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Discussion Is this tazer right?

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LCBradley3k

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I changed the Molotov and Gold Uzi. I checked it on the pc version but it didn't work. I wasn't sure if it was because they had god mode or I made it wrong. It didn't work on pedestrians either.

Gold Uzi
<weapon type="EPISODIC_13">
<data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="45.0" weaponrange="50.0" clipsize="30" ammomax="1200" timebetweenshots="66">
<damage base="25" networkplayermod="0.0" networkpedmod="0.0"/>
<physics force="50.0"/>
<reload time="2266" fasttime="2266" crouchtime="2000"/>

<aiming accuracy="0.55">
<offset x="0.15" y="1.0" z="0.55"/>
<crouchedoffset x="0.2" y="1.0" z="0.1"/>
<reticule standing="0.75" ducked="0.6" scale="0.3"/>
</aiming>

<pickup regentime="240000" ammoonstreet="60"/>

<controller>
<rumble duration="100" intensity="0.04"/>
</controller>

<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>TREAT_AS_2HANDED_IN_COVER</flag>
<flag>2HANDED</flag>
</flags>
</data>

<assets model="w_e2_uzi">
<anim group="[email protected]_UZI">
<rates firerate="1.0" blindfirerate="1.45"/>
</anim>

<effects>
<muzzle fx="muz_smg"/>
<shell fx="weap_ejected_smg"/>
</effects>
</assets>
</weapon>





MOLOTOV
<weapon type="MOLOTOV">
<data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="35.0" clipsize="1" ammomax="25">
<damage networkplayermod="0.0" networkpedmod="0.0"/>

<aiming accuracy="1.0">
<offset x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
</aiming>

<pickup regentime="240000" ammoonstreet="8"/>

<controller>
<rumble duration="50" intensity="0.3"/>
</controller>

<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>TREAT_AS_2HANDED_IN_COVER</flag>
<flag>2HANDED</flag>
</flags>
</data>

<assets model="w_e2_uzi">
<anim group="[email protected]_UZI">
<rates firerate="1.0" blindfirerate="1.45"/>
</anim>

<effects>
<muzzle fx="muz_smg"/>
<shell fx="weap_ejected_smg"/>
</effects>
</assets>
</weapon>



If this is wrong please tell me how to fix my mistakes. I followed the Modification tutorial made by zPunishmentz. +rep for good help
 
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brad123

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I changed the Molotov and Gold Uzi. I checked it on the pc version but it didn't work. I wasn't sure if it was because they had god mode or I made it wrong. It didn't work on pedestrians either.

Gold Uzi
<weapon type="EPISODIC_13">
<data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="45.0" weaponrange="50.0" clipsize="30" ammomax="1200" timebetweenshots="66">
<damage base="25" networkplayermod="0.0" networkpedmod="0.0"/>
<physics force="50.0"/>
<reload time="2266" fasttime="2266" crouchtime="2000"/>

<aiming accuracy="0.55">
<offset x="0.15" y="1.0" z="0.55"/>
<crouchedoffset x="0.2" y="1.0" z="0.1"/>
<reticule standing="0.75" ducked="0.6" scale="0.3"/>
</aiming>

<pickup regentime="240000" ammoonstreet="60"/>

<controller>
<rumble duration="100" intensity="0.04"/>
</controller>

<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>TREAT_AS_2HANDED_IN_COVER</flag>
<flag>2HANDED</flag>
</flags>
</data>

<assets model="w_e2_uzi">
<anim group="[email protected]_UZI">
<rates firerate="1.0" blindfirerate="1.45"/>
</anim>

<effects>
<muzzle fx="muz_smg"/>
<shell fx="weap_ejected_smg"/>
</effects>
</assets>
</weapon>





MOLOTOV
<weapon type="MOLOTOV">
<data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="35.0" clipsize="1" ammomax="25">
<damage networkplayermod="0.0" networkpedmod="0.0"/>

<aiming accuracy="1.0">
<offset x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
</aiming>

<pickup regentime="240000" ammoonstreet="8"/>

<controller>
<rumble duration="50" intensity="0.3"/>
</controller>

<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>TREAT_AS_2HANDED_IN_COVER</flag>
<flag>2HANDED</flag>
</flags>
</data>

<assets model="w_e2_uzi">
<anim group="[email protected]_UZI">
<rates firerate="1.0" blindfirerate="1.45"/>
</anim>

<effects>
<muzzle fx="muz_smg"/>
<shell fx="weap_ejected_smg"/>
</effects>
</assets>
</weapon>



If this is wrong please tell me how to fix my mistakes. I followed the Modification tutorial made by zPunishmentz. +rep for good help


it looks fine to me have u got pc version
 
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xXShAdOvVXx

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I changed the Molotov and Gold Uzi. I checked it on the pc version but it didn't work. I wasn't sure if it was because they had god mode or I made it wrong. It didn't work on pedestrians either.

Gold Uzi
<weapon type="EPISODIC_13">
<data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="45.0" weaponrange="50.0" clipsize="30" ammomax="1200" timebetweenshots="66">
<damage base="25" networkplayermod="0.0" networkpedmod="0.0"/>
<physics force="50.0"/>
<reload time="2266" fasttime="2266" crouchtime="2000"/>

<aiming accuracy="0.55">
<offset x="0.15" y="1.0" z="0.55"/>
<crouchedoffset x="0.2" y="1.0" z="0.1"/>
<reticule standing="0.75" ducked="0.6" scale="0.3"/>
</aiming>

<pickup regentime="240000" ammoonstreet="60"/>

<controller>
<rumble duration="100" intensity="0.04"/>
</controller>

<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>TREAT_AS_2HANDED_IN_COVER</flag>
<flag>2HANDED</flag>
</flags>
</data>

<assets model="w_e2_uzi">
<anim group="[email protected]_UZI">
<rates firerate="1.0" blindfirerate="1.45"/>
</anim>

<effects>
<muzzle fx="muz_smg"/>
<shell fx="weap_ejected_smg"/>
</effects>
</assets>
</weapon>





MOLOTOV
<weapon type="MOLOTOV">
<data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="35.0" clipsize="1" ammomax="25">
<damage networkplayermod="0.0" networkpedmod="0.0"/>

<aiming accuracy="1.0">
<offset x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
</aiming>

<pickup regentime="240000" ammoonstreet="8"/>

<controller>
<rumble duration="50" intensity="0.3"/>
</controller>

<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>TREAT_AS_2HANDED_IN_COVER</flag>
<flag>2HANDED</flag>
</flags>
</data>

<assets model="w_e2_uzi">
<anim group="[email protected]_UZI">
<rates firerate="1.0" blindfirerate="1.45"/>
</anim>

<effects>
<muzzle fx="muz_smg"/>
<shell fx="weap_ejected_smg"/>
</effects>
</assets>
</weapon>



If this is wrong please tell me how to fix my mistakes. I followed the Modification tutorial made by zPunishmentz. +rep for good help

Yes it looks fine, all that you do is simply copy and paste a weapon then name the second one molotov while deleting the old molotov. Then you have your molotov (taser) gun. :smile:
 
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LCBradley3k

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Is there a reason it doesn't work on pc?
 
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