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Tutorial Model Resizing: The Correct Way

roadkill1234567

roadkill1234567

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nice post dude!!!
 
VenomIzPro

VenomIzPro

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Could u please send me the plug-ins for it?
the post thingy isn't working for me
AIM = VenomIzPro
please help me
 
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Jmichaels

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Hey, this great, but the images/pictures are not showing on here. By any chance you can get them to show?
 
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Jmichaels

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.::How to Resize models the correct way in Halo 3/ODST::.
By Call Me Alexx

Applications:
Alteration
My latest plugin revision for Bloc and Phmo plugins

Thanks To:
DarkShallFall - Showed me the original method and mapped out the plugins. :wink:

Stage 1: (The Optional Stage)
Go to phmo and select the object you want. Then in the enum16, select "No object collision, Floats".
89621951.png

Now click Poke and Save or Save.


Stage 2:
Goto mode and select the same object. Not scroll down to the bottom (Bounding Box), and it will have X (min), X (max), Y (min), Y (max), Z (min), Z (max). the (min) one will have a negative number and the (max) one will have a positive number.

Now i want to increase my model by a custom amount, but you should start out with a simple multiplication (in the min, never remove the negative, so just have the (max) number with a "-" infront of it.
29434634.png

Now press Poke and Save or just Save.

Before:
61512722.jpg


After:
50108762.jpg



Stage 3:
Now, go to the coll tag (Model Collision Geometry :smile:) and open your object. Scroll down to "Vertices" and change the X, Y and Z values to the (max) X, Y, Z numbers from mode. for each Verticies chunk. Remember to click save each time, just before you select the new chunk!
62244636.png

Note-: There will be no visual change atm, and your object will still have no collision apart from the original size.

Stage 4:
Now to give it real collision :smile:. Go to the phmo tag, and select your object, look in the chunk "Parallelepipedal Physic" (yeah I know). It will have X Size, Y Size, Z Size, Z Size 2.
Change the;
X Size: the X (max) from mode.
Y Size: the Y (max) from mode.
Z Size: the Z (max) from mode.
Z Size 2: the Z (max) from mode.
Now press Save and Poke or Just Save.
17091756.png


After (i can now put a banshee on it):
89759146.jpg


Stage 5:
Now, we are done resizing the model. But you may notice that if you take your camera off the original size of the object, the whole thing will disappear. So go to the bloc tag and select your object. In the Bounding box float at the top, times the number by the number of time you times the numbers in the X, Y and Z values in mode, coll and pmmo. I did it custom so i shall change it to 25. (Note: If it starts to disappear when you place it, make the bounding box smaller).
38156131.png


Final:
84073810.jpg


Done
You are now done :smile:. I hope you enjoyed this tutorial and found it helpful. (Don't judge by post count :wink:).

Please don't rip or repost this tutorial without my consent.

Thanks,
Alexx


Hey, I am struggling with this as i can not find enum16 in assembly. Can you make an assembly version of this tut and there are no pictures for me to see, can you re-post the pictures?
 
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