VinnyHaw
Se7enSinner
I came up with a theory on this last week. Let me try to explain.
(So for this explanation lets just say all games were always $60)
So let’s look at older games and see that they were primarily single player. You paid the $60 and got 100% of a game with single player.
So in this case $60 = 100% of a game
As time went on multiplayer started to be introduced, now let’s say the game was 90% SP and 10% MP. Because that adds up to 100% the games were still $60.
Now let’s look at COD that focused a lot more on MP. Let’s throw some numbers out and say COD is 50% SP and 50% MP. Still warranting that $60 USD.
Now we have 2 new games to look at. Battlefront 3 and Rainbow Six: Siege.
Now both of these games are 100% MP. So to warrant the $60 price tag would still be alright, but are they really 100% MP?
If you look at what Battlefront has to offer it just seems like the MP part of any Battlefield game. So if battlefront mp = the same amount of battlefield 4 mp (battlefield 4 is 50% MP and 50% SP) then that means battlefront is only 50% MP and 0% SP. That does not = the 100% we need to warrant the $60 price tag. Even with DLC that will bump the game to 100% MP the ratio is still broken. Because remember $60 = 100% game. If you were to sell a $30 season pass then the game should now be at 150%.
How to fix this? There are 2 ways:
1 - Offer the game at $30
2 - Offer free DLC that will eventually bump the game to a true 100% MP
Now let’s look at Rainbow Six: Siege. R6 is in the exact same boat in terms of the MP/SP ratio. Except there’s one HUGE difference. At first glance you can see the there’s a season pass. So you figure well, to get the 100% MP just like in Battlefront we have to pay extra.
Except the season pass for R6 only gives you premium weapon skins/extra in game currency/5% exp boost/1 week use of new operators (characters) before non season pass owners/operators are automatically unlocked.
While non season pass owners will still get the new maps/operators (though they must be purchased with the in game currency). So, because R6 is giving out the maps/characters for free, eventually the game will be at the right $60 and 100% game ratio.
Writing this came to me after Kotaku published their article:
http://kotaku.com/multiplayer-only-games-shouldnt-cost-60-1747182497
(So for this explanation lets just say all games were always $60)
So let’s look at older games and see that they were primarily single player. You paid the $60 and got 100% of a game with single player.
So in this case $60 = 100% of a game
As time went on multiplayer started to be introduced, now let’s say the game was 90% SP and 10% MP. Because that adds up to 100% the games were still $60.
Now let’s look at COD that focused a lot more on MP. Let’s throw some numbers out and say COD is 50% SP and 50% MP. Still warranting that $60 USD.
Now we have 2 new games to look at. Battlefront 3 and Rainbow Six: Siege.
Now both of these games are 100% MP. So to warrant the $60 price tag would still be alright, but are they really 100% MP?
If you look at what Battlefront has to offer it just seems like the MP part of any Battlefield game. So if battlefront mp = the same amount of battlefield 4 mp (battlefield 4 is 50% MP and 50% SP) then that means battlefront is only 50% MP and 0% SP. That does not = the 100% we need to warrant the $60 price tag. Even with DLC that will bump the game to 100% MP the ratio is still broken. Because remember $60 = 100% game. If you were to sell a $30 season pass then the game should now be at 150%.
How to fix this? There are 2 ways:
1 - Offer the game at $30
2 - Offer free DLC that will eventually bump the game to a true 100% MP
Now let’s look at Rainbow Six: Siege. R6 is in the exact same boat in terms of the MP/SP ratio. Except there’s one HUGE difference. At first glance you can see the there’s a season pass. So you figure well, to get the 100% MP just like in Battlefront we have to pay extra.
Except the season pass for R6 only gives you premium weapon skins/extra in game currency/5% exp boost/1 week use of new operators (characters) before non season pass owners/operators are automatically unlocked.
While non season pass owners will still get the new maps/operators (though they must be purchased with the in game currency). So, because R6 is giving out the maps/characters for free, eventually the game will be at the right $60 and 100% game ratio.
Writing this came to me after Kotaku published their article:
http://kotaku.com/multiplayer-only-games-shouldnt-cost-60-1747182497