It's read-only to Megalo. In other words Megalo can't dynamically change the spawn time of something. Whatever the time is set to in Forge is what's set in stone. The best we can do in Megalo is one of two things: 1) "teleport" it from one place to another by attaching it to separate hill markers or anything of the like (one unseen by the player, another seen), or 2) use an "inverse" of ObjectHide to show something (would have to be hidden already, and obviously would still have its collision while hidden). Both of these can be controlled via Megalo.First off I was thinking objects spawning, just to be clear. Second if the spawn value is read-only then what would adding on more numbers on the timer do?
I'm getting this KSoft error, anyone knows what does it refers to?
and lower than the
-The index (based on 0) must be higher or equal to zero and lower than the size of the arguments list-
Could be a ton of things. CTRL+Z (undo) over and over until it compiles again and you'll have found what caused your error. It's not much, but it's all we have to work with. I'd recommend using Visual Studio 2010 Express (it's free, click the link) as it has a really large undo cache (like 100+ undos). I use it exclusively.