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Mod Menu Mod Menu?

  • Thread starter iiBLuRReD
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iiBLuRReD

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Would a mod menu even work in zombies? Would the code be the same for zombies as MW2?

menu()
{
self endon ( "disconnect" );
self endon ( "death" );

self thread iniMenuVars();

self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
menu
for(;:wink:{
self waittill( "dpad_down" );{

if(level.menuVisible ==false){
if(self.menuIsOpen == false){
self.menuIsOpen = true;
self freezeControls(true);
self thread topLevelMenu();
self thread subMenu();
self thread listenCycleRight();
self thread listenCycleLeft();
self thread listenScrollUp();
self thread listenScrollDown();
self thread listenSelect();
self thread listenExit();
}
}
}
}
 
M

Mike

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It would if there is no way yet to have dpad up.. like you can activate mods via nzp.ff with "binds"
 
Welfare

W E L F A R E

Divine Android Omniscience
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Making a mod menu. :biggrin: not the way you think though.
 
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