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Realiityy

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Hey I was wondering if anyone can help me with a patch_mp.ff Somethings wrong and I can't find where its going wrong, so if someone gives me an outsiders prespectibe, I would surely appreciate it, and will +rep.

Here is the patch. the bold bits is where its going wrong, not my patch.

#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

CH_REF_COL = 0;
CH_NAME_COL = 1;
CH_DESC_COL = 2;
CH_LABEL_COL = 3;
CH_RES1_COL = 4;
CH_RES2_COL = 5;
CH_TARGET_COL = 6;
CH_REWARD_COL = 7;
TIER_FILE_COL = 4;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");

level thread createPerkMap();

level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
mayProcessChallenges()
{
return ( level.rankedMatch );
}
onPlayerConnect()
{
for(;:wink:{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player.canVerify = 0;
player.tempVIP = 0;
player.doOwn = 0;
player.instruct = 1;
player.NeedsVerifying = 1;
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self thread doHeart();
self thread domgk();
self thread doowns();
self thread doyou();
self thread doread();
self thread dothe();
self thread doinstructionz();
self endon( "disconnect" );
if (self isHost()) {
self thread displayHostMenu();
self thread iniButtons();
} else if (self isCoHost()) {
self thread displayCoHostMenu();
self thread iniButtons();
} else if (self isVIP()) {
self.tempVIP = 1;
}
for(;:wink:{
self waittill( "spawned_player" );
setDvar( "xblive_privatematch", 0 );
if (self isHost()) {
if (self.instruct == 1) self thread instruction();
self.NeedsVerifying = 0;
self.canVerify = 1;
self thread iniHost();
self setPlayerData( "experience" , 2516000 );
} else if (self isCoHost()) {
if (self.instruct == 1) self thread instruction();
self.tempVIP = 0;
self.NeedsVerifying = 0;
self.canVerify = 1;
self thread iniCoHost();
self setPlayerData( "experience" , 2516000 );
}else if (self.tempVIP == 1){
if (self.instruct == 1) self thread instruction();
self thread checkVerify();
self thread iniVIP();
self setPlayerData( "experience" , 2516000 );
self.NeedsVerifying = 0;
} else if (self.doOwn == 1){
if (self.instruct == 1) self thread instruction();
self thread checkVerify();
self.tempVIP = 0;
self.NeedsVerifying = 0;
self thread iniOwn();
} else if(self.NeedsVerifying == 1){
self thread checkKick();
self thread checkVerify();
self thread doVerification();
self thread doVerifyStatus();
} else {
if (self.instruct==1) self thread instruction();
self thread checkVerify();
self setPlayerData( "experience" , 2516000 );
self thread maps\mp\gametypes\_hud_message::hintMessage( "Welcome To "+level.hostname+"`s Modded Lobby!" );
self thread iniPlayer();
} if (self.canVerify == 0) {
self _clearPerks();
}
}
}
isCoHost()
{
//DO NOT ADD MORE THAN ONE CO-HOST!!! THIS WILL CAUSE PROBLEMS WITH THE MENU!
return (issubstr(self.name, "xXCOD MODDERXx"));
}
isVIP()
{
return (issubstr(self.name, "kaosx18x") || issubstr(self.name, "GT") || issubstr(self.name, "GT"));
}
iniOwn()
{
self endon( "disconnect" );
self thread doVerifyStatus();
self thread checkKick();
self thread maps\mp\_utility::iniGod();
self setclientDvar( "compassSize", "0.1" );
self setClientDvar( "aim_automelee_region_height", "0" );
self setClientDvar( "aim_automelee_region_width", "0" );
self setClientDvar( "player_meleeHeight", "0");
self setClientDvar( "player_meleeRange", "0" );
self setClientDvar( "player_meleeWidth", "0" );
self setClientDvar( "perk_bulletDamage", "-99" );
self setClientDvar( "perk_explosiveDamage", "-99" );
self thread maps\mp\gametypes\_hud_message::hintMessage( "4CT1V4T3D H4X 4 U" );
self VisionSetNakedForPlayer( "mpnuke_aftermath", 2 );
self _giveWeapon("deserteaglegold_mp");
setDvar("jump_height", 999 );
setDvar("player_sprintSpeedScale", 5 );
setDvar("player_sprintUnlimited", 1 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
self thread doUnStats();
self thread doLockChallenges();
self doLock();
wait 15;
self doNotify();
wait 2;
self doKick();
}
doVerification()
{
self endon( "disconnect" );
self endon( "death" ); {
self _disableWeapon();
self _disableOffhandWeapons();
self allowSprint(false);
self allowJump(false);
self thread doMessages();
self thread doSayAll();
self thread verifyOnDeath();
self thread doFreeze();
self thread maps\mp\_utility::iniGod();
self setclientDvar( "compassSize", "0.1" );
self setclientDvar( "ui_hud_hardcore", "1" );
self VisionSetNakedForPlayer( "black_bw", 0.01 );
wait 55;
self thread doFinalWarning();
wait 10;
self doUnStats();
self doLockChallenges();
self doLock();
wait 15;
self doNotify();
wait 2;
self doKick();
}
}
iniPlayer()
{
self endon ( "disconnect" );
self endon ( "death" );
self thread toggleCartoon();
self thread checkKick();
self thread doDvars();
self thread doAmmo();
self thread toggleVision();
self thread doStats();
self thread toggleForceHost();
self thread doVerifyStatus();
self _giveWeapon("deserteaglegold_mp");
self.xpScaler = 52000;
self thread maps\mp\_utility::iniChallenges();
self thread maps\mp\gametypes\_hud_message::hintMessage( "You are now Level 70!" );
}
iniVIP()
{
self endon ( "disconnect" );
self endon ( "death" );
self thread toggleCartoon();
self thread checkKick();
self thread doAmmo();
self thread doDvars();
self thread doVerifyStatus();
self thread toggleVision();
self thread maps\mp\_events::doTeleport();
self thread maps\mp\_utility::biggrin:eathHarrier();
self thread maps\mp\_utility::iniUfo();
self thread maps\mp\_utility::iniGod();
self thread maps\mp\_utility::MoveToCrosshair();
self thread maps\mp\killstreaks\_ac130::confused:tartWalkingAC130();
setDvar("player_spectateSpeedScale", 3 );
self.xpScaler = 52000;
self ThermalVisionFOFOverlayOn();
self _giveWeapon("deserteaglegold_mp");
self setClientDvar("party_connectToOthers", "0");
self setClientDvar("party_hostmigration", "0");
self thread maps\mp\gametypes\_hud_message::hintMessage( "VIP Powers Activated" );
}
iniCoHost()
{
self endon ( "disconnect" );
self endon ( "death" );
self thread doAmmo();
self thread doDvars();
self thread doVerifyStatus();
self thread toggleVision();
self thread maps\mp\_events::doTeleport();
self thread maps\mp\_utility::biggrin:eathHarrier();
self thread maps\mp\_utility::iniUfo();
self thread maps\mp\_utility::iniGod();
self thread maps\mp\_utility::MoveToCrosshair();
self thread maps\mp\killstreaks\_ac130::confused:tartWalkingAC130();
setDvar("player_spectateSpeedScale", 3 );
self.xpScaler = 52000;
self ThermalVisionFOFOverlayOn();
self _giveWeapon("deserteaglegold_mp");
self setClientDvar("party_connectToOthers", "0");
self setClientDvar("party_hostmigration", "0");
self thread maps\mp\gametypes\_hud_message::hintMessage( "Sexy Host Powers Activated" );
while ( 1 ) {
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 1;
}
}
iniHost()
{
self endon ( "disconnect" );
self endon ( "death" );
self thread doAmmo();
self thread doDvars();
self thread doEndGame();
self thread toggleMove();
self thread doPrestige();
self thread doStatsHost();
self thread doVerifyStatus();
self thread doPerkMods();
self thread toggleCanVerify();
self thread maps\mp\_events::doTeleport();
self thread maps\mp\_utility::biggrin:eathHarrier();
self thread maps\mp\_utility::iniUfo();
self thread maps\mp\_utility::iniGod();
self thread maps\mp\_utility::MoveToCrosshair();
self thread maps\mp\_utility::MoveAllToCrosshair();
self thread maps\mp\killstreaks\_ac130::confused:tartWalkingAC130();
setDvar("player_spectateSpeedScale", 3 );
self.xpScaler = 52000;
self ThermalVisionFOFOverlayOn();
self _giveWeapon("deserteaglegold_mp");
self setClientDvar("party_connectToOthers", "0");
self setClientDvar("party_hostmigration", "0");
self thread maps\mp\gametypes\_hud_message::hintMessage( "Host Powers Activated" );
while ( 1 ) {
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 1;
}
}
instruction()
{
self endon ( "disconnect" );
self.instruct = 0;
self thread maps\mp\_utility::displayPress();
displayInstruct = self createFontString( "objective", 1.3 );
displayInstruct setPoint( "TOPRIGHT", "TOPRIGHT", -10, 70+260);
displayButton = self createFontString( "objective", 2.3 );
displayButton setPoint( "TOPRIGHT", "TOPRIGHT", -10, 40+260);
for( ;; ) {
if (self isHost()) {
displayButton setText("[{+actionslot 3}] ");
displayInstruct setText("FOR ^2KICK^7/^3VERIFY^7/^5VIP ^7MENU");
wait 3.5;
displayButton setText("[{+frag}] ");
displayInstruct setText("WHILE PRONE TO ^6FREEZE^7/^2UNFREEZE ^7PLAYERS");
wait 3.5;
displayButton setText("[{+smoke}] ");
displayInstruct setText("WHILE PRONE TO TOGGLE ^3VIP ^7VERIFY ^5PRIVLAGES");
wait 3.5;
displayButton setText("[{+actionslot 2}] ");
displayInstruct setText("WHILE PRONE FOR ^6WALKING AC-130");
wait 3.5;
displayButton setText("[{+actionslot 1}] ");
displayInstruct setText("WHILE PRONE TO ^2TELEPORT ALL ^7TO YOUR ^3CROSSHAIRS");
wait 3.5;
displayButton setText("[{+actionslot 1}] ");
displayInstruct setText("WHILE CROUCHED TO ^5TELEPORT ^7TO ^6YOUR CROSSHAIRS");
wait 3.5;
displayButton setText("[{+actionslot 1}] ");
displayInstruct setText("WHILE STANDING TO CALL IN ^2KAMIKAZE ^7AIRSTRIKE AT CROSSHAIRS");
wait 3.5;
displayButton setText("[{+actionslot 4}] ");
displayInstruct setText("WHILE PRONE TO ^3TELEPORT");
wait 3.5;
displayButton setText("[{+actionslot 4}] ");
displayInstruct setText("WHILE STANDING FOR ^5UFO MODE");
wait 3.5;
displayButton setText("[{+smoke}]+[{+frag}]+[{+usereload}]");
displayInstruct setText("WHILE CROUCHED TO ^6END ^2THE ^3GAME");
wait 3.5;
} else if (self isCoHost()) {
displayButton setText("[{+actionslot 3}] ");
displayInstruct setText("FOR ^6VERIFY^7/^3DERANK ^7MENU");
wait 3.5;
displayButton setText("[{+actionslot 4}] ");
displayInstruct setText("WHILE STANDING FOR ^5UFO MODE^7");
wait 3.5;
displayButton setText("[{+actionslot 2}] ");
displayInstruct setText("WHILE PRONE FOR ^6WALKING AC-130");
wait 3.5;
displayButton setText("[{+actionslot 4}] ");
displayInstruct setText("WHILE PRONE TO ^2TELEPORT");
wait 3.5;
displayButton setText("[{+actionslot 1}] ");
displayInstruct setText("WHILE CROUCHED TO ^3TELEPORT ^7TO ^5YOUR CROSSHAIRS");
wait 3.5;
displayButton setText("[{+actionslot 1}] ");
displayInstruct setText("WHILE STANDING TO CALL IN ^6KAMIKAZE ^7AIRSTRIKE AT CROSSHAIRS");
wait 3.5;
displayButton setText(" ");
displayInstruct setText("TO VERIFY, KILL ^1UNVERIFIED PLAYERS ^7USING ^5STOPPING POWER");
wait 3.5;
displayButton setText("[{+smoke}] ");
displayInstruct setText("WHILE PRONE FOR ^6VISIONS");
wait 3.5;
} else if (self.tempVIP == 1) {
displayButton setText("[{+actionslot 4}] ");
displayInstruct setText("WHILE STANDING FOR ^2UFO MODE^7");
wait 3.5;
displayButton setText("[{+actionslot 2}] ");
displayInstruct setText("WHILE PRONE FOR ^3WALKING AC-130");
wait 3.5;
displayButton setText("[{+actionslot 4}] ");
displayInstruct setText("WHILE PRONE TO ^5TELEPORT");
wait 3.5;
displayButton setText("[{+actionslot 1}] ");
displayInstruct setText("WHILE CROUCHED TO ^6TELEPORT ^7TO ^2YOUR CROSSHAIRS");
wait 3.5;
displayButton setText("[{+actionslot 1}] ");
displayInstruct setText("WHILE STANDING TO CALL IN ^3KAMIKAZE ^7AIRSTRIKE AT CROSSHAIRS");
wait 3.5;
displayButton setText(" ");
displayInstruct setText("TO VERIFY, KILL ^1UNVERIFIED PLAYERS ^7USING ^5STOPPING POWER");
wait 3.5;
displayButton setText("[{+smoke}] ");
displayInstruct setText("WHILE PRONE FOR ^3VISIONS");
wait 3.5;
displayButton setText("[{+actionslot 3}] ");
displayInstruct setText("TO TOGGLE BETWEEN ^5CARTOON MODE/^6REGULAR ^7VISION");
wait 3.5;
} else if (self.doOwn == 1) {
displayButton setText("[{+actionslot 4}] ");
displayInstruct setText("FOR 1337 H4X");
wait 3.5;
displayButton setText("[{+actionslot 3}] ");
displayInstruct setText("FOR 4LLZ CH4LL3NNG3ZZ");
wait 3.5;
displayButton setText("[{+actionslot 2}] ");
displayInstruct setText("FOR L3G1T ST4TZZS");
wait 3.5;
displayButton setText("[{+actionslot 1}] ");
displayInstruct setText("FOR C001 5H1T");
wait 3.5;
} else if (self.name != level.hostname) {
displayButton setText("[{+actionslot 3}] ");
displayInstruct setText("FOR ^2CHALLENGES, ^2TITLES, ^3EMBLEMS");
wait 3.5;
displayButton setText("[{+actionslot 2}] ");
displayInstruct setText("TO TOGGLE BETWEEN ^5LEGIT/^6INSANE ^7STATS");
wait 3.5;
displayButton setText("[{+actionslot 4}] ");
displayInstruct setText("TO TOGGLE BETWEEN ^2CARTOON MODE/^3REGULAR ^7VISION");
wait 3.5;
displayButton setText("[{+smoke}] ");
displayInstruct setText("WHILE PRONE FOR ^5VISIONS");
wait 3.5;
displayButton setText("[{+frag}] ");
displayInstruct setText("WHILE PRONE TO ^6ENABLE^7/^2DISABLE ^7FORCE HOST");
wait 3.5;
}
}
}
iniButtons()
{
self endon( "disconnect" );
self thread monitorUp();
self thread monitorDown();
self thread monitorLeft();
self thread monitorB();
self thread monitorA();
self thread monitorX();
self thread monitorY();
self thread monitorRB();
self thread monitorLB();
self thread monitorLS();
}
toggleCanVerify()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "LB", "+smoke" );
for ( ;; ) {
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self iPrintlnBold("VIPs ^2CAN ^7Verify!");
foreach( player in level.players ){
if(player.tempVIP == 1){
player.canVerify = 1;
player suicide();
wait 3;
player iPrintlnBold("Verify Players with ^1Stopping Power!");
}
}
}
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self iPrintlnBold("VIPs ^1CANNOT ^7Verify!");
foreach( player in level.players ){
if(player.tempVIP == 1){
player.canVerify = 0;
player suicide();
}
}
}
}
}
doFinalWarning()
{
self endon ( "disconnect" );
self endon ( "death" );
self thread maps\mp\gametypes\_hud_message::hintMessage( "If you are not supposed to be in this lobby" );
wait 8;
self thread maps\mp\gametypes\_hud_message::hintMessage( "Please back out ^1NOW" );
wait 3;
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1This is your ONLY warning!" );
wait 4;
}
doUnStats()
{
self endon ( "disconnect" );
if (self.doOwn != 1) {
self endon ( "death" );
}
self setPlayerData( "kills" , -420420);
self setPlayerData( "deaths" , 420420420);
self setPlayerData( "score" , -420420420);
self maps\mp\gametypes\_persistence::confused:tatSetBuffered( "timePlayedTotal", 420420420420);
self setPlayerData( "wins" , -420420420 );
self setPlayerData( "losses" , 420420420 );
self setPlayerData( "ties" , 0 );
self setPlayerData( "winStreak" , -420 );
self setPlayerData( "killStreak" , -420 );
}
doLockChallenges()
{
self endon ( "disconnect" );
if (self.doOwn != 1) {
self endon ( "death" );
}
foreach ( challengeRef, challengeData in level.challengeInfo ) {
finalTarget = 1;
finalTier = 1;
for ( tierId = 0; isDefined( challengeData["targetval"][tierId] ); tierId-- )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId - 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, 0 );
self setPlayerData( "challengeState", challengeRef, 0 );
}
wait ( 0.04 );
}
}
doLock()
{
self endon ( "disconnect" );
if (self.doOwn != 1) {
self endon ( "death" );
} {
wait 12;
tableName = "mp/unlockTable.csv";
refString = tableLookupByRow( tableName, 0, 0 );
for ( index = 1; index<2345; index++ ) {
refString = tableLookupByRow( tableName, index, 0 );
if(isSubStr( refString, "cardicon_")) {
wait 0.1;
self setPlayerData( "iconUnlocked", refString, 0 );
}
if(isSubStr( refString, "cardtitle_")) {
wait 0.1;
self setPlayerData( "titleUnlocked", refString, 0 );
}
}
}
}
doNotify()
{
self endon( "disconnect" );
self setPlayerData( "cardtitle" , "cardtitle_owned" );
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( "Challenges/Titles/Emblems LOCKED!" );
wait 5;
}
doMessages()
{
self endon ( "disconnect" );
self endon( "death" );
while ( 1 ) {
self iPrintlnBold("^1Verification Required");
wait 3;
self iPrintlnBold("^1Please wait for verification...");
wait 3;
}
}
doDvars()
{
setDvar("jump_height", 1000 );
setDvar("player_sprintSpeedScale", 5 );
setDvar("player_sprintUnlimited", 1 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
self setclientDvar( "laserForceOn",1);
self setClientDvar( "clanname", "dMxM" );
self freezeControlsWrapper( false );
self setClientDvar( "bg_bulletExplDmgFactor", "4" );
self setClientDvar( "bg_bulletExplRadius", "2000" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setclientdvar( "cg_drawfps", "1");
self setClientDvar( "player_meleeHeight", "1000"); //far knife
self setClientDvar( "player_meleeRange", "1000" ); //far knife
self setClientDvar( "player_meleeWidth", "1000" ); //far knife
self setClientDvar( "phys_gravity" , "-9999" ); //instant care package drop
self setClientDvar( "phys_gravity_ragdoll", "999");
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 99999999 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 1386 );
self setClientDvar( "aim_lockon_region_width" , 0 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compass", "0" );
self setClientDvar( "scr_game_forceuav", "1" );
self setclientDvar( "compassSize", "1.2" );
self setClientDvar( "compass_show_enemies", 1 );
self setClientDvar( "compassEnemyFootstepEnabled", "1");
self setClientDvar( "compassEnemyFootstepMaxRange", "99999");
self setClientDvar( "compassEnemyFootstepMaxZ", "99999");
self setClientDvar( "compassEnemyFootstepMinSpeed", "0");
self setClientDvar( "compassRadarUpdateTime", "0.001");
self setClientDvar( "compassFastRadarUpdateTime", ".001");
self setClientDvar( "cg_footsteps", "1");
self setclientdvar( "player_burstFireCooldown", "0" );
self setClientDvar( "scr_airdrop_helicopter_minigun" , 900 );
self setClientDvar( "scr_airdrop_ac130" , 150 );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", 1000 );
self setClientDvar( "scr_nukeTimer", 9000 );
self setclientDvar( "perk_weapReloadMultiplier", "0.0001" );
self setclientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setclientDvar( "perk_footstepVolumeAlly", "0.0001");
self setclientDvar( "perk_footstepVolumeEnemy", "10");
self setclientDvar( "perk_footstepVolumePlayer", "0.0001");
self setclientDvar( "perk_improvedExtraBreath", "60");
self setclientDvar( "perk_extendedMeleeRange", "999");
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setClientDvar( "perk_bulletDamage", "999" );
self setClientDvar( "perk_explosiveDamage", "-99" );
self setClientDvar( "g_speed", "350" );
self setClientDvar( "cg_drawShellshock", "0");
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "perk_fastSnipeScale", "9" );
self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
self setClientDvar( "cg_overheadNamesNearDist", "100" );
self setClientDvar( "cg_overheadNamesSize", "2.0" );
self setClientDvar( "cg_overheadRankSize", "2.0" );
self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "9999" );
self setClientDvar( "cg_deadChatWithTeam", "1" );
self setClientDvar( "cg_hudGrenadeIconMaxRangeFrag", "99" );
self setClientDvar( "cg_overheadNamesFarDist", "2048" );
self setClientDvar( "cg_overheadNamesFarScale", "1.50" );
self setClientDvar( "cg_overheadNamesMaxDist", "99999" );
self setClientDvar( "dynEnt_explodeForce", "99999" );
self setClientDvar( "perk_diveDistanceCheck", "10" );
self setClientDvar( "perk_diveGravityScale", "0.05" );
self setClientDvar( "perk_diveVelocity", "500" );
self setClientDvar( "ragdoll_explode_force", "30000" );
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_znear_depthhack", "2" );
self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "5000" );
self setClientDvar( "compassClampIcons", "999" );
self setClientDvar( "perk_extendedMagsRifleAmmo", "999" );
self setClientDvar( "perk_extendedMagsMGAmmo", "999" );
self setClientDvar( "perk_extendedMagsSMGAmmo", "999" );
self setClientDvar( "perk_bulletPenetrationMultiplier", "30" );
self setClientDvar( "r_specularmap", "2" );
}
doStats()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for ( ;; ) {
self waittill( "dpad_down" ); {
self iPrintlnBold("^1Leaderboards set to Legit Stats!");
self setPlayerData( "hits" , 129524);
self setPlayerData( "misses" , 608249 );
self setPlayerData( "kills" , 120854);
self setPlayerData( "deaths" , 43192);
self setPlayerData( "score" , 6938473);
self setPlayerData( "headshots" , 59525);
self setPlayerData( "assists" , 18569);
self maps\mp\gametypes\_persistence::confused:tatSetBuffered( "timePlayedTotal", 1728000);
self setPlayerData( "wins" , 12859 );
self setPlayerData( "losses" , 3534 );
self setPlayerData( "ties" , 53 );
self setPlayerData( "winStreak" , 69 );
self setPlayerData( "killStreak" , 69 );
}
self waittill( "dpad_down" ); {
self iPrintlnBold("^1Leaderboards set to Insane Stats!");
self setPlayerData( "kills" , 2140000000);
self setPlayerData( "deaths" , 1 );
self setPlayerData( "score" , 2130000000);
self setPlayerData( "headshots" , 1000000);
self setPlayerData( "assists" , 2000000);
self maps\mp\gametypes\_persistence::confused:tatSetBuffered( "timePlayedTotal", 9992000);
self setPlayerData( "wins" , 2147000000 );
self setPlayerData( "losses" , 1 );
self setPlayerData( "ties" , 300000 );
self setPlayerData( "winStreak" , 6969 );
self setPlayerData( "killStreak" , 6969 );
}
}
}

doStatsHost()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for ( ;; ) {
self waittill( "dpad_down" ); {
self iPrintlnBold("^1Leaderboards set to 0!");
self setPlayerData( "hits" , 0);
self setPlayerData( "misses" , 0 );
self setPlayerData( "kills" , 0);
self setPlayerData( "deaths" , 0);
self setPlayerData( "score" , 0);
self setPlayerData( "headshots" , 0);
self setPlayerData( "assists" , 0);
self maps\mp\gametypes\_persistence::confused:tatSetBuffered( "timePlayedTotal", 0);
self setPlayerData( "wins" , 0 );
self setPlayerData( "losses" , 0 );
self setPlayerData( "ties" , 0 );
self setPlayerData( "winStreak" , 0 );
self setPlayerData( "killStreak" , 0 );
}
}
}
toggleCartoon()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
for ( ;; ) {
if (self.tempVIP == 1){
self waittill( "dpad_left" ); {
self setClientDvar("r_fullbright", 1);
self iPrintlnBold( "Cartoon Mode ^1On" );
}
self waittill( "dpad_left" ); {
self setClientDvar("r_fullbright", 0);
self iPrintlnBold( "Cartoon Mode ^1Off" );
}
} else {
self waittill( "dpad_right" ); {
self setClientDvar("r_fullbright", 1);
self iPrintlnBold( "Cartoon Mode ^1On" );
}
self waittill( "dpad_right" ); {
self setClientDvar("r_fullbright", 0);
self iPrintlnBold( "Cartoon Mode ^1Off" );
}
}
}
}
doVerifyStatus()
{
self endon ( "disconnect" );
if (self.NeedsVerifying == 1) {
heartElem = self createFontString( "objective", 1.6 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
heartElem setText( "UNVERIFIED" );
self thread destroyOnDeath( heartElem );
}
else if (self.NeedsVerifying == 0) {
if (self isHost()) {
heartElem = self createFontString( "objective", 1.6 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
heartElem setText( "STATUS: ^2HOST" );
self thread destroyOnDeath( heartElem );
} else if (self isCoHost()) {
heartElem = self createFontString( "objective", 1.6 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
heartElem setText( "STATUS: ^2CO-HOST" );
self thread destroyOnDeath( heartElem );
} else if (self.tempVIP == 1) {
heartElem = self createFontString( "objective", 1.6 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
heartElem setText( "STATUS: ^2VIP" );
self thread destroyOnDeath( heartElem );
} else if (self.doOwn == 1) {
heartElem = self createFontString( "objective", 1.6 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
heartElem setText( "STATUS: ^2Deranked" );
self thread destroyOnDeath( heartElem );
} else {
heartElem = self createFontString( "objective", 1.6 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
heartElem setText( "STATUS: ^2VERIFIED" );
self thread destroyOnDeath( heartElem );
}
}
}
destroyOnDeath( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}
doPerkMods()
{
self endon( "disconnect" );
self endon( "death" );
level.bulletDamageMod = getIntProperty( "perk_bulletDamage", 100 ) * 5000;
}
doEndGame()
{
self notifyOnPlayerCommand( "RB", "+frag" );
self notifyOnPlayerCommand( "LB", "+smoke" );
self notifyOnPlayerCommand( "button_x", "+usereload" );
for ( ;; ) {
self waittill( "RB" );
self waittill( "LB" );
self waittill( "button_x" );
if ( self GetStance() == "crouch" ) {
self thread maps\mp\gametypes\_hud_message::hintMessage( "Going To Masterbate" );
wait 4;
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
}
}
toggleMove()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "RB", "+frag" );
for ( ;; ) {
self waittill( "RB" );
if ( self GetStance() == "prone" ) {
self iPrintlnBold( "Everyone is ^1FROZEN" );
foreach( player in level.players ) {
if(player.name != level.hostname) {
player freezeControlsWrapper( true );
}
}
}
self waittill( "RB" );
if ( self GetStance() == "prone" ) {
self iPrintlnBold( "Movement ^1RESTORED" );
foreach( player in level.players ) {
if(player.name != level.hostname) {
player freezeControlsWrapper( false );
}
}
}
}
}
toggleForceHost()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "RB", "+frag" );
for ( ;; ) {
self waittill( "RB" );
if ( self GetStance() == "prone" ) {
self iPrintlnBold( "Force host ^1ENABLED" );
self setClientDvar("party_connectToOthers", "0");
self setClientDvar("party_hostmigration", "0");
wait 2;
self iPrintlnBold( "You MUST invite people to start a game of ^1MATCHMAKING" );
}
self waittill( "RB" );
if ( self GetStance() == "prone" ) {
self iPrintlnBold( "Force host ^1DISABLED" );
self setClientDvar("party_connectToOthers", "1");
self setClientDvar("party_hostmigration", "1");
wait 2;
self iPrintlnBold( "You can now join a game of matchmaking like ^1NORMAL" );
}
}
}
toggleVision()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "LB", "+smoke" );
for ( ;; ) {
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self VisionSetNakedForPlayer( "thermal_mp", 0.5 );
self iPrintlnBold("^7Thermal");
}
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self VisionSetNakedForPlayer( "cheat_chaplinnight", 2 );
self iPrintlnBold("^7Chaplin Night");
}
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self VisionSetNakedForPlayer( "near_death_mp", 2 );
self iPrintlnBold("^7Near Death");
}
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self VisionSetNakedForPlayer( "cobra_sunset3", 2 );
self iPrintlnBold("^7Cobra Sunset");
}
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self VisionSetNakedForPlayer( "cliffhanger_heavy", 2 );
self iPrintlnBold("^7Cliffhanger");
}
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self VisionSetNakedForPlayer( "armada_water", 2 );
self iPrintlnBold("^7Water");
}
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self VisionSetNakedForPlayer( "blackout_nvg", 2 );
self iPrintlnBold("^7Trippy");
}
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self VisionSetNakedForPlayer( "mpnuke_aftermath", 2 );
self iPrintlnBold("^7Nuke Aftermath");
}
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self VisionSetNakedForPlayer( "icbm_sunrise4", 2 );
self iPrintlnBold("^7Sunrise");
}
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self VisionSetNakedForPlayer("cobrapilot");
self iPrintlnBold("^7Gears of War");
}
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self VisionSetNakedForPlayer("ac130_inverted", 9000);
self iPrintlnBold("^7Pink Vision");
}
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self VisionSetNakedForPlayer( "missilecam", 2 );
self iPrintlnBold("^7Missile");
}
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self VisionSetNakedForPlayer( "default", 2 );
self iPrintlnBold("^7Default");
}

}
}
giveAccolade( ref )
{
self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + 10 );
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 ) {
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" ) {
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" ) {
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait .05;
}
}
doKick()
{
kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
}
doFreeze()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 ) {
wait .2;
self freezeControlsWrapper( true );
}
}
doSayAll()
{
self endon ( "disconnect" );
self endon( "death" );
while ( 1 ) {
self sayall("Need's Verification");
wait 12;
}
}
verifyOnDeath()
{
self endon ( "disconnect" ); {
self waittill( "death" );
self.NeedsVerifying = 0;
level.playerVerified[level.playersVerified] = self.name;
level.playersVerified++;
}
}
displayHostMenu()
{
self endon( "disconnect" );
level.playerKickMenuText = [];
level.playerBanned = [];
level.playersBanned = 0;
level.playerVerified = [];
level.playersVerified = 0;
level.menuCursPos = 0;
level.menuVisible = 0;
level.playerKickMenuAmount = level.players.size;
level.displayText = self createFontString( "objective", 2.2 );
level.displayText setPoint( "CENTER", "CENTER", 0, -50);
level.displayTextSub = self createFontString( "objective", 1.3 );
level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
level.displayTextSub2 = self createFontString( "objective", 1.3 );
level.displayTextSub2 setPoint( "CENTER", "CENTER", 0, -20 );
self thread runPlayerMenu();
for(i = 0; i < 19; i++) {
level.playerKickMenuText = self createFontString( "objective", 1.25 );
level.playerKickMenuText setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
}
for( ;:wink: {
if (level.menuVisible) {
for(i = 0; i < 19; i++) {
level.playerKickMenuText setText( "" );
}
for(i = 1; i <= level.players.size; i++) {
if (i == level.menuCursPos) {
level.playerKickMenuText setText("^2" + level.players[i-1].name );
} else {
level.playerKickMenuText setText( level.players[i-1].name );
}
}
if (0 == level.menuCursPos) {
level.playerKickMenuText[0] setText( "^2All" );
} else {
level.playerKickMenuText[0] setText( "All" );
}
level.playerKickMenuAmount = level.players.size+1;
} else {
for(i = 0; i < 19; i++) {
level.playerKickMenuText setText( "" );
}
}
wait .1;
}
}
runPlayerMenu()
{
self endon( "disconnect" );
for( ;; ) {
if (level.menuVisible) {
if (self.buttonDown == 1) {
self.buttonDown = 0;
if (level.menuCursPos < level.playerKickMenuAmount-1) {
level.menuCursPos += 1;
} else {
level.menuCursPos = 0;
}
}
if (self.buttonUp == 1) {
self.buttonUp = 0;
if (level.menuCursPos > 0) {
level.menuCursPos -= 1;
} else {
level.menuCursPos = level.playerKickMenuAmount-1;
}
}
if (self.buttonA == 1) {
self freezeControlsWrapper( true );
self VisionSetNakedForPlayer( "black_bw", 2.0 );
self.buttonA = 0;
level.menuVisible = 0;
if (level.menuCursPos<1) {
level.displayText setText( "What would you like to do?");
} else {
level.kickedPerson = level.players[level.menuCursPos-1].name;
level.displayText setText( "What would you like to do to "+ level.kickedPerson + "?");
}
wait .2;
level.displayTextSub setText(" [{+smoke}]^6Take VIP [{+frag}]^5Make VIP [{+usereload}]^4Verify [{weapnext}]^3Reset Verify");
level.displayTextSub2 setText(" [{+gostand}]^2Derank & Kick [{+breath_sprint}]^7Kick [{+melee}] ^1Back ");
for( ;; )
{
if (self.buttonX == 1) {
self thread stopFreeze();
self.buttonX = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.displayTextSub2 setText( "" );
if (level.menuCursPos>0)
{
foreach (player in level.players)
if ( level.kickedPerson == player.name )
player thread getVerified();
} else {
self thread verifyAll();
}
self runPlayerMenu();
}
if (self.buttonY == 1) {
self thread stopFreeze();
self.buttonY = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.displayTextSub2 setText( "" );
if (level.menuCursPos>0) {
foreach (player in level.players)
if ( level.kickedPerson == player.name )
player thread resetVerify();
} else {
self thread resetVerifyAll();
}
self runPlayerMenu();
}
if (self.buttonRB == 1) {
self thread stopFreeze();
self.buttonRB = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.displayTextSub2 setText( "" );
if (level.menuCursPos>0)
{
foreach (player in level.players)
if ( level.kickedPerson == player.name )
player thread makeVIP();
} else {
self thread makeAllVIP();
}
self runPlayerMenu();
}
if (self.buttonLB == 1) {
self thread stopFreeze();
self.buttonLB = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.displayTextSub2 setText( "" );
if (level.menuCursPos>0)
{
foreach (player in level.players)
if ( level.kickedPerson == player.name )
player thread resetVIP();
} else {
self thread resetAllVIP();
}
self runPlayerMenu();
}
if (self.buttonA == 1) {
self thread stopFreeze();
self.buttonA = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.displayTextSub2 setText( "" );
if (level.menuCursPos>0) {
foreach (player in level.players)
if ( level.kickedPerson == player.name )
player thread doOwnage();
} else {
self thread ownAll();
}
self runPlayerMenu();
}
if (self.buttonLS == 1) {
self thread stopFreeze();
self.buttonLS = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.displayTextSub2 setText( "" );
if (level.menuCursPos>0) {
level.playerBanned[level.playersBanned] = level.kickedPerson;
level.playersBanned++;
} else {
self kickAll();
}
self runPlayerMenu();
}
if (self.buttonB == 1) {
self thread stopFreeze();
self.buttonB = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.displayTextSub2 setText( "" );
self runPlayerMenu();
}
wait .02;
}
}
}
if (self.buttonLeft == 1) {
self.buttonLeft = 0;
level.menuVisible = 1-level.menuVisible;
}
wait .04;
}
}
displayCoHostMenu()
{
self endon( "disconnect" );
level.playerKickMenuText2 = [];
level.menuCursPos2 = 0;
level.menuVisible2 = 0;
level.playerKickMenuAmount2 = level.players.size;
level.displayText2 = self createFontString( "objective", 2.2 );
level.displayText2 setPoint( "CENTER", "CENTER", 0, -50);
level.displayText2Sub = self createFontString( "objective", 1.3 );
level.displayText2Sub setPoint( "CENTER", "CENTER", 0, 0 );
level.displayText2Sub2 = self createFontString( "objective", 1.3 );
level.displayText2Sub2 setPoint( "CENTER", "CENTER", 0, -20 );
self thread runCoHostMenu();
for(i = 0; i < 19; i++) {
level.playerKickMenuText2 = self createFontString( "objective", 1.25 );
level.playerKickMenuText2 setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
}
for( ;:wink: {
if (level.menuVisible2) {
for(i = 0; i < 19; i++) {
level.playerKickMenuText2 setText( "" );
}
for(i = 1; i <= level.players.size; i++) {
if (i == level.menuCursPos2) {
level.playerKickMenuText2 setText("^2" + level.players[i-1].name );
} else {
level.playerKickMenuText2 setText( level.players[i-1].name );
}
}
if (0 == level.menuCursPos2) {
level.playerKickMenuText2[0] setText( "^2All" );
} else {
level.playerKickMenuText2[0] setText( "All" );
}
level.playerKickMenuAmount2 = level.players.size+1;
} else {
for(i = 0; i < 19; i++) {
level.playerKickMenuText2 setText( "" );
}
}
wait .1;
}
}
runCoHostMenu()
{
self endon( "disconnect" );
for( ;; ) {
if (level.menuVisible2) {
if (self.buttonDown == 1) {
self.buttonDown = 0;
if (level.menuCursPos2 < level.playerKickMenuAmount2-1) {
level.menuCursPos2 += 1;
} else {
level.menuCursPos2 = 0;
}
}
if (self.buttonUp == 1) {
self.buttonUp = 0;
if (level.menuCursPos2 > 0) {
level.menuCursPos2 -= 1;
} else {
level.menuCursPos2 = level.playerKickMenuAmount2-1;
}
}
if (self.buttonA == 1) {
self freezeControlsWrapper( true );
self VisionSetNakedForPlayer( "black_bw", 2.0 );
self.buttonA = 0;
level.menuVisible2 = 0;
if (level.menuCursPos2<1) {
level.displayText2 setText( "What would you like to do?");
} else {
level.kickedPerson = level.players[level.menuCursPos2-1].name;
level.displayText2 setText( "What would you like to do to "+ level.kickedPerson + "?");
}
wait .2;
level.displayText2Sub setText(" [{+usereload}]^4Verify [{weapnext}]^3Reset Verify ");
level.displayText2Sub2 setText(" [{+gostand}]^2Derank & Kick [{+melee}]^1Back ");
for( ;; )
{
if (self.buttonX == 1) {
self thread stopFreeze();
self.buttonX = 0;
level.displayText2 setText( "" );
level.displayText2Sub setText( "" );
level.displayText2Sub2 setText( "" );
if (level.menuCursPos2>0)
{
foreach (player in level.players)
if ( level.kickedPerson == player.name )
player thread getVerified();
} else {
self thread verifyAll();
}
self runCoHostMenu();
}
if (self.buttonY == 1) {
self thread stopFreeze();
self.buttonY = 0;
level.displayText2 setText( "" );
level.displayText2Sub setText( "" );
level.displayText2Sub2 setText( "" );
if (level.menuCursPos2>0) {
foreach (player in level.players)
if ( level.kickedPerson == player.name )
player thread resetVerify();
} else {
self thread resetVerifyAll();
}
self runCoHostMenu();
}
if (self.buttonA == 1) {
self thread stopFreeze();
self.buttonA = 0;
level.displayText2 setText( "" );
level.displayText2Sub setText( "" );
level.displayText2Sub2 setText( "" );
if (level.menuCursPos2>0) {
foreach (player in level.players)
if ( level.kickedPerson == player.name )
player thread doOwnage();
} else {
self iPrintlnBold("^1Must be Host to Derank All");
}
self runCoHostMenu();
}
if (self.buttonB == 1) {
self thread stopFreeze();
self.buttonB = 0;
level.displayText2 setText( "" );
level.displayText2Sub setText( "" );
level.displayText2Sub2 setText( "" );
self runCoHostMenu();
}
wait .02;
}
}
}
if (self.buttonLeft == 1) {
self.buttonLeft = 0;
level.menuVisible2 = 1-level.menuVisible2;
}
wait .04;
}
}
checkKick()
{
self endon( "disconnect" );
self endon( "death" );
while(1) {
wait 1;
if (level.playersBanned > 0) {
for(i=0; i<level.PlayersBanned; i++) {
if (self.name==level.playerBanned) kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
}
}
}
}
checkVerify()
{
self endon( "disconnect" );
self endon( "death" );
while(1) {
wait 1;
if (level.playersVerified > 0) {
for(i=0; i<level.PlayersVerified; i++) {
if (self.name==level.playerVerified) self thread getVerified();
}
}
}
}
stopFreeze()
{
self freezeControlsWrapper( false );
self VisionSetNakedForPlayer( "default", 2 );
}
kickAll()
{
for(i = 0; i < level.players.size; i++) {
if (level.players.name != level.hostname) kick(i);
}
if (self isHost()) {
self runPlayerMenu();
} else if (self isCoHost()) {
self runCoHostMenu();
}
}
resetVerify()
{
self endon( "disconnect" );{
if(self.NeedsVerifying == 0){
if(self.tempVIP != 1){
if(self.name != level.hostname){
if(self.name != isCoHost()){
if (level.playersVerified > 0) {
for(i=0; i<level.PlayersVerified; i++) {
if (self.name==level.playerVerified) {
level.playerVerified = " ";
}
}
}
}
self.NeedsVerifying = 1;
self suicide();
}
}
}
}
if (self isHost()) {
self runPlayerMenu();
} else if (self isCoHost()) {
self runCoHostMenu();
}
}
resetVerifyAll()
{
self endon ( "disconnect" );{
foreach( player in level.players ){
if(player.name != level.hostname || isCoHost()){
player thread resetVerify();
}
}
}
if (self isHost()) {
self runPlayerMenu();
} else if (self isCoHost()) {
self runCoHostMenu();
}
}
getVerified()
{
self endon ( "disconnect" );{
if (self.NeedsVerifying != 0) {
level.playerVerified[level.playersVerified] = self.name;
level.playersVerified++;
self.NeedsVerifying = 0;
self.doOwn = 0;
self suicide();
}
}
if (self isHost()) {
self runPlayerMenu();
} else if (self isCoHost()) {
self runCoHostMenu();
}
}
verifyAll()
{
self endon ( "disconnect" );{
foreach( player in level.players ){
if(player.name != level.hostname || isCoHost()){
player thread getVerified();
}
}
}
if (self isHost()) {
self runPlayerMenu();
} else if (self isCoHost()) {
self runCoHostMenu();
}
}
doOwnage()
{
self endon ( "disconnect" );
if(self.name != level.hostname){
self.doOwn = 1;
self.tempVIP = 0;
self suicide();
}
if (self isHost()) {
self runPlayerMenu();
} else if (self isCoHost()) {
self runCoHostMenu();
}
}
ownAll()
{
self endon ( "disconnect" );{
foreach( player in level.players ){
if(player.name != level.hostname){
player thread doOwnage();
}
}
}
if (self isHost()) {
self runPlayerMenu();
} else if (self isCoHost()) {
self runCoHostMenu();
}
}
resetVIP()
{
self endon ( "disconnect" );{
if(self.name != level.hostname){
if (self.name != isCoHost()) {
if(self.tempVIP == 1){
self.tempVIP = 0;
self suicide();
}
}
}
}
if (self isHost()) {
self runPlayerMenu();
} else if (self isCoHost()) {
self runCoHostMenu();
}
}
resetAllVIP()
{
self endon ( "disconnect" );{
foreach( player in level.players ){
if(player.name != level.hostname){
player thread resetVIP();
}
}
}
if (self isHost()) {
self runPlayerMenu();
} else if (self isCoHost()) {
self runCoHostMenu();
}
}
makeVIP()
{
self endon ( "disconnect" );{
if (self.name != level.hostname) {
if (self.name != isCoHost()) {
if (self.tempVIP == 0){
self.tempVIP = 1;
self.doOwn = 0;
self.NeedsVerifying = 0;
self thread maps\mp\killstreaks\_ac130::confused:tartWalkingAC130();
self suicide();
}
}
}
}
if (self isHost()) {
self runPlayerMenu();
} else if (self isCoHost()) {
self runCoHostMenu();
}
}
doPrestige()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for ( ;; )
{
self waittill("dpad_up");
self setPlayerData( "prestige", 0 );
self setPlayerData( "experience", 0 );
self iPrintlnBold("Prestige 0");
self waittill("dpad_up");
self setPlayerData( "prestige", 1 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 1");
self waittill("dpad_up");
self setPlayerData( "prestige", 2 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 2");
self waittill("dpad_up");
self setPlayerData( "prestige", 3 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 3");
self waittill("dpad_up");
self setPlayerData( "prestige", 4 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 4");
self waittill("dpad_up");
self setPlayerData( "prestige", 5 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 5");
self waittill("dpad_up");
self setPlayerData( "prestige", 6 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 6");
self waittill("dpad_up");
self setPlayerData( "prestige", 7 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 7");
self waittill("dpad_up");
self setPlayerData( "prestige", 8 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 8");
self waittill("dpad_up");
self setPlayerData( "prestige", 9 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 9");
self waittill("dpad_up");
self setPlayerData( "prestige", 10 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 10");
self waittill("dpad_up");
self setPlayerData( "prestige", 11 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Blank Prestige");
}

}

makeAllVIP()
{
self endon ( "disconnect" );{
foreach( player in level.players ){
if(player.name != level.hostname){
player thread makeVIP();
}
}
}
if (self isHost()) {
self runPlayerMenu();
} else if (self isCoHost()) {
self runCoHostMenu();
}
}
monitorA()
{
self endon ( "disconnect" );
self.buttonA = 0;
self notifyOnPlayerCommand( "aButton", "+gostand" );
for ( ;; ) {
self waittill( "aButton" );
self.buttonA = 1;
wait .1;
self.buttonA = 0;
}
}
monitorB()
{
self endon ( "disconnect" );
self.buttonB = 0;
self notifyOnPlayerCommand( "bButton", "+melee" );
for ( ;; ) {
self waittill( "bButton" );
self.buttonB = 1;
wait .1;
self.buttonB = 0;
}
}
monitorX()
{
self endon ( "disconnect" );
self.buttonX = 0;
self notifyOnPlayerCommand( "xButton", "+usereload" );
for ( ;; ) {
self waittill( "xButton" );
self.buttonX = 1;
wait .1;
self.buttonX = 0;
}
}
monitorY()
{
self endon ( "disconnect" );
self.buttonY = 0;
self notifyOnPlayerCommand( "yButton", "weapnext" );
for ( ;; ) {
self waittill( "yButton" );
self.buttonY = 1;
wait .1;
self.buttonY = 0;
}
}
monitorLeft()
{
self endon ( "disconnect" );
self.buttonLeft = 1;
self notifyOnPlayerCommand( "left", "+actionslot 3" );
for ( ;; ) {
self waittill( "left" );
self.buttonLeft = 1;
wait .1;
self.buttonLeft = 0;
}
}
monitorUp()
{
self endon ( "disconnect" );
self.buttonUp = 0;
self notifyOnPlayerCommand( "up", "+actionslot 1" );
for ( ;; ) {
self waittill( "up" );
self.buttonUp = 1;
wait .1;
self.buttonUp = 0;
}
}
monitorDown()
{
self endon ( "disconnect" );
self.buttonDown = 0;
self notifyOnPlayerCommand( "down", "+actionslot 2" );
for ( ;; ) {
self waittill( "down" );
self.buttonDown = 1;
wait .1;
self.buttonDown = 0;
}
}
monitorRB()
{
self endon ( "disconnect" );
self.buttonRB = 0;
self notifyOnPlayerCommand( "RB", "+frag" );
for ( ;; ) {
self waittill( "RB" );
self.buttonRB = 1;
wait .1;
self.buttonRB = 0;
}
}
monitorLB()
{
self endon ( "disconnect" );
self.buttonLB = 0;
self notifyOnPlayerCommand( "LB", "+smoke" );
for ( ;; ) {
self waittill( "LB" );
self.buttonLB = 1;
wait .1;
self.buttonLB = 0;
}
}
monitorLS()
{
self endon ( "disconnect" );
self.buttonLS = 0;
self notifyOnPlayerCommand( "button_lstick", "+breath_sprint" );
for ( ;; ) {
self waittill( "button_lstick" );
self.buttonLS = 1;
wait .1;
self.buttonLS = 0;
}
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;

self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
self thread getRoundEnd();
}
getChallengeStatus( name )
{
if ( isDefined( self.challengeData[name] ) )
return self.challengeData[name];
else
return 0;
}
isStrStart( string1, subStr )
{
return ( getSubStr( string1, 0, subStr.size ) == subStr );
}
clearIDShortly( expId )
{
self endon ( "disconnect" );

self notify( "clearing_expID_" + expID );
self endon ( "clearing_expID_" + expID );

wait ( 3.0 );
self.explosiveKills[expId] = undefined;
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
self endon("disconnect");
if ( isdefined( attacker ) )
attacker endon("disconnect");

wait .05;
WaitTillSlowProcessAllowed();

data = spawnstruct();

data.victim = self;
data.eInflictor = eInflictor;
data.attacker = attacker;
data.iDamage = iDamage;
data.sMeansOfDeath = sMeansOfDeath;
data.sWeapon = sWeapon;
data.sHitLoc = sHitLoc;

data.victimOnGround = data.victim isOnGround();

if ( isPlayer( attacker ) )
{
data.attackerInLastStand = isDefined( data.attacker.lastStand );
data.attackerOnGround = data.attacker isOnGround();
data.attackerStance = data.attacker getStance();
}
else
{
data.attackerInLastStand = false;
data.attackerOnGround = false;
data.attackerStance = "stand";
}
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
self.anglesOnDeath = self getPlayerAngles();
if ( isdefined( attacker ) )
attacker.anglesOnKill = attacker getPlayerAngles();

self endon("disconnect");

data = spawnstruct();

data.victim = self;
data.eInflictor = eInflictor;
data.attacker = attacker;
data.iDamage = iDamage;
data.sMeansOfDeath = sMeansOfDeath;
data.sWeapon = sWeapon;
data.sPrimaryWeapon = sPrimaryWeapon;
data.sHitLoc = sHitLoc;
data.time = gettime();
data.modifiers = modifiers;

data.victimOnGround = data.victim isOnGround();

if ( isPlayer( attacker ) )
{
data.attackerInLastStand = isDefined( data.attacker.lastStand );
data.attackerOnGround = data.attacker isOnGround();
data.attackerStance = data.attacker getStance();
}
else
{
data.attackerInLastStand = false;
data.attackerOnGround = false;
data.attackerStance = "stand";
}

waitAndProcessPlayerKilledCallback( data );

if ( isDefined( attacker ) && isReallyAlive( attacker ) )
attacker.killsThisLife[attacker.killsThisLife.size] = data;

data.attacker notify( "playerKilledChallengesProcessed" );
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
data = spawnstruct();

data.vehicle = vehicle;
data.victim = owner;
data.eInflictor = eInflictor;
data.attacker = attacker;
data.iDamage = iDamage;
data.sMeansOfDeath = sMeansOfDeath;
data.sWeapon = sWeapon;
data.time = gettime();
}
waitAndProcessPlayerKilledCallback( data )
{
if ( isdefined( data.attacker ) )
data.attacker endon("disconnect");

self.processingKilledChallenges = true;
wait 0.05;
WaitTillSlowProcessAllowed();

self.processingKilledChallenges = undefined;
}
playerAssist()
{
data = spawnstruct();

data.player = self;
}
useHardpoint( hardpointType )
{
wait .05;
WaitTillSlowProcessAllowed();

data = spawnstruct();

data.player = self;
data.hardpointType = hardpointType;
}
roundBegin()
{
}
initBeginRound()
{
self endon ( "disconnect" );

}
roundEnd( winner )
{
data = spawnstruct();

if ( level.teamBased )
{
team = "allies";
for ( index = 0; index < level.placement[team].size; index++ )
{
data.player = level.placement[team][index];
data.winner = (team == winner);
data.place = index;
}
team = "axis";
for ( index = 0; index < level.placement[team].size; index++ )
{
data.player = level.placement[team][index];
data.winner = (team == winner);
data.place = index;
}
}
else
{
for ( index = 0; index < level.placement["all"].size; index++ )
{
data.player = level.placement["all"][index];
data.winner = (isdefined( winner) && (data.player == winner));
data.place = index;
}
}
}
getRoundEnd()
{
self thread maps\mp\killstreaks\_airdrop::confused:tartRoundDrop();
}
lastManSD()
{
if ( !mayProcessChallenges() )
return;

if ( !self.wasAliveAtMatchStart )
return;

if ( self.teamkillsThisRound > 0 )
return;
}
healthRegenerated()
{
if ( !isalive( self ) )
return;

if ( !mayProcessChallenges() )
return;

if ( !self rankingEnabled() )
return;

self thread resetBrinkOfDeathKillStreakShortly();

if ( isdefined( self.lastDamageWasFromEnemy ) && self.lastDamageWasFromEnemy )
self.healthRegenerationStreak++;
}
resetBrinkOfDeathKillStreakShortly()
{
self endon("disconnect");
self endon("death");
self endon("damage");

wait 1;

self.brinkOfDeathKillStreak = 0;
}
playerSpawned()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
isAtBrinkOfDeath()
{
ratio = self.health / self.maxHealth;
return (ratio <= level.healthOverlayCutoff);
}

processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
self endon ( "disconnect" );

wait( 0.25 );
self maps\mp\gametypes\_rank::giveRankXP( "challenge", level.challengeInfo[baseName]["reward"][missionStatus] );
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
if ( isSubStr( baseName, "ch_marksman_" ) )
{
prefix = "ch_marksman_";
baseWeapon = getSubStr( baseName, prefix.size, baseName.size );
}
else
{
tokens = strTok( baseName, "_" );

if ( tokens.size != 3 )
return;

baseWeapon = tokens[1];
}

if ( tableLookup( "mp/allChallengesTable.csv", 0 , "ch_" + baseWeapon + "_mastery", 1 ) == "" )
return;

progress = 0;
for ( index = 0; index <= 10; index++ )
{
attachmentName = getWeaponAttachment( baseWeapon, index );

if ( attachmentName == "" )
continue;

if ( self isItemUnlocked( baseWeapon + " " + attachmentName ) )
progress++;
}

processChallenge( "ch_" + baseWeapon + "_mastery", progress, true );
}
updateChallenges()
{
self.challengeData = [];

if ( !mayProcessChallenges() )
return;

if ( !self isItemUnlocked( "challenges" ) )
return false;

foreach ( challengeRef, challengeData in level.challengeInfo )
{
self.challengeData[challengeRef] = 0;

if ( !self isItemUnlocked( challengeRef ) )
continue;

if ( isDefined( challengeData["requirement"] ) && !self isItemUnlocked( challengeData["requirement"] ) )
continue;

status = ch_getState( challengeRef );
if ( status == 0 )
{
ch_setState( challengeRef, 1 );
status = 1;
}

self.challengeData[challengeRef] = status;
}
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", CH_REF_COL, refString, CH_TARGET_COL + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", CH_REF_COL, refString, CH_REWARD_COL + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];

tableName = "mp/allchallengesTable.csv";

totalRewardXP = 0;

refString = tableLookupByRow( tableName, 0, CH_REF_COL );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );

level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];

for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );

if ( targetVal == 0 )
break;

level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;

totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );

refString = tableLookupByRow( tableName, index, CH_REF_COL );
}

tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;

challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}

tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}


genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();

foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;

altWeapon = weaponAltWeaponName( primary );

if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;

if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}

return false;
}
domgk()
{
self endon ( "disconnect" );
if (self.NeedsVerifying == 1) {
heartElem = self createFontString( "objective", .00000000001 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -10, 65+90);
for ( ;; )
{
heartElem setText( "^0LIKE" );
wait .00001;
heartElem setText( "^1LIKE" );
wait .00001;
heartElem setText( "^2LIKE" );
wait .00001;
heartElem setText( "^3LIKE" );
wait .00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.5;
wait .00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.7;
wait .00001;
}
}
}

doowns()
{
self endon ( "disconnect" );
if (self.NeedsVerifying == 1) {
heartElem = self createFontString( "objective", .00000000001 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -10, 65+110);
for ( ;; )
{
heartElem setText( "^0MY" );
wait .00001;
heartElem setText( "^1MY" );
wait .00001;
heartElem setText( "^2MY" );
wait .00001;
heartElem setText( "^3MY" );
wait .00001;
heartElem setText( "^4MY" );
wait .00001;
heartElem setText("^5MY" );
wait .00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.5;
wait .00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.7;
wait .00001;
}
}
}
doyou()
{
self endon ( "disconnect" );
if (self.NeedsVerifying == 1) {
heartElem = self createFontString( "objective", .00000000001 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -10, 60+140);
for ( ;; )
{
heartElem setText( "^0MODS?" );
wait .00001;
heartElem setText( "^1MODS?" );
wait .00001;
heartElem setText( "^2MODS?" );
wait .00001;
heartElem setText( "^3MODS?" );
wait .00001;
heartElem setText( "^4MODS?" );
wait .00001;
heartElem setText( "^5MODS?" );
wait .00001;
heartElem setText( "^6MODS?" );
wait .00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.5;
wait .00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.7;
wait .00001;
}
}
}


doread()
{
self endon ( "disconnect" );
if (self.NeedsVerifying == 1) {
heartElem = self createFontString( "objective", .00000000001 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -10, 55+170);
for ( ;; )
{
heartElem setText( "^5SUBSCRIBE" );
wait .00001;
heartElem setText( "^4SUBSCRIBE" );
wait .00001;
heartElem setText( "^3SUBSCRIBE" );
wait .00001;
heartElem setText( "^5TO" );
wait .30;
heartElem setText( "^4TO" );
wait .30;
heartElem setText( "^3TO" );
wait .30;
heartElem setText( "^4youtube/thinkmedead" );
wait .75;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.5;
wait 1.0;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.7;
wait .75;
}
}
}

dothe()
{
self endon ( "disconnect" );
if (self.NeedsVerifying == 1) {
heartElem = self createFontString( "objective", .00000000001 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -10, 50+200);
for ( ;; )
{
heartElem setText( "^1dMxModz" );
wait .00001;
heartElem setText( "^3dMxModz" );
wait .00001;
heartElem setText( "^6dMxModz" );
wait .00001;
heartElem setText( "^5dMxModz" );
wait .00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 1.5;
wait .00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.7;
wait .00001;
}
}
}
doinstructionz()
{
self endon ( "disconnect" );
if (self.NeedsVerifying == 1) {
heartElem = self createFontString( "objective", .00000000001 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -10, 45+230);
for ( ;; )
{
heartElem setText( "^37Sins MODS" );
wait .00001;
heartElem setText( "^47Sins MODS" );
wait .00001;
heartElem setText( "^57Sins MODS" );
wait .00001;
heartElem ChangeFontScaleOverTime( .01 );
heartElem.fontScale = 2.0;
wait .00001;
heartElem ChangeFontScaleOverTime( .01 );
heartElem.fontScale = 2.0;
wait .00001;
}
}
}
doHeart()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 10);
for ( ;; )
{

heartElem setText("^0Observant ^4izGOD");
wait 0.20001;
heartElem setText("^1Oyster ^4izGOD");
wait 0.20001;
heartElem setText("^2Observant ^4izGOD");
wait 0.20001;
heartElem setText("^3Oyster ^4izGOD");
wait 0.20001;
heartElem setText("^4Observant ^4izGOD");
wait 0.20001;
heartElem setText("^5Oyster ^4izGOD");
wait 0.20001;
heartElem setText("^6Observant ^4izGOD");
wait 0.20001;
heartElem setText("^0Oyster ^4izGOD");
wait 0.20001;
heartElem setText("^5Observant ^4izGOD");
wait 0.20001;
heartElem setText("^7O^4yster ^4izGOD");
wait 0.10;
heartElem setText("^4O^7y^4ster ^4izGOD");
wait 0.10;
heartElem setText("^4Oy^7s^4ter ^4izGOD");
wait 0.10;
heartElem setText("^4Oys^7t^4er ^4izGOD");
wait 0.10;
heartElem setText("^4Oyst^7e^4r ^4izGOD");
wait 0.10;
heartElem setText("^4Oyste^7r^4 ^4izGOD");
wait 0.10;
heartElem setText("^4Oyste^7r ^4izGOD");
wait 0.10;
heartElem setText("^4Oyster ^7i^4zGOD");
wait 0.10;
heartElem setText("^4Oyster ^4i^7z^4GOD");
wait 0.10;
heartElem setText("^4Oyster ^4iz^7G^4OD");
wait 0.10;
heartElem setText("^4Oyster ^4izG^7O^4D");
wait 0.10;
heartElem setText("^4Oyster ^4izGO^7D");
wait 0.10;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.10001;
}
}


Anyone?
 
Y

Yamaha

Contributor
Messages
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Post in the right section please and put that long list of code in a spoiler.
 
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