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Solved Modded Class Mods Names (still working?)

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RaZrXDarkness

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I was playing online and in multiple games, people had their class mod name as "Hypersonic Lemon Fizz", but the class mod being the legendary Gunzerker or Siren or Assassin and so on. Can someone explain?
 
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I think I'm putting it in the correct syntax... but clearly not.

Do you know where I can see the correct syntax for other items?
as I said none of the items are from DLC so take a base game item (like flame of the firehawk[with prefix[) so you would see -
MajesticPrefix_Capacity_Maliwan05Shields
Prefix_Capacity_Maliwan05 gets added to the shields prefix, but replaces the current prefix so
GD_Shields.Prefixes.Prefix_Delay_Bandit01
becomes
GD_Shields.Prefixes.Prefix_Capacity_Maliwan05

GD_Shields.Prefixes.[Prefix_Capacity_Maliwan05] the [] shows you what needs to be replaced. If you use another part you would need the prefix for it (shield, relic, class mod, grenade).

SlagPrefix_SlagGrenadeMods
GD_GrenadeMods.Prefix.[Prefix_Slag] remove [] if you want to use it
 
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kevtron

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Great! So (hopefully) finally... why is ClassMods failing for me?

Code:
GD_ClassMods.Prefixes.Prefix_Nurse_00_Nurse

Where is the syntax for ClassMods incorrect here?
Post automatically merged:

Perhaps it's not the syntax, but the prefix itself for the ClassMods that's incorrect? I just noticed that the ClassMods alone have an extra number and double name in their prefix.

I'm simply copy/pasting from here
 
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Great! So (hopefully) finally... why is ClassMods failing for me?

Code:
GD_ClassMods.Prefixes.Prefix_Nurse_00_Nurse

Where is the syntax for ClassMods incorrect here?
Post automatically merged:

Perhaps it's not the syntax, but the prefix itself for the ClassMods that's incorrect? I just noticed that the ClassMods alone have an extra number and double name in their prefix.

I'm simply copy/pasting from here
like i said before you are missing the first half of the syntax by just pasting the code from there you need this as well: GD_Shields.Prefixes. or GD_GrenadeMods.Prefix. at the beginning in order for it to work
 
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kevtron

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like i said before you are missing the first half of the syntax by just pasting the code from there you need this as well: GD_Shields.Prefixes. or GD_GrenadeMods.Prefix. at the beginning in order for it to work

I'm fully aware of that. Like I've been asking... what is the first half for ClassMods?

Thanks for the help even if you don't know this though. You've pointed me in the correct direction to find it myself, which I just did :smile:

It seems that for ClassMods you can't just do a GD_ClassMods.Prefix.***** But need .Prefix_<ClassName>.***** so this works:
Code:
GD_ClassMods.Prefix_Siren.Prefix_Nurse_01_MercifulNurse
 
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I'm fully aware of that. Like I've been asking... what is the first half for ClassMods?

Thanks for the help even if you don't know this though. You've pointed me in the correct direction to find it myself, which I just did :smile:

It seems that for ClassMods you can't just do a GD_ClassMods.Prefix.***** But need .Prefix_<ClassName>.***** so this works:
Code:
GD_ClassMods.Prefix_Siren.Prefix_Nurse_01_MercifulNurse
https://web.archive.org/web/20181127095703/https://sparfires.imgur.com/
paste them in to gibbed
 
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