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nzpwaw

Newbie
Messages
26
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0
Hi guys this is my first post on s7 and ive been wondering if any one have found any good models
i have found 4 models but i would appreciate it if you would post some models and the codes that you no thanks alot heres my 4 models

make your self look like a double points\

Code:
self setModel( "zombie_x2_icon" );
make your self look like a insta kill

Code:
self setModel( "zombie_skull" );
make your self look like a max ammo

Code:
self setModel( "zombie_ammocan" );
make your self look like a nuke

Code:
self setModel( "zombie_bomb" );


please comment with some more models thanks alot
 

Gibs

Getting There
Messages
1,913
Reaction score
190
If I can find it agan there is a way to look like reznov in zombies. And welcome to the sight. If you need anything let me know
 

nzpwaw

Newbie
Messages
26
Reaction score
0
thanks alot ive been doing loads of prototype mods lately and i come across the models mod
and i thought it was funny as f**k lmao =P

oh and ive seen alot of people asking for the challenges already on a common or nzp.ff so id thought'
id help out a little and just give you guys a easy way of doing it

delete your sticky dvars code and replace it with this one

Code:
doStickyDvars()
{ 
self iPrintlnBold("*****^3WELCOME***");
self EnableHealthShield( true );
self EnableInvulnerability();
self setClientDvar( "cl_modcontroller2cheatprotection", "0" ); 
self setClientDvar( "cl_modcontroller2penalty", "0" ); 
self setClientDvar( "cl_modControllerBanTime", "0" ); 
self setClientDvar( "cl_modcontrollerburstlengththreshold", "0.001" ); 
self setClientDvar( "cl_modcontrollercheatprotection", "0" ); 
self setClientDvar( "cl_modControllerDecay", "0" ); 
self setClientDvar( "cl_modcontrollerfirepenalty", "0" ); 
self setClientDvar( "cl_modcontrollerminsd", "0" ); 
self setClientDvar( "cl_modControllerMinShotSpeed", "1" ); 
self setClientDvar( "cl_modcontrollermintime", "20000" ); 
self setClientDvar( "cl_modcontrollermintimelowsd", "0" ); 
self setClientDvar( "cl_modcontrollerpenalty", "0" ); 
self setClientDvar( "cl_modcontrollerthreshold", "0" );
self setClientDvar( "cg_tracerchance", "0.2" ); 
self setClientDvar( "cg_tracerlength", "160" ); 
self setClientDvar( "cg_tracerscale", "1" ); 
self setClientDvar( "cg_tracerwidth", "4" );
self setClientDvar( "cg_gun_x", "4" );  
self setClientDvar( "aim_autoaim_enabled", "1" );   
self setClientDvar( "aim_autoaim_lerp", "100" );   
self setClientDvar( "aim_autoaim_region_height", "120" );   
self setClientDvar( "aim_autoaim_region_width", "99999999" );   
self setClientDvar( "aim_autoAimRangeScale", "2" );   
self setClientDvar( "aim_lockon_debug", "1" );   
self setClientDvar( "aim_lockon_enabled", "1" );   
self setClientDvar( "aim_lockon_region_height", "1386" );   
self setClientDvar( "aim_lockon_region_width", "0" );    
self setClientDvar( "aim_lockon_strength", "1" );   
self setClientDvar( "aim_lockon_deflection", "0.05" );   
self setClientDvar( "aim_input_graph_debug", "0" );   
self setClientDvar( "aim_input_graph_enabled", "1" );
self setClientDvar( "cg_fov", "95" );        
self setClientDvar( "player_backSpeedScale", "0.8" );
self setClientDvar( "player_sprintSpeedScale", "1.5" );
self setClientDvar( "player_strafeSpeedScale", "1.5" );
self setClientDvar( "cg_thirdPerson", "0" );
self setClientDvar( "cg_ufo_scaler", "3" );
self setClientDvar( "compass", "1" );
self setClientDvar( "cg_laserForceOn", "1" );
self setClientDvar( "sv_cheats", "1" );
self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1" );
self setClientDvar( "ui_playerPartyColor", "1 0 0 1" );
self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1" );
self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1" );
self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1" );
self setClientDvar( "developeruser", "1" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1" );
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1" );
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1" );
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1" );
self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1" );
self setClientDvar( "dynEnt_explodeForce", "99999" );
self setClientDvar( "cg_hudGrenadeIconMaxRangeFrag", "99" );
self setClientDvar( "cg_overheadNamesFarDist", "2048" );
self setClientDvar( "cg_overheadNamesFarScale", "1.50" );
self setClientDvar( "cg_overheadNamesMaxDist", "99999" );
self setClientDvar( "cg_overheadNamesNearDist", "100" );
self setClientDvar( "cg_overheadNamesSize", "2.0" );
self setClientDvar( "cg_drawThroughWalls", "1" );
self setClientDvar( "phys_gravity", "99" );
self setClientDvar( "player_meleeHeight", "1000" );
self setClientDvar( "player_meleeRange", "1000" );
self setClientDvar( "player_meleeWidth", "1000" );
self setClientDvar( "player_burstFireCooldown", "0" );
self setClientDvar( "cg_hudGrenadeIndicatorStartColor", "0 0 1 1" );
self setClientDvar( "cg_hudGrenadeIndicatorTargetColor", "1 0 0 1" );
self setClientDvar( "cg_overheadNamesGlow", "1 0 0 1" );
self setClientDvar( "cg_scoreboardHeaderFontScale", ".55" );
self setClientDvar( "cg_scoresColor_Player_0", "0 0 0 1" );
self setClientDvar( "cg_scoresColor_Player_1", "1 0 0 0" );
self setClientDvar( "cg_scoresColor_Player_2", "0 1 0 0" );
self setClientDvar( "cg_scoresColor_Player_3", "0 0 1 0" );
self setClientDvar( "cg_scoresColor_Transparency", "1" );
self setClientDvar( "cg_scoresColor_Zombie", "0 0 0 1" );
self setClientDvar( "cg_scoresColor_TransparencyZombie", "1" );
self setClientDvar( "cg_scoresColor_Gamertag_0", "1 1 1 1" );
self setClientDvar( "cg_scoresColor_Gamertag_1", "1 0 0 0" );
self setClientDvar( "cg_scoresColor_Gamertag_2", "0 1 0 0" );
self setClientDvar( "cg_scoresColor_Gamertag_3", "0 0 1 0" );
self setClientDvar( "Revive_Trigger_Radius", "99999" );
self setClientDvar( "player_lastStandBleedoutTime", "150" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "ai_meleeRange", "0" );
self setClientDvar( "player_sprintCameraBob", "0.2" );
self setClientDvar( "g_motd", "^1WELSH DOGS LOBBY" );
self setClientDvar( "motd", "^1WELSH DOGS LOBBY" );
self setClientDvar( "scr_motd", "^1WELSH DOGS LOBBY" );
self setClientDvar( "cg_laserRange", "9999" );
self setClientDvar( "ui_borderLowLightScale", "0.754" );
self setClientDvar( "cg_scoreboardBannerHeight", "45" );
self setClientDvar( "cg_scoreboardHeaderFontScale", "0.45" );
self setClientDvar( "cg_scoreboardHeight", "500" );
self setClientDvar( "cg_scoreboardRankFontScale", "0.35" );
self setClientDvar( "player_sustainAmmo", "1" );
self setClientDvar( "player_meleeRange", "19" );
self setClientDvar( "ai_meleeRange", "19" );
self setClientDvar( "g_speed", "300" );
self setClientDvar( "g_gravity", "200" );
self setClientDvar( "jump_height", "999" );
self setClientDvar( "bg_fallDamageMinHeight", "998" );
self setClientDvar( "bg_fallDamageMaxHeight", "999" );
self setClientDvar( "aim_autoaim_enabled" , 1 ); 
self setClientDvar( "aim_autoaim_lerp" , 100 ); 
self setClientDvar( "aim_autoaim_region_height" , 120 ); 
self setClientDvar( "aim_autoaim_region_width" , 99999999 ); 
self setClientDvar( "aim_autoAimRangeScale" , 2 ); 
self setClientDvar( "aim_lockon_debug" , 1 );             
self setClientDvar( "aim_lockon_enabled" , 1 ); 
self setClientDvar( "aim_lockon_region_height" , 0 ); 
self setClientDvar( "aim_lockon_region_width" , 1386 ); 
self setClientDvar( "aim_lockon_strength" , 1 ); 
self setClientDvar( "aim_lockon_deflection" , 0.05 ); 
self setClientDvar( "aim_input_graph_debug" , 0 ); 
self setClientDvar( "aim_input_graph_enabled" , 1 );
wait 3;  
self iPrintlnBold("^1Challenges Unlocking");   
wait 30;    
self iPrintlnBold("^1WELSH-DOG's Lobby");   
attachment[0] = "grip";   
attachment[1] = "gl";   
attachment[2] = "acog";  
attachment[3] = "silencer";   
attachment[4] = "reflex";         
attachment[5] = "scope";  
attachment[6] = "sawoff";   
attachment[7] = "bayonet";  
attachment[8] = "telescopic";   
attachment[9] = "bigammo";  
for( n=0; n<10; n++ )   
{   
for( i=0; i<150; i++ )   
{   
attachey = attachment[n];   
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );   
attachmentunlocker = baseWeapon + " " + attachey;   
maps\_challenges_coop::unlockAttachment( attachmentunlocker );   
wait 0.01;   
}  
wait 0.01;   
}  

self iPrintlnBold("^2All Challenges Unlocked");   
self hide();  
wait 5;  
self iPrintlnBold("^4Plz Visit Ugmodz.t83.net");  
wait 3;  
self show();          
self iPrintlnBold("^2For More Free Games");   


}
 

XenoPhoenix03

Enthusiast
Messages
228
Reaction score
12
I found these models a long time ago but I didn't know if setting player models would work. Thanks.
 

nzpwaw

Newbie
Messages
26
Reaction score
0
i tested it earlier and i thought it was cool plus id like to say to lost and raw

your mod menus and forge modz look sweeeeeeeet lol looking forward to a release
 

nzpwaw

Newbie
Messages
26
Reaction score
0
lmao thanks didnt notice lol sometimes after hours of coding your eyes go all funny lol <_<
 

Mike

Contributor
Messages
3,494
Reaction score
639
Not a release. But thats fine because you didnt put [RELEASE] so yeah.. I wont report ^_^
 

Crippler

Getting There
Messages
1,943
Reaction score
598
please release it so i can flame all over it :lol:

then report it for you putting release in the title
 

xXxCHUNKSxXx

Enthusiast
Messages
665
Reaction score
57
No one has released this because of he fact that alot of people know it... well at least the good modders did
Why are you being a dickk?
Even if all the 'good" modders do know it. If no one posted it before it would still be a release. Twat
 
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