Isty1974
Newbie
Hi Guys!
We are looking for some experinced programmer to develop a new project.
With lot of people who has modded (RGH/JTAG) console, use the System LiNK feature via http://XboxUnity.net. (without dualboot)
We'd like to create a new addon to the games.
First we'd like create it to the most favorite game: called COD BO2 (TU18).
This addon should be like a trainer. At the end of the final rounds(when everybody seems dead), this addon will send the game results, stats to our webserver, or save into a text file.
In this saved file could be stored: Date, time, MAP NAME, GAME MODE, NAMES and every kind of points (kills, etc.).
In the first phase that would be kind, this program should create a .CSV formatted text file into root (ex.: \GAME) or other folder.
In 2nd phase, we are try find a really good hosting server, to record the results. The parameters (server name or IP, port, etc) should be stored in an external .txt file.
So first of all, we need a game score points, where stored the requested infos.
WHAT ABOUT IT?
We are looking for some experinced programmer to develop a new project.
With lot of people who has modded (RGH/JTAG) console, use the System LiNK feature via http://XboxUnity.net. (without dualboot)
We'd like to create a new addon to the games.
First we'd like create it to the most favorite game: called COD BO2 (TU18).
This addon should be like a trainer. At the end of the final rounds(when everybody seems dead), this addon will send the game results, stats to our webserver, or save into a text file.
In this saved file could be stored: Date, time, MAP NAME, GAME MODE, NAMES and every kind of points (kills, etc.).
In the first phase that would be kind, this program should create a .CSV formatted text file into root (ex.: \GAME) or other folder.
In 2nd phase, we are try find a really good hosting server, to record the results. The parameters (server name or IP, port, etc) should be stored in an external .txt file.
So first of all, we need a game score points, where stored the requested infos.
WHAT ABOUT IT?
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