Like this?yeah, you can include the offsets that the key is stored in in the default.xex(when decrypted) and get it to read each set of 2 bytes
byte[] GTAV_SaveGameKey = new byte[] { 0x66,0xC0,0xD6,0x9E,0xCE,0x49,0xCA,0x45,0x76,0x22,0xB5,0x85,0x8F,0x29,0xAC,0xB0,0x3C,0xBF,0xFB,0x0B,0x76,0x14,0x37,0x23,0xA1,0xC2,0x63,0xA6,0x2A,0xE9,0x68,0xEC };
byte[] GTAV_RPFKey = new bye[] { 0xA1,0xE7,0x29,0x39,0x5D,0x8A,0xD1,0x0B,0x9B,0x7B,0xD0,0x11,0xD5,0x28,0x69,0x3D,0x96,0xE2,0x2B,0xD6,0xA2,0x8A,0xAB,0xAE,0xB4,0xA6,0x9A,0xC6,0xF9,0x73,0x62,0x7F };






