What's new

Discussion money freeze xbox series x or s

  • Thread starter WALLY2021
  • Start date
  • Views 3,308
W

WALLY2021

Newbie
Messages
9
Reaction score
0
Points
35
Sin$
7
how does the money freeze save file get saved on the xbox series s or x
 
Freedom_Prophecy

Freedom_Prophecy

Specialist
Specialist
Messages
1,112
Solutions
29
Reaction score
530
Points
260
Sin$
7
how does the money freeze save file get saved on the xbox series s or x
You transfer it, from the ps4. You use the transfer system built by rockstar. After it's transferred for one account, I think you can use the save transfer glitch on Xbox, to transfer it between accounts.
 
Verified HZX

Verified HZX

Newbie
Messages
22
Reaction score
3
Points
30
Sin$
7
how does the money freeze save file get saved on the xbox series s or x
I have it on my account. I do a private transfer glitch that allows me to transfer it to other Xbox accounts. If you want it hit me up on twitter @VeriffiedHZX
 
Freedom_Prophecy

Freedom_Prophecy

Specialist
Specialist
Messages
1,112
Solutions
29
Reaction score
530
Points
260
Sin$
7
No, that doesn’t work on the new consoles
It literally says what to do on Xbox series s and x.

I'll try testing when I have time. I'm pretty sure that it works on new gen though.
 
Verified HZX

Verified HZX

Newbie
Messages
22
Reaction score
3
Points
30
Sin$
7
It literally says what to do on Xbox series s and x.

I'll try testing when I have time. I'm pretty sure that it works on new gen though.
The new consoles are too fast to be able to do it. I’ve tried everything the comments say lol it doesn’t work. I have another method I do
 
H

henry2k

Newbie
Messages
5
Reaction score
0
Points
20
Sin$
0
It literally says what to do on Xbox series s and x.

I'll try testing when I have time. I'm pretty sure that it works on new gen though.
did it end up working, I'm not trying to spend the $20 for a save again lmao, rather just transfer between accounts.
 
S

schitzotm

Member
Messages
2,582
Solutions
6
Reaction score
2,429
Points
420
Sin$
7
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:mx="http://schemas.microsoft.com/appx/2013/xbox/manifest" IgnorableNamespaces="mx">
<Identity Name="GTA-V" Publisher="CN=Rockstar Games" Version="1.5.29.1" ProcessorArchitecture="x64" />
<Properties>
<DisplayName>Grand Theft Auto V</DisplayName>
<PublisherDisplayName>Rockstar Games</PublisherDisplayName>
<Logo>StoreLogo.png</Logo>
<Description>Grand Theft Auto V</Description>
</Properties>
<Prerequisites>
<OSMinVersion>6.2</OSMinVersion>
<OSMaxVersionTested>6.2</OSMaxVersionTested>
<mx:ApplicationEnvironment>title</mx:ApplicationEnvironment>
<mx:OSName>era</mx:OSName>
</Prerequisites>
<Resources>
<Resource Language="en-US" />
<Resource Language="en-GB" />
<Resource Language="en-AU" />
<Resource Language="en-CA" />
<Resource Language="en-NZ" />
<Resource Language="en-IE" />
<Resource Language="en-HK" />
<Resource Language="en-SG" />
<Resource Language="en-IN" />
<Resource Language="en-SA" />
<Resource Language="en-ZA" />
<Resource Language="en-AE" />
<Resource Language="en-IL" />
<Resource Language="en-CZ" />
<Resource Language="en-HU" />
<Resource Language="en-SK" />
<Resource Language="en-GR" />
<Resource Language="zh-HK" />
<Resource Language="zh-TW" />
<Resource Language="fr-FR" />
<Resource Language="fr-CA" />
<Resource Language="fr-BE" />
<Resource Language="fr-CH" />
<Resource Language="de-DE" />
<Resource Language="de-AT" />
<Resource Language="de-CH" />
<Resource Language="it-IT" />
<Resource Language="ko-KR" />
<Resource Language="pl-PL" />
<Resource Language="pt-PT" />
<Resource Language="pt-BR" />
<Resource Language="ru-RU" />
<Resource Language="es-MX" />
<Resource Language="es-ES" />
<Resource Language="es-AR" />
<Resource Language="es-CL" />
<Resource Language="es-CO" />
</Resources>
<Applications>
<Application Id="GTAV" Executable="game_durango_final.exe" EntryPoint="GTAV.App">
<VisualElements DisplayName="Grand Theft Auto V" Logo="Logo.png" SmallLogo="SmallLogo.png" Description="Grand Theft Auto V" ForegroundText="light" BackgroundColor="#6495ED">
<DefaultTile WideLogo="WideLogo.png" />
<SplashScreen Image="SplashScreen.png" />
</VisualElements>
<Extensions>
<mx:Extension Category="xbox.system.resources">
<mx:speechless:boxSystemResources>
<mx:GpuAvailability>variable</mx:GpuAvailability>
</mx:speechless:boxSystemResources>
</mx:Extension>
<mx:Extension Category="xbox.live">
<mx:speechless:boxLive TitleId="39F35803" PrimaryServiceConfigId="b7b6df83-54f9-46ee-b1ec-95bbae5171db" />
</mx:Extension>
<mx:Extension Category="windows.xbox.networking">
<mx:speechless:boxNetworkingManifest>
<mx:SocketDescriptions>
<mx:SocketDescription Name="Relay" SecureIpProtocol="Udp" BoundPort="0">
<mx:AllowedUsages>
<mx:SecureDeviceSocketUsage Type="Initiate" />
<mx:SecureDeviceSocketUsage Type="Accept" />
<mx:SecureDeviceSocketUsage Type="SendInsecure" />
<mx:SecureDeviceSocketUsage Type="ReceiveInsecure" />
</mx:AllowedUsages>
</mx:SocketDescription>
<mx:SocketDescription Name="PeerSocket" SecureIpProtocol="Udp" BoundPort="6672">
<mx:AllowedUsages>
<mx:SecureDeviceSocketUsage Type="Initiate" />
<mx:SecureDeviceSocketUsage Type="Accept" />
<mx:SecureDeviceSocketUsage Type="SendInsecure" />
<mx:SecureDeviceSocketUsage Type="ReceiveInsecure" />
</mx:AllowedUsages>
</mx:SocketDescription>
</mx:SocketDescriptions>
<mx:SecureDeviceAssociationTemplates>
<mx:SecureDeviceAssociationTemplate Name="Relay" InitiatorSocketDescription="Relay" AcceptorSocketDescription="Relay" MultiplayerSessionRequirement="None">
<mx:AllowedUsages>
<mx:SecureDeviceAssociationUsage Type="Default" />
</mx:AllowedUsages>
</mx:SecureDeviceAssociationTemplate>
<mx:SecureDeviceAssociationTemplate Name="PeerTraffic" InitiatorSocketDescription="PeerSocket" AcceptorSocketDescription="PeerSocket" MultiplayerSessionRequirement="None">
<mx:AllowedUsages>
<mx:SecureDeviceAssociationUsage Type="Default" />
</mx:AllowedUsages>
</mx:SecureDeviceAssociationTemplate>
</mx:SecureDeviceAssociationTemplates>
</mx:speechless:boxNetworkingManifest>
</mx:Extension>
</Extensions>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClientServer" />
<mx:Capability Name="kinectAudio" />
<mx:Capability Name="kinectGamechat" />
</Capabilities>
<Extensions>
<mx:tongue:ackageExtension Category="xbox.storage">
<mx:Storage>
<mx:tongue:ersistentLocalStorage SizeInMegabytes="14336" />
</mx:Storage>
</mx:tongue:ackageExtension>
<Extension Category="windows.activatableClass.inProcessServer">
<InProcessServer>
<Path>Microsoft.Xbox.Services.dll</Path>
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.XboxLiveContext" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Configuration" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Multiplayer.MultiplayerQualityOfServiceMeasurements" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionReference" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionCapabilities" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Multiplayer.MultiplayerSession" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Matchmaking.CreateMatchTicketResponse" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Matchmaking.HopperStatisticsResponse" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Matchmaking.MatchTicketDetailsResponse" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Presence.PresenceData" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.TitleStorage.TitleStorageBlobMetadata" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.UserStatistics.RequestedStatistics" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Privacy.PermissionIdConstants" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Social.SocialGroupConstants" ThreadingModel="both" />
</InProcessServer>
</Extension>
<Extension Category="windows.activatableClass.inProcessServer">
<InProcessServer>
<Path>Microsoft.Xbox.GameChat.dll</Path>
<ActivatableClass ActivatableClassId="Microsoft.Xbox.GameChat.ChatManager" ThreadingModel="both" />
</InProcessServer>
</Extension>
</Extensions>
</Package>
 
Top Bottom
Login
Register