Has there been any news about how Treyarch is handling problems with lag and if they will bring back lag compensation? I personally didn't like lag compensation and I hope Treyarch really puts some time into developing a better solution for Lag than what Mw3 did. What are your thoughts? They will most likely not implement dedicated servers for consoles so what do you guys think should be done? I say that they should somehow add a feature into black ops 2 lobbies where the system simulates the selected host's capability before the match actually begins(In the pre-game lobby). If the system thinks that the host will run the game smoothly, then it should launch the game. Otherwise just end the lobby. I know the current system does something similar where it checks for the best host in the pre-game lobby but I want it to be more advanced. Advanced meaning it can somehow simulates the connection that everyone would be getting and if it will be good enough BEFORE the game starts. Because if the system could detect that there is actually no good host(unlike now where it just selects the best host even if that person has a terrible connection), then we wouldn't have to constantly go through game ending in host migration and what not. So I wanna hear your guys opinions. Should they just bring back lag compensation?Or should they make the whole system a little more smart which would help reduce as much lag as possible? Or should they do something else?