"target_destroyed\""
"\"MP_EXPLOSIVES_DROPPED_BY\""
"\"callout_securedposition\""
"\"MP_TARGET_DESTROYED\""
"\"defending\""
"\"MP_EXPLOSIVES_PLANTED_BY\""
"\"MP_EXPLOSIVES_DEFUSED_BY\""
"\"assaulting\""
"\"MP_BOMB_DEFUSED\""
"\"flag_descriptor\""
"\"there is no flag_descriptor in the map! see explanation in dom.gsc\""
"\"flag_descriptor with script_linkname \\"\""
"\"\\" is nearby more than one flag; is there a unique descriptor near each flag?\""
"\"\\" linked to \\"\""
"\"\\" linked to itself\""
"\"blocker\""
"\"Spawnpoint at \""
"\"bombexplosion\""
"\"\\" which does not exist as a script_linkname of any other entity with a targetname of flag_descriptor (or\, if it does\, that flag_descriptor has not been assigned to a flag)\""
"\"\\" which does not exist as a script_linkname of any entity with a targetname of flag_descriptor (or\, if it does\, that flag_descriptor has not been assigned to a flag)\""
"\"PLATFORM_HOLD_TO_PLANT_EXPLOSIVES\""
"\"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES\""
"\"Map errors. See above\""
"\"MP_CANT_PLANT_WITHOUT_BOMB\""
"\"MP_PLANTING_EXPLOSIVE\""
"\"MP_DEFUSING_EXPLOSIVE\""
"\"OBJECTIVES_SD_ATTACKER\""
"\"OBJECTIVES_SD_DEFENDER\""
"\"OBJECTIVES_SD_ATTACKER_SCORE\""
"\"OBJECTIVES_SD_DEFENDER_SCORE\""
"\"OBJECTIVES_SD_ATTACKER_HINT\""
"\"OBJECTIVES_SD_DEFENDER_HINT\""
"\"mp_sd_spawn_attacker\""
"\"mp_sd_spawn_defender\""
"\"sab_bomb_defuse_allies\""
"\"sab_bomb_defuse_axis\""
"\"sd_bomb_pickup_trig\""
"\"multibomb\""
"\"sabotage\""
"\"sab_bomb\""
"\"_eliminated\""
"\"waypoint_kill\""
"\"planting\""
"\"bombcarrierkills\""
"\"carrying\""
"\"defusing\""
"\"killsasbombcarrier\""
"\"planttime\""
"\"waypoint_bomb_enemy\""
"\"MP_NO_RESPAWN\""
"\"defusetime\""
"\"No sd_bomb_pickup_trig trigger found in map.\""
"\"No sd_bomb script_model found in map.\""
"\"MP_TIE_BREAKER\""
"\"mp_bomb_defuse\""
"\"mp_bomb_plant\""
"\"callout_bombplanted\""
"\"bombsplanted\""
"\"MP_YOU_HAVE_RECOVERED_THE_BOMB\""
"\"MP_SUDDEN_DEATH\""
"\"target_defended\""
"\"callout_bombdefused\""
"\"ninja_defuse\""
"\"bombsdefused\""
"\"bombscarried\""
"\"callout_bombtaken\""
"\"targetsdestroyed\""
"\"MP_TARGET_DEDEFEND\""
"\"OBJECTIVES_SAB\""
"\"exp_suitcase_bomb_main\""
"\"OBJECTIVES_SAB_SCORE\""
"\"OBJECTIVES_SAB_HINT\""
"\"mp_sab_spawn_allies\""
"\"mp_sab_spawn_allies_start\""
"\"mp_sab_spawn_axis_start\""
"\"mp_sab_spawn_axis\""
"\"mp_sab_spawn_allies_planted\""
"\"mp_sab_spawn_axis_planted\""
"\"sudden_death\""
"\"sab_bomb_axis\""
"\"hotpotato\""
"\"sab_bomb_pickup_trig\""
"\"No sab_bomb_pickup_trig trigger found in map.\""
"\"No sab_bomb script_model found in map.\""
"\"No sab_bomb_axis trigger found in map.\""
"\"sab_bomb_allies\""
"\"captureflag\""
"\"No sab_bomb_allies trigger found in map.\""
"\"bomb_picked_up\""
"\"mp_suitcase_pickup\""
"\"MP_FLAG_TAKEN_BY\""
"\"BombExploded\""
"\"MP_ENEMY_FLAG_TAKEN_BY\""
"\"callout_destroyed_objective\""
"\"overtime_ended\""
"\"MP_FLAG_CAPTURED_BY\""
"\"MP_FLAG_RETURNED\""
"\"MP_ENEMY_FLAG_CAPTURED_BY\""
"\"MP_ENEMY_FLAG_RETURNED\""
"\"MP_YOUR_FLAG_RETURNING_IN\""
"\"MP_ENEMY_FLAG_RETURNING_IN\""
"\"MP_ENEMY_FLAG_DROPPED_BY\""
"\"MP_DOM_NEUTRAL_FLAG_CAPTURED\""
"\"MP_GRABBING_FLAG\""
"\"MP_RETURNING_FLAG\""
"\"original_defenders\""
"\"OBJECTIVES_CTF\""
"\"OBJECTIVES_GRAB_FLAG\""
"\"OBJECTIVES_ONE_FLAG_ATTACKER\""
"\"OBJECTIVES_ONE_FLAG_DEFENDER\""
"\"OBJECTIVES_GRAB_FLAG_SCORE\""
"\"OBJECTIVES_ONE_FLAG_ATTACKER_SCORE\""
"\"OBJECTIVES_ONE_FLAG_DEFENDER_SCORE\""
"\"OBJECTIVES_OVERTIME_CTF\""
"\"OBJECTIVES_GRAB_FLAG_HINT\""
"\"OBJECTIVES_ONE_FLAG_ATTACKER_HINT\""
"\"OBJECTIVES_ONE_FLAG_DEFENDER_HINT\""
"\"mp_ctf_spawn_allies_start\""
"\"mp_ctf_spawn_axis_start\""
"\"mp_ctf_spawn_allies\""
"\"mp_ctf_spawn_axis\""
"\"kill_carrier\""
"\"mp_ctf_spawn_\""
"\"waypoint_targetneutral\""
"\"waypoint_flag_enemy\""
"\"waypoint_capture_flag\""
"\"waypoint_defend_flag\""
"\"waypoint_return_flag\""
"\"waypoint_waitfor_flag\""
"\"waypoint_flag_friendly\""
"\"OBJECTIVES_FLAG_HOME\""
"\"OBJECTIVES_FLAG_NAME\""
"\"OBJECTIVES_FLAG_AWAY\""
"\"TOP LEFT\""
"\"objective_hint_allies\""
"\"No ctf_zone_\""
"\"ctf_flag_\""
"\" trigger found in map.\""
"\"No ctf_flag_\""
"\"picked_up\""
"\" script_model found in map.\""
"\"flagreturn\""
"\"flagsreturned\""
"\"mp_obj_returned\""
"\"mp_obj_taken\""
"\"callout_grabbedtheflag\""
"\"MP_WAITING_FOR_HQ\""
"\"mp_enemy_obj_taken\""
"\"callout_flagpickup\""
"\"flagpickup\""
"\"koth_captureTime\""
"\"flagscarried\""
"\"callout_flagcapture\""
"\"flag_capture\""
"\"flagscaptured\""
"\"mp_obj_captured\""
"\"mp_enemy_obj_captured\""
"\"killsasflagcarrier\""
"\"flagcarrierkills\""
"\"koth_destroyTime\""
"\"headquarters\""
"\"objective_hint_axis\""
"\"ui_bombtimer_a\""
"\"hq_respawn\""
"\"OBJECTIVES_KOTH\""
"\"MP_CONTROL_HQ\""
"\"MP_CAPTURE_HQ\""
"\"MP_DESTROY_HQ\""
"\"MP_DEFEND_HQ\""
"\"OBJECTIVES_KOTH_SCORE\""
"\"MP_HQ_AVAILABLE_IN\""
"\"ui_bombtimer_b\""
"\"demolition\""
"\"MP_HQ_DESPAWN_IN\""
"\"MP_HQ_REINFORCEMENTS_IN\""
"\"MP_CAPTURING_HQ\""
"\"MP_HQ_REINFORCEMENTS_IN_SPLITSCREEN\""
"\"MP_DESTROYING_HQ\""
"\"TOPRIGHT\""
"\"objpoint_next_hq\""
"\"MP_BOMB_A_TIMER\""
"\"mp_killstreak_radar\""
"\"hq_reset\""
"\"MP_BOMB_B_TIMER\""
"\"hqscaptured\""
"\"MP_BOMBSITE_IN_USE\""
"\"callout_capturedhq\""
"\"hqsdestroyed\""
"\"callout_destroyedhq\""
"\"awardHQPointsRunning\""
"\"OBJECTIVES_DD_ATTACKER\""
"\"hq_hardpoint\""
"\"There are not at least 2 entities with targetname \\"radio\\"\""
"\"radiotrigger\""
"\"Radio at \""
"\" is not inside any \\"radiotrigger\\" trigger\""
"\" is touching more than one \\"radiotrigger\\" trigger\""
"\"OBJECTIVES_DD_DEFENDER\""
"\"OBJECTIVES_DD_ATTACKER_SCORE\""
"\"OBJECTIVES_DD_DEFENDER_SCORE\""
"\"OBJECTIVES_DD_ATTACKER_HINT\""
"\"OBJECTIVES_DD_DEFENDER_HINT\""
"\"mp_dd_spawn_defender\""
"\"mp_dd_spawn_defender_a\""
"\"mp_dd_spawn_defender_b\""
"\"mp_dd_spawn_defender_start\""
"\"mp_dd_spawn_attacker\""
"\"mp_dd_spawn_attacker_a\""
"\"mp_dd_spawn_attacker_b\""
"\"mp_dd_spawn_attacker_start\""
"\"dd_bombzone\""
"\"misc/fluorescent_spotlight\""
"\"MP_CAPTURING_NUKE\""
"\"OBJECTIVES_GTNW\""
"\"defused\""
"\"OBJECTIVES_GTNW_SCORE\""
"\"still\""
"\"stopTicking\""
"\"ui_bombtimer\""
"\"time_added\""
"\"callout_time_added\""
"\"OBJECTIVES_GTNW_HINT\""
"\"strong\""
"\"ambient_mp_urban\""
"\"gtnw_overtime\""
"\"compass_map_mp_invasion\""
"\"compassmaxrange\""
"\"palmtree_tall1_sway\""
"\"compass_waypoint_target\""
"\"compass_waypoint_defend\""
"\"compass_waypoint_capture\""
"\"compass_waypoint_captureneutral\""
"\"stop_counting\""
"\"contested\""
"\"captured_nuke\""
"\"mp_invasion\""
"\"foliage_tree_palm_bushy_1\""
"\"palmtree_bushy1_still\""
"\"palmtree_bushy1_sway\""
"\"palmtree_mp_bushy1_sway\""
"\"foliage_tree_palm_tall_1\""
"\"palmtree_tall1_still\""
"\"palmtree_mp_tall1_sway\""
"\"firelp_med_pm\""
"\"firelp_small_pm\""
"\"fire/firelp_med_pm_nodistort\""
"\"dust_wind_fast\""
"\"dust/dust_wind_fast\""
"\"dust_wind_slow\""
"\"dust_wind_spiral\""
"\"dust/dust_wind_slow_yel_loop\""
"\"dust/dust_spiral_runner\""
"\"battlefield_smokebank_S\""
"\"smoke/battlefield_smokebank_S\""
"\"hallway_smoke_light\""
"\"trash_spiral_runner\""
"\"smoke/hallway_smoke_light\""
"\"misc/trash_spiral_runner\""
"\"trash_spiral_runner_far\""
"\"misc/trash_spiral_runner_far\""
"\"room_smoke_200\""
"\"smoke/room_smoke_200\""
"\"leaves_spiral_runner\""
"\"misc/leaves_spiral_runner\""
"\"leaves_ground_gentlewind_dust\""
"\"misc/leaves_ground_gentlewind_dust\""
"\"insect_trail_runner_icbm\""
"\"misc/insect_trail_runner_icbm\""
"\"falling_brick_runner\""
"\"misc/falling_brick_runner\""
"\"falling_brick_runner_line_400\""
"\"misc/falling_brick_runner_line_400\""
"\"roofvent_rotate\""
"\"fog_highrise_night\""
"\"hallway_smoke\""
"\"compass_map_mp_highrise\""
"\"mp_highrise\""
"\"embient_mp_highrise\""
"\"room_smoke_400\""
"\"rappeltrigger\""
"\"barrel\""
"\"ground_fog_mp_highrise_far\""
"\"com_roofvent2_animated\""
"\"highrise_fencetarp_01\""
"\"highrise_fencetarp_01_wind\""
"\"highrise_fencetarp_02\""
"\"highrise_fencetarp_02_wind\""
"\"highrise_fencetarp_03\""
"\"highrise_fencetarp_03_wind\""
"\"highrise_fencetarp_04\""
"\"highrise_fencetarp_04_wind\""
"\"highrise_fencetarp_05\""
"\"highrise_fencetarp_05_wind\""
"\"highrise_fencetarp_06\""
"\"highrise_fencetarp_06_wind\""
"\"highrise_fencetarp_07\""
"\"highrise_fencetarp_07_wind\""
"\"highrise_fencetarp_09\""
"\"highrise_fencetarp_09_wind\""
"\"highrise_fencetarp_10\""
"\"highrise_fencetarp_10_wind\""
"\"smoke/ground_fog_mp_highrise_far\""
"\"smoke/fog_highrise_night\""
"\"dust_wind_fast_light\""
"\"dust/dust_wind_fast_light\""
"\"smoke/room_smoke_400\""
"\"barrel_mp\""
"\"props/barrelExp\""
"\"burn_start\""
"\"props/barrel_ignite\""
"\"spark\""
"\"oilspill\""
"\"props/barrel_fire_top\""
"\"oil_spill\""
"\"props/barrel_fire\""
"\"impacts/small_metalhit_1\""
"\"explo_metal_rand\""
"\"breakable clip\""
"\"com_barrel_benzin\""
"\"com_barrel_piece\""
"\"com_barrel_piece2\""
"\"hanging_apron\""
"\"wind_medium\""
"\"fire/firelp_small_pm_a\""
"\"compass_map_mp_checkpoint\""
"\"hanging_clothes_apron_wind_medium\""
"\"hanging_long_sleeve\""
"\"hanging_sheet\""
"\"hanging_clothes_long_sleeve_wind_medium\""
"\"hanging_clothes_sheet_wind_medium\""
"\"hanging_short_sleeve\""
"\"hanging_clothes_short_sleeve_wind_medium\""
"\"mp_checkpoint\""
"\"firelp_small_pm_a\""
"\"ground_smoke_1200x1200\""
"\"smoke/ground_smoke1200x1200\""
"\"drips_fast\""
"\"misc/drips_fast\""
"\"mp_favela\""
"\"plunger\""
"\"compass_map_mp_nightshift\""
"\"mp_nightshift\""
"\"explosive_fx\""
"\"train_dust\""
"\"dust/train_dust\""
"\"train_dust_linger\""
"\"ambient_mp_favela\""
"\"dust/train_dust_linger\""
"\"oneflag\""
"\"insects_carcass_runner\""
"\"compass_map_mp_favela\""
"\"foliage_tree_palm_bushy_3\""
"\"palmtree_bushy3_still\""
"\"palmtree_bushy3_sway\""
"\"palmtree_mp_bushy3_sway\""
"\"misc/insects_carcass_runner\""
"\"leaves_fall_gentlewind\""
"\"misc/leaves_fall_gentlewind\""
"\"compass_map_mp_quarry\""
"\"ambient_mp_desert\""
"\"mp_quarry\""
"\"dust_spiral_runner\""
"\"dust_spray_detail_oriented_runner\""
"\"foliage_cod5_tree_jungle_02_animated\""
"\"foliage_cod5_tree_jungle_02_sway\""
"\"foliage_desertbrush_1_animated\""
"\"foliage_desertbrush_1_sway\""
"\"foliage_pacific_bushtree01_sway\""
"\"foliage_pacific_bushtree01_halfsize_animated\""
"\"foliage_pacific_bushtree02_animated\""
"\"foliage_pacific_bushtree02_halfsize_animated\""
"\"foliage_tree_oak_1_animated2\""
"\"foliage_tree_oak_1_sway\""
"\"dust/dust_spray_detail_oriented_runner\""
"\"light_shaft_motes_quarry\""
"\"dust/light_shaft_motes_quarry\""
"\"drips_slow\""
"\"misc/drips_slow\""
"\"fog_ground_200\""
"\"leaves_ground_gentlewind\""
"\"mp_brecourt\""
"\"ambient_mp_rural\""
"\"compass_map_mp_brecourt\""
"\"misc/leaves_ground_gentlewind\""
"\"ground_fog1200x1200_brecourt\""
"\"smoke/ground_fog1200x1200_brecourt\""
"\"smoke/fog_ground_200\""
"\"snow_clouds\""
"\"snow_spiral_runner\""
"\"snow_spray_detail_oriented_runner\""
"\"mp_derail\""
"\"ambient_mp_snow\""
"\"compass_map_mp_derail\""
"\"snow/snow_spray_detail_oriented_runner\""
"\"snow_spray_detail_oriented_runner_large\""
"\"snow/snow_clouds_mp_derail\""
"\"snow/snow_spray_detail_oriented_large_runner\""
"\"snow/snow_spiral_runner\""
"\"mp_subbase\""
"\"snow_light\""
"\"snow_wind\""
"\"snow/snow_wind\""
"\"compass_map_mp_subbase\""
"\"snow/snow_light_mp_subbase\""
"\"compass_map_mp_underpass\""
"\"ambient_mp_rain\""
"\"mp_underpass\""
"\"rain_mp_underpass\""
"\"foliage_cod5_tree_jungle_03_animated\""
"\"foliage_cod5_tree_jungle_03_sway\""
"\"foliage_pacific_bushtree01_animated\""
"\"foliage_pacific_fern01_animated\""
"\"foliage_pacific_fern01_sway\""
"\"foliage_pacific_fern02_animated\""
"\"foliage_pacific_fern02_sway\""
"\"foliage_pacific_palms08_animated\""
"\"foliage_pacific_palms08_sway\""
"\"weather/rain_mp_underpass\""
"\"rain_noise_splashes\""
"\"river_splash_small\""
"\"weather/rain_noise_splashes\""
"\"rain_splash_lite_64x64\""
"\"weather/rain_splash_lite_64x64\""
"\"rain_splash_lite_128x128\""
"\"weather/rain_splash_lite_128x128\""
"\"water/river_splash_small\""
"\"lightning\""
"\"weather/lightning_mp_underpass\""
"\"ground_fog1200x1200_estate\""
"\"mp_estate\""
"\"moth_runner\""
"\"compass_map_mp_estate\""
"\"ambient_mp_estate\""
"\"misc/moth_runner\""
"\"smoke/ground_fog1200x1200_estate\""
"\"waterfall_drainage_splash\""
"\"water/waterfall_drainage_splash_estate\""
"\"waterfall_splash_large\""
"\"water/waterfall_splash_large_estate\""
"\"waterfall_splash_large_drops\""
"\"water/waterfall_splash_large_drops_estate\""
"\"falling_water_trickle\""
"\"water/falling_water_trickle\""
"\"firelp_small_pm_a_nolight\""
"\"fire/firelp_small_pm_a_nolight\""
"\"compass_map_mp_rundown\""
"\"mp_rundown\""
"\"fog_ground_200_rundown\""
"\"smoke/fog_ground_200_rundown\""
"\"fog_ground_200_heavy_rundown\""
"\"smoke/fog_ground_200_heavy_rundown\""
"\"fog_ground_400_rundown\""
"\"smoke/fog_ground_400_rundown\""
"\"fog_ground_500_far_rundown\""
"\"smoke/fog_ground_500_far_rundown\""
"\"tanker_embers\""
"\"fire/tanker_embers\""
"\"mp_boneyard\""
"\"foliage_cod5_tree_jungle_01_animated\""
"\"compass_map_mp_boneyard\""
"\"foliage_cod5_tree_jungle_01_sway\""
"\"firelp_large_pm_nolight\""
"\"fire/firelp_large_pm_nolight\""
"\"firelp_med_pm_nolight\""
"\"fire/firelp_med_pm_nolight\""
"\"sand_spray_detail_oriented_runner\""
"\"dust/sand_spray_detail_oriented_runner\""
"\"sand_spray_cliff_oriented_runner\""
"\"dust/sand_spray_cliff_oriented_runner\""
"\"dust_cloud_mp_afghan\""
"\"foliage_cod5_tree_pine05_large_animated\""
"\"compass_map_mp_afghan\""
"\"foliage_cod5_tree_pine05_large_sway\""
"\"dust/dust_cloud_mp_afghan\""
"\"light_shaft_motes_airport\""
"\"dust/light_shaft_motes_airport\""
"\"light_glow_white_bulb\""
"\"ambient_mp_airport\""
"\"compass_map_mp_terminal\""
"\"mp_terminal\""
"\"sand_storm_light\""
"\"destructibles_dlc\""
"\"compass_map_mp_rust\""
"\"operate\""
"\"accessories_windsock\""
"\"windsock_wind_medium\""
"\"weather/sand_storm_mp_rust\""
"\"ambient_mp_duststorm\""
"\"sand_spray_detail_runner0x400\""
"\"dust/sand_spray_detail_runner_0x400\""
"\"sand_spray_detail_runner400x400\""
"\"dust/sand_spray_detail_runner_400x400\""
"\"compass_map_mp_complex\""
"\"ambient_mp_complex\""
"\"firelp_large_pm\""
"\"security_camera_idle\""
"\"security_camera_null\""
"\"security_camera_destroy\""
"\"battlefield_smokebank_S_warm\""
"\"foliage_pacific_palms06_animated\""
"\"foliage_pacific_palms06_sway\""
"\"foliage_pacific_tropic_shrub01_animated\""
"\"foliage_pacific_tropic_shrub01_sway\""
"\"foliage_tree_green_pine_lg_a_animated\""
"\"foliage_tree_green_pine_lg_a_sway\""
"\"foliage_tree_green_pine_lg_b_animated\""
"\"foliage_tree_green_pine_lg_b_sway\""
"\"parachute_roof_hanging_animated\""
"\"parachute_roof_hanging_anim\""
"\"smoke/battlefield_smokebank_S_warm\""
"\"battlefield_smokebank_S_warm_thick\""
"\"smoke/battlefield_smokebank_S_warm_thick\""
"\"fire/firelp_large_pm\""
"\"firelp_large_pm_far\""
"\"smoke_plume02\""
"\"fire/firelp_large_pm_far\""
"\"firelp_small_pm_complex\""
"\"fire/firelp_small_pm_complex\""
"\"fire_falling_runner_point_infrequent_mp\""
"\"fire/fire_falling_runner_point_infrequent_mp\""
"\"insects_light_invasion\""
"\"misc/insects_light_complex\""
"\"powerline_runner_cheap_complex\""
"\"explosions/powerline_runner_cheap_complex\""
"\"smoke/smoke_plume02\""
"\"mp_complex\""
"\"falling_junk_ring_runner\""
"\"tag_camera_tilt\""
"\"toy_security_camera\""
"\"toy_arcade_machine\""
"\"toy_new_dlc_destructible\""
"\"toy_arcade_machine_1\""
"\"toy_arcade_machine_2\""
"\"toy_pinball_machine\""
"\"toy_pinball_machine_1\""
"\"toy_pinball_machine_2\""
"\"arcade_machine\""
"\"com_security_camera_tilt_animated\""
"\"props/security_camera_explosion_moving\""
"\"security_camera_sparks\""
"\"com_security_camera_d_tilt_animated\""
"\"props/arcade_machine_exp\""
"\"props/arcade_machine_coins\""
"\"arcade_machine_destroy\""
"\"pinball_machine\""
"\"props/pinball_machine_exp\""
"\"props/pinball_machine_glass\""
"\"pinball_machine_destroy\""
"\"tarp_on_cars_animated\""
"\"tarp_cars_anim\""
"\"ambient_mp_compact\""
"\"compass_map_mp_compact\""
"\"mp_compact\""
"\"scr_compact_magnet_strength\""
"\"scr_compact_magnet_radius\""
"\"magnetorg\""
"\"crusher01\""
"\"crushtop01\""
"\"onelevator\""
"\"misc/falling_junk_ring_runner\""
"\"rain_mp_storm\""
"\"compass_map_mp_storm\""
"\"ambient_mp_storm\""
"\"wind_b\""
"\"weather/rain_mp_storm\""
"\"foliage_dead_pine_lg_animated_sway2\""
"\"foliage_dead_pine_lg_mp_sway2\""
"\"foliage_dead_pine_med_animated_sway2\""
"\"foliage_dead_pine_med_mp_sway2\""
"\"highrise_fencetarp_04b_wind_a\""
"\"mp_storm_fencetarp_04_windA\""
"\"highrise_fencetarp_04b_wind_b\""
"\"mp_storm_fencetarp_04_windB\""
"\"highrise_fencetarp_04b_wind_c\""
"\"wind_c\""
"\"mp_storm\""
"\"mp_storm_fencetarp_04_windC\""
"\"highrise_fencetarp_07b_wind_a\""
"\"mp_storm_fencetarp_07_windA\""
"\"highrise_fencetarp_07b_wind_b\""
"\"mp_storm_fencetarp_07_windB\""
"\"highrise_fencetarp_07b_wind_c\""
"\"mp_storm_fencetarp_07_windC\""
"\"weather/lightning_mp_storm\""
"\"smoke_plume_white_01\""
"\"smoke/smoke_plume_white_01\""
"\"smoke_plume_white_02\""
"\"smoke/smoke_plume_white_02\""
"\"waterfall_drainage_mp\""
"\"water/waterfall_drainage_mp\""
"\"waterfall_drainage_mp_small\""
"\"water/waterfall_drainage_mp_small\""
"\"waterfall_drainage_splash_mp\""
"\"water/waterfall_drainage_splash_mp\""
"\"mp_crash\""
"\"thin_black_smoke_M\""
"\"dust/dust_wind_fast_paper\""
"\"foliage_tree_river_birch_med_a_animated\""
"\"compass_map_mp_crash_dlc\""
"\"ambient_mp_crash\""
"\"thin_black_smoke_L\""
"\"foliage_tree_river_birch_med_a_sway\""
"\"foliage_tree_river_birch_xl_a_animated\""
"\"foliage_tree_river_birch_xl_a_sway\""
"\"dust/dust_wind_slow_paper\""
"\"compass_map_mp_overgrown_dlc\""
"\"ambient_mp_overgrown\""
"\"smoke/thin_black_smoke_M\""
"\"foliage_red_pine_lg_animated\""
"\"foliage_red_pine_lg_sway\""
"\"foliage_red_pine_med_animated\""
"\"foliage_red_pine_med_sway\""
"\"foliage_red_pine_xl_animated\""
"\"foliage_red_pine_xl_sway\""
"\"foliage_red_pine_xxl_animated\""
"\"foliage_red_pine_xxl_sway\""
"\"foliage_tree_grey_oak_xl_a_animated\""
"\"foliage_tree_grey_oak_xl_a_sway\""
"\"foliage_tree_river_birch_lg_a_animated\""
"\"foliage_tree_river_birch_lg_a_sway\""
"\"smoke/thin_black_smoke_L\""
"\"mp_overgrown_insects01\""
"\"ambient_runners/mp_overgrown_insects01\""
"\"mp_overgrown_insects02\""
"\"ambient_runners/mp_overgrown_insects02\""
"\"mp_overgrown_insects03\""
"\"ambient_runners/mp_overgrown_insects03\""
"\"mp_overgrown_insects04\""
"\"ambient_runners/mp_overgrown_insects04\""
"\"mp_overgrown_insects05\""
"\"ambient_runners/mp_overgrown_insects05\""
"\"mp_overgrown_fog_daytime01\""
"\"ambient_runners/mp_overgrown_fog_daytime01\""
"\"mp_overgrown_leavesfall01\""
"\"ambient_runners/mp_overgrown_leavesfall01\""
"\"mp_overgrown_leavesground01\""
"\"ambient_runners/mp_overgrown_leavesground01\""
"\"mp_overgrown\""
"\"mp_trailerpark\""
"\"destructibles_dlc2\""
"\"foliage_dead_pine_lg_animated\""
"\"compass_map_mp_trailerpark\""
"\"ambient_mp_trailerpark\""
"\"foliage_dead_pine_lg_sway\""
"\"foliage_dead_pine_med_animated\""
"\"foliage_dead_pine_med_sway\""
"\"compass_map_mp_fuel2\""
"\"toy_fortune_machine\""
"\"toy_trashcan_clown\""
"\"toy_popcorn_cart\""
"\"vehicle_theme_park_truck\""
"\"toy_propane_tank03\""
"\"vehicle_delivery_truck_white\""
"\"toy_propane_tank03b\""
"\"fortune_machine_idle\""
"\"props/fortune_machine_glow_eyes\""
"\"props/fortune_machine_glow_ball\""
"\"fortune_machine_anim\""
"\"fortune_machine\""
"\"fortune_machine_des\""
"\"props/fortune_machine_exp\""
"\"props/fortune_machine_tickets\""
"\"fortune_machine_destroy\""
"\"trashcan_clown_base\""
"\"trashcan_clown_lid\""
"\"props/popcorn_cart_glass_dmg\""
"\"popcorn_cart_glass_dmg\""
"\"props/popcorn_cart_exp\""
"\"popcorn_cart_destroy\""
"\"popcorn_cart_damaged\""
"\"vehicle_theme_park_truck_destroyed\""
"\"tag_glass_front2\""
"\"tag_glass_side_left\""
"\"tag_glass_side_right\""
"\"vehicle_delivery_truck_white_destroyed\""
"\"props/keg_leak\""
"\"keg_spray_loop\""
"\"props/keg_exp\""
"\"keg_burst\""
"\"props/keg_spray_10sec\""
"\"prop_trailerpark_beer_keg_dest\""
"\"propanetank03_gas_leak_loop\""
"\"distortion/propane_cap_distortion_small\""
"\"propanetank03_flareup_med\""
"\"propanetank03_fire_med\""
"\"explosions/propane_small_exp\""
"\"propanetank03_explode\""
"\"com_propane_tank03_d\""
"\"com_propane_tank_lid_03\""
"\"com_propane_tank_lid_03b\""
"\"palmtree_med2_still\""
"\"ambient_mp_fuel\""
"\"fire/oil_rig_fire_fuel\""
"\"foliage_tree_palm_bushy_2\""
"\"palmtree_bushy2_still\""
"\"palmtree_bushy2_sway\""
"\"palmtree_mp_bushy2_sway\""
"\"foliage_tree_palm_med_2\""
"\"palmtree_med2_sway\""
"\"oil_pump_jack\""
"\"palmtree_mp_med2_sway\""
"\"oil_pump\""
"\"oil_pump_jack02\""
"\"oil_pump_2\""
"\"oil_rig_fire_fuel\""
"\"dust/sand_spray_detail_oriented_runner_fuel\""
"\"dust_wind_fast_fuel\""
"\"dust/dust_wind_fast_fuel\""
"\"mp_abandon\""
"\"traffic\""
"\"compass_map_mp_abandon\""
"\"ambient_mp_abandon\""
"\"ferris_wheel_animated\""
"\"ferris_wheel_anim\""
"\"props/traffic_mp_abandon\""
"\"ground_fog_1200_abandon\""
"\"smoke/ground_fog_1200_abandon\""
"\"ground_fog_600_abandon\""
"\"smoke/ground_fog_600_abandon\""
"\"ground_fog_300_abandon\""
"\"smoke/ground_fog_300_abandon\""
"\"compass_map_mp_vacant_dlc\""
"\"ambient_mp_vacant\""
"\"room_dust_200\""
"\"light_shaft_dust_large\""
"\"foliage_tree_birch_red_1_animated\""
"\"foliage_tree_birch_yellow_1_sway\""
"\"foliage_tree_birch_yellow_1_animated\""
"\"dust/light_shaft_dust_large\""
"\"dust/room_dust_200_blend\""
"\"room_dust_100\""
"\"ash_spiral_runner\""
"\"dust/room_dust_100_blend\""
"\"dust_ceiling_ash_large\""
"\"dust/dust_ceiling_ash_large\""
"\"dust/ash_spiral_runner\""
"\"dust_wind_fast_paper\""
"\"dust_wind_slow_paper\""
"\"dust_ceiling_ash_large_mp_vacant\""
"\"dust/dust_ceiling_ash_large_mp_vacant\""
"\"room_dust_200_mp_vacant\""
"\"dust/room_dust_200_blend_mp_vacant\""
"\"light_shaft_dust_large_mp_vacant\""
"\"dust/light_shaft_dust_large_mp_vacant\""
"\"light_shaft_dust_large_mp_vacant_sidewall\""
"\"mp_vacant\""
"\"dust/light_shaft_dust_large_mp_vacant_sidewall\""
"\"paper_falling\""
"\"mp_strike\""
"\"misc/paper_falling_dlc\""
"\"compass_map_mp_strike\""
"\"ambient_mp_strike\""
"\"brokenglass01\""
"0000fc0f"
"00010000"
"00080020"
"00010000"
"0000bc3f"
"00300000"
"0000cfff"
"00000f00"
"00000ff0"
"00010000"
"\"script_breachgroup\""
"\"script_emptyspawner\""
"\"script_goalvolume\""
"\"script_group\""
"\"script_index\""
"\"script_killspawner\""
"\"script_kill_vehicle_spawner\""
"\"script_random_killspawner\""
"\"script_randomspawn\""
"\"script_spawnsubgroup\""
"\"script_spawngroup\""
"\"script_slowmo_breach\""
"\"script_slowmo_breach_spawners\""
"\"script_stealthgroup\""
"\"script_triggered_playerseek\""
"\"origin\""
"\"angles\""
"\"export\""
"\"spawnflags\""
"\"radius\""
"\"speed\""
"\"target\""
"\"targetname\""
"\"groupname\""
"\"script_wait\""
"\"script_wait_min\""
"\"script_wait_max\""
"\"script_wait_add\""
"\"script_delay\""
"\"script_delay_post\""
"\"script_delay_min\""
"\"script_delay_max\""
"\"script_burst\""
"\"script_burst_min\""
"\"script_burst_max\""
"\"script_reuse\""
"\"script_reuse_min\""
"\"script_reuse_max\""
"\"script_faceenemydist\""
"\"delay\""
"\"script_suppression\""
"\"height\""
"\"script_falldirection\""
"\"script_timeout\""
"\"script_accuracy\""
"\"script_attackeraccuracy\""
"\"script_startrunning\""
"\"script_cheap\""
"\"script_pacifist\""
"\"script_ignoreme\""
"\"script_ignore_suppression\""
"\"script_ignoreall\""
"\"script_laser\""
"\"script_repeat\""
"\"script_fxstart\""
"\"script_fxstop\""
"\"script_damage\""
"\"script_firefxdelay\""
"\"script_firefxtimeout\""
"\"script_firefx\""
"\"script_presound\""
"\"script_ender\""
"\"script_firefxsound\""
"\"script_brake\""
"\"script_angles\""
"\"script_delete\""
"\"script_increment\""
"\"script_chatgroup\""
"\"script_patroller\""
"\"script_pet\""
"\"script_stealth\""
"\"script_stealth_dontseek\""
"\"script_stealth_function\""
"\"script_idleanim\""
"\"script_idlereach\""
"\"script_offtime\""
"\"script_offradius\""
"\"script_autosavename\""
"\"script_autosave\""
"\"count\""
"\"script_timer\""
"\"script_delayed_playerseek\""
"\"script_playerseek\""
"\"script_seekgoal\""
"\"script_start\""
"\"script_radius\""
"\"script_goalheight\""
"\"script_followmin\""
"\"script_followmax\""
"\"script_startinghealth\""
"\"script_fallback\""
"\"script_grenades\""
"\"script_fightdist\""
"\"script_maxdist\""
"\"script_moveoverride\""
"\"script_combatmode\""
"\"script_nosurprise\""
"\"script_percent\""
"\"script_vehiclecargo\""
"\"script_vehiclenodegroup\""
"\"script_mg42auto\""
"\"script_requires_player\""
"\"script_sightrange\""
"\"script_fallback_group\""
"\"script_vehiclegroup\""
"\"script_vehicle_selfremove\""
"\"script_exploder\""
"\"script_exploder_delay\""
"\"script_prefab_exploder\""
"\"script_balcony\""
"\"script_mgturret\""
"\"script_plane\""
"\"script_explode\""
"\"dontdropweapon\""
"\"dontdrawoncompass\""
"\"script_usemg42\""
"\"script_stoptoshoot\""
"\"script_startingposition\""
"\"script_turretmg\""
"\"script_forcegrenade\""
"\"script_stack\""
"\"script_nofriendlywave\""
"\"script_forcegoal\""
"\"script_dontpeek\""
"\"script_disconnectpaths\""
"\"script_nowall\""
"\"script_longdeath\""
"\"script_diequietly\""
"\"script_displaceable\""
"\"script_grenadespeed\""
"\"script_maxspawn\""
"\"script_battlechatter\""
"\"script_trigger_group\""
"\"script_breach_id\""
"\"script_slowmo_breach_doortype\""
"\"script_airspeed\""
"\"script_yawspeed\""
"\"script_forceyaw\""
"\"script_cleartargetyaw\""
"\"script_accel\""
"\"script_decel\""
"\"script_engage\""
"\"script_engagedelay\""
"\"script_hoverwait\""
"\"script_pilottalk\""
"\"script_airresistance\""
"\"script_attackpattern\""
"\"script_firelink\""
"\"script_land\""
"\"script_helimove\""
"\"script_objective\""
"\"script_friendname\""
"\"script_noteworthy\""
"\"script_parameters\""
"\"script_triggername\""
"\"script_fxcommand\""
"\"script_fxid\""
"\"weaponinfo\""
"\"script_hidden\""
"\"vehicletype\""
"\"script_personality\""
"\"script_squadname\""
"\"script_nodestate\""
"\"script_assaultnode\""
"\"script_team\""
"\"script_mortargroup\""
"\"ambient\""
"\"script_gameobjectname\""
"\"script_gametype_dm\""
"\"script_gametype_tdm\""
"\"script_gametype_ctf\""
"\"script_gametype_hq\""
"\"script_gametype_sd\""
"\"script_mapsize_08\""
"\"script_mapsize_16\""
"\"script_mapsize_32\""
"\"script_mapsize_64\""
"\"script_sound\""
"\"script_animation\""
"\"script_difficulty\""
"\"script_destructable_area\""
"\"script_earthquake\""
"\"script_followmode\""
"\"script_skilloverride\""
"\"script_bctrigger\""
"\"script_bcdialog\""
"\"script_aigroup\""
"\"script_objective_active\""
"\"script_objective_inactive\""
"\"script_threatbiasgroup\""
"\"script_threatbias\""
"\"script_squad\""
"\"script_area\""
"\"script_location\""
"\"script_landmark\""
"\"script_flag_true\""
"\"script_flag_false\""
"\"script_flag\""
"\"script_ent_flag_set\""
"\"script_ent_flag_clear\""
"\"script_flag_set\""
"\"script_flag_wait\""
"\"script_flag_clear\""
"\"script_color_allies\""
"\"script_color_axis\""
"\"script_forcecolor\""
"\"script_colorlast\""
"\"script_linkname\""
"\"script_linkto\""
"\"script_wtf\""
"\"script_type\""
"\"script_stance\""
"\"script_namenumber\""
"\"script_battleplan\""
"\"script_accumulate\""
"\"script_threshold\""
"\"script_ai_invulnerable\""
"\"script_missiles\""
"\"script_spotlight\""
"\"script_turret\""
"\"script_gatetrigger\""
"\"script_vehiclespawngroup\""
"\"script_vehiclestartmove\""
"\"script_vehiclegroupdelete\""
"\"script_physicsjolt\""
"\"script_unload\""
"\"script_pathtype\""
"\"script_transmission\""
"\"script_dontunloadonend\""
"\"script_deathroll\""
"\"script_crashtype\""
"\"script_crashtypeoverride\""
"\"script_nomg\""
"\"script_badplace\""
"\"script_dronelag\""
"\"script_fireondrones\""
"\"script_moveplaybackrate\""
"\"script_vehicleride\""
"\"script_unloadmgguy\""
"\"script_keepdriver\""
"\"script_vehicledetour\""
"\"script_avoidvehicles\""
"\"script_avoidplayer\""
"\"script_playerconeradius\""
"\"script_vehicledetourtype\""
"\"script_attackspeed\""
"\"script_unloaddelay\""
"\"script_cobratarget\""
"\"script_targettype\""
"\"script_targetoffset_z\""
"\"script_wingman\""
"\"script_turningdir\""
"\"script_bombmode_original\""
"\"script_bombmode_single\""
"\"script_bombmode_dual\""
"\"script_label\""
"\"script_flakaicount\""
"\"script_tankgroup\""
"\"script_chance\""
"\"script_forcespawn\""
"\"script_deleteai\""
"\"script_allowdeath\""
"\"script_death\""
"\"script_death_min\""
"\"script_death_max\""
"\"script_drones_min\""
"\"script_drones_max\""
"\"script_dronestartmove\""
"\"script_looping\""
"\"script_trace\""
"\"script_smokegroup\""
"\"script_minspec_level\""
"\"script_minspec_hooks_level\""
"\"script_spawn_here\""
"\"script_layer\""
"\"script_vehicleaianim\""
"\"script_immunetoflash\""
"\"script_health\""
"\"script_stopnode\""
"\"script_turret_share\""
"\"script_turret_ambush\""
"\"script_dont_link_turret\""
"\"ambience_inner\""
"\"ambience_outer\""
"\"script_mg_angle\""
"\"script_deathchain\""
"\"script_nohealth\""
"\"destructible_type\""
"\"script_destruct_collision\""
"\"script_bg_offset\""
"\"script_flashbangs\""
"\"script_dot\""
"\"script_drone\""
"\"squadnum\""
"\"script_hint\""
"\"script_anglevehicle\""
"\"script_deathflag\""
"\"script_delay_spawn\""
"\"script_killspawner_group\""
"\"script_wheeldirection\""
"\"script_vehicle_lights_on\""
"\"script_vehicle_lights_off\""
"\"script_fixednode\""
"\"fixednodesaferadius\""
"\"spawner_id\""
"\"script_vehicledetourgroup\""
"\"script_vehicletriggergroup\""
"\"script_ghettotag\""
"\"script_growl\""
"\"script_nobark\""
"\"script_attackmetype\""
"\"script_shotcount\""
"\"script_dontshootwhilemoving\""
"\"script_goalyaw\""
"\"script_physics\""
"\"script_decel_fraction\""
"\"script_accel_fraction\""
"\"script_force_count\""
"\"script_ammo_max\""
"\"script_ammo_clip\""
"\"script_ammo_extra\""
"\"script_ammo_alt_clip\""
"\"script_ammo_alt_extra\""
"\"script_godmode\""
"\"script_node_pausetime\""
"\"script_bulletshield\""
"\"script_grenadeshield\""
"\"script_deathflag_longdeath\""
"\"script_deathtime\""
"\"script_forcefire_delay\""
"\"script_forcefire_duration\""
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"\"Elenco 4\""
"\"Elenco 5\""
"\"Elenco 0\""
"\"Elenco 6\""
"\"Elenco 7\""
"\"Elenco 9\""
"\"Elenco 8\""
"\"\tElenco 10\""
"\"\tElenco 11\""
"\"\tElenco 12\""
"\"\tElenco 13\""
"\"\tElenco 14\""
"\"\tElenco 15\""
"\"Tutti contro tutti\""
"\"Multigiocatore\""
"\"\rPlatform Lock\""
"\"Rapporto eliminazioni/morti\""
"\";L'utilizzo della funzione Matchmaking richiede slot liberi.\""
"\"Classifica uccisioni\""
"\"Vittorie Classifica\""
"\"Classifica esperienza\""
"\"Classifica precisione\""
"\"Uccisioni di fila\""
"\"Vittorie\""
"\"\tSconfitte\""
"\"Rapporto vittorie/sconfitte\""
"\"Vittorie consecutive\""
"\"Tempo di gioco\""
"\"\nEsperienza\""
"\"A segno\""
"\"\nPrecisione\""
"\"StrikeXSTR\""
"\"\nActivision\""
"\"\rInfinity Ward\""
"\" Infinity Ward.\""
"\" Infinity Ward.\""
"\"\rPlatform Lock\""
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
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"<PNG-Image>"
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"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
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"<PNG-Image>"
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"<PNG-Image>"
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"<PNG-Image>"
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"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"<PNG-Image>"
"\"\rcod4_icon.png\""
"\"whiskey_hotel.png\""
"\"unnecessary_roughness.png\""
"\"two_birds_one_stone.png\""
"\"turistas.png\""
"\"three_some.png\""
"\"the_road_less_travelled.png\""
"\"the_price_of_war.png\""
"\"the_pawn.png\""
"\"the_harder_they_fall.png\""
"\"\rtag_n_bag.png\""
"\"star_69.png\""
"\"specialist.png\""
"\"some_like_it_hot.png\""
"\"soap_on_a_rope.png\""
"\"royale_with_cheese.png\""
"\"red_dawn.png\""
"\"queen_takes_rook.png\""
"\"professional.png\""
"\"prisoner_627.png\""
"\"pit_boss.png\""
"\"out_of_the_frying_pan.png\""
"\"\roperative.png\""
"\"operational_asset.png\""
"\"off_the_grid.png\""
"\"no_stone_unturned.png\""
"\"no_rest_for_wary.png\""
"\"look_man_two_hands.png\""
"\"knock_knock.png\""
"\"it_goes_to_eleven.png\""
"\"im_the_juggernaut.png\""
"\"hotel_bravo.png\""
"\"honor_roll.png\""
"\"home_coming.png\""
"\"\rgold_star.png\""
"\"\tghost.png\""
"\"for_the_record.png\""
"\"first_day_of_school.png\""
"\"ends_justify_the_means.png\""
"\"drive_by.png\""
"\"downed_but_not_out.png\""
"\"desperate_times.png\""
"\"\rdesperado.png\""
"\"danger_close.png\""
"\"colonel_sanders.png\""
"\"cold_shoulder.png\""
"\"charlie_on_our_six.png\""
"\"black_diamond.png\""
"\"\rblackjack.png\""
"\"back_in_the_saddle.png\""
"\"10_plus.pngXSRC\""
"\"41560817.original.xlast\""
 
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