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Discussion Krdr Text Response To QM Haackz

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jake000001111

jake000001111

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This is a simple script I made. I looked at QM Haackz thread about the text release's and saw he didn't have this so I created one quickly.



krdr(text, color1, color2, x, y, fontsize)
^ a reference

Self thread this but you can change the word Jake000001111 To anything
Code:
//Krdr text by jake000001111
self thread krdr("Jake000001111", 7, 1, 0, 0, 2);

Here is the script
Code:
krdr(text, color1, color2, x, y, fsize)
{
self notify("krdr");
KRDR = text;
string = "";
for(;;)
{
self endon("krdr");
self.ktxt = self createFontString("default", fsize, self);
self.ktxt setPoint("CENTER", "CENTER", x, y);
for(i=0;i<KRDR.size;i++)
{
for(z=0;z<i;z++)
{
string += "^" + color1 + KRDR[z];
}
string += "^" + color2 + KRDR[i] + "^" + color1;
for(b=i+1;b<KRDR.size;b++)
{
string += KRDR[b];
}
self.ktxt setText(string);
string = "";
wait .1;
}
for(i=KRDR.size-1;i>0;i--)
{
for(z=0;z<i;z++)
{
string += "^" + color1 + KRDR[z];
}
string += "^" + color2 + KRDR[i] + "^" + color1;
for(b=i+1;b<KRDR.size;b++)
{
string += KRDR[b];
}
self.ktxt setText(string);
string = "";
wait .1;
}
self.ktxt destroy();
}
}
 
Last edited:
Deathy

Deathy

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This is a simple script I made. I looked at QM Haackz thread about the text release's and saw he didn't have this so I created one quickly.



krdr(text, color1, color2, x, y, fontsize)
^ a reference

Self thread this but you can change the word Jake000001111 To anything
Code:
//Krdr text by jake000001111
self thread krdr("Jake000001111", 7, 1, 0, 0, 2);

Here is the script
Code:
krdr(text, color1, color2, x, y, fsize)
{
self notify("krdr");
KRDR = text;
self.ktxt = self createFontString("default", fsize, self);
self.ktxt setPoint("CENTER", "CENTER", x, y);
string = "";
for(;;)
{
self endon("krdr");
for(i=0;i<KRDR.size;i++)
{
for(z=0;z<i;z++)
{
string += "^" + color1 + KRDR[z];
}
string += "^" + color2 + KRDR[i] + "^" + color1;
for(b=i+1;b<KRDR.size;b++)
{
string += KRDR[b];
}
self.ktxt setText(string);
string = "";
wait .1;
}
for(i=KRDR.size-1;i>0;i--)
{
for(z=0;z<i;z++)
{
string += "^" + color1 + KRDR[z];
}
string += "^" + color2 + KRDR[i] + "^" + color1;
for(b=i+1;b<KRDR.size;b++)
{
string += KRDR[b];
}
self.ktxt setText(string);
string = "";
wait .1;
}
}
}

KRDR is also known as CYLN xD. And he has this, he just forgot to make it go back thats all =)) But still this is good.
 
QM Haackz

QM Haackz

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just letting you know if you use setText to much it will break the game and give you a string error, create the text in the for(;:wink:
 
jake000001111

jake000001111

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KRDR is also known as CYLN xD. And he has this, he just forgot to make it go back thats all =)) But still this is good.

I know it is also known as clyn and i should or phrased me thread a bit better QM Haackz didn't have it going back. 
just letting you know if you use setText to much it will break the game and give you a string error, create the text in the for(;:wink:

My bad Derped :biggrin:
 
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