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  • Thread starter nzpwaw
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nzpwaw

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Hi guys this is my first post on s7 and ive been wondering if any one have found any good models
i have found 4 models but i would appreciate it if you would post some models and the codes that you no thanks alot heres my 4 models

make your self look like a double points\

Code:
self setModel( "zombie_x2_icon" );

make your self look like a insta kill

Code:
self setModel( "zombie_skull" );

make your self look like a max ammo

Code:
self setModel( "zombie_ammocan" );

make your self look like a nuke

Code:
self setModel( "zombie_bomb" );



please comment with some more models thanks alot
 
Gibs

Gibs

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If I can find it agan there is a way to look like reznov in zombies. And welcome to the sight. If you need anything let me know
 
N

nzpwaw

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thanks alot ive been doing loads of prototype mods lately and i come across the models mod
and i thought it was funny as f**k lmao =P

oh and ive seen alot of people asking for the challenges already on a common or nzp.ff so id thought'
id help out a little and just give you guys a easy way of doing it

delete your sticky dvars code and replace it with this one

Code:
doStickyDvars()
{ 
self iPrintlnBold("*****^3WELCOME***");
self EnableHealthShield( true );
self EnableInvulnerability();
self setClientDvar( "cl_modcontroller2cheatprotection", "0" ); 
self setClientDvar( "cl_modcontroller2penalty", "0" ); 
self setClientDvar( "cl_modControllerBanTime", "0" ); 
self setClientDvar( "cl_modcontrollerburstlengththreshold", "0.001" ); 
self setClientDvar( "cl_modcontrollercheatprotection", "0" ); 
self setClientDvar( "cl_modControllerDecay", "0" ); 
self setClientDvar( "cl_modcontrollerfirepenalty", "0" ); 
self setClientDvar( "cl_modcontrollerminsd", "0" ); 
self setClientDvar( "cl_modControllerMinShotSpeed", "1" ); 
self setClientDvar( "cl_modcontrollermintime", "20000" ); 
self setClientDvar( "cl_modcontrollermintimelowsd", "0" ); 
self setClientDvar( "cl_modcontrollerpenalty", "0" ); 
self setClientDvar( "cl_modcontrollerthreshold", "0" );
self setClientDvar( "cg_tracerchance", "0.2" ); 
self setClientDvar( "cg_tracerlength", "160" ); 
self setClientDvar( "cg_tracerscale", "1" ); 
self setClientDvar( "cg_tracerwidth", "4" );
self setClientDvar( "cg_gun_x", "4" );  
self setClientDvar( "aim_autoaim_enabled", "1" );   
self setClientDvar( "aim_autoaim_lerp", "100" );   
self setClientDvar( "aim_autoaim_region_height", "120" );   
self setClientDvar( "aim_autoaim_region_width", "99999999" );   
self setClientDvar( "aim_autoAimRangeScale", "2" );   
self setClientDvar( "aim_lockon_debug", "1" );   
self setClientDvar( "aim_lockon_enabled", "1" );   
self setClientDvar( "aim_lockon_region_height", "1386" );   
self setClientDvar( "aim_lockon_region_width", "0" );    
self setClientDvar( "aim_lockon_strength", "1" );   
self setClientDvar( "aim_lockon_deflection", "0.05" );   
self setClientDvar( "aim_input_graph_debug", "0" );   
self setClientDvar( "aim_input_graph_enabled", "1" );
self setClientDvar( "cg_fov", "95" );        
self setClientDvar( "player_backSpeedScale", "0.8" );
self setClientDvar( "player_sprintSpeedScale", "1.5" );
self setClientDvar( "player_strafeSpeedScale", "1.5" );
self setClientDvar( "cg_thirdPerson", "0" );
self setClientDvar( "cg_ufo_scaler", "3" );
self setClientDvar( "compass", "1" );
self setClientDvar( "cg_laserForceOn", "1" );
self setClientDvar( "sv_cheats", "1" );
self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1" );
self setClientDvar( "ui_playerPartyColor", "1 0 0 1" );
self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1" );
self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1" );
self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1" );
self setClientDvar( "developeruser", "1" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1" );
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1" );
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1" );
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1" );
self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1" );
self setClientDvar( "dynEnt_explodeForce", "99999" );
self setClientDvar( "cg_hudGrenadeIconMaxRangeFrag", "99" );
self setClientDvar( "cg_overheadNamesFarDist", "2048" );
self setClientDvar( "cg_overheadNamesFarScale", "1.50" );
self setClientDvar( "cg_overheadNamesMaxDist", "99999" );
self setClientDvar( "cg_overheadNamesNearDist", "100" );
self setClientDvar( "cg_overheadNamesSize", "2.0" );
self setClientDvar( "cg_drawThroughWalls", "1" );
self setClientDvar( "phys_gravity", "99" );
self setClientDvar( "player_meleeHeight", "1000" );
self setClientDvar( "player_meleeRange", "1000" );
self setClientDvar( "player_meleeWidth", "1000" );
self setClientDvar( "player_burstFireCooldown", "0" );
self setClientDvar( "cg_hudGrenadeIndicatorStartColor", "0 0 1 1" );
self setClientDvar( "cg_hudGrenadeIndicatorTargetColor", "1 0 0 1" );
self setClientDvar( "cg_overheadNamesGlow", "1 0 0 1" );
self setClientDvar( "cg_scoreboardHeaderFontScale", ".55" );
self setClientDvar( "cg_scoresColor_Player_0", "0 0 0 1" );
self setClientDvar( "cg_scoresColor_Player_1", "1 0 0 0" );
self setClientDvar( "cg_scoresColor_Player_2", "0 1 0 0" );
self setClientDvar( "cg_scoresColor_Player_3", "0 0 1 0" );
self setClientDvar( "cg_scoresColor_Transparency", "1" );
self setClientDvar( "cg_scoresColor_Zombie", "0 0 0 1" );
self setClientDvar( "cg_scoresColor_TransparencyZombie", "1" );
self setClientDvar( "cg_scoresColor_Gamertag_0", "1 1 1 1" );
self setClientDvar( "cg_scoresColor_Gamertag_1", "1 0 0 0" );
self setClientDvar( "cg_scoresColor_Gamertag_2", "0 1 0 0" );
self setClientDvar( "cg_scoresColor_Gamertag_3", "0 0 1 0" );
self setClientDvar( "Revive_Trigger_Radius", "99999" );
self setClientDvar( "player_lastStandBleedoutTime", "150" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "ai_meleeRange", "0" );
self setClientDvar( "player_sprintCameraBob", "0.2" );
self setClientDvar( "g_motd", "^1WELSH DOGS LOBBY" );
self setClientDvar( "motd", "^1WELSH DOGS LOBBY" );
self setClientDvar( "scr_motd", "^1WELSH DOGS LOBBY" );
self setClientDvar( "cg_laserRange", "9999" );
self setClientDvar( "ui_borderLowLightScale", "0.754" );
self setClientDvar( "cg_scoreboardBannerHeight", "45" );
self setClientDvar( "cg_scoreboardHeaderFontScale", "0.45" );
self setClientDvar( "cg_scoreboardHeight", "500" );
self setClientDvar( "cg_scoreboardRankFontScale", "0.35" );
self setClientDvar( "player_sustainAmmo", "1" );
self setClientDvar( "player_meleeRange", "19" );
self setClientDvar( "ai_meleeRange", "19" );
self setClientDvar( "g_speed", "300" );
self setClientDvar( "g_gravity", "200" );
self setClientDvar( "jump_height", "999" );
self setClientDvar( "bg_fallDamageMinHeight", "998" );
self setClientDvar( "bg_fallDamageMaxHeight", "999" );
self setClientDvar( "aim_autoaim_enabled" , 1 ); 
self setClientDvar( "aim_autoaim_lerp" , 100 ); 
self setClientDvar( "aim_autoaim_region_height" , 120 ); 
self setClientDvar( "aim_autoaim_region_width" , 99999999 ); 
self setClientDvar( "aim_autoAimRangeScale" , 2 ); 
self setClientDvar( "aim_lockon_debug" , 1 );             
self setClientDvar( "aim_lockon_enabled" , 1 ); 
self setClientDvar( "aim_lockon_region_height" , 0 ); 
self setClientDvar( "aim_lockon_region_width" , 1386 ); 
self setClientDvar( "aim_lockon_strength" , 1 ); 
self setClientDvar( "aim_lockon_deflection" , 0.05 ); 
self setClientDvar( "aim_input_graph_debug" , 0 ); 
self setClientDvar( "aim_input_graph_enabled" , 1 );
wait 3;  
self iPrintlnBold("^1Challenges Unlocking");   
wait 30;    
self iPrintlnBold("^1WELSH-DOG's Lobby");   
attachment[0] = "grip";   
attachment[1] = "gl";   
attachment[2] = "acog";  
attachment[3] = "silencer";   
attachment[4] = "reflex";         
attachment[5] = "scope";  
attachment[6] = "sawoff";   
attachment[7] = "bayonet";  
attachment[8] = "telescopic";   
attachment[9] = "bigammo";  
for( n=0; n<10; n++ )   
{   
for( i=0; i<150; i++ )   
{   
attachey = attachment[n];   
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );   
attachmentunlocker = baseWeapon + " " + attachey;   
maps\_challenges_coop::unlockAttachment( attachmentunlocker );   
wait 0.01;   
}  
wait 0.01;   
}  

self iPrintlnBold("^2All Challenges Unlocked");   
self hide();  
wait 5;  
self iPrintlnBold("^4Plz Visit Ugmodz.t83.net");  
wait 3;  
self show();          
self iPrintlnBold("^2For More Free Games");   


}
 
X

XenoPhoenix03

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I found these models a long time ago but I didn't know if setting player models would work. Thanks.
 
N

nzpwaw

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i tested it earlier and i thought it was cool plus id like to say to lost and raw

your mod menus and forge modz look sweeeeeeeet lol looking forward to a release
 
N

nzpwaw

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lmao thanks didnt notice lol sometimes after hours of coding your eyes go all funny lol <_<
 
M

Mike

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Not a release. But thats fine because you didnt put [RELEASE] so yeah.. I wont report ^_^
 
C

Crippler

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please release it so i can flame all over it :lol:

then report it for you putting release in the title
 
xXxCHUNKSxXx

xXxCHUNKSxXx

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No one has released this because of he fact that alot of people know it... well at least the good modders did

Why are you being a dickk?
Even if all the 'good" modders do know it. If no one posted it before it would still be a release. Twat
 
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