-V3N0M-
The Master of GTA
Retired
Most of them should be quite self explanatory, like this: FORCE_CHAR_TO_DROP_WEAPON obviously makes your character drop his weapon.maybe you could say what all of them mean/do? please
Most of them should be quite self explanatory, like this: FORCE_CHAR_TO_DROP_WEAPON obviously makes your character drop his weapon.maybe you could say what all of them mean/do? please
Scripts for tbogt are way better then original. One word SkyliftMost of them should be quite self explanatory, like this: FORCE_CHAR_TO_DROP_WEAPON obviously makes your character drop his weapon.
I realize that. I don't script, as I don't understand the coding language used. I may however start to learn it so I can make scripts. They are planning on making an EFLC release soon, any that release will probably be better than the original.Scripts for tbogt are way better then original. One word Skylift
Nope worse. For non-modders.I realize that. I don't script, as I don't understand the coding language used. I may however start to learn it so I can make scripts. They are planning on making an EFLC release soon, any that release will probably be better than the original.
Use CTRL+F to find a native you want.
Code:GET_ASPECT_RATIO LINE DRAW_CORONA DRAW_LIGHT_WITH_RANGE DRAW_SPHERE DRAW_DEBUG_SPHERE ADD_SPHERE REMOVE_SPHERE CREATE_USER_3D_MARKER REMOVE_USER_3D_MARKER DRAW_COLOURED_CYLINDER CREATE_CHECKPOINT DELETE_CHECKPOINT DRAW_CHECKPOINT DRAW_CHECKPOINT_WITH_ALPHA LOAD_TXD REMOVE_TXD GET_TXD GET_TEXTURE RELEASE_TEXTURE REQUEST_STREAMED_TXD HAS_STREAMED_TXD_LOADED MARK_STREAMED_TXD_AS_NO_LONGER_NEEDED GET_TEXTURE_FROM_STREAMED_TXD USE_MASK SET_MASK DRAW_RECT SET_SPRITES_DRAW_BEFORE_FADE SET_SPRITE_HDR_MULTIPLIER DRAW_SPRITE DRAW_TOPLEVEL_SPRITE TOGGLE_TOPLEVEL_SPRITE DRAW_SPRITE_WITH_UV SET_CURRENT_MOVIE PLAY_MOVIE STOP_MOVIE RELEASE_MOVIE DRAW_MOVIE SET_MOVIE_TIME SET_MOVIE_VOLUME DRAW_WINDOW DRAW_CURVED_WINDOW ENABLE_SHADOWS ENABLE_FANCY_WATER ENABLE_DEFERRED_LIGHTING SET_GLOBAL_RENDER_FLAGS GET_SCREEN_RESOLUTION GET_PHYSICAL_SCREEN_RESOLUTION GET_TEXTURE_RESOLUTION GET_IS_WIDESCREEN GET_IS_HIDEF FORCE_LOADING_SCREEN TRIGGER_PTFX TRIGGER_PTFX_ON_PED TRIGGER_PTFX_ON_PED_BONE TRIGGER_PTFX_ON_VEH TRIGGER_PTFX_ON_OBJ TRIGGER_PTFX_ON_OBJ_BONE START_PTFX START_PTFX_ON_PED START_PTFX_ON_PED_BONE START_PTFX_ON_VEH START_PTFX_ON_OBJ START_PTFX_ON_OBJ_BONE STOP_PTFX UPDATE_PTFX_OFFSETS EVOLVE_PTFX SET_PTFX_CAM_INSIDE_VEHICLE REMOVE_PTFX_FROM_VEHICLE REMOVE_PTFX_FROM_PED WASH_VEHICLE_TEXTURES SET_TIMECYCLE_MODIFIER CLEAR_TIMECYCLE_MODIFIER GET_WATER_HEIGHT GET_WATER_HEIGHT_NO_WAVES SYNCH_RECORDING_WITH_WATER IS_PLACE_CAR_BOMB_ACTIVE GET_PLAYER_TO_PLACE_BOMB_IN_CAR GET_TASK_PLACE_CAR_BOMB_UNSUCCESSFUL GET_IS_DEPOSIT_ANIM_RUNNING ALLOCATE_SCRIPT_TO_RANDOM_PED ALLOCATE_SCRIPT_TO_OBJECT SWITCH_OBJECT_BRAINS IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGE REGISTER_WORLD_POINT_SCRIPT_BRAIN IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE ADD_NETWORK_RESTART REMOVE_ALL_NETWORK_RESTART_POINTS TELEPORT_NETWORK_PLAYER RESURRECT_NETWORK_PLAYER HOW_LONG_HAS_NETWORK_PLAYER_BEEN_DEAD_FOR AWARD_NETWORK_POINTS IS_NETWORK_PLAYER_ACTIVE FIND_NETWORK_RESTART_POINT NETWORK_PLAYER_HAS_DIED_RECENTLY FIND_NETWORK_KILLER_OF_PLAYER GET_DESTROYER_OF_NETWORK_ID PLAYER_WANTS_TO_JOIN_NETWORK_GAME TELL_NET_PLAYER_TO_START_PLAYING LOCAL_PLAYER_IS_READY_TO_START_PLAYING LAUNCH_LOCAL_PLAYER_IN_NETWORK_GAME HAS_PLAYER_COLLECTED_PICKUP IS_CHAR_ON_PLAYER_MACHINE IS_VEHICLE_ON_PLAYER_MACHINE IS_OBJECT_ON_PLAYER_MACHINE IS_THIS_MACHINE_THE_SERVER REGISTER_HOST_BROADCAST_VARIABLES REGISTER_CLIENT_BROADCAST_VARIABLES IS_NETWORK_CONNECTED IS_NETWORK_GAME_RUNNING IS_NETWORK_GAME_PENDING IS_RUNNING_NETWORK_SCRIPT GET_NETWORK_ID_FROM_PED GET_NETWORK_ID_FROM_VEHICLE GET_NETWORK_ID_FROM_OBJECT GET_PED_FROM_NETWORK_ID GET_VEHICLE_FROM_NETWORK_ID GET_OBJECT_FROM_NETWORK_ID GET_CAMERA_FROM_NETWORK_ID DOES_PED_EXIST_WITH_NETWORK_ID DOES_VEHICLE_EXIST_WITH_NETWORK_ID DOES_OBJECT_EXIST_WITH_NETWORK_ID DOES_CAMERA_EXIST_WITH_NETWORK_ID GIVE_CONTROL_OF_NETWORK_ID_TO_CLIENT REQUEST_CONTROL_OF_NETWORK_ID RETURN_CONTROL_OF_NETWORK_ID_TO_SERVER HAS_CONTROL_OF_NETWORK_ID DOES_PLAYER_HAVE_CONTROL_OF_NETWORK_ID HAS_NETWORK_PLAYER_LEFT_GAME SET_NETWORK_PLAYER_AS_VIP GET_NETWORK_PLAYER_VIP SET_TEAM_COLOUR GET_TEAM_COLOUR GET_TEAM_RGB_COLOUR NETWORK_IS_NETWORK_AVAILABLE NETWORK_IS_LINK_CONNECTED NETWORK_IS_COMMON_EPISODE NETWORK_GET_FRIEND_COUNT NETWORK_GET_FRIEND_NAME NETWORK_IS_FRIEND_ONLINE NETWORK_IS_FRIEND_IN_SAME_TITLE NETWORK_SHOW_FRIEND_PROFILE_UI NETWORK_SHOW_PLAYER_PROFILE_UI NETWORK_SHOW_PLAYER_FEEDBACK_UI NETWORK_GET_NUM_PLAYERS_MET NETWORK_GET_MET_PLAYER_NAME NETWORK_SHOW_MET_PLAYER_PROFILE_UI NETWORK_SHOW_MET_PLAYER_FEEDBACK_UI NETWORK_IS_SESSION_INVITABLE NETWORK_INVITE_FRIEND NETWORK_DID_INVITE_FRIEND NETWORK_CHECK_INVITE_ARRIVAL NETWORK_CLEAR_INVITE_ARRIVAL NETWORK_GET_NUM_UNACCEPTED_INVITES NETWORK_GET_UNACCEPTED_INVITER_NAME NETWORK_GET_UNACCEPTED_INVITE_EPISODE NETWORK_GET_UNACCEPTED_INVITE_GAME_MODE NETWORK_ACCEPT_INVITE NETWORK_HAVE_ACCEPTED_INVITE NETWORK_IS_INVITEE_ONLINE NETWORK_HAVE_SUMMONS NETWORK_CLEAR_SUMMONS GET_EPISODE_INDEX_FROM_SUMMONS NETWORK_IS_PLAYER_TALKING NETWORK_PLAYER_HAS_HEADSET NETWORK_SET_PLAYER_MUTED NETWORK_IS_PLAYER_MUTED_BY_ME NETWORK_AM_I_MUTED_BY_PLAYER NETWORK_IS_PLAYER_BLOCKED_BY_ME NETWORK_AM_I_BLOCKED_BY_PLAYER NETWORK_SET_TALKER_FOCUS NETWORK_SET_TALKER_PROXIMITY NETWORK_SET_TEAM_ONLY_CHAT NETWORK_SET_LOCAL_PLAYER_CAN_TALK NETWORK_PLAYER_HAS_COMM_PRIVS NETWORK_SET_TEXT_CHAT_RECIPIENTS NETWORK_IS_PLAYER_TYPING NETWORK_PLAYER_HAS_KEYBOARD NETWORK_SET_LOCAL_PLAYER_IS_TYPING NETWORK_SEND_TEXT_CHAT NETWORK_GET_PLAYER_ID_OF_NEXT_TEXT_CHAT NETWORK_GET_NEXT_TEXT_CHAT NETWORK_HAVE_ONLINE_PRIVILEGES NETWORK_FIND_GAME NETWORK_FIND_GAME_PENDING NETWORK_GET_NUMBER_OF_GAMES NETWORK_HOST_GAME NETWORK_HOST_RENDEZVOUS NETWORK_IS_OPERATION_PENDING NETWORK_HOST_GAME_PENDING NETWORK_HOST_GAME_SUCCEEDED NETWORK_SET_SCRIPT_LOBBY_STATE NETWORK_START_SESSION NETWORK_IS_SESSION_STARTED NETWORK_START_SESSION_PENDING NETWORK_START_SESSION_SUCCEEDED NETWORK_END_SESSION NETWORK_END_SESSION_PENDING NETWORK_JOIN_GAME NETWORK_JOIN_SUMMONS NETWORK_JOIN_GAME_PENDING NETWORK_JOIN_GAME_SUCCEEDED NETWORK_LEAVE_GAME NETWORK_LEAVE_GAME_PENDING NETWORK_IS_RENDEZVOUS_HOST NETWORK_GET_RENDEZVOUS_HOST_PLAYER_ID NETWORK_RETURN_TO_RENDEZVOUS NETWORK_RETURN_TO_RENDEZVOUS_PENDING NETWORK_RETURN_TO_RENDEZVOUS_SUCCEEDED NETWORK_GET_NUM_PARTY_MEMBERS NETWORK_ALL_PARTY_MEMBERS_PRESENT NETWORK_KICK_PLAYER NETWORK_GET_NUM_UNFILLED_RESERVATIONS NETWORK_STORE_SINGLE_PLAYER_GAME SHUTDOWN_AND_LAUNCH_SINGLE_PLAYER_GAME SHUTDOWN_AND_LAUNCH_NETWORK_GAME IS_NETWORK_SESSION IS_PARTY_MODE NETWORK_CHANGE_GAME_MODE NETWORK_CHANGE_GAME_MODE_PENDING NETWORK_CHANGE_GAME_MODE_SUCCEEDED NETWORK_GET_GAME_MODE NETWORK_GET_NUM_OPEN_PUBLIC_SLOTS NETWORK_GET_MAX_SLOTS NETWORK_GET_MAX_PRIVATE_SLOTS NETWORK_LIMIT_TO_16_PLAYERS NETWORK_EXPAND_TO_32_PLAYERS NETWORK_SET_FRIENDLY_FIRE_OPTION NETWORK_GET_FRIENDLY_FIRE_OPTION NETWORK_SET_HEALTH_RETICULE_OPTION NETWORK_GET_HEALTH_RETICULE_OPTION NETWORK_GET_TEAM_OPTION NETWORK_IS_GAME_RANKED NETWORK_IS_RENDEZVOUS NETWORK_IS_TVT NETWORK_ADVERTISE_SESSION NETWORK_IS_SESSION_ADVERTISED NETWORK_STORE_GAME_CONFIG NETWORK_RESTORE_GAME_CONFIG NETWORK_CHANGE_EXTENDED_GAME_CONFIG STORE_SCRIPT_VALUES_FOR_NETWORK_GAME RESTORE_SCRIPT_VALUES_FOR_NETWORK_GAME GET_ONLINE_LAN SET_ONLINE_LAN GET_HOST_MATCH_ON SET_HOST_MATCH_ON GET_FILTER_MENU_ON SET_FILTER_MENU_ON GET_START_FROM_FILTER_MENU SET_START_FROM_FILTER_MENU SET_RETURN_TO_FILTER_MENU GET_RETURN_TO_FILTER_MENU SET_GFWL_HAS_SAFE_HOUSE GET_GFWL_HAS_SAFE_HOUSE SET_GFWL_IS_RETURNING_TO_SINGLE_PLAYER GET_GFWL_IS_RETURNING_TO_SINGLE_PLAYER SET_CELLPHONE_RANKED GET_CELLPHONE_RANKED GET_SERVER_ID SET_SERVER_ID GET_HOST_ID SET_NETWORK_ID_CAN_MIGRATE SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES SET_NETWORK_ID_STOP_SYNCING SET_NETWORK_ID_STOP_CLONING SET_NETWORK_ID_STOP_CLONING_FOR_ENEMIES SET_CAR_STOP_CLONING SET_PED_STOP_CLONING SET_OBJECT_STOP_CLONING IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID STORE_DAMAGE_TRACKER_FOR_NETWORK_PLAYER SET_THIS_MACHINE_RUNNING_SERVER_SCRIPT IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE HAS_NET_ID_BEEN_CLONED RESERVE_NETWORK_MISSION_OBJECTS RESERVE_NETWORK_MISSION_PEDS RESERVE_NETWORK_MISSION_VEHICLES RESERVE_NETWORK_MISSION_OBJECTS_FOR_HOST RESERVE_NETWORK_MISSION_PEDS_FOR_HOST RESERVE_NETWORK_MISSION_VEHICLES_FOR_HOST CAN_REGISTER_MISSION_OBJECT CAN_REGISTER_MISSION_PED CAN_REGISTER_MISSION_VEHICLE CAN_REGISTER_MISSION_ENTITIES SET_IGNORE_SERVER_UPDATE SET_CAR_EXISTS_ON_ALL_MACHINES SET_PED_EXISTS_ON_ALL_MACHINES SET_OBJECT_EXISTS_ON_ALL_MACHINES GET_NETWORK_TIMER SET_SYNC_WEATHER_AND_GAME_TIME SET_RICH_PRESENCE SET_RICH_PRESENCE_TEMPLATESP1 SET_RICH_PRESENCE_TEMPLATESP2 SET_RICH_PRESENCE_TEMPLATEMP1 SET_RICH_PRESENCE_TEMPLATEMP2 SET_RICH_PRESENCE_TEMPLATEMP3 SET_RICH_PRESENCE_TEMPLATEMP4 SET_RICH_PRESENCE_TEMPLATEMP5 SET_RICH_PRESENCE_TEMPLATEMP6 SET_RICH_PRESENCE_TEMPLATELOBBY SET_RICH_PRESENCE_TEMPLATEPARTY SET_RICH_PRESENCE_TEMPLATEFILTER SET_IN_SPECTATOR_MODE IS_IN_SPECTATOR_MODE SET_IN_MP_TUTORIAL IS_IN_MP_TUTORIAL DISPLAY_PLAYER_NAMES GET_SAFE_LOCAL_RESTART_COORDS SET_NETWORK_VEHICLE_RESPOT_TIMER GET_PLAYER_RANK_LEVEL_DURING_MP GET_LOCAL_GAMERLEVEL_FROM_PROFILESETTINGS SET_MSG_FOR_LOADING_SCREEN REGISTER_KILL_IN_MULTIPLAYER_GAME IS_OBJECT_REASSIGNMENT_IN_PROGRESS DOES_GAME_CODE_WANT_TO_LEAVE_NETWORK_SESSION SAVE_SCRIPT_ARRAY_IN_SCRATCHPAD RESTORE_SCRIPT_ARRAY_FROM_SCRATCHPAD CLEAR_SCRIPT_ARRAY_FROM_SCRATCHPAD USE_PLAYER_COLOUR_INSTEAD_OF_TEAM_COLOUR NETWORK_SET_LAN_SESSION NETWORK_GET_LAN_SESSION NETWORK_DISPLAY_HOST_GAMER_CARD NETWORK_VERIFY_USER_STRING NETWORK_STRING_VERIFY_PENDING NETWORK_STRING_VERIFY_SUCCEEDED NETWORK_SET_SERVER_NAME NETWORK_GET_SERVER_NAME NETWORK_START_EXTENDED_SEARCH NETWORK_FINISH_EXTENDED_SEARCH NETWORK_IS_FIND_RESULT_VALID NETWORK_IS_FIND_RESULT_UPDATED NETWORK_RESULT_MATCHES_SEARCH_CRITERIA NETWORK_GET_FIND_RESULT NETWORK_SET_MATCH_PROGRESS NETWORK_GET_HOST_MATCH_PROGRESS NETWORK_GET_HOST_SERVER_NAME NETWORK_GET_HOST_NAME NETWORK_GET_HOST_AVERAGE_RANK NETWORK_GET_HOST_LATENCY NETWORK_IS_ROCKSTART_SESSION_ID_VALID IS_OUR_PLAYER_HIGHER_PRIORITY_FOR_CAR_GENERATION OBFUSCATE_INT OBFUSCATE_INT_ARRAY UNOBFUSCATE_INT UNOBFUSCATE_INT_ARRAY CALCULATE_CHECKSUM SET_TIME_ONE_DAY_FORWARD SET_TIME_ONE_DAY_BACK GET_TIME_OF_DAY GET_HOURS_OF_DAY GET_MINUTES_OF_DAY SET_TIME_OF_DAY FORWARD_TO_TIME_OF_DAY GET_MINUTES_TO_TIME_OF_DAY GET_CURRENT_DAY_OF_WEEK GET_CURRENT_DATE SET_TIME_OF_NEXT_APPOINTMENT COMPARE_TWO_DATES FORCE_TIME_OF_DAY RELEASE_TIME_OF_DAY START_CUTSCENE_NOW START_CUTSCENE INIT_CUTSCENE STREAM_CUTSCENE STOP_CUTSCENE GET_CUTSCENE_TIME WAS_CUTSCENE_SKIPPED HAS_CUTSCENE_FINISHED CLEAR_CUTSCENE CLEAR_NAMED_CUTSCENE HAS_CUTSCENE_LOADED GET_CUTSCENE_SECTION_PLAYING GET_CUTSCENE_PED_POSITION SET_CUTSCENE_EXTRA_ROOM_POS SET_CREATE_RANDOM_GANG_MEMBERS SET_ONLY_CREATE_RANDOM_GANG_MEMBERS SET_GANG_WEAPONS SET_ZONE_POPULATION_TYPE GET_CURRENT_POPULATION_ZONE_TYPE SET_ZONE_SCUMMINESS GET_CURRENT_ZONE_SCUMMINESS GET_NAME_OF_ZONE GET_NAME_OF_INFO_ZONE SET_ZONE_NO_COPS GET_MAP_AREA_FROM_COORDS ACTIVATE_SCRIPT_POPULATION_ZONE DEACTIVATE_SCRIPT_POPULATION_ZONE SPECIFY_SCRIPT_POPULATION_ZONE_AREA SPECIFY_SCRIPT_POPULATION_ZONE_NUM_PEDS SPECIFY_SCRIPT_POPULATION_ZONE_NUM_SCENARIO_PEDS SPECIFY_SCRIPT_POPULATION_ZONE_NUM_CARS SPECIFY_SCRIPT_POPULATION_ZONE_NUM_PARKED_CARS SPECIFY_SCRIPT_POPULATION_ZONE_PERCENTAGE_COPS SPECIFY_SCRIPT_POPULATION_ZONE_GROUPS FIND_PRIMARY_POPULATION_ZONE_GROUP START_SCRIPT_FIRE IS_SCRIPT_FIRE_EXTINGUISHED REMOVE_SCRIPT_FIRE REMOVE_ALL_SCRIPT_FIRES START_CAR_FIRE START_CHAR_FIRE EXTINGUISH_CHAR_FIRE IS_CHAR_ON_FIRE START_OBJECT_FIRE EXTINGUISH_OBJECT_FIRE IS_OBJECT_ON_FIRE SET_SCRIPT_FIRE_AUDIO GET_NUMBER_OF_FIRES_IN_RANGE GET_NUMBER_OF_FIRES_IN_AREA GET_SCRIPT_FIRE_COORDS SET_MAX_FIRE_GENERATIONS DOES_SCRIPT_FIRE_EXIST EXTINGUISH_FIRE_AT_POINT CLEAR_ALL_SCRIPT_FIRE_FLAGS ADD_EXPLOSION IS_EXPLOSION_IN_AREA IS_EXPLOSION_IN_SPHERE GET_WEAPONTYPE_MODEL GET_WEAPONTYPE_SLOT SET_CURRENT_CHAR_WEAPON GET_CURRENT_CHAR_WEAPON IS_CHAR_ARMED HAS_CHAR_GOT_WEAPON GET_AMMO_IN_CHAR_WEAPON GET_CHAR_WEAPON_IN_SLOT SET_CHAR_WEAPON_SKILL ADD_AMMO_TO_CHAR SET_CHAR_AMMO GIVE_WEAPON_TO_CHAR GIVE_DELAYED_WEAPON_TO_CHAR REMOVE_ALL_CHAR_WEAPONS REMOVE_WEAPON_FROM_CHAR HIDE_CHAR_WEAPON_FOR_SCRIPTED_CUTSCENE SET_CHAR_CURRENT_WEAPON_VISIBLE SET_CHAR_DROPS_WEAPONS_WHEN_DEAD SET_DEATH_WEAPONS_PERSIST HAS_CHAR_BEEN_DAMAGED_BY_WEAPON CLEAR_CHAR_LAST_WEAPON_DAMAGE HAS_CAR_BEEN_DAMAGED_BY_WEAPON CLEAR_CAR_LAST_WEAPON_DAMAGE SELECT_WEAPONS_FOR_VEHICLE HAS_OBJECT_BEEN_DAMAGED_BY_WEAPON CLEAR_OBJECT_LAST_WEAPON_DAMAGE FORCE_CHAR_TO_DROP_WEAPON GET_MAX_AMMO_IN_CLIP GET_AMMO_IN_CLIP SET_AMMO_IN_CLIP GET_MAX_AMMO ENABLE_MAX_AMMO_CAP SWITCH_ROADS_ON SWITCH_ROADS_OFF SWITCH_PED_PATHS_ON SWITCH_PED_PATHS_OFF DEFINE_PED_GENERATION_CONSTRAINT_AREA DESTROY_PED_GENERATION_CONSTRAINT_AREA GET_SAFE_POSITION_FOR_CHAR GET_CLOSEST_CAR_NODE GET_CLOSEST_MAJOR_CAR_NODE GET_CLOSEST_CAR_NODE_WITH_HEADING GET_NTH_CLOSEST_CAR_NODE GET_NTH_CLOSEST_CAR_NODE_WITH_HEADING GET_NTH_CLOSEST_CAR_NODE_WITH_HEADING_ON_ISLAND GET_NEXT_CLOSEST_CAR_NODE GET_NEXT_CLOSEST_CAR_NODE_WITH_HEADING GET_NEXT_CLOSEST_CAR_NODE_WITH_HEADING_ON_ISLAND GET_CLOSEST_CAR_NODE_FAVOUR_DIRECTION GET_NTH_CLOSEST_CAR_NODE_FAVOUR_DIRECTION GET_NEXT_CLOSEST_CAR_NODE_FAVOUR_DIRECTION GET_CLOSEST_STRAIGHT_ROAD GET_CLOSEST_ROAD LOAD_PATH_NODES_IN_AREA RELEASE_PATH_NODES HAVE_REQUESTED_PATH_NODES_BEEN_LOADED LOAD_ALL_PATH_NODES GET_PARKING_NODE_IN_AREA SWITCH_ROADS_BACK_TO_ORIGINAL SWITCH_PED_ROADS_BACK_TO_ORIGINAL MARK_ROAD_NODE_AS_DONT_WANDER UNMARK_ALL_ROAD_NODES_AS_DONT_WANDER CALCULATE_TRAVEL_DISTANCE_BETWEEN_NODES GET_CLOSEST_NETWORK_RESTART_NODE GET_RANDOM_NETWORK_RESTART_NODE GET_RANDOM_NETWORK_RESTART_NODE_OF_GROUP GET_RANDOM_NETWORK_RESTART_NODE_EXCLUDING_GROUP GET_RANDOM_NETWORK_RESTART_NODE_USING_GROUP_LIST GET_SORTED_NETWORK_RESTART_NODE GET_SORTED_NETWORK_RESTART_NODE_OF_GROUP GET_SORTED_NETWORK_RESTART_NODE_EXCLUDING_GROUP GET_SORTED_NETWORK_RESTART_NODE_USING_GROUP_LIST CALCULATE_FURTHEST_NETWORK_RESTART_NODES GET_FURTHEST_NETWORK_RESTART_NODE CLEAR_NETWORK_RESTART_NODE_GROUP_LIST ADD_GROUP_TO_NETWORK_RESTART_NODE_GROUP_LIST REGISTER_PLAYER_RESPAWN_COORDS FLUSH_ALL_PLAYER_RESPAWN_COORDS ADD_SPAWN_BLOCKING_AREA FLUSH_ALL_SPAWN_BLOCKING_AREAS GET_COORDINATES_FOR_NETWORK_RESTART_NODE GET_RANDOM_CAR_NODE GET_SPAWN_COORDINATES_FOR_CAR_NODE FIND_STREET_NAME_AT_POSITION ADD_NAVMESH_REQUIRED_REGION REMOVE_NAVMESH_REQUIRED_REGION ARE_ALL_NAVMESH_REGIONS_LOADED GENERATE_DIRECTIONS LOAD_ALL_OBJECTS_NOW LOAD_SCENE START_LOAD_SCENE UPDATE_LOAD_SCENE SIMULATE_UPDATE_LOAD_SCENE LOAD_SCENE_FOR_ROOM_BY_KEY ACTIVATE_INTERIOR REQUEST_MODEL HAS_MODEL_LOADED REQUEST_INTERIOR_MODELS MARK_MODEL_AS_NO_LONGER_NEEDED IS_MODEL_IN_CDIMAGE GET_PED_MODEL_FROM_INDEX GET_VEHICLE_MODEL_FROM_INDEX IS_THIS_MODEL_A_PED IS_THIS_MODEL_A_VEHICLE REQUEST_COLLISION_AT_POSN REQUEST_COLLISION_FOR_MODEL HAS_COLLISION_FOR_MODEL_LOADED REQUEST_ANIMS HAVE_ANIMS_LOADED REMOVE_ANIMS ATTACH_ANIMS_TO_MODEL REQUEST_IPL REMOVE_IPL REMOVE_IPL_DISCREETLY PRIORITIZE_STREAMING_REQUEST SWITCH_STREAMING ENABLE_SCENE_STREAMING ADD_NEEDED_AT_POSN ALLOW_GAME_TO_PAUSE_FOR_STREAMING START_STREAMING_REQUEST_LIST SET_STREAMING_REQUEST_LIST_TIME FINISH_STREAMING_REQUEST_LIST ALLOW_NETWORK_POPULATION_GROUP_CYCLING SET_REDUCE_PED_MODEL_BUDGET SET_REDUCE_VEHICLE_MODEL_BUDGET SET_DITCH_POLICE_MODELS GET_NUM_STREAMING_REQUESTS IS_STREAMING_PRIORITY_REQUESTS REGISTER_MISSION_GIVEN REGISTER_MISSION_PASSED ARE_MEASUREMENTS_IN_METRES CONVERT_METRES_TO_FEET SET_TOTAL_NUMBER_OF_MISSIONS CONVERT_METRES_TO_FEET_INT REGISTER_FASTEST_TIME ARE_ANY_CAR_CHEATS_ACTIVATED SET_ALL_TAXIS_HAVE_NITRO SET_PLAYER_IS_IN_STADIUM REGISTER_BEST_POSITION GET_PROGRESS_PERCENTAGE REGISTER_ODDJOB_MISSION_PASSED INCREMENT_INT_STAT INCREMENT_FLOAT_STAT DECREMENT_INT_STAT DECREMENT_FLOAT_STAT REGISTER_INT_STAT REGISTER_FLOAT_STAT SET_INT_STAT SET_FLOAT_STAT GET_INT_STAT GET_FLOAT_STAT SHOW_UPDATE_STATS FIND_MAX_NUMBER_OF_GROUP_MEMBERS SET_MISSION_RESPECT_TOTAL AWARD_PLAYER_MISSION_RESPECT INCREMENT_INT_STAT_NO_MESSAGE INCREMENT_FLOAT_STAT_NO_MESSAGE REGISTER_NETWORK_BEST_GAME_SCORES UPDATE_NETWORK_STATISTICS UPDATE_NETWORK_RELATIVE_SCORE GET_GAMER_NETWORK_SCORE REGISTER_TRACK_NUMBER REGISTER_STRING_FOR_FRONTEND_STAT CAN_THE_STAT_HAVE_STRING GET_TOTAL_NUMBER_OF_STATS GET_STAT_FRONTEND_VISIBILITY SET_STAT_FRONTEND_VISIBILITY SET_STAT_FRONTEND_ALWAYS_VISIBLE SET_STAT_FRONTEND_NEVER_VISIBLE SET_STAT_FRONTEND_VISIBLE_AFTER_INCREMENTED SET_STAT_FRONTEND_DISPLAY_TYPE GET_STAT_FRONTEND_DISPLAY_TYPE PLAYSTATS_MISSION_STARTED PLAYSTATS_MISSION_PASSED PLAYSTATS_MISSION_FAILED PLAYSTATS_MISSION_CANCELLED PLAYSTATS_INT PLAYSTATS_INT_INT PLAYSTATS_FLOAT PLAYSTATS_INT_FLOAT PLAYSTATS_CHEAT REGISTER_MULTIPLAYER_GAME_WIN REQUEST_SCRIPT MARK_SCRIPT_AS_NO_LONGER_NEEDED HAS_SCRIPT_LOADED DOES_SCRIPT_EXIST DESTROY_THREAD IS_THREAD_ACTIVE GET_ID_OF_THIS_THREAD TERMINATE_THIS_SCRIPT GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT CREATE_OBJECT CREATE_OBJECT_NO_OFFSET DELETE_OBJECT GET_OBJECT_HEADING SET_OBJECT_HEADING GET_OBJECT_COORDINATES SET_OBJECT_COORDINATES MARK_OBJECT_AS_NO_LONGER_NEEDED DONT_REMOVE_OBJECT GET_SAFE_PICKUP_COORDS CREATE_PICKUP CREATE_PICKUP_ROTATE REMOVE_ALL_PICKUPS_OF_TYPE COUNT_PICKUPS_OF_TYPE RENDER_WEAPON_PICKUPS_BIGGER SET_DEAD_PEDS_DROP_WEAPONS SET_PLAYERS_DROP_MONEY_IN_NETWORK_GAME SET_WEAPON_PICKUP_NETWORK_REGEN_TIME RESET_WEAPON_PICKUP_NETWORK_REGEN_TIME SET_HEALTH_PICKUP_NETWORK_REGEN_TIME RESET_HEALTH_PICKUP_NETWORK_REGEN_TIME SET_ARMOUR_PICKUP_NETWORK_REGEN_TIME RESET_ARMOUR_PICKUP_NETWORK_REGEN_TIME SET_MONEY_PICKUP_NETWORK_REGEN_TIME RESET_MONEY_PICKUP_NETWORK_REGEN_TIME SET_HOT_WEAPON_SWAP SET_ALWAYS_DISPLAY_WEAPON_PICKUP_MESSAGE SET_PICKUPS_FIX_CARS SET_PLAYER_CAN_DROP_WEAPONS_IN_CAR HAS_PICKUP_BEEN_COLLECTED REMOVE_PICKUP SET_PICKUP_COLLECTABLE_BY_CAR SET_ALL_PICKUPS_OF_TYPE_COLLECTABLE_BY_CAR SET_DO_NOT_SPAWN_PARKED_CARS_ON_TOP CREATE_TEMPORARY_RADAR_BLIPS_FOR_PICKUPS_IN_AREA REMOVE_TEMPORARY_RADAR_BLIPS_FOR_PICKUPS PLAYER_IS_NEAR_FIRST_PIGEON IS_OBJECT_ON_SCREEN CREATE_MONEY_PICKUP SET_COLLECTABLE1_TOTAL CREATE_PICKUP_WITH_AMMO ROTATE_OBJECT SLIDE_OBJECT PLACE_OBJECT_RELATIVE_TO_CAR MAKE_OBJECT_TARGETTABLE SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE HAS_OBJECT_BEEN_DAMAGED SET_OBJECT_INITIAL_VELOCITY SET_OBJECT_COLLISION SET_OBJECT_DYNAMIC DOES_OBJECT_EXIST GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS SET_OBJECT_DRAW_LAST SET_OBJECT_ROTATION IS_ANY_PICKUP_AT_COORDS CREATE_PROTECTION_PICKUP SET_OBJECT_RECORDS_COLLISIONS HAS_OBJECT_COLLIDED_WITH_ANYTHING IS_OBJECT_TOUCHING_OBJECT LOCATE_OBJECT_2D LOCATE_OBJECT_3D IS_OBJECT_IN_WATER IS_OBJECT_IN_AREA_2D IS_OBJECT_IN_AREA_3D CREATE_LOCKED_PROPERTY_PICKUP CREATE_FORSALE_PROPERTY_PICKUP FREEZE_OBJECT_POSITION GET_OBJECT_VELOCITY SET_OBJECT_INITIAL_ROTATION_VELOCITY IS_OBJECT_STATIC GET_OBJECT_ROTATION_VELOCITY GET_OBJECT_SPEED SET_OBJECT_RENDER_SCORCHED GET_PICKUP_COORDINATES ATTACH_OBJECT_TO_CAR ATTACH_OBJECT_TO_CAR_PHYSICALLY ATTACH_OBJECT_TO_OBJECT ATTACH_OBJECT_TO_OBJECT_PHYSICALLY ATTACH_OBJECT_TO_PED ATTACH_OBJECT_TO_PED_PHYSICALLY DETACH_OBJECT IS_OBJECT_ATTACHED GET_CAR_OBJECT_IS_ATTACHED_TO GET_PED_OBJECT_IS_ATTACHED_TO IS_CLOSEST_OBJECT_OF_TYPE_SMASHED_OR_DAMAGED GET_OBJECT_HEALTH SET_OBJECT_HEALTH SET_OBJECT_VISIBLE PLAY_OBJECT_ANIM GET_OBJECT_ANIM_TOTAL_TIME GET_OBJECT_ANIM_CURRENT_TIME SET_OBJECT_ANIM_CURRENT_TIME SET_OBJECT_ANIM_SPEED IS_OBJECT_PLAYING_ANIM SET_OBJECT_ANIM_PLAYING_FLAG GET_ROPE_HEIGHT_FOR_OBJECT SET_ROPE_HEIGHT_FOR_OBJECT GRAB_ENTITY_ON_ROPE_FOR_OBJECT RELEASE_ENTITY_FROM_ROPE_FOR_OBJECT GET_OBJECT_QUATERNION SET_OBJECT_QUATERNION GET_LEVEL_DESIGN_COORDS_FOR_OBJECT CONNECT_LODS HAS_OBJECT_BEEN_PHOTOGRAPHED GET_CLOSEST_STEALABLE_OBJECT SET_OBJECT_ONLY_DAMAGED_BY_PLAYER SET_USES_COLLISION_OF_CLOSEST_OBJECT_OF_TYPE FREEZE_POSITION_OF_CLOSEST_OBJECT_OF_TYPE SET_HEADING_OF_CLOSEST_OBJECT_OF_TYPE SET_LOCK_STATE_OF_CLOSEST_OBJECT_OF_TYPE SET_STATE_OF_CLOSEST_DOOR_OF_TYPE GET_STATE_OF_CLOSEST_DOOR_OF_TYPE SET_DOOR_STATE GET_DOOR_STATE DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS SET_OBJECT_SCALE IS_OBJECT_IN_ANGLED_AREA_2D IS_OBJECT_IN_ANGLED_AREA_3D SET_OBJECT_AS_STEALABLE LOCK_DOOR GET_OBJECT_MASS GET_OBJECT_TURN_MASS WINCH_CAN_PICK_OBJECT_UP UPDATE_PICKUP_MONEY_PER_DAY HAS_OBJECT_BEEN_UPROOTED GET_OBJECT_MODEL SET_OBJECT_PROOFS DOES_OBJECT_HAVE_THIS_MODEL DOES_PICKUP_EXIST IS_MONEY_PICKUP_AT_COORDS ENABLE_DISABLED_ATTRACTORS_ON_OBJECT FIND_NEAREST_ENTITIES_WITH_SPECIAL_ATTRIBUTE FIND_NEAREST_COLLECTABLE_BIN_BAGS LOOK_AT_NEARBY_ENTITY_WITH_SPECIAL_ATTRIBUTE SET_VISIBILITY_OF_NEARBY_ENTITY_WITH_SPECIAL_ATTRIBUTE GRAB_NEARBY_OBJECT_WITH_SPECIAL_ATTRIBUTE SWAP_NEAREST_BUILDING_MODEL GET_INTERIOR_AT_COORDS ADD_OBJECT_TO_INTERIOR_ROOM_BY_NAME ADD_OBJECT_TO_INTERIOR_ROOM_BY_KEY CLEAR_ROOM_FOR_OBJECT GET_ROOM_KEY_FROM_OBJECT ADD_PICKUP_TO_INTERIOR_ROOM_BY_NAME ADD_PICKUP_TO_INTERIOR_ROOM_BY_KEY GET_ROOM_KEY_FROM_PICKUP APPLY_FORCE_TO_OBJECT IS_OBJECT_UPRIGHT SET_OBJECT_PHYSICS_PARAMS SET_OBJECT_CCD GET_OBJECT_FRAGMENT_DAMAGE_HEALTH GET_FRAGMENT_DAMAGE_HEALTH_OF_CLOSEST_OBJECT_OF_TYPE HAS_OBJECT_FRAGMENT_ROOT_BEEN_DAMAGED HAS_FRAGMENT_ROOT_OF_CLOSEST_OBJECT_OF_TYPE_BEEN_DAMAGED HAS_OBJECT_BEEN_DAMAGED_BY_CHAR HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_DAMAGED_BY_CHAR HAS_OBJECT_BEEN_DAMAGED_BY_CAR HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_DAMAGED_BY_CAR CLEAR_OBJECT_LAST_DAMAGE_ENTITY FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION SET_LOAD_COLLISION_FOR_OBJECT_FLAG SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN SET_OBJECT_INVINCIBLE SMASH_GLASS_ON_OBJECT IS_NON_FRAG_OBJECT_SMASHED REMOVE_PROJTEX_FROM_OBJECT SET_OBJECT_LIGHTS SET_OBJECT_ALPHA ALLOW_MULTIPLE_DRIVEBY_PICKUPS PICKUPS_PASS_TIME SWITCH_ARROW_ABOVE_BLIPPED_PICKUPS ANCHOR_OBJECT DOES_OBJECT_HAVE_PHYSICS CREATE_CAR DELETE_CAR TAKE_CAR_OUT_OF_PARKED_CARS_BUDGET SET_CAR_IN_CUTSCENE GET_CAR_COORDINATES GET_DEAD_CAR_COORDINATES SET_CAR_COORDINATES IS_CAR_IN_AREA_2D IS_CAR_IN_AREA_3D IS_CAR_DEAD IS_CAR_MODEL CREATE_CAR_GENERATOR DELETE_CAR_GENERATOR SWITCH_CAR_GENERATOR SET_CAR_GENERATORS_ACTIVE_IN_AREA SET_ALL_CAR_GENERATORS_BACK_TO_ACTIVE DISABLE_CAR_GENERATORS DISABLE_CAR_GENERATORS_WITH_HELI FORCE_GENERATE_PARKED_CARS_TOO_CLOSE_TO_OTHERS CREATE_CAR_GENERATOR_WITH_PLATE GET_CAR_HEADING SET_CAR_HEADING SET_CAR_ON_GROUND_PROPERLY IS_CAR_HEALTH_GREATER IS_CAR_STUCK_ON_ROOF ADD_UPSIDEDOWN_CAR_CHECK REMOVE_UPSIDEDOWN_CAR_CHECK IS_CAR_STOPPED_IN_AREA_2D LOCATE_CAR_2D LOCATE_CAR_3D LOCATE_DEAD_CAR_3D IS_CAR_STOPPED MARK_CAR_AS_NO_LONGER_NEEDED GET_NUMBER_OF_PASSENGERS GET_MAXIMUM_NUMBER_OF_PASSENGERS SET_CAR_DENSITY_MULTIPLIER SET_RANDOM_CAR_DENSITY_MULTIPLIER SET_PARKED_CAR_DENSITY_MULTIPLIER OVERRIDE_NUMBER_OF_PARKED_CARS SET_CAR_HEAVY IS_CAR_IN_AIR_PROPER IS_CAR_UPSIDEDOWN LOCK_CAR_DOORS EXPLODE_CAR IS_CAR_UPRIGHT SET_TAXI_LIGHTS ARE_TAXI_LIGHTS_ON SET_TARGET_CAR_FOR_MISSION_GARAGE IS_CAR_IN_GARAGE_AREA SET_CAR_HEALTH GET_CAR_HEALTH CHANGE_CAR_COLOUR SET_CAN_RESPRAY_CAR SET_CAR_ONLY_DAMAGED_BY_PLAYER SET_CAR_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP SET_CAR_NOT_DAMAGED_BY_RELATIONSHIP_GROUP SET_CAR_PROOFS IS_CAR_IN_WATER IS_CAR_ON_SCREEN GET_CAR_SPEED GET_CAR_FORWARD_X GET_CAR_FORWARD_Y CHANGE_GARAGE_TYPE SET_GARAGE_LEAVE_CAMERA_ALONE ANCHOR_BOAT GET_RANDOM_CAR_OF_TYPE_IN_AREA SET_CAR_VISIBLE OPEN_GARAGE CLOSE_GARAGE SWITCH_CAR_SIREN GET_CAR_SIREN_HEALTH IS_CAR_SIREN_ON SET_CAR_WATERTIGHT TURN_CAR_TO_FACE_COORD SET_CAR_STRONG IS_GARAGE_OPEN IS_GARAGE_CLOSED CREATE_RANDOM_CAR_FOR_CAR_PARK IS_CAR_VISIBLY_DAMAGED ADD_STUCK_CAR_CHECK REMOVE_STUCK_CAR_CHECK IS_CAR_STUCK SET_UPSIDEDOWN_CAR_NOT_DAMAGED GET_CAR_COLOURS SET_ALL_CARS_CAN_BE_DAMAGED SET_CAR_CAN_BE_DAMAGED GET_OFFSET_FROM_CAR_IN_WORLD_COORDS GET_OFFSET_FROM_CAR_GIVEN_WORLD_COORDS SET_CAR_TRACTION IS_CAR_PASSENGER_SEAT_FREE GET_CHAR_IN_CAR_PASSENGER_SEAT GET_CAR_MODEL SET_CAR_STAY_IN_FAST_LANE GET_DRIVER_OF_CAR SET_ENABLE_RC_DETONATE SET_CAR_RANDOM_ROUTE_SEED SET_CAR_LANE_SHIFT IS_CAR_ON_FIRE EXTINGUISH_CAR_FIRE IS_CAR_TYRE_BURST SET_CAR_FORWARD_SPEED MARK_CAR_AS_CONVOY_CAR HAND_VEHICLE_CONTROL_BACK_TO_PLAYER SET_ENABLE_RC_DETONATE_ON_CONTACT SET_HELI_STABILISER POP_CAR_BOOT IS_CAR_WAITING_FOR_WORLD_COLLISION BURST_CAR_TYRE CLOSE_ALL_CAR_DOORS FREEZE_CAR_POSITION HAS_CAR_BEEN_DAMAGED_BY_CHAR HAS_CAR_BEEN_DAMAGED_BY_CAR GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE SET_CAN_BURST_CAR_TYRES CLEAR_CAR_LAST_DAMAGE_ENTITY DOES_VEHICLE_EXIST FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION HAS_CAR_BEEN_DROPPED_OFF SET_LOAD_COLLISION_FOR_CAR_FLAG START_RECORDING_CAR STOP_RECORDING_CARS START_PLAYBACK_RECORDED_CAR STOP_PLAYBACK_RECORDED_CAR PAUSE_PLAYBACK_RECORDED_CAR UNPAUSE_PLAYBACK_RECORDED_CAR IS_PLAYBACK_GOING_ON_FOR_CAR GET_CURRENT_PLAYBACK_NUMBER_FOR_CAR OPEN_CAR_DOOR REMOVE_CAR_WINDOW SMASH_CAR_WINDOW FORCE_CAR_LIGHTS SET_VEH_ALARM TRIGGER_VEH_ALARM SET_VEH_ALARM_DURATION SET_VEH_HAZARDLIGHTS SET_VEH_INDICATORLIGHTS SET_VEH_INTERIORLIGHT SET_CAR_DISTANCE_AHEAD_MULTIPLIER SET_CAR_LIGHT_MULTIPLIER ATTACH_CAR_TO_CAR ATTACH_CAR_TO_CAR_PHYSICALLY ATTACH_CAR_TO_OBJECT ATTACH_CAR_TO_OBJECT_PHYSICALLY DETACH_CAR IS_CAR_ATTACHED FIX_CAR_TYRE GET_CAR_SPEED_VECTOR GET_CAR_FORWARD_VECTOR GET_CAR_MASS IS_RECORDING_GOING_ON_FOR_CAR GET_CAR_ROLL SKIP_TO_END_AND_STOP_PLAYBACK_RECORDED_CAR SWITCH_RANDOM_TRAINS CREATE_MISSION_TRAIN DELETE_MISSION_TRAINS MARK_MISSION_TRAINS_AS_NO_LONGER_NEEDED DELETE_ALL_TRAINS SET_TRAIN_SPEED SET_TRAIN_CRUISE_SPEED GET_TRAIN_CABOOSE SET_TRAIN_STOPS_FOR_STATIONS SET_TRAIN_IS_STOPPED_AT_STATION TRAIN_LEAVE_STATION SWITCH_RANDOM_BOATS SWITCH_GARBAGE_TRUCKS DOES_CAR_HAVE_STUCK_CAR_CHECK SET_PLAYBACK_SPEED START_PLAYBACK_RECORDED_CAR_USING_AI SKIP_IN_PLAYBACK_RECORDED_CAR SKIP_TIME_IN_PLAYBACK_RECORDED_CAR FIND_POSITION_IN_RECORDING FIND_TIME_POSITION_IN_RECORDING SET_RECORDING_TO_POINT_NEAREST_TO_COORS FIND_TIME_POSITION_IN_RECORDED_RECORDING EXPLODE_CAR_IN_CUTSCENE SET_CAR_STAY_IN_SLOW_LANE ADD_STUCK_CAR_CHECK_WITH_WARP SUPPRESS_CAR_MODEL DONT_SUPPRESS_CAR_MODEL DONT_SUPPRESS_ANY_CAR_MODELS SET_CAR_CAN_GO_AGAINST_TRAFFIC GET_RANDOM_CAR_IN_SPHERE_NO_SAVE GET_RANDOM_CAR_FRONT_BUMPER_IN_SPHERE_NO_SAVE GET_RANDOM_CAR_IN_SPHERE GET_RANDOM_CAR_BACK_BUMPER_IN_SPHERE GET_CLOSEST_CAR SET_PLANE_THROTTLE PLANE_STARTS_IN_AIR STOP_RECORDING_CAR SET_CAR_AS_MISSION_CAR GET_CAR_PITCH GET_TRAIN_CARRIAGE ACTIVATE_HELI_SPEED_CHEAT DELETE_MISSION_TRAIN MARK_MISSION_TRAIN_AS_NO_LONGER_NEEDED REQUEST_CAR_RECORDING HAS_CAR_RECORDING_BEEN_LOADED DISPLAY_PLAYBACK_RECORDED_CAR GET_VEHICLE_QUATERNION SET_VEHICLE_QUATERNION SET_MISSION_TRAIN_COORDINATES APPLY_FORCE_TO_CAR SET_CAR_ALWAYS_CREATE_SKIDS SET_CAR_HYDRAULICS DOES_CAR_HAVE_HYDRAULICS IS_THIS_MODEL_A_BOAT IS_THIS_MODEL_A_PLANE IS_THIS_MODEL_A_HELI IS_THIS_MODEL_A_CAR IS_THIS_MODEL_A_TRAIN IS_THIS_MODEL_A_BIKE SET_HELI_BLADES_FULL_SPEED GET_CAR_UPRIGHT_VALUE SET_VEHICLE_AREA_VISIBLE SET_VEHICLE_CAN_BE_TARGETTED SET_CAR_CAN_BE_VISIBLY_DAMAGED START_PLAYBACK_RECORDED_CAR_LOOPED REMOVE_CAR_RECORDING GET_VEHICLE_DIRT_LEVEL SET_VEHICLE_DIRT_LEVEL SET_CAR_COORDINATES_NO_OFFSET IS_VEHICLE_TOUCHING_OBJECT IS_CAR_DOOR_FULLY_OPEN EXPLODE_CAR_IN_CUTSCENE_SHAKE_AND_BIT SET_PLANE_UNDERCARRIAGE_UP GET_VEHICLE_CLASS VEHICLE_CAN_BE_TARGETTED_BY_HS_MISSILE SET_FREEBIES_IN_VEHICLE SET_ROCKET_LAUNCHER_FREEBIE_IN_HELI SET_CAR_ENGINE_ON SET_CAR_LIGHTS_ON GET_PLANE_UNDERCARRIAGE_POSITION SWITCH_AMBIENT_PLANES SYNCH_AMBIENT_PLANES SET_FREE_RESPRAYS VEHICLE_DOES_PROVIDE_COVER CONTROL_CAR_DOOR SET_CAR_DOOR_LATCHED GET_DOOR_ANGLE_RATIO SHUT_CAR_DOOR BREAK_CAR_DOOR STOP_CAR_BREAKING DOES_CAR_HAVE_ROOF IS_BIG_VEHICLE SWITCH_POLICE_HELIS IS_CAR_LOW_RIDER IS_CAR_STREET_RACER IS_EMERGENCY_SERVICES_VEHICLE GET_NUM_CAR_COLOURS SET_CAR_COLOUR_COMBINATION HAS_TRAIN_DERAILED GET_CAR_BLOCKING_CAR SET_CAR_COLLISION CHANGE_PLAYBACK_TO_USE_AI SET_VEHICLE_IS_CONSIDERED_BY_PLAYER GET_RANDOM_CAR_MODEL_IN_MEMORY GET_CURRENT_BASIC_POLICE_CAR_MODEL GET_CURRENT_POLICE_CAR_MODEL GET_CURRENT_TAXI_CAR_MODEL GET_CAR_DOOR_LOCK_STATUS IS_CAR_DOOR_DAMAGED FORCE_RANDOM_CAR_MODEL GET_RANDOM_CAR_OF_TYPE_IN_ANGLED_AREA_NO_SAVE IS_COP_VEHICLE_IN_AREA_3D_NO_SAVE SET_PETROL_TANK_WEAKPOINT IS_CAR_TOUCHING_CAR SET_TRAIN_FORCED_TO_SLOW_DOWN IS_VEHICLE_ON_ALL_WHEELS GET_CAR_MODEL_VALUE FIND_TRAIN_DIRECTION IS_NEXT_STATION_ALLOWED SKIP_TO_NEXT_ALLOWED_STATION GET_NEXT_STATION_FOR_TRAIN GET_CURRENT_STATION_FOR_TRAIN GET_TIME_TIL_NEXT_STATION SET_RENDER_TRAIN_AS_DERAILED GET_STATION_NAME SET_EXTRA_CAR_COLOURS GET_EXTRA_CAR_COLOURS SET_NO_RESPRAYS ABORT_ALL_GARAGE_ACTIVITY HAS_CAR_BEEN_RESPRAYED IS_PAY_N_SPRAY_ACTIVE PLAYER_IS_INTERACTING_WITH_GARAGE HAS_RESPRAY_HAPPENED SET_HAS_BEEN_OWNED_FOR_CAR_GENERATOR IMPROVE_CAR_BY_CHEATING FIX_CAR FORCE_ALL_VEHICLE_LIGHTS_OFF SET_RAILTRACK_RESISTANCE_MULT SET_ROOM_FOR_CAR_BY_NAME SET_ROOM_FOR_CAR_BY_KEY CLEAR_ROOM_FOR_CAR GET_KEY_FOR_CAR_IN_ROOM GET_INTERIOR_FROM_CAR SET_CAR_HAS_BEEN_CREATED_IN_INTERIOR GET_HEIGHT_OF_VEHICLE SWITCH_MAD_DRIVERS CREATE_CARS_ON_GENERATORS_IN_AREA REMOVE_CARS_FROM_GENERATORS_IN_AREA FAST_FORWARD_TO_NEXT_BUS_STOP SET_VEHICLE_STEER_BIAS HAS_CAR_STOPPED_BECAUSE_OF_LIGHT TELEPORT_PLAYER_NEAR_BUS PLAY_CAR_ANIM GET_CAR_ANIM_TOTAL_TIME GET_CAR_ANIM_CURRENT_TIME SET_CAR_ANIM_CURRENT_TIME SET_CAR_ANIM_SPEED IS_CAR_PLAYING_ANIM GET_POSITION_OF_CAR_RECORDING_AT_TIME GET_TOTAL_DURATION_OF_CAR_RECORDING IS_VEHICLE_EXTRA_TURNED_ON TURN_OFF_VEHICLE_EXTRA SET_CONVERTIBLE_ROOF SET_GANG_CAR IS_CAR_STOPPED_AT_TRAFFIC_LIGHTS DAMAGE_CAR GET_ENGINE_HEALTH SET_ENGINE_HEALTH GET_PETROL_TANK_HEALTH SET_PETROL_TANK_HEALTH IS_CAR_A_MISSION_CAR IS_VEH_STUCK CHECK_STUCK_TIMER RESET_STUCK_TIMER IS_VEH_DRIVEABLE SET_HAS_BEEN_OWNED_BY_PLAYER SET_NEEDS_TO_BE_HOTWIRED SET_BLIP_THROTTLE_RANDOMLY SET_POLICE_FOCUS_WILL_TRACK_CAR SOUND_CAR_HORN SET_VEH_HAS_STRONG_AXLES GET_DISPLAY_NAME_FROM_VEHICLE_MODEL FORCE_AIR_DRAG_MULT GET_CAR_DEFORMATION_AT_POS ADD_CAR_TO_MISSION_DELETION_LIST SET_VEHICLE_ALPHA GET_NUM_CAR_LIVERIES SET_CAR_LIVERY GET_CAR_LIVERY IS_VEH_WINDOW_INTACT RESET_CAR_WHEELS FORCE_HIGH_LOD IS_HELI_PART_BROKEN GET_NEAREST_CABLE_CAR TASK_PAUSE TASK_STAND_STILL TASK_FALL_AND_GET_UP TASK_JUMP TASK_TIRED TASK_DIE TASK_SAY TASK_SHAKE_FIST TASK_COWER TASK_HANDS_UP TASK_DUCK TASK_SCRATCH_HEAD TASK_LOOK_ABOUT TASK_ENTER_CAR_AS_PASSENGER TASK_OPEN_PASSENGER_DOOR TASK_ENTER_CAR_AS_DRIVER TASK_OPEN_DRIVER_DOOR TASK_LEAVE_CAR TASK_LEAVE_CAR_DONT_CLOSE_DOOR TASK_LEAVE_CAR_IN_DIRECTION TASK_GET_OFF_BOAT TASK_LEAVE_CAR_AND_FLEE TASK_CAR_DRIVE_TO_COORD TASK_CAR_DRIVE_TO_COORD_NOT_AGAINST_TRAFFIC TASK_CAR_DRIVE_WANDER TASK_GO_STRAIGHT_TO_COORD TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_CAR TASK_SPACE_SHIP_GO_TO_COORD TASK_ACHIEVE_HEADING TASK_FLUSH_ROUTE TASK_EXTEND_ROUTE TASK_FOLLOW_POINT_ROUTE TASK_GO_TO_CHAR TASK_FLEE_POINT TASK_FLEE_CHAR TASK_SMART_FLEE_POINT TASK_SMART_FLEE_POINT_PREFERRING_PAVEMENTS TASK_SMART_FLEE_CHAR TASK_SMART_FLEE_CHAR_PREFERRING_PAVEMENTS TASK_WANDER_STANDARD TASK_FOLLOW_NAV_MESH_TO_COORD TASK_FOLLOW_NAV_MESH_TO_COORD_NO_STOP TASK_FOLLOW_NAV_MESH_AND_SLIDE_TO_COORD SET_PED_PATH_MAY_USE_CLIMBOVERS GET_PED_PATH_MAY_USE_CLIMBOVERS SET_PED_PATH_MAY_USE_LADDERS GET_PED_PATH_MAY_USE_LADDERS SET_PED_PATH_MAY_DROP_FROM_HEIGHT GET_PED_PATH_MAY_DROP_FROM_HEIGHT SET_PED_PATH_WILL_AVOID_DYNAMIC_OBJECTS GET_PED_PATH_WILL_AVOID_DYNAMIC_OBJECTS GET_NAVMESH_ROUTE_RESULT TASK_GO_TO_COORD_ANY_MEANS TASK_PLAY_ANIM TASK_PLAY_ANIM_UPPER_BODY TASK_PLAY_ANIM_FACIAL TASK_PLAY_ANIM_NON_INTERRUPTABLE TASK_PLAY_ANIM_SECONDARY TASK_PLAY_ANIM_SECONDARY_UPPER_BODY TASK_PLAY_ANIM_SECONDARY_IN_CAR TASK_PLAY_ANIM_SECONDARY_NO_INTERRUPT TASK_PLAY_ANIM_WITH_ADVANCED_FLAGS TASK_PLAY_ANIM_WITH_FLAGS TASK_PLAY_ANIM_READY_TO_BE_EXECUTED TASK_LOOK_AT_COORD TASK_LOOK_AT_CHAR TASK_LOOK_AT_VEHICLE TASK_LOOK_AT_OBJECT TASK_CLEAR_LOOK_AT OPEN_SEQUENCE_TASK CLOSE_SEQUENCE_TASK TASK_PERFORM_SEQUENCE TASK_PERFORM_SEQUENCE_LOCALLY CLEAR_SEQUENCE_TASK SET_SEQUENCE_TO_REPEAT GET_SEQUENCE_PROGRESS ADD_PED_QUEUE REMOVE_PED_QUEUE GET_PED_AT_HEAD_OF_QUEUE SET_ALTERNATIVE_HEAD_FOR_PED_QUEUE SET_PED_QUEUE_MEMBERSHIP_LIST BEGIN_PED_QUEUE_MEMBERSHIP_LIST END_PED_QUEUE_MEMBERSHIP_LIST PED_QUEUE_CONSIDER_PEDS_WITH_FLAG_TRUE PED_QUEUE_CONSIDER_PEDS_WITH_FLAG_FALSE PED_QUEUE_REJECT_PEDS_WITH_FLAG_TRUE PED_QUEUE_REJECT_PEDS_WITH_FLAG_FALSE TASK_LEAVE_CAR_IMMEDIATELY GET_SCRIPT_TASK_STATUS TASK_LEAVE_ANY_CAR TASK_AIM_GUN_AT_CHAR TASK_GO_TO_COORD_WHILE_SHOOTING TASK_TURN_CHAR_TO_FACE_CHAR TASK_AIM_GUN_AT_COORD TASK_SHOOT_AT_COORD TASK_DESTROY_CAR TASK_DIVE_AND_GET_UP TASK_SHUFFLE_TO_NEXT_CAR_SEAT TASK_CHAT_WITH_CHAR CLEAR_CHAR_TASKS CLEAR_CHAR_SECONDARY_TASK TASK_TOGGLE_PED_THREAT_SCANNER TASK_EVERYONE_LEAVE_CAR TASK_DIVE_FROM_ATTACHMENT_AND_GET_UP TASK_GOTO_CHAR_OFFSET TASK_SIT_DOWN TASK_SIT_DOWN_PLAY_ANIM TASK_SIT_DOWN_ON_SEAT TASK_SIT_DOWN_INSTANTLY TASK_SIT_DOWN_ON_OBJECT IS_CHAR_SITTING_IDLE CHANGE_CHAR_SIT_IDLE_ANIM HAS_OVERRIDEN_SIT_IDLE_ANIM_FINISHED IS_SITTING_OBJECT_NEAR TASK_SIT_DOWN_ON_NEAREST_OBJECT TASK_TURN_CHAR_TO_FACE_COORD TASK_DRIVE_POINT_ROUTE TASK_GO_TO_COORD_WHILE_AIMING TASK_CAR_TEMP_ACTION TASK_CAR_MISSION TASK_CAR_MISSION_NOT_AGAINST_TRAFFIC TASK_CAR_MISSION_PED_TARGET TASK_CAR_MISSION_PED_TARGET_NOT_AGAINST_TRAFFIC TASK_CAR_MISSION_COORS_TARGET TASK_CAR_MISSION_COORS_TARGET_NOT_AGAINST_TRAFFIC TASK_HELI_MISSION TASK_GO_TO_OBJECT TASK_WEAPON_ROLL TASK_HOLD_OBJECT TASK_PICKUP_AND_CARRY_OBJECT DROP_OBJECT TASK_DRIVE_BY TASK_USE_MOBILE_PHONE TASK_USE_MOBILE_PHONE_TIMED ADD_FOLLOW_NAVMESH_TO_PHONE_TASK GET_MOBILE_PHONE_TASK_SUB_TASK TASK_WARP_CHAR_INTO_CAR_AS_DRIVER TASK_WARP_CHAR_INTO_CAR_AS_PASSENGER TASK_SHOOT_AT_CHAR TASK_FLEE_CHAR_ANY_MEANS FLUSH_PATROL_ROUTE EXTEND_PATROL_ROUTE TASK_DEAD TASK_GOTO_CAR TASK_CLIMB TASK_CLIMB_LADDER TASK_SHIMMY GET_PED_CLIMB_STATE CAN_PED_DO_SHIMMY_HERE CAN_PED_SHIMMY_IN_DIRECTION TASK_SHIMMY_IN_DIRECTION TASK_SHIMMY_LET_GO TASK_SHIMMY_CLIMB_UP ATTACH_PED_TO_SHIMMY_EDGE CLEAR_CHAR_TASKS_IMMEDIATELY TASK_PERFORM_SEQUENCE_FROM_PROGRESS SET_NEXT_DESIRED_MOVE_STATE MODIFY_CHAR_MOVE_STATE MODIFY_CHAR_MOVE_BLEND_RATIO TASK_GOTO_CHAR_AIMING GET_SEQUENCE_PROGRESS_RECURSIVE TASK_JETPACK TASK_SET_CHAR_DECISION_MAKER TASK_COMPLEX_PICKUP_OBJECT TASK_CHAR_SLIDE_TO_COORD TASK_CHAR_SLIDE_TO_COORD_AND_PLAY_ANIM TASK_CHAR_SLIDE_TO_COORD_HDG_RATE TASK_CHAR_SLIDE_TO_COORD_AND_PLAY_ANIM_HDG_RATE TASK_SWIM_TO_COORD TASK_DRIVE_POINT_ROUTE_ADVANCED TASK_FOLLOW_PATROL_ROUTE TASK_GREET_PARTNER TASK_FOLLOW_FOOTSTEPS GET_SOUND_LEVEL_AT_COORDS TASK_WALK_ALONGSIDE_CHAR SET_MELEE_ACTION_SENSE_RANGE_FOR_RIOT2 SET_GUNSHOT_SENSE_RANGE_FOR_RIOT2 TASK_SET_IGNORE_WEAPON_RANGE_FLAG IS_CHAR_USING_MAP_ATTRACTOR TASK_HAND_GESTURE SET_EVENT_PRECEDENCE CLEAR_EVENT_PRECEDENCE ADD_COVER_POINT REMOVE_COVER_POINT TASK_COMBAT TASK_COMBAT_TIMED TASK_SEEK_COVER_FROM_POS TASK_SEEK_COVER_FROM_PED TASK_SEEK_COVER_TO_COVER_POINT TASK_SEEK_COVER_TO_OBJECT TASK_SEEK_COVER_TO_COORDS TASK_PUT_CHAR_DIRECTLY_INTO_COVER TASK_SET_COMBAT_DECISION_MAKER TASK_TOGGLE_DUCK TASK_GUARD_CURRENT_POSITION TASK_GUARD_ASSIGNED_DEFENSIVE_AREA TASK_GUARD_ANGLED_DEFENSIVE_AREA TASK_GUARD_SPHERE_DEFENSIVE_AREA TASK_STAND_GUARD SET_DRIVE_TASK_CRUISE_SPEED ADD_COVER_BLOCKING_AREA FLUSH_COVER_BLOCKING_AREAS TASK_START_SCENARIO_IN_PLACE TASK_START_SCENARIO_AT_POSITION TASK_USE_NEAREST_SCENARIO_TO_POS TASK_USE_NEAREST_SCENARIO_TO_POS_WARP DOES_SCENARIO_EXIST_IN_AREA TASK_LEAVE_GROUP TASK_COMBAT_HATED_TARGETS_IN_AREA TASK_COMBAT_HATED_TARGETS_AROUND_CHAR TASK_COMBAT_HATED_TARGETS_AROUND_CHAR_TIMED TASK_HOLSTERING_WEAPON TASK_SWAP_WEAPON TASK_COMBAT_ROLL TASK_MOBILE_CONVERSATION IS_CHAR_GETTING_UP CREATE_PLAYER GET_PLAYER_CHAR CHANGE_PLAYER_MODEL PLAYER_HAS_CHAR GET_PLAYER_COLOUR GET_PLAYER_RGB_COLOUR GET_PLAYER_POINTS GET_NUMBER_OF_PLAYERS GET_PLAYER_TEAM SET_PLAYER_TEAM GET_NO_OF_PLAYERS_IN_TEAM GET_PLAYER_NAME SET_PLAYER_COLOUR ADD_SCORE IS_SCORE_GREATER STORE_SCORE ALTER_WANTED_LEVEL ALTER_WANTED_LEVEL_NO_DROP APPLY_WANTED_LEVEL_CHANGE_NOW PLAYER_HAS_FLASHING_STAR_AFTER_OFFENCE PLAYER_HAS_FLASHING_STARS_ABOUT_TO_DROP MAINTAIN_FLASHING_STAR_AFTER_OFFENCE PLAYER_HAS_GREYED_OUT_STARS DONT_DISPATCH_COPS_FOR_PLAYER IS_WANTED_LEVEL_GREATER CLEAR_WANTED_LEVEL IS_PLAYER_DEAD IS_PLAYER_PRESSING_HORN SET_PLAYER_CONTROL SET_PLAYER_CONTROL_ADVANCED SET_PLAYER_CONTROL_FOR_AMBIENT_SCRIPT SET_PLAYER_CONTROL_FOR_NETWORK SET_PLAYER_CONTROL_FOR_TEXT_CHAT STORE_WANTED_LEVEL SET_MAX_WANTED_LEVEL SET_POLICE_RADAR_BLIPS SET_POLICE_IGNORE_PLAYER IS_PLAYER_IN_REMOTE_MODE IS_PLAYER_PLAYING RESET_NUM_OF_MODELS_KILLED_BY_PLAYER GET_NUM_OF_MODELS_KILLED_BY_PLAYER GET_TOTAL_NUMBER_OF_PEDS_KILLED_BY_PLAYER SET_PLAYER_NEVER_GETS_TIRED SET_PLAYER_FAST_RELOAD SET_EVERYONE_IGNORE_PLAYER SET_ALL_RANDOM_PEDS_FLEE SET_IGNORE_LOW_PRIORITY_SHOCKING_EVENTS SET_WANTED_MULTIPLIER START_FIRING_AMNESTY CAN_PLAYER_START_MISSION MAKE_PLAYER_SAFE_FOR_CUTSCENE IS_PLAYER_READY_FOR_CUTSCENE SET_FREE_HEALTH_CARE IS_PLAYER_TARGETTING_CHAR IS_PLAYER_FREE_AIMING_AT_CHAR IS_PLAYER_TARGETTING_OBJECT SET_PLAYER_CAN_DO_DRIVE_BY SET_PLAYER_CAN_BE_HASSLED_BY_GANGS SET_PLAYER_CAN_USE_COVER GET_MAX_WANTED_LEVEL MAKE_PLAYER_FIRE_PROOF INCREASE_PLAYER_MAX_HEALTH INCREASE_PLAYER_MAX_ARMOUR ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON IS_PLAYER_IN_INFO_ZONE IS_PLAYER_IN_SHORTCUT_TAXI IS_PLAYER_TARGETTING_ANYTHING DISABLE_PLAYER_SPRINT DELETE_PLAYER LIMIT_TWO_PLAYER_DISTANCE RELEASE_TWO_PLAYER_DISTANCE SET_PLAYER_PLAYER_TARGETTING SET_PLAYERS_CAN_BE_IN_SEPARATE_CARS GET_PLAYER_GROUP SET_PLAYER_GROUP_RECRUITMENT IS_PLAYER_PERFORMING_WHEELIE IS_PLAYER_PERFORMING_STOPPIE IS_2PLAYER_GAME_GOING_ON SET_HEADING_FOR_ATTACHED_PLAYER IS_ATTACHED_PLAYER_HEADING_ACHIEVED SET_SCRIPT_LIMIT_TO_GANG_SIZE MAKE_PLAYER_GANG_DISAPPEAR MAKE_PLAYER_GANG_REAPPEAR MAKE_ROOM_IN_PLAYER_GANG_FOR_MISSION_PEDS GET_PLAYER_MAX_ARMOUR CLEAR_WANTED_LEVEL_IN_GARAGE FORCE_INTERIOR_LIGHTING_FOR_PLAYER USE_DETONATOR IS_PLAYER_CONTROL_ON IS_PLAYER_SCRIPT_CONTROL_ON DO_WEAPON_STUFF_AT_START_OF_2P_GAME IS_PLAYER_USING_JETPACK SET_PLAYER_GROUP_TO_FOLLOW_ALWAYS IS_PLAYER_CLIMBING SET_PLAYER_GROUP_TO_FOLLOW_NEVER GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER GET_REMOTE_CONTROLLED_CAR GET_PLAYERS_LAST_CAR_NO_SAVE REMOVE_RC_BUGGY TAKE_REMOTE_CONTROL_OF_CAR GET_PLAYER_ID CONVERT_INT_TO_PLAYERINDEX GET_TIME_SINCE_PLAYER_HIT_CAR GET_TIME_SINCE_PLAYER_HIT_PED GET_TIME_SINCE_PLAYER_HIT_BUILDING GET_TIME_SINCE_PLAYER_HIT_OBJECT GET_TIME_SINCE_PLAYER_DROVE_ON_PAVEMENT GET_TIME_SINCE_PLAYER_RAN_LIGHT GET_TIME_SINCE_PLAYER_DROVE_AGAINST_TRAFFIC IS_PLAYER_FREE_FOR_AMBIENT_TASK HAS_DEATHARREST_EXECUTED FAKE_DEATHARREST FORCE_NET_PLAYER_INVISIBLE PLAYER_IS_PISSED_OFF SET_PLAYER_MOOD_NORMAL SET_PLAYER_MOOD_PISSED_OFF SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE AWARD_ACHIEVEMENT HAS_ACHIEVEMENT_BEEN_PASSED IS_PLAYER_SIGNED_IN_LOCALLY IS_PLAYER_ONLINE IS_IN_LAN_MODE IS_PLAYER_LOGGING_IN_NP IS_PLAYER_ONLINE_NP IS_PLAYER_ONLINE_GAMESPY SHOW_SIGNIN_UI IS_SYSTEM_UI_SHOWING SET_PLAYER_KEEPS_WEAPONS_WHEN_RESPAWNED SET_PLAYER_INVINCIBLE GET_PLAYERSETTINGS_MODEL_CHOICE SET_PLAYERSETTINGS_MODEL_VARIATIONS_CHOICE HAS_GAMER_CHANGED_NETWORK_MODEL_SETTINGS IS_IN_PLAYER_SETTINGS_MENU ALLOW_PLAYER_TO_CARRY_NON_MISSION_OBJECTS GIVE_PLAYER_HELMET REMOVE_PLAYER_HELMET GIVE_PLAYER_RAGDOLL_CONTROL CHANGE_PLAYER_PHONE_MODEL CHANGE_PLAYER_PHONE_MODEL_OFFSETS DISABLE_PLAYER_LOCKON ALLOW_LOCKON_TO_RANDOM_PEDS ALLOW_LOCKON_TO_FRIENDLY_PLAYERS SET_USE_LEG_IK WHAT_WILL_PLAYER_PICKUP CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_VEHICLE HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED HAS_PLAYER_DAMAGED_AT_LEAST_ONE_VEHICLE FORCE_AIR_DRAG_MULT_FOR_PLAYERS_CAR HAS_PLAYER_RANK_BEEN_UPGRADED GET_TIME_SINCE_LAST_ARREST GET_TIME_SINCE_LAST_DEATH GET_LOCAL_PLAYER_MP_CASH GET_LEFT_PLAYER_CASH_TO_REACH_LEVEL GET_NEEDED_PLAYER_CASH_FOR_LEVEL GET_VEHICLE_PLAYER_WOULD_ENTER GET_TRAIN_PLAYER_WOULD_ENTER SET_DRAW_PLAYER_COMPONENT CREATE_CHAR DELETE_CHAR CREATE_DUMMY_CHAR DELETE_DUMMY_CHAR GET_CHAR_COORDINATES SET_CHAR_COORDINATES SET_DEAD_CHAR_COORDINATES IS_CHAR_IN_AREA_2D IS_CHAR_IN_AREA_3D STORE_CAR_CHAR_IS_IN IS_CHAR_IN_CAR IS_CHAR_IN_MODEL IS_CHAR_IN_ANY_CAR WARP_CHAR_FROM_CAR_TO_CAR LOCATE_CHAR_ANY_MEANS_2D LOCATE_CHAR_ON_FOOT_2D LOCATE_CHAR_IN_CAR_2D LOCATE_CHAR_ANY_MEANS_CHAR_2D LOCATE_CHAR_ON_FOOT_CHAR_2D LOCATE_CHAR_IN_CAR_CHAR_2D LOCATE_CHAR_ANY_MEANS_CAR_2D LOCATE_CHAR_ON_FOOT_CAR_2D LOCATE_CHAR_IN_CAR_CAR_2D LOCATE_CHAR_ANY_MEANS_OBJECT_2D LOCATE_CHAR_ON_FOOT_OBJECT_2D LOCATE_CHAR_IN_CAR_OBJECT_2D LOCATE_CHAR_ANY_MEANS_3D LOCATE_CHAR_ON_FOOT_3D LOCATE_CHAR_IN_CAR_3D LOCATE_CHAR_ANY_MEANS_CHAR_3D LOCATE_CHAR_ON_FOOT_CHAR_3D LOCATE_CHAR_IN_CAR_CHAR_3D LOCATE_CHAR_ANY_MEANS_CAR_3D LOCATE_CHAR_ON_FOOT_CAR_3D LOCATE_CHAR_IN_CAR_CAR_3D LOCATE_CHAR_ANY_MEANS_OBJECT_3D LOCATE_CHAR_ON_FOOT_OBJECT_3D LOCATE_CHAR_IN_CAR_OBJECT_3D IS_CHAR_DEAD IS_CHAR_INJURED IS_CHAR_FATALLY_INJURED IS_PLAYER_BEING_ARRESTED CREATE_CHAR_INSIDE_CAR IS_CHAR_IN_ZONE GET_CHAR_HEADING SET_CHAR_HEADING SET_CHAR_DESIRED_HEADING IS_CHAR_FACING_CHAR IS_CHAR_TOUCHING_OBJECT IS_CHAR_HEALTH_GREATER IS_CHAR_IN_MELEE_COMBAT IS_CHAR_IN_AREA_ON_FOOT_2D MARK_CHAR_AS_NO_LONGER_NEEDED DONT_REMOVE_CHAR CREATE_CHAR_AS_PASSENGER SET_CHAR_HEALTH GET_CHAR_HEALTH IS_CHAR_TOUCHING_OBJECT_ON_FOOT IS_CHAR_STOPPED SET_CHAR_ONLY_DAMAGED_BY_PLAYER SET_CHAR_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP SET_CHAR_NOT_DAMAGED_BY_RELATIONSHIP_GROUP SET_CHAR_PROOFS IS_CHAR_ON_SCREEN IS_CHAR_SHOOTING_IN_AREA IS_ANY_CHAR_SHOOTING_IN_AREA IS_CHAR_SHOOTING SET_CHAR_ACCURACY IS_CHAR_MODEL EXPLODE_CHAR_HEAD SET_CHAR_BLEEDING SET_CHAR_VISIBLE IS_CHAR_VISIBLE REMOVE_CHAR_ELEGANTLY ADD_ARMOUR_TO_CHAR WARP_CHAR_FROM_CAR_TO_COORD HAS_CHAR_SPOTTED_CHAR WARP_CHAR_INTO_CAR CAN_CREATE_RANDOM_CHAR CREATE_RANDOM_CHAR CREATE_RANDOM_MALE_CHAR CREATE_RANDOM_FEMALE_CHAR CREATE_RANDOM_CHAR_AS_DRIVER CREATE_RANDOM_CHAR_AS_PASSENGER SET_CHAR_ANIM_SPEED SET_CHAR_ALL_ANIMS_SPEED SET_CHAR_MOVE_ANIM_SPEED_MULTIPLIER GET_CHAR_MOVE_ANIM_SPEED_MULTIPLIER BLEND_OUT_CHAR_MOVE_ANIMS SET_CHAR_CANT_BE_DRAGGED_OUT IS_CHAR_MALE STORE_CAR_CHAR_IS_IN_NO_SAVE SET_PED_DENSITY_MULTIPLIER SET_SCENARIO_PED_DENSITY_MULTIPLIER FORCE_RANDOM_PED_TYPE GET_CURRENT_BASIC_COP_MODEL GET_CURRENT_COP_MODEL SET_SCRIPTED_CONVERSION_CENTRE CLEAR_SCRIPTED_CONVERSION_CENTRE SET_PED_NON_REMOVAL_AREA CLEAR_PED_NON_REMOVAL_AREA SET_PED_NON_CREATION_AREA CLEAR_PED_NON_CREATION_AREA SET_CHAR_MONEY GET_CHAR_MONEY SET_MONEY_CARRIED_BY_ALL_NEW_PEDS WARP_CHAR_INTO_CAR_AS_PASSENGER SET_CHAR_SUFFERS_CRITICAL_HITS SET_CHAR_READY_TO_BE_STUNNED GET_CHAR_READY_TO_BE_STUNNED SET_CHAR_READY_TO_BE_EXECUTED GET_CHAR_READY_TO_BE_EXECUTED SET_CHAR_MELEE_ACTION_FLAG0 GET_CHAR_MELEE_ACTION_FLAG0 SET_CHAR_MELEE_ACTION_FLAG1 GET_CHAR_MELEE_ACTION_FLAG1 SET_CHAR_MELEE_ACTION_FLAG2 GET_CHAR_MELEE_ACTION_FLAG2 SET_CHAR_MELEE_MOVEMENT_CONSTAINT_BOX UNSET_CHAR_MELEE_MOVEMENT_CONSTAINT_BOX IS_CHAR_SITTING_IN_CAR IS_CHAR_SITTING_IN_ANY_CAR IS_CHAR_ON_FOOT GET_NUMBER_OF_FOLLOWERS IS_CHAR_ON_ANY_BIKE CAN_CHAR_SEE_DEAD_CHAR GET_DEAD_CHAR_PICKUP_COORDS IS_CHAR_IN_ANY_BOAT IS_CHAR_IN_ANY_HELI IS_CHAR_IN_ANY_PLANE IS_CHAR_IN_WATER GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS HAS_CHAR_BEEN_PHOTOGRAPHED IS_CHAR_IN_FLYING_VEHICLE FREEZE_CHAR_POSITION SET_CHAR_DROWNS_IN_WATER SET_CHAR_DROWNS_IN_SINKING_VEHICLE GET_CHAR_ARMOUR IS_CHAR_WAITING_FOR_WORLD_COLLISION HAS_CHAR_BEEN_DAMAGED_BY_CHAR HAS_CHAR_BEEN_DAMAGED_BY_CAR SET_CHAR_STAY_IN_CAR_WHEN_JACKED IS_CHAR_TOUCHING_VEHICLE SET_CHAR_CAN_BE_SHOT_IN_VEHICLE CLEAR_CHAR_LAST_DAMAGE_ENTITY GET_CHAR_LAST_DAMAGE_BONE CLEAR_CHAR_LAST_DAMAGE_BONE SET_CHAR_NEVER_TARGETTED IS_CHAR_IN_ANY_POLICE_VEHICLE DOES_CHAR_EXIST FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION SET_LOAD_COLLISION_FOR_CHAR_FLAG TOGGLE_CHAR_DUCKING SET_CHAR_DUCKING SET_CHAR_DUCKING_TIMED IS_CHAR_DUCKING IS_CHAR_IN_ANGLED_AREA_2D IS_CHAR_IN_ANGLED_AREA_3D IS_CHAR_IN_TAXI SET_SENSE_RANGE IS_CHAR_PLAYING_ANIM HAS_CHAR_ANIM_FINISHED SET_CHAR_ANIM_PLAYING_FLAG GET_CHAR_ANIM_CURRENT_TIME SET_CHAR_ANIM_CURRENT_TIME SET_CHAR_COLLISION GET_CHAR_ANIM_TOTAL_TIME GET_CHAR_ANIM_IS_EVENT GET_CHAR_ANIM_EVENT_TIME CREATE_GROUP SET_GROUP_LEADER SET_GROUP_MEMBER REMOVE_GROUP REMOVE_DECISION_MAKER GET_CHAR_MODEL GET_CHAR_SPEED REMOVE_CHAR_FROM_GROUP IS_GROUP_MEMBER IS_GROUP_LEADER SET_GROUP_SEPARATION_RANGE ARE_ANY_CHARS_NEAR_CHAR CLEAR_CHAR_DECISION_MAKER_EVENT_RESPONSE ADD_CHAR_DECISION_MAKER_EVENT_RESPONSE CLEAR_COMBAT_DECISION_MAKER_EVENT_RESPONSE ADD_COMBAT_DECISION_MAKER_EVENT_RESPONSE COPY_CHAR_DECISION_MAKER COPY_COMBAT_DECISION_MAKER COPY_GROUP_CHAR_DECISION_MAKER COPY_GROUP_COMBAT_DECISION_MAKER LOAD_CHAR_DECISION_MAKER LOAD_COMBAT_DECISION_MAKER LOAD_GROUP_DECISION_MAKER SET_CHAR_DECISION_MAKER SET_CHAR_DECISION_MAKER_TO_DEFAULT SET_GROUP_DECISION_MAKER SET_COMBAT_DECISION_MAKER SET_GROUP_CHAR_DECISION_MAKER SET_GROUP_COMBAT_DECISION_MAKER SET_ADVANCED_BOOL_IN_DECISION_MAKER SET_DECISION_MAKER_ATTRIBUTE_TARGET_LOSS_RESPONSE SET_DECISION_MAKER_ATTRIBUTE_CAN_CHANGE_TARGET SET_DECISION_MAKER_ATTRIBUTE_FIRE_RATE SET_DECISION_MAKER_ATTRIBUTE_CAUTION SET_DECISION_MAKER_ATTRIBUTE_LOW_HEALTH SET_DECISION_MAKER_ATTRIBUTE_MOVEMENT_STYLE SET_DECISION_MAKER_ATTRIBUTE_STANDING_STYLE SET_DECISION_MAKER_ATTRIBUTE_NAVIGATION_STYLE SET_DECISION_MAKER_ATTRIBUTE_RETREATING_BEHAVIOUR SET_DECISION_MAKER_ATTRIBUTE_TEAMWORK SET_DECISION_MAKER_ATTRIBUTE_TARGET_INJURED_REACTION SET_DECISION_MAKER_ATTRIBUTE_WEAPON_ACCURACY SET_DECISION_MAKER_ATTRIBUTE_SIGHT_RANGE IS_PED_IN_COMBAT IS_PED_DOING_DRIVEBY IS_PED_JACKING IS_PED_BEING_JACKED IS_PED_RETREATING IS_PED_FLEEING IS_PED_IN_COVER IS_PED_PINNED_DOWN FORCE_PED_PINNED_DOWN START_SETTING_UP_CONVERSATION FINISH_SETTING_UP_CONVERSATION IS_CONVERSATION_AT_NODE IS_CHAR_HOLDING_OBJECT GET_OBJECT_PED_IS_HOLDING GET_MODEL_PED_IS_HOLDING GIVE_PED_AMBIENT_OBJECT GIVE_PED_PICKUP_OBJECT IS_PED_HOLDING_AN_OBJECT HAS_CHAR_BEEN_ARRESTED SET_CHAR_RELATIONSHIP_GROUP ALLOW_GANG_RELATIONSHIPS_TO_BE_CHANGED_BY_NEXT_COMMAND SET_RELATIONSHIP CLEAR_RELATIONSHIP SET_CHAR_RELATIONSHIP CLEAR_CHAR_RELATIONSHIP CLEAR_ALL_CHAR_RELATIONSHIPS SET_CAN_TARGET_CHAR_WITHOUT_LOS CLEAR_GROUP_DECISION_MAKER_EVENT_RESPONSE ADD_GROUP_DECISION_MAKER_EVENT_RESPONSE SET_INFORM_RESPECTED_FRIENDS IS_CHAR_RESPONDING_TO_EVENT IS_CHAR_RESPONDING_TO_ANY_EVENT SET_CHAR_IS_TARGET_PRIORITY SET_GROUP_DEFAULT_TASK_ALLOCATOR LISTEN_TO_PLAYER_GROUP_COMMANDS SET_CHAR_SHOOT_RATE IS_RELATIONSHIP_SET GET_GROUP_SIZE DOES_GROUP_EXIST GET_PED_GROUP_INDEX IS_PED_IN_GROUP GET_GROUP_FORMATION SET_GROUP_FORMATION GET_GROUP_FORMATION_SPACING SET_GROUP_FORMATION_SPACING GIVE_MELEE_ATTACK_TO_CHAR GET_CHAR_HIGHEST_PRIORITY_EVENT GET_CAR_CHAR_IS_USING IS_CHAR_IN_AIR GET_CHAR_HEIGHT_ABOVE_GROUND SET_CHAR_GRAVITY GET_CHAR_GRAVITY SET_CHAR_VELOCITY GET_CHAR_VELOCITY SET_CHAR_ROTATION DAMAGE_CHAR SET_CHAR_ALLOWED_TO_DUCK SET_CHAR_NEVER_LEAVES_GROUP GET_DEAD_CHAR_COORDINATES IS_PLAYER_IN_POSITION_FOR_CONVERSATION ENABLE_CONVERSATION GET_PED_TYPE SET_CHAR_MAX_HEALTH SET_CHAR_MAX_TIME_IN_WATER SET_CHAR_MAX_TIME_UNDERWATER GET_GROUP_CHAR_DUCKS_WHEN_AIMED_AT SET_GROUP_CHAR_DUCKS_WHEN_AIMED_AT SET_CHAR_CAN_BE_KNOCKED_OFF_BIKE KNOCK_PED_OFF_BIKE SET_CHAR_COORDINATES_DONT_WARP_GANG CLEAR_CONVERSATION_FOR_CHAR GET_GROUP_MEMBER GET_NTH_GROUP_MEMBER GET_GROUP_LEADER SET_CHAR_BULLETPROOF_VEST SET_CHAR_FIRE_DAMAGE_MULTIPLIER SET_GROUP_FOLLOW_STATUS SET_CHAR_USES_UPPERBODY_DAMAGE_ANIMS_ONLY IS_CHAR_STUCK_UNDER_CAR SET_CHAR_KEEP_TASK IS_CHAR_SWIMMING GET_CHAR_SWIM_STATE START_CHAR_FACIAL_TALK STOP_CHAR_FACIAL_TALK SET_CHAR_COORDINATES_NO_OFFSET COPY_SHARED_CHAR_DECISION_MAKER COPY_SHARED_COMBAT_DECISION_MAKER SET_CHAR_FORCE_DIE_IN_CAR SET_CREATE_RANDOM_COPS GET_CREATE_RANDOM_COPS SET_CHAR_DRUGGED_UP SET_CHAR_IN_CUTSCENE SET_CHAR_AS_ENEMY SET_CHAR_CAN_SMASH_GLASS IS_CHAR_HEAD_MISSING SET_UP_CONVERSATION_END_NODE_WITH_SPEECH SET_UP_CONVERSATION_NODE_WITH_SCRIPTED_SPEECH SET_UP_CONVERSATION_END_NODE_WITH_SCRIPTED_SPEECH FINISH_SETTING_UP_CONVERSATION_NO_SUBTITLES IS_CHAR_IN_ANY_TRAIN SET_CHAR_SIGNAL_AFTER_KILL SET_CHAR_WANTED_BY_POLICE SET_CHAR_COORDINATES_DONT_WARP_GANG_NO_OFFSET REMOVE_CHAR_FROM_CAR_MAINTAIN_POSITION IS_CHAR_GETTING_IN_TO_A_CAR IS_CHAR_TRYING_TO_ENTER_A_LOCKED_CAR GET_CHAR_AREA_VISIBLE HAS_CHAR_SPOTTED_CHAR_IN_FRONT DOES_DECISION_MAKER_EXIST SET_CHAR_GET_OUT_UPSIDE_DOWN_CAR SET_CHAR_WILL_REMAIN_ON_BOAT_AFTER_MISSION_ENDS IS_CHAR_TOUCHING_CHAR SET_SWIM_SPEED SET_DEFAULT_TARGET_SCORING_FUNCTION SET_ANIM_GROUP_FOR_CHAR GET_ANIM_GROUP_FROM_CHAR SET_CHAR_USES_DEAFULT_ANIM_GROUP_WHEN_FLEEING SET_CHAR_GESTURE_GROUP COPY_ANIMATIONS GET_CHAR_DRAWABLE_VARIATION GET_NUMBER_OF_CHAR_DRAWABLE_VARIATIONS GET_CHAR_TEXTURE_VARIATION GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS SET_CHAR_COMPONENT_VARIATION SET_CHAR_RANDOM_COMPONENT_VARIATION SET_CHAR_DEFAULT_COMPONENT_VARIATION GET_CHAR_PROP_INDEX SET_CHAR_PROP_INDEX CLEAR_CHAR_PROP CLEAR_ALL_CHAR_PROPS SET_BLOCKING_OF_NON_TEMPORARY_EVENTS SET_CHAR_PROVIDE_COVERING_FIRE REGISTER_TARGET REGISTER_HATED_TARGETS_IN_AREA REGISTER_HATED_TARGETS_AROUND_PED SET_CHAR_HAS_BEEN_CREATED_IN_INTERIOR SET_ROOM_FOR_CHAR_BY_NAME SET_ROOM_FOR_CHAR_BY_KEY CLEAR_ROOM_FOR_CHAR GET_KEY_FOR_CHAR_IN_ROOM GET_INTERIOR_FROM_CHAR SET_ROOM_FOR_DUMMY_CHAR_BY_NAME SET_ROOM_FOR_DUMMY_CHAR_BY_KEY CLEAR_ROOM_FOR_DUMMY_CHAR GET_KEY_FOR_DUMMY_CHAR_IN_ROOM GET_INTERIOR_FROM_DUMMY_CHAR GET_RANDOM_CHAR_IN_AREA_OFFSET_NO_SAVE GET_CLOSEST_CHAR BEGIN_CHAR_SEARCH_CRITERIA END_CHAR_SEARCH_CRITERIA SEARCH_CRITERIA_CONSIDER_PEDS_WITH_FLAG_TRUE SEARCH_CRITERIA_CONSIDER_PEDS_WITH_FLAG_FALSE SEARCH_CRITERIA_REJECT_PEDS_WITH_FLAG_TRUE SEARCH_CRITERIA_REJECT_PEDS_WITH_FLAG_FALSE ALLOW_SCENARIO_PEDS_TO_BE_RETURNED_BY_NEXT_COMMAND APPLY_FORCE_TO_PED SWITCH_PED_TO_RAGDOLL SWITCH_PED_TO_RAGDOLL_WITH_FALL SWITCH_PED_TO_ANIMATED IS_PED_RAGDOLL UNLOCK_RAGDOLL SET_CHAR_AS_MISSION_CHAR RESTRICT_CHAR_PROPS ALLOW_ALL_CHAR_PROPS SET_CHAR_WILL_USE_COVER SET_CHAR_WILL_USE_CARS_IN_COMBAT SET_CHAR_WILL_DO_DRIVEBYS SET_CHAR_WILL_LEAVE_CAR_IN_COMBAT SET_CHAR_WILL_COWER_INSTEAD_OF_FLEEING GET_CHAR_WILL_COWER_INSTEAD_OF_FLEEING SET_CHAR_ANGLED_DEFENSIVE_AREA SET_CHAR_SPHERE_DEFENSIVE_AREA SET_CHAR_DEFENSIVE_AREA_ATTACHED_TO_PED SET_CHAR_DEFENSIVE_AREA_ATTACHED_TO_CAR REMOVE_CHAR_DEFENSIVE_AREA SET_CHAR_WILL_MOVE_WHEN_INJURED REVIVE_INJURED_PED SET_CHAR_NAME_DEBUG GET_CHAR_EXTRACTED_VELOCITY GET_CHAR_EXTRACTED_DISPLACEMENT SET_CHAR_WATCH_MELEE SET_PED_DIES_WHEN_INJURED ATTACH_PED_TO_CAR ATTACH_PED_TO_CAR_PHYSICALLY ATTACH_PED_TO_OBJECT ATTACH_PED_TO_OBJECT_PHYSICALLY ATTACH_PED_TO_WORLD_PHYSICALLY UPDATE_PED_PHYSICAL_ATTACHMENT_POSITION DETACH_PED DETACH_PED_FROM_WITHIN_CAR SET_HEADING_LIMIT_FOR_ATTACHED_PED SET_ROTATION_FOR_ATTACHED_PED IS_PED_ATTACHED_TO_ANY_CAR IS_PED_ATTACHED_TO_OBJECT IS_PED_A_MISSION_PED DAMAGE_PED_BODY_PART GET_DAMAGE_TO_PED_BODY_PART RESET_VISIBLE_PED_DAMAGE GET_PED_BONE_POSITION CREATE_NM_MESSAGE SEND_NM_MESSAGE SET_NM_MESSAGE_FLOAT SET_NM_MESSAGE_INT SET_NM_MESSAGE_BOOL SET_NM_MESSAGE_VEC3 SET_NM_MESSAGE_INSTANCE_INDEX SET_NM_MESSAGE_STRING SET_NM_ANIM_POSE BLEND_FROM_NM_WITH_ANIM CHECK_NM_FEEDBACK ADD_SCENARIO_BLOCKING_AREA FLUSH_SCENARIO_BLOCKING_AREAS FORCE_SPAWN_SCENARIO_PEDS_IN_AREA IS_CHAR_USING_SCENARIO IS_CHAR_USING_ANY_SCENARIO SET_PED_WITH_BRAIN_CAN_BE_CONVERTED_TO_DUMMY_PED IS_CHAR_GESTURING BLOCK_CHAR_HEAD_IK BLOCK_CHAR_GESTURE_ANIMS BLOCK_CHAR_VISEME_ANIMS BLOCK_CHAR_AMBIENT_ANIMS ALLOW_REACTION_ANIMS ALLOW_AUTO_CONVERSATION_LOOKATS IS_PED_LOOKING_AT_PED IS_PED_LOOKING_AT_CAR IS_PED_LOOKING_AT_OBJECT SET_CHAR_INVINCIBLE SET_CHAR_WILL_FLY_THROUGH_WINDSCREEN SET_PED_DONT_USE_VEHICLE_SPECIFIC_ANIMS SET_SPECIFIC_PASSENGER_INDEX_TO_USE_IN_GROUPS SET_CHAR_WILL_ONLY_FIRE_WITH_CLEAR_LOS SET_PED_DONT_DO_EVASIVE_DIVES FIRE_PED_WEAPON SUPPRESS_PED_MODEL DONT_SUPPRESS_PED_MODEL DONT_SUPPRESS_ANY_PED_MODELS ALLOW_TARGET_WHEN_INJURED SET_PED_GENERATES_DEAD_BODY_EVENTS SET_PED_WONT_ATTACK_PLAYER_WITHOUT_WANTED_LEVEL SET_DONT_ACTIVATE_RAGDOLL_FROM_PLAYER_IMPACT GIVE_PED_HELMET GIVE_PED_HELMET_WITH_OPTS REMOVE_PED_HELMET SET_PED_HELMET_TEXTURE_INDEX ENABLE_PED_HELMET ENABLE_ALL_PED_HELMETS FORCE_PED_TO_LOAD_COVER FORCE_PED_TO_FLEE_WHILST_DRIVING_VEHICLE BLOCK_COWERING_IN_COVER BLOCK_PEEKING_IN_COVER SET_ALLOW_DUMMY_CONVERSIONS ALWAYS_USE_HEAD_ON_HORN_ANIM_WHEN_DEAD_IN_CAR SET_PED_HEEDS_THE_EVERYONE_IGNORE_PLAYER_FLAG SET_PED_ENABLE_LEG_IK GIVE_PED_FAKE_NETWORK_NAME REMOVE_FAKE_NETWORK_NAME_FROM_PED ADD_PED_TO_MISSION_DELETION_LIST SET_PED_ALPHA IS_PEDS_VEHICLE_HOT BLOCK_PED_WEAPON_SWITCHING SET_CHAR_DIES_INSTANTLY_IN_WATER SET_CHAR_CLIMB_ANIM_RATE ARE_ENEMY_PEDS_IN_AREA STOP_PED_WEAPON_FIRING_WHEN_DROPPED STOP_PED_DOING_FALL_OFF_TESTS_WHEN_SHOT SET_SCRIPTED_ANIM_SEAT_OFFSET IS_PED_CLIMBING IS_BUTTON_PRESSED IS_BUTTON_JUST_PRESSED IS_CONTROL_PRESSED IS_CONTROL_JUST_PRESSED GET_CONTROL_VALUE GET_ACCEPT_BUTTON GET_PAD_STATE GET_POSITION_OF_ANALOGUE_STICKS GET_MOUSE_INPUT GET_KEYBOARD_MOVE_INPUT GET_MOUSE_WHEEL GET_MOUSE_POSITION IS_MOUSE_BUTTON_PRESSED IS_MOUSE_BUTTON_JUST_PRESSED IS_KEYBOARD_KEY_PRESSED IS_KEYBOARD_KEY_JUST_PRESSED IS_GAME_KEYBOARD_KEY_PRESSED IS_GAME_KEYBOARD_KEY_JUST_PRESSED IS_GAME_KEYBOARD_NAV_UP_PRESSED IS_GAME_KEYBOARD_NAV_DOWN_PRESSED IS_GAME_KEYBOARD_NAV_LEFT_PRESSED IS_GAME_KEYBOARD_NAV_RIGHT_PRESSED IS_PC_USING_JOYPAD SHAKE_PAD IS_MOUSE_USING_VERTICAL_INVERSION IS_LOOK_INVERTED IS_IN_CAR_FIRE_BUTTON_PRESSED IS_AUTO_AIMING_ON SHAKE_PLAYERPAD_WHEN_CONTROLLER_DISABLED CLEAR_SHAKE_PLAYERPAD_WHEN_CONTROLLER_DISABLED USING_STANDARD_CONTROLS GET_MOTION_SENSOR_VALUES GET_PAD_ORIENTATION GET_PAD_PITCH_ROLL GET_MOTION_CONTROLS_ENABLED HAS_RELOADED_WITH_MOTION_CONTROL SET_ALL_MOTION_CONTROL_PREFERENCES_ON_OFF GET_MOTION_CONTROL_PREFERENCE GET_MOUSE_SENSITIVITY IS_USING_CONTROLLER SET_TEXT_INPUT_ACTIVE GET_TEXT_INPUT_ACTIVE GET_ASCII_JUST_PRESSED GET_ASCII_PRESSED GET_BUFFERED_ASCII IS_NUMLOCK_ENABLED SET_RANDOM_SEED GENERATE_RANDOM_FLOAT GENERATE_RANDOM_INT SET_TIME_SCALE SET_MISSION_FLAG GET_MISSION_FLAG FORCE_WEATHER FORCE_WEATHER_NOW PICK_RANDOM_WEATHER RELEASE_WEATHER GET_CURRENT_WEATHER GET_CURRENT_WEATHER_FULL FORCE_WIND GET_GAME_TIMER GET_FRAME_TIME GENERATE_RANDOM_FLOAT_IN_RANGE GENERATE_RANDOM_INT_IN_RANGE GET_GROUND_Z_FOR_3D_COORD ASIN ACOS TAN ATAN ATAN2 IS_AREA_OCCUPIED IS_POINT_OBSCURED_BY_A_MISSION_ENTITY CLEAR_AREA CLEAR_AREA_OF_CARS CLEAR_ANGLED_AREA_OF_CARS CLEAR_AREA_OF_OBJECTS CLEAR_AREA_OF_CHARS CLEAR_AREA_OF_COPS ACTIVATE_SAVE_MENU DID_SAVE_COMPLETE_SUCCESSFULLY ACTIVATE_NETWORK_SETTINGS_MENU DEACTIVATE_NETWORK_SETTINGS_MENU ACTIVATE_REPLAY_MENU IS_REPLAY_SYSTEM_ACTIVE IS_REPLAY_SYSTEM_SAVING START_CREDITS STOP_CREDITS ARE_CREDITS_FINISHED SET_CREDITS_TO_RENDER_BEFORE_FADE TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME TERMINATE_ALL_SCRIPTS_FOR_NETWORK_GAME THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME FLUSH_ALL_OUT_OF_DATE_RADAR_BLIPS_FROM_MISSION_CLEANUP_LIST THIS_SCRIPT_SHOULD_BE_SAVED SET_PLAYER_CONTROL_ON_IN_MISSION_CLEANUP ALLOW_ONE_TIME_ONLY_COMMANDS_TO_RUN GET_DISTANCE_BETWEEN_COORDS_2D GET_DISTANCE_BETWEEN_COORDS_3D GET_ANGLE_BETWEEN_2D_VECTORS GET_HEADING_FROM_VECTOR_2D SET_UP_TRIP_SKIP CLEAR_UP_TRIP_SKIP SET_UP_TRIP_SKIP_AFTER_MISSION SET_UP_TRIP_SKIP_FOR_SPECIFIC_VEHICLE SET_UP_TRIP_SKIP_TO_BE_FINISHED_BY_SCRIPT SET_UP_TRIP_SKIP_FOR_VEHICLE_FINISHED_BY_SCRIPT IS_TRIP_SKIP_WAITING_FOR_SCRIPT_TO_FADE_IN ADD_HOSPITAL_RESTART ADD_POLICE_RESTART OVERRIDE_NEXT_RESTART CANCEL_OVERRIDE_RESTART SET_EXTRA_HOSPITAL_RESTART_POINT SET_EXTRA_POLICE_STATION_RESTART_POINT SUPPRESS_FADE_IN_AFTER_DEATH_ARREST REGISTER_SAVE_HOUSE ENABLE_SAVE_HOUSE DO_AUTO_SAVE IS_AUTO_SAVE_IN_PROGRESS CAN_START_MISSION_PASSED_TUNE IS_MEMORY_CARD_IN_USE SET_FADE_IN_AFTER_LOAD FIRE_SINGLE_BULLET GET_MODEL_DIMENSIONS SET_FAKE_WANTED_LEVEL SET_FAKE_WANTED_CIRCLE START_KILL_FRENZY READ_KILL_FRENZY_STATUS FAIL_KILL_FRENZY IS_BIT_SET SET_BIT CLEAR_BIT GET_HASH_KEY SET_MINIGAME_IN_PROGRESS IS_MINIGAME_IN_PROGRESS IS_THIS_A_MINIGAME_SCRIPT IS_SNIPER_INVERTED GET_CURRENT_LANGUAGE GET_PROFILE_SETTING GET_LINE_HEIGHT GET_STRING_WIDTH GET_WIDTH_OF_LITERAL_STRING GET_STRING_WIDTH_WITH_NUMBER GET_STRING_WIDTH_WITH_STRING COMPARE_STRING STRING_DIFFERENCE STRING_STRING ABSI ABSF IS_SNIPER_BULLET_IN_AREA IS_PROJECTILE_IN_AREA IS_BULLET_IN_AREA IS_BULLET_IN_BOX LIMIT_ANGLE SET_GRAVITY_OFF IS_XBOX360_VERSION IS_PC_VERSION IS_LIVE_VERSION IS_JAPANESE_VERSION IS_GERMAN_VERSION IS_AUSSIE_VERSION GET_OFFSET_FROM_INTERIOR_IN_WORLD_COORDS GET_INTERIOR_HEADING IS_STRING_NULL STRING_TO_INT ASCII_INT_TO_STRING SET_PHONE_HUD_ITEM SET_OVERRIDE_NO_SPRINTING_ON_PHONE_IN_MULTIPLAYER GET_OVERRIDE_NO_SPRINTING_ON_PHONE_IN_MULTIPLAYER SET_MESSAGES_WAITING SET_SLEEP_MODE_ACTIVE SET_BITS_IN_RANGE GET_BITS_IN_RANGE ADD_STUNT_JUMP ALLOW_STUNT_JUMPS_TO_TRIGGER PAUSE_GAME UNPAUSE_GAME ALLOW_THIS_SCRIPT_TO_BE_PAUSED SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT FORCE_POPULATION_INIT CLEAR_NEWS_SCROLLBAR ADD_STRING_TO_NEWS_SCROLLBAR IS_IN_ATTRACT_MODE ACTIVATE_CHEAT CHEAT_HAPPENED_RECENTLY SET_CLEAR_MANIFOLDS OVERRIDE_FREEZE_FLAGS SET_GLOBAL_INSTANCE_PRIORITY SET_DEFAULT_GLOBAL_INSTANCE_PRIORITY ENABLE_XBOX_SCREEN_SAVER PROCESS_MISSION_DELETION_LIST SET_PHYS_CCD_HANDLES_ROTATION IS_FRONTEND_FADING IS_INTERIOR_SCENE IMPROVE_LOW_PERFORMANCE_MISSION_PER_FRAME_FLAG POPULATE_NOW GET_CURRENT_EPISODE IS_EPISODE_AVAILABLE GET_EPISODE_NAME SECUROM_SPOT_CHECK1 SECUROM_SPOT_CHECK2 SECUROM_SPOT_CHECK3 SECUROM_SPOT_CHECK4 OBFUSCATE_STRING UNOBFUSCATE_STRING PRINT_BIG PRINT PRINT_NOW CLEAR_PRINTS CLEAR_BRIEF PRINT_BIG_Q PRINT_WITH_NUMBER_BIG PRINT_WITH_2_NUMBERS_BIG PRINT_WITH_NUMBER PRINT_WITH_NUMBER_NOW PRINT_WITH_2_NUMBERS PRINT_WITH_2_NUMBERS_NOW PRINT_WITH_3_NUMBERS PRINT_WITH_3_NUMBERS_NOW PRINT_WITH_4_NUMBERS PRINT_WITH_4_NUMBERS_NOW PRINT_WITH_5_NUMBERS PRINT_WITH_5_NUMBERS_NOW PRINT_WITH_6_NUMBERS PRINT_WITH_6_NUMBERS_NOW PRINT_STRING_IN_STRING PRINT_STRING_IN_STRING_NOW PRINT_STRING_WITH_LITERAL_STRING PRINT_STRING_WITH_LITERAL_STRING_NOW PRINT_STRING_WITH_TWO_LITERAL_STRINGS PRINT_STRING_WITH_TWO_LITERAL_STRINGS_NOW CLEAR_THIS_PRINT CLEAR_THIS_BIG_PRINT CLEAR_THIS_PRINT_BIG_NOW CLEAR_SMALL_PRINTS IS_THIS_PRINT_BEING_DISPLAYED LOAD_ADDITIONAL_TEXT REQUEST_ADDITIONAL_TEXT HAS_ADDITIONAL_TEXT_LOADED CLEAR_ADDITIONAL_TEXT IS_STREAMING_ADDITIONAL_TEXT HAS_THIS_ADDITIONAL_TEXT_LOADED IS_STREAMING_THIS_ADDITIONAL_TEXT IS_MESSAGE_BEING_DISPLAYED DOES_TEXT_LABEL_EXIST GET_STRING_FROM_TEXT_FILE GET_FIRST_N_CHARACTERS_OF_STRING GET_FIRST_N_CHARACTERS_OF_LITERAL_STRING GET_LENGTH_OF_STRING_WITH_THIS_TEXT_LABEL GET_STRING_FROM_STRING GET_LENGTH_OF_LITERAL_STRING GET_STRING_FROM_HASH_KEY GET_NTH_INTEGER_IN_STRING IS_HUD_PREFERENCE_SWITCHED_ON IS_HUD_RETICULE_COMPLEX DISPLAY_HUD DISPLAY_RADAR DISABLE_PAUSE_MENU FLASH_RADAR FLASH_ROUTE SET_ROUTE SET_MESSAGE_FORMATTING ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS SET_AREA_NAME SET_RADAR_ZOOM GET_HUD_COLOUR GET_CORRECTED_COLOUR ACTIVATE_FRONTEND DEACTIVATE_FRONTEND IS_PAUSE_MENU_ACTIVE USE_PREVIOUS_FONT_SETTINGS GET_NUMBER_LINES GET_NUMBER_LINES_WITH_SUBSTRINGS GET_NUMBER_LINES_WITH_LITERAL_STRINGS DISPLAY_TEXT SET_TEXT_SCALE SET_TEXT_LINE_DISPLAY SET_TEXT_COLOUR SET_TEXT_JUSTIFY SET_TEXT_CENTRE SET_TEXT_TO_USE_TEXT_FILE_COLOURS SET_TEXT_LINE_HEIGHT_MULT SET_TEXT_WRAP SET_TEXT_WRAPX SET_TEXT_CENTRE_WRAPX SET_TEXT_BACKGROUND SET_TEXT_USE_UNDERSCORE SET_TEXT_PROPORTIONAL LOAD_TEXT_FONT UNLOAD_TEXT_FONT CAN_FONT_BE_LOADED IS_FONT_LOADED SET_TEXT_FONT SET_TEXT_DRAW_BEFORE_FADE SET_TEXT_RIGHT_JUSTIFY DISPLAY_TEXT_WITH_NUMBER DISPLAY_TEXT_WITH_2_NUMBERS DISPLAY_TEXT_WITH_3_NUMBERS SET_TEXT_DROPSHADOW DISPLAY_TEXT_WITH_FLOAT DISPLAY_TEXT_WITH_LITERAL_STRING DISPLAY_TEXT_WITH_TWO_LITERAL_STRINGS DISPLAY_TEXT_WITH_STRING DISPLAY_TEXT_WITH_TWO_STRINGS SET_TEXT_EDGE SET_TEXT_VIEWPORT_ID SET_TEXT_RENDER_ID PRINT_HELP PRINT_HELP_OVER_FRONTEND PRINT_HELP_WITH_NUMBER PRINT_HELP_WITH_STRING PRINT_HELP_WITH_STRING_NO_SOUND CLEAR_HELP PRINT_HELP_FOREVER PRINT_HELP_FOREVER_WITH_NUMBER PRINT_HELP_FOREVER_WITH_STRING PRINT_HELP_FOREVER_WITH_STRING_NO_SOUND IS_HELP_MESSAGE_BEING_DISPLAYED SET_HELP_MESSAGE_BOX_SIZE GET_HELP_MESSAGE_BOX_SIZE IS_THIS_HELP_MESSAGE_BEING_DISPLAYED IS_THIS_HELP_MESSAGE_WITH_NUMBER_BEING_DISPLAYED IS_THIS_HELP_MESSAGE_WITH_STRING_BEING_DISPLAYED DISPLAY_NON_MINIGAME_HELP_MESSAGES DOES_THIS_MINIGAME_SCRIPT_ALLOW_NON_MINIGAME_HELP_MESSAGES SET_CLEAR_HELP_IN_MISSION_CLEANUP ADD_TO_PREVIOUS_BRIEF ADD_TO_PREVIOUS_BRIEF_WITH_UNDERSCORE DRAW_WINDOW_TEXT DRAW_CURVED_WINDOW_TEXT DRAW_CURVED_WINDOW_NOTEXT CREATE_MENU SET_MENU_COLUMN_ORIENTATION GET_MENU_ITEM_SELECTED GET_MENU_ITEM_ACCEPTED ACTIVATE_MENU_ITEM DELETE_MENU SET_SELECTED_MENU_ITEM GET_MENU_POSITION SET_MENU_COLUMN_WIDTH HIGHLIGHT_MENU_ITEM SET_MENU_COLUMN SET_MENU_ITEM_WITH_NUMBER SET_MENU_ITEM_WITH_2_NUMBERS GET_SIMPLE_BLIP_ID GET_NEXT_BLIP_INFO_ID GET_FIRST_BLIP_INFO_ID GET_BLIP_INFO_ID_POSITION GET_BLIP_INFO_ID_DISPLAY GET_BLIP_INFO_ID_TYPE GET_BLIP_INFO_ID_CAR_INDEX GET_BLIP_INFO_ID_PED_INDEX GET_BLIP_INFO_ID_OBJECT_INDEX GET_BLIP_INFO_ID_PICKUP_INDEX ADD_BLIP_FOR_CAR ADD_BLIP_FOR_CHAR ADD_BLIP_FOR_OBJECT ADD_BLIP_FOR_PICKUP ADD_SIMPLE_BLIP_FOR_PICKUP ADD_BLIP_FOR_COORD ADD_BLIP_FOR_WEAPON GET_BLIP_COORDS ADD_BLIP_FOR_CONTACT GET_BLIP_SPRITE GET_BLIP_NAME CHANGE_BLIP_NAME_FROM_TEXT_FILE CHANGE_BLIP_NAME_FROM_ASCII CHANGE_BLIP_ALPHA GET_BLIP_ALPHA CHANGE_BLIP_COLOUR GET_BLIP_COLOUR IS_BLIP_SHORT_RANGE SET_BLIP_MARKER_LONG_DISTANCE FLASH_BLIP FLASH_BLIP_ALT SET_BLIP_AS_SHORT_RANGE CHANGE_BLIP_SCALE CHANGE_BLIP_PRIORITY CHANGE_BLIP_DISPLAY CHANGE_BLIP_SPRITE REMOVE_BLIP SET_BLIP_AS_FRIENDLY DOES_BLIP_EXIST SWITCH_OFF_WAYPOINT DIM_BLIP CHANGE_BLIP_TEAM_RELEVANCE DISPLAY_ONSCREEN_TIMER_WITH_STRING CLEAR_ONSCREEN_TIMER SET_TIMER_BEEP_COUNTDOWN_TIME FREEZE_ONSCREEN_TIMER DONT_DISPLAY_LOADING_ON_FADE_THIS_FRAME DISPLAY_LOADING_THIS_FRAME_WITH_SCRIPT_SPRITES SET_RADAR_AS_INTERIOR_THIS_FRAME DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING CLEAR_ONSCREEN_COUNTER SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED SET_WIDESCREEN_FORMAT DISPLAY_AREA_NAME DISPLAY_CASH DISPLAY_AMMO DISPLAY_SNIPER_SCOPE_THIS_FRAME DISPLAY_FRONTEND_MAP_BLIPS HIDE_HUD_AND_RADAR_THIS_FRAME SET_MULTIPLAYER_HUD_TIME SET_MULTIPLAYER_HUD_CASH SET_MISSION_PASSED_CASH HIDE_HELP_TEXT_THIS_FRAME DISPLAY_HELP_TEXT_THIS_FRAME START_GPS_RACE_TRACK ADD_POINT_TO_GPS_RACE_TRACK RENDER_RACE_TRACK RENDER_LOADING_CLOCK RENDER_RADIOHUD_SPRITE_IN_MOBILE_PHONE CAN_RENDER_RADIOHUD_SPRITE_IN_MOBILE_PHONE RENDER_RADIOHUD_SPRITE_IN_LOBBY TURN_ON_RADIOHUD_IN_LOBBY TURN_OFF_RADIOHUD_IN_LOBBY GET_FRONTEND_DESIGN_VALUE SET_PLAYER_ICON_COLOUR SET_MULTIPLAYER_BRIEF CHANGE_PICKUP_BLIP_SCALE CHANGE_PICKUP_BLIP_PRIORITY CHANGE_PICKUP_BLIP_DISPLAY CHANGE_PICKUP_BLIP_SPRITE CHANGE_PICKUP_BLIP_COLOUR SET_FILTER_SAVE_SETTING GET_FILTER_SAVE_SETTING LOAD_SETTINGS SAVE_SETTINGS IS_REPLAY_SAVING DEBUG_ON DEBUG_OFF SET_DEBUG_TEXT_VISIBLE SCRIPT_ASSERT OPEN_DEBUG_FILE CLOSE_DEBUG_FILE SAVE_INT_TO_DEBUG_FILE SAVE_FLOAT_TO_DEBUG_FILE SAVE_NEWLINE_TO_DEBUG_FILE SAVE_STRING_TO_DEBUG_FILE GET_MODEL_NAME_OF_CAR_FOR_DEBUG_ONLY GET_MODEL_NAME_FOR_DEBUG GET_ROOM_NAME_FROM_CHAR_DEBUG INIT_DEBUG_WIDGETS CREATE_WIDGET_GROUP END_WIDGET_GROUP ADD_WIDGET_SLIDER ADD_WIDGET_FLOAT_SLIDER ADD_WIDGET_READ_ONLY ADD_WIDGET_FLOAT_READ_ONLY ADD_WIDGET_TOGGLE ADD_WIDGET_STRING DELETE_WIDGET_GROUP DELETE_WIDGET DOES_WIDGET_GROUP_EXIST GET_CONSOLE_COMMAND RESET_CONSOLE_COMMAND START_NEW_WIDGET_COMBO ADD_TO_WIDGET_COMBO FINISH_WIDGET_COMBO ADD_TEXT_WIDGET GET_CONTENTS_OF_TEXT_WIDGET SET_CONTENTS_OF_TEXT_WIDGET ACTIVATE_VECTOR_MAP SET_PLAYER_INVISIBLE_TO_AI SET_ALL_PEDS_SPAWNED_ARE_COPS GET_NETWORK_RESTART_NODE_DEBUG TAKE_SCREEN_SHOT DISABLE_DEBUG_CAM_AND_PLAYER_WARPING PRINT_MISSION_DESCRIPTION GET_NAME_OF_SCRIPT_TO_AUTOMATICALLY_START GET_FRAME_COUNT BEGIN_CAM_COMMANDS END_CAM_COMMANDS ACTIVATE_SCRIPTED_CAMS SET_INTERP_FROM_GAME_TO_SCRIPT SET_INTERP_FROM_SCRIPT_TO_GAME SET_CAM_NAME SET_CAM_POS SET_CAM_ROT SET_CAM_FOV SET_CAM_NEAR_CLIP SET_CAM_FAR_CLIP SET_CAM_NEAR_DOF SET_CAM_FAR_DOF SET_CAM_DOF_FOCUSPOINT SET_USE_HIGHDOF SET_CAM_MOTION_BLUR GET_CAM_POS GET_CAM_ROT GET_CAM_FOV GET_CAM_NEAR_CLIP GET_CAM_FAR_CLIP GET_CAM_NEAR_DOF GET_CAM_FAR_DOF GET_CAM_MOTION_BLUR SET_CAM_ROLL SET_CAM_INHERIT_ROLL_VEHICLE SET_CAM_INHERIT_ROLL_PED SET_CAM_INHERIT_ROLL_OBJECT UNINHERIT_CAM_ROLL ATTACH_CAM_TO_PED ATTACH_CAM_TO_VEHICLE ATTACH_CAM_TO_OBJECT SET_CAM_ATTACH_OFFSET SET_CAM_ATTACH_OFFSET_IS_RELATIVE POINT_CAM_AT_COORD POINT_CAM_AT_PED POINT_CAM_AT_VEHICLE POINT_CAM_AT_OBJECT POINT_CAM_AT_CAM SET_CAM_POINT_OFFSET SET_CAM_POINT_OFFSET_IS_RELATIVE CREATE_CAM DESTROY_CAM DESTROY_ALL_CAMS IS_CAM_COLLIDING SET_CAM_COMPONENT_SHAKE SET_CAM_SHAKE CLONE_CAM SET_CAM_STATE GET_CAM_STATE SET_CAM_ACTIVE SET_CAM_PROPAGATE ADD_CAM_SPLINE_NODE SET_CAM_SPLINE_DURATION SET_CAM_SPLINE_SPEED_GRAPH SET_CAM_SPLINE_PROGRESS SET_CAM_SPLINE_SPEED_CONSTANT RESET_CAM_INTERP_CUSTOM_SPEED_GRAPH SET_CAM_INTERP_CUSTOM_SPEED_GRAPH SET_CAM_INTERP_STYLE_CORE SET_CAM_INTERP_STYLE_DETAILED SET_CAM_INTERP_DETAIL_ROT_STYLE_ANGLES SET_CAM_INTERP_DETAIL_ROT_STYLE_QUATS CAM_SET_DOLLY_ZOOM_LOCK IS_SPECIFIC_CAM_INTERPOLATING CREATE_VIEWPORT DESTROY_VIEWPORT SET_VIEWPORT SET_VIEWPORT_DESTINATION ACTIVATE_VIEWPORT ATTACH_CAM_TO_VIEWPORT DETACH_CAM_FROM_VIEWPORT SET_VIEWPORT_PRIORITY SET_VIEWPORT_SHAPE SET_VIEWPORT_MIRRORED ADD_PED_TO_CINEMATOGRAPHY_AI SET_SCREEN_FADE GET_ROOT_CAM GET_GAME_CAM GET_SCRIPT_CAM GET_SCRIPT_DRAW_CAM GET_DEBUG_CAM GET_FREE_CAM GET_GAME_CAM_CHILD GET_CINEMATIC_CAM CAM_SEQUENCE_OPEN CAM_SEQUENCE_WAIT CAM_SEQUENCE_START CAM_SEQUENCE_STOP IS_CAM_SEQUENCE_COMPLETE CAM_SEQUENCE_GET_PROGRESS CAM_SEQUENCE_REMOVE CAM_SEQUENCE_CLOSE CAM_IS_SPHERE_VISIBLE PROPAGATE_CAM_TO_NET_PLAYER STOP_PROPAGATING_CAM_TO_NET_PLAYER SET_ROOM_FOR_VIEWPORT_BY_NAME SET_ROOM_FOR_VIEWPORT_BY_KEY CLEAR_ROOM_FOR_VIEWPORT GET_KEY_FOR_VIEWPORT_IN_ROOM HINT_CAM IS_HINT_RUNNING SET_WIDESCREEN_BORDERS SET_INSTANT_WIDESCREEN_BORDERS ARE_WIDESCREEN_BORDERS_ACTIVE IS_SCREEN_FADING IS_SCREEN_FADED_OUT IS_SCREEN_FADED_IN IS_SCREEN_FADING_OUT IS_SCREEN_FADING_IN DOES_VIEWPORT_EXIST UNATTACH_CAM UNPOINT_CAM IS_CAM_INTERPOLATING DO_SCREEN_FADE_IN DO_SCREEN_FADE_OUT DO_SCREEN_FADE_IN_UNHACKED DO_SCREEN_FADE_OUT_UNHACKED SET_CAM_BEHIND_PED SET_CAM_IN_FRONT_OF_PED GET_GAME_VIEWPORT_ID GET_SCREEN_VIEWPORT_ID GET_RADAR_VIEWPORT_ID CAM_SET_INTERP_STATE_SRC CAM_SET_INTERP_STATE_DST CAM_SET_INTERP_GRAPH_ROT CAM_SET_INTERP_GRAPH_POS IS_CAM_ACTIVE IS_CAM_PROPAGATING IS_VIEWPORT_ACTIVE DESTROY_ALL_SCRIPT_VIEWPORTS COUNT_SCRIPT_CAMS COUNT_SCRIPT_CAMS_BY_TYPE_AND_OR_STATE DOES_CAM_EXIST GET_VIEWPORT_POS_AND_SIZE SET_CAMERA_STATE SET_CAMERA_BEGIN_CAM_COMMANDS_REQUIRED SET_CAMERA_AUTO_SCRIPT_ACTIVATION SET_GAME_CAMERA_CONTROLS_ACTIVE IS_DEBUG_CAMERA_ON ENABLE_DEBUG_CAM SET_SNIPER_ZOOM_FACTOR SET_GAME_CAM_HEADING SET_GAME_CAM_PITCH m SET_FOLLOW_PED_PITCH_LIMIT_UP SET_FOLLOW_PED_PITCH_LIMIT_DOWN SET_ROT_ORDER ENABLE_CAM_COLLISION SNAPSHOT_CAM CAM_PROCESS GET_VIEWPORT_POSITION_OF_COORD SET_FOLLOW_VEHICLE_CAM_OFFSET SET_FOLLOW_VEHICLE_CAM_SUBMODE GET_FOLLOW_VEHICLE_CAM_SUBMODE IS_FOLLOW_VEHICLE_CAM_OFFSET_ACTIVE FORCE_GAME_TELESCOPE_CAM SET_TELESCOPE_CAM_ANGLE_LIMITS GET_SCREEN_FADE_ALPHA SET_CAMERA_CONTROLS_DISABLED_WITH_PLAYER_CONTROLS SET_DRUNK_CAM SET_HINT_TIMES SET_HINT_TIMES_DEFAULT SET_HINT_FOV SET_HINT_MOVE_IN_DIST SET_HINT_MOVE_IN_DIST_DEFAULT SET_CAM_TARGET_PED IS_CAM_HAPPY RESET_CAM_SPLINE_CUSTOM_SPEED_GRAPH SET_CAM_SPLINE_CUSTOM_SPEED_GRAPH PROSTITUTE_CAM_ACTIVATE FORCE_NO_CAM_PAUSE SET_CINEMATIC_BUTTON_ENABLED SET_COLLIDE_WITH_PEDS SET_INTERP_IN_OUT_VEHICLE_ENABLED_THIS_FRAME SET_ENABLE_NEAR_CLIP_SCAN IS_CAM_SHAKING CAM_RESTORE CAM_RESTORE_JUMPCUT SET_FIXED_CAM_POS POINT_FIXED_CAM_AT_POS POINT_FIXED_CAM POINT_FIXED_CAM_AT_VEHICLE POINT_FIXED_CAM_AT_PED POINT_FIXED_CAM_AT_OBJ CAM_SET_INTERPOLATION_DETAILS CAM_SET_CINEMATIC START_MOBILE_PHONE_RINGING START_CUSTOM_MOBILE_PHONE_RINGING START_MOBILE_PHONE_CALLING STOP_MOBILE_PHONE_RINGING SET_MOBILE_RING_TYPE PREVIEW_RINGTONE STOP_PREVIEW_RINGTONE START_PED_MOBILE_RINGING STOP_PED_MOBILE_RINGING SET_PED_MOBILE_RING_TYPE NEW_MOBILE_PHONE_CALL ADD_LINE_TO_MOBILE_PHONE_CALL START_MOBILE_PHONE_CALL IS_MOBILE_PHONE_CALL_ONGOING NEW_SCRIPTED_CONVERSATION ADD_LINE_TO_SCRIPTED_CONVERSATION ADD_LINE_TO_CONVERSATION ADD_NEW_CONVERSATION_SPEAKER ADD_NEW_FRONTEND_CONVERSATION_SPEAKER START_SCRIPTED_CONVERSATION START_SCRIPT_CONVERSATION IS_SCRIPTED_CONVERSATION_ONGOING GET_CURRENT_SCRIPTED_CONVERSATION_LINE PAUSE_SCRIPTED_CONVERSATION RESTART_SCRIPTED_CONVERSATION ABORT_SCRIPTED_CONVERSATION SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE GET_SPEECH_FOR_EMERGENCY_SERVICE_CALL PLAY_AUDIO_EVENT PLAY_AUDIO_EVENT_FROM_PED PLAY_AUDIO_EVENT_FROM_VEHICLE PLAY_AUDIO_EVENT_FROM_OBJECT REGISTER_SCRIPT_WITH_AUDIO UNREGISTER_SCRIPT_WITH_AUDIO REQUEST_MISSION_AUDIO_BANK REQUEST_AMBIENT_AUDIO_BANK MISSION_AUDIO_BANK_NO_LONGER_NEEDED AMBIENT_AUDIO_BANK_NO_LONGER_NEEDED GET_SOUND_ID RELEASE_SOUND_ID PLAY_SOUND PLAY_SOUND_FRONTEND PLAY_SOUND_FROM_PED PLAY_SOUND_FROM_VEHICLE PLAY_SOUND_FROM_POSITION PLAY_FIRE_SOUND_FROM_POSITION PLAY_SOUND_FROM_OBJECT STOP_SOUND SET_VARIABLE_ON_SOUND HAS_SOUND_FINISHED SAY_AMBIENT_SPEECH SAY_AMBIENT_SPEECH_WITH_VOICE SET_AMBIENT_VOICE_NAME FORCE_FULL_VOICE SET_VOICE_ID_FROM_HEAD_COMPONENT CANCEL_CURRENTLY_PLAYING_AMBIENT_SPEECH IS_AMBIENT_SPEECH_PLAYING IS_SCRIPTED_SPEECH_PLAYING IS_PAIN_PLAYING IS_ANY_SPEECH_PLAYING PANIC_SCREAM ON_FIRE_SCREAM HIGH_FALL_SCREAM SET_LOCAL_PLAYER_VOICE SET_LOCAL_PLAYER_PAIN_VOICE SET_PLAYER_PAIN_ROOT_BANK_NAME SET_PED_IS_DRUNK SET_PED_IS_BLIND_RAGING HANDLE_AUDIO_ANIM_EVENT IS_MOBILE_PHONE_RADIO_ACTIVE SET_MOBILE_PHONE_RADIO_STATE GET_PLAYER_RADIO_STATION_INDEX GET_PLAYER_RADIO_STATION_NAME GET_PLAYER_RADIO_STATION_NAME_ROLL GET_PLAYER_RADIO_MODE GET_PLAYER_HAS_TRACKS IS_RADIO_HUD_ON IS_RADIO_RETUNING RETUNE_RADIO_UP RETUNE_RADIO_DOWN RETUNE_RADIO_TO_STATION_NAME RETUNE_RADIO_TO_STATION_INDEX DISABLE_FRONTEND_RADIO ENABLE_FRONTEND_RADIO UNLOCK_MISSION_NEWS_STORY UNLOCK_GENERIC_NEWS_STORY UNLOCK_LAZLOW_STATION LOCK_LAZLOW_STATION IS_LAZLOW_STATION_LOCKED GET_AUDIBLE_MUSIC_TRACK_TEXT_ID REPORT_TAGGED_RADIO_TRACK START_END_CREDITS_MUSIC STOP_END_CREDITS_MUSIC TRIGGER_LOADING_MUSIC_ON_NEXT_FADE SKIP_RADIO_FORWARD GET_CUTSCENE_AUDIO_TIME_MS UNPAUSE_RADIO FREEZE_RADIO_STATION UNFREEZE_RADIO_STATION FORCE_INITIAL_PLAYER_STATION FORCE_RADIO_TRACK TRIGGER_POLICE_REPORT DISABLE_POLICE_SCANNER ENABLE_POLICE_SCANNER TRIGGER_VIGILANTE_CRIME GET_RADIO_NAME ENABLE_SCRIPT_CONTROLLED_MICROPHONE RELEASE_SCRIPT_CONTROLLED_MICROPHONE CLOSE_MIC_PED REMOVE_CLOSE_MIC_PED FIX_SCRIPT_MIC_TO_CURRENT_POSISITION SET_SCRIPT_MIC_POSITION SET_SCRIPT_MIC_LOOK_AT REMOVE_SCRIPT_MIC FIX_AMBIENCE_ORIENTATION PLAY_SCRIPTED_CONVERSATION_FRONTEND ENABLE_CHASE_AUDIO MUTE_GAMEWORLD_AUDIO MUTE_POSITIONED_RADIO MUTE_GAMEWORLD_AND_POSITIONED_RADIO_FOR_TV DONT_ABORT_CAR_CONVERSATIONS SET_TRAIN_AUDIO_ROLLOFF CAN_BE_DESCRIBED_AS_A_CAR PRELOAD_STREAM PRELOAD_STREAM_WITH_START_OFFSET PLAY_STREAM_FROM_PED PLAY_STREAM_FROM_OBJECT PLAY_STREAM_FRONTEND STOP_STREAM STOP_PED_SPEAKING IS_AMBIENT_SPEECH_DISABLED SET_SIREN_WITH_NO_DRIVER HELI_AUDIO_SHOULD_SKIP_STARTUP IS_GAME_IN_CONTROL_OF_MUSIC DISABLE_END_CREDITS_FADE ENABLE_END_CREDITS_FADE ENABLE_GPS_IN_VEHICLE SET_GPS_VOICE_FOR_VEHICLE DISABLE_GPS TRIGGER_MISSION_COMPLETE_AUDIO IS_MISSION_COMPLETE_PLAYING SET_TAXI_GARAGE_RADIO_STATE SET_LOUD_VEHICLE_RADIO SET_ROMANS_MOOD SET_BRIANS_MOOD SET_MISSION_PICKUP_SOUND SET_LOBBY_MUTE_OVERRIDE SET_MOBILE_RADIO_ENABLED_DURING_GAMEPLAY CREATE_HTML_VIEWPORT LOAD_WEB_PAGE RELOAD_WEB_PAGE DOES_WEB_PAGE_EXIST GET_WEB_PAGE_HEIGHT SET_WEB_PAGE_SCROLL GET_NUMBER_OF_WEB_PAGE_LINKS GET_WEB_PAGE_LINK_HREF GET_WEB_PAGE_LINK_POSN GET_WEB_PAGE_LINK_AT_POSN SET_WEB_PAGE_LINK_ACTIVE CREATE_HTML_SCRIPT_OBJECT DELETE_HTML_SCRIPT_OBJECT DELETE_ALL_HTML_SCRIPT_OBJECTS ADD_TO_HTML_SCRIPT_OBJECT TASK_CHAR_ARREST_CHAR CREATE_EMERGENCY_SERVICES_CAR CREATE_EMERGENCY_SERVICES_CAR_THEN_WALK CREATE_EMERGENCY_SERVICES_CAR_RETURN_DRIVER GET_VEHICLE_TYPE_OF_MODEL CREATE_MOBILE_PHONE DESTROY_MOBILE_PHONE SET_MOBILE_PHONE_SCALE GET_MOBILE_PHONE_SCALE SET_MOBILE_PHONE_ROTATION GET_MOBILE_PHONE_ROTATION SET_MOBILE_PHONE_POSITION GET_MOBILE_PHONE_POSITION SCRIPT_IS_USING_MOBILE_PHONE CODE_WANTS_MOBILE_PHONE_REMOVED CODE_WANTS_MOBILE_PHONE_REMOVED_FOR_WEAPON_SWITCHING SCRIPT_IS_MOVING_MOBILE_PHONE_OFFSCREEN CAN_PHONE_BE_SEEN_ON_SCREEN CELL_CAM_ACTIVATE CELL_CAM_IS_CHAR_VISIBLE CELL_CAM_IS_CHAR_VISIBLE_NO_FACE_CHECK CELL_CAM_SET_ZOOM CELL_CAM_SET_CENTRE_POS CELL_CAM_SET_COLOUR_BRIGHTNESS DRAW_SPRITE_PHOTO DRAW_SPRITE_FRONT_BUFF GET_MOBILE_PHONE_RENDER_ID GET_SCRIPT_RENDERTARGET_RENDER_ID ALLOW_EMERGENCY_SERVICES GET_NUMBER_OF_INJURED_PEDS_IN_RANGE FLASH_WEAPON_ICON WANTED_STARS_ARE_FLASHING INIT_FRONTEND_HELPER_TEXT DRAW_FRONTEND_HELPER_TEXT SET_OBJECT_USED_IN_POOL_GAME HAS_POOL_OBJECT_COLLIDED_WITH_OBJECT HAS_POOL_OBJECT_COLLIDED_WITH_CUSHION SET_USE_POOL_GAME_PHYSICS_SETTINGS TIMERA TIMERB TIMERC SETTIMERA SETTIMERB SETTIMERC TIMESTEP TIMESTEPUNWARPED WAIT WAITUNWARPED WAITUNPAUSED PRINTSTRING PRINTFLOAT PRINTFLOAT2 PRINTINT PRINTINT2 PRINTNL PRINTVECTOR BREAKPOINT SIN COS SQRT POW EXP VMAG VMAG2 VDIST VDIST2 SHIFT_LEFT SHIFT_RIGHT START_NEW_SCRIPT START_NEW_SCRIPT_WITH_ARGS FLOOR CEIL ROUND TO_FLOAT CLEAR_TEXT_LABEL GET_LATEST_CONSOLE_COMMAND GET_CONSOLE_COMMAND_TOKEN GET_NUM_CONSOLE_COMMAND_TOKENS WRITE_LOBBY_PREFERENCE TASK_PLAY_ANIM_ON_CLONE SET_IK_DISABLED_FOR_NETWORK_PLAYER READ_LOBBY_PREFERENCE IS_COP_PED_IN_AREA_3D_NO_SAVE NETWORK_IS_SESSION_ADVERTISE STOP_PROFILE_TIMER SET_IGNORE_NO_GPS_FLAG DISPLAY_TEXT_WITH_LITERAL_SUBSTRING NETWORK_HAS_STRICT_NAT SET_GPS_TEST_IN_3D_FLAG ADD_BLIP_FOR_GANG_TERRITORY GET_OFFSETS_FOR_ATTACH_CAR_TO_CAR NETWORK_IS_DATA_MODDED CHANGE_TERRITORY_BLIP_SCALE DISPLAY_TEXT_WITH_STRING_AND_INT SEND_CLIENT_BROADCAST_VARIABLES_NOW SET_SUPPRESS_HEADLIGHT_SWITCH STOP_SYNCING_SCRIPT_ANIMATIONS GET_NETWORK_JOIN_FAIL SET_AMBIENT_PLANES_SPEED_MULTIPLIER GET_STREAM_PLAYTIME GET_RID_OF_PLAYER_PROSTITUTE NETWORK_IS_BEING_KICKED GET_STRING_WIDTH_WITH_TEXT_AND_INT GET_PLAYER_MAX_HEALTH ENABLE_FOV_LOD_MULTIPLIER DISPLAY_GRIME_THIS_FRAME SET_NETWORK_JOIN_FAIL NETWORK_SET_SESSION_INVITABLE SET_PLAYER_AS_DAMAGED_PLAYER SET_FORCE_LOOK_BEHIND DETACH_OBJECT_NO_COLLIDE SET_PED_FORCE_FLY_THROUGH_WINDSCREEN SET_PED_ALLOW_MISSION_ONLY_DRIVEBY_USE RESET_LATEST_CONSOLE_COMMAND CHANGE_BLIP_NAME_TO_PLAYER_NAME SET_PED_FALL_OFF_BIKES_WHEN_SHOT START_PROFILE_TIMER DISPLAY_TEXT_WITH_BLIP_NAME ADD_STRING_TO_HTML_SCRIPT_OBJECT LOAD_COMBAT_DECISION_MAKER_EVENT_RESPONSE FORCE_NOISE_OFF DISPLAY_TEXT_SUBSTRING SEND_HOST_BROADCAST_VARIABLES_NOW SET_HIDE_WEAPON_ICON GET_WIDTH_OF_SUBSTRING_GIVEN_TEXT_LABEL GET_LENGTH_OF_STRING_WITH_THIS_TEXT_LABEL_INS_NUM ADD_STRING_WITH_THIS_TEXT_LABEL_TO_PREVIOUS_BRIEF ADD_TICKER_TO_PREVIOUS_BRIEF_WITH_UNDERSCORE DISPLAY_TEXT_WITH_SUBSTRING_GIVEN_HASH_KEY REGISTER_TRACK_NUMBER_EFLC
not only that, but this list of functions is essentially useless without the parameters...They are in SCO toolbox folders.
Nope, these are for GTA IV.they look like they are for some sort of war game lol?