Modding Teleporters Out-Of-Map

Discussion in 'Halo 3 Mod Help' started by R3D x A1M, Jun 29, 2009 with 6 replies and 322 views.

  1. R3D x A1M

    R3D x A1M Newbie

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    I was wondering how it is done. I realize I'm new here and that people may not want to tell me, which I can understand, but I would really like to know. I know it is done with the application Sandbox, which I have but don't know how to use, go figure.

    Anyways, if someone could help me out with this, it would be much appreciated.

    -Tyler, R3D A1M
     
  2. S1R34L

    S1R34L Enthusiast

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    You change the x/y/z coordinates of the teleporter.
     
  3. OP
    R3D x A1M

    R3D x A1M Newbie

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    How high can I go though, like if I try and make the height 9999999 will it move or not do anything?
     
  4. 187Modz

    187Modz Enthusiast

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    no clue, but can you do it with spawn points, or will you spawn dead?
     
  5. BlackOps

    BlackOps Enthusiast

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    Depends on the map, I remember on Valhalla I could get up to like 500. You will want to change the Z coordinate of the teleporter. If you need the programs.
    Forge for editing
    CONcept for post-NXE resign
     
  6. ManBearPig06

    ManBearPig06 The Shiroyasha Retired

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    ^Valhalla is about +1800z, so you're wrong.
    Go into pan-cam, fly your camera to where you want the teleporter, and write down the coordinates, then change the xyz of a teleporter to those.

    And it will move wherever you want it, but if it's outside the map bounds you won't be able to go through it, and past the world bounds is just silly.
     
  7. OP
    R3D x A1M

    R3D x A1M Newbie

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    Thank you.
     

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