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News Infinite Warfare Patch Notes Thread

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Mega thread for Infinite Warfare Patch Notes. I'll update as patches come out.
  • Bullet spread at the hip no longer gets smaller as the player ADS’s. Once the scope reaches the player’s eye, the bullet spread goes instantly to zero.​
  • Sniper aim assist was reduced slightly for the KBS Longbow and the other bolt action snipers. Our turn rate while Aimed Down Sights is still slowed to help with precision aiming.​
  • Sniper-class weapons no longer have any Aim Assist until the optic fully reaches the player’s eye.​
  • For the ELO and Scout optics on snipers, the idle sway while ADS has been increased along with the player’s view bounce when moving. Because these optics are less zoomed in, the view bounce and the sway are felt less. These changes are to promote more stationary aiming and firing with these optics.​
  • The Tracking Chip optic’s visuals have been improved.​
  • Reduced bonus of the Quickdraw attachment on snipers.​
  • Updated snipers to have more flinch when getting shot​
  • Increased the consistency of shotgun damage.​
  • Shotgun damage at longer range has been increased.​
  • Slightly increased the one shot kill range.​
  • Both the Reaver and Banshee have received a slight bonus to their 1 trigger pull kill range.​
  • The Howitzer Grenade launcher can now be fired from the hip instead of requiring full ADS​
  • The RPR Evo epic variant (Ripper) has had a tuning pass to increase recoil given its bonus fire rate​
  • Fixed a bug where, in addition to reducing flinch, it was also reducing recoil. This would then stack with Gun Perks and the Foregrip Attachment. This bonus reduction has been removed.​
  • Fixed issues with speed not being retained​
  • The temporary red marker on the victim has been toned down.​
  • Health Regen time has been reduced.​
  • Infusion bonus reduced.​
  • Continuing to refine spawn system on beta maps, will assess remaining launch maps in live environment.​
  • Increased salvage gain in mission teams.​
  • Changed currency value in supply drops.​
  • Increased drop rate of keys in round-based modes.​
  • Increased health, bullet damage, and weapon accuracy up close to help with target acquisition​
  • Increased health, increased weapon accuracy to help with target acquisition, slight increase in fire rate, and slight damage increase on splash damage​
  • Increased speed of tracking rockets
  • Increase damage of both tracking and straight fire rockets
  • Slight decrease in both time to the initial drop and the time between each subsequent drop
  • Updated area damage to be consistent inner to outer
  • Refining payload balance
  • Slight tweaks to gameplay balance across rigs
  • When carrying the Drone, the score-per-second bonus has been bumped from 5 score per second to 10 score per second. Scorestreak carrier bonus is unaffected.
  • Gun Game Now features all classic weapons. In future updates, weapons with alternate functions will retain their state upon spawn.
  • When you step off a flag, the current capture bar progress starts to decay. The rate of this decay has been halved from the Beta. This allows players to hop off a flag to defend it and then get back on the flag with less progress loss
  • Potential player evaluation was too strict. We were doing some very thorough testing of your connection to other players before placing you in a lobby with those players. This turned out to be a bit too thorough, and eventually was relaxed, leading to shorter matching times.
  • Incorrect geographic categorization. There was an issue in our geolocation system which was causing some players to be incorrectly categorized. This was also resolved during the beta, improving matchmaking times.
  • Dead lobby cleanup. The process which cleans up unused or dead lobby information from our back end was taking too long. This was causing a number of slowdowns when searching for a match.
  • The matchmaker was always quite good at generating new lobbies, but one thing we noticed was that queueing into a join in progress situation was taking much longer. This was due to some issues in the way we track information about the lobbies that are currently playing a match. These issues were also addressed during the beta, and sped up the join in progress case immensely.
  • We know a lot of you had different experiences with TTK during the Beta. With the above adjustments to dedicated servers, matchmaking, and weapon tuning, we think you’ll find that the TTK will be more balanced at launch, both on the attacking and receiving end. We’ll continue to monitor and balance throughout the year as need and would love your feedback in the process.
  • We’re always looking at TTK and will continue to balance and monitor
  • One of the major infrastructure changes we made this project was how dedicated server allocations work. We're using a new load balancing system on the servers themselves, as well as pretty heavily changed how the game chooses a datacenter to use, and requests a dedicated server from that datacenter.
  • At the start of the Beta, you may have noticed some host migrations and some poorer quality matches. We discovered some issues where the new system was dropping our dedicated server utilization numbers way below target. After some tweaks and fixes we were able dramatically improve our dedicated server utilization for the second weekend and beyond

  • Recently met players list is disabled as we track down a bug
  • Combat Rig Weapons\Ability earn rates tuned based on Beta Metrics
  • Clamping max player speed when stacking Perks\Traits\Gun Perks
  • Buffing Killstreaks based on Beta Feedback (THOR, APEX, Bombardment, RC-8)
  • Small reduction to SMG movement speed
  • Film Grain reduction for MP
  • Miscellaneous fixes to game modes, medals.
Source

Update is 850MB on PS4 and 1GB on Xbox One

  • a rarity for Camos
  • the ability to see other players’ stats in the lobby
  • pick 10 points are now blue in custom classes
  • lobby status is now above names
  • Prestige icons are now bigger in lobbies
  • a Recent Players tab
  • new Taunts for Combat Rigs (Surgical Strike, Drop the Hammer, Pineapple Toss)
  • HUD now shows the kill feed and the other player’s emblem when you die
  • Infected Mode is now live to play
  • Hellstorm camo is animated
Source

Apparently Search and Destroy was removed from the playlists because of a bug (reported by Charlie Intel) so another little update is out to bring it back

Multiplayer

  • Fixes for Medals
  • General fixes for Infected mode
  • Removing CTF Flags in Winner’s Circle; adjusted session state change for games where there’s no kill cam
  • Map exploits (we know some of you are reporting one on Genesis; we’re working on it)
  • Removal of Taunts that weren’t supposed to be unlocked
  • Localization formatting fixes
  • Adjusted a challenge to correctly reference Propulsion rather than Rushdown
  • Fixed typos
  • Adjusted the challenge for killing players in the air just a tiny bit more lenient
  • EAK ADS fire fix
  • Fixed an issue where the 2nd player in splitscreen would not earn any Mission Team Progress
  • Added a sound for tripmine projectile
  • Fix for Synaptic death going through the ground
  • Add a win to the top 3 players in FFA modes for leaderboard stats and show victory on the final win/lose/tie HUD
  • Created more contract between the 3 Scorestreaks that are selected versus the ones that are disabled
  • Adjusted points for score per bomb plant
  • Fixed accessory collision on the R.A.W.
  • Adjusted a Frontline spawn point on Riot due to intersection geometry
  • Fix for previews of Mission Team emblems when they were still locked
  • Adjusted gun camos
  • FFA score increase from 50 to 100
  • Fixed the collision of the strap on the Karma from glitching through the other side of the gun
  • DMR-1 – Epic- No longer supports the Variable Zoom Scope
  • Enlarged the collision shape on cosmetics to prevent clipping with various weapons
  • Fix for one extra frame of latency that was appearing in the muzzle flashes
  • Fixed a bug where bots wouldn’t pick up crates in Drop Zone
  • Fixed a bug where the Stinger would lock on to your own Killstreaks in FFA
  • Fix for S&D crash
  • Better win conditions that will prevent draws in Reinforce
  • Combat Burst duration tuning for CWL
  • CWL – adjustments to recipe for correct Payloud charge and score rates
  • Fixed one known issue with framerate on Xbox One and various performance improvements – if you’re still experience this, please let us know
  • Added Infected mode
  • Adjustment to the Warden Killstreak on Breakout
  • Pick 10 points are now blue
  • Added ability to see the chosen Rig and mini combat record of others players in a lobby
Zombies in Spaceland

  • Fix for pap zappers having no ammo after you pick them back up off the standee
  • Fix for pap zappers not having camo after putting back on the standee
  • Fix for Brute having his helmet on incorrectly after removing it after he grabbed a zombie
  • Fix for zombies who “walk on air”
  • Fixes for certain cards with the Alien Fight
  • Front end camera transition fixes
  • Fix for the croc mouth (sometimes it wouldn’t return to its original height)
  • Fix for seeing player outlines when they are playing emulated arcade games
  • Allow clowns to be part of the “kill marked” challenges
  • Make sure the Brute zombie doesn’t decide to grab/kill zombies who are marked for a challenge
  • Fix for players being able to jump+sprint down the slide
  • Add the soul key progression to the front end.
  • Fix for players being able to repair a window from too far away and avoid being attacked
  • Fix for N31L’s pause/unpause functionality being broken after letting him auto-pause due to multiple failed challenges in a row
  • Fixed the occasional crawling zombie playing a standing death animation
  • Reducing emissive on camos
  • Give player a hit reward if melee’ing during Infinite Ammo
Source

Multiplayer

  • Scorestreaks now give team score based on where the owner is on the map in Frontline
  • Double XP UI added
  • Volk Tuning
  • Infected: Inactivity kick (Infected will be added back shortly)
  • Infected: always turn initial infected to normal infected if a survivor suicides
  • Frost: spawn additional out of bound trigger to catch dropped bombs by sub wallrun
  • Rigs are now properly unlocked when ANY of their rig packages are unlocked, rather than just the first one.
  • Speculative fix for a crash in the wild
  • Fix for split screen weapon streaming
Zombies in Spaceland
  • Added a weapon rank upgrade splash when that weapon reaches a new rank.
  • Don't end the game in solo if The Hoff is active
  • Correctly handle Coupon Clipper FnF card when used to call in The Hoff V3.
  • Fixed an exploit where players can double jump after respawing from dying via a kill trigger.
  • Weapon upgrade powerup fixes.
  • Fixed an exploit where players who played both MP and CP would get drastically increased Weapon XP gains

  • Notification for the “latest” calling cards from drops
  • Fix to Taunt menu selection and audio queues
  • Fix for Orion Initiative Mission Team Commander congratulations call out after ranking up
  • Fix for accessories not remaining equipped after leaving menu
  • Joining a game in-progress and then losing no longer ends your win streak
  • Adjusted overlap of text in Calling Card and Emblem menus
  • The “Good Citizen” Medal is now correctly awarded to the player who owned the package, not the one who picked it up
  • Fix for being awarded Scrap Assist points after dealing damage to a friendly Shock Sentry
  • Fix for one of the Synaptic Taunts not appearing correctly
  • Adjustment to the Banshee ammo counter animation
  • Added ricochet to the Epic Oni variant, Kaiken
  • Fixed a bug where an error would occur after calling in a UAV
  • Fixed a bug when holding a weapon and gesturing
  • Fix for players being given Missions for Rigs that are not currently unlocked
  • Fixed a bug where the Banshee – Siren wasn’t having an impact on other players after being damaged
  • Fix for the HUD Uplink satellite drone icon not showing which team controls the drone while in splitscreen
  • Fixed a timing bug where a turret would linger on a dead target before proceeding to target another enemy
  • Fixed an issue where a player would get the wrong mission in a match
  • Fixed a freeze issue when attempting to access the Store
  • Fixed a bug where splitscreen users were unable to change their team or role in custom games
  • Fix for a bug on Frontier where shadows would flicker in the hallway in splitscreen
  • Adjusted the killcam when a player is killed by a Bio Spike on Frontier
  • Added function to allow the user to rotate a weapon in the Loadout select menu
  • Fixed a bug that would kick a player to the Main Menu when using the Steel Dragon Payload
  • Fixed a bug for secondary controllers for users in splitscreen
  • Fixed crash that would occur after map restarts
  • Fix for users seeing repeat Rig videos
  • Removed “Connecting to Matchmaking Service” text in Loadout menu after searching for a Public Match
  • Fixed an issue in splitscreen where both users would be kicked from the Loadout Menu if scrolling through it at the same time
  • Fixed a bug where users were able to temporarily gain access to locked Loadout slots
  • Fixed a bug in splitscreen where a user who enters Prestige would see red on the screen and would cause the player to lose Create A Class functionality, revealing placeholder icons
  • Adjusted the death camera from penetrating into corpses on the map
  • Fixed a bug on Genesis where the Vulture could get stuck inside of buildings
  • Fixed a bug where bots would hover around the position of a dropped flag by the opposing team in CTF
  • Fix for various overlapping texts in some menus
  • Fixed a bug to ensure the location map for deploying Bombardment and Scorcher streaks wouldn’t be cut off when in splitscreen
  • Fix for the cook timer being visually offset in splitscreen
  • Fixed a bug for hipfire spread with the DMC-8 Epitaph
  • Fixed an error message and/or infinite loading screen after buying the Season Pass (only specific languages)
  • Fix for possible stat loss when signing into the same PSN account on multiple consoles
  • Fixed an issue the reticles on the DMR-1 Spectacle variant are scoped causing the reticles to overlap the edges of sight in-game
  • Various lobby merging lobby fixes
  • Splitscreen players will now be awarded Keys and Mission Team Rank
  • Fixed a bug in the Quartermaster screen that would cause hitching after opening a drop
  • Moved Gender Voice Option to Rig Appearance Menu
Zombies in Spaceland:
  • Potential Luitween Error fix – please let us know if you still experience this in Zombies!
  • Further work to ensure AFK players don’t stay in the game and continue to matchmaking
  • The Headcutter damage exploit vs. Alien has been balanced
  • Adjustment to pause menu visuals during splitscreen
Xbox One Specific:
  • Fix for muting players via “View Gamercard” option
  • Fixed hitching on Xbox while in a Private Party
  • Fixed a rare audio related crash
  • Fixed a bug where the title doesn’t transition into an active Zombies Custom Match that has been paused
  • Fixed an issue where a player would be kicked from SnD for properly configured voice settings if the controller disconnects
PC Specifc:
  • Fixed an issue where users with long usernames would overflow out of the boundaries of the match loading screen
  • Fixed a bug where a user could exceed the 10 point Loadout limit
  • Fixed a bug where special characters in a username would cause stuttering for other players
  • Fixed the keybind option for Taunts in Winner’s Circle
  • Fix for a framerate hitch that causes audio issues when a player progresses from one level to the next in SP
  • Added mouse support to the lobby member slide feature
  • Fixed a bug when text and voice communications were set to “block”, text communications were still displayed
  • Fixed a bug where the game stop responding if a player switched from windowed to full screen
  • Fixed a bug where multiple keybinds are getting unbound if a player uses the Copy Keys from mode to mode
  • Fixed an issue where PC buttons will briefly display the old help buttons when disabling a gamepad
COD CASTER/CWL:
  • Fix to 3rd person spectator showing zoomed in winner’s circle
  • Add a sync intermission countdown with the host in CODCaster
  • Adjustments to team colors/logos in CODCaster
  • Fix for menus in CODCaster while in splitscreen
  • Removing ricochet tracers for energy weapons in CWL
  • Fixed a bug where changes to Team Settings in CODCaster would be reflected in the previous game’s match summary
  • Added a “Follow Drone Camera” feature to CODCaster where the drone will be followed when thrown by the spectated player
  • Fixed a bug where the Objective Status in the Display Settings is set to “on”, the screen would display red for allies and enemies
  • Adjusted the Payload charge rate and score modifier to normal in CWL rules
  • Support for MLG.tv

General Fixes

  • Fix for the Mad Hax taunt in the Winners Circle
  • Allow players to change classes up with 5 seconds after prematch is completed
  • Fix for the Diamond, Solar, Slime, and Black Sky camos glowing when using the Type-2 akimbo in the left hand
  • Fix for various camos not applying correctly to the Epic Karma-45
  • Audio adjustments for louder impact sounds when being shot
  • Fix for an issue in MP split screen where one of the two players will load into the match without their Perks being shown
  • Fix for friendly players not appearing on the minimap when manually controlling the R-C8
  • Added a popup for the daily login bonus if you’re signed in while the bonus is given and also adding a sound when the daily login Message of the Day is displayed
  • Private/custom matches are now “invite only”
  • Fixed an issue where disabling the Team Assignment option would still require the player to select a team in a custom game
  • Fixed an issue where rewards for ranking up a Mission Team in MP were appearing as a blank card in the After Action Report
  • When being killed by a De-Atomizer strike, players would see a blank icon in the killcam where they should see the last weapon they were killed by. This has been fixed.
  • Fixed an issue where a user would complete a challenge in the Victories Challenge section, but the XP for the challenge wouldn’t be shown in the XP Earned in the After Action Report
  • Fixed a bug where the High Score challenge wasn’t working properly
  • Allow for the loadout menu to scroll to the top when reaching the bottom of the menu
  • Adding popup when trying to equip a streak when all streaks are already full
  • Fixed a bug where the Steel Dragon would penetrate a player using Bull Charge
  • When using the Scarab, friendly names were not appearing. This has been fixed
  • - Fixed for a bug where the player in first place would appear cloaked in the Winners Circle
  • Fixed a bug where in MP splitscreen, the health bar of the second player wouldn’t decrease during a killcam. This has been resolved
  • Fixed an issue where the stats of your last match were always followed by a 0 in the Performance tab. This has been fixed to remove the 0.
  • Audio adjustment for audio playing late during a cutscene during the Dark Quarry mission in SP
  • Various map exploit fixes
  • Adjustments to some bomb pickup locations so players don’t have to circle back
  • Fix for the Type-2 Butcher akimbo shotgun mode where the energy projectiles were reflecting
  • Fixed the collision with the clock face and bowling entrance corners for the Uplink drone on Throwback

PC:

  • Fix for players being able to receive text communications from another player that has been blocked
  • Fix for keyboard navigation being inverted while scrolling through the player list in public lobbies
  • Various adjustments for mouse sensitivity
  • Fixed a bug where a player would be unable to edit a primary and secondary weapon by using the mouse to click in Create a Class
  • Various security and anticheat updates
  • Fixed for a player not being able to dodge backwards using Rushdown while using a keyboard and mouse with default bindings

CODCASTER:

  • Moved objective status to top of the screen
  • Fixed an issue where killstreak iconography would overlap with UI
  • Size adjustments to minimap
  • Added the ability for the caster to back out of a CWL draft in-progress
  • Added the boost meter to the in-game HUD when casting
  • Increased character limit for Team Identity to 12
  • Allow for the host to not be set as a caster

Zombies in Spaceland

  • Various bug fixes
  • Select Epic weapons that weren’t working properly in Pack-A-Punch have been fixed

Xbox One/S:

  • Performance improvements while in splitscreen

• Show the last weapon used in Winner’s Circle instead of Payload

• 360 Rig Rotation in customization menu

• New weapons added to the Quartermaster

• Use of four Taunts instead of just one

• Simultaneous Deaths/Kills: This allows players to kill one another with ballistic and energy weapons at the same time. For example, if two players with low health fire at the exact same time, both players will die. The same would apply if two snipers headshot each other at the same time.

• Simultaneous Deaths/Kills: When this occurs, you’ll not only see it happen in the bottom left obituary, but you’ll also get a Medal called “Trade”. This is called “Kill Trade” in the options menu and will be defaulted to OFF in Custom and LAN. You can turn it on under the “Game” tab in COD Caster. You can play with this feature in Custom/LAN. It is not live in Public Matches

General Fixes

• Fix for late players being shown as in a party even though they aren’t

• In FFA style modes, players would appear on colored teams in the lobby. This has been fixed

• Fix for various bugs that can occur after a host migration

• Fix for players appearing in 1st place despite losing in a FFA match against bots

• Bug fixes in the After Action Report Medals tab

• Fix for the weapon indicator at the bottom of the screen showing the wrong weapon after respawning in HC SnD

• On occasion, the scoreboard would briefly display a player’s score as the team score if the player had their scoreboard open during a round transition. This has been fixed

• Backend bug fixes

• Grind score limit is now 65 (was 85)

• Friendly Fire will now be disabled in Competitive playlists

Rave in the Redwoods

• Fixed a bug where mission rewards could show up incorrectly in the zombies menu

• Fix for a bug that would remove the icon a player had crafted if a host migration occurs

• Added 200 ranks and 10 new rank icons

• Added the R-VN and UDM to be unlockable for use via the Magic Wheel

Source

PS4 and Xbox One
  • Ozzy Man Reviews Voice Over Pack
  • Scorestreak Variants
General Fixes
  • Increasing the audio range of the Micro Turret and Shock Sentry
  • Rig ability Killjoys now allow both ability Payloads to count towards progress
  • Updated Trinity Rocket to prevent the lock-on missiles from aggressively tracking targets when they should have hit the ground
  • Infected:
    • Removed secondary knife from R3K and FHR loadouts as your melee is always an OHK
    • OSA replaces the M1 and Hailstorm loadout
    • OSA can now be selected in custom matches
  • Assists score is now doubled if the player did a majority of the damage to the victim
  • Uplink:
    • Improved passing behavior for the drone
    • Fixed an issue where throwing the drone at a scorestreak would apply 1 damage
  • Fix for some players being unable to perform Taunts in the Winner's Circle in both Public and Custom matches
  • Fix for some players being unable to equip a custom emblem after switching from a previously made emblem
  • Fix for some players encountering an issue where renaming an emblem could possibly delete it
  • Fix for animated weapon camos
  • Various map fixes
CODCaster/CWL
  • Fix for the player arrows on the minimap only displaying the direction of the spectated player
  • Adjusted the team colors to be a bit more visible on the minimap
  • Added a "Contested" icon when a defending and attacking both jump into the goal to better message when carry scores are blocked
Shaolin Shuffle
  • Removed the Heart cooldown
  • Miscellaneous bug fixes
 
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Updated OP w/ patch 1.03, it's a minor one but still has some good info in it.
 
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Wonder when this update will be available for PC Gamers. Would really like to play Infrcted.
 
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There's a 1.04 V3 and has fixes and improved things in both multiplayer and zombies!
 
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Good job so far! only thing I would do is fix the bullet points in the "Day One" spoiler.
 
Yoda_Only_One

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Just googled and nothing new for patch notes. It still shows patch 1.05. Once I am done with my final, I'll look again and when I see new patch notes, I'll update it.
Thanks much. They said notes comin soon on twitter but didnt find any eather.
 
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Thanks much. They said notes comin soon on twitter but didnt find any eather.
From Charlie Intel:
This new playlist update has brought the previously announced bomb site adjustments to Breakout, Scorch, Precinct, Frost, Retaliation, and Throwback. Some players are also reporting that they received their Prestige Unlock Token back after spending it on the Drone Package.

FULL PATCH NOTES:
Zombies in Spaceland
  • Update to kick timing
  • MP unlocked camos from challenges are unlocked in both public and custom games in Zombies now.
  • Added player nameplates
  • Zombies Fix for crafting stations no longer working if a player disconnected while the machine was currently crafting.
Objective and CWL:
Map Adjustments:

  • Precinct
    • Uplink: moved start spawns on Garden side. Moved goal in Garden. Removed some aggressive rooftop resets around the Garden goal. Removed some 15 sports on the map.
    • Search and Destroy: Moved B bombsite to under Contruction
  • Frost
    • Search and Destroy – Moved A bombsite towards mid-map on the cliff lane
    • Moved Bomb pickup location closer to taem spawns by Cryo
  • Throwback
    • Search and Destroy: Moved A bombsite under the bridge at Bike Path . Moved B bombsite up against Silo.
    • Uplink: Throwing the ball straight up doesn’t result in a reset. Goal near Concession adjusted slightly.
  • Scorch
    • Search and Destroy: Moved B bombsite closer to Drill. Moved ball spawns for Uplink and Defender
  • Breakout
    • Search and Destroy: Moved A bombsite to Showers. Moved B bombsite to Cliff Road near Medical
    • Uplink: Removed some aggressive rooftop resets around the Cell Block rooftops to allow the ball to be thrown over
  • Retaliation
    • Search and Destroy: Moved A bombsite to Bridge
Payload Updates:
  • Synaptic Traits Adjustments:
    • Combat Burst: Time speed bonus remains active is 3s for CWL
    • Propulsion: Time before thrusters start to recharge increased slightly. time for thrusters to recharge increased significantly. Changes put the trait more inline with Afterburner from BO3
    • Rushdown: 2.5s delay added to recharge time. Time between dodges is no 7.5s. Reduced speed and distance dodged slightly.
  • FTL Trait Adjustments:
    • Power Slide: Extra slide distance removed
Game Modes:
  • CTF:
    • Exploit fixed. Will return next week.
  • Hardpoint:
    • Revised Hardpoint spawn logic.
Weapon Balance:
  • Mauler – Mammoth – Recoil increase
  • R.A.W. – Increased hip spread. Slight recoil increase.
  • Fists – No longer force a quick swap when in the secondary slot. This allows YY’ing to feel smoother.
  • DMR-1 – Now a 1 shot kill to the head
  • EBR-800 – Increased ADS recoil return speed to help with shot recovery
  • Akimbo – Slight reduction in damage range. Increase in hip spread scale
  • Kendall 44 – Increased hip spread
  • Hornet – Increased hip spread
  • Assault Rifles – Increased base hip spread for all ARs without special hip spread values. This includes the NV4, OSA, Type-2.
  • OSA – No longer has reduced hip spread relative to other Assault Rifles. Inherits the new values set on Assault Rifles in this patch. Increased recoil to compensate for high fire rate being used at range.
  • Kbar-32 – Increased hip spread values. These are still lower than the base Assault Rifle hip spread keeping with the weapon’s theme. No longer has a reduction in recoil off the first shot. Reduced 5 shot kill range.
  • Volk – Slight reduction in recoil. Increased 3 shot range.
  • R3K – Increased 3 shot kill range to help this weapon compete with other ARs
General Fixes:
  • Fixes Thunderstorm not being unlocked for BO3 players – salvage refund issued to all players who crafted the Hailstorm prior to the BO3 incentive
  • Double XP now applies to Match Bonus, Weapon Challenges and Challenges.
  • Fixed an issue where camo challenges requiring a 3-streak only required a 2-streak
 
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Time to work on this thread again. A 1.5GB update is out on Xbox one and PS4 and find the notes in the spoiler "update 1.07"
 
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Time to work on this thread again. A 1.5GB update is out on Xbox one and PS4 and find the notes in the spoiler "update 1.07"
Trash cosmetics and more supply drop only varients and still no leaderboards.
 
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