C
Colton1070
Enthusiast
More than a year back I tried unsuccessfully to "bring the carrier back". Because it was so old I decided to create this thread in hopes of reviving the topic and possibly getting help from others here who may be more knowledgeable than me.
So, here's my understanding of the game, it is not right, just simply my way of making glitches make sense.
GTA Loads objects via a cache, this cache can be added to, and told to spawn specific types of objects.
The carrier is such an object, and it has a custom trigger available to Rockstar and modders.
When the carrier is loaded, it must be unloaded by a "cache wipe".
Cache wipes happen when you enter story mode, get kicked for idling, disconnect from the internet, etc. etc.
The goal of any "carrier glitch" is to bypass such a clear, and keep the carrier online.
Now, in order to understand how we can do this, we have to understand where we came from. Originally the carrier glitch was quite easy, finding a new session is all you had to do. This was patched quickly, and each time a new method was found to bypass the patch. One version of the glitch had you complete the carrier Powerplay, then proceed to vote for another powerplay job, which would be quit out of after start up. My theory (with literally no evidence) is that the glitch worked by tricking your game into applying the "previous cache on quit" which in this case would "reinstate" the carrier. That was the last glitch I recall working (after all it's been a while).
I'm back at the drawing board (quite literally), and have basically mapped out all the ways we used to do it, as well as doing research on ways I could do it in the future. I saw a glitch here posted by @broomtango, which showed that when going to creator from storymode, certain "storymode only" scripts would be able to transfer over into online, an invite only session. Obviously these are two different types of glitches, but it proves that most patches Rockstar do are "inclusive" in terms that they usually only block a single path to the end result.
Some of my theories now?
Load carrier in Rockstar Editor, and bypass "cannot join online from here message"
Load carrier in creator, then try to bring it online (pretty sure creator wipes too, but memory hazy right now)
Load carrier in a playlist with max jobs and see if it sticks when quitting in multiple ways.
Find a way to suspend the game and keep the carrier loaded in the cache.
Try one of the old glitches but unplug the dns 'tactically' to try to avoid calls to clear?
Find help from other forumers that might actually know what they are talking about.
lol.
Honestly no matter how little you think you may know, please give input as it may give me an idea I haven't thought of yet.
So, here's my understanding of the game, it is not right, just simply my way of making glitches make sense.
GTA Loads objects via a cache, this cache can be added to, and told to spawn specific types of objects.
The carrier is such an object, and it has a custom trigger available to Rockstar and modders.
When the carrier is loaded, it must be unloaded by a "cache wipe".
Cache wipes happen when you enter story mode, get kicked for idling, disconnect from the internet, etc. etc.
The goal of any "carrier glitch" is to bypass such a clear, and keep the carrier online.
Now, in order to understand how we can do this, we have to understand where we came from. Originally the carrier glitch was quite easy, finding a new session is all you had to do. This was patched quickly, and each time a new method was found to bypass the patch. One version of the glitch had you complete the carrier Powerplay, then proceed to vote for another powerplay job, which would be quit out of after start up. My theory (with literally no evidence) is that the glitch worked by tricking your game into applying the "previous cache on quit" which in this case would "reinstate" the carrier. That was the last glitch I recall working (after all it's been a while).
I'm back at the drawing board (quite literally), and have basically mapped out all the ways we used to do it, as well as doing research on ways I could do it in the future. I saw a glitch here posted by @broomtango, which showed that when going to creator from storymode, certain "storymode only" scripts would be able to transfer over into online, an invite only session. Obviously these are two different types of glitches, but it proves that most patches Rockstar do are "inclusive" in terms that they usually only block a single path to the end result.
Some of my theories now?
Load carrier in Rockstar Editor, and bypass "cannot join online from here message"
Load carrier in creator, then try to bring it online (pretty sure creator wipes too, but memory hazy right now)
Load carrier in a playlist with max jobs and see if it sticks when quitting in multiple ways.
Find a way to suspend the game and keep the carrier loaded in the cache.
Try one of the old glitches but unplug the dns 'tactically' to try to avoid calls to clear?
Find help from other forumers that might actually know what they are talking about.
lol.
Honestly no matter how little you think you may know, please give input as it may give me an idea I haven't thought of yet.