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Solved loading the latest script.rpf causes me to freeze?

R

Rede

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So, I've been trying to load the latest TU's script.rpf through startup.xml, and *.meta, Which in return causes a freeze.

This is how i'm trying to do so, ( it's the exact same how modders pool is loading certain .rpfs and disabling the updates script.rpf ).

This is my startup.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>

<CDataFileMgr__ContentsOfDataFileXml>
    <disabledFiles/>
    <includedXmlFiles/>
    <includedDataFiles>
    <Item>common:/test/test.meta</Item>
  </includedDataFiles>
    <dataFiles>
        <Item platform="xbox360">
            <filename>platform:/data/cdimages/scaleform_platform_360.rpf</filename>
            <fileType>RPF_FILE</fileType>
        </Item>
        <Item platform="pc">
            <filename>platform:/data/cdimages/scaleform_platform_pc.rpf</filename>
            <fileType>RPF_FILE</fileType>
        </Item>
        <Item platform="ps3">
            <filename>platform:/data/cdimages/scaleform_platform_ps3.rpf</filename>
            <fileType>RPF_FILE</fileType>
        </Item>
        <Item>
            <filename>platform:/data/cdimages/scaleform_frontend.rpf</filename>
            <fileType>RPF_FILE</fileType>
        </Item>
        <Item>
            <filename>platform:/textures/introscrn.#td</filename>
            <fileType>STREAMING_FILE</fileType>
            <registerAs>introscrn</registerAs>
        </Item>
        <Item>
            <filename>platform:/textures/startup.#td</filename>
            <fileType>STREAMING_FILE</fileType>
            <registerAs>startup</registerAs>
        </Item>
    </dataFiles>
</CDataFileMgr__ContentsOfDataFileXml>

This is test.meta
Code:
<?xml version="1.0" encoding="UTF-8"?>

<CDataFileMgr__ContentsOfDataFileXml>
    <disabledFiles>
        <Item>update:/%PLATFORM%/patch/levels/gta5/script/script.rpf</Item>
    </disabledFiles>
    <includedXmlFiles/>
    <dataFiles>
        <Item>
            <filename>platform:/rpf/script.rpf</filename>
            <fileType>RPF_FILE</fileType>
        </Item>
    </dataFiles>
</CDataFileMgr__ContentsOfDataFileXml>

I'm putting the update on xbox360b in a folder named "rpf".
The script.rpf (TU's) isn't edited in any sort of way. both the xbox360b and common are both fresh, I'm also running emulation.

Any sort of help would be appreciated, thanks.
 
A

Awakening

The Poxleitner
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Use the script.rpf from TU19. Problem solved.
 
7

7s Ecky

Haggis enthusiast
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So, I've been trying to load the latest TU's script.rpf through startup.xml, and *.meta, Which in return causes a freeze.

This is how i'm trying to do so, ( it's the exact same how modders pool is loading certain .rpfs and disabling the updates script.rpf ).

This is my startup.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>

<CDataFileMgr__ContentsOfDataFileXml>
    <disabledFiles/>
    <includedXmlFiles/>
    <includedDataFiles>
    <Item>common:/test/test.meta</Item>
  </includedDataFiles>
    <dataFiles>
        <Item platform="xbox360">
            <filename>platform:/data/cdimages/scaleform_platform_360.rpf</filename>
            <fileType>RPF_FILE</fileType>
        </Item>
        <Item platform="pc">
            <filename>platform:/data/cdimages/scaleform_platform_pc.rpf</filename>
            <fileType>RPF_FILE</fileType>
        </Item>
        <Item platform="ps3">
            <filename>platform:/data/cdimages/scaleform_platform_ps3.rpf</filename>
            <fileType>RPF_FILE</fileType>
        </Item>
        <Item>
            <filename>platform:/data/cdimages/scaleform_frontend.rpf</filename>
            <fileType>RPF_FILE</fileType>
        </Item>
        <Item>
            <filename>platform:/textures/introscrn.#td</filename>
            <fileType>STREAMING_FILE</fileType>
            <registerAs>introscrn</registerAs>
        </Item>
        <Item>
            <filename>platform:/textures/startup.#td</filename>
            <fileType>STREAMING_FILE</fileType>
            <registerAs>startup</registerAs>
        </Item>
    </dataFiles>
</CDataFileMgr__ContentsOfDataFileXml>

This is test.meta
Code:
<?xml version="1.0" encoding="UTF-8"?>

<CDataFileMgr__ContentsOfDataFileXml>
    <disabledFiles>
        <Item>update:/%PLATFORM%/patch/levels/gta5/script/script.rpf</Item>
    </disabledFiles>
    <includedXmlFiles/>
    <dataFiles>
        <Item>
            <filename>platform:/rpf/script.rpf</filename>
            <fileType>RPF_FILE</fileType>
        </Item>
    </dataFiles>
</CDataFileMgr__ContentsOfDataFileXml>

I'm putting the update on xbox360b in a folder named "rpf".
The script.rpf (TU's) isn't edited in any sort of way. both the xbox360b and common are both fresh, I'm also running emulation.

Any sort of help would be appreciated, thanks.
question is, why? why load it from xbox360b? why load the full update?
 
7

7s Ecky

Haggis enthusiast
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Trying to use all 3 apartments in modders pool lol.
you cant use modded scripts on 1.20 without freezing unless you do some special stuff.
 
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