What's new

Discussion KUF: Circle of Doom Modding

  • Thread starter maizeda
  • Start date
  • Views 38,705
Status
Not open for further replies.
P

Pokerman258

Newbie
Messages
12
Reaction score
0
Points
35
Sin$
0
Does anyone know why when i kill a boss it doesn't update on the leader boards to?
 
M

maizeda

Enthusiast
Messages
86
Reaction score
4
Points
55
Sin$
7
yea when i mod a crossbow for kendal. Say i change the bow to lvl 25 lightning with multifire and giudance.
it always says that it has zero percent chance of electrofying enimies. And wheni pick up random armor and add enhancments to and armor. Like if i add confusion and silence i still get hit buy those attacks and it says that i have 0 percent chance to block confusion.
can some one give me a hand here.
 
S7_KUF

piya2519

Enthusiast
Messages
91
Reaction score
15
Points
55
Sin$
0
yea when i mod a crossbow for kendal. Say i change the bow to lvl 25 lightning with multifire and giudance.
it always says that it has zero percent chance of electrofying enimies. And wheni pick up random armor and add enhancments to and armor. Like if i add confusion and silence i still get hit buy those attacks and it says that i have 0 percent chance to block confusion.
can some one give me a hand here.
Hi try this last Lvskill set you can see
00000000 FFFFFFFF
00000000 FFFFFFFF
00000000 FFFFFFFF
00000000 FFFFFFFF
00000000 FFFFFFFF
00000000 FFFFFFFF
00000000 4F000000
00000000 set frist is slot enhancments on armor and ring
FFFFFFFF Code enhancments
00000000 Next FFFFFFF Is % enhancments
But code enhancments this not same code magic
This code enhancments on ring on armor
FLAME 00000003
FROST 00000004
LIGHTNING 00000005
VENOM 00000006
ILLUMINATION 00000007
DARKNESS 00000008
STONE 00000009
FATALITY 0000000A
CONFUSION 0000000B
FEAR 0000000C
RAGE 0000000D
FATIQUE 0000000E
SILENCE 0000000F
BLAST 00000010
BASH 00000000
SLASH 00000001
THRUST 00000002

P.S. Sorry my eng is not good
 
M

maizeda

Enthusiast
Messages
86
Reaction score
4
Points
55
Sin$
7
i kind of get what your saying. But i kind of dont.. i know how to to change and enhancements and there levels.
But some stuff says it has zero per cent chance of block or inflicted damage.
If you can show a picture of where im supossed to change the percentage that would be of great help to me.

oh if some one can convert this number into hex 50000000 its my war hammer i tryed to with a base converter but in the game my atk turns out to be 0 atk.
i dont get it...
 
Wolfuhz

Wolfuhz

Newbie
Messages
7
Reaction score
1
Points
45
Sin$
0
Does anyone know why when i kill a boss it doesn't update on the leader boards to?

i got the same here killed loads of bosses but nothing is showing up on leaderboards.
not sure how to fix it tho.
 
S7_KUF

piya2519

Enthusiast
Messages
91
Reaction score
15
Points
55
Sin$
0
zkuf1.jpg

You can see now red is skill lv on weapon and armor ring same too.
and blue is slot enhancements add to skill and percent on stuff.
Orange is attack on stuff You need attack max not over 4fffffff
but you add number on hex 4f0000000=2147483647.
You can see on picture next blue[slot enhancements]
I add 00000002 = you have 2 slot att.enhancements def.enhancements same too
And you see 0000003 0000001 = flame 1% you can change 00000001 to 00000064 now flame = 100%[This on weapon your weapon have enhancements attack fire 100% But is on ring and armor it have Def. 100% same too.
You can see my old post to code enhancements on def.ring def.armor att.weapon
You can add 6 slot same to skill[red]but you must to add skil[red]and enhancements[green]
to match.
FLAME 00000030[red] 00000003[green]
FROST 00000031[red] 00000004[green]
LIGHTNING 00000032[red] 00000005[green]
VENOM 00000033[red] 00000006[green]
ILLUMINATION 00000034[red] 00000007[green]
DARKNESS 00000035[red] 00000008[green]
STONE 00000036[red] 00000009[green]
FATALITY 00000037[red] 0000000A[green]
CONFUSION 00000038[red] 0000000B[green]
FEAR 00000039[red] 0000000C[green]
RAGE 0000003A[red] 0000000D[green]
FATIQUE 0000003B[red] 0000000E[green]
SILENCE 0000003C[red] 0000000F[green]
BLAST 0000003D [red] 00000010[green]
BASH 00000040[red] 00000000[green]
SLASH 00000041[red] 00000001[green]
THRUST 00000042[red] 00000002[green]
PUSH 0000003E[red] 00000011[green]
PULL 0000003f[red] 00000012[green]
P.S.Sorry to my eng is not good
 
BLazeking558

xITZxBl4Z3x505x

Enthusiast
Messages
150
Reaction score
15
Points
70
Sin$
7
Check It: http://www.se7ensins.com/forums/topic/212634-release-kingdom-under-fire-saved-games/
 
F

Foretrenty

Newbie
Messages
4
Reaction score
1
Points
35
Sin$
0
I saw this post today and made a save game editor.

Thanks to all who contributed data.

I do not know why the others are taking this long to make one.

I made this in a few hours.

link to download thread:

http://www.se7ensins.com/forums/topic/214385-kuf-circle-of-doom-save-game-editor/
 
J

JJ03

Enthusiast
Messages
46
Reaction score
11
Points
55
Sin$
0
If anyone cares there are also points in the hex that say how much of a characters quest is completed, pretty simple to change so you have the quest done, This is also close to where the side quests for completing spells is. So really you can pretty much unlock everything without having to do anything.
 
D

DredZach

Newbie
Messages
1
Reaction score
0
Points
35
Sin$
7
In case it ever helps someone, I did this, and identified some of the unidentified code:

Each part of the information of the item is in 8 byte increments (actually its 4 bytes for each piece but 8 bits aka 8 characters of hex)

1. Item Type (kendal's shield, celine's bow, regnier's sword, ring, necklace, etc)
2. Item Quality (Each item has six qualities going from 00 to 05, 05 being the best)
3. Times Synthesized (If the item has been synthesized 100 times then you see 64)

4. unknown
5. unknown
6. unknown

7. SP required to equip(set the value to all 0's or "3f 80 00 00" for 1) (this is 32 bit hex and converts to floating point decimal -- link to converter: http://babbage.cs.qc.cuny.edu/IEEE-754.old/Decimal.html)
8. HP added by item(set value to "4f 00 00 00", it will not matter if you set it higher) (this is 32 bit hex and converts to floating point decimal -- link to converter: http://babbage.cs.qc.cuny.edu/IEEE-754.old/Decimal.html)
9. SP recovery(set value to whatever you want "4f 00 00 00" is what I use) (this is 32 bit hex and converts to floating point decimal -- link to converter: http://babbage.cs.qc.cuny.edu/IEEE-754.old/Decimal.html)
10. SP consumed(set value to all 0's or leave it alone really) (this is 32 bit hex and converts to floating point decimal -- link to converter: http://babbage.cs.qc.cuny.edu/IEEE-754.old/Decimal.html)
11. HP consumed(set value to all 0's (this is 32 bit hex and converts to floating point decimal -- link to converter: http://babbage.cs.qc.cuny.edu/IEEE-754.old/Decimal.html)

12. total enhancement slots(change last two bytes to 06 for best results no higher)
13. enhancement slots in use(depends on how many enhancements you want on item, however, this number can not be higher than previous number)

14. first enhancement(this could be any enhancement code)
15. level of first enhancement(if it is level 25 then you see 19 in hex, change value to whatever you want, follow earlier tut to understand levels better)
16. second enhancement
17. second enhancement level
18. third enhancement
19. third enhancement level
20. fourth enhancement
21. fourth enhancement level
22. fifth enhancement
23. fifth enhancement level
24. sixth enhancement
25. sixth enhancement level

26. TOTAL NUMBER OF STATUS EFFECTS DUE TO THE ABOVE ENHANCEMENTS
27. 1ST STATUS EFFECT RESISTANCE CODE (SEE POST BY S7_KUF A COUPLE UP FROM THIS ONE)
28. 1ST STATUS EFFECT PERCENT LEVEL (00000064 = 100%)
29. 2ND STATUS EFFECT RESISTANCE CODE (SEE POST BY S7_KUF A COUPLE UP FROM THIS ONE)
30. 2ND STATUS EFFECT PERCENT LEVEL (00000064 = 100%)
31. 3RD STATUS EFFECT RESISTANCE CODE (SEE POST BY S7_KUF A COUPLE UP FROM THIS ONE)
32. 3RD STATUS EFFECT PERCENT LEVEL (00000064 = 100%)
33. 4TH STATUS EFFECT RESISTANCE CODE (SEE POST BY S7_KUF A COUPLE UP FROM THIS ONE)
34. 4TH STATUS EFFECT PERCENT LEVEL (00000064 = 100%)
35. 5TH STATUS EFFECT RESISTANCE CODE (SEE POST BY S7_KUF A COUPLE UP FROM THIS ONE)
36. 5TH STATUS EFFECT PERCENT LEVEL (00000064 = 100%)
37. 6TH STATUS EFFECT RESISTANCE CODE (SEE POST BY S7_KUF A COUPLE UP FROM THIS ONE)
38. 6TH STATUS EFFECT PERCENT LEVEL (00000064 = 100%)
[NOTE: IF NO CODE, IT SHOULD HAVE "FFFFFFFF" AND "00000000" FOR 0%]


39. ATTACK DAMAGE (change the value to "4f 00 00 00" for best results. (this is 32 bit hex and converts to floating point decimal -- link to converter: http://babbage.cs.qc.cuny.edu/IEEE-754.old/Decimal.html)
40. enchanment/spell information on the item (this means if weapon has "enchantment" enhancement you can change the value to any spell code in the list)
41. unknown
42. Number of stacks for stacking items ("FFFFFFFF" = -1) note: when you have -1, using a potion will cause it to go to -2, -3, etc. If it is at -3, picking up potions will cause it to go to -2, -1, 0, 1, etc. and mess you up.
43,44,45, 46. "made by" name to add onto the item.(You can change this to whatever you want by typing in the right portion of your editor and not directly in the hex. If a previous name is to be changed to something shorter what is left over must be changed to "00" directly in the hex, which makes it appear as a period on the right. You must do this for each letter or number following the name you changed it to)

========================================

Other things I found, is that your character save keeps records of items that you currently don't have. Your current items are closest to the top of the save file, and the ones you don't have could be further down the file. I assume the extra items are for if you quit out of the game and it must restore you to some previous checkpoint where you had your old items, etc. Anyway, I ignored those extra items. Just modify the topmost ones.

Finally, all I needed in order to do all this was a usb that I formatted using the xbox 360 to format it, then moved the save game to that usb, then plugged the usb into my computer, ran "Horizon" program. Navigated to the save game, clicked extract on it to put the file on my desktop, made an extra copy of it for backup, then opened the file in a hex editor (HxD in my case), changed it, saved it, then dragged the file back onto Horizon, clicked rehash, clicked save to usb, and then I was done. From there you can use the USB as your memory card to load your game on the xbox 360 or you can move the save game file to another memory card.

Beware when you install Horizon, it does ask you to accept installation of a bunch of garbage as you install it. Just say "decline" to those extra things and the Horizon part installs fine.
 
Status
Not open for further replies.
Top Bottom
Login
Register