jule200
Enthusiast
I never seen this in a menu
It could be, But don't expect it to be public.I never seen this in a menu
I never seen this in a menu
which will failjust attach invisible network car to player then teleport network car
unless my params were wrong but scocl compiled it anyway...it freezes even with host (last time I tried). I saw that native some time ago when I was looking at NETWORK_KICK_PLAYERwhich will fail
on a side note, if your host and can figure out the parameters im sure TELEPORT_NETWORK_PLAYER would be of some use to you
and im not sure but i reckon the parameters would go something like this (int playerindex, float x, float y, float z); or (int playerindex, vector3 location);
good to know, i figure that if someone has control of there network vehicle, you could do some alternative solutions...which will fail
on a side note, if your host and can figure out the parameters im sure TELEPORT_NETWORK_PLAYER would be of some use to you
and im not sure but i reckon the parameters would go something like this (int playerindex, float x, float y, float z); or (int playerindex, vector3 location);
yeah im not sure what the natives are, and i havent gone looking too much to find the paramsunless my params were wrong but scocl compiled it anyway...it freezes even with host (last time I tried). I saw that native some time ago when I was looking at NETWORK_KICK_PLAYER
That is rumoured to work from f@ggot okra.which will fail
on a side note, if your host and can figure out the parameters im sure TELEPORT_NETWORK_PLAYER would be of some use to you
and im not sure but i reckon the parameters would go something like this (int playerindex, float x, float y, float z); or (int playerindex, vector3 location);